This is a small helper function that is used by the DND handling
in the dash and its items.
It turns out that some extensions used to override it, which is
no longer possible: We don't export it, and if we did, it would
be read-only.
To make the function available again, expose it as static method
on the dash itself.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2903>
We have been using type-safe comparisons in new code for quite a while
now, however old code has only been adapted slowly.
Change all the remaining bits to get rid of another legacy style
difference.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
We have made good progress with transitioning to the new style,
to the point where we can complete it with a final push.
Start with changing the remaining places that still use double
quotes.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
Dash labels are children of the main uiGroup and so could be destroyed
before their logical-owner DashItemContainer during shutdown.
This implies that we could destroy them twice. To avoid this, unset them
when destroyed.
This is mostly visible when using dash-to-dock, but it's still
technically possible with upstream code:
** Message: 19:57:49.847: Shutting down GNOME Shell
(gnome-shell:2788214): Gjs-CRITICAL **: 19:57:49.933: Object St.Label
(0x55b33668eab0), has been already disposed — impossible to access it.
This might be caused by the object having been destroyed from C code using
something such as destroy(), dispose(), or remove() vfuncs.
== Stack trace for context 0x55b3345fd3d0 ==
#0 7ffeabd810d0 b /data/GNOME/gnome-shell/js/ui/dash.js:86
#1 55b335b62f88 i /data/GNOME/JHBUILD_HOME/.local/share/gnome-shell/extensions/dash-to-dock@micxgx.gmail.com/docking.js:487
#2 7ffeabd838f0 b self-hosted:1121
#3 55b335b62ec8 i /data/GNOME/gnome-shell/js/ui/layout.js:240
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2739>
Since commit 7bd98f3f5f animateOutAndDestroy() destroys
the placeholder right away when animations are disabled. Connect to the destroy signal
before calling the function.
This fixes the following error:
Gjs-CRITICAL **: 16:51:35.195: Object .Gjs_ui_dash_DragPlaceholderItem (0x55b9a946da20),
has been already disposed — impossible to connect to any signal on it. This might be
caused by the object having been destroyed from C code using something such as destroy(),
dispose(), or remove() vfuncs.
== Stack trace for context 0x55b9a70d08f0 ==
#0 7ffe161bd070 b resource:///org/gnome/shell/ui/dash.js:835 (df3d61d32e0 @ 98)
#1 7ffe161bd170 b resource:///org/gnome/shell/ui/dash.js:901 (df3d61d33d0 @ 779)
#2 7ffe161bd290 b resource:///org/gnome/shell/ui/dnd.js:562 (3d4da0cfd420 @ 909)
#3 7ffe161bd360 b self-hosted:1115 (3d4da0c7ef10 @ 407)
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2604>
Start using the new methods to simplify signal cleanup. For now,
focus on replacing existing cleanups; in most cases this means
signals connected in the constructor and disconnected on destroy,
but also other cases with a similarly defined lifetime (say: from
show to hide).
This doesn't change signal connections that only exist for a short
time (say: once), handlers that are connected on-demand (say: the
first time a particular method is called), or connections that
aren't tracked (read: disconnected) at all.
We will eventually replace the latter with connectObject() as
well - especially from actor subclasses - but the changeset is
already big enough as-is :-)
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
We have made good progress on object literals as well, although there
are still a lot that use the old style, given how ubiquitous object
literals are.
But the needed reindentation isn't overly intrusive, as changes are
limited to the object literals themselves (i.e. they don't affect
surrounding code).
And given that object literals account for quite a bit of the remaining
differences between regular and legacy rules, doing the transition now
is still worthwhile.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
Sometimes when an icon is dragged and dropped in Dash, one Favourite app icon
can appear to the right of Dash separator. This can happen when available system
resources are low and the PlaceHolder destroy animation is delayed and the
corresponding container child is still present. With this commit the separator
position is calculated correctly, even when the animation is pending.
Fixes#3966, #3799
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1804>
Back when the Dash was vertical, the size of each item was calculated
solely based on the available height. After making the Dash horizontal,
this was swapped by the available width. However, when the height of the
Dash decreases, the current code results in never scaling them up ever
again.
Fix that by making ControlsManagerLayout explicitly pass the maximum Dash
sizes. Remove the 'notify::width' handler that served the same purpose.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3651
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1638>
The children variable holds the icons that were originally in
the dash. For the separator visibility, we should consider the
icons that are in the dash after the update, so we must consider
additions as well as removals.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1659>
Only the area used by favorite apps can be used as drop targets, it
is not possible to add new favorites between the running apps at the
end. While that behavior makes sense, it is currently impossible to
distinguish the two areas with confusing results.
Address this by adding a visual separator between favorites and
running apps.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1606>
We use a custom actor to make sure that the show-apps button remains
visible even when there's not enough space to show all icons.
We can achieve the same result with much less code, by using a custom
BoxLayout layout manager for the icons to override the minimum width.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1592>
Now that the Dash is horizontal, the popup menu of the Dash icons must
show up, instead of left/right.
Make AppIcon.popupMenu() receive an optional parameter with the side
to show the menu, using St.Side.LEFT as default. Override this method
in DashIcon to always pass St.Side.TOP.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1559>
And move it to the bottom of the overview. Change the height-based calculation
of the icon sizes to be width-based. Put the DashFader in a vertical box, and
make all corners of the Dash equally rounded.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1559>
When checking for a suitable icon size, Dash currently checks which
of the hardcoded icon sizes is smaller than the calculated available
size.
On some circumstances, however, when the calculated available size
is exactly equal to the hardcoded icon sizes, Dash selects a smaller
size. This cascades (the next icon size is exactly the smaller size,
etc) and ends up with always Dash selecting smallest size available,
even with plenty of available space.
Check if the calculated available size is smaller or equal to the
hardcoded icon sizes.
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1533>
Commit ff3d32dd18 added a custom DashIcon subclass that disables
all DND methods from ancestors, including canceling the context
menu timeout and emitting the overview's item-drag-begin signal.
All we want is opting out of the parent's scale-and-fade behavior,
so override those methods instead.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3209
This reverts commit c0c027c608. Because for
some reason animating external opacity and position is still incurring
internal repaints, which disables offscreening and makes fading of
overlapping actors look wrong. `ON_IDLE` should be fixed in mutter before
it is used (in boxpointer at least) again.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2270
To bypass offscreening in cases where continuous animation is happening.
Offscreening is slower in such cases so this reduces the render time of
animations within offscreenable actors.
On an i7-7700 this reduces the render time of boxpointers for example by
25-30%.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1025
Since ES5, trailing commas in arrays and object literals are valid.
We generally haven't used them so far, but they are actually a good
idea, as they make additions and removals in diffs much cleaner.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.
Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
We are currently inconsistent whether to put the operators in front
of the corresponding line or at the end of the preceding one. The
most dominant style for now is to put condition and first branch on
the same line, and then align the second branch:
let foo = condition ? fooValue
: notFooValue;
Unfortunately that's a style that eslint doesn't support, so to account
for it, our legacy configuration currently plainly ignores all indentation
in conditionals.
In order to drop that exception and not let messed up indentation slip
through, change all ternary operators to the non-legacy style.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/725
Because the Dash icons are not drop targets themselves,
add a tiny DashIcon class, which is an AppDisplay.AppIcon
subclass, and disable all DND drop code from it.
Show a folder preview when dragging an app icon over another
app icon.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
As per design direction, scale and fade the app icon
when starting dragging it, and show it again if the
drop is accepted. Clutter takes care of animating the
rest of icon positions through implicit animations.
Scale and fade the dragged icon while it's being dragged.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671