Compare commits
3 Commits
wip/carlos
...
wip/backgr
Author | SHA1 | Date | |
---|---|---|---|
3c2284e69a | |||
c632dcdd98 | |||
786f358888 |
@ -100,8 +100,10 @@ libmutter_la_SOURCES = \
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compositor/compositor.c \
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compositor/compositor-private.h \
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compositor/meta-background.c \
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compositor/meta-background-private.h \
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compositor/meta-background-actor.c \
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compositor/meta-background-actor-private.h \
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compositor/meta-background-image.c \
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compositor/meta-background-group.c \
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compositor/meta-cullable.c \
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compositor/meta-cullable.h \
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@ -133,6 +135,7 @@ libmutter_la_SOURCES = \
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meta/compositor.h \
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meta/meta-background.h \
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meta/meta-background-actor.h \
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meta/meta-background-image.h \
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meta/meta-background-group.h \
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meta/meta-plugin.h \
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meta/meta-shadow-factory.h \
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@ -282,9 +285,10 @@ libmutterinclude_headers = \
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meta/keybindings.h \
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meta/main.h \
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meta/meta-backend.h \
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meta/meta-background-actor.h \
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meta/meta-background-group.h \
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meta/meta-background.h \
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meta/meta-background-actor.h \
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meta/meta-background-image.h \
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meta/meta-background-group.h \
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meta/meta-cursor-tracker.h \
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meta/meta-idle-monitor.h \
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meta/meta-plugin.h \
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|
@ -51,6 +51,12 @@ round_to_fixed (float x)
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return roundf (x * 256);
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}
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/* Help macros to scale from OpenGL <-1,1> coordinates system to
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* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
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*/
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#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
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/* This helper function checks if (according to our fixed point precision)
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* the vertices @verts form a box of width @widthf and height @heightf
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* located at integral coordinates. These coordinates are returned
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@ -118,3 +124,67 @@ meta_actor_is_untransformed (ClutterActor *actor,
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return meta_actor_vertices_are_untransformed (verts, widthf, heightf, x_origin, y_origin);
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}
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/**
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* meta_actor_painting_untransformed:
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* @paint_width: the width of the painted area
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* @paint_height: the height of the painted area
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* @x_origin: if the transform is only an integer translation
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* then the X coordinate of the location of the origin under the transformation
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* from drawing space to screen pixel space is returned here.
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* @y_origin: if the transform is only an integer translation
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* then the X coordinate of the location of the origin under the transformation
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* from drawing space to screen pixel space is returned here.
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*
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* Determines if the current painting transform is an integer translation.
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* This can differ from the result of meta_actor_is_untransformed() when
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* painting an actor if we're inside a inside a clone paint. @paint_width
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* and @paint_height are used to determine the vertices of the rectangle
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* we check to see if the painted area is "close enough" to the integer
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* transform.
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*/
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gboolean
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meta_actor_painting_untransformed (int paint_width,
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int paint_height,
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int *x_origin,
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int *y_origin)
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{
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CoglMatrix modelview, projection, modelview_projection;
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ClutterVertex vertices[4];
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float viewport[4];
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int i;
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cogl_get_modelview_matrix (&modelview);
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cogl_get_projection_matrix (&projection);
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cogl_matrix_multiply (&modelview_projection,
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&projection,
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&modelview);
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vertices[0].x = 0;
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vertices[0].y = 0;
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vertices[0].z = 0;
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vertices[1].x = paint_width;
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vertices[1].y = 0;
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vertices[1].z = 0;
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vertices[2].x = 0;
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vertices[2].y = paint_height;
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vertices[2].z = 0;
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vertices[3].x = paint_width;
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vertices[3].y = paint_height;
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vertices[3].z = 0;
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cogl_get_viewport (viewport);
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for (i = 0; i < 4; i++)
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{
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float w = 1;
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cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w);
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vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
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viewport[2], viewport[0]);
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vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
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viewport[3], viewport[1]);
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}
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return meta_actor_vertices_are_untransformed (vertices, paint_width, paint_height, x_origin, y_origin);
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}
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@ -31,4 +31,9 @@ gboolean meta_actor_is_untransformed (ClutterActor *actor,
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int *x_origin,
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int *y_origin);
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gboolean meta_actor_painting_untransformed (int paint_width,
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int paint_height,
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int *x_origin,
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int *y_origin);
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#endif /* __META_CLUTTER_UTILS_H__ */
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@ -64,3 +64,37 @@ meta_create_texture_pipeline (CoglTexture *src_texture)
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return pipeline;
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}
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static gboolean is_pot(int x)
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{
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return x > 0 && (x & (x - 1)) == 0;
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}
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CoglTexture *
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meta_create_large_texture (int width,
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int height,
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CoglTextureComponents components)
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{
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ClutterBackend *backend = clutter_get_default_backend ();
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CoglContext *ctx = clutter_backend_get_cogl_context (backend);
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CoglTexture *texture;
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gboolean should_use_rectangle = FALSE;
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if (!(is_pot (width) && is_pot (height)) &&
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!cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_NPOT))
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{
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if (cogl_has_feature (ctx, COGL_FEATURE_ID_TEXTURE_RECTANGLE))
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should_use_rectangle = TRUE;
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}
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if (should_use_rectangle)
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texture = COGL_TEXTURE (cogl_texture_rectangle_new_with_size (ctx,
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width, height));
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else
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texture = COGL_TEXTURE (cogl_texture_2d_new_with_size (ctx,
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width, height));
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cogl_texture_set_components (texture, components);
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return texture;
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}
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@ -25,4 +25,8 @@
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CoglPipeline * meta_create_texture_pipeline (CoglTexture *texture);
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CoglTexture *meta_create_large_texture (int width,
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int height,
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CoglTextureComponents components);
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#endif /* __META_COGL_UTILS_H__ */
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@ -1,7 +1,7 @@
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/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* Copyright 2009 Sander Dijkhuis
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* Copyright 2010 Red Hat, Inc.
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* Copyright 2014 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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@ -26,23 +26,119 @@
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*
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*/
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#include <config.h>
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/*
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* The overall model drawing model of this widget is that we have one
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* texture, or two interpolated textures, possibly with alpha or
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* margins that let the underlying background show through, blended
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* over a solid color or a gradient. The result of that combination
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* can then be affected by a "vignette" that darkens the background
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* away from a central point (or as a no-GLSL fallback, simply darkens
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* the background) and by overall opacity.
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*
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* As of GNOME 3.14, GNOME is only using a fraction of this when the
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* user sets the background through the control center - what can be
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* set is:
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*
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* A single image without a border
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* An animation of images without a border that blend together,
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* with the blend changing every 4-5 minutes
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* A solid color with a repeated noise texture blended over it
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*
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* This all is pretty easy to do in a fragment shader, except when:
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*
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* A) We don't have GLSL - in this case, the operation of
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* interpolating the two textures and blending the result over the
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* background can't be expressed with Cogl's fixed-function layer
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* combining (which is confined to what GL's texture environment
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* combining can do) So we can only handle the above directly if
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* there are no margins or alpha.
