lookingGlass: Move to an inspect() function

Rather than add invalid results to the place where you enter JavaScript
commands when you use the eyedropped, add an inspect() function and add
a fake call to it.

https://bugzilla.gnome.org/show_bug.cgi?id=690726
This commit is contained in:
Jasper St. Pierre 2012-12-25 22:16:39 -05:00
parent 724a2bd72f
commit fa1420b384

View File

@ -39,6 +39,7 @@ var commandHeader = 'const Clutter = imports.gi.Clutter; ' +
* in the shell core code too. */
'const stage = global.stage; ' +
/* Special lookingGlass functions */
'const inspect = Lang.bind(Main.lookingGlass, Main.lookingGlass.inspect); ' +
'const it = Main.lookingGlass.getIt(); ' +
'const r = Lang.bind(Main.lookingGlass, Main.lookingGlass.getResult); ';
@ -871,8 +872,7 @@ const LookingGlass = new Lang.Class({
inspectIcon.connect('button-press-event', Lang.bind(this, function () {
let inspector = new Inspector(this);
inspector.connect('target', Lang.bind(this, function(i, target, stageX, stageY) {
this._pushResult('<inspect x:' + stageX + ' y:' + stageY + '>',
target);
this._pushResult('inspect(' + Math.round(stageX) + ', ' + Math.round(stageY) + ')', target);
}));
inspector.connect('closed', Lang.bind(this, function() {
this.actor.show();
@ -1057,6 +1057,10 @@ const LookingGlass = new Lang.Class({
this._entry.text = '';
},
inspect: function(x, y) {
return global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
},
getIt: function () {
return this._it;
},