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74 Commits

Author SHA1 Message Date
Ray Strode
7f4f9b122e wip! native: release dumb fb after flip for EGLStreams
fixme probably need to recreate the dumb fb any time doing
an explicit modeset
2018-11-30 14:34:10 -05:00
Ray Strode
82f03c51ac wip! renderer/native: start to add stream copy mode
At the moment, mutter only supports using GBM for
doing GPU blits to secondary video cards.

This commit starts to sketch out using eglstreams
for doing the copy.

FIXME: in order to get memcpy fastpath we get
inverted colors and have to fix it up in the shader.

FIXME: need to move some of the globals to be in
a more structured place

Closes https://gitlab.gnome.org/GNOME/mutter/issues/205
2018-11-30 14:34:10 -05:00
Ray Strode
8f538671d6 wip! renderer/native: only flip secondary crtc if using GBM
It's possible that the secondary gpu isn't using GBM for
renderering. if that's the case we shouldn't try to flip using
drm apis.

This commit checks, and only does the flip when expected.
2018-11-30 14:34:10 -05:00
Ray Strode
0540e4dc45 wip! renderer/native: generalize flip_egl_stream
We're going to need to be able to flip secondary egl streams,
so this commit parameterizes the stream and related objects.

A new wrapper function, `flip_primary_egl_stream`, takes over the
previous role of `flip_egl_stream`

fixme no_egl_output_drm_flip_event needs to be handled for secondary
streams
2018-11-30 14:34:10 -05:00
Ray Strode
5d8248d65b renderer/native: initialize egldevice on secondary cards
If possible initialize the egldevice renderer on secondary
cards.
2018-11-30 14:34:10 -05:00
Ray Strode
b61c2f2120 wip! renderer/native: separate renderer gpu data initialization from creation
We're going to need to initialize both gbm and egldevice based rendering
on some machines for one renderer data, so this commit splits
initialization out from construction.
2018-11-30 14:34:10 -05:00
Ray Strode
3dacd0f6f5 wip! renderer/native: generalize meta_renderer_native_create_surface_egl_device
Eventually we want to use meta_renderer_native_create_surface_egl_device
for secondary displays, but it currently implicitly uses the primary
display and egl context.

This commit changes the function to take a display and a context
as arguments.
2018-11-30 14:34:10 -05:00
Ray Strode
336cb36d3c wip! renderer/native: pass MetaMonitor instead of MetaLogicalMonitor to meta_renderer_native_create_surface_egl_device 2018-11-30 14:34:10 -05:00
Ray Strode
bb33dad473 wip! renderer-native: use proper surface type for egldevice 2018-11-30 14:34:09 -05:00
Ray Strode
88a7b6e1da renderer/native: use GBM_FORMAT_ARGB8888 for primary rendering format
At the moment we use GBM_FORMAT_XRGB8888 which unfortunately triggers
slow read pixels code in mesa.

This commit changes it to ARGB8888 instead, which copies with memcpy.
2018-11-30 14:34:09 -05:00
Pekka Paalanen
008a12a637 cogl: pick glReadPixels format by target, not source
Presumably glReadPixels itself can be more performant with pixel format
conversions than doing a fix-up conversion on the CPU afterwards. Hence,
pick required_format based on the destination rather than the source, so
that it has a better chance to avoid the fix-up conversion.

With CoglOnscreen objects, CoglFramebuffer::internal_format (the source
format) is also wrong. It is left to a default value and never set to
reflect the reality. In other words, read-pixels had an arbitrary
intermediate pixel format that was used in glReadPixels and then fix-up
conversion made it work for the destination.

The render buffers (GBM surface) are allocated as DRM_FORMAT_XRGB8888.
If the destination buffer is allocated as the same format, the Cogl
read-pixels first converts with glReadPixels XRGB -> ABGR because of the
above default format, and then the fix-up conversion does ABGR -> XRGB.
This case was observed with DisplayLink outputs, where the native
renderer must use the CPU copy path to fill the "secondary GPU"
framebuffers.

This patch stops using internal_format and uses the desired destination
format instead.

_cogl_framebuffer_gl_read_pixels_into_bitmap() will still use
internal_format to determine alpha premultiplication state and multiply
or un-multiply as needed. Luckily all the formats involved in the
DisplayLink use case are always _PRE and so is the default
internal_format too, so things work in practise.

Furthermore, the GL texture_swizzle extension can never apply to
glReadPixels. Not even with FBOs, as found in this discussion:
https://gitlab.gnome.org/GNOME/mutter/issues/72
Therefore the target_format argument is hardcoded to something that can
never match anything, which will prevent the swizzle from being assumed.
2018-11-30 14:34:09 -05:00
Pekka Paalanen
c8112a1dbc cogl: remove mesa_46631_slow_read_pixels_workaround
This function gets hit even today on relatively modern Intel systems (I
have a Haswell Desktop with Mesa 18.2.4) if the pixel format is right.
Presumably it makes things slower for no longer a reason.

According to cb146dc515, this
functionality was refactored into a workaround path in 2012. The commit
message mentions the problem existing before Mesa 8.0.2. The number
refers to https://bugs.freedesktop.org/show_bug.cgi?id=46631 .

The use case where I hit this is when improving support for DisplayLink
video outputs. These are used through a "secondary GPU", and since
DisplayLink does not have a GPU, Mutter uses the CPU copy path with Cogl
read-pixels[1]. If the DisplayLink framebuffer was allocated as
DRM_FORMAT_XRGB8888 (the only format it currently handles correctly),
mesa_46631_slow_read_pixels_workaround would get hit. The render buffer is
the same format as the framebuffer, yet doing the copy XRGB -> XRGB ends
up being slower than XRGB -> XBGR which makes no sense.

This patch is not sufficient to fix the XRGB -> XRGB copy performance,
but it is required.

This patch reverts CoglGpuInfoDriverBug into what it was before
cb146dc515.

[1] This is not actually true until
    https://gitlab.gnome.org/GNOME/mutter/merge_requests/278 is
    merged.
2018-11-30 14:34:09 -05:00
Daniel van Vugt
f6f188dad4 renderer-native: Advertise COGL_FEATURE_ID_PRESENTATION_TIME
Since it's now implemented (e9e4b2b72e). Fortunately forgetting to
advertise it didn't matter because there isn't any code yet that
checks for it.
2018-11-30 14:31:03 +00:00
Carlos Garnacho
262a3ecbd6 backends/x11: Flush connection after ungrab
Modal ungrabs may be followed by other clients trying to grab themselves,
flush the connection so we ensure the right order of events on the Xserver
side.

An example of this is js/ui/modalDialog.js in gnome-shell, as the alt-F2
dialog may launch X11 clients trying to grab themselves, commit a40daa3c22
in gnome-shell handled the case and added a gdk_display_sync() call to
ensure no grab existed at the time of executing.

This commit aims to achieve the same built in MetaBackend. A full sync
seems excessive though, as we just need to make sure the server got the
messages queued before the other side tries to grab, a XFlush seems
sufficient for this.
2018-11-30 13:58:36 +00:00
Daniel van Vugt
231aadd3f0 tools: Remove obsolete ppa-magic.py 2018-11-30 11:12:12 +08:00
Jonas Ådahl
c8db8bbe22 backend/x11/nested: Always claim the lid is open
The nested backend used the value from udev, meaning that one couldn't
configure the fake monitor if the laptop panel of the host was closed.
Avoid this annoyance by always having the nested backend claiming the
lid is open.
2018-11-29 11:37:45 +01:00
Jonas Ådahl
f67e1a55ee meta: Silence a couple of introspection warnings
We could just avoid introspecting `meta-startup-notification.h`, but
that'd mean splitting up the header list. Just silence the warning
instead.
2018-11-27 17:13:48 +01:00
Carlos Garnacho
169022cbb0 meson: Add mutter_built_sources to libmutter declared dependency
If meson tries to get ahead and generate object files for tests
at the same time than building libmutter, those may randomly fail
if meson did not create the libmutter generated headers yet.

Add those to the declared dependency, so the files are ensured to
be created before anything gets to use it.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/404
2018-11-27 15:51:38 +00:00
Jonas Ådahl
0d29609aec wayland/gtk-shell: Emit new capabilities event when changed
The capabilities may change during the compositors lifetime, so make
gtk-shell emit the capabilities event when capabilities change.

https://gitlab.gnome.org/GNOME/mutter/issues/276
2018-11-27 15:34:13 +01:00
Jonas Ådahl
00619f3a1c wayland: Add MetaWaylandGtkShell object
To be used to store state.

https://gitlab.gnome.org/GNOME/mutter/issues/276
2018-11-27 15:34:13 +01:00
Jonas Ådahl
bc5e76c76f wayland: Make MetaWaylandCompositor a GObject
This makes it possible to use GObject features such as data attachments.

https://gitlab.gnome.org/GNOME/mutter/issues/276
2018-11-27 15:17:00 +01:00
Daniel van Vugt
557b2a0e8c clutter: Remove erroneous "fixed point" comment
The function `clutter_actor_transform_stage_point` actually operates
almost entirely in floating point.
2018-11-26 15:57:41 +00:00
Niels De Graef
49cb691bb5 monitor-manager: remove get_edid_file() vfunc
It wasn't implemented by any subclass, it's not provided by DRM either.
And even if a subclass were to have only a file available, it could read
it into a GBytes as well and just use `read_edid()`.

Found this while working on !269.
2018-11-26 14:37:54 +01:00
Florian Müllner
6e1b14b26b x11: Remove hide-titlebar-when-maximized support
It's a UI pattern that has been superseded by client-side decorations,
apps that used to set the hint have generally moved on to headerbars.
Given that and the limitation to server-side decorated X11 windows,
GTK4 removed the client-side API for setting the hint, it's time to
follow suite and retire the feature.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/221
2018-11-26 13:12:18 +00:00
Niels De Graef
ca7c5c1223 meta/plugin: Use G_DECLARE_DERIVABLE_TYPE
It cuts out some of the GObject boilerplate, and gives us g_autoptr()
support for free.

Since this changes the ABI, we also need to bump the libmutter API
version.
2018-11-23 14:28:37 +00:00
Carlos Garnacho
e11ee44236 core: Refactor/simplify display startup sequence handling
Makes the caller function easier to read.
2018-11-23 12:27:13 +00:00
Carlos Garnacho
6b7bd91610 x11: Complete X11 startup sequence on SN_MONITOR_EVENT_COMPLETED 2018-11-23 12:27:13 +00:00
Carlos Garnacho
92349a4668 wayland: Complete the startup sequence as given from gtk-shell 2018-11-23 12:27:13 +00:00
Carlos Garnacho
7635d0631b core: Drop MetaDisplay startup sequence API
We now have MetaStartupNotification/Sequence in place
2018-11-23 12:27:13 +00:00
Carlos Garnacho
ec6a536d36 core: Use MetaStartupSequence internally
Replace code in MetaDisplay so it uses MetaStartupSequence
2018-11-23 12:27:13 +00:00
Carlos Garnacho
4d92979b43 core: Make MetaStartupSequence/Notification public
This will be preferred over SnStartupNotification, as exposed
through MetaDisplay.
2018-11-23 12:27:13 +00:00
Carlos Garnacho
4a69a0d7f7 core: Shuffle startup notification object creation
Hook properly to MetaDisplay, instead of having it be a singleton.
2018-11-23 12:27:13 +00:00
Carlos Garnacho
8a10196382 x11: Set all MetaStartupSequence properties for libsn sequences 2018-11-23 12:27:13 +00:00
Carlos Garnacho
91ce24d4b4 core: Add extra properties to MetaStartupSequence
Those that we use from SnStartupSequence over the place...
2018-11-23 12:27:13 +00:00
Carlos Garnacho
26fbd56a95 x11: Refactor the X11 startup notification bits into src/x11
Only one little bit left in MetaDisplay, because SnStartupSequence
is exposed in API there. These bits will be removed in future
commits.
2018-11-23 12:27:13 +00:00
Carlos Garnacho
576cd08088 core: Rename MetaStartupNotificationSequence to MetaStartupSequence
The name was excruciatingly long and not that much more descriptive.
2018-11-23 12:27:13 +00:00
Daniel van Vugt
e8c27603dd renderer-native: Advertise _FEATURE_SWAP_THROTTLE
Because it is implemented and always on. By advertising this fact
the master clock is able to sync to the native refresh rate instead
of always using the fallback of 60.00Hz.

https://bugzilla.gnome.org/show_bug.cgi?id=781296
2018-11-23 11:01:30 +00:00
Daniel van Vugt
e9e4b2b72e renderer-native: Add hardware presentation timing
Add support for getting hardware presentation times from KMS (Wayland
sessions). Also implement cogl_get_clock_time which is required to compare
and judge the age of presentation timestamps.

For single monitor systems this is straightforward. For multi-monitor
systems though we have to choose a display to sync to. The compositor
already partially solves this for us in the case of only one display
updating because it will only use the subset of monitors that are
changing. In the case of multiple monitors consuming the same frame
concurrently however, we choose the fastest one (in use at the time).
Note however that we also need !73 to land in order to fully realize
multiple monitors running at full speed.
2018-11-23 11:01:30 +00:00
Niels De Graef
6834bedb95 cogl: remove COGL_GNUC_NULL_TERMINATED
This is already defined for us in GLib, so prefer that instead.
2018-11-23 08:55:43 +01:00
Niels De Graef
bf8a3b1c1c cogl: Remove unused macro COGL_GNUC_DEPRECATED
This is also already defined in GLib as G_GNUC_DEPRECATED.

(Note that it is also something different than COGL_DEPRECATED)
2018-11-23 08:55:43 +01:00
Niels De Graef
3a4a858ce3 cogl: use G_BEGIN_DECLS instead of COGL_BEGIN_DECLS
This macro was introduced so as to be able to be built without GLib.
However, this feature was long ago removed, and in Mutter we depend on
it anyway, so let's get rid of it in favor of more consistency.
2018-11-23 08:55:43 +01:00
Jonas Ådahl
0a178a01b3 xwayland: Invert running-as-gdm check
It was accidentally inverted previously. Lets change it back.
2018-11-22 17:37:32 +00:00
Jonas Ådahl
332360be7c gitlab-ci.yml: Increase test timeout multiplier further
Twice the time was not enough, so pass -t 10 instead.
2018-11-22 18:20:58 +01:00
Jonas Ådahl
718ddc9c96 gitlab-ci.yml: Stop creating meson-logs artifact
The logs were useless, as the complete test suite log was printed to
stdout.
2018-11-22 17:48:00 +01:00
Jonas Ådahl
f795725aaf gitlab-ci.yml: Allow for tests taking longer time
Test runners might be slow, so use the test time multiplier 2 to avoid
unnecessary pipeline failures.
2018-11-22 17:48:00 +01:00
Jonas Ådahl
70741a051b gitlab-ci.yml: Wrap tests with catchsegv
To be able to see why tests failed, if they crashed due to a SIGSEGV,
wrap the execution with catchsegv.
2018-11-22 17:48:00 +01:00
Emilio Pozuelo Monfort
ad7d6e4a37 backends/native: React to GPU hotplug
If a GPU is added at runtime, we should connect to it and manage
its outputs.
2018-11-21 14:33:00 +01:00
Emilio Pozuelo Monfort
a6178990cd monitor-manager/kms: Use non-pci secondary cards
We may have secondary non-PCI devices, and we should drive their
outputs.
2018-11-21 14:26:02 +01:00
Niels De Graef
081842bac6 cogl/object: add cogl_clear_object utility function
This is based on `g_clear_object`, so it will be a bit more consistent
to write (and prevents the headaches from accidentally forgetting a NULL
check).
2018-11-20 15:25:24 +01:00
Pekka Paalanen
63a6ead7d9 wayland-dma-buf: doc the odd format mapping
This format mapping looks wrong at first hand, so explain why it is like
it is.

See also https://gitlab.gnome.org/GNOME/mutter/issues/323
2018-11-19 22:53:13 +00:00
Pekka Paalanen
1c044a8fa0 renderer/native: remove meta_renderer_native_gles3_read_pixels
It is unused.
2018-11-19 22:53:13 +00:00
Pekka Paalanen
d4bea60e1a renderer/native: use cogl for CPU copy path
Use cogl_framebuffer_read_pixels_into_bitmap () instead of
glReadPixels () for the CPU copy path in multi-GPU support.

The cogl function employs several tricks to make the read-pixels as fast
as possible and does the y-flip as necessary. This should make the copy
more performant over all kinds of hardware.

This is expected to be used on virtual outputs (e.g. DisplayLink USB
docks and monitors) foremost, where the dumb buffer memory is just
regular system memory. If the dumb buffer memory is somehow slow, like
residing in discrete VRAM or having an unexpected caching mode, it may
be possible for the cogl function perform worse because it might do the
y-flip in-place in the dumb buffer. Hopefully that does not happen in
any practical scenario.

Calling meta_renderer_native_gles3_read_pixels () here was conceptually
wrong to begin with because it was done with the Cogl GL context of the
primary GPU, not on the GL ES 3 context of a secondary GPU. However,
due eglBindAPI being a no-op in Mesa and the glReadPixels () arguments
being compatible, it worked.

This patch adds a pixel format conversion table between DRM and Cogl
formats. It contains more formats than absolutely necessary and the
texture components field which is currently unused for completeness. See
Mutter issue #323. Making the table more complete documents better how
the pixel formats actually map so that posterity should be less likely
to be confused. This table could be shared with
shm_buffer_get_cogl_pixel_format () as well, but not with
meta_wayland_dma_buf_buffer_attach ().

On HP ProBook 4520s laptop (Mesa DRI Intel(R) Ironlake Mobile, Mesa
18.0.5), without this patch copy_shared_framebuffer_cpu () for a
DisplayLink output takes 5 seconds with a 1080p frame.  Obviously that
makes Mutter and gnome-shell completely unusable.  With this patch, that
function takes 13-18 ms which makes it usable if not fluent.

On Intel i7-4790 (Mesa DRI Intel(R) Haswell Desktop) machine, this patch
makes no significant difference (the copy takes 4-5 ms).
2018-11-19 22:53:13 +00:00
Pekka Paalanen
8c4743ee2a renderer/native: store dumb FB format
The format will be needed in a following commit in the CPU copy path
which stops hardcoding another format and starts using the format the
dumb FB was created with.
2018-11-19 22:53:13 +00:00
Pekka Paalanen
cbbd6d71bf renderer/native: use DRM formats for dumb buffers
Change the callers of init_dumb_fb () to use DRM format codes. DRM and
GBM format codes are identical, but since this is about dumb buffers,
DRM formats fit better.

The header /usr/include/gbm.h installed by Mesa says:

 * The FourCC format codes are taken from the drm_fourcc.h definition, and
 * re-namespaced. New GBM formats must not be added, unless they are
 * identical ports from drm_fourcc.

That refers to the GBM_FORMAT_* codes.
2018-11-19 22:53:13 +00:00
Olivier Fourdan
4aa1e221e4 remote-desktop: Do not leak the virtual touchscreen
Virtual keyboard and pointer are freed on session close, but the
virtual touchscreen isn't.

Avoid a leak by freeing the virtual touchscreen along with the rest of
virtual devices.
2018-11-19 15:41:43 +00:00
Olivier Fourdan
ac6039bd2a clutter: Keep a device reference with events
If a device (virtual or real) is removed while there are remaining
events queued for that device, the event loop may try to access the
event freed memory.

To avoid the issue, add a reference to the device when the event is
created or copied, and remove the reference once the device is freed.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/393
2018-11-19 15:41:43 +00:00
Olivier Fourdan
97230a2b64 clutter/evdev: Use clutter_event_set_device()
Use the relevant clutter device API `clutter_event_set_device()` instead
of setting the device directly in the event field.
2018-11-19 15:41:43 +00:00
Alan Coopersmith
791bec3cf7 display: Make lack of required X extensions a fatal error
https://gitlab.gnome.org/GNOME/mutter/issues/272  


Signed-off-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2018-11-19 15:17:51 +00:00
Emilio Pozuelo Monfort
fb8dc91893 output/kms: Make winsys_id unique
We were using the connector_id for the winsys_id, but different
devices could have connectors with the same id. Since we use
winsys_id to uniquely identify outputs, use both the connector
id and the device id to avoid having outputs with the same id.
2018-11-19 14:58:48 +00:00
Emilio Pozuelo Monfort
5e005316ef output: Turn winsys_id into a uint64_t
We need a 64 bit field to combine the device id and connector
id into the output id (winsys_id).
2018-11-19 14:58:48 +00:00
Emilio Pozuelo Monfort
4bc6a64d47 backends/native: Use the connector_id rather than winsys_id
winsys_id needs to be a unique output identifier so it will have
to stop being the connector id.
2018-11-19 14:58:48 +00:00
Emilio Pozuelo Monfort
91d4f30ebd gpu/kms: Add identifier
We need a device unique id in order to uniquely identify an output,
which will use a (device, connector) pair.
2018-11-19 14:58:48 +00:00
Emilio Pozuelo Monfort
c585b214b8 gpu: Drop unused declaration 2018-11-19 14:58:48 +00:00
Georges Basile Stavracas Neto
0304433b20 clutter-rectangle: Remove cogl_rectangle()
A pretty regular removal.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
fcd1ff9c56 clutter-texture: Remove cogl_rectangle_with_texture_coords()
Mostly as expected, this port is also trivial. A small cleanup
accompanies this patch, making gen_texcoords_and_draw_cogl_rectangle()
receive the framebuffer that it should draw into.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
a227e4078b clutter-wayland-surface: Remove cogl_rectangle()
This is a very straightforward port too: simply replacing
cogl_rectangle() by cogl_framebuffer_draw_rectangle().
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
cabcad1856 clutter-text: Replace cogl_rectangle()
Because ClutterText has a somewhat convoluted drawing routine,
replacing cogl_rectangle() here isn't as straightfoward as the
effects were.

A new CoglPipeline is now part of the ClutterText struct, and
is used to set the color of the  background or the selection.

Another change is paint_selection() now receives a framebuffer
to draw into. The check for NULL framebuffer does not make
sense here, since there is always a draw framebuffer set
when in the drawing function. Because of that, the check is
now gone.
2018-11-18 20:28:39 -02:00
Georges Basile Stavracas Neto
4c3d9fccc1 clutter-*-effect: Remove cogl_rectangle()
All those effects have the same basic pattern of setting a
color of a pipeline, then drawing a rect with cogl_rectangle().

Thus, replacing those was as easy as retrieving the draw
framebuffer and calling cogl_framebuffer_draw_rectangle() on it.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
203725bfd3 clutter-actor: Remove cogl_rectangle from pick()
The default implementation of ClutterActor.pick() uses
cogl_rectangle() to draw the rectangle with the color
for picking.

Replace that by cogl_framebuffer_draw_rectangle(). A
static color pipeline had to be created in order to
hold the pick color.
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
c1b6184e0a clutter-stage: Pass framebuffer to read pixels from
Instead of using cogl_read_pixels(), which is deprecated and
uses the implicit framebuffer, pass the current CoglFramebuffer
and use cogl_framebuffer_read_pixels().
2018-11-18 20:28:38 -02:00
Georges Basile Stavracas Neto
dd82fbebf6 clutter-stage: Replace cogl_clear by cogl_framebuffer_clear
Another case of a simple and direct API translation. Instead of
using the deprecated cogl_clear() function, replace it by the
non-deprecated cogl_framebuffer_clear().
2018-11-18 20:28:37 -02:00
Georges Basile Stavracas Neto
605f35dd25 shadow-factory: Receive CoglFramebuffer
Following up last commit, this commit adds a CoglFramebuffer
argument to meta_shadow_paint(), and stops using the draw
framebuffer internally.

The only consumer of this API, MetaWindowActor, still passes
the draw framebuffer though.
2018-11-18 20:28:37 -02:00
Georges Basile Stavracas Neto
aecf588d8d shadow-factory: Replace implicit API by explicit counterparts
MetaShadow.paint() uses Cogl implicit APIs (cogl_rectangle* ones, in
this case) to paint shadows with the shadow pipeline.

Replace those calls by cogl_framebuffer_draw_textured_rectangle()
calls, that achieve the exact same result but with the non-deprecated
API.
2018-11-18 20:28:34 -02:00
Ting-Wei Lan
740c2298c6 build: Don't hardcode the path of python3
Python is not guaranteed to be installed in /usr/bin. This is especially
true for *BSD systems which don't consider Python as an integral part of
their systems.
2018-11-18 14:25:35 +08:00
255 changed files with 23759 additions and 1510 deletions

View File

@@ -17,8 +17,4 @@ test-mutter:
- meson . build -Degl_device=true -Dwayland_eglstream=true
- ninja -C build
- glib-compile-schemas $PWD/build/data
- env XDG_RUNTIME_DIR=/tmp/ GSETTINGS_SCHEMA_DIR=$PWD/build/data dbus-run-session -- xvfb-run -s '+iglx -noreset' meson test -C build --verbose --no-stdsplit
artifacts:
paths:
- build/meson-logs
when: on_failure
- env XDG_RUNTIME_DIR=/tmp/ GSETTINGS_SCHEMA_DIR=$PWD/build/data dbus-run-session -- xvfb-run -s '+iglx -noreset' meson test -C build -t 10 --verbose --no-stdsplit --wrap catchsegv

View File

@@ -78,6 +78,7 @@ source_h = \
clutter-flow-layout.h \
clutter-gesture-action.h \
clutter-grid-layout.h \
clutter-group.h \
clutter-image.h \
clutter-input-device.h \
clutter-input-device-tool.h \
@@ -257,6 +258,7 @@ deprecated_h = \
deprecated/clutter-alpha.h \
deprecated/clutter-animatable.h \
deprecated/clutter-animation.h \
deprecated/clutter-animator.h \
deprecated/clutter-backend.h \
deprecated/clutter-behaviour.h \
deprecated/clutter-behaviour-depth.h \
@@ -266,16 +268,27 @@ deprecated_h = \
deprecated/clutter-behaviour-rotate.h \
deprecated/clutter-behaviour-scale.h \
deprecated/clutter-bin-layout.h \
deprecated/clutter-box.h \
deprecated/clutter-cairo-texture.h \
deprecated/clutter-container.h \
deprecated/clutter-frame-source.h \
deprecated/clutter-group.h \
deprecated/clutter-input-device.h \
deprecated/clutter-keysyms.h \
deprecated/clutter-list-model.h \
deprecated/clutter-main.h \
deprecated/clutter-media.h \
deprecated/clutter-model.h \
deprecated/clutter-rectangle.h \
deprecated/clutter-score.h \
deprecated/clutter-shader.h \
deprecated/clutter-stage-manager.h \
deprecated/clutter-stage.h \
deprecated/clutter-state.h \
deprecated/clutter-table-layout.h \
deprecated/clutter-texture.h \
deprecated/clutter-timeline.h \
deprecated/clutter-timeout-pool.h \
deprecated/clutter-util.h \
$(NULL)
@@ -284,6 +297,7 @@ deprecated_c = \
deprecated/clutter-actor-deprecated.c \
deprecated/clutter-alpha.c \
deprecated/clutter-animation.c \
deprecated/clutter-animator.c \
deprecated/clutter-behaviour.c \
deprecated/clutter-behaviour-depth.c \
deprecated/clutter-behaviour-ellipse.c \
@@ -291,11 +305,33 @@ deprecated_c = \
deprecated/clutter-behaviour-path.c \
deprecated/clutter-behaviour-rotate.c \
deprecated/clutter-behaviour-scale.c \
deprecated/clutter-box.c \
deprecated/clutter-cairo-texture.c \
deprecated/clutter-frame-source.c \
deprecated/clutter-group.c \
deprecated/clutter-input-device-deprecated.c \
deprecated/clutter-layout-manager-deprecated.c \
deprecated/clutter-list-model.c \
deprecated/clutter-media.c \
deprecated/clutter-model.c \
deprecated/clutter-rectangle.c \
deprecated/clutter-score.c \
deprecated/clutter-shader.c \
deprecated/clutter-state.c \
deprecated/clutter-table-layout.c \
deprecated/clutter-texture.c \
deprecated/clutter-timeout-pool.c \
$(NULL)
# deprecated private headers; these should not be installed
deprecated_h_priv = \
deprecated/clutter-model-private.h \
deprecated/clutter-timeout-interval.h \
$(NULL)
# deprecated private source code; these should not be introspected
deprecated_c_priv = \
deprecated/clutter-timeout-interval.c \
$(NULL)
# built sources
@@ -559,6 +595,8 @@ libmutter_clutter_@LIBMUTTER_API_VERSION@_la_SOURCES = \
$(source_h_priv) \
$(deprecated_c) \
$(deprecated_h) \
$(deprecated_c_priv) \
$(deprecated_h_priv) \
$(cally_sources_c) \
$(cally_sources_h) \
$(cally_sources_private) \

View File

@@ -0,0 +1,147 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:cally-group
* @Title: CallyGroup
* @short_description: Implementation of the ATK interfaces for a #ClutterGroup
* @see_also: #ClutterGroup
*
* #CallyGroup implements the required ATK interfaces of #ClutterGroup
* In particular it exposes each of the Clutter actors contained in the
* group.
*/
#include "clutter-build-config.h"
#include "cally-group.h"
#include "cally-actor-private.h"
static gint cally_group_get_n_children (AtkObject *obj);
static AtkObject* cally_group_ref_child (AtkObject *obj,
gint i);
static void cally_group_real_initialize (AtkObject *obj,
gpointer data);
G_DEFINE_TYPE (CallyGroup, cally_group, CALLY_TYPE_ACTOR)
static void
cally_group_class_init (CallyGroupClass *klass)
{
/* GObjectClass *gobject_class = G_OBJECT_CLASS (klass); */
AtkObjectClass *class = ATK_OBJECT_CLASS (klass);
class->get_n_children = cally_group_get_n_children;
class->ref_child = cally_group_ref_child;
class->initialize = cally_group_real_initialize;
}
static void
cally_group_init (CallyGroup *group)
{
/* nothing to do yet */
}
/**
* cally_group_new:
* @actor: a #ClutterGroup
*
* Creates a #CallyGroup for @actor
*
* Return value: the newly created #CallyGroup
*
* Since: 1.4
*/
AtkObject *
cally_group_new (ClutterActor *actor)
{
GObject *object = NULL;
AtkObject *accessible = NULL;
g_return_val_if_fail (CLUTTER_IS_GROUP (actor), NULL);
object = g_object_new (CALLY_TYPE_GROUP, NULL);
accessible = ATK_OBJECT (object);
atk_object_initialize (accessible, actor);
return accessible;
}
static gint
cally_group_get_n_children (AtkObject *obj)
{
ClutterActor *actor = NULL;
gint count = 0;
g_return_val_if_fail (CALLY_IS_GROUP (obj), count);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
if (actor == NULL) /* defunct */
return 0;
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), count);
count = clutter_actor_get_n_children (actor);
return count;
}
static AtkObject*
cally_group_ref_child (AtkObject *obj,
gint i)
{
AtkObject *accessible = NULL;
ClutterActor *actor = NULL;
ClutterActor *child = NULL;
g_return_val_if_fail (CALLY_IS_GROUP (obj), NULL);
g_return_val_if_fail ((i >= 0), NULL);
actor = CALLY_GET_CLUTTER_ACTOR (obj);
g_return_val_if_fail (CLUTTER_IS_GROUP(actor), NULL);
child = clutter_actor_get_child_at_index (actor, i);
if (!child)
return NULL;
accessible = clutter_actor_get_accessible (child);
if (accessible != NULL)
g_object_ref (accessible);
return accessible;
}
static void
cally_group_real_initialize (AtkObject *obj,
gpointer data)
{
ATK_OBJECT_CLASS (cally_group_parent_class)->initialize (obj, data);
obj->role = ATK_ROLE_PANEL;
}

View File

@@ -0,0 +1,87 @@
/* CALLY - The Clutter Accessibility Implementation Library
*
* Copyright (C) 2008 Igalia, S.L.
*
* Author: Alejandro Piñeiro Iglesias <apinheiro@igalia.com>
*
* Based on GailContainer from GAIL
* Copyright 2001, 2002, 2003 Sun Microsystems Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CALLY_GROUP_H__
#define __CALLY_GROUP_H__
#if !defined(__CALLY_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define CALLY_TYPE_GROUP (cally_group_get_type ())
#define CALLY_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CALLY_TYPE_GROUP, CallyGroup))
#define CALLY_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CALLY_TYPE_GROUP, CallyGroupClass))
#define CALLY_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CALLY_TYPE_GROUP))
#define CALLY_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CALLY_TYPE_GROUP))
#define CALLY_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CALLY_TYPE_GROUP, CallyGroupClass))
typedef struct _CallyGroup CallyGroup;
typedef struct _CallyGroupClass CallyGroupClass;
typedef struct _CallyGroupPrivate CallyGroupPrivate;
/**
* CallyGroup:
*
* The <structname>CallyGroup</structname> structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _CallyGroup
{
/*< private >*/
CallyActor parent;
CallyGroupPrivate *priv;
};
/**
* CallyGroupClass:
*
* The <structname>CallyGroupClass</structname> structure contains only
* private data
*
* Since: 1.4
*/
struct _CallyGroupClass
{
/*< private >*/
CallyActorClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_EXPORT
GType cally_group_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
AtkObject* cally_group_new (ClutterActor *actor);
G_END_DECLS
#endif /* __CALLY_GROUP_H__ */

