js: use System.gc() instead of shell_global_gc()
gjs now offers a gc() method in the System module, no need to use our own. https://bugzilla.gnome.org/show_bug.cgi?id=679832
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@ -1,5 +1,7 @@
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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const System = imports.system;
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const Main = imports.ui.main;
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const Scripting = imports.ui.scripting;
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@ -99,7 +101,7 @@ function run() {
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Main.overview.hide();
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yield Scripting.waitLeisure();
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global.gc();
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System.gc();
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yield Scripting.sleep(1000);
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Scripting.collectStatistics();
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Scripting.scriptEvent('afterShowHide');
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@ -12,6 +12,7 @@ const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const System = imports.system;
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const History = imports.misc.history;
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const ExtensionSystem = imports.ui.extensionSystem;
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@ -665,7 +666,7 @@ const Memory = new Lang.Class({
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this._gcbutton = new St.Button({ label: 'Full GC',
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style_class: 'lg-obj-inspector-button' });
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this._gcbutton.connect('clicked', Lang.bind(this, function () { global.gc(); this._renderText(); }));
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this._gcbutton.connect('clicked', Lang.bind(this, function () { System.gc(); this._renderText(); }));
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this.actor.add(this._gcbutton, { x_align: St.Align.START,
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x_fill: false });
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