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*
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* B) The image textures are sliced. Texture size limits on older
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* hardware (pre-965 intel hardware, r300, etc.) is often 2048,
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* and it would be common to use a texture larger than this for a
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* background and expect it to be scaled down. Cogl can compensate
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* for this by breaking the texture up into multiple textures, but
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* can't multitexture with sliced textures. So we can only handle
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* the above if there's a single texture.
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*
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* However, even when we *can* represent everything in a single pass,
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* it's not necessarily efficient. If we want to draw a 1024x768
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* background, it's pretty inefficient to bilinearly texture from
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* two 2560x1440 images and mix that. So the drawing model we take
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* here is that MetaBackground generates a single texture (which
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* might be a 1x1 texture for a solid color, or a 1x2 texture for a
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* gradient, or a repeated texture for wallpaper, or a pre-rendered
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* texture the size of the screen), and we draw with that, possibly
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* adding the vignette and opacity.
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*/
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#include <cogl/cogl-texture-pixmap-x11.h>
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#include <config.h>
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#include <clutter/clutter.h>
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#include <X11/Xatom.h>
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#include "cogl-utils.h"
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#include "compositor-private.h"
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#include "clutter-utils.h"
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#include <meta/errors.h>
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#include <meta/meta-background.h>
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#include "meta-background-actor-private.h"
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#include "meta-background-private.h"
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#include "meta-cullable.h"
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enum
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{
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PROP_META_SCREEN = 1,
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PROP_MONITOR,
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PROP_BACKGROUND,
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};
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typedef enum {
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CHANGED_BACKGROUND = 1 << 0,
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CHANGED_EFFECTS = 1 << 2,
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CHANGED_VIGNETTE_PARAMETERS = 1 << 3,
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CHANGED_ALL = 0xFFFF
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} ChangedFlags;
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#define VERTEX_SHADER_DECLARATIONS \
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"uniform vec2 scale;\n" \
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"uniform vec2 offset;\n" \
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"varying vec2 position;\n" \
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#define VERTEX_SHADER_CODE \
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"position = cogl_tex_coord0_in.xy * scale + offset;\n" \
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#define FRAGMENT_SHADER_DECLARATIONS \
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"uniform float vignette_sharpness;\n" \
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"varying vec2 position;\n" \
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#define FRAGMENT_SHADER_CODE \
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"float t = 2.0 * length(position);\n" \
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"t = min(t, 1.0);\n" \
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"float pixel_brightness = 1 - t * vignette_sharpness;\n" \
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"cogl_color_out.rgb = cogl_color_out.rgb * pixel_brightness;\n" \
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typedef struct _MetaBackgroundLayer MetaBackgroundLayer;
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typedef enum {
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PIPELINE_VIGNETTE = (1 << 0),
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PIPELINE_BLEND = (1 << 1),
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} PipelineFlags;
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struct _MetaBackgroundActorPrivate
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{
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MetaScreen *screen;
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int monitor;
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MetaBackground *background;
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gboolean vignette;
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float brightness;
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float vignette_sharpness;
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ChangedFlags changed;
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CoglPipeline *pipeline;
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PipelineFlags pipeline_flags;
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cairo_rectangle_int_t texture_area;
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gboolean force_bilinear;
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cairo_region_t *clip_region;
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};
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@ -66,27 +162,45 @@ static void
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meta_background_actor_dispose (GObject *object)
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{
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MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
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MetaBackgroundActorPrivate *priv = self->priv;
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set_clip_region (self, NULL);
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meta_background_actor_set_background (self, NULL);
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if (priv->pipeline)
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{
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cogl_object_unref (priv->pipeline);
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priv->pipeline = NULL;
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}
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G_OBJECT_CLASS (meta_background_actor_parent_class)->dispose (object);
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}
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static void
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get_preferred_size (MetaBackgroundActor *self,
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gfloat *width,
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gfloat *height)
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{
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MetaBackgroundActorPrivate *priv = META_BACKGROUND_ACTOR (self)->priv;
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MetaRectangle monitor_geometry;
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meta_screen_get_monitor_geometry (priv->screen, priv->monitor, &monitor_geometry);
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if (width != NULL)
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*width = monitor_geometry.width;
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if (height != NULL)
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*height = monitor_geometry.height;
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}
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static void
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meta_background_actor_get_preferred_width (ClutterActor *actor,
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gfloat for_height,
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gfloat *min_width_p,
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gfloat *natural_width_p)
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{
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ClutterContent *content;
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gfloat width;
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content = clutter_actor_get_content (actor);
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if (content)
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clutter_content_get_preferred_size (content, &width, NULL);
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else
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width = 0;
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get_preferred_size (META_BACKGROUND_ACTOR (actor), &width, NULL);
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if (min_width_p)
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*min_width_p = width;
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@ -101,15 +215,9 @@ meta_background_actor_get_preferred_height (ClutterActor *actor,
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gfloat *natural_height_p)
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{
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ClutterContent *content;
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gfloat height;
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content = clutter_actor_get_content (actor);
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if (content)
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clutter_content_get_preferred_size (content, NULL, &height);
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else
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height = 0;
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get_preferred_size (META_BACKGROUND_ACTOR (actor), NULL, &height);
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if (min_height_p)
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*min_height_p = height;
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@ -117,18 +225,306 @@ meta_background_actor_get_preferred_height (ClutterActor *actor,
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*natural_height_p = height;
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}
|
||||
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||||
static CoglPipeline *
|
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make_pipeline (PipelineFlags pipeline_flags)
|
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{
|
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static CoglPipeline *templates[4];
|
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CoglPipeline **templatep;
|
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|
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templatep = &templates[pipeline_flags];
|
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if (*templatep == NULL)
|
||||
{
|
||||
/* Cogl automatically caches pipelines with no eviction policy,
|
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* so we need to prevent identical pipelines from getting cached
|
||||
* separately, by reusing the same shader snippets.