View File

@@ -63,7 +63,7 @@ struct _CallyStagePrivate
G_DEFINE_TYPE_WITH_CODE (CallyStage,
cally_stage,
CALLY_TYPE_ACTOR,
CALLY_TYPE_GROUP,
G_ADD_PRIVATE (CallyStage)
G_IMPLEMENT_INTERFACE (ATK_TYPE_WINDOW,
cally_stage_window_interface_init));

View File

@@ -25,7 +25,7 @@
#error "Only <cally/cally.h> can be included directly."
#endif
#include <cally/cally-actor.h>
#include <cally/cally-group.h>
#include <clutter/clutter.h>
G_BEGIN_DECLS
@@ -52,7 +52,7 @@ typedef struct _CallyStagePrivate CallyStagePrivate;
struct _CallyStage
{
/*< private >*/
CallyActor parent;
CallyGroup parent;
CallyStagePrivate *priv;
};
@@ -68,7 +68,7 @@ struct _CallyStage
struct _CallyStageClass
{
/*< private >*/
CallyActorClass parent_class;
CallyGroupClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];

View File

@@ -36,6 +36,7 @@
#include "cally.h"
#include "cally-actor.h"
#include "cally-group.h"
#include "cally-stage.h"
#include "cally-text.h"
#include "cally-texture.h"
@@ -52,6 +53,7 @@
/* factories initialization*/
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_ACTOR, cally_actor, cally_actor_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_GROUP, cally_group, cally_group_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_STAGE, cally_stage, cally_stage_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXT, cally_text, cally_text_new)
CALLY_ACCESSIBLE_FACTORY (CALLY_TYPE_TEXTURE, cally_texture, cally_texture_new)
@@ -73,6 +75,7 @@ cally_accessibility_init (void)
{
/* setting the factories */
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_ACTOR, cally_actor);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_GROUP, cally_group);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_STAGE, cally_stage);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXT, cally_text);
CALLY_ACTOR_SET_FACTORY (CLUTTER_TYPE_TEXTURE, cally_texture);

View File

@@ -26,6 +26,7 @@
#include "cally-actor.h"
#include "cally-clone.h"
#include "cally-factory.h"
#include "cally-group.h"
#include "cally-main.h"
#include "cally-rectangle.h"
#include "cally-root.h"

View File

@@ -1108,6 +1108,7 @@ static void clutter_actor_pop_in_cloned_branch (ClutterActor *self,
{ _transform; } \
cogl_matrix_translate ((m), -_tx, -_ty, -_tz); } G_STMT_END
static GQuark quark_shader_data = 0;
static GQuark quark_actor_layout_info = 0;
static GQuark quark_actor_transform_info = 0;
static GQuark quark_actor_animation_info = 0;
@@ -2226,25 +2227,46 @@ static void
clutter_actor_real_pick (ClutterActor *self,
const ClutterColor *color)
{
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
/* the default implementation is just to paint a rectangle
* with the same size of the actor using the passed color
*/
if (clutter_actor_should_pick_paint (self))
{
static CoglPipeline *default_pick_pipeline = NULL;
ClutterActorBox box = { 0, };
CoglPipeline *pick_pipeline;
float width, height;
if (G_UNLIKELY (default_pick_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
default_pick_pipeline = cogl_pipeline_new (ctx);
}
g_assert (default_pick_pipeline != NULL);
pick_pipeline = cogl_pipeline_copy (default_pick_pipeline);
clutter_actor_get_allocation_box (self, &box);
width = box.x2 - box.x1;
height = box.y2 - box.y1;
cogl_set_source_color4ub (color->red,
color->green,
color->blue,
color->alpha);
cogl_pipeline_set_color4ub (pick_pipeline,
color->red,
color->green,
color->blue,
color->alpha);
cogl_rectangle (0, 0, width, height);
cogl_framebuffer_draw_rectangle (framebuffer,
pick_pipeline,
0, 0,
width, height);
cogl_object_unref (pick_pipeline);
}
/* XXX - this thoroughly sucks, but we need to maintain compatibility
@@ -3521,6 +3543,12 @@ _clutter_actor_update_last_paint_volume (ClutterActor *self)
priv->last_paint_volume_valid = TRUE;
}
static inline gboolean
actor_has_shader_data (ClutterActor *self)
{
return g_object_get_qdata (G_OBJECT (self), quark_shader_data) != NULL;
}
guint32
_clutter_actor_get_pick_id (ClutterActor *self)
{
@@ -3762,6 +3790,7 @@ clutter_actor_paint (ClutterActor *self)
ClutterActorPrivate *priv;
ClutterPickMode pick_mode;
gboolean clip_set = FALSE;
gboolean shader_applied = FALSE;
ClutterStage *stage;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
@@ -3932,6 +3961,13 @@ clutter_actor_paint (ClutterActor *self)
if (priv->effects == NULL)
{
if (pick_mode == CLUTTER_PICK_NONE &&
actor_has_shader_data (self))
{
_clutter_actor_shader_pre_paint (self, FALSE);
shader_applied = TRUE;
}
priv->next_effect_to_paint = NULL;
}
else
@@ -3940,6 +3976,9 @@ clutter_actor_paint (ClutterActor *self)
clutter_actor_continue_paint (self);
if (shader_applied)
_clutter_actor_shader_post_paint (self);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_VOLUMES &&
pick_mode == CLUTTER_PICK_NONE))
_clutter_actor_draw_paint_volume (self);
@@ -6279,6 +6318,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
quark_shader_data = g_quark_from_static_string ("-clutter-actor-shader-data");
quark_actor_layout_info = g_quark_from_static_string ("-clutter-actor-layout-info");
quark_actor_transform_info = g_quark_from_static_string ("-clutter-actor-transform-info");
quark_actor_animation_info = g_quark_from_static_string ("-clutter-actor-animation-info");
@@ -15171,9 +15211,8 @@ clutter_actor_transform_stage_point (ClutterActor *self,
* http://www.cs.cmu.edu/~ph/src/texfund/
*
* Our texture is a rectangle with origin [0, 0], so we are mapping from
* quad to rectangle only, which significantly simplifies things; the
* function calls have been unrolled, and most of the math is done in fixed
* point.
* quad to rectangle only, which significantly simplifies things.
* Function calls have been unrolled.
*/
clutter_actor_get_abs_allocation_vertices (self, v);

View File

@@ -160,6 +160,7 @@ static void
clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBlurEffect *self = CLUTTER_BLUR_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
@@ -169,11 +170,11 @@ clutter_blur_effect_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_push_source (self->pipeline);
cogl_rectangle (0, 0, self->tex_width, self->tex_height);
cogl_pop_source ();
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static gboolean

View File

@@ -178,6 +178,7 @@ static void
clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterBrightnessContrastEffect *self = CLUTTER_BRIGHTNESS_CONTRAST_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
@@ -189,11 +190,11 @@ clutter_brightness_contrast_effect_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_push_source (self->pipeline);
cogl_rectangle (0, 0, self->tex_width, self->tex_height);
cogl_pop_source ();
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static void

View File

@@ -148,6 +148,7 @@ static void
clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterColorizeEffect *self = CLUTTER_COLORIZE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
guint8 paint_opacity;
@@ -159,11 +160,11 @@ clutter_colorize_effect_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_push_source (self->pipeline);
cogl_rectangle (0, 0, self->tex_width, self->tex_height);
cogl_pop_source ();
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
self->tex_width, self->tex_height);
}
static void

View File

@@ -43,7 +43,7 @@
*
* Constraints can be used with fixed layout managers, like
* #ClutterFixedLayout, or with actors implicitly using a fixed layout
* manager, like #ClutterStage.
* manager, like #ClutterGroup and #ClutterStage.
*
* Constraints provide a way to build user interfaces by using
* relations between #ClutterActors, without explicit fixed

View File

@@ -7,6 +7,7 @@
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-animatable.h"
#include "deprecated/clutter-animation.h"
#include "deprecated/clutter-animator.h"
#include "deprecated/clutter-backend.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-behaviour-depth.h"
@@ -16,16 +17,27 @@
#include "deprecated/clutter-behaviour-rotate.h"
#include "deprecated/clutter-behaviour-scale.h"
#include "deprecated/clutter-bin-layout.h"
#include "deprecated/clutter-box.h"
#include "deprecated/clutter-cairo-texture.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-frame-source.h"
#include "deprecated/clutter-group.h"
#include "deprecated/clutter-input-device.h"
#include "deprecated/clutter-keysyms.h"
#include "deprecated/clutter-list-model.h"
#include "deprecated/clutter-main.h"
#include "deprecated/clutter-media.h"
#include "deprecated/clutter-model.h"
#include "deprecated/clutter-rectangle.h"
#include "deprecated/clutter-score.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-stage-manager.h"
#include "deprecated/clutter-stage.h"
#include "deprecated/clutter-state.h"
#include "deprecated/clutter-table-layout.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-timeline.h"
#include "deprecated/clutter-timeout-pool.h"
#include "deprecated/clutter-util.h"
#undef __CLUTTER_DEPRECATED_H_INSIDE__

View File

@@ -155,6 +155,7 @@ static void
clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
{
ClutterDesaturateEffect *self = CLUTTER_DESATURATE_EFFECT (effect);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
ClutterActor *actor;
CoglHandle texture;
guint8 paint_opacity;
@@ -170,13 +171,12 @@ clutter_desaturate_effect_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_push_source (self->pipeline);
cogl_rectangle (0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture));
cogl_pop_source ();
cogl_framebuffer_draw_rectangle (framebuffer,
self->pipeline,
0, 0,
cogl_texture_get_width (texture),
cogl_texture_get_height (texture));
}
static void

View File

@@ -1093,7 +1093,7 @@ clutter_event_set_device (ClutterEvent *event,
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
real_event->device = device;
g_set_object (&real_event->device, device);
}
switch (event->type)
@@ -1362,8 +1362,8 @@ clutter_event_copy (const ClutterEvent *event)
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
new_real_event->device = real_event->device;
new_real_event->source_device = real_event->source_device;
g_set_object (&new_real_event->device, real_event->device);
g_set_object (&new_real_event->source_device, real_event->source_device);
new_real_event->delta_x = real_event->delta_x;
new_real_event->delta_y = real_event->delta_y;
new_real_event->is_pointer_emulated = real_event->is_pointer_emulated;
@@ -1433,6 +1433,14 @@ clutter_event_free (ClutterEvent *event)
{
_clutter_backend_free_event_data (clutter_get_default_backend (), event);
if (is_event_allocated (event))
{
ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;
g_clear_object (&real_event->device);
g_clear_object (&real_event->source_device);
}
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
@@ -1687,7 +1695,7 @@ clutter_event_set_source_device (ClutterEvent *event,
return;
real_event = (ClutterEventPrivate *) event;
real_event->source_device = device;
g_set_object (&real_event->source_device, device);
}
/**

View File

@@ -0,0 +1,96 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_GROUP_H__
#define __CLUTTER_GROUP_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <glib-object.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-actor.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_GROUP (clutter_group_get_type ())
#define CLUTTER_GROUP(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_GROUP, ClutterGroup))
#define CLUTTER_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_GROUP, ClutterGroupClass))
#define CLUTTER_IS_GROUP(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_GROUP))
#define CLUTTER_IS_GROUP_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_GROUP))
#define CLUTTER_GROUP_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_GROUP, ClutterGroupClass))
/* XXX - ClutterGroup is to be considered fully deprecated; the only
* reason we keep this header is because ClutterStage inherits from
* ClutterGroup, and thus we need to have a structure definition for
* the Stage object to expand.
*/
typedef struct _ClutterGroup ClutterGroup;
typedef struct _ClutterGroupClass ClutterGroupClass;
typedef struct _ClutterGroupPrivate ClutterGroupPrivate;
/**
* ClutterGroup:
*
* The #ClutterGroup structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.2
*/
struct _ClutterGroup
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroupPrivate *priv;
};
/**
* ClutterGroupClass:
*
* The #ClutterGroupClass structure contains only private data
*
* Since: 0.2
*/
struct _ClutterGroupClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_clutter_reserved1) (void);
void (*_clutter_reserved2) (void);
void (*_clutter_reserved3) (void);
void (*_clutter_reserved4) (void);
void (*_clutter_reserved5) (void);
void (*_clutter_reserved6) (void);
};
CLUTTER_EXPORT
GType clutter_group_get_type (void) G_GNUC_CONST;
G_END_DECLS
#endif /* __CLUTTER_GROUP_H__ */

View File

@@ -352,6 +352,7 @@ static void
clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
{
ClutterOffscreenEffectPrivate *priv = effect->priv;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
guint8 paint_opacity;
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
@@ -361,18 +362,19 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_set_source (priv->target);
/* At this point we are in stage coordinates translated so if
* we draw our texture using a textured quad the size of the paint
* box then we will overlay where the actor would have drawn if it
* hadn't been redirected offscreen.
*/
cogl_rectangle_with_texture_coords (0, 0,
cogl_texture_get_width (priv->texture),
cogl_texture_get_height (priv->texture),
0.0, 0.0,
1.0, 1.0);
cogl_framebuffer_draw_textured_rectangle (framebuffer,
priv->target,
0, 0,
cogl_texture_get_width (priv->texture),
cogl_texture_get_height (priv->texture),
0.0, 0.0,
1.0, 1.0);
}
static void

View File

@@ -157,6 +157,49 @@
* respectively) and the "object" string member for calling
* g_signal_connect_object() instead of g_signal_connect().
*
* Signals can also be directly attached to a specific state defined
* inside a #ClutterState instance, for instance:
*
* |[
* ...
* "signals" : [
* {
* "name" : "enter-event",
* "states" : "button-states",
* "target-state" : "hover"
* },
* {
* "name" : "leave-event",
* "states" : "button-states",
* "target-state" : "base"
* },
* {
* "name" : "button-press-event",
* "states" : "button-states",
* "target-state" : "active",
* },
* {
* "name" : "key-press-event",
* "states" : "button-states",
* "target-state" : "key-focus",
* "warp" : true
* }
* ],
* ...
* ]|
*
* The "states" key defines the #ClutterState instance to be used to
* resolve the "target-state" key; it can be either a script id for a
* #ClutterState built by the same #ClutterScript instance, or to a
* #ClutterState built in code and associated to the #ClutterScript
* instance through the clutter_script_add_states() function. If no
* "states" key is present, then the default #ClutterState associated to
* the #ClutterScript instance will be used; the default #ClutterState
* can be set using clutter_script_add_states() using a %NULL name. The
* "warp" key can be used to warp to a specific state instead of
* animating to it. State changes on signal emission will not affect
* the signal emission chain.
*
* Clutter reserves the following names, so classes defining properties
* through the usual GObject registration process should avoid using these
* names to avoid collisions:
@@ -205,6 +248,7 @@
#include "deprecated/clutter-alpha.h"
#include "deprecated/clutter-behaviour.h"
#include "deprecated/clutter-container.h"
#include "deprecated/clutter-state.h"
enum
{
@@ -230,6 +274,8 @@ struct _ClutterScriptPrivate
ClutterScriptParser *parser;
GHashTable *states;
gchar **search_paths;
gchar *translation_domain;
@@ -282,6 +328,7 @@ signal_info_free (gpointer data)
g_free (sinfo->name);
g_free (sinfo->handler);
g_free (sinfo->object);
g_free (sinfo->state);
g_free (sinfo->target);
g_slice_free (SignalInfo, sinfo);
@@ -339,6 +386,7 @@ clutter_script_finalize (GObject *gobject)
g_hash_table_destroy (priv->objects);
g_strfreev (priv->search_paths);
g_free (priv->filename);
g_hash_table_destroy (priv->states);
g_free (priv->translation_domain);
G_OBJECT_CLASS (clutter_script_parent_class)->finalize (gobject);
@@ -473,6 +521,9 @@ clutter_script_init (ClutterScript *script)
priv->objects = g_hash_table_new_full (g_str_hash, g_str_equal,
NULL,
object_info_free);
priv->states = g_hash_table_new_full (g_str_hash, g_str_equal,
g_free,
(GDestroyNotify) g_object_unref);
}
/**
@@ -992,12 +1043,65 @@ clutter_script_connect_signals (ClutterScript *script,
g_free (cd);
}
typedef struct {
ClutterState *state;
GObject *emitter;
gchar *target;
gulong signal_id;
gulong hook_id;
gboolean warp_to;
} HookData;
typedef struct {
ClutterScript *script;
ClutterScriptConnectFunc func;
gpointer user_data;
} SignalConnectData;
static void
hook_data_free (gpointer data)
{
if (G_LIKELY (data != NULL))
{
HookData *hook_data = data;
g_free (hook_data->target);
g_slice_free (HookData, hook_data);
}
}
static gboolean
clutter_script_state_change_hook (GSignalInvocationHint *ihint,
guint n_params,
const GValue *params,
gpointer user_data)
{
HookData *hook_data = user_data;
GObject *emitter;
emitter = g_value_get_object (&params[0]);
if (emitter == hook_data->emitter)
{
if (hook_data->warp_to)
clutter_state_warp_to_state (hook_data->state, hook_data->target);
else
clutter_state_set_state (hook_data->state, hook_data->target);
}
return TRUE;
}
static void
clutter_script_remove_state_change_hook (gpointer user_data,
GObject *object_p)
{
HookData *hook_data = user_data;
g_signal_remove_emission_hook (hook_data->signal_id,
hook_data->hook_id);
}
static void
connect_each_object (gpointer key,
gpointer value,
@@ -1035,6 +1139,67 @@ connect_each_object (gpointer key,
connect_data->user_data);
}
}
else
{
GObject *state_object = NULL;
const gchar *signal_name, *signal_detail;
gchar **components;
GQuark signal_quark;
guint signal_id;
HookData *hook_data;
if (sinfo->state == NULL)
state_object = (GObject *) clutter_script_get_states (script, NULL);
else
{
state_object = clutter_script_get_object (script, sinfo->state);
if (state_object == NULL)
state_object = (GObject *) clutter_script_get_states (script, sinfo->state);
}
if (state_object == NULL)
continue;
components = g_strsplit (sinfo->name, "::", 2);
if (g_strv_length (components) == 2)
{
signal_name = components[0];
signal_detail = components[1];
}
else
{
signal_name = components[0];
signal_detail = NULL;
}
signal_id = g_signal_lookup (signal_name, G_OBJECT_TYPE (object));
if (signal_id == 0)
{
g_strfreev (components);
continue;
}
if (signal_detail != NULL)
signal_quark = g_quark_from_string (signal_detail);
else
signal_quark = 0;
hook_data = g_slice_new (HookData);
hook_data->emitter = object;
hook_data->state = CLUTTER_STATE (state_object);
hook_data->target = g_strdup (sinfo->target);
hook_data->warp_to = sinfo->warp_to;
hook_data->signal_id = signal_id;
hook_data->hook_id =
g_signal_add_emission_hook (signal_id, signal_quark,
clutter_script_state_change_hook,
hook_data,
hook_data_free);
g_object_weak_ref (hook_data->emitter,
clutter_script_remove_state_change_hook,
hook_data);
}
signal_info_free (sinfo);
}
@@ -1258,6 +1423,72 @@ clutter_script_list_objects (ClutterScript *script)
return retval;
}
/**
* clutter_script_add_states:
* @script: a #ClutterScript
* @name: (allow-none): a name for the @state, or %NULL to
* set the default #ClutterState
* @state: a #ClutterState
*
* Associates a #ClutterState to the #ClutterScript instance using the given
* name.
*
* The #ClutterScript instance will use @state to resolve target states when
* connecting signal handlers.
*
* The #ClutterScript instance will take a reference on the #ClutterState
* passed to this function.
*
* Since: 1.8
*
* Deprecated: 1.12
*/
void
clutter_script_add_states (ClutterScript *script,
const gchar *name,
ClutterState *state)
{
g_return_if_fail (CLUTTER_IS_SCRIPT (script));
g_return_if_fail (CLUTTER_IS_STATE (state));
if (name == NULL || *name == '\0')
name = "__clutter_script_default_state";
g_hash_table_replace (script->priv->states,
g_strdup (name),
g_object_ref (state));
}
/**
* clutter_script_get_states:
* @script: a #ClutterScript
* @name: (allow-none): the name of the #ClutterState, or %NULL
*
* Retrieves the #ClutterState for the given @state_name.
*
* If @name is %NULL, this function will return the default
* #ClutterState instance.
*
* Return value: (transfer none): a pointer to the #ClutterState for the
* given name. The #ClutterState is owned by the #ClutterScript instance
* and it should not be unreferenced
*
* Since: 1.8
*
* Deprecated: 1.12
*/
ClutterState *
clutter_script_get_states (ClutterScript *script,
const gchar *name)
{
g_return_val_if_fail (CLUTTER_IS_SCRIPT (script), NULL);
if (name == NULL || *name == '\0')
name = "__clutter_script_default_state";
return g_hash_table_lookup (script->priv->states, name);
}
/**
* clutter_script_set_translation_domain:
* @script: a #ClutterScript

View File

@@ -178,6 +178,15 @@ void clutter_script_unmerge_objects (ClutterScript
CLUTTER_EXPORT
void clutter_script_ensure_objects (ClutterScript *script);
CLUTTER_DEPRECATED
void clutter_script_add_states (ClutterScript *script,
const gchar *name,
ClutterState *state);
CLUTTER_DEPRECATED
ClutterState * clutter_script_get_states (ClutterScript *script,
const gchar *name);
CLUTTER_EXPORT
void clutter_script_connect_signals (ClutterScript *script,
gpointer user_data);

View File

@@ -204,7 +204,7 @@ static void free_queue_redraw_entry (ClutterStageQueueRedrawEntry *entry);
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_ACTOR,
G_DEFINE_TYPE_WITH_CODE (ClutterStage, clutter_stage, CLUTTER_TYPE_GROUP,
G_ADD_PRIVATE (ClutterStage)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init))
@@ -685,6 +685,10 @@ _clutter_stage_paint_view (ClutterStage *stage,
g_signal_emit (stage, stage_signals[AFTER_PAINT], 0);
}
/* If we don't implement this here, we get the paint function
* from the deprecated clutter-group class, which doesn't
* respect the Z order as it uses our empty sort_depth_order.
*/
static void
clutter_stage_paint (ClutterActor *self)
{
@@ -703,9 +707,9 @@ clutter_stage_pick (ClutterActor *self,
ClutterActorIter iter;
ClutterActor *child;
/* Note: we don't want any geometry emitted for the stage itself. The stage's
* pick id is effectively handled by the call to cogl_clear done in
* clutter-main.c:_clutter_do_pick_async()
/* Note: we don't chain up to our parent as we don't want any geometry
* emitted for the stage itself. The stage's pick id is effectively handled
* by the call to cogl_clear done in clutter-main.c:_clutter_do_pick_async()
*/
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
@@ -752,6 +756,9 @@ clutter_stage_show_all (ClutterActor *self)
ClutterActorIter iter;
ClutterActor *child;
/* we don't do a recursive show_all(), to maintain the old
* invariants from ClutterGroup
*/
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_show (child);
@@ -782,6 +789,9 @@ clutter_stage_hide_all (ClutterActor *self)
clutter_actor_hide (self);
/* we don't do a recursive hide_all(), to maintain the old invariants
* from ClutterGroup
*/
clutter_actor_iter_init (&iter, self);
while (clutter_actor_iter_next (&iter, &child))
clutter_actor_hide (child);
@@ -1381,11 +1391,12 @@ clutter_stage_get_redraw_clip_bounds (ClutterStage *stage,
}
static void
read_pixels_to_file (char *filename_stem,
int x,
int y,
int width,
int height)
read_pixels_to_file (CoglFramebuffer *fb,
char *filename_stem,
int x,
int y,
int width,
int height)
{
guint8 *data;
cairo_surface_t *surface;
@@ -1395,10 +1406,10 @@ read_pixels_to_file (char *filename_stem,
read_count);
data = g_malloc (4 * width * height);
cogl_read_pixels (x, y, width, height,
COGL_READ_PIXELS_COLOR_BUFFER,
CLUTTER_CAIRO_FORMAT_ARGB32,
data);
cogl_framebuffer_read_pixels (fb,
x, y, width, height,
CLUTTER_CAIRO_FORMAT_ARGB32,
data);
surface = cairo_image_surface_create_for_data (data, CAIRO_FORMAT_RGB24,
width, height,
@@ -1490,7 +1501,7 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
view_layout.x, view_layout.y, fb_scale);
cogl_color_init_from_4ub (&stage_pick_id, 255, 255, 255, 255);
cogl_clear (&stage_pick_id, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH);
cogl_framebuffer_clear (fb, COGL_BUFFER_BIT_COLOR | COGL_BUFFER_BIT_DEPTH, &stage_pick_id);
/* Disable dithering (if any) when doing the painting in pick mode */
dither_enabled_save = cogl_framebuffer_get_dither_enabled (fb);
@@ -1522,7 +1533,7 @@ _clutter_stage_do_pick_on_view (ClutterStage *stage,
_clutter_actor_get_debug_name (actor),
view_layout.x);
read_pixels_to_file (file_name, 0, 0, fb_width, fb_height);
read_pixels_to_file (fb, file_name, 0, 0, fb_width, fb_height);
g_free (file_name);
}

View File

@@ -28,8 +28,8 @@
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-actor-private.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
G_BEGIN_DECLS
@@ -55,11 +55,10 @@ typedef struct _ClutterStagePrivate ClutterStagePrivate;
struct _ClutterStage
{
/*< private >*/
ClutterActor parent_instance;
ClutterGroup parent_instance;
ClutterStagePrivate *priv;
};
/**
* ClutterStageClass:
* @fullscreen: handler for the #ClutterStage::fullscreen signal
@@ -76,7 +75,7 @@ struct _ClutterStage
struct _ClutterStageClass
{
/*< private >*/
ClutterActorClass parent_class;
ClutterGroupClass parent_class;
/*< public >*/
/* signals */

View File

@@ -277,6 +277,8 @@ static const ClutterColor default_selection_color = { 0, 0, 0, 255 };
static const ClutterColor default_text_color = { 0, 0, 0, 255 };
static const ClutterColor default_selected_text_color = { 0, 0, 0, 255 };
static CoglPipeline *default_color_pipeline = NULL;
static ClutterAnimatableIface *parent_animatable_iface = NULL;
static ClutterScriptableIface *parent_scriptable_iface = NULL;
@@ -1744,7 +1746,8 @@ add_selection_rectangle_to_path (ClutterText *text,
/* Draws the selected text, its background, and the cursor */
static void
selection_paint (ClutterText *self)
selection_paint (ClutterText *self,
CoglFramebuffer *fb)
{
ClutterTextPrivate *priv = self->priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
@@ -1756,21 +1759,30 @@ selection_paint (ClutterText *self)
if (priv->position == priv->selection_bound)
{
CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
CoglColor cogl_color;
/* No selection, just draw the cursor */
if (priv->cursor_color_set)
color = &priv->cursor_color;
else
color = &priv->text_color;
cogl_set_source_color4ub (color->red,
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
cogl_color_premultiply (&cogl_color);
cogl_pipeline_set_color (color_pipeline, &cogl_color);
cogl_rectangle (priv->cursor_rect.origin.x,
priv->cursor_rect.origin.y,
priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
cogl_framebuffer_draw_rectangle (fb,
color_pipeline,
priv->cursor_rect.origin.x,
priv->cursor_rect.origin.y,
priv->cursor_rect.origin.x + priv->cursor_rect.size.width,
priv->cursor_rect.origin.y + priv->cursor_rect.size.height);
}
else
{
@@ -1778,11 +1790,6 @@ selection_paint (ClutterText *self)
PangoLayout *layout = clutter_text_get_layout (self);
CoglPath *selection_path = cogl_path_new ();
CoglColor cogl_color = { 0, };
CoglFramebuffer *fb;
fb = cogl_get_draw_framebuffer ();
if (G_UNLIKELY (fb == NULL))
return;
/* Paint selection background */
if (priv->selection_color_set)
@@ -1792,11 +1799,6 @@ selection_paint (ClutterText *self)
else
color = &priv->text_color;
cogl_set_source_color4ub (color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
clutter_text_foreach_selection_rectangle (self,
add_selection_rectangle_to_path,
selection_path);
@@ -2400,9 +2402,19 @@ clutter_text_paint (ClutterActor *self)
alloc_width = alloc.x2 - alloc.x1;
alloc_height = alloc.y2 - alloc.y1;
if (G_UNLIKELY (default_color_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
default_color_pipeline = cogl_pipeline_new (ctx);
}
g_assert (default_color_pipeline != NULL);
g_object_get (self, "background-color-set", &bg_color_set, NULL);
if (bg_color_set)
{
CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
ClutterColor bg_color;
clutter_actor_get_background_color (self, &bg_color);
@@ -2410,11 +2422,20 @@ clutter_text_paint (ClutterActor *self)
* bg_color.alpha
/ 255;
cogl_set_source_color4ub (bg_color.red,
cogl_color_init_from_4ub (&color,
bg_color.red,
bg_color.green,
bg_color.blue,
bg_color.alpha);
cogl_rectangle (0, 0, alloc_width, alloc_height);
cogl_color_premultiply (&color);
cogl_pipeline_set_color (color_pipeline, &color);
cogl_framebuffer_draw_rectangle (fb,
color_pipeline,
0, 0,
alloc_width, alloc_height);
cogl_object_unref (color_pipeline);
}
/* don't bother painting an empty text actor, unless it's
@@ -2546,7 +2567,7 @@ clutter_text_paint (ClutterActor *self)
real_opacity);
cogl_pango_render_layout (layout, priv->text_x, priv->text_y, &color, 0);
selection_paint (text);
selection_paint (text, fb);
if (clip_set)
cogl_framebuffer_pop_clip (fb);

View File

@@ -24,7 +24,7 @@
/**
* SECTION:clutter-timeline
* @short_description: A class for time-based events
* @see_also: #ClutterAnimation
* @see_also: #ClutterAnimation, #ClutterAnimator, #ClutterState
*
* #ClutterTimeline is a base class for managing time-based event that cause
* Clutter to redraw a stage, such as animations.
@@ -71,7 +71,7 @@
* when reaching completion by using the #ClutterTimeline:auto-reverse property.
*
* Timelines are used in the Clutter animation framework by classes like
* #ClutterAnimation.
* #ClutterAnimation, #ClutterAnimator, and #ClutterState.
*
* ## Defining Timelines in ClutterScript
*

View File

@@ -90,6 +90,8 @@ typedef struct _ClutterVertex ClutterVertex;
typedef struct _ClutterAlpha ClutterAlpha;
typedef struct _ClutterAnimation ClutterAnimation;
typedef struct _ClutterAnimator ClutterAnimator;
typedef struct _ClutterState ClutterState;
typedef struct _ClutterInputDeviceTool ClutterInputDeviceTool;
typedef struct _ClutterInputDevice ClutterInputDevice;
@@ -114,6 +116,7 @@ typedef struct _ClutterEventSequence ClutterEventSequence;
typedef struct _ClutterFog ClutterFog; /* deprecated */
typedef struct _ClutterBehaviour ClutterBehaviour; /* deprecated */
typedef struct _ClutterShader ClutterShader; /* deprecated */
/**
* ClutterPaintVolume:

View File

@@ -68,6 +68,7 @@
#include "clutter-flow-layout.h"
#include "clutter-gesture-action.h"
#include "clutter-grid-layout.h"
#include "clutter-group.h"
#include "clutter-image.h"
#include "clutter-input-device.h"
#include "clutter-input-device-tool.h"

