Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 20:40:00 +00:00
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#include "shell-app.h"
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#include "shell-global.h"
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/**
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* SECTION:shell-app
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* @short_description: Object representing an application
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*
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* This object wraps a #ShellAppInfo, providing methods and signals
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* primarily useful for running applications.
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*/
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struct _ShellApp
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{
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GObject parent;
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ShellAppInfo *info;
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guint workspace_switch_id;
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gboolean window_sort_stale;
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GSList *windows;
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};
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G_DEFINE_TYPE (ShellApp, shell_app, G_TYPE_OBJECT);
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enum {
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WINDOWS_CHANGED,
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LAST_SIGNAL
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};
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static guint shell_app_signals[LAST_SIGNAL] = { 0 };
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const char *
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shell_app_get_id (ShellApp *app)
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{
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return shell_app_info_get_id (app->info);
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}
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/**
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* shell_app_create_icon_texture:
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*
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* Look up the icon for this application, and create a #ClutterTexture
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* for it at the given size.
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*
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* Return value: (transfer none): A floating #ClutterActor
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*/
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ClutterActor *
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shell_app_create_icon_texture (ShellApp *app,
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float size)
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{
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return shell_app_info_create_icon_texture (app->info, size);
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}
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char *
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shell_app_get_name (ShellApp *app)
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{
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return shell_app_info_get_name (app->info);
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}
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char *
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shell_app_get_description (ShellApp *app)
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{
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return shell_app_info_get_description (app->info);
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}
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2009-10-14 21:25:17 +00:00
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gboolean
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shell_app_is_transient (ShellApp *app)
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{
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return shell_app_info_is_transient (app->info);
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}
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Create ShellApp, rebase things on it
Previously, we had ShellAppInfo, which contains fundamental
information about an application, and methods on ShellAppMonitor
to retrieve "live" information like the window list.
AppIcon ended up being used as the "App" class which was painful
for various reasons; among them that we need to handle window
list changes, and some consumers weren't ready for that.
Clean things up a bit by introducing a new ShellApp class in C,
which currently wraps a ShellAppInfo.
AppIcon then is more like the display actor for a ShellApp. Notably,
the ".windows" property moves out of it. The altTab code which
won't handle dynamic changes instead is changed to maintain a
cached version.
ShellAppMonitor gains some more methods related to ShellApp now.
In the future, we might consider changing ShellApp to be a GInterface,
which could be implemented by ShellDesktopFileApp, ShellWindowApp.
Then we could axe ShellAppInfo from the "public" API and it would
return to being an internal loss mitigation layer for GMenu.
https://bugzilla.gnome.org/show_bug.cgi?id=598227
2009-10-11 20:40:00 +00:00
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/**
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* shell_app_get_info:
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*
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* Returns: (transfer none): Associated app info
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*/
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ShellAppInfo *
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shell_app_get_info (ShellApp *app)
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{
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return app->info;
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}
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typedef struct {
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ShellApp *app;
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MetaWorkspace *active_workspace;
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} CompareWindowsData;
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static int
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shell_app_compare_windows (gconstpointer a,
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gconstpointer b,
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gpointer datap)
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{
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MetaWindow *win_a = (gpointer)a;
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MetaWindow *win_b = (gpointer)b;
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CompareWindowsData *data = datap;
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gboolean ws_a, ws_b;
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gboolean vis_a, vis_b;
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ws_a = meta_window_get_workspace (win_a) == data->active_workspace;
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ws_b = meta_window_get_workspace (win_b) == data->active_workspace;
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if (ws_a && !ws_b)
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return -1;
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else if (!ws_a && ws_b)
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return 1;
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vis_a = meta_window_showing_on_its_workspace (win_a);
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vis_b = meta_window_showing_on_its_workspace (win_b);
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if (vis_a && !vis_b)
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return -1;
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else if (!vis_a && vis_b)
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return 1;
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return meta_window_get_user_time (win_b) - meta_window_get_user_time (win_a);
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}
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/**
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* shell_app_get_windows:
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* @app:
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*
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* Get the toplevel, interesting windows which are associated with this
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* application. The returned list will be sorted first by whether
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* they're on the active workspace, then by whether they're visible,
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* and finally by the time the user last interacted with them.
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*
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* Returns: (transfer none) (element-type MetaWindow): List of windows
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*/
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GSList *
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shell_app_get_windows (ShellApp *app)
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{
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if (app->window_sort_stale)
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{
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CompareWindowsData data;
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data.app = app;
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data.active_workspace = meta_screen_get_active_workspace (shell_global_get_screen (shell_global_get ()));
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app->windows = g_slist_sort_with_data (app->windows, shell_app_compare_windows, &data);
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app->window_sort_stale = FALSE;
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}
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return app->windows;
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}
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static gboolean
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shell_app_has_visible_windows (ShellApp *app)
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{
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GSList *iter;
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for (iter = app->windows; iter; iter = iter->next)
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{
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MetaWindow *window = iter->data;
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if (!meta_window_showing_on_its_workspace (window))
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return FALSE;
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}
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return TRUE;
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}
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gboolean
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shell_app_is_on_workspace (ShellApp *app,
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MetaWorkspace *workspace)
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{
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GSList *iter;
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for (iter = app->windows; iter; iter = iter->next)
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{
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if (meta_window_get_workspace (iter->data) == workspace)
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return TRUE;
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}
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return FALSE;
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}
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/**
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* shell_app_compare:
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* @app:
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* @other: A #ShellApp
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*
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* Compare one #ShellApp instance to another, in the following way:
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* - If one of them has visible windows and the other does not, the one
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* with visible windows is first.
