gnome-shell/src/shell-app.c

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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include <string.h>
#include <glib/gi18n-lib.h>
#include <meta/display.h>
#include "shell-app-private.h"
#include "shell-enum-types.h"
#include "shell-global.h"
#include "shell-util.h"
#include "shell-app-system-private.h"
#include "shell-window-tracker-private.h"
#include "st.h"
#include "gtkactionmuxer.h"
#ifdef HAVE_SYSTEMD
#include <systemd/sd-journal.h>
#include <errno.h>
#include <unistd.h>
#endif
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
typedef enum {
MATCH_NONE,
MATCH_SUBSTRING, /* Not prefix, substring */
MATCH_PREFIX, /* Strict prefix */
} ShellAppSearchMatch;
/* This is mainly a memory usage optimization - the user is going to
* be running far fewer of the applications at one time than they have
* installed. But it also just helps keep the code more logically
* separated.
*/
typedef struct {
guint refcount;
/* Signal connection to dirty window sort list on workspace changes */
guint workspace_switch_id;
GSList *windows;
guint interesting_windows;
/* Whether or not we need to resort the windows; this is done on demand */
guint window_sort_stale : 1;
/* DBus property notification subscription */
guint properties_changed_id : 1;
/* See GApplication documentation */
GDBusMenuModel *remote_menu;
GtkActionMuxer *muxer;
char *unique_bus_name;
GDBusConnection *session;
} ShellAppRunningState;
/**
* SECTION:shell-app
* @short_description: Object representing an application
*
* This object wraps a #GDesktopAppInfo, providing methods and signals
* primarily useful for running applications.
*/
struct _ShellApp
{
GObject parent;
int started_on_workspace;
ShellAppState state;
GDesktopAppInfo *info; /* If NULL, this app is backed by one or more
* MetaWindow. For purposes of app title
* etc., we use the first window added,
* because it's most likely to be what we
* want (e.g. it will be of TYPE_NORMAL from
* the way shell-window-tracker.c works).
*/
ShellAppRunningState *running_state;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
char *window_id_string;
char *name_collation_key;
};
enum {
PROP_0,
PROP_STATE,
PROP_ID,
PROP_DBUS_ID,
PROP_ACTION_GROUP,
PROP_MENU
};
enum {
WINDOWS_CHANGED,
LAST_SIGNAL
};
static guint shell_app_signals[LAST_SIGNAL] = { 0 };
static void create_running_state (ShellApp *app);
static void unref_running_state (ShellAppRunningState *state);
G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT)
static void
shell_app_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellApp *app = SHELL_APP (gobject);
switch (prop_id)
{
case PROP_STATE:
g_value_set_enum (value, app->state);
break;
case PROP_ID:
g_value_set_string (value, shell_app_get_id (app));
break;
case PROP_ACTION_GROUP:
if (app->running_state)
g_value_set_object (value, app->running_state->muxer);
break;
case PROP_MENU:
if (app->running_state)
g_value_set_object (value, app->running_state->remote_menu);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
const char *
shell_app_get_id (ShellApp *app)
{
if (app->info)
return g_app_info_get_id (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return app->window_id_string;
}
static MetaWindow *
window_backed_app_get_window (ShellApp *app)
{
g_assert (app->info == NULL);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
g_assert (app->running_state);
g_assert (app->running_state->windows);
return app->running_state->windows->data;
}
static ClutterActor *
window_backed_app_get_icon (ShellApp *app,
int size)
{
MetaWindow *window;
ClutterActor *actor;
/* During a state transition from running to not-running for
* window-backend apps, it's possible we get a request for the icon.
* Avoid asserting here and just return an empty image.
*/
if (app->running_state == NULL)
{
actor = clutter_texture_new ();
g_object_set (actor, "opacity", 0, "width", (float) size, "height", (float) size, NULL);
return actor;
}
window = window_backed_app_get_window (app);
actor = st_texture_cache_bind_pixbuf_property (st_texture_cache_get_default (),
G_OBJECT (window),
"icon");
g_object_set (actor, "width", (float) size, "height", (float) size, NULL);
return actor;
}
/**
* shell_app_create_icon_texture:
*
* Look up the icon for this application, and create a #ClutterTexture
* for it at the given size.