|
||||
*/
|
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*templatep = COGL_PIPELINE (meta_create_texture_pipeline (NULL));
|
||||
|
||||
if ((pipeline_flags & PIPELINE_VIGNETTE) != 0)
|
||||
{
|
||||
static CoglSnippet *snippet;
|
||||
|
||||
if (!snippet)
|
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_VERTEX,
|
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VERTEX_SHADER_DECLARATIONS, VERTEX_SHADER_CODE);
|
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|
||||
cogl_pipeline_add_snippet (*templatep, snippet);
|
||||
}
|
||||
|
||||
if ((pipeline_flags & PIPELINE_VIGNETTE) != 0)
|
||||
{
|
||||
static CoglSnippet *snippet;
|
||||
|
||||
if (!snippet)
|
||||
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
|
||||
FRAGMENT_SHADER_DECLARATIONS, FRAGMENT_SHADER_CODE);
|
||||
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||||
cogl_pipeline_add_snippet (*templatep, snippet);
|
||||
}
|
||||
|
||||
if ((pipeline_flags & PIPELINE_BLEND) == 0)
|
||||
cogl_pipeline_set_blend (*templatep, "RGBA = ADD (SRC_COLOR, 0)", NULL);
|
||||
}
|
||||
|
||||
return cogl_pipeline_copy (*templatep);
|
||||
}
|
||||
|
||||
static void
|
||||
setup_pipeline (MetaBackgroundActor *self,
|
||||
cairo_rectangle_int_t *actor_pixel_rect)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
PipelineFlags pipeline_flags = 0;
|
||||
guint8 opacity;
|
||||
float color_component;
|
||||
CoglPipelineFilter filter;
|
||||
|
||||
opacity = clutter_actor_get_paint_opacity (CLUTTER_ACTOR (self));
|
||||
if (opacity < 255)
|
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pipeline_flags |= PIPELINE_BLEND;
|
||||
if (priv->vignette && clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
|
||||
pipeline_flags |= PIPELINE_VIGNETTE;
|
||||
|
||||
if (priv->pipeline &&
|
||||
pipeline_flags != priv->pipeline_flags)
|
||||
{
|
||||
cogl_object_unref (priv->pipeline);
|
||||
priv->pipeline = NULL;
|
||||
}
|
||||
|
||||
if (priv->pipeline == NULL)
|
||||
{
|
||||
priv->pipeline_flags = pipeline_flags;
|
||||
priv->pipeline = make_pipeline (pipeline_flags);
|
||||
priv->changed = CHANGED_ALL;
|
||||
}
|
||||
|
||||
if ((priv->changed & CHANGED_BACKGROUND) != 0)
|
||||
{
|
||||
CoglPipelineWrapMode wrap_mode;
|
||||
CoglTexture *texture = meta_background_get_texture (priv->background,
|
||||
priv->monitor,
|
||||
&priv->texture_area,
|
||||
&wrap_mode);
|
||||
priv->force_bilinear = texture &&
|
||||
(priv->texture_area.width != (int)cogl_texture_get_width (texture) ||
|
||||
priv->texture_area.height != (int)cogl_texture_get_height (texture));
|
||||
|
||||
cogl_pipeline_set_layer_texture (priv->pipeline, 0, texture);
|
||||
cogl_pipeline_set_layer_wrap_mode (priv->pipeline, 0, wrap_mode);
|
||||
}
|
||||
|
||||
if ((priv->changed & CHANGED_VIGNETTE_PARAMETERS) != 0)
|
||||
{
|
||||
cogl_pipeline_set_uniform_1f (priv->pipeline,
|
||||
cogl_pipeline_get_uniform_location (priv->pipeline,
|
||||
"vignette_sharpness"),
|
||||
priv->vignette_sharpness);
|
||||
}
|
||||
|
||||
if (priv->vignette)
|
||||
color_component = priv->brightness * opacity / 255.;
|
||||
else
|
||||
color_component = opacity / 255.;
|
||||
|
||||
cogl_pipeline_set_color4f (priv->pipeline,
|
||||
color_component,
|
||||
color_component,
|
||||
color_component,
|
||||
opacity / 255.);
|
||||
|
||||
if (!priv->force_bilinear &&
|
||||
meta_actor_painting_untransformed (actor_pixel_rect->width, actor_pixel_rect->height, NULL, NULL))
|
||||
filter = COGL_PIPELINE_FILTER_NEAREST;
|
||||
else
|
||||
filter = COGL_PIPELINE_FILTER_LINEAR;
|
||||
|
||||
cogl_pipeline_set_layer_filters (priv->pipeline, 0, filter, filter);
|
||||
}
|
||||
|
||||
static void
|
||||
set_glsl_parameters (MetaBackgroundActor *self,
|
||||
cairo_rectangle_int_t *actor_pixel_rect)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
float scale[2];
|
||||
float offset[2];
|
||||
|
||||
/* Compute a scale and offset for transforming texture coordinates to the
|
||||
* coordinate system from [-0.5 to 0.5] across the area of the actor
|
||||
*/
|
||||
scale[0] = priv->texture_area.width / (float)actor_pixel_rect->width;
|
||||
scale[1] = priv->texture_area.height / (float)actor_pixel_rect->height;
|
||||
offset[0] = priv->texture_area.x / (float)actor_pixel_rect->width - 0.5;
|
||||
offset[1] = priv->texture_area.y / (float)actor_pixel_rect->height - 0.5;
|
||||
|
||||
cogl_pipeline_set_uniform_float (priv->pipeline,
|
||||
cogl_pipeline_get_uniform_location (priv->pipeline,
|
||||
"scale"),
|
||||
2, 1, scale);
|
||||
|
||||
cogl_pipeline_set_uniform_float (priv->pipeline,
|
||||
cogl_pipeline_get_uniform_location (priv->pipeline,
|
||||
"offset"),
|
||||
2, 1, offset);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_paint (ClutterActor *actor)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (actor);
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
ClutterActorBox actor_box;
|
||||
cairo_rectangle_int_t actor_pixel_rect;
|
||||
cairo_region_t *paintable_region = NULL;
|
||||
int n_texture_subareas;
|
||||
int i;
|
||||
|
||||
if ((priv->clip_region && cairo_region_is_empty (priv->clip_region)))
|
||||
return;
|
||||
|
||||
clutter_actor_get_content_box (actor, &actor_box);
|
||||
actor_pixel_rect.x = actor_box.x1;
|
||||
actor_pixel_rect.y = actor_box.y1;
|
||||
actor_pixel_rect.width = actor_box.x2 - actor_box.x1;
|
||||
actor_pixel_rect.height = actor_box.y2 - actor_box.y1;
|
||||
|
||||
/* Now figure out what to actually paint.