View File

@@ -7,6 +7,314 @@
#include "clutter-actor-private.h"
#include "clutter-private.h"
#include "clutter-shader.h"
typedef struct _ShaderData ShaderData;
struct _ShaderData
{
ClutterShader *shader;
/* back pointer to the actor */
ClutterActor *actor;
/* list of values that should be set on the shader
* before each paint cycle
*/
GHashTable *value_hash;
};
static void
shader_value_free (gpointer data)
{
GValue *var = data;
g_value_unset (var);
g_slice_free (GValue, var);
}
static void
destroy_shader_data (gpointer data)
{
ShaderData *shader_data = data;
if (shader_data == NULL)
return;
if (shader_data->shader != NULL)
{
g_object_unref (shader_data->shader);
shader_data->shader = NULL;
}
if (shader_data->value_hash != NULL)
{
g_hash_table_destroy (shader_data->value_hash);
shader_data->value_hash = NULL;
}
g_slice_free (ShaderData, shader_data);
}
/**
* clutter_actor_get_shader:
* @self: a #ClutterActor
*
* Queries the currently set #ClutterShader on @self.
*
* Return value: (transfer none): The currently set #ClutterShader
* or %NULL if no shader is set.
*
* Since: 0.6
*
* Deprecated: 1.8: Use clutter_actor_get_effect() instead.
*/
ClutterShader *
clutter_actor_get_shader (ClutterActor *self)
{
ShaderData *shader_data;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), NULL);
shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
if (shader_data != NULL)
return shader_data->shader;
return NULL;
}
/**
* clutter_actor_set_shader:
* @self: a #ClutterActor
* @shader: (allow-none): a #ClutterShader or %NULL to unset the shader.
*
* Sets the #ClutterShader to be used when rendering @self.
*
* If @shader is %NULL this function will unset any currently set shader
* for the actor.
*
* Any #ClutterEffect applied to @self will take the precedence
* over the #ClutterShader set using this function.
*
* Return value: %TRUE if the shader was successfully applied
* or removed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect and
* clutter_actor_add_effect() instead.
*/
gboolean
clutter_actor_set_shader (ClutterActor *self,
ClutterShader *shader)
{
ShaderData *shader_data;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
g_return_val_if_fail (shader == NULL || CLUTTER_IS_SHADER (shader), FALSE);
if (shader != NULL)
g_object_ref (shader);
else
{
/* if shader passed in is NULL we destroy the shader */
g_object_set_data (G_OBJECT (self), "-clutter-actor-shader-data", NULL);
return TRUE;
}
shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
if (shader_data == NULL)
{
shader_data = g_slice_new (ShaderData);
shader_data->actor = self;
shader_data->shader = NULL;
shader_data->value_hash =
g_hash_table_new_full (g_str_hash, g_str_equal,
g_free,
shader_value_free);
g_object_set_data_full (G_OBJECT (self), "-clutter-actor-shader-data",
shader_data,
destroy_shader_data);
}
if (shader_data->shader != NULL)
g_object_unref (shader_data->shader);
shader_data->shader = shader;
clutter_actor_queue_redraw (self);
return TRUE;
}
static void
set_each_param (gpointer key,
gpointer value,
gpointer user_data)
{
ClutterShader *shader = user_data;
const gchar *uniform = key;
GValue *var = value;
clutter_shader_set_uniform (shader, uniform, var);
}
void
_clutter_actor_shader_pre_paint (ClutterActor *actor,
gboolean repeat)
{
ShaderData *shader_data;
ClutterShader *shader;
shader_data = g_object_get_data (G_OBJECT (actor), "-clutter-actor-shader-data");
if (shader_data == NULL)
return;
shader = shader_data->shader;
if (shader != NULL)
{
clutter_shader_set_is_enabled (shader, TRUE);
g_hash_table_foreach (shader_data->value_hash, set_each_param, shader);
if (!repeat)
_clutter_context_push_shader_stack (actor);
}
}
void
_clutter_actor_shader_post_paint (ClutterActor *actor)
{
ShaderData *shader_data;
ClutterShader *shader;
shader_data = g_object_get_data (G_OBJECT (actor), "-clutter-actor-shader-data");
if (G_LIKELY (shader_data == NULL))
return;
shader = shader_data->shader;
if (shader != NULL)
{
ClutterActor *head;
clutter_shader_set_is_enabled (shader, FALSE);
/* remove the actor from the shaders stack; if there is another
* actor inside it, then call pre-paint again to set its shader
* but this time with the second argument being TRUE, indicating
* that we are re-applying an existing shader and thus should it
* not be prepended to the stack
*/
head = _clutter_context_pop_shader_stack (actor);
if (head != NULL)
_clutter_actor_shader_pre_paint (head, TRUE);
}
}
static inline void
clutter_actor_set_shader_param_internal (ClutterActor *self,
const gchar *param,
const GValue *value)
{
ShaderData *shader_data;
GValue *var;
shader_data = g_object_get_data (G_OBJECT (self), "-clutter-actor-shader-data");
if (shader_data == NULL)
return;
var = g_slice_new0 (GValue);
g_value_init (var, G_VALUE_TYPE (value));
g_value_copy (value, var);
g_hash_table_insert (shader_data->value_hash, g_strdup (param), var);
clutter_actor_queue_redraw (self);
}
/**
* clutter_actor_set_shader_param:
* @self: a #ClutterActor
* @param: the name of the parameter
* @value: the value of the parameter
*
* Sets the value for a named parameter of the shader applied
* to @actor.
*
* Since: 1.0
*
* Deprecated: 1.8: Use clutter_shader_effect_set_uniform_value() instead
*/
void
clutter_actor_set_shader_param (ClutterActor *self,
const gchar *param,
const GValue *value)
{
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (param != NULL);
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_INT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value) ||
G_VALUE_HOLDS_FLOAT (value) ||
G_VALUE_HOLDS_INT (value));
clutter_actor_set_shader_param_internal (self, param, value);
}
/**
* clutter_actor_set_shader_param_float:
* @self: a #ClutterActor
* @param: the name of the parameter
* @value: the value of the parameter
*
* Sets the value for a named float parameter of the shader applied
* to @actor.
*
* Since: 0.8
*
* Deprecated: 1.8: Use clutter_shader_effect_set_uniform() instead
*/
void
clutter_actor_set_shader_param_float (ClutterActor *self,
const gchar *param,
gfloat value)
{
GValue var = { 0, };
g_value_init (&var, G_TYPE_FLOAT);
g_value_set_float (&var, value);
clutter_actor_set_shader_param_internal (self, param, &var);
g_value_unset (&var);
}
/**
* clutter_actor_set_shader_param_int:
* @self: a #ClutterActor
* @param: the name of the parameter
* @value: the value of the parameter
*
* Sets the value for a named int parameter of the shader applied to
* @actor.
*
* Since: 0.8
*
* Deprecated: 1.8: Use clutter_shader_effect_set_uniform() instead
*/
void
clutter_actor_set_shader_param_int (ClutterActor *self,
const gchar *param,
gint value)
{
GValue var = { 0, };
g_value_init (&var, G_TYPE_INT);
g_value_set_int (&var, value);
clutter_actor_set_shader_param_internal (self, param, &var);
g_value_unset (&var);
}
/**
* clutter_actor_set_geometry:

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@@ -0,0 +1,188 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Øyvind Kolås <pippin@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_ANIMATOR_H__
#define __CLUTTER_ANIMATOR_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-timeline.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_ANIMATOR (clutter_animator_get_type ())
#define CLUTTER_TYPE_ANIMATOR_KEY (clutter_animator_key_get_type ())
#define CLUTTER_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimator))
#define CLUTTER_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
#define CLUTTER_IS_ANIMATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_ANIMATOR))
#define CLUTTER_IS_ANIMATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_ANIMATOR))
#define CLUTTER_ANIMATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_ANIMATOR, ClutterAnimatorClass))
/* ClutterAnimator is typedef in clutter-types.h */
typedef struct _ClutterAnimatorClass ClutterAnimatorClass;
typedef struct _ClutterAnimatorPrivate ClutterAnimatorPrivate;
/**
* ClutterAnimatorKey:
*
* A key frame inside a #ClutterAnimator
*
* Since: 1.2
*
* Deprecated: 1.12
*/
typedef struct _ClutterAnimatorKey ClutterAnimatorKey;
/**
* ClutterAnimator:
*
* The #ClutterAnimator structure contains only private data and
* should be accessed using the provided API
*
* Since: 1.2
*
* Deprecated: 1.12
*/
struct _ClutterAnimator
{
/*< private >*/
GObject parent_instance;
ClutterAnimatorPrivate *priv;
};
/**
* ClutterAnimatorClass:
*
* The #ClutterAnimatorClass structure contains only private data
*
* Since: 1.2
*
* Deprecated: 1.12
*/
struct _ClutterAnimatorClass
{
/*< private >*/
GObjectClass parent_class;
/* padding for future expansion */
gpointer _padding_dummy[16];
};
CLUTTER_DEPRECATED
GType clutter_animator_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
ClutterAnimator * clutter_animator_new (void);
CLUTTER_DEPRECATED
ClutterAnimator * clutter_animator_set_key (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
guint mode,
gdouble progress,
const GValue *value);
CLUTTER_DEPRECATED
void clutter_animator_set (ClutterAnimator *animator,
gpointer first_object,
const gchar *first_property_name,
guint first_mode,
gdouble first_progress,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED
GList * clutter_animator_get_keys (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress);
CLUTTER_DEPRECATED
void clutter_animator_remove_key (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_animator_start (ClutterAnimator *animator);
CLUTTER_DEPRECATED
gboolean clutter_animator_compute_value (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gdouble progress,
GValue *value);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_animator_get_timeline (ClutterAnimator *animator);
CLUTTER_DEPRECATED
void clutter_animator_set_timeline (ClutterAnimator *animator,
ClutterTimeline *timeline);
CLUTTER_DEPRECATED
guint clutter_animator_get_duration (ClutterAnimator *animator);
CLUTTER_DEPRECATED
void clutter_animator_set_duration (ClutterAnimator *animator,
guint duration);
CLUTTER_DEPRECATED
gboolean clutter_animator_property_get_ease_in (ClutterAnimator *animator,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_animator_property_set_ease_in (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
gboolean ease_in);
CLUTTER_DEPRECATED
ClutterInterpolation clutter_animator_property_get_interpolation (ClutterAnimator *animator,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_animator_property_set_interpolation (ClutterAnimator *animator,
GObject *object,
const gchar *property_name,
ClutterInterpolation interpolation);
CLUTTER_DEPRECATED
GType clutter_animator_key_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
GObject * clutter_animator_key_get_object (const ClutterAnimatorKey *key);
CLUTTER_DEPRECATED
const gchar * clutter_animator_key_get_property_name (const ClutterAnimatorKey *key);
CLUTTER_DEPRECATED
GType clutter_animator_key_get_property_type (const ClutterAnimatorKey *key);
CLUTTER_DEPRECATED
gulong clutter_animator_key_get_mode (const ClutterAnimatorKey *key);
CLUTTER_DEPRECATED
gdouble clutter_animator_key_get_progress (const ClutterAnimatorKey *key);
CLUTTER_DEPRECATED
gboolean clutter_animator_key_get_value (const ClutterAnimatorKey *key,
GValue *value);
G_END_DECLS
#endif /* __CLUTTER_ANIMATOR_H__ */

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@@ -48,7 +48,8 @@
* #ClutterBehaviourDepth is available since Clutter 0.4.
*
* Deprecated: 1.6: Use the #ClutterActor:depth property and
* clutter_actor_animate() instead.
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
struct _ClutterBehaviourDepthPrivate

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@@ -32,7 +32,8 @@
* Since: 0.2
*
* Deprecated: 1.6: Use the #ClutterActor:opacity property and
* clutter_actor_animate().
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
#include "clutter-build-config.h"

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@@ -31,7 +31,8 @@
* The #ClutterBehaviourRotate is available since version 0.4.
*
* Deprecated: 1.6: Use the #ClutterActor rotation properties and
* clutter_actor_animate() instead.
* clutter_actor_animate(), or #ClutterAnimator, or #ClutterState
* instead.
*/
#include "clutter-build-config.h"

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@@ -31,7 +31,8 @@
* A #ClutterBehaviourScale interpolates actors size between two values.
*
* Deprecated: 1.6: Use the #ClutterActor:scale-x and #ClutterActor:scale-y
* properties, and clutter_actor_animate() instead.
* properties, and clutter_actor_animate(), or #ClutterAnimator or
* #ClutterState instead.
*/
#include "clutter-build-config.h"

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@@ -25,7 +25,8 @@
* SECTION:clutter-behaviour
* @Title: ClutterBehaviour
* @short_description: Class for providing behaviours to actors
* @Deprecated: 1.6: Use clutter_actor_animate() instead
* @Deprecated: 1.6: Use clutter_actor_animate(), #ClutterAnimator or
* #ClutterState instead
*
* #ClutterBehaviour is the base class for implementing behaviours. A
* behaviour is a controller object for #ClutterActor<!-- -->s; you can

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@@ -0,0 +1,745 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-box
* @short_description: A Generic layout container
*
* #ClutterBox is a #ClutterActor sub-class implementing the #ClutterContainer
* interface. A Box delegates the whole size requisition and size allocation to
* a #ClutterLayoutManager instance.
*
* #ClutterBox is available since Clutter 1.2
*
* #ClutterBox is deprecated since Clutter 1.10; all its relevant API is provided
* by #ClutterActor, via the #ClutterActor:layout-manager property.
*
* ## Using ClutterBox
*
* The following code shows how to create a #ClutterBox with
* a #ClutterLayoutManager sub-class, and how to add children to
* it via clutter_box_pack().
*
* |[<!-- language="C" -->
* ClutterActor *box;
* ClutterLayoutManager *layout;
*
* // Create the layout manager first
* layout = clutter_box_layout_new ();
* clutter_box_layout_set_homogeneous (CLUTTER_BOX_LAYOUT (layout), TRUE);
* clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 12);
*
* // Then create the ClutterBox actor. The Box will take
* // ownership of the ClutterLayoutManager instance by sinking
* // its floating reference
* box = clutter_box_new (layout);
*
* // Now add children to the Box using the variadic arguments
* // function clutter_box_pack() to set layout properties
* clutter_box_pack (CLUTTER_BOX (box), actor,
* "x-align", CLUTTER_BOX_ALIGNMENT_CENTER,
* "y-align", CLUTTER_BOX_ALIGNMENT_END,
* "expand", TRUE,
* NULL);
* ]|
*
* #ClutterBox's clutter_box_pack() wraps the generic
* clutter_container_add_actor() function, but it also allows setting
* layout properties while adding the new child to the box.
*/
#include "clutter-build-config.h"
#include <glib-object.h>
#include <gobject/gvaluecollector.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-container.h"
#include "clutter-box.h"
#include "clutter-actor-private.h"
#include "clutter-color.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
struct _ClutterBoxPrivate
{
ClutterLayoutManager *manager;
guint changed_id;
};
enum
{
PROP_0,
PROP_COLOR,
PROP_COLOR_SET,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST] = { NULL, };
static const ClutterColor default_box_color = { 255, 255, 255, 255 };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterBox, clutter_box, CLUTTER_TYPE_ACTOR)
static inline void
clutter_box_set_color_internal (ClutterBox *box,
const ClutterColor *color)
{
clutter_actor_set_background_color (CLUTTER_ACTOR (box), color);
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR_SET]);
g_object_notify_by_pspec (G_OBJECT (box), obj_props[PROP_COLOR]);
}
static gboolean
clutter_box_real_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
gboolean retval = FALSE;
ClutterActorIter iter;
ClutterActor *child;
/* if we have a background color, and an allocation, then we need to
* set it as the base of our paint volume
*/
retval = clutter_paint_volume_set_from_allocation (volume, actor);
/* bail out early if we don't have any child */
if (clutter_actor_get_n_children (actor) == 0)
return retval;
retval = TRUE;
/* otherwise, union the paint volumes of our children, in case
* any one of them decides to paint outside the parent's allocation
*/
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
const ClutterPaintVolume *child_volume;
/* This gets the paint volume of the child transformed into the
* group's coordinate space... */
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return retval;
}
static void
clutter_box_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterBox *self = CLUTTER_BOX (gobject);
switch (prop_id)
{
case PROP_COLOR:
clutter_box_set_color_internal (self, clutter_value_get_color (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
switch (prop_id)
{
case PROP_COLOR:
{
ClutterColor color;
clutter_actor_get_background_color (CLUTTER_ACTOR (gobject),
&color);
clutter_value_set_color (value, &color);
}
break;
case PROP_COLOR_SET:
{
gboolean color_set;
g_object_get (gobject, "background-color-set", &color_set, NULL);
g_value_set_boolean (value, color_set);
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
clutter_box_real_destroy (ClutterActor *actor)
{
ClutterActor *iter;
iter = clutter_actor_get_first_child (actor);
while (iter != NULL)
{
ClutterActor *next = clutter_actor_get_next_sibling (iter);
clutter_actor_destroy (iter);
iter = next;
}
}
static void
clutter_box_class_init (ClutterBoxClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->destroy = clutter_box_real_destroy;
actor_class->get_paint_volume = clutter_box_real_get_paint_volume;
gobject_class->set_property = clutter_box_set_property;
gobject_class->get_property = clutter_box_get_property;
/**
* ClutterBox:color:
*
* The color to be used to paint the background of the
* #ClutterBox. Setting this property will set the
* #ClutterBox:color-set property as a side effect
*
* This property sets the #ClutterActor:background-color property
* internally.
*
* Since: 1.2
*
* Deprecated: 1.10: Use the #ClutterActor:background-color property
*/
obj_props[PROP_COLOR] =
clutter_param_spec_color ("color",
P_("Color"),
P_("The background color of the box"),
&default_box_color,
CLUTTER_PARAM_READWRITE);
/**
* ClutterBox:color-set:
*
* Whether the #ClutterBox:color property has been set.
*
* This property reads the #ClutterActor:background-color-set property
* internally.
*
* Since: 1.2
*
* Deprecated: 1.10: Use the #ClutterActor:background-color-set property
*/
obj_props[PROP_COLOR_SET] =
g_param_spec_boolean ("color-set",
P_("Color Set"),
P_("Whether the background color is set"),
FALSE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
}
static void
clutter_box_init (ClutterBox *self)
{
self->priv = clutter_box_get_instance_private (self);
}
/**
* clutter_box_new:
* @manager: a #ClutterLayoutManager
*
* Creates a new #ClutterBox. The children of the box will be layed
* out by the passed @manager
*
* Return value: the newly created #ClutterBox actor
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_new() instead.
*/
ClutterActor *
clutter_box_new (ClutterLayoutManager *manager)
{
g_return_val_if_fail (CLUTTER_IS_LAYOUT_MANAGER (manager), NULL);
return g_object_new (CLUTTER_TYPE_BOX,
"layout-manager", manager,
NULL);
}
/**
* clutter_box_set_layout_manager:
* @box: a #ClutterBox
* @manager: a #ClutterLayoutManager
*
* Sets the #ClutterLayoutManager for @box
*
* A #ClutterLayoutManager is a delegate object that controls the
* layout of the children of @box
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_set_layout_manager() instead.
*/
void
clutter_box_set_layout_manager (ClutterBox *box,
ClutterLayoutManager *manager)
{
clutter_actor_set_layout_manager (CLUTTER_ACTOR (box), manager);
}
/**
* clutter_box_get_layout_manager:
* @box: a #ClutterBox
*
* Retrieves the #ClutterLayoutManager instance used by @box
*
* Return value: (transfer none): a #ClutterLayoutManager. The returned
* #ClutterLayoutManager is owned by the #ClutterBox and it should not
* be unreferenced
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_get_layout_manager() instead.
*/
ClutterLayoutManager *
clutter_box_get_layout_manager (ClutterBox *box)
{
return clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
}
/**
* clutter_box_packv:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @n_properties: the number of properties to set
* @properties: (array length=n_properties) (element-type utf8): a vector
* containing the property names to set
* @values: (array length=n_properties): a vector containing the property
* values to set
*
* Vector-based variant of clutter_box_pack(), intended for language
* bindings to use
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
* specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values)
{
ClutterLayoutManager *manager;
ClutterContainer *container;
ClutterLayoutMeta *meta;
GObjectClass *klass;
gint i;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
container = CLUTTER_CONTAINER (box);
clutter_container_add_actor (container, actor);
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
if (manager == NULL)
return;
meta = clutter_layout_manager_get_child_meta (manager,
container,
actor);
if (meta == NULL)
return;
klass = G_OBJECT_GET_CLASS (meta);
for (i = 0; i < n_properties; i++)
{
const gchar *pname = properties[i];
GParamSpec *pspec;
pspec = g_object_class_find_property (klass, pname);
if (pspec == NULL)
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') does not exist",
G_STRLOC,
pname,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') is not writable",
G_STRLOC,
pspec->name,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
clutter_layout_manager_child_set_property (manager,
container, actor,
pname, &values[i]);
}
}
static inline void
clutter_box_set_property_valist (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
va_list var_args)
{
ClutterContainer *container = CLUTTER_CONTAINER (box);
ClutterLayoutManager *manager;
ClutterLayoutMeta *meta;
GObjectClass *klass;
const gchar *pname;
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (box));
if (manager == NULL)
return;
meta = clutter_layout_manager_get_child_meta (manager,
container,
actor);
if (meta == NULL)
return;
klass = G_OBJECT_GET_CLASS (meta);
pname = first_property;
while (pname)
{
GValue value = { 0, };
GParamSpec *pspec;
gchar *error;
pspec = g_object_class_find_property (klass, pname);
if (pspec == NULL)
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') does not exist",
G_STRLOC,
pname,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
if (!(pspec->flags & G_PARAM_WRITABLE))
{
g_warning ("%s: the layout property '%s' for managers "
"of type '%s' (meta type '%s') is not writable",
G_STRLOC,
pspec->name,
G_OBJECT_TYPE_NAME (manager),
G_OBJECT_TYPE_NAME (meta));
break;
}
G_VALUE_COLLECT_INIT (&value, G_PARAM_SPEC_VALUE_TYPE (pspec),
var_args, 0,
&error);
if (error)
{
g_warning ("%s: %s", G_STRLOC, error);
g_free (error);
break;
}
clutter_layout_manager_child_set_property (manager,
container, actor,
pspec->name, &value);
g_value_unset (&value);
pname = va_arg (var_args, gchar*);
}
}
/**
* clutter_box_pack:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box and sets layout properties at the same time,
* if the #ClutterLayoutManager used by @box has them
*
* This function is a wrapper around clutter_container_add_actor()
* and clutter_layout_manager_child_set()
*
* Language bindings should use the vector-based clutter_box_packv()
* variant instead
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_add_child() instead. To set
* specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_after:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @sibling: (allow-none): a #ClutterActor or %NULL
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it after @sibling, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @sibling is %NULL then @actor is placed at the end of the
* list of children, to be allocated and painted after every other child
*
* This function is a wrapper around clutter_container_add_actor(),
* clutter_container_raise_child() and clutter_layout_manager_child_set()
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_above() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_after (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
clutter_container_raise_child (CLUTTER_CONTAINER (box), actor, sibling);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_before:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @sibling: (allow-none): a #ClutterActor or %NULL
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it before @sibling, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @sibling is %NULL then @actor is placed at the beginning of the
* list of children, to be allocated and painted below every other child
*
* This function is a wrapper around clutter_container_add_actor(),
* clutter_container_lower_child() and clutter_layout_manager_child_set()
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_below() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_before (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
g_return_if_fail (sibling == NULL || CLUTTER_IS_ACTOR (sibling));
clutter_container_add_actor (CLUTTER_CONTAINER (box), actor);
clutter_container_lower_child (CLUTTER_CONTAINER (box), actor, sibling);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_pack_at:
* @box: a #ClutterBox
* @actor: a #ClutterActor
* @position: the position to insert the @actor at
* @first_property: the name of the first property to set, or %NULL
* @...: a list of property name and value pairs, terminated by %NULL
*
* Adds @actor to @box, placing it at @position, and sets layout
* properties at the same time, if the #ClutterLayoutManager used by
* @box supports them
*
* If @position is a negative number, or is larger than the number of
* children of @box, the new child is added at the end of the list of
* children
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_insert_child_at_index() instead.
* To set specific layout properties, use clutter_layout_manager_child_set()
*/
void
clutter_box_pack_at (ClutterBox *box,
ClutterActor *actor,
gint position,
const gchar *first_property,
...)
{
va_list var_args;
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (CLUTTER_IS_ACTOR (actor));
clutter_actor_insert_child_at_index (CLUTTER_ACTOR (box),
actor,
position);
/* we need to explicitly call this, because we're not going through
* the default code paths provided by clutter_container_add()
*/
clutter_container_create_child_meta (CLUTTER_CONTAINER (box), actor);
g_signal_emit_by_name (box, "actor-added", actor);
if (first_property == NULL || *first_property == '\0')
return;
va_start (var_args, first_property);
clutter_box_set_property_valist (box, actor, first_property, var_args);
va_end (var_args);
}
/**
* clutter_box_set_color:
* @box: a #ClutterBox
* @color: (allow-none): the background color, or %NULL to unset
*
* Sets (or unsets) the background color for @box
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_set_background_color() instead.
*/
void
clutter_box_set_color (ClutterBox *box,
const ClutterColor *color)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
clutter_box_set_color_internal (box, color);
}
/**
* clutter_box_get_color:
* @box: a #ClutterBox
* @color: (out caller-allocates): return location for a #ClutterColor
*
* Retrieves the background color of @box
*
* If the #ClutterBox:color-set property is set to %FALSE the
* returned #ClutterColor is undefined
*
* Since: 1.2
*
* Deprecated: 1.10: Use clutter_actor_get_background_color() instead.
*/
void
clutter_box_get_color (ClutterBox *box,
ClutterColor *color)
{
g_return_if_fail (CLUTTER_IS_BOX (box));
g_return_if_fail (color != NULL);
clutter_actor_get_background_color (CLUTTER_ACTOR (box), color);
}

View File

@@ -0,0 +1,143 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2009,2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_BOX_H__
#define __CLUTTER_BOX_H__
#include <clutter/clutter-actor.h>
#include <clutter/clutter-container.h>
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_BOX (clutter_box_get_type ())
#define CLUTTER_BOX(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BOX, ClutterBox))
#define CLUTTER_IS_BOX(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BOX, ClutterBoxClass))
#define CLUTTER_IS_BOX_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BOX))
#define CLUTTER_BOX_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BOX, ClutterBoxClass))
typedef struct _ClutterBox ClutterBox;
typedef struct _ClutterBoxPrivate ClutterBoxPrivate;
typedef struct _ClutterBoxClass ClutterBoxClass;
/**
* ClutterBox:
*
* The #ClutterBox structure contains only private data and should
* be accessed using the provided API
*
* Since: 1.2
*/
struct _ClutterBox
{
/*< private >*/
ClutterActor parent_instance;
ClutterBoxPrivate *priv;
};
/**
* ClutterBoxClass:
*
* The #ClutterBoxClass structure contains only private data
*
* Since: 1.2
*/
struct _ClutterBoxClass
{
/*< private >*/
ClutterActorClass parent_class;
/* padding, for future expansion */
void (*clutter_padding_1) (void);
void (*clutter_padding_2) (void);
void (*clutter_padding_3) (void);
void (*clutter_padding_4) (void);
void (*clutter_padding_5) (void);
void (*clutter_padding_6) (void);
};
CLUTTER_DEPRECATED
GType clutter_box_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor * clutter_box_new (ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_layout_manager)
void clutter_box_set_layout_manager (ClutterBox *box,
ClutterLayoutManager *manager);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_layout_manager)
ClutterLayoutManager *clutter_box_get_layout_manager (ClutterBox *box);
CLUTTER_DEPRECATED_FOR(clutter_actor_set_background_color)
void clutter_box_set_color (ClutterBox *box,
const ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_background_color)
void clutter_box_get_color (ClutterBox *box,
ClutterColor *color);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_box_pack (ClutterBox *box,
ClutterActor *actor,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_add_child)
void clutter_box_packv (ClutterBox *box,
ClutterActor *actor,
guint n_properties,
const gchar * const properties[],
const GValue *values);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_above)
void clutter_box_pack_after (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_below)
void clutter_box_pack_before (ClutterBox *box,
ClutterActor *actor,
ClutterActor *sibling,
const gchar *first_property,
...);
CLUTTER_DEPRECATED_FOR(clutter_actor_insert_child_at_index)
void clutter_box_pack_at (ClutterBox *box,
ClutterActor *actor,
gint position,
const gchar *first_property,
...);
G_END_DECLS
#endif /* __CLUTTER_BOX_H__ */