*
* Return value: (transfer none): A floating #ClutterActor
*/
ClutterActor *
shell_app_create_icon_texture (ShellApp *app,
int size)
{
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
GIcon *icon;
ClutterActor *ret;
ret = NULL;
if (app->info == NULL)
return window_backed_app_get_icon (app, size);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
icon = g_app_info_get_icon (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (icon != NULL)
ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, size);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
if (ret == NULL)
{
icon = g_themed_icon_new ("application-x-executable");
ret = st_texture_cache_load_gicon (st_texture_cache_get_default (), NULL, icon, size);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
g_object_unref (icon);
}
return ret;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
typedef struct {
ShellApp *app;
int size;
ClutterTextDirection direction;
} CreateFadedIconData;
static CoglHandle
shell_app_create_faded_icon_cpu (StTextureCache *cache,
const char *key,
void *datap,
GError **error)
{
CreateFadedIconData *data = datap;
ShellApp *app;
GdkPixbuf *pixbuf;
int size;
CoglHandle texture;
gint width, height, rowstride;
guint8 n_channels;
gboolean have_alpha;
gint fade_start;
gint fade_end;
guint i, j;
guint pixbuf_byte_size;
guint8 *orig_pixels;
guint8 *pixels;
GIcon *icon;
GtkIconInfo *info;
app = data->app;
size = data->size;
info = NULL;
icon = g_app_info_get_icon (G_APP_INFO (app->info));
if (icon != NULL)
{
info = gtk_icon_theme_lookup_by_gicon (gtk_icon_theme_get_default (),
icon, size,
GTK_ICON_LOOKUP_FORCE_SIZE);
}
if (info == NULL)
{
icon = g_themed_icon_new ("application-x-executable");
info = gtk_icon_theme_lookup_by_gicon (gtk_icon_theme_get_default (),
icon, size,
GTK_ICON_LOOKUP_FORCE_SIZE);
g_object_unref (icon);
}
if (info == NULL)
return COGL_INVALID_HANDLE;
pixbuf = gtk_icon_info_load_icon (info, NULL);
2013-09-10 21:11:16 +00:00
g_object_unref (info);
if (pixbuf == NULL)
return COGL_INVALID_HANDLE;
width = gdk_pixbuf_get_width (pixbuf);
height = gdk_pixbuf_get_height (pixbuf);
rowstride = gdk_pixbuf_get_rowstride (pixbuf);
n_channels = gdk_pixbuf_get_n_channels (pixbuf);
orig_pixels = gdk_pixbuf_get_pixels (pixbuf);
have_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
pixbuf_byte_size = (height - 1) * rowstride +
+ width * ((n_channels * gdk_pixbuf_get_bits_per_sample (pixbuf) + 7) / 8);
pixels = g_malloc0 (rowstride * height);
memcpy (pixels, orig_pixels, pixbuf_byte_size);
/* fade on the right side for LTR, left side for RTL */
if (data->direction == CLUTTER_TEXT_DIRECTION_LTR)
{
fade_start = width / 2;
fade_end = width;
}
else
{
fade_start = 0;
fade_end = width / 2;
}
for (i = fade_start; i < fade_end; i++)
{
for (j = 0; j < height; j++)
{
guchar *pixel = &pixels[j * rowstride + i * n_channels];
float fade = ((float) i - fade_start) / (fade_end - fade_start);
if (data->direction == CLUTTER_TEXT_DIRECTION_LTR)
fade = 1.0 - fade;
pixel[0] = 0.5 + pixel[0] * fade;
pixel[1] = 0.5 + pixel[1] * fade;
pixel[2] = 0.5 + pixel[2] * fade;
if (have_alpha)
pixel[3] = 0.5 + pixel[3] * fade;
}
}
texture = cogl_texture_new_from_data (width,
height,
COGL_TEXTURE_NONE,
have_alpha ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
COGL_PIXEL_FORMAT_ANY,
rowstride,
pixels);
g_free (pixels);
g_object_unref (pixbuf);
return texture;
}
/**
* shell_app_get_faded_icon:
* @app: A #ShellApp
* @size: Size in pixels
* @direction: Whether to fade on the left or right
*
* Return an actor with a horizontally faded look.
*
* Return value: (transfer none): A floating #ClutterActor, or %NULL if no icon
*/
ClutterActor *
shell_app_get_faded_icon (ShellApp *app, int size, ClutterTextDirection direction)
{
CoglHandle texture;
ClutterActor *result;
char *cache_key;
CreateFadedIconData data;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/* Don't fade for window backed apps for now...easier to reuse the
* property tracking bits, and this helps us visually distinguish
* app-tracked from not.
*/
if (!app->info)
return window_backed_app_get_icon (app, size);
/* Use icon: prefix so that we get evicted from the cache on
* icon theme changes. */
cache_key = g_strdup_printf ("icon:%s,size=%d,faded-%s",
shell_app_get_id (app),
size,
direction == CLUTTER_TEXT_DIRECTION_RTL ? "rtl" : "ltr");
data.app = app;
data.size = size;
data.direction = direction;
texture = st_texture_cache_load (st_texture_cache_get_default (),
cache_key,
ST_TEXTURE_CACHE_POLICY_FOREVER,
shell_app_create_faded_icon_cpu,
&data,
NULL);
g_free (cache_key);
if (texture != COGL_INVALID_HANDLE)
{
result = clutter_texture_new ();
clutter_texture_set_cogl_texture (CLUTTER_TEXTURE (result), texture);
}
else
{
result = clutter_texture_new ();
g_object_set (result, "opacity", 0, "width", (float) size, "height", (float) size, NULL);
}
return result;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
const char *
shell_app_get_name (ShellApp *app)
{
if (app->info)
return g_app_info_get_name (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
else
{
MetaWindow *window = window_backed_app_get_window (app);
const char *name;
name = meta_window_get_wm_class (window);
if (!name)
name = C_("program", "Unknown");
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
return name;
}
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
const char *
shell_app_get_description (ShellApp *app)
{
if (app->info)
return g_app_info_get_description (G_APP_INFO (app->info));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
else
return NULL;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_is_window_backed:
*
* A window backed application is one which represents just an open
* window, i.e. there's no .desktop file assocation, so we don't know
* how to launch it again.