|
||||
*/
|
||||
paintable_region = cairo_region_create_rectangle (&actor_pixel_rect);
|
||||
if (priv->clip_region != NULL)
|
||||
cairo_region_intersect (paintable_region, priv->clip_region);
|
||||
|
||||
if (cairo_region_is_empty (paintable_region))
|
||||
goto out;
|
||||
|
||||
setup_pipeline (self, &actor_pixel_rect);
|
||||
set_glsl_parameters (self, &actor_pixel_rect);
|
||||
|
||||
/* Finally, split the paintable region up into distinct areas
|
||||
* and paint each area one by one
|
||||
*/
|
||||
n_texture_subareas = cairo_region_num_rectangles (paintable_region);
|
||||
for (i = 0; i < n_texture_subareas; i++)
|
||||
{
|
||||
cairo_rectangle_int_t rect;
|
||||
float tx1, tx2, ty1, ty2;
|
||||
|
||||
cairo_region_get_rectangle (paintable_region, i, &rect);
|
||||
|
||||
tx1 = (rect.x - actor_pixel_rect.x - priv->texture_area.x) / (float)priv->texture_area.width;
|
||||
ty1 = (rect.y - actor_pixel_rect.y - priv->texture_area.y) / (float)priv->texture_area.height;
|
||||
tx2 = (rect.x + rect.width - actor_pixel_rect.x - priv->texture_area.x) / (float)priv->texture_area.width;
|
||||
ty2 = (rect.y + rect.height - actor_pixel_rect.y - priv->texture_area.y) / (float)priv->texture_area.height;
|
||||
|
||||
cogl_framebuffer_draw_textured_rectangle (cogl_get_draw_framebuffer (),
|
||||
priv->pipeline,
|
||||
rect.x, rect.y,
|
||||
rect.x + rect.width, rect.y + rect.height,
|
||||
tx1, ty1, tx2, ty2);
|
||||
}
|
||||
|
||||
out:
|
||||
cairo_region_destroy (paintable_region);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_set_property (GObject *object,
|
||||
guint prop_id,
|
||||
const GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaBackgroundActor *self = META_BACKGROUND_ACTOR (object);
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_META_SCREEN:
|
||||
priv->screen = g_value_get_object (value);
|
||||
break;
|
||||
case PROP_MONITOR:
|
||||
priv->monitor = g_value_get_int (value);
|
||||
break;
|
||||
case PROP_BACKGROUND:
|
||||
meta_background_actor_set_background (self, g_value_get_object (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_get_property (GObject *object,
|
||||
guint prop_id,
|
||||
GValue *value,
|
||||
GParamSpec *pspec)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv = META_BACKGROUND_ACTOR (object)->priv;
|
||||
|
||||
switch (prop_id)
|
||||
{
|
||||
case PROP_META_SCREEN:
|
||||
g_value_set_object (value, priv->screen);
|
||||
break;
|
||||
case PROP_MONITOR:
|
||||
g_value_set_int (value, priv->monitor);
|
||||
break;
|
||||
case PROP_BACKGROUND:
|
||||
g_value_set_object (value, priv->background);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_actor_class_init (MetaBackgroundActorClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
||||
GParamSpec *param_spec;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (MetaBackgroundActorPrivate));
|
||||
|
||||
object_class->dispose = meta_background_actor_dispose;
|
||||
object_class->set_property = meta_background_actor_set_property;
|
||||
object_class->get_property = meta_background_actor_get_property;
|
||||
|
||||
actor_class->get_preferred_width = meta_background_actor_get_preferred_width;
|
||||
actor_class->get_preferred_height = meta_background_actor_get_preferred_height;
|
||||
actor_class->paint = meta_background_actor_paint;
|
||||
|
||||
param_spec = g_param_spec_object ("meta-screen",
|
||||
"MetaScreen",
|
||||
"MetaScreen",
|
||||
META_TYPE_SCREEN,
|
||||
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_META_SCREEN,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_int ("monitor",
|
||||
"monitor",
|
||||
"monitor",
|
||||
0, G_MAXINT, 0,
|
||||
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_MONITOR,
|
||||
param_spec);
|
||||
|
||||
param_spec = g_param_spec_object ("background",
|
||||
"Background",
|
||||
"MetaBackground object holding background parameters",
|
||||
META_TYPE_BACKGROUND,
|
||||
G_PARAM_READWRITE);
|
||||
|
||||
g_object_class_install_property (object_class,
|
||||
PROP_BACKGROUND,
|
||||
param_spec);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -141,19 +537,22 @@ meta_background_actor_init (MetaBackgroundActor *self)
|
||||
|
||||
/**
|
||||
* meta_background_actor_new:
|
||||
* @monitor: Index of the monitor for which to draw the background
|
||||
*
|
||||
* Creates a new actor to draw the background for the given monitor.
|
||||
* This actor should be associated with a #MetaBackground using
|
||||
* clutter_actor_set_content()
|
||||
*
|
||||
* Return value: the newly created background actor
|
||||
*/
|
||||
ClutterActor *
|
||||
meta_background_actor_new (void)
|
||||
meta_background_actor_new (MetaScreen *screen,
|
||||
int monitor)
|
||||
{
|
||||
MetaBackgroundActor *self;
|
||||
|
||||
self = g_object_new (META_TYPE_BACKGROUND_ACTOR, NULL);
|
||||
self = g_object_new (META_TYPE_BACKGROUND_ACTOR,
|
||||
"meta-screen", screen,
|
||||
"monitor", monitor,
|
||||
NULL);
|
||||
|
||||
return CLUTTER_ACTOR (self);
|
||||
}
|
||||
@ -195,3 +594,95 @@ meta_background_actor_get_clip_region (MetaBackgroundActor *self)
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
return priv->clip_region;
|
||||
}
|
||||
|
||||
static void
|
||||
invalidate_pipeline (MetaBackgroundActor *self,
|
||||
ChangedFlags changed)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv = self->priv;
|
||||
|
||||
priv->changed |= changed;
|
||||
}
|
||||
|
||||
static void
|
||||
on_background_changed (MetaBackground *background,
|
||||
MetaBackgroundActor *self)
|
||||
{
|
||||
invalidate_pipeline (self, CHANGED_BACKGROUND);
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_set_background (MetaBackgroundActor *self,
|
||||
MetaBackground *background)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
g_return_if_fail (background == NULL || META_IS_BACKGROUND (background));
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
if (background == priv->background)
|
||||
return;
|
||||
|
||||
if (priv->background)
|
||||
{
|
||||
g_signal_handlers_disconnect_by_func (priv->background,
|
||||
(gpointer)on_background_changed,
|
||||
self);
|
||||
g_object_unref (priv->background);
|
||||
priv->background = NULL;
|
||||
}
|
||||
|
||||
if (background)
|
||||
{
|
||||
priv->background = g_object_ref (background);
|
||||
g_signal_connect (priv->background, "changed",
|
||||
G_CALLBACK (on_background_changed), self);
|
||||
}
|
||||
|
||||
invalidate_pipeline (self, CHANGED_BACKGROUND);
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_add_vignette (MetaBackgroundActor *self,
|
||||
double brightness,