View File

@@ -0,0 +1,261 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-main.h"
#include "clutter-private.h"
#include "deprecated/clutter-frame-source.h"
#include "deprecated/clutter-timeout-interval.h"
typedef struct _ClutterFrameSource ClutterFrameSource;
struct _ClutterFrameSource
{
GSource source;
ClutterTimeoutInterval timeout;
};
static gboolean clutter_frame_source_prepare (GSource *source,
gint *timeout);
static gboolean clutter_frame_source_check (GSource *source);
static gboolean clutter_frame_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data);
static GSourceFuncs clutter_frame_source_funcs =
{
clutter_frame_source_prepare,
clutter_frame_source_check,
clutter_frame_source_dispatch,
NULL
};
/**
* clutter_frame_source_add_full: (rename-to clutter_frame_source_add)
* @priority: the priority of the frame source. Typically this will be in the
* range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH.
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
* @notify: function to call when the timeout source is removed
*
* Sets a function to be called at regular intervals with the given
* priority. The function is called repeatedly until it returns
* %FALSE, at which point the timeout is automatically destroyed and
* the function will not be called again. The @notify function is
* called when the timeout is destroyed. The first call to the
* function will be at the end of the first @interval.
*
* This function is similar to g_timeout_add_full() except that it
* will try to compensate for delays. For example, if @func takes half
* the interval time to execute then the function will be called again
* half the interval time after it finished. In contrast
* g_timeout_add_full() would not fire until a full interval after the
* function completes so the delay between calls would be 1.0 / @fps *
* 1.5. This function does not however try to invoke the function
* multiple times to catch up missing frames if @func takes more than
* @interval ms to execute.
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6: There is no direct replacement for this API.
*/
guint
clutter_frame_source_add_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
guint ret;
GSource *source = g_source_new (&clutter_frame_source_funcs,
sizeof (ClutterFrameSource));
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
_clutter_timeout_interval_init (&frame_source->timeout, fps);
if (priority != G_PRIORITY_DEFAULT)
g_source_set_priority (source, priority);
g_source_set_name (source, "Clutter frame timeout");
g_source_set_callback (source, func, data, notify);
ret = g_source_attach (source, NULL);
g_source_unref (source);
return ret;
}
/**
* clutter_frame_source_add: (skip)
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_frame_source_add_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
guint
clutter_frame_source_add (guint fps,
GSourceFunc func,
gpointer data)
{
return clutter_frame_source_add_full (G_PRIORITY_DEFAULT,
fps, func, data, NULL);
}
static gboolean
clutter_frame_source_prepare (GSource *source,
gint *delay)
{
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
gint64 current_time;
#if GLIB_CHECK_VERSION (2, 27, 3)
current_time = g_source_get_time (source) / 1000;
#else
{
GTimeVal source_time;
g_source_get_current_time (source, &source_time);
current_time = source_time.tv_sec * 1000 + source_time.tv_usec / 1000;
}
#endif
return _clutter_timeout_interval_prepare (current_time,
&frame_source->timeout,
delay);
}
static gboolean
clutter_frame_source_check (GSource *source)
{
return clutter_frame_source_prepare (source, NULL);
}
static gboolean
clutter_frame_source_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
ClutterFrameSource *frame_source = (ClutterFrameSource *) source;
return _clutter_timeout_interval_dispatch (&frame_source->timeout,
callback, user_data);
}
/**
* clutter_threads_add_frame_source_full: (rename-to clutter_threads_add_frame_source)
* @priority: the priority of the frame source. Typically this will be in the
* range between %G_PRIORITY_DEFAULT and %G_PRIORITY_HIGH.
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
* @notify: function to call when the timeout source is removed
*
* Sets a function to be called at regular intervals holding the Clutter
* threads lock, with the given priority. The function is called repeatedly
* until it returns %FALSE, at which point the timeout is automatically
* removed and the function will not be called again. The @notify function
* is called when the timeout is removed.
*
* This function is similar to clutter_threads_add_timeout_full()
* except that it will try to compensate for delays. For example, if
* @func takes half the interval time to execute then the function
* will be called again half the interval time after it finished. In
* contrast clutter_threads_add_timeout_full() would not fire until a
* full interval after the function completes so the delay between
* calls would be @interval * 1.5. This function does not however try
* to invoke the function multiple times to catch up missing frames if
* @func takes more than @interval ms to execute.
*
* See also clutter_threads_add_idle_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
guint
clutter_threads_add_frame_source_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterThreadsDispatch *dispatch;
g_return_val_if_fail (func != NULL, 0);
dispatch = g_slice_new (ClutterThreadsDispatch);
dispatch->func = func;
dispatch->data = data;
dispatch->notify = notify;
return clutter_frame_source_add_full (priority,
fps,
_clutter_threads_dispatch, dispatch,
_clutter_threads_dispatch_free);
}
/**
* clutter_threads_add_frame_source: (skip)
* @fps: the number of times per second to call the function
* @func: function to call
* @data: data to pass to the function
*
* Simple wrapper around clutter_threads_add_frame_source_full().
*
* Return value: the ID (greater than 0) of the event source.
*
* Since: 0.8
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
guint
clutter_threads_add_frame_source (guint fps,
GSourceFunc func,
gpointer data)
{
g_return_val_if_fail (func != NULL, 0);
return clutter_threads_add_frame_source_full (G_PRIORITY_DEFAULT,
fps,
func, data,
NULL);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2008 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_FRAME_SOURCE_H__
#define __CLUTTER_FRAME_SOURCE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED
guint clutter_frame_source_add (guint fps,
GSourceFunc func,
gpointer data);
CLUTTER_DEPRECATED
guint clutter_frame_source_add_full (gint priority,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
G_END_DECLS
#endif /* __CLUTTER_FRAME_SOURCE_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-group
* @short_description: A fixed layout container
*
* A #ClutterGroup is an Actor which contains multiple child actors positioned
* relative to the #ClutterGroup position. Other operations such as scaling,
* rotating and clipping of the group will apply to the child actors.
*
* A #ClutterGroup's size is defined by the size and position of its children;
* it will be the smallest non-negative size that covers the right and bottom
* edges of all of its children.
*
* Setting the size on a Group using #ClutterActor methods like
* clutter_actor_set_size() will override the natural size of the Group,
* however this will not affect the size of the children and they may still
* be painted outside of the allocation of the group. One way to constrain
* the visible area of a #ClutterGroup to a specified allocation is to
* explicitly set the size of the #ClutterGroup and then use the
* #ClutterActor:clip-to-allocation property.
*
* #ClutterGroup as a concrete class has been superceded by #ClutterActor
* since Clutter 1.10. The type itself is not deprecated as it is used by
* #ClutterStage. You should instantiate #ClutterActor and use its API to
* manage child actors.
*/
#include "clutter-build-config.h"
#include <stdarg.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-group.h"
#include "clutter-actor.h"
#include "clutter-actor-private.h"
#include "clutter-container.h"
#include "clutter-fixed-layout.h"
#include "clutter-main.h"
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-private.h"
#include "cogl/cogl.h"
struct _ClutterGroupPrivate
{
GList *children;
ClutterLayoutManager *layout;
};
static void clutter_container_iface_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
G_ADD_PRIVATE (ClutterGroup)
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_iface_init));
static gint
sort_by_depth (gconstpointer a,
gconstpointer b)
{
gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
if (depth_a < depth_b)
return -1;
if (depth_a > depth_b)
return 1;
return 0;
}
static void
clutter_group_real_add (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
g_object_ref (actor);
priv->children = g_list_append (priv->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-added", actor);
clutter_container_sort_depth_order (container);
g_object_unref (actor);
}
static void
clutter_group_real_actor_added (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
/* XXX - children added using clutter_actor_add_child() will
* cause actor-added to be emitted without going through the
* add() virtual function.
*
* if we get an actor-added for a child that is not in our
* list of children already, then we go in compatibility
* mode.
*/
if (g_list_find (priv->children, actor) != NULL)
return;
priv->children = g_list_append (priv->children, actor);
clutter_container_sort_depth_order (container);
}
static void
clutter_group_real_remove (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
g_object_ref (actor);
priv->children = g_list_remove (priv->children, actor);
clutter_actor_unparent (actor);
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
g_signal_emit_by_name (container, "actor-removed", actor);
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
g_object_unref (actor);
}
static void
clutter_group_real_actor_removed (ClutterContainer *container,
ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
/* XXX - same compatibility mode of the ::actor-added implementation */
if (g_list_find (priv->children, actor) == NULL)
return;
priv->children = g_list_remove (priv->children, actor);
}
static void
clutter_group_real_foreach (ClutterContainer *container,
ClutterCallback callback,
gpointer user_data)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
/* Using g_list_foreach instead of iterating the list manually
because it has better protection against the current node being
removed. This will happen for example if someone calls
clutter_container_foreach(container, clutter_actor_destroy) */
g_list_foreach (priv->children, (GFunc) callback, user_data);
}
static void
clutter_group_real_raise (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
priv->children = g_list_remove (priv->children, actor);
/* Raise at the top */
if (!sibling)
{
GList *last_item;
last_item = g_list_last (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_append (priv->children, actor);
}
else
{
gint index_ = g_list_index (priv->children, sibling) + 1;
priv->children = g_list_insert (priv->children, actor, index_);
}
/* set Z ordering a value below, this will then call sort
* as values are equal ordering shouldn't change but Z
* values will be correct.
*
* FIXME: get rid of this crap; this is so utterly broken and wrong on
* so many levels it's not even funny. sadly, we get to keep this until
* we can break API and remove Group for good.
*/
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_group_real_lower (ClutterContainer *container,
ClutterActor *actor,
ClutterActor *sibling)
{
ClutterGroup *self = CLUTTER_GROUP (container);
ClutterGroupPrivate *priv = self->priv;
priv->children = g_list_remove (priv->children, actor);
/* Push to bottom */
if (!sibling)
{
GList *last_item;
last_item = g_list_first (priv->children);
if (last_item)
sibling = last_item->data;
priv->children = g_list_prepend (priv->children, actor);
}
else
{
gint index_ = g_list_index (priv->children, sibling);
priv->children = g_list_insert (priv->children, actor, index_);
}
/* See comment in group_raise for this */
if (sibling &&
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
{
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
}
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_group_real_sort_depth_order (ClutterContainer *container)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
priv->children = g_list_sort (priv->children, sort_by_depth);
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
}
static void
clutter_container_iface_init (ClutterContainerIface *iface)
{
iface->add = clutter_group_real_add;
iface->actor_added = clutter_group_real_actor_added;
iface->remove = clutter_group_real_remove;
iface->actor_removed = clutter_group_real_actor_removed;
iface->foreach = clutter_group_real_foreach;
iface->raise = clutter_group_real_raise;
iface->lower = clutter_group_real_lower;
iface->sort_depth_order = clutter_group_real_sort_depth_order;
}
static void
clutter_group_real_paint (ClutterActor *actor)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
_clutter_actor_get_debug_name (actor));
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
_clutter_actor_get_debug_name (actor));
}
static void
clutter_group_real_pick (ClutterActor *actor,
const ClutterColor *pick)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
/* Chain up so we get a bounding box pained (if we are reactive) */
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
}
static void
clutter_group_real_get_preferred_width (ClutterActor *actor,
gfloat for_height,
gfloat *min_width,
gfloat *natural_width)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
clutter_layout_manager_get_preferred_width (priv->layout,
CLUTTER_CONTAINER (actor),
for_height,
min_width, natural_width);
}
static void
clutter_group_real_get_preferred_height (ClutterActor *actor,
gfloat for_width,
gfloat *min_height,
gfloat *natural_height)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
clutter_layout_manager_get_preferred_height (priv->layout,
CLUTTER_CONTAINER (actor),
for_width,
min_height, natural_height);
}
static void
clutter_group_real_allocate (ClutterActor *actor,
const ClutterActorBox *allocation,
ClutterAllocationFlags flags)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
ClutterActorClass *klass;
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
klass->allocate (actor, allocation, flags);
if (priv->children == NULL)
return;
clutter_layout_manager_allocate (priv->layout,
CLUTTER_CONTAINER (actor),
allocation, flags);
}
static void
clutter_group_dispose (GObject *object)
{
ClutterGroup *self = CLUTTER_GROUP (object);
ClutterGroupPrivate *priv = self->priv;
/* Note: we are careful to consider that destroying children could
* have the side-effect of destroying other children so
* priv->children may be modified during clutter_actor_destroy. */
while (priv->children != NULL)
{
ClutterActor *child = priv->children->data;
priv->children = g_list_delete_link (priv->children, priv->children);
clutter_actor_destroy (child);
}
if (priv->layout)
{
clutter_layout_manager_set_container (priv->layout, NULL);
g_object_unref (priv->layout);
priv->layout = NULL;
}
G_OBJECT_CLASS (clutter_group_parent_class)->dispose (object);
}
static void
clutter_group_real_show_all (ClutterActor *actor)
{
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_show),
NULL);
clutter_actor_show (actor);
}
static void
clutter_group_real_hide_all (ClutterActor *actor)
{
clutter_actor_hide (actor);
clutter_container_foreach (CLUTTER_CONTAINER (actor),
CLUTTER_CALLBACK (clutter_actor_hide),
NULL);
}
static gboolean
clutter_group_real_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
GList *l;
if (priv->children == NULL)
return TRUE;
for (l = priv->children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
const ClutterPaintVolume *child_volume;
/* This gets the paint volume of the child transformed into the
* group's coordinate space... */
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
if (!child_volume)
return FALSE;
clutter_paint_volume_union (volume, child_volume);
}
return TRUE;
}
static void
clutter_group_class_init (ClutterGroupClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->get_preferred_width = clutter_group_real_get_preferred_width;
actor_class->get_preferred_height = clutter_group_real_get_preferred_height;
actor_class->allocate = clutter_group_real_allocate;
actor_class->paint = clutter_group_real_paint;
actor_class->pick = clutter_group_real_pick;
actor_class->show_all = clutter_group_real_show_all;
actor_class->hide_all = clutter_group_real_hide_all;
actor_class->get_paint_volume = clutter_group_real_get_paint_volume;
gobject_class->dispose = clutter_group_dispose;
}
static void
clutter_group_init (ClutterGroup *self)
{
ClutterActor *actor = CLUTTER_ACTOR (self);
self->priv = clutter_group_get_instance_private (self);
/* turn on some optimization
*
* XXX - these so-called "optimizations" are insane and should have never
* been used. they introduce some weird behaviour that breaks invariants
* and have to be explicitly worked around.
*
* this flag was set by the ClutterFixedLayout, but since that layout
* manager is now the default for ClutterActor, we set the flag explicitly
* here, to avoid breaking perfectly working actors overriding the
* allocate() virtual function.
*
* also, we keep this flag here so that it can die once we get rid of
* ClutterGroup.
*/
clutter_actor_set_flags (actor, CLUTTER_ACTOR_NO_LAYOUT);
self->priv->layout = clutter_fixed_layout_new ();
g_object_ref_sink (self->priv->layout);
clutter_actor_set_layout_manager (actor, self->priv->layout);
}
/**
* clutter_group_new:
*
* Create a new #ClutterGroup.
*
* Return value: the newly created #ClutterGroup actor
*
* Deprecated: 1.10: Use clutter_actor_new() instead.
*/
ClutterActor *
clutter_group_new (void)
{
return g_object_new (CLUTTER_TYPE_GROUP, NULL);
}
/**
* clutter_group_remove_all:
* @self: A #ClutterGroup
*
* Removes all children actors from the #ClutterGroup.
*
* Deprecated: 1.10: Use clutter_actor_remove_all_children() instead.
*/
void
clutter_group_remove_all (ClutterGroup *self)
{
g_return_if_fail (CLUTTER_IS_GROUP (self));
clutter_actor_remove_all_children (CLUTTER_ACTOR (self));
}
/**
* clutter_group_get_n_children:
* @self: A #ClutterGroup
*
* Gets the number of actors held in the group.
*
* Return value: The number of child actors held in the group.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_get_n_children() instead.
*/
gint
clutter_group_get_n_children (ClutterGroup *self)
{
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
return clutter_actor_get_n_children (CLUTTER_ACTOR (self));
}
/**
* clutter_group_get_nth_child:
* @self: A #ClutterGroup
* @index_: the position of the requested actor.
*
* Gets a groups child held at @index_ in stack.
*
* Return value: (transfer none): A Clutter actor, or %NULL if
* @index_ is invalid.
*
* Since: 0.2
*
* Deprecated: 1.10: Use clutter_actor_get_child_at_index() instead.
*/
ClutterActor *
clutter_group_get_nth_child (ClutterGroup *self,
gint index_)
{
ClutterActor *actor;
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
actor = CLUTTER_ACTOR (self);
g_return_val_if_fail (index_ <= clutter_actor_get_n_children (actor), NULL);
return clutter_actor_get_child_at_index (actor, index_);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2011 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_GROUP_DEPRECATED_H__
#define __CLUTTER_GROUP_DEPRECATED_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-group.h>
G_BEGIN_DECLS
CLUTTER_DEPRECATED_FOR(clutter_actor_new)
ClutterActor * clutter_group_new (void);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_child_at_index)
ClutterActor * clutter_group_get_nth_child (ClutterGroup *self,
gint index_);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_n_children)
gint clutter_group_get_n_children (ClutterGroup *self);
CLUTTER_DEPRECATED_FOR(clutter_actor_remove_all_children)
void clutter_group_remove_all (ClutterGroup *self);
#ifndef CLUTTER_DISABLE_DEPRECATED
/* for Mr. Mallum only */
#define clutter_group_add(group,actor) G_STMT_START { \
ClutterActor *_actor = (ClutterActor *) (actor); \
if (CLUTTER_IS_GROUP ((group)) && CLUTTER_IS_ACTOR ((_actor))) \
{ \
ClutterContainer *_container = (ClutterContainer *) (group); \
clutter_container_add_actor (_container, _actor); \
} } G_STMT_END
#endif /* CLUTTER_DISABLE_DEPRECATED */
G_END_DECLS
#endif /* __CLUTTER_GROUP_DEPRECATED_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-list-model
* @short_description: List model implementation
*
* #ClutterListModel is a #ClutterModel implementation provided by
* Clutter. #ClutterListModel uses a #GSequence for storing the
* values for each row, so it's optimized for insertion and look up
* in sorted lists.
*
* #ClutterListModel is available since Clutter 0.6
*
* Deprecated: 1.24: Use a #GListStore instance containing a custom
* object type with properties for each column instead.
*/
#include "clutter-build-config.h"
#include <stdlib.h>
#include <string.h>
#include <glib-object.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-list-model.h"
#include "clutter-model.h"
#include "clutter-model-private.h"
#include "clutter-private.h"
#include "clutter-debug.h"
#define CLUTTER_TYPE_LIST_MODEL_ITER \
(clutter_list_model_iter_get_type())
#define CLUTTER_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIter))
#define CLUTTER_IS_LIST_MODEL_ITER(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
#define CLUTTER_IS_LIST_MODEL_ITER_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE ((klass), \
CLUTTER_TYPE_LIST_MODEL_ITER))
#define CLUTTER_LIST_MODEL_ITER_GET_CLASS(obj) \
(G_TYPE_INSTANCE_GET_CLASS ((obj), \
CLUTTER_TYPE_LIST_MODEL_ITER, \
ClutterListModelIterClass))
typedef struct _ClutterListModelIter ClutterListModelIter;
typedef struct _ClutterModelIterClass ClutterListModelIterClass;
struct _ClutterListModelPrivate
{
GSequence *sequence;
ClutterModelIter *temp_iter;
};
struct _ClutterListModelIter
{
ClutterModelIter parent_instance;
GSequenceIter *seq_iter;
};
GType clutter_list_model_iter_get_type (void);
/*
* ClutterListModel
*/
G_DEFINE_TYPE (ClutterListModelIter,
clutter_list_model_iter,
CLUTTER_TYPE_MODEL_ITER)
static void
clutter_list_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (iter_value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, value);
g_value_unset (&real_value);
}
else
g_value_copy (iter_value, value);
}
static void
clutter_list_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value)
{
ClutterListModelIter *iter_default;
GValue *values;
GValue *iter_value;
GValue real_value = G_VALUE_INIT;
gboolean converted = FALSE;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
values = g_sequence_get (iter_default->seq_iter);
iter_value = &values[column];
g_assert (iter_value != NULL);
if (!g_type_is_a (G_VALUE_TYPE (value), G_VALUE_TYPE (iter_value)))
{
if (!g_value_type_compatible (G_VALUE_TYPE (value),
G_VALUE_TYPE (iter_value)) &&
!g_value_type_compatible (G_VALUE_TYPE (iter_value),
G_VALUE_TYPE (value)))
{
g_warning ("%s: Unable to convert from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
return;
}
if (!g_value_transform (value, &real_value))
{
g_warning ("%s: Unable to make conversion from %s to %s\n",
G_STRLOC,
g_type_name (G_VALUE_TYPE (value)),
g_type_name (G_VALUE_TYPE (iter_value)));
g_value_unset (&real_value);
}
converted = TRUE;
}
if (converted)
{
g_value_copy (&real_value, iter_value);
g_value_unset (&real_value);
}
else
g_value_copy (value, iter_value);
}
static gboolean
clutter_list_model_iter_is_first (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModel *model;
ClutterModelIter *temp_iter;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_begin_iter (sequence);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_next (begin);
}
/* This is because the 'begin_iter' is always *before* the last valid
* iter, otherwise we'd have endless loops
*/
end = g_sequence_iter_prev (end);
return iter_default->seq_iter == end;
}
static gboolean
clutter_list_model_iter_is_last (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequence *sequence;
GSequenceIter *begin, *end;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
if (g_sequence_iter_is_end (iter_default->seq_iter))
return TRUE;
model = clutter_model_iter_get_model (iter);
sequence = CLUTTER_LIST_MODEL (model)->priv->sequence;
begin = g_sequence_get_end_iter (sequence);
begin = g_sequence_iter_prev (begin);
end = iter_default->seq_iter;
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (begin))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = begin;
if (clutter_model_filter_iter (model, temp_iter))
{
end = begin;
break;
}
begin = g_sequence_iter_prev (begin);
}
/* This is because the 'end_iter' is always *after* the last valid iter.
* Otherwise we'd have endless loops
*/
end = g_sequence_iter_next (end);
return iter_default->seq_iter == end;
}
static ClutterModelIter *
clutter_list_model_iter_next (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model = NULL;
GSequenceIter *filter_next;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_next = g_sequence_iter_next (iter_default->seq_iter);
g_assert (filter_next != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_end (filter_next))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_next;
if (clutter_model_filter_iter (model, temp_iter))
{
row += 1;
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (g_sequence_iter_is_end (filter_next))
row += 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_next;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_prev (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterModelIter *temp_iter;
ClutterModel *model;
GSequenceIter *filter_prev;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
g_assert (iter_default->seq_iter != NULL);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter);
filter_prev = g_sequence_iter_prev (iter_default->seq_iter);
g_assert (filter_prev != NULL);
temp_iter = CLUTTER_LIST_MODEL (model)->priv->temp_iter;
while (!g_sequence_iter_is_begin (filter_prev))
{
CLUTTER_LIST_MODEL_ITER (temp_iter)->seq_iter = filter_prev;
if (clutter_model_filter_iter (model, temp_iter))
{
row -= 1;
break;
}
filter_prev = g_sequence_iter_prev (filter_prev);
}
if (g_sequence_iter_is_begin (filter_prev))
row -= 1;
/* update the iterator and return it */
_clutter_model_iter_set_row (CLUTTER_MODEL_ITER (iter_default), row);
iter_default->seq_iter = filter_prev;
return CLUTTER_MODEL_ITER (iter_default);
}
static ClutterModelIter *
clutter_list_model_iter_copy (ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
ClutterListModelIter *iter_copy;
ClutterModel *model;
guint row;
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
model = clutter_model_iter_get_model (iter);
row = clutter_model_iter_get_row (iter) - 1;
iter_copy = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* this is safe, because the seq_iter pointer on the passed
* iterator will be always be overwritten in ::next or ::prev
*/
iter_copy->seq_iter = iter_default->seq_iter;
return CLUTTER_MODEL_ITER (iter_copy);
}
static void
clutter_list_model_iter_class_init (ClutterListModelIterClass *klass)
{
ClutterModelIterClass *iter_class = CLUTTER_MODEL_ITER_CLASS (klass);
iter_class->get_value = clutter_list_model_iter_get_value;
iter_class->set_value = clutter_list_model_iter_set_value;
iter_class->is_first = clutter_list_model_iter_is_first;
iter_class->is_last = clutter_list_model_iter_is_last;
iter_class->next = clutter_list_model_iter_next;
iter_class->prev = clutter_list_model_iter_prev;
iter_class->copy = clutter_list_model_iter_copy;
}
static void
clutter_list_model_iter_init (ClutterListModelIter *iter)
{
iter->seq_iter = NULL;
}
/*
* ClutterListModel
*/
G_DEFINE_TYPE_WITH_PRIVATE (ClutterListModel, clutter_list_model, CLUTTER_TYPE_MODEL)
static ClutterModelIter *
clutter_list_model_get_iter_at_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *filter_next;
gint seq_length = g_sequence_get_length (sequence);
ClutterListModelIter *retval;
gint count = -1;
if (row >= seq_length)
return NULL;
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", row,
NULL);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
{
retval->seq_iter = g_sequence_get_iter_at_pos (sequence, row);
return CLUTTER_MODEL_ITER (retval);
}
filter_next = g_sequence_get_begin_iter (sequence);
g_assert (filter_next != NULL);
while (!g_sequence_iter_is_end (filter_next))
{
retval->seq_iter = filter_next;
if (clutter_model_filter_iter (model, CLUTTER_MODEL_ITER (retval)))
{
/* We've found a row that is valid under the filter */
count++;
if (count == row)
break;
}
filter_next = g_sequence_iter_next (filter_next);
}
if (count != row)
{
g_object_unref (retval);
return NULL;
}
return CLUTTER_MODEL_ITER (retval);
}
static ClutterModelIter *
clutter_list_model_insert_row (ClutterModel *model,
gint index_)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
ClutterListModelIter *retval;
guint n_columns, i, pos;
GValue *values;
GSequenceIter *seq_iter;
n_columns = clutter_model_get_n_columns (model);
values = g_new0 (GValue, n_columns);
for (i = 0; i < n_columns; i++)
g_value_init (&values[i], clutter_model_get_column_type (model, i));
if (index_ < 0)
{
seq_iter = g_sequence_append (sequence, values);
pos = g_sequence_get_length (sequence) - 1;
}
else if (index_ == 0)
{
seq_iter = g_sequence_prepend (sequence, values);
pos = 0;
}
else
{
seq_iter = g_sequence_get_iter_at_pos (sequence, index_);
seq_iter = g_sequence_insert_before (seq_iter, values);
pos = index_;
}
retval = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
retval->seq_iter = seq_iter;
return CLUTTER_MODEL_ITER (retval);
}
static void
clutter_list_model_remove_row (ClutterModel *model,
guint row)
{
ClutterListModel *model_default = CLUTTER_LIST_MODEL (model);
GSequence *sequence = model_default->priv->sequence;
GSequenceIter *seq_iter;
guint pos = 0;
seq_iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (seq_iter))
{
if (clutter_model_filter_row (model, pos))
{
if (pos == row)
{
ClutterModelIter *iter;
iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model", model,
"row", pos,
NULL);
CLUTTER_LIST_MODEL_ITER (iter)->seq_iter = seq_iter;
/* the actual row is removed from the sequence inside
* the ::row-removed signal class handler, so that every
* handler connected to ::row-removed will still get
* a valid iterator, and every signal connected to
* ::row-removed with the AFTER flag will get an updated
* model
*/
g_signal_emit_by_name (model, "row-removed", iter);
g_object_unref (iter);
break;
}
}
pos += 1;
seq_iter = g_sequence_iter_next (seq_iter);
}
}
typedef struct
{
ClutterModel *model;
guint column;
ClutterModelSortFunc func;
gpointer data;
} SortClosure;
static gint
sort_model_default (gconstpointer a,
gconstpointer b,
gpointer data)
{
const GValue *row_a = a;
const GValue *row_b = b;
SortClosure *clos = data;
return clos->func (clos->model,
&row_a[clos->column],
&row_b[clos->column],
clos->data);
}
static void
clutter_list_model_resort (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data)
{
SortClosure sort_closure = { NULL, 0, NULL, NULL };
sort_closure.model = model;
sort_closure.column = clutter_model_get_sorting_column (model);
sort_closure.func = func;
sort_closure.data = data;
g_sequence_sort (CLUTTER_LIST_MODEL (model)->priv->sequence,
sort_model_default,
&sort_closure);
}
static guint
clutter_list_model_get_n_rows (ClutterModel *model)
{
ClutterListModel *list_model = CLUTTER_LIST_MODEL (model);
/* short-circuit in case we don't have a filter in place */
if (!clutter_model_get_filter_set (model))
return g_sequence_get_length (list_model->priv->sequence);
return CLUTTER_MODEL_CLASS (clutter_list_model_parent_class)->get_n_rows (model);
}
static void
clutter_list_model_row_removed (ClutterModel *model,
ClutterModelIter *iter)
{
ClutterListModelIter *iter_default;
guint i, n_columns;
GValue *values;
n_columns = clutter_model_get_n_columns (model);
iter_default = CLUTTER_LIST_MODEL_ITER (iter);
values = g_sequence_get (iter_default->seq_iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
g_sequence_remove (iter_default->seq_iter);
iter_default->seq_iter = NULL;
}
static void
clutter_list_model_finalize (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
GSequence *sequence = model->priv->sequence;
GSequenceIter *iter;
guint n_columns, i;
n_columns = clutter_model_get_n_columns (CLUTTER_MODEL (gobject));
iter = g_sequence_get_begin_iter (sequence);
while (!g_sequence_iter_is_end (iter))
{
GValue *values = g_sequence_get (iter);
for (i = 0; i < n_columns; i++)
g_value_unset (&values[i]);
g_free (values);
iter = g_sequence_iter_next (iter);
}
g_sequence_free (sequence);
G_OBJECT_CLASS (clutter_list_model_parent_class)->finalize (gobject);
}
static void
clutter_list_model_dispose (GObject *gobject)
{
ClutterListModel *model = CLUTTER_LIST_MODEL (gobject);
if (model->priv->temp_iter)
{
g_object_unref (model->priv->temp_iter);
model->priv->temp_iter = NULL;
}
G_OBJECT_CLASS (clutter_list_model_parent_class)->dispose (gobject);
}
static void
clutter_list_model_class_init (ClutterListModelClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterModelClass *model_class = CLUTTER_MODEL_CLASS (klass);
gobject_class->finalize = clutter_list_model_finalize;
gobject_class->dispose = clutter_list_model_dispose;
model_class->get_iter_at_row = clutter_list_model_get_iter_at_row;
model_class->insert_row = clutter_list_model_insert_row;
model_class->remove_row = clutter_list_model_remove_row;
model_class->resort = clutter_list_model_resort;
model_class->get_n_rows = clutter_list_model_get_n_rows;
model_class->row_removed = clutter_list_model_row_removed;
}
static void
clutter_list_model_init (ClutterListModel *model)
{
model->priv = clutter_list_model_get_instance_private (model);
model->priv->sequence = g_sequence_new (NULL);
model->priv->temp_iter = g_object_new (CLUTTER_TYPE_LIST_MODEL_ITER,
"model",
model,
NULL);
}
/**
* clutter_list_model_new:
* @n_columns: number of columns in the model
* @...: @n_columns number of #GType and string pairs
*
* Creates a new default model with @n_columns columns with the types
* and names passed in.
*
* For example:
*
* <informalexample><programlisting>
* model = clutter_list_model_new (3,
* G_TYPE_INT, "Score",
* G_TYPE_STRING, "Team",
* GDK_TYPE_PIXBUF, "Logo");
* </programlisting></informalexample>
*
* will create a new #ClutterModel with three columns of type int,
* string and #GdkPixbuf respectively.
*
* Note that the name of the column can be set to %NULL, in which case
* the canonical name of the type held by the column will be used as
* the title.
*
* Return value: a new #ClutterListModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_new (guint n_columns,
...)
{
ClutterModel *model;
va_list args;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
va_start (args, n_columns);
for (i = 0; i < n_columns; i++)
{
GType type = va_arg (args, GType);
const gchar *name = va_arg (args, gchar*);
if (!_clutter_model_check_type (type))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (type));
g_object_unref (model);
model = NULL;
goto out;
}
_clutter_model_set_column_type (model, i, type);
_clutter_model_set_column_name (model, i, name);
}
out:
va_end (args);
return model;
}
/**
* clutter_list_model_newv:
* @n_columns: number of columns in the model
* @types: (array length=n_columns): an array of #GType types for the columns, from first to last
* @names: (array length=n_columns): an array of names for the columns, from first to last
*
* Non-vararg version of clutter_list_model_new(). This function is
* useful for language bindings.
*
* Return value: (transfer full): a new default #ClutterModel
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
ClutterModel *
clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[])
{
ClutterModel *model;
gint i;
g_return_val_if_fail (n_columns > 0, NULL);
model = g_object_new (CLUTTER_TYPE_LIST_MODEL, NULL);
_clutter_model_set_n_columns (model, n_columns, TRUE, TRUE);
for (i = 0; i < n_columns; i++)
{
if (!_clutter_model_check_type (types[i]))
{
g_warning ("%s: Invalid type %s\n", G_STRLOC, g_type_name (types[i]));
g_object_unref (model);
return NULL;
}
_clutter_model_set_column_type (model, i, types[i]);
_clutter_model_set_column_name (model, i, names[i]);
}
return model;
}

View File

@@ -0,0 +1,95 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* NB: Inspiration for column storage taken from GtkListStore
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_LIST_MODEL_H__
#define __CLUTTER_LIST_MODEL_H__
#include <clutter/deprecated/clutter-model.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_LIST_MODEL (clutter_list_model_get_type ())
#define CLUTTER_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModel))
#define CLUTTER_IS_LIST_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
#define CLUTTER_IS_LIST_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_LIST_MODEL))
#define CLUTTER_LIST_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_LIST_MODEL, ClutterListModeClass))
typedef struct _ClutterListModel ClutterListModel;
typedef struct _ClutterListModelPrivate ClutterListModelPrivate;
typedef struct _ClutterListModelClass ClutterListModelClass;
/**
* ClutterListModel:
*
* The #ClutterListModel struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModel
{
/*< private >*/
ClutterModel parent_instance;
ClutterListModelPrivate *priv;
};
/**
* ClutterListModelClass:
*
* The #ClutterListModelClass struct contains only private data.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListStore instead
*/
struct _ClutterListModelClass
{
/*< private >*/
ClutterModelClass parent_class;
};
CLUTTER_DEPRECATED_FOR(g_list_store_get_type)
GType clutter_list_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_new (guint n_columns,
...);
CLUTTER_DEPRECATED_FOR(g_list_store_new)
ClutterModel *clutter_list_model_newv (guint n_columns,
GType *types,
const gchar * const names[]);
G_END_DECLS
#endif /* __CLUTTER_LIST_MODEL_H__ */