*/
gboolean
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
shell_app_is_window_backed (ShellApp *app)
{
return app->info == NULL;
}
typedef struct {
MetaWorkspace *workspace;
GSList **transients;
} CollectTransientsData;
static gboolean
collect_transients_on_workspace (MetaWindow *window,
gpointer datap)
{
CollectTransientsData *data = datap;
if (data->workspace && meta_window_get_workspace (window) != data->workspace)
return TRUE;
*data->transients = g_slist_prepend (*data->transients, window);
return TRUE;
}
/* The basic idea here is that when we're targeting a window,
* if it has transients we want to pick the most recent one
* the user interacted with.
* This function makes raising GEdit with the file chooser
* open work correctly.
*/
static MetaWindow *
find_most_recent_transient_on_same_workspace (MetaDisplay *display,
MetaWindow *reference)
{
GSList *transients, *transients_sorted, *iter;
MetaWindow *result;
CollectTransientsData data;
transients = NULL;
data.workspace = meta_window_get_workspace (reference);
data.transients = &transients;
meta_window_foreach_transient (reference, collect_transients_on_workspace, &data);
transients_sorted = meta_display_sort_windows_by_stacking (display, transients);
/* Reverse this so we're top-to-bottom (yes, we should probably change the order
* returned from the sort_windows_by_stacking function)
*/
transients_sorted = g_slist_reverse (transients_sorted);
g_slist_free (transients);
transients = NULL;
result = NULL;
for (iter = transients_sorted; iter; iter = iter->next)
{
MetaWindow *window = iter->data;
MetaWindowType wintype = meta_window_get_window_type (window);
/* Don't want to focus UTILITY types, like the Gimp toolbars */
if (wintype == META_WINDOW_NORMAL ||
wintype == META_WINDOW_DIALOG)
{
result = window;
break;
}
}
g_slist_free (transients_sorted);
return result;
}
/**
* shell_app_activate_window:
* @app: a #ShellApp
* @window: (allow-none): Window to be focused
* @timestamp: Event timestamp
*
* Bring all windows for the given app to the foreground,
* but ensure that @window is on top. If @window is %NULL,
* the window with the most recent user time for the app
* will be used.
*
* This function has no effect if @app is not currently running.
*/
void
shell_app_activate_window (ShellApp *app,
MetaWindow *window,
guint32 timestamp)
{
GSList *windows;
if (shell_app_get_state (app) != SHELL_APP_STATE_RUNNING)
return;
windows = shell_app_get_windows (app);
if (window == NULL && windows)
window = windows->data;
if (!g_slist_find (windows, window))
return;
else
{
GSList *windows_reversed, *iter;
ShellGlobal *global = shell_global_get ();
MetaScreen *screen = shell_global_get_screen (global);
MetaDisplay *display = meta_screen_get_display (screen);
MetaWorkspace *active = meta_screen_get_active_workspace (screen);
MetaWorkspace *workspace = meta_window_get_workspace (window);
guint32 last_user_timestamp = meta_display_get_last_user_time (display);
MetaWindow *most_recent_transient;
if (meta_display_xserver_time_is_before (display, timestamp, last_user_timestamp))
{
meta_window_set_demands_attention (window);
return;
}
/* Now raise all the other windows for the app that are on
* the same workspace, in reverse order to preserve the stacking.
*/
windows_reversed = g_slist_copy (windows);
windows_reversed = g_slist_reverse (windows_reversed);
for (iter = windows_reversed; iter; iter = iter->next)
{
MetaWindow *other_window = iter->data;
if (other_window != window)
meta_window_raise (other_window);
}
g_slist_free (windows_reversed);
/* If we have a transient that the user's interacted with more recently than
* the window, pick that.
*/
most_recent_transient = find_most_recent_transient_on_same_workspace (display, window);
if (most_recent_transient
&& meta_display_xserver_time_is_before (display,
meta_window_get_user_time (window),
meta_window_get_user_time (most_recent_transient)))
window = most_recent_transient;
if (active != workspace)
meta_workspace_activate_with_focus (workspace, window, timestamp);
else
meta_window_activate (window, timestamp);
}
}
void
shell_app_update_window_actions (ShellApp *app, MetaWindow *window)
{
const char *object_path;
object_path = meta_window_get_gtk_window_object_path (window);
if (object_path != NULL)
{
GActionGroup *actions;
actions = g_object_get_data (G_OBJECT (window), "actions");
if (actions == NULL)
{
actions = G_ACTION_GROUP (g_dbus_action_group_get (app->running_state->session,
meta_window_get_gtk_unique_bus_name (window),
object_path));
g_object_set_data_full (G_OBJECT (window), "actions", actions, g_object_unref);
}
if (!app->running_state->muxer)
app->running_state->muxer = gtk_action_muxer_new ();
gtk_action_muxer_insert (app->running_state->muxer, "win", actions);
g_object_notify (G_OBJECT (app), "action-group");
}
}
/**
* shell_app_activate:
* @app: a #ShellApp
*
* Like shell_app_activate_full(), but using the default workspace and
* event timestamp.