|
||||
double sharpness)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
g_return_if_fail (brightness >= 0. && brightness <= 1.);
|
||||
g_return_if_fail (sharpness >= 0.);
|
||||
|
||||
priv = self->priv;
|
||||
|
||||
if (!priv->vignette)
|
||||
invalidate_pipeline (self, CHANGED_EFFECTS);
|
||||
|
||||
priv->vignette = TRUE;
|
||||
priv->brightness = brightness;
|
||||
priv->vignette_sharpness = sharpness;
|
||||
invalidate_pipeline (self, CHANGED_VIGNETTE_PARAMETERS);
|
||||
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
void
|
||||
meta_background_actor_remove_vignette (MetaBackgroundActor *self)
|
||||
{
|
||||
MetaBackgroundActorPrivate *priv;
|
||||
priv = self->priv;
|
||||
|
||||
g_return_if_fail (META_IS_BACKGROUND_ACTOR (self));
|
||||
|
||||
if (!priv->vignette)
|
||||
return;
|
||||
|
||||
priv->vignette = FALSE;
|
||||
|
||||
invalidate_pipeline (self, CHANGED_EFFECTS);
|
||||
clutter_actor_queue_redraw (CLUTTER_ACTOR (self));
|
||||
}
|
||||
|
||||
|
342
src/compositor/meta-background-image.c
Normal file
342
src/compositor/meta-background-image.c
Normal file
@ -0,0 +1,342 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* Copyright 2014 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/**
|
||||
* SECTION:meta-background-image
|
||||
* @title: MetaBackgroundImage
|
||||
* @short_description: objects holding images loaded from files, used for backgrounds
|
||||
*/
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include <gio/gio.h>
|
||||
#include <gdk-pixbuf/gdk-pixbuf.h>
|
||||
#include <clutter/clutter.h>
|
||||
#include <meta/meta-background-image.h>
|
||||
#include "cogl-utils.h"
|
||||
|
||||
enum
|
||||
{
|
||||
LOADED,
|
||||
LAST_SIGNAL
|
||||
};
|
||||
|
||||
static guint signals[LAST_SIGNAL] = { 0 };
|
||||
|
||||
struct _MetaBackgroundImageCache
|
||||
{
|
||||
GObject parent_instance;
|
||||
|
||||
GHashTable *images;
|
||||
};
|
||||
|
||||
struct _MetaBackgroundImageCacheClass
|
||||
{
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
struct _MetaBackgroundImage
|
||||
{
|
||||
GObject parent_instance;
|
||||
char *filename;
|
||||
MetaBackgroundImageCache *cache;
|
||||
gboolean in_cache;
|
||||
gboolean loaded;
|
||||
CoglTexture *texture;
|
||||
};
|
||||
|
||||
struct _MetaBackgroundImageClass
|
||||
{
|
||||
GObjectClass parent_class;
|
||||
};
|
||||
|
||||
G_DEFINE_TYPE (MetaBackgroundImageCache, meta_background_image_cache, G_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
meta_background_image_cache_init (MetaBackgroundImageCache *cache)
|
||||
{
|
||||
cache->images = g_hash_table_new (g_str_hash, g_str_equal);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_image_cache_finalize (GObject *object)
|
||||
{
|
||||
MetaBackgroundImageCache *cache = META_BACKGROUND_IMAGE_CACHE (object);
|
||||
GHashTableIter iter;
|
||||
gpointer key, value;
|
||||
|
||||
g_hash_table_iter_init (&iter, cache->images);
|
||||
while (g_hash_table_iter_next (&iter, &key, &value))
|
||||
{
|
||||
MetaBackgroundImage *image = value;
|
||||
image->in_cache = FALSE;
|
||||
}
|
||||
|
||||
g_hash_table_destroy (cache->images);
|
||||
|
||||
G_OBJECT_CLASS (meta_background_image_cache_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_image_cache_class_init (MetaBackgroundImageCacheClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->finalize = meta_background_image_cache_finalize;
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_cache_get_default:
|
||||
*
|
||||
* Return value: (transfer none): the global singleton background cache
|
||||
*/
|
||||
MetaBackgroundImageCache *
|
||||
meta_background_image_cache_get_default (void)
|
||||
{
|
||||
static MetaBackgroundImageCache *cache;
|
||||
|
||||
if (cache == NULL)
|
||||
cache = g_object_new (META_TYPE_BACKGROUND_IMAGE_CACHE, NULL);
|
||||
|
||||
return cache;
|
||||
}
|
||||
|
||||
static void
|
||||
load_file (GTask *task,
|
||||
MetaBackgroundImage *image,
|
||||
gpointer task_data,
|
||||
GCancellable *cancellable)
|
||||
{
|
||||
GError *error = NULL;
|
||||
GdkPixbuf *pixbuf;
|
||||
|
||||
pixbuf = gdk_pixbuf_new_from_file (image->filename,
|
||||
&error);
|
||||
|
||||
if (pixbuf == NULL)
|
||||
{
|
||||
g_task_return_error (task, error);
|
||||
return;
|
||||
}
|
||||
|
||||
g_task_return_pointer (task, pixbuf, (GDestroyNotify) g_object_unref);
|
||||
}
|
||||
|
||||
static void
|
||||
file_loaded (GObject *source_object,
|
||||
GAsyncResult *result,
|
||||
gpointer user_data)
|
||||
{
|
||||
MetaBackgroundImage *image = META_BACKGROUND_IMAGE (source_object);
|
||||
GError *error = NULL;
|
||||
GTask *task;
|
||||
CoglTexture *texture;
|
||||
GdkPixbuf *pixbuf;
|
||||
int width, height, row_stride;
|
||||
guchar *pixels;
|
||||
gboolean has_alpha;
|
||||
|
||||
task = G_TASK (result);
|
||||
pixbuf = g_task_propagate_pointer (task, &error);
|
||||
|
||||
if (pixbuf == NULL)
|
||||
{
|
||||
g_warning ("Failed to load background '%s': %s",
|
||||
image->filename, error->message);
|
||||
g_clear_error (&error);
|
||||
goto out;
|
||||
}
|
||||
|
||||
width = gdk_pixbuf_get_width (pixbuf);
|
||||
height = gdk_pixbuf_get_height (pixbuf);
|
||||
row_stride = gdk_pixbuf_get_rowstride (pixbuf);
|
||||
pixels = gdk_pixbuf_get_pixels (pixbuf);
|
||||
has_alpha = gdk_pixbuf_get_has_alpha (pixbuf);
|
||||
|
||||
texture = meta_create_large_texture (width, height,
|
||||
has_alpha ? COGL_TEXTURE_COMPONENTS_RGBA : COGL_TEXTURE_COMPONENTS_RGB);
|
||||
if (!cogl_texture_set_data (texture,
|
||||
has_alpha ? COGL_PIXEL_FORMAT_RGBA_8888 : COGL_PIXEL_FORMAT_RGB_888,
|
||||
row_stride,
|
||||
pixels, 0,
|
||||
NULL))
|
||||
{
|
||||
g_warning ("Failed to create texture for background");
|
||||
cogl_object_unref (texture);
|
||||
}
|
||||
|
||||
image->texture = texture;
|
||||
|
||||
out:
|
||||
image->loaded = TRUE;
|
||||
g_signal_emit (image, signals[LOADED], 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_cache_load:
|
||||
* @cache: a #MetaBackgroundImageCache
|
||||
* @filename: filename to load
|
||||
*
|
||||
* Loads an image to use as a background, or returns a reference to an
|
||||
* image that is already in the process of loading or loaded. In either
|
||||
* case, what is returned is a #MetaBackgroundImage which can be derefenced
|
||||
* to get a #CoglTexture. If meta_background_image_is_loaded() returns %TRUE,
|
||||
* the background is loaded, otherwise the MetaBackgroundImage::loaded
|
||||
* signal will be emitted exactly once. The 'loaded' state means that the
|
||||
* loading process finished, whether it succeeded or failed.