View File

@@ -0,0 +1,664 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2006 OpenedHand
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* SECTION:clutter-media
* @short_description: An interface for controlling playback of media data
*
* #ClutterMedia is an interface for controlling playback of media sources.
*
* Clutter core does not provide an implementation of this interface, but
* other integration libraries like Clutter-GStreamer implement it to offer
* a uniform API for applications.
*
* #ClutterMedia is available since Clutter 0.2
*
* #ClutterMedia is deprecated since Clutter 1.12. Use the Clutter-GStreamer
* API directly instead.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "clutter-debug.h"
#include "clutter-enum-types.h"
#include "clutter-marshal.h"
#include "clutter-media.h"
#include "clutter-main.h"
#include "clutter-private.h" /* for DBG */
enum
{
EOS_SIGNAL,
ERROR_SIGNAL, /* can't be called 'ERROR' otherwise it clashes with wingdi.h */
LAST_SIGNAL
};
static guint media_signals[LAST_SIGNAL] = { 0, };
typedef ClutterMediaIface ClutterMediaInterface;
G_DEFINE_INTERFACE (ClutterMedia, clutter_media, G_TYPE_OBJECT);
static void
clutter_media_default_init (ClutterMediaInterface *iface)
{
GParamSpec *pspec = NULL;
/**
* ClutterMedia:uri:
*
* The location of a media file, expressed as a valid URI.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_string ("uri",
P_("URI"),
P_("URI of a media file"),
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:playing:
*
* Whether the #ClutterMedia actor is playing.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_boolean ("playing",
P_("Playing"),
P_("Whether the actor is playing"),
FALSE,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:progress:
*
* The current progress of the playback, as a normalized
* value between 0.0 and 1.0.
*
* Since: 1.0
*
* Deprecated: 1.12
*/
pspec = g_param_spec_double ("progress",
P_("Progress"),
P_("Current progress of the playback"),
0.0, 1.0, 0.0,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:subtitle-uri:
*
* The location of a subtitle file, expressed as a valid URI.
*
* Since: 1.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_string ("subtitle-uri",
P_("Subtitle URI"),
P_("URI of a subtitle file"),
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:subtitle-font-name:
*
* The font used to display subtitles. The font description has to
* follow the same grammar as the one recognized by
* pango_font_description_from_string().
*
* Since: 1.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_string ("subtitle-font-name",
P_("Subtitle Font Name"),
P_("The font used to display subtitles"),
NULL,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:audio-volume:
*
* The volume of the audio, as a normalized value between
* 0.0 and 1.0.
*
* Since: 1.0
*
* Deprecated: 1.12
*/
pspec = g_param_spec_double ("audio-volume",
P_("Audio Volume"),
P_("The volume of the audio"),
0.0, 1.0, 0.5,
CLUTTER_PARAM_READWRITE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:can-seek:
*
* Whether the current stream is seekable.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_boolean ("can-seek",
P_("Can Seek"),
P_("Whether the current stream is seekable"),
FALSE,
CLUTTER_PARAM_READABLE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:buffer-fill:
*
* The fill level of the buffer for the current stream,
* as a value between 0.0 and 1.0.
*
* Since: 1.0
*
* Deprecated: 1.12
*/
pspec = g_param_spec_double ("buffer-fill",
P_("Buffer Fill"),
P_("The fill level of the buffer"),
0.0, 1.0, 0.0,
CLUTTER_PARAM_READABLE |
G_PARAM_DEPRECATED);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia:duration:
*
* The duration of the current stream, in seconds
*
* Since: 0.2
*
* Deprecated: 1.12
*/
pspec = g_param_spec_double ("duration",
P_("Duration"),
P_("The duration of the stream, in seconds"),
0, G_MAXDOUBLE, 0,
CLUTTER_PARAM_READABLE);
g_object_interface_install_property (iface, pspec);
/**
* ClutterMedia::eos:
* @media: the #ClutterMedia instance that received the signal
*
* The ::eos signal is emitted each time the media stream ends.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
media_signals[EOS_SIGNAL] =
g_signal_new (I_("eos"),
CLUTTER_TYPE_MEDIA,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterMediaIface, eos),
NULL, NULL,
_clutter_marshal_VOID__VOID,
G_TYPE_NONE, 0);
/**
* ClutterMedia::error:
* @media: the #ClutterMedia instance that received the signal
* @error: the #GError
*
* The ::error signal is emitted each time an error occurred.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
media_signals[ERROR_SIGNAL] =
g_signal_new (I_("error"),
CLUTTER_TYPE_MEDIA,
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterMediaIface, error),
NULL, NULL,
_clutter_marshal_VOID__BOXED,
G_TYPE_NONE, 1,
G_TYPE_ERROR);
}
/**
* clutter_media_set_uri:
* @media: a #ClutterMedia
* @uri: the URI of the media stream
*
* Sets the URI of @media to @uri.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
void
clutter_media_set_uri (ClutterMedia *media,
const gchar *uri)
{
g_return_if_fail (CLUTTER_IS_MEDIA(media));
g_object_set (G_OBJECT (media), "uri", uri, NULL);
}
/**
* clutter_media_get_uri:
* @media: a #ClutterMedia
*
* Retrieves the URI from @media.
*
* Return value: the URI of the media stream. Use g_free()
* to free the returned string
*
* Since: 0.2
*
* Deprecated: 1.12
*/
gchar *
clutter_media_get_uri (ClutterMedia *media)
{
gchar *retval = NULL;
g_return_val_if_fail (CLUTTER_IS_MEDIA(media), NULL);
g_object_get (G_OBJECT (media), "uri", &retval, NULL);
return retval;
}
/**
* clutter_media_set_playing:
* @media: a #ClutterMedia
* @playing: %TRUE to start playing
*
* Starts or stops playing of @media.
* The implementation might be asynchronous, so the way to know whether
* the actual playing state of the @media is to use the #GObject::notify
* signal on the #ClutterMedia:playing property and then retrieve the
* current state with clutter_media_get_playing(). ClutterGstVideoTexture
* in clutter-gst is an example of such an asynchronous implementation.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
void
clutter_media_set_playing (ClutterMedia *media,
gboolean playing)
{
g_return_if_fail (CLUTTER_IS_MEDIA(media));
g_object_set (G_OBJECT (media), "playing", playing, NULL);
}
/**
* clutter_media_get_playing:
* @media: A #ClutterMedia object
*
* Retrieves the playing status of @media.
*
* Return value: %TRUE if playing, %FALSE if stopped.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
gboolean
clutter_media_get_playing (ClutterMedia *media)
{
gboolean is_playing = FALSE;
g_return_val_if_fail (CLUTTER_IS_MEDIA (media), FALSE);
g_object_get (G_OBJECT (media), "playing", &is_playing, NULL);
return is_playing;
}
/**
* clutter_media_set_progress:
* @media: a #ClutterMedia
* @progress: the progress of the playback, between 0.0 and 1.0
*
* Sets the playback progress of @media. The @progress is
* a normalized value between 0.0 (begin) and 1.0 (end).
*
* Since: 1.0
*
* Deprecated: 1.12
*/
void
clutter_media_set_progress (ClutterMedia *media,
gdouble progress)
{
g_return_if_fail (CLUTTER_IS_MEDIA (media));
g_object_set (G_OBJECT (media), "progress", progress, NULL);
}
/**
* clutter_media_get_progress:
* @media: a #ClutterMedia
*
* Retrieves the playback progress of @media.
*
* Return value: the playback progress, between 0.0 and 1.0
*
* Since: 1.0
*
* Deprecated: 1.12
*/
gdouble
clutter_media_get_progress (ClutterMedia *media)
{
gdouble retval = 0.0;
g_return_val_if_fail (CLUTTER_IS_MEDIA (media), 0);
g_object_get (G_OBJECT (media), "progress", &retval, NULL);
return retval;
}
/**
* clutter_media_set_subtitle_uri:
* @media: a #ClutterMedia
* @uri: the URI of a subtitle file
*
* Sets the location of a subtitle file to display while playing @media.
*
* Since: 1.2
*
* Deprecated: 1.12
*/
void
clutter_media_set_subtitle_uri (ClutterMedia *media,
const char *uri)
{
g_return_if_fail (CLUTTER_IS_MEDIA (media));
g_object_set (G_OBJECT (media), "subtitle-uri", uri, NULL);
}
/**
* clutter_media_get_subtitle_uri:
* @media: a #ClutterMedia
*
* Retrieves the URI of the subtitle file in use.
*
* Return value: the URI of the subtitle file. Use g_free()
* to free the returned string
*
* Since: 1.2
*
* Deprecated: 1.12
*/
gchar *
clutter_media_get_subtitle_uri (ClutterMedia *media)
{
gchar *retval = NULL;
g_return_val_if_fail (CLUTTER_IS_MEDIA(media), NULL);
g_object_get (G_OBJECT (media), "subtitle-uri", &retval, NULL);
return retval;
}
/**
* clutter_media_set_subtitle_font_name:
* @media: a #ClutterMedia
* @font_name: a font name, or %NULL to set the default font name
*
* Sets the font used by the subtitle renderer. The @font_name string must be
* either %NULL, which means that the default font name of the underlying
* implementation will be used; or must follow the grammar recognized by
* pango_font_description_from_string() like:
*
* |[
* clutter_media_set_subtitle_font_name (media, "Sans 24pt");
* ]|
*
* Since: 1.2
*
* Deprecated: 1.12
*/
void
clutter_media_set_subtitle_font_name (ClutterMedia *media,
const char *font_name)
{
g_return_if_fail (CLUTTER_IS_MEDIA (media));
g_object_set (G_OBJECT (media), "subtitle-font-name", font_name, NULL);
}
/**
* clutter_media_get_subtitle_font_name:
* @media: a #ClutterMedia
*
* Retrieves the font name currently used.
*
* Return value: a string containing the font name. Use g_free()
* to free the returned string
*
* Since: 1.2
*
* Deprecated: 1.12
*/
gchar *
clutter_media_get_subtitle_font_name (ClutterMedia *media)
{
gchar *retval = NULL;
g_return_val_if_fail (CLUTTER_IS_MEDIA(media), NULL);
g_object_get (G_OBJECT (media), "subtitle-font-name", &retval, NULL);
return retval;
}
/**
* clutter_media_set_audio_volume:
* @media: a #ClutterMedia
* @volume: the volume as a double between 0.0 and 1.0
*
* Sets the playback volume of @media to @volume.
*
* Since: 1.0
*
* Deprecated: 1.12
*/
void
clutter_media_set_audio_volume (ClutterMedia *media,
gdouble volume)
{
g_return_if_fail (CLUTTER_IS_MEDIA(media));
g_object_set (G_OBJECT (media), "audio-volume", volume, NULL);
}
/**
* clutter_media_get_audio_volume:
* @media: a #ClutterMedia
*
* Retrieves the playback volume of @media.
*
* Return value: The playback volume between 0.0 and 1.0
*
* Since: 1.0
*
* Deprecated: 1.12
*/
gdouble
clutter_media_get_audio_volume (ClutterMedia *media)
{
gdouble retval = 0.0;
g_return_val_if_fail (CLUTTER_IS_MEDIA (media), 0.0);
g_object_get (G_OBJECT (media), "audio-volume", &retval, NULL);
return retval;
}
/**
* clutter_media_get_can_seek:
* @media: a #ClutterMedia
*
* Retrieves whether @media is seekable or not.
*
* Return value: %TRUE if @media can seek, %FALSE otherwise.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
gboolean
clutter_media_get_can_seek (ClutterMedia *media)
{
gboolean retval = FALSE;
g_return_val_if_fail (CLUTTER_IS_MEDIA (media), FALSE);
g_object_get (G_OBJECT (media), "can-seek", &retval, NULL);
return retval;
}
/**
* clutter_media_get_buffer_fill:
* @media: a #ClutterMedia
*
* Retrieves the amount of the stream that is buffered.
*
* Return value: the fill level, between 0.0 and 1.0
*
* Since: 1.0
*
* Deprecated: 1.12
*/
gdouble
clutter_media_get_buffer_fill (ClutterMedia *media)
{
gdouble retval = 0.0;
g_return_val_if_fail (CLUTTER_IS_MEDIA (media), 0);
g_object_get (G_OBJECT (media), "buffer-fill", &retval, NULL);
return retval;
}
/**
* clutter_media_get_duration:
* @media: a #ClutterMedia
*
* Retrieves the duration of the media stream that @media represents.
*
* Return value: the duration of the media stream, in seconds
*
* Since: 0.2
*
* Deprecated: 1.12
*/
gdouble
clutter_media_get_duration (ClutterMedia *media)
{
gdouble retval = 0;
g_return_val_if_fail (CLUTTER_IS_MEDIA(media), 0);
g_object_get (G_OBJECT (media), "duration", &retval, NULL);
return retval;
}
/* helper funcs */
/**
* clutter_media_set_filename:
* @media: a #ClutterMedia
* @filename: A filename
*
* Sets the source of @media using a file path.
*
* Since: 0.2
*
* Deprecated: 1.12
*/
void
clutter_media_set_filename (ClutterMedia *media,
const gchar *filename)
{
gchar *uri;
GError *uri_error = NULL;
if (!g_path_is_absolute (filename))
{
gchar *abs_path;
abs_path = g_build_filename (g_get_current_dir (), filename, NULL);
uri = g_filename_to_uri (abs_path, NULL, &uri_error);
g_free (abs_path);
}
else
uri = g_filename_to_uri (filename, NULL, &uri_error);
if (uri_error)
{
g_signal_emit (media, media_signals[ERROR_SIGNAL], 0, uri_error);
g_error_free (uri_error);
return;
}
clutter_media_set_uri (media, uri);
g_free (uri);
}

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2006 OpenedHand
* Copyright (C) 2009 Intel Corp.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_MEDIA_H__
#define __CLUTTER_MEDIA_H__
#include <glib-object.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MEDIA (clutter_media_get_type ())
#define CLUTTER_MEDIA(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MEDIA, ClutterMedia))
#define CLUTTER_IS_MEDIA(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MEDIA))
#define CLUTTER_MEDIA_GET_INTERFACE(obj) (G_TYPE_INSTANCE_GET_INTERFACE ((obj), CLUTTER_TYPE_MEDIA, ClutterMediaIface))
typedef struct _ClutterMedia ClutterMedia; /* dummy typedef */
typedef struct _ClutterMediaIface ClutterMediaIface;
/**
* ClutterMedia:
*
* #ClutterMedia is an opaque structure whose members cannot be directly
* accessed
*
* Since: 0.2
*/
/**
* ClutterMediaIface:
* @eos: handler for the #ClutterMedia::eos signal
* @error: handler for the #ClutterMedia::error signal
*
* Interface vtable for #ClutterMedia implementations
*
* Since: 0.2
*/
struct _ClutterMediaIface
{
/*< private >*/
GTypeInterface base_iface;
/*< public >*/
/* signals */
void (* eos) (ClutterMedia *media);
void (* error) (ClutterMedia *media,
const GError *error);
};
CLUTTER_DEPRECATED
GType clutter_media_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
void clutter_media_set_uri (ClutterMedia *media,
const gchar *uri);
CLUTTER_DEPRECATED
gchar * clutter_media_get_uri (ClutterMedia *media);
CLUTTER_DEPRECATED
void clutter_media_set_filename (ClutterMedia *media,
const gchar *filename);
CLUTTER_DEPRECATED
void clutter_media_set_playing (ClutterMedia *media,
gboolean playing);
CLUTTER_DEPRECATED
gboolean clutter_media_get_playing (ClutterMedia *media);
CLUTTER_DEPRECATED
void clutter_media_set_progress (ClutterMedia *media,
gdouble progress);
CLUTTER_DEPRECATED
gdouble clutter_media_get_progress (ClutterMedia *media);
CLUTTER_DEPRECATED
void clutter_media_set_subtitle_uri (ClutterMedia *media,
const gchar *uri);
CLUTTER_DEPRECATED
gchar * clutter_media_get_subtitle_uri (ClutterMedia *media);
CLUTTER_DEPRECATED
void clutter_media_set_subtitle_font_name (ClutterMedia *media,
const char *font_name);
CLUTTER_DEPRECATED
gchar * clutter_media_get_subtitle_font_name (ClutterMedia *media);
CLUTTER_DEPRECATED
void clutter_media_set_audio_volume (ClutterMedia *media,
gdouble volume);
CLUTTER_DEPRECATED
gdouble clutter_media_get_audio_volume (ClutterMedia *media);
CLUTTER_DEPRECATED
gboolean clutter_media_get_can_seek (ClutterMedia *media);
CLUTTER_DEPRECATED
gdouble clutter_media_get_buffer_fill (ClutterMedia *media);
CLUTTER_DEPRECATED
gdouble clutter_media_get_duration (ClutterMedia *media);
G_END_DECLS
#endif /* __CLUTTER_MEDIA_H__ */

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@@ -0,0 +1,52 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_MODEL_PRIVATE_H__
#define __CLUTTER_MODEL_PRIVATE_H__
#include "clutter-types.h"
#include "clutter-model.h"
G_BEGIN_DECLS
void _clutter_model_set_n_columns (ClutterModel *model,
gint n_columns,
gboolean set_types,
gboolean set_names);
gboolean _clutter_model_check_type (GType gtype);
void _clutter_model_set_column_type (ClutterModel *model,
gint column,
GType gtype);
void _clutter_model_set_column_name (ClutterModel *model,
gint column,
const gchar *name);
void _clutter_model_iter_set_row (ClutterModelIter *iter,
guint row);
G_END_DECLS
#endif /* __CLUTTER_MODEL_PRIVATE_H__ */

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/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Neil Jagdish Patel <njp@o-hand.com>
* Emmanuele Bassi <ebassi@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_MODEL_H__
#define __CLUTTER_MODEL_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_MODEL (clutter_model_get_type ())
#define CLUTTER_MODEL(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL, ClutterModel))
#define CLUTTER_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL, ClutterModelClass))
#define CLUTTER_IS_MODEL(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL))
#define CLUTTER_IS_MODEL_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL))
#define CLUTTER_MODEL_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL, ClutterModelClass))
typedef struct _ClutterModel ClutterModel;
typedef struct _ClutterModelClass ClutterModelClass;
typedef struct _ClutterModelPrivate ClutterModelPrivate;
typedef struct _ClutterModelIter ClutterModelIter;
typedef struct _ClutterModelIterClass ClutterModelIterClass;
typedef struct _ClutterModelIterPrivate ClutterModelIterPrivate;
/**
* ClutterModelFilterFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_set_filter()
*
* Filters the content of a row in the model.
*
* Return value: If the row should be displayed, return %TRUE
*
* Since: 0.6
*
* Deprecated: 1.24: Implement filters using a custom #GListModel instead
*/
typedef gboolean (*ClutterModelFilterFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModelSortFunc:
* @model: a #ClutterModel
* @a: a #GValue representing the contents of the row
* @b: a #GValue representing the contents of the second row
* @user_data: data passed to clutter_model_set_sort()
*
* Compares the content of two rows in the model.
*
* Return value: a positive integer if @a is after @b, a negative integer if
* @a is before @b, or 0 if the rows are the same
*
* Since: 0.6
*
* Deprecated: 1.24: Implement sorting using a custom #GListModel instead
*/
typedef gint (*ClutterModelSortFunc) (ClutterModel *model,
const GValue *a,
const GValue *b,
gpointer user_data);
/**
* ClutterModelForeachFunc:
* @model: a #ClutterModel
* @iter: the iterator for the row
* @user_data: data passed to clutter_model_foreach()
*
* Iterates on the content of a row in the model
*
* Return value: %TRUE if the iteration should continue, %FALSE otherwise
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel
*/
typedef gboolean (*ClutterModelForeachFunc) (ClutterModel *model,
ClutterModelIter *iter,
gpointer user_data);
/**
* ClutterModel:
*
* Base class for list models. The #ClutterModel structure contains
* only private data and should be manipulated using the provided
* API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModel
{
/*< private >*/
GObject parent_instance;
ClutterModelPrivate *priv;
};
/**
* ClutterModelClass:
* @row_added: signal class handler for ClutterModel::row-added
* @row_removed: signal class handler for ClutterModel::row-removed
* @row_changed: signal class handler for ClutterModel::row-changed
* @sort_changed: signal class handler for ClutterModel::sort-changed
* @filter_changed: signal class handler for ClutterModel::filter-changed
* @get_column_name: virtual function for returning the name of a column
* @get_column_type: virtual function for returning the type of a column
* @get_iter_at_row: virtual function for returning an iterator for the
* given row
* @get_n_rows: virtual function for returning the number of rows
* of the model
* @get_n_columns: virtual function for retuning the number of columns
* of the model
* @resort: virtual function for sorting the model using the passed
* sorting function
* @insert_row: virtual function for inserting a row at the given index
* and returning an iterator pointing to it; if the index is a negative
* integer, the row should be appended to the model
* @remove_row: virtual function for removing a row at the given index
*
* Class for #ClutterModel instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use #GListModel instead
*/
struct _ClutterModelClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable */
guint (* get_n_rows) (ClutterModel *model);
guint (* get_n_columns) (ClutterModel *model);
const gchar * (* get_column_name) (ClutterModel *model,
guint column);
GType (* get_column_type) (ClutterModel *model,
guint column);
ClutterModelIter *(* insert_row) (ClutterModel *model,
gint index_);
void (* remove_row) (ClutterModel *model,
guint row);
ClutterModelIter *(* get_iter_at_row) (ClutterModel *model,
guint row);
void (* resort) (ClutterModel *model,
ClutterModelSortFunc func,
gpointer data);
/* signals */
void (* row_added) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_removed) (ClutterModel *model,
ClutterModelIter *iter);
void (* row_changed) (ClutterModel *model,
ClutterModelIter *iter);
void (* sort_changed) (ClutterModel *model);
void (* filter_changed) (ClutterModel *model);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_1) (void);
void (*_clutter_model_2) (void);
void (*_clutter_model_3) (void);
void (*_clutter_model_4) (void);
void (*_clutter_model_5) (void);
void (*_clutter_model_6) (void);
void (*_clutter_model_7) (void);
void (*_clutter_model_8) (void);
};
CLUTTER_DEPRECATED_FOR(g_list_model_get_type)
GType clutter_model_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_types (ClutterModel *model,
guint n_columns,
GType *types);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_names (ClutterModel *model,
guint n_columns,
const gchar * const names[]);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_append (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_appendv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prepend (ClutterModel *model,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_prependv (ClutterModel *model,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert (ClutterModel *model,
guint row,
...);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insertv (ClutterModel *model,
guint row,
guint n_columns,
guint *columns,
GValue *values);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_insert_value (ClutterModel *model,
guint row,
guint column,
const GValue *value);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_remove (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_rows (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
guint clutter_model_get_n_columns (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
const gchar * clutter_model_get_column_name (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
GType clutter_model_get_column_type (ClutterModel *model,
guint column);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_first_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_last_iter (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
ClutterModelIter * clutter_model_get_iter_at_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sorting_column (ClutterModel *model,
gint column);
CLUTTER_DEPRECATED_FOR(GListModel)
gint clutter_model_get_sorting_column (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_foreach (ClutterModel *model,
ClutterModelForeachFunc func,
gpointer user_data);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_sort (ClutterModel *model,
gint column,
ClutterModelSortFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_set_filter (ClutterModel *model,
ClutterModelFilterFunc func,
gpointer user_data,
GDestroyNotify notify);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_get_filter_set (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
void clutter_model_resort (ClutterModel *model);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_row (ClutterModel *model,
guint row);
CLUTTER_DEPRECATED_FOR(GListModel)
gboolean clutter_model_filter_iter (ClutterModel *model,
ClutterModelIter *iter);
/*
* ClutterModelIter
*/
#define CLUTTER_TYPE_MODEL_ITER (clutter_model_iter_get_type ())
#define CLUTTER_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIter))
#define CLUTTER_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
#define CLUTTER_IS_MODEL_ITER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_IS_MODEL_ITER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_MODEL_ITER))
#define CLUTTER_MODEL_ITER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_MODEL_ITER, ClutterModelIterClass))
/**
* ClutterModelIter:
*
* Base class for list models iters. The #ClutterModelIter structure
* contains only private data and should be manipulated using the
* provided API.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIter
{
/*< private >*/
GObject parent_instance;
ClutterModelIterPrivate *priv;
};
/**
* ClutterModelIterClass:
* @get_value: Virtual function for retrieving the value at the given
* column of the row pointed by the iterator
* @set_value: Virtual function for setting the value at the given
* column of the row pointer by the iterator
* @is_last: Virtual function for knowing whether the iterator points
* at the last row in the model
* @is_first: Virtual function for knowing whether the iterator points
* at the first row in the model
* @next: Virtual function for moving the iterator to the following
* row in the model
* @prev: Virtual function for moving the iterator toe the previous
* row in the model
* @get_model: Virtual function for getting the model to which the
* iterator belongs to
* @get_row: Virtual function for getting the row to which the iterator
* points
* @copy: Virtual function for copying a #ClutterModelIter.
*
* Class for #ClutterModelIter instances.
*
* Since: 0.6
*
* Deprecated: 1.24: Use custom iterators for #GListModel
*/
struct _ClutterModelIterClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
/* vtable not signals */
void (* get_value) (ClutterModelIter *iter,
guint column,
GValue *value);
void (* set_value) (ClutterModelIter *iter,
guint column,
const GValue *value);
gboolean (* is_first) (ClutterModelIter *iter);
gboolean (* is_last) (ClutterModelIter *iter);
ClutterModelIter *(* next) (ClutterModelIter *iter);
ClutterModelIter *(* prev) (ClutterModelIter *iter);
ClutterModel * (* get_model) (ClutterModelIter *iter);
guint (* get_row) (ClutterModelIter *iter);
ClutterModelIter *(* copy) (ClutterModelIter *iter);
/*< private >*/
/* padding for future expansion */
void (*_clutter_model_iter_1) (void);
void (*_clutter_model_iter_2) (void);
void (*_clutter_model_iter_3) (void);
void (*_clutter_model_iter_4) (void);
void (*_clutter_model_iter_5) (void);
void (*_clutter_model_iter_6) (void);
void (*_clutter_model_iter_7) (void);
void (*_clutter_model_iter_8) (void);
};
CLUTTER_DEPRECATED
GType clutter_model_iter_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
void clutter_model_iter_get (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_get_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_get_value (ClutterModelIter *iter,
guint column,
GValue *value);
CLUTTER_DEPRECATED
void clutter_model_iter_set (ClutterModelIter *iter,
...);
CLUTTER_DEPRECATED
void clutter_model_iter_set_valist (ClutterModelIter *iter,
va_list args);
CLUTTER_DEPRECATED
void clutter_model_iter_set_value (ClutterModelIter *iter,
guint column,
const GValue *value);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_first (ClutterModelIter *iter);
CLUTTER_DEPRECATED
gboolean clutter_model_iter_is_last (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_next (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_prev (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModel * clutter_model_iter_get_model (ClutterModelIter *iter);
CLUTTER_DEPRECATED
guint clutter_model_iter_get_row (ClutterModelIter *iter);
CLUTTER_DEPRECATED
ClutterModelIter *clutter_model_iter_copy (ClutterModelIter *iter);
G_END_DECLS
#endif /* __CLUTTER_MODEL_H__ */

View File

@@ -81,7 +81,11 @@ static void
clutter_rectangle_paint (ClutterActor *self)
{
ClutterRectanglePrivate *priv = CLUTTER_RECTANGLE (self)->priv;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
static CoglPipeline *default_color_pipeline = NULL;
CoglPipeline *content_pipeline;
ClutterGeometry geom;
CoglColor color;
guint8 tmp_alpha;
CLUTTER_NOTE (PAINT,
@@ -90,58 +94,86 @@ clutter_rectangle_paint (ClutterActor *self)
: "unknown");
clutter_actor_get_allocation_geometry (self, &geom);
if (G_UNLIKELY (default_color_pipeline == NULL))
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
default_color_pipeline = cogl_pipeline_new (ctx);
}
g_assert (default_color_pipeline != NULL);
content_pipeline = cogl_pipeline_copy (default_color_pipeline);
/* compute the composited opacity of the actor taking into
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
cogl_color_init_from_4ub (&color,
priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_color_premultiply (&color);
cogl_pipeline_set_color (content_pipeline, &color);
if (priv->has_border)
{
CoglPipeline *border_pipeline;
border_pipeline = cogl_pipeline_copy (default_color_pipeline);
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->border_color.alpha
/ 255;
cogl_color_init_from_4ub (&color,
priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
cogl_color_premultiply (&color);
cogl_pipeline_set_color (border_pipeline, &color);
/* We paint the border and the content only if the rectangle
* is big enough to show them
*/
if ((priv->border_width * 2) < geom.width &&
(priv->border_width * 2) < geom.height)
{
/* compute the composited opacity of the actor taking into
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->border_color.alpha
/ 255;
/* paint the border. this sucks, but it's the only way to make a border */
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
priv->border_width, 0,
geom.width,
priv->border_width);
/* paint the border */
cogl_set_source_color4ub (priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
geom.width - priv->border_width,
priv->border_width,
geom.width, geom.height);
/* this sucks, but it's the only way to make a border */
cogl_rectangle (priv->border_width, 0,
geom.width,
priv->border_width);
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, geom.height - priv->border_width,
geom.width - priv->border_width,
geom.height);
cogl_rectangle (geom.width - priv->border_width,
priv->border_width,
geom.width,
geom.height);
cogl_rectangle (0, geom.height - priv->border_width,
geom.width - priv->border_width,
geom.height);
cogl_rectangle (0, 0,
priv->border_width,
geom.height - priv->border_width);
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, 0,
priv->border_width,
geom.height - priv->border_width);
/* now paint the rectangle */
cogl_set_source_color4ub (priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_rectangle (priv->border_width, priv->border_width,
geom.width - priv->border_width,
geom.height - priv->border_width);
cogl_framebuffer_draw_rectangle (framebuffer,
content_pipeline,
priv->border_width, priv->border_width,
geom.width - priv->border_width,
geom.height - priv->border_width);
}
else
{
@@ -149,34 +181,21 @@ clutter_rectangle_paint (ClutterActor *self)
* as the border, since we can only fit that into the
* allocation.
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->border_color.alpha
/ 255;
cogl_set_source_color4ub (priv->border_color.red,
priv->border_color.green,
priv->border_color.blue,
tmp_alpha);
cogl_rectangle (0, 0, geom.width, geom.height);
cogl_framebuffer_draw_rectangle (framebuffer,
border_pipeline,
0, 0, geom.width, geom.height);
}
cogl_object_unref (border_pipeline);
}
else
{
/* compute the composited opacity of the actor taking into
* account the opacity of the color set by the user
*/
tmp_alpha = clutter_actor_get_paint_opacity (self)
* priv->color.alpha
/ 255;
cogl_set_source_color4ub (priv->color.red,
priv->color.green,
priv->color.blue,
tmp_alpha);
cogl_rectangle (0, 0, geom.width, geom.height);
cogl_framebuffer_draw_rectangle (framebuffer,
content_pipeline,
0, 0, geom.width, geom.height);
}
cogl_object_unref (content_pipeline);
}
static gboolean

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,144 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SCORE_H__
#define __CLUTTER_SCORE_H__
#include <clutter/clutter-timeline.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SCORE (clutter_score_get_type ())
#define CLUTTER_SCORE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_SCORE, ClutterScore))
#define CLUTTER_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_SCORE, ClutterScoreClass))
#define CLUTTER_IS_SCORE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_SCORE))
#define CLUTTER_IS_SCORE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_SCORE))
#define CLUTTER_SCORE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_SCORE, ClutterScoreClass))
typedef struct _ClutterScore ClutterScore;
typedef struct _ClutterScorePrivate ClutterScorePrivate;
typedef struct _ClutterScoreClass ClutterScoreClass;
/**
* ClutterScore:
*
* The #ClutterScore structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*/
struct _ClutterScore
{
/*< private >*/
GObject parent;
ClutterScorePrivate *priv;
};
/**
* ClutterScoreClass:
* @timeline_started: handler for the #ClutterScore::timeline-started signal
* @timeline_completed: handler for the #ClutterScore::timeline-completed
* signal
* @started: handler for the #ClutterScore::started signal
* @completed: handler for the #ClutterScore::completed signal
* @paused: handler for the #ClutterScore::paused signal
*
* The #ClutterScoreClass structure contains only private data
*
* Since: 0.6
*/
struct _ClutterScoreClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (* timeline_started) (ClutterScore *score,
ClutterTimeline *timeline);
void (* timeline_completed) (ClutterScore *score,
ClutterTimeline *timeline);
void (* started) (ClutterScore *score);
void (* completed) (ClutterScore *score);
void (* paused) (ClutterScore *score);
/*< private >*/
/* padding for future expansion */
void (*_clutter_score_1) (void);
void (*_clutter_score_2) (void);
void (*_clutter_score_3) (void);
void (*_clutter_score_4) (void);
void (*_clutter_score_5) (void);
};
CLUTTER_DEPRECATED
GType clutter_score_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
ClutterScore * clutter_score_new (void);
CLUTTER_DEPRECATED
void clutter_score_set_loop (ClutterScore *score,
gboolean loop);
CLUTTER_DEPRECATED
gboolean clutter_score_get_loop (ClutterScore *score);
CLUTTER_DEPRECATED
gulong clutter_score_append (ClutterScore *score,
ClutterTimeline *parent,
ClutterTimeline *timeline);
CLUTTER_DEPRECATED
gulong clutter_score_append_at_marker (ClutterScore *score,
ClutterTimeline *parent,
const gchar *marker_name,
ClutterTimeline *timeline);
CLUTTER_DEPRECATED
void clutter_score_remove (ClutterScore *score,
gulong id_);
CLUTTER_DEPRECATED
void clutter_score_remove_all (ClutterScore *score);
CLUTTER_DEPRECATED
ClutterTimeline *clutter_score_get_timeline (ClutterScore *score,
gulong id_);
CLUTTER_DEPRECATED
GSList * clutter_score_list_timelines (ClutterScore *score);
CLUTTER_DEPRECATED
void clutter_score_start (ClutterScore *score);
CLUTTER_DEPRECATED
void clutter_score_stop (ClutterScore *score);
CLUTTER_DEPRECATED
void clutter_score_pause (ClutterScore *score);
CLUTTER_DEPRECATED
void clutter_score_rewind (ClutterScore *score);
CLUTTER_DEPRECATED
gboolean clutter_score_is_playing (ClutterScore *score);
G_END_DECLS
#endif /* __CLUTTER_SCORE_H__ */