*/
void
shell_app_activate (ShellApp *app)
{
return shell_app_activate_full (app, -1, 0);
}
/**
* shell_app_activate_full:
* @app: a #ShellApp
* @workspace: launch on this workspace, or -1 for default. Ignored if
* activating an existing window
* @timestamp: Event timestamp
*
* Perform an appropriate default action for operating on this application,
* dependent on its current state. For example, if the application is not
* currently running, launch it. If it is running, activate the most
* recently used NORMAL window (or if that window has a transient, the most
* recently used transient for that window).
*/
void
shell_app_activate_full (ShellApp *app,
int workspace,
guint32 timestamp)
{
ShellGlobal *global;
global = shell_global_get ();
if (timestamp == 0)
timestamp = shell_global_get_current_time (global);
switch (app->state)
{
case SHELL_APP_STATE_STOPPED:
{
GError *error = NULL;
if (!shell_app_launch (app, timestamp, workspace, &error))
{
char *msg;
msg = g_strdup_printf (_("Failed to launch “%s”"), shell_app_get_name (app));
shell_global_notify_error (global,
msg,
error->message);
g_free (msg);
g_clear_error (&error);
}
}
break;
case SHELL_APP_STATE_STARTING:
break;
case SHELL_APP_STATE_RUNNING:
case SHELL_APP_STATE_BUSY:
shell_app_activate_window (app, NULL, timestamp);
break;
}
}
/**
* shell_app_open_new_window:
* @app: a #ShellApp
* @workspace: open on this workspace, or -1 for default
*
* Request that the application create a new window.
*/
void
shell_app_open_new_window (ShellApp *app,
int workspace)
{
g_return_if_fail (app->info != NULL);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/* Here we just always launch the application again, even if we know
* it was already running. For most applications this
* should have the effect of creating a new window, whether that's
* a second process (in the case of Calculator) or IPC to existing
* instance (Firefox). There are a few less-sensical cases such
* as say Pidgin. Ideally, we have the application express to us
* that it supports an explicit new-window action.
*/
shell_app_launch (app, 0, workspace, NULL);
}
/**
* shell_app_get_state:
* @app: a #ShellApp
*
* Returns: State of the application
*/
ShellAppState
shell_app_get_state (ShellApp *app)
{
return app->state;
}
typedef struct {
ShellApp *app;
MetaWorkspace *active_workspace;
} CompareWindowsData;
static int
shell_app_compare_windows (gconstpointer a,
gconstpointer b,
gpointer datap)
{
MetaWindow *win_a = (gpointer)a;
MetaWindow *win_b = (gpointer)b;
CompareWindowsData *data = datap;
gboolean ws_a, ws_b;
gboolean vis_a, vis_b;
ws_a = meta_window_get_workspace (win_a) == data->active_workspace;
ws_b = meta_window_get_workspace (win_b) == data->active_workspace;
if (ws_a && !ws_b)
return -1;
else if (!ws_a && ws_b)
return 1;
vis_a = meta_window_showing_on_its_workspace (win_a);
vis_b = meta_window_showing_on_its_workspace (win_b);
if (vis_a && !vis_b)
return -1;
else if (!vis_a && vis_b)
return 1;
return meta_window_get_user_time (win_b) - meta_window_get_user_time (win_a);
}
/**
* shell_app_get_windows:
* @app:
*
* Get the windows which are associated with this application. The
* returned list will be sorted first by whether they're on the
* active workspace, then by whether they're visible, and finally
* by the time the user last interacted with them.
*
* Returns: (transfer none) (element-type MetaWindow): List of windows
*/
GSList *
shell_app_get_windows (ShellApp *app)
{
if (app->running_state == NULL)
return NULL;
if (app->running_state->window_sort_stale)
{
CompareWindowsData data;
data.app = app;
data.active_workspace = meta_screen_get_active_workspace (shell_global_get_screen (shell_global_get ()));
app->running_state->windows = g_slist_sort_with_data (app->running_state->windows, shell_app_compare_windows, &data);
app->running_state->window_sort_stale = FALSE;
}
return app->running_state->windows;
}
guint
shell_app_get_n_windows (ShellApp *app)
{
if (app->running_state == NULL)
return 0;
return g_slist_length (app->running_state->windows);
}
gboolean
shell_app_is_on_workspace (ShellApp *app,
MetaWorkspace *workspace)
{
GSList *iter;
if (shell_app_get_state (app) == SHELL_APP_STATE_STARTING)
{
if (app->started_on_workspace == -1 ||
meta_workspace_index (workspace) == app->started_on_workspace)
return TRUE;
else
return FALSE;
}
if (app->running_state == NULL)
return FALSE;
for (iter = app->running_state->windows; iter; iter = iter->next)
{
if (meta_window_get_workspace (iter->data) == workspace)
return TRUE;
}
return FALSE;
}
static int
shell_app_get_last_user_time (ShellApp *app)
{
GSList *iter;
int last_user_time;
last_user_time = 0;
if (app->running_state != NULL)
{
for (iter = app->running_state->windows; iter; iter = iter->next)
last_user_time = MAX (last_user_time, meta_window_get_user_time (iter->data));
}
return last_user_time;
}
/**
* shell_app_compare:
* @app:
* @other: A #ShellApp
*
* Compare one #ShellApp instance to another, in the following way:
* - Running applications sort before not-running applications.