|
||||
*
|
||||
* Return value: (transfer full): a #MetaBackgroundImage to dereference to get the loaded texture
|
||||
*/
|
||||
MetaBackgroundImage *
|
||||
meta_background_image_cache_load (MetaBackgroundImageCache *cache,
|
||||
const char *filename)
|
||||
{
|
||||
MetaBackgroundImage *image;
|
||||
GTask *task;
|
||||
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_IMAGE_CACHE (cache), NULL);
|
||||
g_return_val_if_fail (filename != NULL, NULL);
|
||||
|
||||
image = g_hash_table_lookup (cache->images, filename);
|
||||
if (image != NULL)
|
||||
return g_object_ref (image);
|
||||
|
||||
image = g_object_new (META_TYPE_BACKGROUND_IMAGE, NULL);
|
||||
image->cache = cache;
|
||||
image->in_cache = TRUE;
|
||||
image->filename = g_strdup (filename);
|
||||
g_hash_table_insert (cache->images, image->filename, image);
|
||||
|
||||
task = g_task_new (image, NULL, file_loaded, NULL);
|
||||
|
||||
g_task_run_in_thread (task, (GTaskThreadFunc) load_file);
|
||||
g_object_unref (task);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_cache_purge:
|
||||
* @cache: a #MetaBackgroundImageCache
|
||||
* @filename: filename to remove from the cache
|
||||
*
|
||||
* Remove an entry from the cache; this would be used if monitoring
|
||||
* showed that the file changed.
|
||||
*/
|
||||
void
|
||||
meta_background_image_cache_purge (MetaBackgroundImageCache *cache,
|
||||
const char *filename)
|
||||
{
|
||||
MetaBackgroundImage *image;
|
||||
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_IMAGE_CACHE (cache), NULL);
|
||||
g_return_val_if_fail (filename != NULL, NULL);
|
||||
|
||||
image = g_hash_table_lookup (cache->images, filename);
|
||||
if (image == NULL)
|
||||
return;
|
||||
|
||||
g_hash_table_remove (cache->images, image->filename);
|
||||
image->in_cache = FALSE;
|
||||
}
|
||||
|
||||
G_DEFINE_TYPE (MetaBackgroundImage, meta_background_image, G_TYPE_OBJECT);
|
||||
|
||||
static void
|
||||
meta_background_image_init (MetaBackgroundImage *image)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_image_finalize (GObject *object)
|
||||
{
|
||||
MetaBackgroundImage *image = META_BACKGROUND_IMAGE (object);
|
||||
|
||||
if (image->in_cache)
|
||||
g_hash_table_remove (image->cache->images, image->filename);
|
||||
|
||||
if (image->texture)
|
||||
cogl_object_unref (image->texture);
|
||||
if (image->filename)
|
||||
g_free (image->filename);
|
||||
|
||||
G_OBJECT_CLASS (meta_background_image_parent_class)->finalize (object);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_background_image_class_init (MetaBackgroundImageClass *klass)
|
||||
{
|
||||
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
||||
|
||||
object_class->finalize = meta_background_image_finalize;
|
||||
|
||||
signals[LOADED] =
|
||||
g_signal_new ("loaded",
|
||||
G_TYPE_FROM_CLASS (object_class),
|
||||
G_SIGNAL_RUN_LAST,
|
||||
0,
|
||||
NULL, NULL, NULL,
|
||||
G_TYPE_NONE, 0);
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_is_loaded:
|
||||
* @image: a #MetaBackgroundImage
|
||||
*
|
||||
* Return value: %TRUE if loading has already completed, %FALSE otherwise
|
||||
*/
|
||||
gboolean
|
||||
meta_background_image_is_loaded (MetaBackgroundImage *image)
|
||||
{
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_IMAGE (image), FALSE);
|
||||
|
||||
return image->loaded;
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_get_success:
|
||||
* @image: a #MetaBackgroundImage
|
||||
*
|
||||
* This function is a convenience function for checking for success,
|
||||
* without having to call meta_background_image_get_success() and
|
||||
* handle the return of a Cogl type.
|
||||
*
|
||||
* Return value: %TRUE if loading completed successfully, otherwise %FALSE
|
||||
*/
|
||||
gboolean
|
||||
meta_background_image_get_success (MetaBackgroundImage *image)
|
||||
{
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_IMAGE (image), FALSE);
|
||||
|
||||
return image->texture != NULL;
|
||||
}
|
||||
|
||||
/**
|
||||
* meta_background_image_get_texture:
|
||||
* @image: a #MetaBackgroundImage
|
||||
*
|
||||
* Return value: (transfer none): a #CoglTexture if loading succeeded; if
|
||||
* loading failed or has not yet finished, %NULL.
|
||||
*/
|
||||
CoglTexture *
|
||||
meta_background_image_get_texture (MetaBackgroundImage *image)
|
||||
{
|
||||
g_return_val_if_fail (META_IS_BACKGROUND_IMAGE (image), NULL);
|
||||
|
||||
return image->texture;
|
||||
}
|
15
src/compositor/meta-background-private.h
Normal file
15
src/compositor/meta-background-private.h
Normal file
@ -0,0 +1,15 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
|
||||
#ifndef META_BACKGROUND_PRIVATE_H
|
||||
#define META_BACKGROUND_PRIVATE_H
|
||||
|
||||
#include <config.h>
|
||||
|
||||
#include "meta-background-private.h"
|
||||
|
||||
CoglTexture *meta_background_get_texture (MetaBackground *self,
|
||||
int monitor_index,
|
||||
cairo_rectangle_int_t *texture_area,
|
||||
CoglPipelineWrapMode *wrap_mode);
|
||||
|
||||
#endif /* META_BACKGROUND_PRIVATE_H */
|
File diff suppressed because it is too large
Load Diff
@ -343,7 +343,7 @@ meta_shaped_texture_paint (ClutterActor *actor)
|
||||
|
||||
filter = COGL_PIPELINE_FILTER_LINEAR;
|
||||
|
||||
if (!clutter_actor_is_in_clone_paint (actor) && meta_actor_is_untransformed (actor, NULL, NULL))
|
||||
if (meta_actor_painting_untransformed (tex_width, tex_height, NULL, NULL))
|
||||
filter = COGL_PIPELINE_FILTER_NEAREST;
|
||||
|
||||
ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ());
|
||||
|
@ -31,64 +31,6 @@ static void cullable_iface_init (MetaCullableInterface *iface);
|
||||
G_DEFINE_TYPE_WITH_CODE (MetaWindowGroup, meta_window_group, CLUTTER_TYPE_ACTOR,
|
||||
G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
|
||||
|
||||
/* Help macros to scale from OpenGL <-1,1> coordinates system to
|
||||
* window coordinates ranging [0,window-size]. Borrowed from clutter-utils.c
|
||||
*/
|
||||
#define MTX_GL_SCALE_X(x,w,v1,v2) ((((((x) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
|
||||
#define MTX_GL_SCALE_Y(y,w,v1,v2) ((v1) - (((((y) / (w)) + 1.0f) / 2.0f) * (v1)) + (v2))
|
||||
|
||||
/* Check if we're painting the MetaWindowGroup "untransformed". This can
|
||||
* differ from the result of actor_is_untransformed(window_group) if we're
|
||||
* inside a clone paint. The integer translation, if any, is returned.