View File

@@ -0,0 +1,907 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By: Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
* Emmanuele Bassi <ebassi@linux.intel.com>
*
* Copyright (C) 2007, 2008 OpenedHand
* Copyright (C) 2009 Intel Corp
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
/**
* SECTION:clutter-shader
* @short_description: Programmable pipeline abstraction
*
* #ClutterShader is an object providing an abstraction over the
* OpenGL programmable pipeline. By using #ClutterShader<!-- -->s is
* possible to override the drawing pipeline by using small programs
* also known as "shaders".
*
* #ClutterShader is available since Clutter 0.6.
*
* #ClutterShader is deprecated since Clutter 1.8; use #ClutterShaderEffect
* in newly written code, instead.
*/
#include "clutter-build-config.h"
#include <string.h>
#include <stdlib.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <glib.h>
#include <cogl/cogl.h>
#include "clutter-shader.h"
#include "clutter-debug.h"
#include "clutter-private.h"
/* global list of shaders */
static GList *clutter_shaders_list = NULL;
struct _ClutterShaderPrivate
{
guint compiled : 1; /* Shader is bound to the GL context */
guint is_enabled : 1;
gchar *vertex_source; /* GLSL source for vertex shader */
gchar *fragment_source; /* GLSL source for fragment shader */
CoglHandle program;
CoglHandle vertex_shader;
CoglHandle fragment_shader;
};
enum
{
PROP_0,
PROP_VERTEX_SOURCE,
PROP_FRAGMENT_SOURCE,
PROP_COMPILED,
PROP_ENABLED,
PROP_LAST
};
static GParamSpec *obj_props[PROP_LAST];
G_DEFINE_TYPE_WITH_PRIVATE (ClutterShader, clutter_shader, G_TYPE_OBJECT)
static inline void
clutter_shader_release_internal (ClutterShader *shader)
{
ClutterShaderPrivate *priv = shader->priv;
if (!priv->compiled)
return;
g_assert (priv->program != COGL_INVALID_HANDLE);
if (priv->vertex_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->vertex_shader);
if (priv->fragment_shader != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->fragment_shader);
if (priv->program != COGL_INVALID_HANDLE)
cogl_handle_unref (priv->program);
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
priv->program = COGL_INVALID_HANDLE;
priv->compiled = FALSE;
}
static void
clutter_shader_finalize (GObject *object)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER (object);
priv = shader->priv;
clutter_shaders_list = g_list_remove (clutter_shaders_list, object);
g_free (priv->fragment_source);
g_free (priv->vertex_source);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_dispose (GObject *object)
{
ClutterShader *shader = CLUTTER_SHADER (object);
clutter_shader_release_internal (shader);
G_OBJECT_CLASS (clutter_shader_parent_class)->finalize (object);
}
static void
clutter_shader_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader = CLUTTER_SHADER(object);
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
clutter_shader_set_vertex_source (shader,
g_value_get_string (value), -1);
break;
case PROP_FRAGMENT_SOURCE:
clutter_shader_set_fragment_source (shader,
g_value_get_string (value), -1);
break;
case PROP_ENABLED:
clutter_shader_set_is_enabled (shader, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
clutter_shader_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ClutterShader *shader;
ClutterShaderPrivate *priv;
shader = CLUTTER_SHADER(object);
priv = shader->priv;
switch (prop_id)
{
case PROP_VERTEX_SOURCE:
g_value_set_string (value, priv->vertex_source);
break;
case PROP_FRAGMENT_SOURCE:
g_value_set_string (value, priv->fragment_source);
break;
case PROP_COMPILED:
g_value_set_boolean (value, priv->compiled);
break;
case PROP_ENABLED:
g_value_set_boolean (value, priv->is_enabled);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static GObject *
clutter_shader_constructor (GType type,
guint n_params,
GObjectConstructParam *params)
{
GObjectClass *parent_class;
GObject *object;
parent_class = G_OBJECT_CLASS (clutter_shader_parent_class);
object = parent_class->constructor (type, n_params, params);
/* add this instance to the global list of shaders */
clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);
return object;
}
static void
clutter_shader_class_init (ClutterShaderClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
GParamSpec *pspec = NULL;
object_class->finalize = clutter_shader_finalize;
object_class->dispose = clutter_shader_dispose;
object_class->set_property = clutter_shader_set_property;
object_class->get_property = clutter_shader_get_property;
object_class->constructor = clutter_shader_constructor;
/**
* ClutterShader:vertex-source:
*
* GLSL source code for the vertex shader part of the shader
* program, if any
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("vertex-source",
P_("Vertex Source"),
P_("Source of vertex shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_VERTEX_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_VERTEX_SOURCE, pspec);
/**
* ClutterShader:fragment-source:
*
* GLSL source code for the fragment shader part of the shader program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_string ("fragment-source",
P_("Fragment Source"),
P_("Source of fragment shader"),
NULL,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_FRAGMENT_SOURCE] = pspec;
g_object_class_install_property (object_class, PROP_FRAGMENT_SOURCE, pspec);
/**
* ClutterShader:compiled:
*
* Whether the shader is compiled and linked, ready for use
* in the GL context.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("compiled",
P_("Compiled"),
P_("Whether the shader is compiled and linked"),
FALSE,
CLUTTER_PARAM_READABLE);
obj_props[PROP_COMPILED] = pspec;
g_object_class_install_property (object_class, PROP_COMPILED, pspec);
/**
* ClutterShader:enabled:
*
* Whether the shader is currently used in the GL rendering pipeline.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
pspec = g_param_spec_boolean ("enabled",
P_("Enabled"),
P_("Whether the shader is enabled"),
FALSE,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_ENABLED] = pspec;
g_object_class_install_property (object_class, PROP_ENABLED, pspec);
}
static void
clutter_shader_init (ClutterShader *self)
{
ClutterShaderPrivate *priv;
priv = self->priv = clutter_shader_get_instance_private (self);
priv->compiled = FALSE;
priv->vertex_source = NULL;
priv->fragment_source = NULL;
priv->program = COGL_INVALID_HANDLE;
priv->vertex_shader = COGL_INVALID_HANDLE;
priv->fragment_shader = COGL_INVALID_HANDLE;
}
/**
* clutter_shader_new:
*
* Create a new #ClutterShader instance.
*
* Return value: a new #ClutterShader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
ClutterShader *
clutter_shader_new (void)
{
return g_object_new (CLUTTER_TYPE_SHADER, NULL);
}
static inline void
clutter_shader_set_source (ClutterShader *shader,
ClutterShaderType shader_type,
const gchar *data,
gssize length)
{
ClutterShaderPrivate *priv = shader->priv;
if (length < 0)
length = strlen (data);
g_object_freeze_notify (G_OBJECT (shader));
/* release shader if bound when changing the source, the shader will
* automatically be rebound on the next use.
*/
if (clutter_shader_is_compiled (shader))
clutter_shader_release (shader);
CLUTTER_NOTE (SHADER,
"setting %s shader (len:%" G_GSSIZE_FORMAT ")",
shader_type == CLUTTER_VERTEX_SHADER ? "vertex" : "fragment",
length);
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
g_free (priv->fragment_source);
priv->fragment_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_FRAGMENT_SOURCE]);
break;
case CLUTTER_VERTEX_SHADER:
g_free (priv->vertex_source);
priv->vertex_source = g_strndup (data, length);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_VERTEX_SOURCE]);
break;
}
g_object_thaw_notify (G_OBJECT (shader));
}
/**
* clutter_shader_set_fragment_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the fragment
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_FRAGMENT_SHADER, data, length);
}
/**
* clutter_shader_set_vertex_source:
* @shader: a #ClutterShader
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the vertex
* program.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (data != NULL);
clutter_shader_set_source (shader, CLUTTER_VERTEX_SHADER, data, length);
}
static const gchar *
clutter_shader_get_source (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_source;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_source;
}
return NULL;
}
static CoglHandle
clutter_shader_get_cogl_shader (ClutterShader *shader,
ClutterShaderType shader_type)
{
switch (shader_type)
{
case CLUTTER_FRAGMENT_SHADER:
return shader->priv->fragment_shader;
case CLUTTER_VERTEX_SHADER:
return shader->priv->vertex_shader;
}
return COGL_INVALID_HANDLE;
}
static gboolean
clutter_shader_glsl_bind (ClutterShader *self,
ClutterShaderType shader_type,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
CoglHandle shader = COGL_INVALID_HANDLE;
switch (shader_type)
{
case CLUTTER_VERTEX_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_VERTEX);
cogl_shader_source (shader, priv->vertex_source);
priv->vertex_shader = shader;
break;
case CLUTTER_FRAGMENT_SHADER:
shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader, priv->fragment_source);
priv->fragment_shader = shader;
break;
}
g_assert (shader != COGL_INVALID_HANDLE);
cogl_shader_compile (shader);
if (!cogl_shader_is_compiled (shader))
{
gchar *log_buf;
log_buf = cogl_shader_get_info_log (shader);
/* translators: the first %s is the type of the shader, either
* Vertex shader or Fragment shader; the second %s is the actual
* error as reported by COGL
*/
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_COMPILE,
_("%s compilation failed: %s"),
shader_type == CLUTTER_VERTEX_SHADER ? _("Vertex shader")
: _("Fragment shader"),
log_buf);
g_free (log_buf);
return FALSE;
}
cogl_program_attach_shader (priv->program, shader);
return TRUE;
}
static gboolean
bind_glsl_shader (ClutterShader *self,
GError **error)
{
ClutterShaderPrivate *priv = self->priv;
GError *bind_error = NULL;
gboolean res;
priv->program = cogl_create_program ();
if (priv->vertex_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_VERTEX_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
if (priv->fragment_source != COGL_INVALID_HANDLE)
{
res = clutter_shader_glsl_bind (self,
CLUTTER_FRAGMENT_SHADER,
&bind_error);
if (!res)
{
g_propagate_error (error, bind_error);
return FALSE;
}
}
cogl_program_link (priv->program);
return TRUE;
}
/**
* clutter_shader_compile:
* @shader: a #ClutterShader
* @error: return location for a #GError, or %NULL
*
* Compiles and links GLSL sources set for vertex and fragment shaders for
* a #ClutterShader. If the compilation fails and a #GError return location is
* provided the error will contain the errors from the compiler, if any.
*
* Return value: returns TRUE if the shader was succesfully compiled.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_compile (ClutterShader *shader,
GError **error)
{
ClutterShaderPrivate *priv;
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
priv = shader->priv;
if (priv->compiled)
return priv->compiled;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_NO_GLSL,
"GLSL shaders not supported");
priv->compiled = FALSE;
return priv->compiled;
}
priv->compiled = bind_glsl_shader (shader, error);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
return priv->compiled;
}
/**
* clutter_shader_release:
* @shader: a #ClutterShader
*
* Frees up any GL context resources held by the shader.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_release (ClutterShader *shader)
{
g_return_if_fail (CLUTTER_IS_SHADER (shader));
clutter_shader_release_internal (shader);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_COMPILED]);
}
/**
* clutter_shader_is_compiled:
* @shader: a #ClutterShader
*
* Checks whether @shader is is currently compiled, linked and bound
* to the GL context.
*
* Return value: %TRUE if the shader is compiled, linked and ready for use.
*
* Since: 0.8
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_is_compiled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->compiled;
}
/**
* clutter_shader_set_is_enabled:
* @shader: a #ClutterShader
* @enabled: The new state of the shader.
*
* Enables a shader. This function will attempt to compile and link
* the shader, if it isn't already.
*
* When @enabled is %FALSE the default state of the GL pipeline will be
* used instead.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled)
{
ClutterShaderPrivate *priv;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
priv = shader->priv;
if (priv->is_enabled != enabled)
{
GError *error = NULL;
gboolean res;
res = clutter_shader_compile (shader, &error);
if (!res)
{
g_warning ("Unable to bind the shader: %s",
error ? error->message : "unknown error");
if (error)
g_error_free (error);
return;
}
priv->is_enabled = enabled;
if (priv->is_enabled)
cogl_program_use (priv->program);
else
cogl_program_use (COGL_INVALID_HANDLE);
g_object_notify_by_pspec (G_OBJECT (shader), obj_props[PROP_ENABLED]);
}
}
/**
* clutter_shader_get_is_enabled:
* @shader: a #ClutterShader
*
* Checks whether @shader is enabled.
*
* Return value: %TRUE if the shader is enabled.
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
gboolean
clutter_shader_get_is_enabled (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), FALSE);
return shader->priv->is_enabled;
}
/**
* clutter_shader_set_uniform:
* @shader: a #ClutterShader.
* @name: name of uniform in GLSL shader program to set.
* @value: a #ClutterShaderFloat, #ClutterShaderInt or #ClutterShaderMatrix
* #GValue.
*
* Sets a user configurable variable in the GLSL shader programs attached to
* a #ClutterShader.
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
void
clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value)
{
ClutterShaderPrivate *priv;
int location = 0;
gsize size;
g_return_if_fail (CLUTTER_IS_SHADER (shader));
g_return_if_fail (name != NULL);
g_return_if_fail (value != NULL);
g_return_if_fail (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_INT (value) ||
CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value) ||
G_VALUE_HOLDS_FLOAT (value) ||
G_VALUE_HOLDS_INT (value));
priv = shader->priv;
g_return_if_fail (priv->program != COGL_INVALID_HANDLE);
location = cogl_program_get_uniform_location (priv->program, name);
if (CLUTTER_VALUE_HOLDS_SHADER_FLOAT (value))
{
const float *floats;
floats = clutter_value_get_shader_float (value, &size);
cogl_program_set_uniform_float (priv->program,
location, size, 1, floats);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_INT (value))
{
const int *ints;
ints = clutter_value_get_shader_int (value, &size);
cogl_program_set_uniform_int (priv->program,
location, size, 1, ints);
}
else if (CLUTTER_VALUE_HOLDS_SHADER_MATRIX (value))
{
const float *matrix;
matrix = clutter_value_get_shader_matrix (value, &size);
cogl_program_set_uniform_matrix (priv->program,
location, size, 1, FALSE, matrix);
}
else if (G_VALUE_HOLDS_FLOAT (value))
{
float float_val = g_value_get_float (value);
cogl_program_set_uniform_float (priv->program,
location, 1, 1, &float_val);
}
else if (G_VALUE_HOLDS_INT (value))
{
int int_val = g_value_get_int (value);
cogl_program_set_uniform_int (priv->program,
location, 1, 1, &int_val);
}
else
g_assert_not_reached ();
}
/**
* clutter_shader_get_fragment_source:
* @shader: a #ClutterShader
*
* Query the current GLSL fragment source set on @shader.
*
* Return value: the source of the fragment shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_fragment_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_vertex_source:
* @shader: a #ClutterShader
*
* Query the current GLSL vertex source set on @shader.
*
* Return value: the source of the vertex shader for this
* ClutterShader object or %NULL. The returned string is owned by the
* shader object and should never be modified or freed
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
const gchar *
clutter_shader_get_vertex_source (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_source (shader, CLUTTER_VERTEX_SHADER);
}
/**
* clutter_shader_get_cogl_program:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the shader program.
*
* Return value: (transfer none): A #CoglHandle for the shader program,
* or %NULL. The handle is owned by the #ClutterShader and it should
* not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_program (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return shader->priv->program;
}
/**
* clutter_shader_get_cogl_fragment_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the fragment shader.
*
* Return value: (transfer none): A #CoglHandle for the fragment
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_fragment_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_FRAGMENT_SHADER);
}
/**
* clutter_shader_get_cogl_vertex_shader:
* @shader: a #ClutterShader
*
* Retrieves the underlying #CoglHandle for the vertex shader.
*
* Return value: (transfer none): A #CoglHandle for the vertex
* shader, or %NULL. The handle is owned by the #ClutterShader
* and it should not be unreferenced
*
* Since: 1.0
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead.
*/
CoglHandle
clutter_shader_get_cogl_vertex_shader (ClutterShader *shader)
{
g_return_val_if_fail (CLUTTER_IS_SHADER (shader), NULL);
return clutter_shader_get_cogl_shader (shader, CLUTTER_VERTEX_SHADER);
}
GQuark
clutter_shader_error_quark (void)
{
return g_quark_from_static_string ("clutter-shader-error");
}

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@@ -0,0 +1,182 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
* Øyvind Kolås <pippin@o-hand.com>
*
* Copyright (C) 2007 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_SHADER_H__
#define __CLUTTER_SHADER_H__
#include <clutter/clutter-types.h>
#include <clutter/clutter-shader-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_SHADER (clutter_shader_get_type ())
#define CLUTTER_SHADER(o) (G_TYPE_CHECK_INSTANCE_CAST ((o), CLUTTER_TYPE_SHADER, ClutterShader))
#define CLUTTER_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_CAST((k), CLUTTER_TYPE_SHADER, ClutterShaderClass))
#define CLUTTER_IS_SHADER(o) (G_TYPE_CHECK_INSTANCE_TYPE ((o), CLUTTER_TYPE_SHADER))
#define CLUTTER_IS_SHADER_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE ((k), CLUTTER_TYPE_SHADER))
#define CLUTTER_SHADER_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS ((o), CLUTTER_TYPE_SHADER, ClutterShaderClass))
/**
* CLUTTER_SHADER_ERROR:
*
* Error domain for #ClutterShader errors
*
* Since: 0.6
*
* Deprecated: 1.8
*/
#define CLUTTER_SHADER_ERROR (clutter_shader_error_quark ())
/**
* ClutterShaderError:
* @CLUTTER_SHADER_ERROR_NO_ASM: No ASM shaders support
* @CLUTTER_SHADER_ERROR_NO_GLSL: No GLSL shaders support
* @CLUTTER_SHADER_ERROR_COMPILE: Compilation error
*
* #ClutterShader error enumeration
*
* Since: 0.6
*
* Deprecated: 1.8
*/
typedef enum {
CLUTTER_SHADER_ERROR_NO_ASM,
CLUTTER_SHADER_ERROR_NO_GLSL,
CLUTTER_SHADER_ERROR_COMPILE
} ClutterShaderError;
typedef struct _ClutterShaderPrivate ClutterShaderPrivate;
typedef struct _ClutterShaderClass ClutterShaderClass;
/**
* ClutterShader:
*
* The #ClutterShader structure contains only private data
* and should be accessed using the provided API
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffect instead
*/
struct _ClutterShader
{
/*< private >*/
GObject parent;
ClutterShaderPrivate *priv;
};
/**
* ClutterShaderClass:
*
* The #ClutterShaderClass structure contains only private data
*
* Since: 0.6
*
* Deprecated: 1.8: Use #ClutterShaderEffectClass instead
*/
struct _ClutterShaderClass
{
/*< private >*/
GObjectClass parent_class;
};
CLUTTER_DEPRECATED
GQuark clutter_shader_error_quark (void);
CLUTTER_DEPRECATED
GType clutter_shader_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
ClutterShader * clutter_shader_new (void);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_is_enabled (ClutterShader *shader,
gboolean enabled);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_get_is_enabled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_compile (ClutterShader *shader,
GError **error);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_release (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
gboolean clutter_shader_is_compiled (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_vertex_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_fragment_source (ClutterShader *shader,
const gchar *data,
gssize length);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_vertex_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
const gchar * clutter_shader_get_fragment_source (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
void clutter_shader_set_uniform (ClutterShader *shader,
const gchar *name,
const GValue *value);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_program (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_fragment_shader (ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(ClutterShaderEffect)
CoglHandle clutter_shader_get_cogl_vertex_shader (ClutterShader *shader);
/* ClutterActor methods */
CLUTTER_DEPRECATED_FOR(clutter_actor_add_effect)
gboolean clutter_actor_set_shader (ClutterActor *self,
ClutterShader *shader);
CLUTTER_DEPRECATED_FOR(clutter_actor_get_effect)
ClutterShader * clutter_actor_get_shader (ClutterActor *self);
CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform_value)
void clutter_actor_set_shader_param (ClutterActor *self,
const gchar *param,
const GValue *value);
CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
void clutter_actor_set_shader_param_int (ClutterActor *self,
const gchar *param,
gint value);
CLUTTER_DEPRECATED_FOR(clutter_shader_effect_set_uniform)
void clutter_actor_set_shader_param_float (ClutterActor *self,
const gchar *param,
gfloat value);
G_END_DECLS
#endif /* __CLUTTER_SHADER_H__ */

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@@ -0,0 +1,187 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Øyvind Kolås <pippin@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_STATE_H__
#define __CLUTTER_STATE_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_STATE_KEY (clutter_state_key_get_type ())
#define CLUTTER_TYPE_STATE (clutter_state_get_type ())
#define CLUTTER_STATE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_STATE, ClutterState))
#define CLUTTER_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_STATE, ClutterStateClass))
#define CLUTTER_IS_STATE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_STATE))
#define CLUTTER_IS_STATE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_STATE))
#define CLUTTER_STATE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_STATE, ClutterStateClass))
typedef struct _ClutterStatePrivate ClutterStatePrivate;
typedef struct _ClutterStateClass ClutterStateClass;
/**
* ClutterStateKey:
*
* #ClutterStateKey is an opaque structure whose
* members cannot be accessed directly
*
* Since: 1.4
*/
typedef struct _ClutterStateKey ClutterStateKey;
/**
* ClutterState:
*
* The #ClutterState structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterState
{
/*< private >*/
GObject parent;
ClutterStatePrivate *priv;
};
/**
* ClutterStateClass:
* @completed: class handler for the #ClutterState::completed signal
*
* The #ClutterStateClass structure contains
* only private data
*
* Since: 1.4
*
* Deprecated: 1.12
*/
struct _ClutterStateClass
{
/*< private >*/
GObjectClass parent_class;
/*< public >*/
void (* completed) (ClutterState *state);
/*< private >*/
/* padding for future expansion */
gpointer _padding_dummy[8];
};
CLUTTER_DEPRECATED
GType clutter_state_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
ClutterState *clutter_state_new (void);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_set_state (ClutterState *state,
const gchar *target_state_name);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_warp_to_state (ClutterState *state,
const gchar *target_state_name);
CLUTTER_DEPRECATED
ClutterState * clutter_state_set_key (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name,
guint mode,
const GValue *value,
gdouble pre_delay,
gdouble post_delay);
CLUTTER_DEPRECATED
void clutter_state_set_duration (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
guint duration);
CLUTTER_DEPRECATED
guint clutter_state_get_duration (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name);
CLUTTER_DEPRECATED
void clutter_state_set (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
gpointer first_object,
const gchar *first_property_name,
gulong first_mode,
...) G_GNUC_NULL_TERMINATED;
CLUTTER_DEPRECATED
GList * clutter_state_get_states (ClutterState *state);
CLUTTER_DEPRECATED
GList * clutter_state_get_keys (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
void clutter_state_remove_key (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
GObject *object,
const gchar *property_name);
CLUTTER_DEPRECATED
ClutterTimeline * clutter_state_get_timeline (ClutterState *state);
CLUTTER_DEPRECATED
void clutter_state_set_animator (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name,
ClutterAnimator *animator);
CLUTTER_DEPRECATED
ClutterAnimator * clutter_state_get_animator (ClutterState *state,
const gchar *source_state_name,
const gchar *target_state_name);
CLUTTER_DEPRECATED
const gchar * clutter_state_get_state (ClutterState *state);
/*
* ClutterStateKey
*/
CLUTTER_DEPRECATED
GType clutter_state_key_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED
gdouble clutter_state_key_get_pre_delay (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gdouble clutter_state_key_get_post_delay (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gulong clutter_state_key_get_mode (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
gboolean clutter_state_key_get_value (const ClutterStateKey *state_key,
GValue *value);
CLUTTER_DEPRECATED
GType clutter_state_key_get_property_type (const ClutterStateKey *key);
CLUTTER_DEPRECATED
GObject * clutter_state_key_get_object (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_property_name (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_source_state_name (const ClutterStateKey *state_key);
CLUTTER_DEPRECATED
const gchar * clutter_state_key_get_target_state_name (const ClutterStateKey *state_key);
G_END_DECLS
#endif /* __CLUTTER_STATE_H__ */

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@@ -0,0 +1,172 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Jose Dapena Paz <jdapena@igalia.com>
*
* Based on the MX MxTable actor by:
* Thomas Wood <thomas.wood@intel.com>
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TABLE_LAYOUT_H__
#define __CLUTTER_TABLE_LAYOUT_H__
#include <clutter/clutter-layout-manager.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_TABLE_LAYOUT (clutter_table_layout_get_type ())
#define CLUTTER_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayout))
#define CLUTTER_IS_TABLE_LAYOUT(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
#define CLUTTER_IS_TABLE_LAYOUT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_TABLE_LAYOUT))
#define CLUTTER_TABLE_LAYOUT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_TABLE_LAYOUT, ClutterTableLayoutClass))
typedef struct _ClutterTableLayout ClutterTableLayout;
typedef struct _ClutterTableLayoutPrivate ClutterTableLayoutPrivate;
typedef struct _ClutterTableLayoutClass ClutterTableLayoutClass;
/**
* ClutterTableLayout:
*
* The #ClutterTableLayout structure contains only private data
* and should be accessed using the provided API
*
* Since: 1.4
*
* Deprecated: 1.18: Use #ClutterGridLayout instead
*/
struct _ClutterTableLayout
{
/*< private >*/
ClutterLayoutManager parent_instance;
ClutterTableLayoutPrivate *priv;
};
/**
* ClutterTableLayoutClass:
*
* The #ClutterTableLayoutClass structure contains only private
* data and should be accessed using the provided API
*
* Since: 1.4
*
* Deprecated: 1.18: Use #ClutterGridLayout instead
*/
struct _ClutterTableLayoutClass
{
/*< private >*/
ClutterLayoutManagerClass parent_class;
};
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_type)
GType clutter_table_layout_get_type (void) G_GNUC_CONST;
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_new)
ClutterLayoutManager *clutter_table_layout_new (void);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_attach)
void clutter_table_layout_pack (ClutterTableLayout *layout,
ClutterActor *actor,
gint column,
gint row);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_set_column_spacing)
void clutter_table_layout_set_column_spacing (ClutterTableLayout *layout,
guint spacing);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_set_row_spacing)
void clutter_table_layout_set_row_spacing (ClutterTableLayout *layout,
guint spacing);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_column_spacing)
guint clutter_table_layout_get_column_spacing (ClutterTableLayout *layout);
CLUTTER_DEPRECATED_FOR (clutter_grid_layout_get_row_spacing)
guint clutter_table_layout_get_row_spacing (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint column_span,
gint row_span);
CLUTTER_DEPRECATED
void clutter_table_layout_get_span (ClutterTableLayout *layout,
ClutterActor *actor,
gint *column_span,
gint *row_span);
CLUTTER_DEPRECATED
void clutter_table_layout_set_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment x_align,
ClutterTableAlignment y_align);
CLUTTER_DEPRECATED
void clutter_table_layout_get_alignment (ClutterTableLayout *layout,
ClutterActor *actor,
ClutterTableAlignment *x_align,
ClutterTableAlignment *y_align);
CLUTTER_DEPRECATED
void clutter_table_layout_set_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_fill,
gboolean y_fill);
CLUTTER_DEPRECATED
void clutter_table_layout_get_fill (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_fill,
gboolean *y_fill);
CLUTTER_DEPRECATED
void clutter_table_layout_set_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean x_expand,
gboolean y_expand);
CLUTTER_DEPRECATED
void clutter_table_layout_get_expand (ClutterTableLayout *layout,
ClutterActor *actor,
gboolean *x_expand,
gboolean *y_expand);
CLUTTER_DEPRECATED
gint clutter_table_layout_get_row_count (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
gint clutter_table_layout_get_column_count (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_use_animations (ClutterTableLayout *layout,
gboolean animate);
CLUTTER_DEPRECATED
gboolean clutter_table_layout_get_use_animations (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_easing_mode (ClutterTableLayout *layout,
gulong mode);
CLUTTER_DEPRECATED
gulong clutter_table_layout_get_easing_mode (ClutterTableLayout *layout);
CLUTTER_DEPRECATED
void clutter_table_layout_set_easing_duration (ClutterTableLayout *layout,
guint msecs);
CLUTTER_DEPRECATED
guint clutter_table_layout_get_easing_duration (ClutterTableLayout *layout);
G_END_DECLS
#endif /* __CLUTTER_TABLE_LAYOUT_H__ */

View File

@@ -45,6 +45,9 @@
#include "clutter-build-config.h"
/* sadly, we are still using ClutterShader internally */
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <cogl/cogl.h>
#include "clutter-texture.h"
@@ -61,6 +64,7 @@
#include "clutter-stage-private.h"
#include "clutter-backend.h"
#include "deprecated/clutter-shader.h"
#include "deprecated/clutter-texture.h"
#include "deprecated/clutter-util.h"
@@ -476,10 +480,22 @@ update_fbo (ClutterActor *self)
{
ClutterTexture *texture = CLUTTER_TEXTURE (self);
ClutterTexturePrivate *priv = texture->priv;
ClutterActor *head;
ClutterShader *shader = NULL;
ClutterActor *stage = NULL;
CoglMatrix projection;
CoglColor transparent_col;
head = _clutter_context_peek_shader_stack ();
if (head != NULL)
shader = clutter_actor_get_shader (head);
/* Temporarily turn off the shader on the top of the context's
* shader stack, to restore the GL pipeline to it's natural state.
*/
if (shader != NULL)
clutter_shader_set_is_enabled (shader, FALSE);
/* Redirect drawing to the fbo */
cogl_push_framebuffer (priv->fbo_handle);
@@ -538,10 +554,16 @@ update_fbo (ClutterActor *self)
/* Restore drawing to the previous framebuffer */
cogl_pop_framebuffer ();
/* If there is a shader on top of the shader stack, turn it back on. */
if (shader != NULL)
clutter_shader_set_is_enabled (shader, TRUE);
}
static void
gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self)
gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self,
CoglPipeline *pipeline,
CoglFramebuffer *framebuffer)
{
ClutterTexture *texture = CLUTTER_TEXTURE (self);
ClutterTexturePrivate *priv = texture->priv;
@@ -560,10 +582,12 @@ gen_texcoords_and_draw_cogl_rectangle (ClutterActor *self)
else
t_h = 1.0;
cogl_rectangle_with_texture_coords (0, 0,
box.x2 - box.x1,
box.y2 - box.y1,
0, 0, t_w, t_h);
cogl_framebuffer_draw_textured_rectangle (framebuffer,
pipeline,
0, 0,
box.x2 - box.x1,
box.y2 - box.y1,
0, 0, t_w, t_h);
}
static CoglPipeline *
@@ -605,6 +629,7 @@ clutter_texture_pick (ClutterActor *self,
{
ClutterTexture *texture = CLUTTER_TEXTURE (self);
ClutterTexturePrivate *priv = texture->priv;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
if (!clutter_actor_should_pick_paint (self))
return;
@@ -636,8 +661,7 @@ clutter_texture_pick (ClutterActor *self,
0, &pick_color);
cogl_pipeline_set_layer_texture (priv->pick_pipeline, 0,
clutter_texture_get_cogl_texture (texture));
cogl_set_source (priv->pick_pipeline);
gen_texcoords_and_draw_cogl_rectangle (self);
gen_texcoords_and_draw_cogl_rectangle (self, priv->pick_pipeline, framebuffer);
}
else
CLUTTER_ACTOR_CLASS (clutter_texture_parent_class)->pick (self, color);
@@ -649,6 +673,7 @@ clutter_texture_paint (ClutterActor *self)
ClutterTexture *texture = CLUTTER_TEXTURE (self);
ClutterTexturePrivate *priv = texture->priv;
guint8 paint_opacity = clutter_actor_get_paint_opacity (self);
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
CLUTTER_NOTE (PAINT,
"painting texture '%s'",
@@ -663,9 +688,8 @@ clutter_texture_paint (ClutterActor *self)
paint_opacity,
paint_opacity,
paint_opacity);
cogl_set_source (priv->pipeline);
gen_texcoords_and_draw_cogl_rectangle (self);
gen_texcoords_and_draw_cogl_rectangle (self, priv->pipeline, framebuffer);
}
static gboolean

View File

@@ -0,0 +1,140 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
/* This file contains the common code to check whether an interval has
expired used in clutter-frame-source and clutter-timeout-pool. */
#include "clutter-timeout-interval.h"
void
_clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps)
{
#if GLIB_CHECK_VERSION (2, 27, 3)
interval->start_time = g_get_monotonic_time () / 1000;
#else
{
GTimeVal start_time;
g_get_current_time (&start_time);
interval->start_time = start_time.tv_sec * 1000
+ start_time.tv_usec / 1000;
}
#endif
interval->fps = fps;
interval->frame_count = 0;
}
static gint64
_clutter_timeout_interval_get_ticks (gint64 current_time,
ClutterTimeoutInterval *interval)
{
return MAX (current_time - interval->start_time, 0);
}
gboolean
_clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay)
{
gint elapsed_time, new_frame_num;
elapsed_time = _clutter_timeout_interval_get_ticks (current_time, interval);
new_frame_num = elapsed_time * interval->fps / 1000;
/* If time has gone backwards or the time since the last frame is
greater than the two frames worth then reset the time and do a
frame now */
if (new_frame_num < interval->frame_count ||
new_frame_num - interval->frame_count > 2)
{
/* Get the frame time rounded up to the nearest ms */
guint frame_time = (1000 + interval->fps - 1) / interval->fps;
/* Reset the start time */
interval->start_time = current_time;
/* Move the start time as if one whole frame has elapsed */
interval->start_time -= frame_time;
interval->frame_count = 0;
if (delay)
*delay = 0;
return TRUE;
}
else if (new_frame_num > interval->frame_count)
{
if (delay)
*delay = 0;
return TRUE;
}
else
{
if (delay)
*delay = ((interval->frame_count + 1) * 1000 / interval->fps
- elapsed_time);
return FALSE;
}
}
gboolean
_clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data)
{
if ((* callback) (user_data))
{
interval->frame_count++;
return TRUE;
}
return FALSE;
}
gint
_clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b)
{
guint a_delay = 1000 / a->fps;
guint b_delay = 1000 / b->fps;
gint64 b_difference;
gint comparison;
b_difference = a->start_time - b->start_time;
comparison = ((gint) ((a->frame_count + 1) * a_delay)
- (gint) ((b->frame_count + 1) * b_delay + b_difference));
return (comparison < 0 ? -1
: comparison > 0 ? 1
: 0);
}