* - The application which the user interacted with most recently
* compares earlier.
*/
int
shell_app_compare (ShellApp *app,
ShellApp *other)
{
if (app->state != other->state)
{
if (app->state == SHELL_APP_STATE_RUNNING)
return -1;
return 1;
}
if (app->state == SHELL_APP_STATE_RUNNING)
{
if (app->running_state->windows && !other->running_state->windows)
return -1;
else if (!app->running_state->windows && other->running_state->windows)
return 1;
return shell_app_get_last_user_time (other) - shell_app_get_last_user_time (app);
}
return 0;
}
ShellApp *
_shell_app_new_for_window (MetaWindow *window)
{
ShellApp *app;
app = g_object_new (SHELL_TYPE_APP, NULL);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
app->window_id_string = g_strdup_printf ("window:%d", meta_window_get_stable_sequence (window));
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
_shell_app_add_window (app, window);
return app;
}
ShellApp *
_shell_app_new (GDesktopAppInfo *info)
{
ShellApp *app;
app = g_object_new (SHELL_TYPE_APP, NULL);
_shell_app_set_app_info (app, info);
return app;
}
void
_shell_app_set_app_info (ShellApp *app,
GDesktopAppInfo *info)
{
g_clear_object (&app->info);
app->info = g_object_ref (info);
if (app->name_collation_key != NULL)
g_free (app->name_collation_key);
app->name_collation_key = g_utf8_collate_key (shell_app_get_name (app), -1);
}
static void
shell_app_state_transition (ShellApp *app,
ShellAppState state)
{
if (app->state == state)
return;
g_return_if_fail (!(app->state == SHELL_APP_STATE_RUNNING &&
state == SHELL_APP_STATE_STARTING));
app->state = state;
_shell_app_system_notify_app_state_changed (shell_app_system_get_default (), app);
g_object_notify (G_OBJECT (app), "state");
}
static void
shell_app_on_unmanaged (MetaWindow *window,
ShellApp *app)
{
_shell_app_remove_window (app, window);
}
static void
shell_app_on_user_time_changed (MetaWindow *window,
GParamSpec *pspec,
ShellApp *app)
{
g_assert (app->running_state != NULL);
/* Ideally we don't want to emit windows-changed if the sort order
* isn't actually changing. This check catches most of those.
*/
if (window != app->running_state->windows->data)
{
app->running_state->window_sort_stale = TRUE;
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
}
static void
shell_app_sync_running_state (ShellApp *app)
{
g_return_if_fail (app->running_state != NULL);
if (app->running_state->interesting_windows == 0)
shell_app_state_transition (app, SHELL_APP_STATE_STOPPED);
else if (app->state != SHELL_APP_STATE_STARTING)
shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
}
static void
shell_app_on_skip_taskbar_changed (MetaWindow *window,
GParamSpec *pspec,
ShellApp *app)
{
g_assert (app->running_state != NULL);
/* we rely on MetaWindow:skip-taskbar only being notified
* when it actually changes; when that assumption breaks,
* we'll have to track the "interesting" windows themselves
*/
if (meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows--;
else
app->running_state->interesting_windows++;
shell_app_sync_running_state (app);
}
static void
shell_app_on_ws_switch (MetaScreen *screen,
int from,
int to,
MetaMotionDirection direction,
gpointer data)
{
ShellApp *app = SHELL_APP (data);
g_assert (app->running_state != NULL);
app->running_state->window_sort_stale = TRUE;
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
static void
application_properties_changed (GDBusConnection *connection,
const gchar *sender_name,
const gchar *object_path,
const gchar *interface_name,
const gchar *signal_name,
GVariant *parameters,
gpointer user_data)
{
ShellApp *app = user_data;
GVariant *changed_properties;
gboolean busy = FALSE;
const gchar *interface_name_for_signal;
g_variant_get (parameters,
"(&s@a{sv}as)",
&interface_name_for_signal,
&changed_properties,
NULL);
if (g_strcmp0 (interface_name_for_signal, "org.gtk.Application") != 0)
return;
g_variant_lookup (changed_properties, "Busy", "b", &busy);
if (busy)
shell_app_state_transition (app, SHELL_APP_STATE_BUSY);
else
shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
if (changed_properties != NULL)
g_variant_unref (changed_properties);
}
static void
shell_app_ensure_busy_watch (ShellApp *app)
{
ShellAppRunningState *running_state = app->running_state;
MetaWindow *window;
const gchar *object_path;
if (running_state->properties_changed_id != 0)
return;
if (running_state->unique_bus_name == NULL)
return;
window = g_slist_nth_data (running_state->windows, 0);
object_path = meta_window_get_gtk_application_object_path (window);
if (object_path == NULL)
return;
running_state->properties_changed_id =
g_dbus_connection_signal_subscribe (running_state->session,
running_state->unique_bus_name,
"org.freedesktop.DBus.Properties",
"PropertiesChanged",
object_path,
"org.gtk.Application",
G_DBUS_SIGNAL_FLAGS_NONE,
application_properties_changed, app, NULL);
}
void