|
||||
*/
|
||||
static gboolean
|
||||
painting_untransformed (MetaWindowGroup *window_group,
|
||||
int *x_origin,
|
||||
int *y_origin)
|
||||
{
|
||||
CoglMatrix modelview, projection, modelview_projection;
|
||||
ClutterVertex vertices[4];
|
||||
int width, height;
|
||||
float viewport[4];
|
||||
int i;
|
||||
|
||||
cogl_get_modelview_matrix (&modelview);
|
||||
cogl_get_projection_matrix (&projection);
|
||||
|
||||
cogl_matrix_multiply (&modelview_projection,
|
||||
&projection,
|
||||
&modelview);
|
||||
|
||||
meta_screen_get_size (window_group->screen, &width, &height);
|
||||
|
||||
vertices[0].x = 0;
|
||||
vertices[0].y = 0;
|
||||
vertices[0].z = 0;
|
||||
vertices[1].x = width;
|
||||
vertices[1].y = 0;
|
||||
vertices[1].z = 0;
|
||||
vertices[2].x = 0;
|
||||
vertices[2].y = height;
|
||||
vertices[2].z = 0;
|
||||
vertices[3].x = width;
|
||||
vertices[3].y = height;
|
||||
vertices[3].z = 0;
|
||||
|
||||
cogl_get_viewport (viewport);
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
float w = 1;
|
||||
cogl_matrix_transform_point (&modelview_projection, &vertices[i].x, &vertices[i].y, &vertices[i].z, &w);
|
||||
vertices[i].x = MTX_GL_SCALE_X (vertices[i].x, w,
|
||||
viewport[2], viewport[0]);
|
||||
vertices[i].y = MTX_GL_SCALE_Y (vertices[i].y, w,
|
||||
viewport[3], viewport[1]);
|
||||
}
|
||||
|
||||
return meta_actor_vertices_are_untransformed (vertices, width, height, x_origin, y_origin);
|
||||
}
|
||||
|
||||
static void
|
||||
meta_window_group_cull_out (MetaCullable *cullable,
|
||||
cairo_region_t *unobscured_region,
|
||||
@ -119,10 +61,13 @@ meta_window_group_paint (ClutterActor *actor)
|
||||
int paint_x_offset, paint_y_offset;
|
||||
int paint_x_origin, paint_y_origin;
|
||||
int actor_x_origin, actor_y_origin;
|
||||
int screen_width, screen_height;
|
||||
|
||||
MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
|
||||
ClutterActor *stage = clutter_actor_get_stage (actor);
|
||||
|
||||
meta_screen_get_size (window_group->screen, &screen_width, &screen_height);
|
||||
|
||||
/* Normally we expect an actor to be drawn at it's position on the screen.
|
||||
* However, if we're inside the paint of a ClutterClone, that won't be the
|
||||
* case and we need to compensate. We look at the position of the window
|
||||
@ -136,7 +81,7 @@ meta_window_group_paint (ClutterActor *actor)
|
||||
* painting currently, and never worry about how actors are positioned
|
||||
* on the stage.
|
||||
*/
|
||||
if (!painting_untransformed (window_group, &paint_x_origin, &paint_y_origin) ||
|
||||
if (!meta_actor_painting_untransformed (screen_width, screen_height, &paint_x_origin, &paint_y_origin) ||
|
||||
!meta_actor_is_untransformed (actor, &actor_x_origin, &actor_y_origin))
|
||||
{
|
||||
CLUTTER_ACTOR_CLASS (meta_window_group_parent_class)->paint (actor);
|
||||
|
@ -303,15 +303,16 @@ on_monitors_changed (MetaScreen *screen,
|
||||
for (i = 0; i < n; i++)
|
||||
{
|
||||
MetaRectangle rect;
|
||||
ClutterActor *background;
|
||||
ClutterActor *background_actor;
|
||||
MetaBackground *background;
|
||||
ClutterColor color;
|
||||
|
||||
meta_screen_get_monitor_geometry (screen, i, &rect);
|
||||
|
||||
background = meta_background_actor_new ();
|
||||
background_actor = meta_background_actor_new (screen, i);
|
||||
|
||||
clutter_actor_set_position (background, rect.x, rect.y);
|
||||
clutter_actor_set_size (background, rect.width, rect.height);
|
||||
clutter_actor_set_position (background_actor, rect.x, rect.y);
|
||||
clutter_actor_set_size (background_actor, rect.width, rect.height);
|
||||
|
||||
/* Don't use rand() here, mesa calls srand() internally when
|
||||
parsing the driconf XML, but it's nice if the colors are
|
||||
@ -322,9 +323,13 @@ on_monitors_changed (MetaScreen *screen,
|
||||
g_rand_int_range (rand, 0, 255),
|
||||
g_rand_int_range (rand, 0, 255),
|
||||
255);
|
||||
clutter_actor_set_background_color (background, &color);
|
||||
|
||||
clutter_actor_add_child (self->priv->background_group, background);
|
||||
background = meta_background_new (screen);
|
||||
meta_background_set_color (background, &color);
|
||||
meta_background_actor_set_background (META_BACKGROUND_ACTOR (background_actor), background);
|
||||
g_object_unref (background);
|
||||
|
||||
clutter_actor_add_child (self->priv->background_group, background_actor);
|
||||
}
|
||||
|
||||
g_rand_free (rand);
|
||||
|
@ -22,10 +22,8 @@
|
||||
#define META_BACKGROUND_ACTOR_H
|
||||
|
||||
#include <clutter/clutter.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#include <meta/gradient.h>
|
||||
#include <meta/screen.h>
|
||||
#include <meta/meta-background.h>
|
||||
|
||||
#include <gsettings-desktop-schemas/gdesktop-enums.h>
|
||||
|
||||
@ -63,6 +61,15 @@ struct _MetaBackgroundActor
|
||||
|
||||
GType meta_background_actor_get_type (void);
|
||||
|
||||
ClutterActor *meta_background_actor_new (void);
|
||||
ClutterActor *meta_background_actor_new (MetaScreen *screen,
|
||||
int monitor);
|
||||
|
||||
void meta_background_actor_set_background (MetaBackgroundActor *self,
|
||||
MetaBackground *background);
|
||||
|
||||
void meta_background_actor_add_vignette (MetaBackgroundActor *self,
|
||||
double brightness,
|
||||
double sharpness);
|
||||
void meta_background_actor_remove_vignette (MetaBackgroundActor *self);
|