View File

@@ -0,0 +1,58 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Neil Roberts <neil@linux.intel.com>
*
* Copyright (C) 2009 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CLUTTER_TIMEOUT_INTERVAL_H__
#define __CLUTTER_TIMEOUT_INTERVAL_H__
#include <glib.h>
G_BEGIN_DECLS
typedef struct _ClutterTimeoutInterval ClutterTimeoutInterval;
struct _ClutterTimeoutInterval
{
/* milliseconds */
gint64 start_time;
guint frame_count;
guint fps;
};
void _clutter_timeout_interval_init (ClutterTimeoutInterval *interval,
guint fps);
gboolean _clutter_timeout_interval_prepare (gint64 current_time,
ClutterTimeoutInterval *interval,
gint *delay);
gboolean _clutter_timeout_interval_dispatch (ClutterTimeoutInterval *interval,
GSourceFunc callback,
gpointer user_data);
gint _clutter_timeout_interval_compare_expiration (const ClutterTimeoutInterval *a,
const ClutterTimeoutInterval *b);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_INTERVAL_H__ */

View File

@@ -0,0 +1,498 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
*
*
* ClutterTimeoutPool: pool of timeout functions using the same slice of
* the GLib main loop
*
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*
* Based on similar code by Tristan van Berkom
*/
#include "clutter-build-config.h"
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include "deprecated/clutter-main.h"
#include "clutter-timeout-pool.h"
#include "clutter-debug.h"
#include "clutter-timeout-interval.h"
typedef struct _ClutterTimeout ClutterTimeout;
typedef enum {
CLUTTER_TIMEOUT_NONE = 0,
CLUTTER_TIMEOUT_READY = 1 << 1
} ClutterTimeoutFlags;
struct _ClutterTimeout
{
guint id;
ClutterTimeoutFlags flags;
gint refcount;
ClutterTimeoutInterval interval;
GSourceFunc func;
gpointer data;
GDestroyNotify notify;
};
struct _ClutterTimeoutPool
{
GSource source;
guint next_id;
GList *timeouts;
GList *dispatched_timeouts;
gint ready;
guint id;
};
#define TIMEOUT_READY(timeout) (timeout->flags & CLUTTER_TIMEOUT_READY)
static gboolean clutter_timeout_pool_prepare (GSource *source,
gint *next_timeout);
static gboolean clutter_timeout_pool_check (GSource *source);
static gboolean clutter_timeout_pool_dispatch (GSource *source,
GSourceFunc callback,
gpointer data);
static void clutter_timeout_pool_finalize (GSource *source);
static GSourceFuncs clutter_timeout_pool_funcs =
{
clutter_timeout_pool_prepare,
clutter_timeout_pool_check,
clutter_timeout_pool_dispatch,
clutter_timeout_pool_finalize
};
static gint
clutter_timeout_sort (gconstpointer a,
gconstpointer b)
{
const ClutterTimeout *t_a = a;
const ClutterTimeout *t_b = b;
/* Keep 'ready' timeouts at the front */
if (TIMEOUT_READY (t_a))
return -1;
if (TIMEOUT_READY (t_b))
return 1;
return _clutter_timeout_interval_compare_expiration (&t_a->interval,
&t_b->interval);
}
static gint
clutter_timeout_find_by_id (gconstpointer a,
gconstpointer b)
{
const ClutterTimeout *t_a = a;
return t_a->id == GPOINTER_TO_UINT (b) ? 0 : 1;
}
static ClutterTimeout *
clutter_timeout_new (guint fps)
{
ClutterTimeout *timeout;
timeout = g_slice_new0 (ClutterTimeout);
_clutter_timeout_interval_init (&timeout->interval, fps);
timeout->flags = CLUTTER_TIMEOUT_NONE;
timeout->refcount = 1;
return timeout;
}
static gboolean
clutter_timeout_prepare (ClutterTimeoutPool *pool,
ClutterTimeout *timeout,
gint *next_timeout)
{
GSource *source = (GSource *) pool;
gint64 now;
#if GLIB_CHECK_VERSION (2, 27, 3)
now = g_source_get_time (source) / 1000;
#else
{
GTimeVal source_time;
g_source_get_current_time (source, &source_time);
now = source_time.tv_sec * 1000 + source_time.tv_usec / 1000;
}
#endif
return _clutter_timeout_interval_prepare (now,
&timeout->interval,
next_timeout);
}
/* ref and unref are always called under the main Clutter lock, so there
* is not need for us to use g_atomic_int_* API.
*/
static ClutterTimeout *
clutter_timeout_ref (ClutterTimeout *timeout)
{
g_return_val_if_fail (timeout != NULL, timeout);
g_return_val_if_fail (timeout->refcount > 0, timeout);
timeout->refcount += 1;
return timeout;
}
static void
clutter_timeout_unref (ClutterTimeout *timeout)
{
g_return_if_fail (timeout != NULL);
g_return_if_fail (timeout->refcount > 0);
timeout->refcount -= 1;
if (timeout->refcount == 0)
{
if (timeout->notify)
timeout->notify (timeout->data);
g_slice_free (ClutterTimeout, timeout);
}
}
static void
clutter_timeout_free (ClutterTimeout *timeout)
{
if (G_LIKELY (timeout))
{
if (timeout->notify)
timeout->notify (timeout->data);
g_slice_free (ClutterTimeout, timeout);
}
}
static gboolean
clutter_timeout_pool_prepare (GSource *source,
gint *next_timeout)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *l = pool->timeouts;
/* the pool is ready if the first timeout is ready */
if (l && l->data)
{
ClutterTimeout *timeout = l->data;
return clutter_timeout_prepare (pool, timeout, next_timeout);
}
else
{
*next_timeout = -1;
return FALSE;
}
}
static gboolean
clutter_timeout_pool_check (GSource *source)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *l;
clutter_threads_enter ();
for (l = pool->timeouts; l; l = l->next)
{
ClutterTimeout *timeout = l->data;
/* since the timeouts are sorted by expiration, as soon
* as we get a check returning FALSE we know that the
* following timeouts are not expiring, so we break as
* soon as possible
*/
if (clutter_timeout_prepare (pool, timeout, NULL))
{
timeout->flags |= CLUTTER_TIMEOUT_READY;
pool->ready += 1;
}
else
break;
}
clutter_threads_leave ();
return (pool->ready > 0);
}
static gboolean
clutter_timeout_pool_dispatch (GSource *source,
GSourceFunc func,
gpointer data)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
GList *dispatched_timeouts;
/* the main loop might have predicted this, so we repeat the
* check for ready timeouts.
*/
if (!pool->ready)
clutter_timeout_pool_check (source);
clutter_threads_enter ();
/* Iterate by moving the actual start of the list along so that it
* can cope with adds and removes while a timeout is being dispatched
*/
while (pool->timeouts && pool->timeouts->data && pool->ready-- > 0)
{
ClutterTimeout *timeout = pool->timeouts->data;
GList *l;
/* One of the ready timeouts may have been removed during dispatch,
* in which case pool->ready will be wrong, but the ready timeouts
* are always kept at the start of the list so we can stop once
* we've reached the first non-ready timeout
*/
if (!(TIMEOUT_READY (timeout)))
break;
/* Add a reference to the timeout so it can't disappear
* while it's being dispatched
*/
clutter_timeout_ref (timeout);
timeout->flags &= ~CLUTTER_TIMEOUT_READY;
/* Move the list node to a list of dispatched timeouts */
l = pool->timeouts;
if (l->next)
l->next->prev = NULL;
pool->timeouts = l->next;
if (pool->dispatched_timeouts)
pool->dispatched_timeouts->prev = l;
l->prev = NULL;
l->next = pool->dispatched_timeouts;
pool->dispatched_timeouts = l;
if (!_clutter_timeout_interval_dispatch (&timeout->interval,
timeout->func, timeout->data))
{
/* The timeout may have already been removed, but nothing
* can be added to the dispatched_timeout list except in this
* function so it will always either be at the head of the
* dispatched list or have been removed
*/
if (pool->dispatched_timeouts &&
pool->dispatched_timeouts->data == timeout)
{
pool->dispatched_timeouts =
g_list_delete_link (pool->dispatched_timeouts,
pool->dispatched_timeouts);
/* Remove the reference that was held by it being in the list */
clutter_timeout_unref (timeout);
}
}
clutter_timeout_unref (timeout);
}
/* Re-insert the dispatched timeouts in sorted order */
dispatched_timeouts = pool->dispatched_timeouts;
while (dispatched_timeouts)
{
ClutterTimeout *timeout = dispatched_timeouts->data;
GList *next = dispatched_timeouts->next;
if (timeout)
pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout,
clutter_timeout_sort);
dispatched_timeouts = next;
}
g_list_free (pool->dispatched_timeouts);
pool->dispatched_timeouts = NULL;
pool->ready = 0;
clutter_threads_leave ();
return TRUE;
}
static void
clutter_timeout_pool_finalize (GSource *source)
{
ClutterTimeoutPool *pool = (ClutterTimeoutPool *) source;
/* force destruction */
g_list_foreach (pool->timeouts, (GFunc) clutter_timeout_free, NULL);
g_list_free (pool->timeouts);
}
/**
* clutter_timeout_pool_new:
* @priority: the priority of the timeout pool. Typically this will
* be #G_PRIORITY_DEFAULT
*
* Creates a new timeout pool source. A timeout pool should be used when
* multiple timeout functions, running at the same priority, are needed and
* the g_timeout_add() API might lead to starvation of the time slice of
* the main loop. A timeout pool allocates a single time slice of the main
* loop and runs every timeout function inside it. The timeout pool is
* always sorted, so that the extraction of the next timeout function is
* a constant time operation.
*
* Return value: the newly created #ClutterTimeoutPool. The created pool
* is owned by the GLib default context and will be automatically
* destroyed when the context is destroyed. It is possible to force
* the destruction of the timeout pool using g_source_destroy()
*
* Since: 0.4
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
ClutterTimeoutPool *
clutter_timeout_pool_new (gint priority)
{
ClutterTimeoutPool *pool;
GSource *source;
source = g_source_new (&clutter_timeout_pool_funcs,
sizeof (ClutterTimeoutPool));
if (!source)
return NULL;
g_source_set_name (source, "Clutter timeout pool");
if (priority != G_PRIORITY_DEFAULT)
g_source_set_priority (source, priority);
pool = (ClutterTimeoutPool *) source;
pool->next_id = 1;
pool->id = g_source_attach (source, NULL);
/* let the default GLib context manage the pool */
g_source_unref (source);
return pool;
}
/**
* clutter_timeout_pool_add:
* @pool: a #ClutterTimeoutPool
* @fps: the time between calls to the function, in frames per second
* @func: function to call
* @data: (closure): data to pass to the function, or %NULL
* @notify: function to call when the timeout is removed, or %NULL
*
* Sets a function to be called at regular intervals, and puts it inside
* the @pool. The function is repeatedly called until it returns %FALSE,
* at which point the timeout is automatically destroyed and the function
* won't be called again. If @notify is not %NULL, the @notify function
* will be called. The first call to @func will be at the end of @interval.
*
* Since Clutter 0.8 this will try to compensate for delays. For
* example, if @func takes half the interval time to execute then the
* function will be called again half the interval time after it
* finished. Before version 0.8 it would not fire until a full
* interval after the function completes so the delay between calls
* would be @interval * 1.5. This function does not however try to
* invoke the function multiple times to catch up missing frames if
* @func takes more than @interval ms to execute.
*
* Return value: the ID (greater than 0) of the timeout inside the pool.
* Use clutter_timeout_pool_remove() to stop the timeout.
*
* Since: 0.4
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
guint
clutter_timeout_pool_add (ClutterTimeoutPool *pool,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify)
{
ClutterTimeout *timeout;
guint retval = 0;
timeout = clutter_timeout_new (fps);
retval = timeout->id = pool->next_id++;
timeout->func = func;
timeout->data = data;
timeout->notify = notify;
pool->timeouts = g_list_insert_sorted (pool->timeouts, timeout,
clutter_timeout_sort);
return retval;
}
/**
* clutter_timeout_pool_remove:
* @pool: a #ClutterTimeoutPool
* @id_: the id of the timeout to remove
*
* Removes a timeout function with @id_ from the timeout pool. The id
* is the same returned when adding a function to the timeout pool with
* clutter_timeout_pool_add().
*
* Since: 0.4
*
* Deprecated: 1.6: There is no direct replacement for this API
*/
void
clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
guint id_)
{
GList *l;
if ((l = g_list_find_custom (pool->timeouts, GUINT_TO_POINTER (id_),
clutter_timeout_find_by_id)))
{
clutter_timeout_unref (l->data);
pool->timeouts = g_list_delete_link (pool->timeouts, l);
}
else if ((l = g_list_find_custom (pool->dispatched_timeouts,
GUINT_TO_POINTER (id_),
clutter_timeout_find_by_id)))
{
clutter_timeout_unref (l->data);
pool->dispatched_timeouts =
g_list_delete_link (pool->dispatched_timeouts, l);
}
}

View File

@@ -0,0 +1,69 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* ClutterTimeoutPool: pool of timeout functions using the same slice of
* the GLib main loop
*
* Author: Emmanuele Bassi <ebassi@openedhand.com>
*
* Based on similar code by Tristan van Berkom
*/
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#ifndef __CLUTTER_TIMEOUT_POOL_H__
#define __CLUTTER_TIMEOUT_POOL_H__
#include <clutter/clutter-types.h>
G_BEGIN_DECLS
/**
* ClutterTimeoutPool: (skip)
*
* #ClutterTimeoutPool is an opaque structure
* whose members cannot be directly accessed.
*
* Since: 0.6
*
* Deprecated: 1.6
*/
typedef struct _ClutterTimeoutPool ClutterTimeoutPool;
CLUTTER_DEPRECATED
ClutterTimeoutPool *clutter_timeout_pool_new (gint priority);
CLUTTER_DEPRECATED
guint clutter_timeout_pool_add (ClutterTimeoutPool *pool,
guint fps,
GSourceFunc func,
gpointer data,
GDestroyNotify notify);
CLUTTER_DEPRECATED
void clutter_timeout_pool_remove (ClutterTimeoutPool *pool,
guint id_);
G_END_DECLS
#endif /* __CLUTTER_TIMEOUT_POOL_H__ */

View File

@@ -27,7 +27,6 @@
#define __CLUTTER_BACKEND_EGL_NATIVE_H__
#include <glib-object.h>
#include <gio/gio.h>
#include <cogl/cogl.h>
#include <cogl/cogl-egl.h>
#include <clutter/clutter-event.h>

View File

@@ -322,7 +322,6 @@ new_absolute_motion_event (ClutterInputDevice *input_device,
_clutter_evdev_event_set_time_usec (event, time_us);
event->motion.time = us2ms (time_us);
event->motion.stage = stage;
event->motion.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->motion.x = x;
event->motion.y = y;
@@ -330,6 +329,7 @@ new_absolute_motion_event (ClutterInputDevice *input_device,
&event->motion.x,
&event->motion.y);
event->motion.axes = axes;
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);
if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE)
@@ -517,7 +517,6 @@ notify_proximity (ClutterInputDevice *input_device,
event->proximity.time = us2ms (time_us);
event->proximity.stage = CLUTTER_STAGE (stage);
event->proximity.device = seat->core_pointer;
clutter_event_set_device_tool (event, device_evdev->last_tool);
clutter_event_set_device (event, seat->core_pointer);
clutter_event_set_source_device (event, input_device);

View File

@@ -385,7 +385,6 @@ new_absolute_motion_event (ClutterSeatEvdev *seat,
_clutter_evdev_event_set_time_usec (event, time_us);
event->motion.time = us2ms (time_us);
event->motion.stage = stage;
event->motion.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->motion.x = x;
event->motion.y = y;
@@ -631,7 +630,6 @@ notify_scroll (ClutterInputDevice *input_device,
_clutter_evdev_event_set_time_usec (event, time_us);
event->scroll.time = us2ms (time_us);
event->scroll.stage = CLUTTER_STAGE (stage);
event->scroll.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
/* libinput pointer axis events are in pointer motion coordinate space.
@@ -684,7 +682,6 @@ notify_discrete_scroll (ClutterInputDevice *input_device,
_clutter_evdev_event_set_time_usec (event, time_us);
event->scroll.time = us2ms (time_us);
event->scroll.stage = CLUTTER_STAGE (stage);
event->scroll.device = seat->core_pointer;
_clutter_xkb_translate_state (event, seat->xkb, seat->button_state);
event->scroll.direction = direction;
@@ -813,7 +810,6 @@ clutter_seat_evdev_notify_touch_event (ClutterSeatEvdev *seat,
_clutter_evdev_event_set_time_usec (event, time_us);
event->touch.time = us2ms (time_us);
event->touch.stage = CLUTTER_STAGE (stage);
event->touch.device = seat->core_pointer;
event->touch.x = x;
event->touch.y = y;
clutter_input_device_evdev_translate_coordinates (input_device, stage,

View File

@@ -76,12 +76,12 @@ _clutter_key_event_new_from_evdev (ClutterInputDevice *device,
else
sym = XKB_KEY_NoSymbol;
event->key.device = core_device;
event->key.stage = stage;
event->key.time = _time;
_clutter_xkb_translate_state (event, xkb_state, button_state);
event->key.hardware_keycode = key;
event->key.keyval = sym;
clutter_event_set_device (event, core_device);
clutter_event_set_source_device (event, device);
n = xkb_keysym_to_utf8 (sym, buffer, sizeof (buffer));

View File

@@ -40,6 +40,7 @@ clutter_headers = [
'clutter-flow-layout.h',
'clutter-gesture-action.h',
'clutter-grid-layout.h',
'clutter-group.h',
'clutter-image.h',
'clutter-input-device.h',
'clutter-input-device-tool.h',
@@ -217,6 +218,7 @@ clutter_deprecated_headers = [
'deprecated/clutter-alpha.h',
'deprecated/clutter-animatable.h',
'deprecated/clutter-animation.h',
'deprecated/clutter-animator.h',
'deprecated/clutter-backend.h',
'deprecated/clutter-behaviour.h',
'deprecated/clutter-behaviour-depth.h',
@@ -226,16 +228,27 @@ clutter_deprecated_headers = [
'deprecated/clutter-behaviour-rotate.h',
'deprecated/clutter-behaviour-scale.h',
'deprecated/clutter-bin-layout.h',
'deprecated/clutter-box.h',
'deprecated/clutter-cairo-texture.h',
'deprecated/clutter-container.h',
'deprecated/clutter-frame-source.h',
'deprecated/clutter-group.h',
'deprecated/clutter-input-device.h',
'deprecated/clutter-keysyms.h',
'deprecated/clutter-list-model.h',
'deprecated/clutter-main.h',
'deprecated/clutter-media.h',
'deprecated/clutter-model.h',
'deprecated/clutter-rectangle.h',
'deprecated/clutter-score.h',
'deprecated/clutter-shader.h',
'deprecated/clutter-stage-manager.h',
'deprecated/clutter-stage.h',
'deprecated/clutter-state.h',
'deprecated/clutter-table-layout.h',
'deprecated/clutter-texture.h',
'deprecated/clutter-timeline.h',
'deprecated/clutter-timeout-pool.h',
'deprecated/clutter-util.h',
]
@@ -243,6 +256,7 @@ clutter_deprecated_sources = [
'deprecated/clutter-actor-deprecated.c',
'deprecated/clutter-alpha.c',
'deprecated/clutter-animation.c',
'deprecated/clutter-animator.c',
'deprecated/clutter-behaviour.c',
'deprecated/clutter-behaviour-depth.c',
'deprecated/clutter-behaviour-ellipse.c',
@@ -250,11 +264,31 @@ clutter_deprecated_sources = [
'deprecated/clutter-behaviour-path.c',
'deprecated/clutter-behaviour-rotate.c',
'deprecated/clutter-behaviour-scale.c',
'deprecated/clutter-box.c',
'deprecated/clutter-cairo-texture.c',
'deprecated/clutter-frame-source.c',
'deprecated/clutter-group.c',
'deprecated/clutter-input-device-deprecated.c',
'deprecated/clutter-layout-manager-deprecated.c',
'deprecated/clutter-list-model.c',
'deprecated/clutter-media.c',
'deprecated/clutter-model.c',
'deprecated/clutter-rectangle.c',
'deprecated/clutter-score.c',
'deprecated/clutter-shader.c',
'deprecated/clutter-state.c',
'deprecated/clutter-table-layout.c',
'deprecated/clutter-texture.c',
'deprecated/clutter-timeout-pool.c',
]
clutter_deprecated_private_headers = [
'deprecated/clutter-model-private.h',
'deprecated/clutter-timeout-interval.h',
]
clutter_deprecated_nonintrospected_sources = [
'deprecated/clutter-timeout-interval.c',
]
clutter_backend_sources = []
@@ -359,6 +393,7 @@ cally_headers = [
'cally/cally-actor.h',
'cally/cally-clone.h',
'cally/cally-factory.h',
'cally/cally-group.h',
'cally/cally.h',
'cally/cally-main.h',
'cally/cally-rectangle.h',
@@ -373,6 +408,7 @@ cally_sources = [
'cally/cally-actor.c',
'cally/cally.c',
'cally/cally-clone.c',
'cally/cally-group.c',
'cally/cally-rectangle.c',
'cally/cally-root.c',
'cally/cally-stage.c',
@@ -472,7 +508,9 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
clutter_private_headers,
clutter_nonintrospected_sources,
clutter_deprecated_sources,
clutter_deprecated_nonintrospected_sources,
clutter_deprecated_headers,
clutter_deprecated_private_headers,
clutter_backend_sources,
clutter_backend_nonintrospected_sources,
clutter_backend_headers,

View File

@@ -321,11 +321,13 @@ static void
clutter_wayland_surface_paint (ClutterActor *self)
{
ClutterWaylandSurfacePrivate *priv;
CoglFramebuffer *framebuffer;
ClutterActorBox box;
g_return_if_fail (CLUTTER_WAYLAND_IS_SURFACE (self));
priv = CLUTTER_WAYLAND_SURFACE (self)->priv;
framebuffer = cogl_get_draw_framebuffer ();
if (G_UNLIKELY (priv->pipeline == NULL))
{
@@ -343,9 +345,11 @@ clutter_wayland_surface_paint (ClutterActor *self)
COGL_TEXTURE (priv->buffer));
}
cogl_set_source (priv->pipeline);
clutter_actor_get_allocation_box (self, &box);
cogl_rectangle (0, 0, box.x2 - box.x1, box.y2 - box.y1);
cogl_framebuffer_draw_rectangle (framebuffer,
priv->pipeline,
0, 0,
box.x2 - box.x1, box.y2 - box.y1);
}
static void

View File

@@ -22,6 +22,7 @@
#ifndef __CLUTTER_STAGE_X11_H__
#define __CLUTTER_STAGE_X11_H__
#include <clutter/clutter-group.h>
#include <clutter/clutter-stage.h>
#include <X11/Xlib.h>
#include <X11/Xatom.h>

View File

@@ -72,7 +72,7 @@ main (int argc, char *argv[])
clutter_actor_set_size (button4, SIZE, SIZE);
for (i = 0; i < 4; i++) {
group[i] = clutter_actor_new ();
group[i] = clutter_group_new ();
clutter_actor_set_position (group[i], SIZE / 2, SIZE / 2);
clutter_actor_set_size (group[i], SIZE, SIZE);

View File

@@ -149,7 +149,7 @@ _create_button (const gchar *text)
ClutterActor *rectangle = NULL;
ClutterActor *label = NULL;
button = clutter_actor_new ();
button = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (CLUTTER_COLOR_Magenta);
clutter_actor_set_size (rectangle, 375, 35);

View File

@@ -209,7 +209,7 @@ make_ui (ClutterActor *stage)
clutter_container_add_actor (CLUTTER_CONTAINER (stage), text_editable_actor);
/* test button */
button = clutter_actor_new ();
button = clutter_group_new ();
rectangle = clutter_rectangle_new_with_color (&color_rect);
clutter_actor_set_size (rectangle, 75, 35);

View File

@@ -70,7 +70,7 @@ make_ui (ClutterActor *stage)
clutter_actor_set_position (rectangle, 150, 50);
clutter_actor_add_constraint (rectangle, clutter_bind_constraint_new (editable, CLUTTER_BIND_SIZE, 0));
full_entry = clutter_actor_new ();
full_entry = clutter_group_new ();
clutter_actor_set_position (full_entry, 0, 50);
clutter_actor_set_size (full_entry, 100, 75);
clutter_container_add_actor (CLUTTER_CONTAINER (full_entry), label);

View File

@@ -43,12 +43,14 @@ general_tests = \
binding-pool \
color \
interval \
model \
script-parser \
units \
$(NULL)
# Test for deprecated functionality
deprecated_tests = \
animator \
behaviours \
group \
rectangle \
@@ -60,6 +62,9 @@ test_programs = $(actor_tests) $(general_tests) $(classes_tests) $(deprecated_te
dist_test_data = $(script_ui_files)
script_ui_files = $(addprefix scripts/,$(script_tests))
script_tests = \
test-animator-1.json \
test-animator-2.json \
test-animator-3.json \
test-script-animation.json \
test-script-child.json \
test-script-implicit-alpha.json \
@@ -70,7 +75,8 @@ script_tests = \
test-script-named-object.json \
test-script-object-property.json \
test-script-single.json \
test-script-timeline-markers.json
test-script-timeline-markers.json \
test-state-1.json
TESTS_ENVIRONMENT += G_ENABLE_DIAGNOSTIC=0 CLUTTER_ENABLE_DIAGNOSTIC=0 CLUTTER_SCALE=1

View File

@@ -82,7 +82,7 @@ opacity_paint (void)
stage = clutter_test_get_stage ();
group1 = clutter_actor_new ();
group1 = clutter_group_new ();
clutter_actor_set_opacity (group1, 128);
clutter_container_add (CLUTTER_CONTAINER (stage), group1, NULL);
clutter_actor_set_position (group1, 10, 30);
@@ -109,7 +109,7 @@ opacity_paint (void)
clutter_actor_destroy (label);
group2 = clutter_actor_new ();
group2 = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group1), group2, NULL);
clutter_actor_set_position (group2, 10, 60);

View File

@@ -0,0 +1,199 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
static void
animator_multi_properties (void)
{
ClutterScript *script = clutter_script_new ();
GObject *animator = NULL, *foo = NULL;
GError *error = NULL;
gchar *test_file;
GList *keys;
ClutterAnimatorKey *key;
GValue value = { 0, };
test_file = g_test_build_filename (G_TEST_DIST,
"scripts",
"test-animator-3.json",
NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
foo = clutter_script_get_object (script, "foo");
g_assert (G_IS_OBJECT (foo));
animator = clutter_script_get_object (script, "animator");
g_assert (CLUTTER_IS_ANIMATOR (animator));
/* get all the keys for foo:x */
keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
foo, "x",
-1.0);
g_assert_cmpint (g_list_length (keys), ==, 3);
key = g_list_nth_data (keys, 1);
g_assert (key != NULL);
if (g_test_verbose ())
{
g_print ("(foo, x).keys[1] = \n"
".object = %s\n"
".progress = %.2f\n"
".name = '%s'\n"
".type = '%s'\n",
clutter_get_script_id (clutter_animator_key_get_object (key)),
clutter_animator_key_get_progress (key),
clutter_animator_key_get_property_name (key),
g_type_name (clutter_animator_key_get_property_type (key)));
}
g_assert (clutter_animator_key_get_object (key) != NULL);
g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2);
g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x");
g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
g_value_init (&value, G_TYPE_FLOAT);
g_assert (clutter_animator_key_get_value (key, &value));
g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0);
g_value_unset (&value);
g_list_free (keys);
/* get all the keys for foo:y */
keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
foo, "y",
-1.0);
g_assert_cmpint (g_list_length (keys), ==, 3);
key = g_list_nth_data (keys, 2);
g_assert (key != NULL);
if (g_test_verbose ())
{
g_print ("(foo, y).keys[2] = \n"
".object = %s\n"
".progress = %.2f\n"
".name = '%s'\n"
".type = '%s'\n",
clutter_get_script_id (clutter_animator_key_get_object (key)),
clutter_animator_key_get_progress (key),
clutter_animator_key_get_property_name (key),
g_type_name (clutter_animator_key_get_property_type (key)));
}
g_assert (clutter_animator_key_get_object (key) != NULL);
g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.8);
g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "y");
g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
g_value_init (&value, G_TYPE_FLOAT);
g_assert (clutter_animator_key_get_value (key, &value));
g_assert_cmpfloat (g_value_get_float (&value), ==, 200.0);
g_value_unset (&value);
g_list_free (keys);
g_object_unref (script);
g_free (test_file);
}
static void
animator_properties (void)
{
ClutterScript *script = clutter_script_new ();
GObject *animator = NULL;
GError *error = NULL;
gchar *test_file;
GList *keys;
ClutterAnimatorKey *key;
GValue value = { 0, };
test_file = g_test_build_filename (G_TEST_DIST,
"scripts",
"test-animator-2.json",
NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
animator = clutter_script_get_object (script, "animator");
g_assert (CLUTTER_IS_ANIMATOR (animator));
/* get all the keys */
keys = clutter_animator_get_keys (CLUTTER_ANIMATOR (animator),
NULL, NULL, -1.0);
g_assert_cmpint (g_list_length (keys), ==, 3);
key = g_list_nth_data (keys, 1);
g_assert (key != NULL);
if (g_test_verbose ())
{
g_print ("keys[1] = \n"
".object = %s\n"
".progress = %.2f\n"
".name = '%s'\n"
".type = '%s'\n",
clutter_get_script_id (clutter_animator_key_get_object (key)),
clutter_animator_key_get_progress (key),
clutter_animator_key_get_property_name (key),
g_type_name (clutter_animator_key_get_property_type (key)));
}
g_assert (clutter_animator_key_get_object (key) != NULL);
g_assert_cmpfloat (clutter_animator_key_get_progress (key), ==, 0.2);
g_assert_cmpstr (clutter_animator_key_get_property_name (key), ==, "x");
g_assert (clutter_animator_key_get_property_type (key) == G_TYPE_FLOAT);
g_value_init (&value, G_TYPE_FLOAT);
g_assert (clutter_animator_key_get_value (key, &value));
g_assert_cmpfloat (g_value_get_float (&value), ==, 150.0);
g_value_unset (&value);
g_list_free (keys);
g_object_unref (script);
g_free (test_file);
}
static void
animator_base (void)
{
ClutterScript *script = clutter_script_new ();
GObject *animator = NULL;
GError *error = NULL;
guint duration = 0;
gchar *test_file;
test_file = g_test_build_filename (G_TEST_DIST,
"scripts",
"test-animator-1.json",
NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
animator = clutter_script_get_object (script, "animator");
g_assert (CLUTTER_IS_ANIMATOR (animator));
duration = clutter_animator_get_duration (CLUTTER_ANIMATOR (animator));
g_assert_cmpint (duration, ==, 1000);
g_object_unref (script);
g_free (test_file);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/script/animator/base", animator_base)
CLUTTER_TEST_UNIT ("/script/animator/properties", animator_properties)
CLUTTER_TEST_UNIT ("/script/animator/multi-properties", animator_multi_properties)
)

View File

@@ -0,0 +1,60 @@
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
static void
group_depth_sorting (void)
{
ClutterActor *group;
ClutterActor *child, *test;
ClutterGroup *g;
GList *children;
group = clutter_group_new ();
g = CLUTTER_GROUP (group);
child = clutter_rectangle_new ();
clutter_actor_set_size (child, 20, 20);
clutter_actor_set_depth (child, 0);
clutter_actor_set_name (child, "zero");
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
children = clutter_container_get_children (CLUTTER_CONTAINER (group));
g_assert (children->data == child);
g_assert (children->next == NULL);
g_list_free (children);
child = clutter_rectangle_new ();
clutter_actor_set_size (child, 20, 20);
clutter_actor_set_depth (child, 10);
clutter_actor_set_name (child, "plus-ten");
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
test = clutter_group_get_nth_child (g, 0);
g_assert_cmpstr (clutter_actor_get_name (test), ==, "zero");
test = clutter_group_get_nth_child (g, 1);
g_assert_cmpstr (clutter_actor_get_name (test), ==, "plus-ten");
child = clutter_rectangle_new ();
clutter_actor_set_size (child, 20, 20);
clutter_actor_set_depth (child, -10);
clutter_actor_set_name (child, "minus-ten");
clutter_container_add_actor (CLUTTER_CONTAINER (group), child);
g_assert_cmpint (clutter_group_get_n_children (g), ==, 3);
test = clutter_group_get_nth_child (g, 0);
g_assert_cmpstr (clutter_actor_get_name (test), ==, "minus-ten");
test = clutter_group_get_nth_child (g, 1);
g_assert_cmpstr (clutter_actor_get_name (test), ==, "zero");
test = clutter_group_get_nth_child (g, 2);
g_assert_cmpstr (clutter_actor_get_name (test), ==, "plus-ten");
clutter_actor_destroy (group);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/group/depth-sorting", group_depth_sorting)
)