_shell_app_add_window (ShellApp *app,
MetaWindow *window)
{
if (app->running_state && g_slist_find (app->running_state->windows, window))
return;
g_object_freeze_notify (G_OBJECT (app));
if (!app->running_state)
create_running_state (app);
app->running_state->window_sort_stale = TRUE;
app->running_state->windows = g_slist_prepend (app->running_state->windows, g_object_ref (window));
g_signal_connect (window, "unmanaged", G_CALLBACK(shell_app_on_unmanaged), app);
g_signal_connect (window, "notify::user-time", G_CALLBACK(shell_app_on_user_time_changed), app);
g_signal_connect (window, "notify::skip-taskbar", G_CALLBACK(shell_app_on_skip_taskbar_changed), app);
shell_app_update_app_menu (app, window);
shell_app_ensure_busy_watch (app);
if (!meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows++;
shell_app_sync_running_state (app);
g_object_thaw_notify (G_OBJECT (app));
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
void
_shell_app_remove_window (ShellApp *app,
MetaWindow *window)
{
g_assert (app->running_state != NULL);
if (!g_slist_find (app->running_state->windows, window))
return;
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_unmanaged), app);
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_user_time_changed), app);
g_signal_handlers_disconnect_by_func (window, G_CALLBACK(shell_app_on_skip_taskbar_changed), app);
g_object_unref (window);
app->running_state->windows = g_slist_remove (app->running_state->windows, window);
if (!meta_window_is_skip_taskbar (window))
app->running_state->interesting_windows--;
shell_app_sync_running_state (app);
if (app->running_state && app->running_state->windows == NULL)
g_clear_pointer (&app->running_state, unref_running_state);
g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
}
/**
* shell_app_get_pids:
* @app: a #ShellApp
*
* Returns: (transfer container) (element-type int): An unordered list of process identifers associated with this application.
*/
GSList *
shell_app_get_pids (ShellApp *app)
{
GSList *result;
GSList *iter;
result = NULL;
for (iter = shell_app_get_windows (app); iter; iter = iter->next)
{
MetaWindow *window = iter->data;
int pid = meta_window_get_pid (window);
/* Note in the (by far) common case, app will only have one pid, so
* we'll hit the first element, so don't worry about O(N^2) here.
*/
if (!g_slist_find (result, GINT_TO_POINTER (pid)))
result = g_slist_prepend (result, GINT_TO_POINTER (pid));
}
return result;
}
void
_shell_app_handle_startup_sequence (ShellApp *app,
SnStartupSequence *sequence)
{
gboolean starting = !sn_startup_sequence_get_completed (sequence);
/* The Shell design calls for on application launch, the app title
* appears at top, and no X window is focused. So when we get
* a startup-notification for this app, transition it to STARTING
* if it's currently stopped, set it as our application focus,
* but focus the no_focus window.
*/
if (starting && shell_app_get_state (app) == SHELL_APP_STATE_STOPPED)
{
MetaScreen *screen = shell_global_get_screen (shell_global_get ());
MetaDisplay *display = meta_screen_get_display (screen);
shell_app_state_transition (app, SHELL_APP_STATE_STARTING);
meta_display_focus_the_no_focus_window (display, screen,
sn_startup_sequence_get_timestamp (sequence));
app->started_on_workspace = sn_startup_sequence_get_workspace (sequence);
}
if (!starting)
{
if (app->running_state && app->running_state->windows)
shell_app_state_transition (app, SHELL_APP_STATE_RUNNING);
else /* application have > 1 .desktop file */
shell_app_state_transition (app, SHELL_APP_STATE_STOPPED);
}
}
/**
* shell_app_request_quit:
* @app: A #ShellApp
*
* Initiate an asynchronous request to quit this application.
* The application may interact with the user, and the user
* might cancel the quit request from the application UI.
*
* This operation may not be supported for all applications.
*
* Returns: %TRUE if a quit request is supported for this application
*/
gboolean
shell_app_request_quit (ShellApp *app)
{
GSList *iter;
if (shell_app_get_state (app) != SHELL_APP_STATE_RUNNING)
return FALSE;
/* TODO - check for an XSMP connection; we could probably use that */
for (iter = app->running_state->windows; iter; iter = iter->next)
{
MetaWindow *win = iter->data;
if (meta_window_is_skip_taskbar (win))
continue;
meta_window_delete (win, shell_global_get_current_time (shell_global_get ()));
}
return TRUE;
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
static void
_gather_pid_callback (GDesktopAppInfo *gapp,
GPid pid,
gpointer data)
{
ShellApp *app;
ShellWindowTracker *tracker;
g_return_if_fail (data != NULL);
app = SHELL_APP (data);
tracker = shell_window_tracker_get_default ();
_shell_window_tracker_add_child_process_app (tracker,
pid,
app);
}
#ifdef HAVE_SYSTEMD
/* This sets up the launched application to log to the journal
* using its own identifier, instead of just "gnome-session".