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* - If one has no windows at all (i.e. it's not running) and the other
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* does, the one with windows is first.
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* - Finally, the application which the user interacted with most recently
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* compares earlier.
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*/
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int
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shell_app_compare (ShellApp *app,
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ShellApp *other)
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{
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gboolean vis_app, vis_other;
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GSList *windows_app, *windows_other;
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vis_app = shell_app_has_visible_windows (app);
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vis_other = shell_app_has_visible_windows (other);
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if (vis_app && !vis_other)
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return -1;
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else if (!vis_app && vis_other)
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return 1;
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if (app->windows && !other->windows)
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return -1;
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else if (!app->windows && other->windows)
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return 1;
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windows_app = shell_app_get_windows (app);
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windows_other = shell_app_get_windows (other);
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return meta_window_get_user_time (windows_other->data) - meta_window_get_user_time (windows_app->data);
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}
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ShellApp *
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_shell_app_new_for_window (MetaWindow *window)
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{
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ShellApp *app;
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app = g_object_new (SHELL_TYPE_APP, NULL);
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app->info = shell_app_system_create_from_window (shell_app_system_get_default (), window);
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_shell_app_add_window (app, window);
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return app;
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}
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ShellApp *
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_shell_app_new (ShellAppInfo *info)
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{
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ShellApp *app;
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app = g_object_new (SHELL_TYPE_APP, NULL);
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app->info = shell_app_info_ref (info);
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return app;
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}
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static void
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shell_app_on_unmanaged (MetaWindow *window,
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ShellApp *app)
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{
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_shell_app_remove_window (app, window);
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}
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static void
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shell_app_on_ws_switch (ShellApp *self)
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{
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self->window_sort_stale = TRUE;
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g_signal_emit (self, shell_app_signals[WINDOWS_CHANGED], 0);
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}
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void
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_shell_app_add_window (ShellApp *app,
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MetaWindow *window)
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{
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if (g_slist_find (app->windows, window))
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return;
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app->windows = g_slist_prepend (app->windows, g_object_ref (window));
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g_signal_connect (window, "unmanaged", G_CALLBACK(shell_app_on_unmanaged), app);
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app->window_sort_stale = TRUE;
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g_signal_emit (app, shell_app_signals[WINDOWS_CHANGED], 0);
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if (app->workspace_switch_id == 0)
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{
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MetaScreen *screen = shell_global_get_screen (shell_global_get ());
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app->workspace_switch_id =
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g_signal_connect (screen, "workspace-switched", G_CALLBACK(shell_app_on_ws_switch), app);
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}
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}
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static void
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disconnect_workspace_switch (ShellApp *app)
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{
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MetaScreen *screen;
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if (app->workspace_switch_id == 0)
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return;
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screen = shell_global_get_screen (shell_global_get ());
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g_signal_handler_disconnect (screen, app->workspace_switch_id);
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app->workspace_switch_id = 0;
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}
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void
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_shell_app_remove_window (ShellApp *app,
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MetaWindow *window)
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{
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g_object_unref (window);
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app->windows = g_slist_remove (app->windows, window);
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if (app->windows == NULL)
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disconnect_workspace_switch (app);
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}
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static void
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shell_app_init (ShellApp *self)
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{
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}
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static void
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shell_app_dispose (GObject *object)
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{
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ShellApp *app = SHELL_APP (object);
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if (app->info)
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{
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shell_app_info_unref (app->info);
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app->info = NULL;
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}
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if (app->windows)
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{
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g_slist_foreach (app->windows, (GFunc) g_object_unref, NULL);
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g_slist_free (app->windows);
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app->windows = NULL;
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}
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disconnect_workspace_switch (app);
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}
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|
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static void
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|
|
shell_app_class_init(ShellAppClass *klass)
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|
|
{
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|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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|
|
gobject_class->dispose = shell_app_dispose;
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|
|
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|
|
shell_app_signals[WINDOWS_CHANGED] = g_signal_new ("windows-changed",
|
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|
|
SHELL_TYPE_APP,
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|
|
G_SIGNAL_RUN_LAST,
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|
|
0,
|
|
|
|
NULL, NULL,
|
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|
|
g_cclosure_marshal_VOID__VOID,
|
|
|
|
G_TYPE_NONE, 0);
|
|
|
|
}
|