View File

@@ -35,12 +35,15 @@ clutter_conform_tests_general_tests = [
'binding-pool',
'color',
'interval',
'model',
'script-parser',
'units',
]
clutter_conform_tests_deprecated_tests = [
'animator',
'behaviours',
'group',
'rectangle',
'texture',
]

View File

@@ -0,0 +1,528 @@
#include <stdlib.h>
#include <string.h>
#define CLUTTER_DISABLE_DEPRECATION_WARNINGS
#include <clutter/clutter.h>
typedef struct _ModelData
{
ClutterModel *model;
guint n_row;
} ModelData;
typedef struct _ChangedData
{
ClutterModel *model;
ClutterModelIter *iter;
guint row;
guint n_emissions;
gint value_check;
} ChangedData;
enum
{
COLUMN_FOO, /* G_TYPE_STRING */
COLUMN_BAR, /* G_TYPE_INT */
N_COLUMNS
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} base_model[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} forward_base[] = {
{ "String 1", 1 },
{ "String 2", 2 },
{ "String 3", 3 },
{ "String 4", 4 },
{ "String 5", 5 },
{ "String 6", 6 },
{ "String 7", 7 },
{ "String 8", 8 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} backward_base[] = {
{ "String 9", 9 },
{ "String 8", 8 },
{ "String 7", 7 },
{ "String 6", 6 },
{ "String 5", 5 },
{ "String 4", 4 },
{ "String 3", 3 },
{ "String 2", 2 },
{ "String 1", 1 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_odd[] = {
{ "String 1", 1 },
{ "String 3", 3 },
{ "String 5", 5 },
{ "String 7", 7 },
{ "String 9", 9 },
};
static const struct {
const gchar *expected_foo;
gint expected_bar;
} filter_even[] = {
{ "String 8", 8 },
{ "String 6", 6 },
{ "String 4", 4 },
{ "String 2", 2 },
};
static inline void
compare_iter (ClutterModelIter *iter,
const gint expected_row,
const gchar *expected_foo,
const gint expected_bar)
{
gchar *foo = NULL;
gint bar = 0;
gint row = 0;
row = clutter_model_iter_get_row (iter);
clutter_model_iter_get (iter,
COLUMN_FOO, &foo,
COLUMN_BAR, &bar,
-1);
if (g_test_verbose ())
g_print ("Row %d => %d: Got [ '%s', '%d' ], expected [ '%s', '%d' ]\n",
row, expected_row,
foo, bar,
expected_foo, expected_bar);
g_assert_cmpint (row, ==, expected_row);
g_assert_cmpstr (foo, ==, expected_foo);
g_assert_cmpint (bar, ==, expected_bar);
g_free (foo);
}
static void
on_row_added (ClutterModel *model,
ClutterModelIter *iter,
gpointer data)
{
ModelData *model_data = data;
compare_iter (iter,
model_data->n_row,
base_model[model_data->n_row].expected_foo,
base_model[model_data->n_row].expected_bar);
model_data->n_row += 1;
}
static gboolean
filter_even_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 == 0)
return TRUE;
return FALSE;
}
static gboolean
filter_odd_rows (ClutterModel *model,
ClutterModelIter *iter,
gpointer dummy G_GNUC_UNUSED)
{
gint bar_value;
clutter_model_iter_get (iter, COLUMN_BAR, &bar_value, -1);
if (bar_value % 2 != 0)
return TRUE;
return FALSE;
}
static void
list_model_filter (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration (filter odd)...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration (filter even)...\n");
clutter_model_set_filter (test_data.model, filter_even_rows, NULL, NULL);
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (filter_even) - i - 1,
filter_even[i].expected_foo,
filter_even[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
g_object_unref (iter);
if (g_test_verbose ())
g_print ("get_iter_at_row...\n");
clutter_model_set_filter (test_data.model, filter_odd_rows, NULL, NULL);
for (i = 0; i < 5; i++)
{
iter = clutter_model_get_iter_at_row (test_data.model, i);
compare_iter (iter, i ,
filter_odd[i].expected_foo,
filter_odd[i].expected_bar);
g_object_unref (iter);
}
iter = clutter_model_get_iter_at_row (test_data.model, 5);
g_assert (iter == NULL);
g_object_unref (test_data.model);
}
static void
list_model_iterate (void)
{
ModelData test_data = { NULL, 0 };
ClutterModelIter *iter;
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
if (g_test_verbose ())
g_print ("Forward iteration...\n");
iter = clutter_model_get_first_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
while (!clutter_model_iter_is_last (iter))
{
compare_iter (iter, i,
forward_base[i].expected_foo,
forward_base[i].expected_bar);
iter = clutter_model_iter_next (iter);
i += 1;
}
g_object_unref (iter);
if (g_test_verbose ())
g_print ("Backward iteration...\n");
iter = clutter_model_get_last_iter (test_data.model);
g_assert (iter != NULL);
i = 0;
do
{
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
iter = clutter_model_iter_prev (iter);
i += 1;
}
while (!clutter_model_iter_is_first (iter));
compare_iter (iter, G_N_ELEMENTS (backward_base) - i - 1,
backward_base[i].expected_foo,
backward_base[i].expected_bar);
g_object_unref (iter);
g_object_unref (test_data.model);
}
static void
list_model_populate (void)
{
ModelData test_data = { NULL, 0 };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
test_data.n_row = 0;
g_signal_connect (test_data.model, "row-added",
G_CALLBACK (on_row_added),
&test_data);
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_object_unref (test_data.model);
}
static void
list_model_from_script (void)
{
ClutterScript *script = clutter_script_new ();
GObject *model;
GError *error = NULL;
gchar *test_file;
const gchar *name;
GType type;
ClutterModelIter *iter;
GValue value = { 0, };
test_file = g_test_build_filename (G_TEST_DIST, "scripts", "test-script-model.json", NULL);
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s", error->message);
g_assert_no_error (error);
model = clutter_script_get_object (script, "test-model");
g_assert (CLUTTER_IS_MODEL (model));
g_assert (clutter_model_get_n_columns (CLUTTER_MODEL (model)) == 3);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 0);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 0);
if (g_test_verbose ())
g_print ("column[0]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "text-column") == 0);
g_assert (type == G_TYPE_STRING);
name = clutter_model_get_column_name (CLUTTER_MODEL (model), 2);
type = clutter_model_get_column_type (CLUTTER_MODEL (model), 2);
if (g_test_verbose ())
g_print ("column[2]: %s, type: %s\n", name, g_type_name (type));
g_assert (strcmp (name, "actor-column") == 0);
g_assert (g_type_is_a (type, CLUTTER_TYPE_ACTOR));
g_assert (clutter_model_get_n_rows (CLUTTER_MODEL (model)) == 3);
iter = clutter_model_get_iter_at_row (CLUTTER_MODEL (model), 0);
clutter_model_iter_get_value (iter, 0, &value);
g_assert (G_VALUE_HOLDS_STRING (&value));
g_assert (strcmp (g_value_get_string (&value), "text-row-1") == 0);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 1, &value);
g_assert (G_VALUE_HOLDS_INT (&value));
g_assert (g_value_get_int (&value) == 1);
g_value_unset (&value);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (g_value_get_object (&value) == NULL);
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_value_unset (&value);
iter = clutter_model_iter_next (iter);
clutter_model_iter_get_value (iter, 2, &value);
g_assert (G_VALUE_HOLDS_OBJECT (&value));
g_assert (CLUTTER_IS_ACTOR (g_value_get_object (&value)));
g_assert (strcmp (clutter_actor_get_name (g_value_get_object (&value)),
"actor-row-3") == 0);
g_value_unset (&value);
g_object_unref (iter);
}
static void
on_row_changed (ClutterModel *model,
ClutterModelIter *iter,
ChangedData *data)
{
gint value = -1;
clutter_model_iter_get (iter, COLUMN_BAR, &value, -1);
if (g_test_verbose ())
g_print ("row-changed value-check: %d, expected: %d\n",
value, data->value_check);
g_assert_cmpint (value, ==, data->value_check);
data->n_emissions += 1;
}
static void
list_model_row_changed (void)
{
ChangedData test_data = { NULL, NULL, 0, 0 };
GValue value = { 0, };
gint i;
test_data.model = clutter_list_model_new (N_COLUMNS,
G_TYPE_STRING, "Foo",
G_TYPE_INT, "Bar");
for (i = 1; i < 10; i++)
{
gchar *foo = g_strdup_printf ("String %d", i);
clutter_model_append (test_data.model,
COLUMN_FOO, foo,
COLUMN_BAR, i,
-1);
g_free (foo);
}
g_signal_connect (test_data.model, "row-changed",
G_CALLBACK (on_row_changed),
&test_data);
test_data.row = g_random_int_range (0, 9);
test_data.iter = clutter_model_get_iter_at_row (test_data.model,
test_data.row);
g_assert (CLUTTER_IS_MODEL_ITER (test_data.iter));
test_data.value_check = 47;
g_value_init (&value, G_TYPE_INT);
g_value_set_int (&value, test_data.value_check);
clutter_model_iter_set_value (test_data.iter, COLUMN_BAR, &value);
g_value_unset (&value);
if (g_test_verbose ())
g_print ("iter.set_value() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
test_data.n_emissions = 0;
test_data.value_check = 42;
clutter_model_iter_set (test_data.iter,
COLUMN_FOO, "changed",
COLUMN_BAR, test_data.value_check,
-1);
if (g_test_verbose ())
g_print ("iter.set() emissions: %d, expected: 1\n",
test_data.n_emissions);
g_assert_cmpint (test_data.n_emissions, ==, 1);
g_object_unref (test_data.iter);
g_object_unref (test_data.model);
}
CLUTTER_TEST_SUITE (
CLUTTER_TEST_UNIT ("/list-model/populate", list_model_populate)
CLUTTER_TEST_UNIT ("/list-model/iterate", list_model_iterate)
CLUTTER_TEST_UNIT ("/list-model/filter", list_model_filter)
CLUTTER_TEST_UNIT ("/list-model/row-changed", list_model_row_changed)
CLUTTER_TEST_UNIT ("/list-model/from-script", list_model_from_script)
)

View File

@@ -0,0 +1,121 @@
#include <stdio.h>
#include <stdlib.h>
#include <clutter/clutter.h>
#include "test-conform-common.h"
static guint level = 0;
static void
on_score_started (ClutterScore *score)
{
if (g_test_verbose ())
g_print ("Score started\n");
}
static void
on_score_completed (ClutterScore *score)
{
if (g_test_verbose ())
g_print ("Score completed\n");
}
static void
on_timeline_started (ClutterScore *score,
ClutterTimeline *timeline)
{
if (g_test_verbose ())
g_print ("Started timeline: '%s'\n",
(gchar *) g_object_get_data (G_OBJECT (timeline), "timeline-name"));
level += 1;
}
static void
on_timeline_completed (ClutterScore *score,
ClutterTimeline *timeline)
{
if (g_test_verbose ())
g_print ("Completed timeline: '%s'\n",
(gchar *) g_object_get_data (G_OBJECT (timeline), "timeline-name"));
level -= 1;
}
void
score_base (TestConformSimpleFixture *fixture,
gconstpointer data)
{
ClutterScore *score;
ClutterTimeline *timeline_1;
ClutterTimeline *timeline_2;
ClutterTimeline *timeline_3;
ClutterTimeline *timeline_4;
ClutterTimeline *timeline_5;
GSList *timelines;
/* FIXME - this is necessary to make the master clock spin */
ClutterActor *stage = clutter_stage_new ();
timeline_1 = clutter_timeline_new (100);
g_object_set_data_full (G_OBJECT (timeline_1),
"timeline-name", g_strdup ("Timeline 1"),
g_free);
timeline_2 = clutter_timeline_new (100);
clutter_timeline_add_marker_at_time (timeline_2, "foo", 50);
g_object_set_data_full (G_OBJECT (timeline_2),
"timeline-name", g_strdup ("Timeline 2"),
g_free);
timeline_3 = clutter_timeline_new (100);
g_object_set_data_full (G_OBJECT (timeline_3),
"timeline-name", g_strdup ("Timeline 3"),
g_free);
timeline_4 = clutter_timeline_new (100);
g_object_set_data_full (G_OBJECT (timeline_4),
"timeline-name", g_strdup ("Timeline 4"),
g_free);
timeline_5 = clutter_timeline_new (100);
g_object_set_data_full (G_OBJECT (timeline_5),
"timeline-name", g_strdup ("Timeline 5"),
g_free);
score = clutter_score_new();
g_signal_connect (score, "started",
G_CALLBACK (on_score_started),
NULL);
g_signal_connect (score, "timeline-started",
G_CALLBACK (on_timeline_started),
NULL);
g_signal_connect (score, "timeline-completed",
G_CALLBACK (on_timeline_completed),
NULL);
g_signal_connect (score, "completed",
G_CALLBACK (on_score_completed),
NULL);
clutter_score_append (score, NULL, timeline_1);
clutter_score_append (score, timeline_1, timeline_2);
clutter_score_append (score, timeline_1, timeline_3);
clutter_score_append (score, timeline_3, timeline_4);
clutter_score_append_at_marker (score, timeline_2, "foo", timeline_5);
timelines = clutter_score_list_timelines (score);
g_assert (5 == g_slist_length (timelines));
g_slist_free (timelines);
clutter_score_start (score);
clutter_actor_destroy (stage);
g_object_unref (timeline_1);
g_object_unref (timeline_2);
g_object_unref (timeline_3);
g_object_unref (timeline_4);
g_object_unref (timeline_5);
g_object_unref (score);
}

View File

@@ -251,10 +251,10 @@ script_object_property (void)
g_assert_no_error (error);
actor = clutter_script_get_object (script, "test");
g_assert (CLUTTER_IS_ACTOR (actor));
g_assert (CLUTTER_IS_BOX (actor));
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (actor));
g_assert (CLUTTER_IS_BOX_LAYOUT (manager));
manager = clutter_box_get_layout_manager (CLUTTER_BOX (actor));
g_assert (CLUTTER_IS_BIN_LAYOUT (manager));
g_object_unref (script);
g_free (test_file);
@@ -277,14 +277,11 @@ script_named_object (void)
g_assert_no_error (error);
actor = clutter_script_get_object (script, "test");
g_assert (CLUTTER_IS_ACTOR (actor));
g_assert (CLUTTER_IS_BOX (actor));
manager = clutter_actor_get_layout_manager (CLUTTER_ACTOR (actor));
g_assert (CLUTTER_IS_GRID_LAYOUT (manager));
g_assert_cmpuint (clutter_grid_layout_get_row_spacing (CLUTTER_GRID_LAYOUT (manager)),
==, 6);
g_assert_cmpuint (clutter_grid_layout_get_column_spacing (CLUTTER_GRID_LAYOUT (manager)),
==, 12);
manager = clutter_box_get_layout_manager (CLUTTER_BOX (actor));
g_assert (CLUTTER_IS_BOX_LAYOUT (manager));
g_assert (clutter_box_layout_get_vertical (CLUTTER_BOX_LAYOUT (manager)));
g_object_unref (script);
g_free (test_file);

View File

@@ -0,0 +1,5 @@
{
"type" : "ClutterAnimator",
"id" : "animator",
"duration" : 1000
}

View File

@@ -0,0 +1,29 @@
[
{
"type" : "ClutterRectangle",
"id" : "foo",
"x" : 0,
"y" : 0,
"width" : 100,
"height" : 100
},
{
"type" : "ClutterAnimator",
"id" : "animator",
"duration" : 1000,
"properties" : [
{
"object" : "foo",
"name" : "x",
"ease-in" : true,
"interpolation" : "linear",
"keys" : [
[ 0.0, "easeInCubic", 100.0 ],
[ 0.2, "easeOutCubic", 150.0 ],
[ 0.8, "linear", 200.0 ]
]
}
]
}
]

View File

@@ -0,0 +1,40 @@
[
{
"type" : "ClutterRectangle",
"id" : "foo",
"x" : 0,
"y" : 0,
"width" : 100,
"height" : 100
},
{
"type" : "ClutterAnimator",
"id" : "animator",
"duration" : 1000,
"properties" : [
{
"object" : "foo",
"name" : "x",
"ease-in" : true,
"interpolation" : "linear",
"keys" : [
[ 0.0, "easeInCubic", 100.0 ],
[ 0.2, "easeOutCubic", 150.0 ],
[ 0.8, "linear", 200.0 ]
]
},
{
"object" : "foo",
"name" : "y",
"ease-in" : true,
"interpolation" : "linear",
"keys" : [
[ 0.0, "easeInCubic", 100.0 ],
[ 0.2, "easeOutCubic", 150.0 ],
[ 0.8, "linear", 200.0 ]
]
}
]
}
]

View File

@@ -2,7 +2,7 @@
{ "id" : "manager", "type" : "ClutterBoxLayout" },
{
"id" : "container", "type" : "ClutterActor",
"id" : "container", "type" : "ClutterBox",
"layout-manager" : "manager",
"children" : [
{

View File

@@ -1,9 +1,10 @@
[
{
"id" : "layout",
"type" : "ClutterGridLayout",
"row-spacing" : 6,
"column-spacing" : 12
"type" : "ClutterBoxLayout",
"orientation" : "vertical",
"spacing" : 12,
"pack-start" : false
},
{
"type" : "ClutterStage",
@@ -11,7 +12,7 @@
"children" : [
{
"id" : "test",
"type" : "ClutterActor",
"type" : "ClutterBox",
"layout-manager" : "layout",
"children" : [
{

View File

@@ -1,7 +1,7 @@
{
"id" : "test",
"type" : "ClutterActor",
"layout-manager" : { "id" : "layout", "type" : "ClutterBoxLayout" },
"type" : "ClutterBox",
"layout-manager" : { "id" : "layout", "type" : "ClutterBinLayout" },
"children" : [
{
"id" : "child-1",

View File

@@ -0,0 +1,33 @@
[
{
"type" : "ClutterRectangle",
"id" : "rect",
"width" : 100,
"height" : 100
},
{
"type" : "ClutterState",
"id" : "state",
"transitions" : [
{
"source" : "base",
"target" : "clicked",
"duration" : 250,
"keys" : [
[ "rect", "opacity", "linear", 128 ]
]
},
{
"source" : "clicked",
"target" : "base",
"duration" : 150,
"keys" : [
[ "rect", "opacity", "linear", 255 ]
]
}
]
}
]

View File

@@ -0,0 +1,87 @@
#include <clutter/clutter.h>
#include "test-conform-common.h"
void
state_base (TestConformSimpleFixture *fixture G_GNUC_UNUSED,
gconstpointer dummy G_GNUC_UNUSED)
{
ClutterScript *script = clutter_script_new ();
GObject *state = NULL;
GError *error = NULL;
gchar *test_file;
GList *states, *keys;
ClutterStateKey *state_key;
guint duration;
test_file = clutter_test_get_data_file ("test-state-1.json");
clutter_script_load_from_file (script, test_file, &error);
if (g_test_verbose () && error)
g_print ("Error: %s\n", error->message);
g_free (test_file);
#if GLIB_CHECK_VERSION (2, 20, 0)
g_assert_no_error (error);
#else
g_assert (error == NULL);
#endif
state = clutter_script_get_object (script, "state");
g_assert (CLUTTER_IS_STATE (state));
states = clutter_state_get_states (CLUTTER_STATE (state));
g_assert (states != NULL);
g_assert (g_list_find (states, g_intern_static_string ("clicked")));
g_list_free (states);
duration = clutter_state_get_duration (CLUTTER_STATE (state), "base", "clicked");
g_assert_cmpint (duration, ==, 250);
duration = clutter_state_get_duration (CLUTTER_STATE (state), "clicked", "base");
g_assert_cmpint (duration, ==, 150);
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
clutter_script_get_object (script, "rect"),
"opacity");
g_assert (keys != NULL);
g_assert_cmpint (g_list_length (keys), ==, 1);
state_key = keys->data;
g_assert (clutter_state_key_get_object (state_key) == clutter_script_get_object (script, "rect"));
g_assert (clutter_state_key_get_mode (state_key) == CLUTTER_LINEAR);
g_assert_cmpstr (clutter_state_key_get_property_name (state_key), ==, "opacity");
g_list_free (keys);
keys = clutter_state_get_keys (CLUTTER_STATE (state), NULL, NULL, NULL, NULL);
g_assert_cmpint (g_list_length (keys), ==, 2);
g_list_free (keys);
clutter_state_set (CLUTTER_STATE (state), "base", "clicked", state, "state", CLUTTER_LINEAR, "foo", NULL);
keys = clutter_state_get_keys (CLUTTER_STATE (state), "base", "clicked",
NULL, NULL);
g_assert (keys != NULL);
g_assert_cmpint (g_list_length (keys), ==, 2);
g_list_free (keys);
states = clutter_state_get_states (CLUTTER_STATE (state));
g_assert_cmpint (g_list_length (states), ==, 2);
g_list_free (states);
clutter_state_remove_key (CLUTTER_STATE (state), NULL, "clicked", NULL, NULL);
states = clutter_state_get_states (CLUTTER_STATE (state));
/* removing the "clicked" state, will also cause the "base" state to be removed
* since in the .json there is no default source state
*/
g_assert_cmpint (g_list_length (states), ==, 0);
g_list_free (states);
g_object_unref (script);
}

View File

@@ -31,7 +31,7 @@ static ClutterActor *
create_source (void)
{
int x, y;
ClutterActor *group = clutter_actor_new ();
ClutterActor *group = clutter_group_new ();
/* Create a group with a different coloured rectangle at each
corner */

View File

@@ -9,6 +9,9 @@ UNIT_TESTS = \
test-script.c \
test-grab.c \
test-cogl-shader-glsl.c \
test-animator.c \
test-state.c \
test-state-animator.c \
test-fbo.c \
test-multistage.c \
test-cogl-tex-tile.c \
@@ -33,7 +36,9 @@ UNIT_TESTS = \
test-scrolling.c \
test-swipe-action.c \
test-cogl-point-sprites.c \
test-table-layout.c \
test-path-constraint.c \
test-state-script.c \
test-devices.c \
test-content.c \
test-keyframe-transition.c \

View File

@@ -27,6 +27,9 @@ clutter_tests_interactive_test_sources = [
'test-script.c',
'test-grab.c',
'test-cogl-shader-glsl.c',
'test-animator.c',
'test-state.c',
'test-state-animator.c',
'test-fbo.c',
'test-multistage.c',
'test-cogl-tex-tile.c',
@@ -51,7 +54,9 @@ clutter_tests_interactive_test_sources = [
'test-scrolling.c',
'test-swipe-action.c',
'test-cogl-point-sprites.c',
'test-table-layout.c',
'test-path-constraint.c',
'test-state-script.c',
'test-devices.c',
'test-content.c',
'test-keyframe-transition.c',

View File

@@ -0,0 +1,138 @@
#include <stdlib.h>
#include <math.h>
#include <gmodule.h>
#include <clutter/clutter.h>
static ClutterAnimator *animator;
static ClutterActor *new_rect (gint r,
gint g,
gint b,
gint a)
{
GError *error = NULL;
ClutterColor *color = clutter_color_new (r, g, b, a);
ClutterActor *rectangle;
gchar *file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
rectangle = clutter_texture_new_from_file (file, &error);
if (rectangle == NULL)
g_error ("image load failed: %s", error->message);
g_free (file);
clutter_actor_set_size (rectangle, 128, 128);
clutter_color_free (color);
return rectangle;
}
static gboolean nuke_one (gpointer actor)
{
clutter_actor_destroy (actor);
return FALSE;
}
#define COUNT 4
static void reverse_timeline (ClutterTimeline *timeline,
gpointer data)
{
ClutterTimelineDirection direction = clutter_timeline_get_direction (timeline);
if (direction == CLUTTER_TIMELINE_FORWARD)
clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_BACKWARD);
else
clutter_timeline_set_direction (timeline, CLUTTER_TIMELINE_FORWARD);
clutter_timeline_start (timeline);
}
G_MODULE_EXPORT gint
test_animator_main (gint argc,
gchar **argv)
{
ClutterActor *stage;
ClutterActor *rects[COUNT];
gint i;
if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
return 1;
stage = clutter_stage_new ();
clutter_stage_set_title (CLUTTER_STAGE (stage), "Animator");
g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);
for (i = 0; i < COUNT; i++)
{
rects[i] = new_rect (255 * (i * 1.0 / COUNT), 50, 160, 255);
clutter_container_add_actor (CLUTTER_CONTAINER (stage), rects[i]);
clutter_actor_set_anchor_point (rects[i], 64, 64);
clutter_actor_set_position (rects[i], 320.0, 240.0);
clutter_actor_set_opacity (rects[i], 0x70);
}
clutter_threads_add_timeout (10000, nuke_one, rects[2]);
animator = clutter_animator_new ();
/* Note: when both animations are active for the same actor at the same
* time there is a race, such races should be handled by avoiding
* controlling the same properties from multiple animations. This is
* an intentional design flaw of this test for testing the corner case.
*/
clutter_animator_set (animator,
rects[0], "x", 1, 0.0, 180.0,
rects[0], "x", CLUTTER_LINEAR, 0.25, 450.0,
rects[0], "x", CLUTTER_LINEAR, 0.5, 450.0,
rects[0], "x", CLUTTER_LINEAR, 0.75, 180.0,
rects[0], "x", CLUTTER_LINEAR, 1.0, 180.0,
rects[0], "y", -1, 0.0, 100.0,
rects[0], "y", CLUTTER_LINEAR, 0.25, 100.0,
rects[0], "y", CLUTTER_LINEAR, 0.5, 380.0,
rects[0], "y", CLUTTER_LINEAR, 0.75, 380.0,
rects[0], "y", CLUTTER_LINEAR, 1.0, 100.0,
rects[3], "x", 0, 0.0, 180.0,
rects[3], "x", CLUTTER_LINEAR, 0.25, 180.0,
rects[3], "x", CLUTTER_LINEAR, 0.5, 450.0,
rects[3], "x", CLUTTER_LINEAR, 0.75, 450.0,
rects[3], "x", CLUTTER_LINEAR, 1.0, 180.0,
rects[3], "y", 0, 0.0, 100.0,
rects[3], "y", CLUTTER_LINEAR, 0.25, 380.0,
rects[3], "y", CLUTTER_LINEAR, 0.5, 380.0,
rects[3], "y", CLUTTER_LINEAR, 0.75, 100.0,
rects[3], "y", CLUTTER_LINEAR, 1.0, 100.0,
rects[2], "rotation-angle-y", 0, 0.0, 0.0,
rects[2], "rotation-angle-y", CLUTTER_LINEAR, 1.0, 360.0,
rects[1], "scale-x", 0, 0.0, 1.0,
rects[1], "scale-x", CLUTTER_LINEAR, 1.0, 2.0,
rects[1], "scale-y", 0, 0.0, 1.0,
rects[1], "scale-y", CLUTTER_LINEAR, 1.0, 2.0,
NULL);
clutter_actor_set_scale (rects[0], 1.4, 1.4);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "x",
TRUE);
clutter_animator_property_set_ease_in (animator, G_OBJECT (rects[0]), "y",
TRUE);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
"x", CLUTTER_INTERPOLATION_CUBIC);
clutter_animator_property_set_interpolation (animator, G_OBJECT (rects[0]),
"y", CLUTTER_INTERPOLATION_CUBIC);
clutter_stage_hide_cursor(CLUTTER_STAGE (stage));
clutter_actor_show (stage);
clutter_animator_set_duration (animator, 5000);
g_signal_connect (clutter_animator_start (animator),
"completed", G_CALLBACK (reverse_timeline), NULL);
clutter_main ();
g_object_unref (animator);
return EXIT_SUCCESS;
}

View File

@@ -127,7 +127,7 @@ test_cogl_multitexture_main (int argc, char *argv[])
* default paint handler, so that we can easily control
* painting in a paint signal handler, without having to
* sub-class anything etc. */
state->group = clutter_actor_new ();
state->group = clutter_group_new ();
clutter_actor_set_position (state->group, stage_w / 2, stage_h / 2);
g_signal_connect (state->group, "paint",
G_CALLBACK(material_rectangle_paint), state);

View File

@@ -331,7 +331,7 @@ on_toggle_click (ClutterActor *button, ClutterEvent *event,
static ClutterActor *
make_toggle (const char *label_text, gboolean *toggle_val)
{
ClutterActor *group = clutter_actor_new ();
ClutterActor *group = clutter_group_new ();
ClutterActor *label = clutter_text_new_with_text ("Sans 14", label_text);
ClutterActor *button = clutter_text_new_with_text ("Sans 14", "");

View File

@@ -317,7 +317,7 @@ create_dummy_actor (guint width, guint height)
ClutterActor *group, *rect;
ClutterColor clr = { 0xff, 0xff, 0xff, 0xff};
group = clutter_actor_new ();
group = clutter_group_new ();
rect = clutter_rectangle_new_with_color (&clr);
clutter_actor_set_size (rect, width, height);
clutter_actor_hide (rect);

View File

@@ -496,7 +496,7 @@ test_events_main (int argc, char *argv[])
g_signal_connect (actor, "event", G_CALLBACK (input_cb), "yellow box");
/* note group not reactive */
group = clutter_actor_new ();
group = clutter_group_new ();
clutter_container_add (CLUTTER_CONTAINER (group), actor, NULL);
clutter_container_add (CLUTTER_CONTAINER (stage), group, NULL);
clutter_actor_set_position (group, 100, 350);

View File

@@ -17,7 +17,7 @@ make_source (void)
ClutterColor yellow = {0xff, 0xff, 0x00, 0xff};
source = clutter_actor_new ();
source = clutter_group_new ();
file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL);
actor = clutter_texture_new_from_file (file, &error);

View File

@@ -271,7 +271,7 @@ test_paint_wrapper_main (int argc, char *argv[])
}
/* create a new group to hold multiple actors in a group */
oh->group = clutter_actor_new();
oh->group = clutter_group_new();
oh->hand = g_new (ClutterActor*, n_hands);

View File

@@ -257,7 +257,7 @@ test_pixmap_main (int argc, char **argv)
if (!disable_x11)
{
group = clutter_actor_new ();
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed",
"ClutterX11Texture (Window)");
@@ -289,7 +289,7 @@ test_pixmap_main (int argc, char **argv)
XDrawLine (xdpy, win_remote, gc, 0+i*20, 0, 10+i*20+i, 200);
group = clutter_actor_new ();
group = clutter_group_new ();
clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);
label = clutter_text_new_with_text ("fixed", "ClutterX11Texture (Pixmap)");
clutter_container_add_actor (CLUTTER_CONTAINER (group), label);

View File

@@ -0,0 +1,68 @@
[
{
"id" : "button",
"type" : "ClutterRectangle",
"width" : "16 em",
"height" : "6 em",
"color" : "rgb(255, 0, 0)",
"opacity" : 128,
"scale-gravity" : "center",
"reactive" : true,
"signals" : [
{
"name" : "button-press-event",
"handler" : "on_button_press"
},
{ "name" : "enter-event", "states" : "button-states", "target-state" : "hover" },
{ "name" : "leave-event", "states" : "button-states", "target-state" : "base" },
{ "name" : "button-press-event", "states" : "button-states", "target-state" : "active" },
{ "name" : "button-release-event", "states" : "button-states", "target-state" : "hover" }
]
},
{
"id" : "button-states",
"type" : "ClutterState",
"duration" : 250,
"transitions" : [
{
"source" : null,
"target" : "base",
"keys" : [
[ "button", "opacity", "linear", 128 ],
[ "button", "scale-x", "ease-in-cubic", 1.0 ],
[ "button", "scale-y", "ease-in-cubic", 1.0 ],
[ "button", "color", "linear", "rgb(255, 0, 0)" ]
]
},
{
"source" : null,
"target" : "hover",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "scale-x", "ease-out-bounce", 1.4 ],
[ "button", "scale-y", "ease-out-bounce", 1.4 ],
[ "button", "color", "linear", "rgb(0, 255, 0)" ]
]
},
{
"source" : null,
"target" : "active",
"keys" : [
[ "button", "opacity", "linear", 255 ],
[ "button", "color", "linear", "rgb(0, 0, 255)" ]
]
}
]
}
]

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