*/
static void
app_child_setup (gpointer user_data)
{
const char *appid = user_data;
int res;
int journalfd = sd_journal_stream_fd (appid, LOG_INFO, FALSE);
if (journalfd >= 0)
{
do
res = dup2 (journalfd, 1);
while (G_UNLIKELY (res == -1 && errno == EINTR));
do
res = dup2 (journalfd, 2);
while (G_UNLIKELY (res == -1 && errno == EINTR));
(void) close (journalfd);
}
}
#endif
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_launch:
* @timestamp: Event timestamp, or 0 for current event timestamp
* @workspace: Start on this workspace, or -1 for default
* @error: A #GError
*/
gboolean
shell_app_launch (ShellApp *app,
guint timestamp,
int workspace,
GError **error)
{
ShellGlobal *global;
GAppLaunchContext *context;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
gboolean ret;
if (app->info == NULL)
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
{
MetaWindow *window = window_backed_app_get_window (app);
meta_window_activate (window, timestamp);
return TRUE;
}
global = shell_global_get ();
context = shell_global_create_app_launch_context (global, timestamp, workspace);
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
ret = g_desktop_app_info_launch_uris_as_manager (app->info, NULL,
context,
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
G_SPAWN_SEARCH_PATH | G_SPAWN_DO_NOT_REAP_CHILD,
#ifdef HAVE_SYSTEMD
app_child_setup, (gpointer)shell_app_get_id (app),
#else
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
NULL, NULL,
#endif
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
_gather_pid_callback, app,
error);
g_object_unref (context);
return ret;
}
/**
* shell_app_launch_action:
* @app: the #ShellApp
* @action_name: the name of the action to launch (as obtained by
* g_desktop_app_info_list_actions())
* @timestamp: Event timestamp, or 0 for current event timestamp
* @workspace: Start on this workspace, or -1 for default
*/
void
shell_app_launch_action (ShellApp *app,
const char *action_name,
guint timestamp,
int workspace)
{
ShellGlobal *global;
GAppLaunchContext *context;
global = shell_global_get ();
context = shell_global_create_app_launch_context (global, timestamp, workspace);
g_desktop_app_info_launch_action (G_DESKTOP_APP_INFO (app->info),
action_name, context);
g_object_unref (context);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_get_app_info:
* @app: a #ShellApp
*
* Returns: (transfer none): The #GDesktopAppInfo for this app, or %NULL if backed by a window
*/
GDesktopAppInfo *
shell_app_get_app_info (ShellApp *app)
{
return app->info;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
}
static void
create_running_state (ShellApp *app)
{
MetaScreen *screen;
g_assert (app->running_state == NULL);
screen = shell_global_get_screen (shell_global_get ());
app->running_state = g_slice_new0 (ShellAppRunningState);
app->running_state->refcount = 1;
app->running_state->workspace_switch_id =
g_signal_connect (screen, "workspace-switched", G_CALLBACK(shell_app_on_ws_switch), app);
app->running_state->session = g_bus_get_sync (G_BUS_TYPE_SESSION, NULL, NULL);
g_assert (app->running_state->session != NULL);
app->running_state->muxer = gtk_action_muxer_new ();
}
void
shell_app_update_app_menu (ShellApp *app,
MetaWindow *window)
{
const gchar *unique_bus_name;
/* We assume that 'gtk-application-object-path' and
* 'gtk-app-menu-object-path' are the same for all windows which
* have it set.
*
* It could be possible, however, that the first window we see
* belonging to the app didn't have them set. For this reason, we
* take the values from the first window that has them set and ignore
* all the rest (until the app is stopped and restarted).
*/
unique_bus_name = meta_window_get_gtk_unique_bus_name (window);
if (app->running_state->remote_menu == NULL ||
g_strcmp0 (app->running_state->unique_bus_name, unique_bus_name) != 0)
{
const gchar *application_object_path;
const gchar *app_menu_object_path;
GDBusActionGroup *actions;
application_object_path = meta_window_get_gtk_application_object_path (window);
app_menu_object_path = meta_window_get_gtk_app_menu_object_path (window);
if (application_object_path == NULL || app_menu_object_path == NULL || unique_bus_name == NULL)
return;
g_clear_pointer (&app->running_state->unique_bus_name, g_free);
app->running_state->unique_bus_name = g_strdup (unique_bus_name);
g_clear_object (&app->running_state->remote_menu);
app->running_state->remote_menu = g_dbus_menu_model_get (app->running_state->session, unique_bus_name, app_menu_object_path);
actions = g_dbus_action_group_get (app->running_state->session, unique_bus_name, application_object_path);
gtk_action_muxer_insert (app->running_state->muxer, "app", G_ACTION_GROUP (actions));
g_object_unref (actions);
}
}
static void
unref_running_state (ShellAppRunningState *state)
{
MetaScreen *screen;
g_assert (state->refcount > 0);
state->refcount--;
if (state->refcount > 0)
return;
screen = shell_global_get_screen (shell_global_get ());
g_signal_handler_disconnect (screen, state->workspace_switch_id);
if (state->properties_changed_id != 0)
g_dbus_connection_signal_unsubscribe (state->session, state->properties_changed_id);
g_clear_object (&state->remote_menu);
g_clear_object (&state->muxer);
g_clear_object (&state->session);
g_clear_pointer (&state->unique_bus_name, g_free);
g_clear_pointer (&state->remote_menu, g_free);
g_slice_free (ShellAppRunningState, state);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
/**
* shell_app_compare_by_name:
* @app: One app
* @other: The other app
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
*
* Order two applications by name.
