lookingGlass: Move to an inspect() function
Rather than add invalid results to the place where you enter JavaScript commands when you use the eyedropped, add an inspect() function and add a fake call to it. https://bugzilla.gnome.org/show_bug.cgi?id=690726
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@ -39,6 +39,7 @@ var commandHeader = 'const Clutter = imports.gi.Clutter; ' +
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* in the shell core code too. */
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'const stage = global.stage; ' +
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/* Special lookingGlass functions */
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'const inspect = Lang.bind(Main.lookingGlass, Main.lookingGlass.inspect); ' +
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'const it = Main.lookingGlass.getIt(); ' +
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'const r = Lang.bind(Main.lookingGlass, Main.lookingGlass.getResult); ';
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@ -871,8 +872,7 @@ const LookingGlass = new Lang.Class({
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inspectIcon.connect('button-press-event', Lang.bind(this, function () {
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let inspector = new Inspector(this);
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inspector.connect('target', Lang.bind(this, function(i, target, stageX, stageY) {
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this._pushResult('<inspect x:' + stageX + ' y:' + stageY + '>',
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target);
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this._pushResult('inspect(' + Math.round(stageX) + ', ' + Math.round(stageY) + ')', target);
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}));
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inspector.connect('closed', Lang.bind(this, function() {
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this.actor.show();
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@ -1057,6 +1057,10 @@ const LookingGlass = new Lang.Class({
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this._entry.text = '';
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},
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inspect: function(x, y) {
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return global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, x, y);
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},
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getIt: function () {
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return this._it;
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},
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