*
* Returns: -1, 0, or 1; suitable for use as a comparison function
* for e.g. g_slist_sort()
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
*/
int
shell_app_compare_by_name (ShellApp *app, ShellApp *other)
{
return strcmp (app->name_collation_key, other->name_collation_key);
}
static void
shell_app_init (ShellApp *self)
{
self->state = SHELL_APP_STATE_STOPPED;
}
static void
shell_app_dispose (GObject *object)
{
ShellApp *app = SHELL_APP (object);
g_clear_object (&app->info);
while (app->running_state)
_shell_app_remove_window (app, app->running_state->windows->data);
/* We should have been transitioned when we removed all of our windows */
g_assert (app->state == SHELL_APP_STATE_STOPPED);
g_assert (app->running_state == NULL);
G_OBJECT_CLASS(shell_app_parent_class)->dispose (object);
}
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
static void
shell_app_finalize (GObject *object)
{
ShellApp *app = SHELL_APP (object);
g_free (app->window_id_string);
g_free (app->name_collation_key);
G_OBJECT_CLASS(shell_app_parent_class)->finalize (object);
}
static void
shell_app_class_init(ShellAppClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
gobject_class->get_property = shell_app_get_property;
gobject_class->dispose = shell_app_dispose;
Kill off ShellAppInfo, move into ShellApp This dramatically thins down and sanitizes the application code. The ShellAppSystem changes in a number of ways: * Preferences are special cased more explicitly; they aren't apps, they're shortcuts for an app), and we don't have many of them, so don't need e.g. the optimizations in ShellAppSystem for searching. * get_app() changes to lookup_app() and returns null if an app isn't found. The semantics where it tried to find the .desktop file if we didn't know about it were just broken; I am pretty sure no caller needs this, and if they do we'll fix them. * ShellAppSystem maintains two indexes on apps (by desktop file id and by GMenuTreeEntry), but is no longer in the business of dealing with GMenuTree as far as hierarchy and categories go. That is moved up into js/ui/appDisplay.js. Actually, it flattens both apps and settings. Also, ShellWindowTracker is now the sole reference-owner for window-backed apps. We still do the weird "window:0x1234beef" id for these apps, but a reference is not stored in ShellAppSystem. The js/ui/appDisplay.js code is rewritten, and sucks a lot less. Variable names are clearer: _apps -> _appIcons _filterApp -> _visibleApps _filters -> _categoryBox Similarly for function names. We no longer call (for every app) a recursive lookup in GMenuTree to see if it's in a particular section on every category switch; it's all cached. NOTE - this intentionally reverts the incremental loading code from commit 7813c5b93f6bcde8c4beae286e82bfc472b2b656. It's fast enough here without that. https://bugzilla.gnome.org/show_bug.cgi?id=648149
2011-04-21 17:35:01 +00:00
gobject_class->finalize = shell_app_finalize;
shell_app_signals[WINDOWS_CHANGED] = g_signal_new ("windows-changed",
SHELL_TYPE_APP,
G_SIGNAL_RUN_LAST,
0,
NULL, NULL, NULL,
G_TYPE_NONE, 0);
/**
* ShellApp:state:
*
* The high-level state of the application, effectively whether it's
* running or not, or transitioning between those states.
*/
g_object_class_install_property (gobject_class,
PROP_STATE,
g_param_spec_enum ("state",
"State",
"Application state",
SHELL_TYPE_APP_STATE,
SHELL_APP_STATE_STOPPED,
G_PARAM_READABLE));
/**
* ShellApp:id:
*
* The id of this application (a desktop filename, or a special string
* like window:0xabcd1234)
*/
g_object_class_install_property (gobject_class,
PROP_ID,
g_param_spec_string ("id",
"Application id",
"The desktop file id of this ShellApp",
NULL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:action-group:
*
* The #GDBusActionGroup associated with this ShellApp, if any. See the
* documentation of #GApplication and #GActionGroup for details.
*/
g_object_class_install_property (gobject_class,
PROP_ACTION_GROUP,
g_param_spec_object ("action-group",
"Application Action Group",
"The action group exported by the remote application",
G_TYPE_ACTION_GROUP,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
/**
* ShellApp:menu:
*
* The #GMenuProxy associated with this ShellApp, if any. See the
* documentation of #GMenuModel for details.
*/
g_object_class_install_property (gobject_class,
PROP_MENU,
g_param_spec_object ("menu",
"Application Menu",
"The primary menu exported by the remote application",
G_TYPE_MENU_MODEL,
G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
}