||||
|
||||
#endif /* META_BACKGROUND_ACTOR_H */
|
||||
|
76
src/meta/meta-background-image.h
Normal file
76
src/meta/meta-background-image.h
Normal file
@ -0,0 +1,76 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* MetaBackgroundImageCache:
|
||||
*
|
||||
* Simple cache for background textures loaded from files
|
||||
*
|
||||
* Copyright 2014 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
* published by the Free Software Foundation; either version 2 of the
|
||||
* License, or (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef __META_BACKGROUND_IMAGE_H__
|
||||
#define __META_BACKGROUND_IMAGE_H__
|
||||
|
||||
#include <glib-object.h>
|
||||
#include <cogl/cogl.h>
|
||||
|
||||
#define META_TYPE_BACKGROUND_IMAGE (meta_background_image_get_type ())
|
||||
#define META_BACKGROUND_IMAGE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND_IMAGE, MetaBackgroundImage))
|
||||
#define META_BACKGROUND_IMAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND_IMAGE, MetaBackgroundImageClass))
|
||||
#define META_IS_BACKGROUND_IMAGE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND_IMAGE))
|
||||
#define META_IS_BACKGROUND_IMAGE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND_IMAGE))
|
||||
#define META_BACKGROUND_IMAGE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND_IMAGE, MetaBackgroundImageClass))
|
||||
|
||||
/**
|
||||
* MetaBackgroundImage:
|
||||
*
|
||||
* #MetaBackgroundImage is an object that represents a loaded or loading background image.
|
||||
*/
|
||||
typedef struct _MetaBackgroundImage MetaBackgroundImage;
|
||||
typedef struct _MetaBackgroundImageClass MetaBackgroundImageClass;
|
||||
|
||||
GType meta_background_image_get_type (void);
|
||||
|
||||
gboolean meta_background_image_is_loaded (MetaBackgroundImage *image);
|
||||
gboolean meta_background_image_get_success (MetaBackgroundImage *image);
|
||||
CoglTexture *meta_background_image_get_texture (MetaBackgroundImage *image);
|
||||
|
||||
#define META_TYPE_BACKGROUND_IMAGE_CACHE (meta_background_image_cache_get_type ())
|
||||
#define META_BACKGROUND_IMAGE_CACHE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), META_TYPE_BACKGROUND_IMAGE_CACHE, MetaBackgroundImageCache))
|
||||
#define META_BACKGROUND_IMAGE_CACHE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), META_TYPE_BACKGROUND_IMAGE_CACHE, MetaBackgroundImageCacheClass))
|
||||
#define META_IS_BACKGROUND_IMAGE_CACHE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), META_TYPE_BACKGROUND_IMAGE_CACHE))
|
||||
#define META_IS_BACKGROUND_IMAGE_CACHE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), META_TYPE_BACKGROUND_IMAGE_CACHE))
|
||||
#define META_BACKGROUND_IMAGE_CACHE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), META_TYPE_BACKGROUND_IMAGE_CACHE, MetaBackgroundImageCacheClass))
|
||||
|
||||
/**
|
||||
* MetaBackgroundImageCache:
|
||||
*
|
||||
* #MetaBackgroundImageCache caches loading of textures for backgrounds; there's actually
|
||||
* nothing background specific about it, other than it is tuned to work well for
|
||||
* large images as typically are used for backgrounds.
|
||||
*/
|
||||
typedef struct _MetaBackgroundImageCache MetaBackgroundImageCache;
|
||||
typedef struct _MetaBackgroundImageCacheClass MetaBackgroundImageCacheClass;
|
||||
|
||||
MetaBackgroundImageCache *meta_background_image_cache_get_default (void);
|
||||
|
||||
GType meta_background_image_cache_get_type (void);
|
||||
|
||||
MetaBackgroundImage *meta_background_image_cache_load (MetaBackgroundImageCache *cache,
|
||||
const char *filename);
|
||||
void meta_background_image_cache_purge (MetaBackgroundImageCache *cache,
|
||||
const char *filename);
|
||||
|
||||
#endif /* __META_BACKGROUND_IMAGE_H__ */
|
@ -1,8 +1,8 @@
|
||||
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
||||
/*
|
||||
* meta-background.h: CoglTexture for paintnig the system background
|
||||
* meta-background-actor.h: for painting the root window background
|
||||
*
|
||||
* Copyright 2013 Red Hat, Inc.
|
||||
* Copyright 2010 Red Hat, Inc.
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU General Public License as
|
||||
@ -21,20 +21,16 @@
|
||||
#ifndef META_BACKGROUND_H
|
||||
#define META_BACKGROUND_H
|
||||
|
||||
#include <cogl/cogl.h>
|
||||
#include <clutter/clutter.h>
|
||||
|
||||
#include <meta/gradient.h>
|
||||
#include <meta/screen.h>
|
||||
|
||||
#include <gsettings-desktop-schemas/gdesktop-enums.h>
|
||||
#include <meta/screen.h>
|
||||
|
||||
/**
|
||||
* MetaBackground:
|
||||
*
|
||||
* This class handles loading a background from file, screenshot, or
|
||||
* color scheme. The resulting object can be associated with one or
|
||||
* more #MetaBackgroundActor objects to handle loading the background.
|
||||
* This class handles tracking and painting the root window background.
|
||||
* By integrating with #MetaWindowGroup we can avoid painting parts of
|
||||
* the background that are obscured by other windows.
|
||||
*/
|
||||
|
||||
#define META_TYPE_BACKGROUND (meta_background_get_type ())
|
||||
@ -48,20 +44,6 @@ typedef struct _MetaBackground MetaBackground;
|
||||
typedef struct _MetaBackgroundClass MetaBackgroundClass;
|
||||
typedef struct _MetaBackgroundPrivate MetaBackgroundPrivate;
|
||||
|
||||
/**
|
||||
* MetaBackgroundEffects:
|
||||
* @META_BACKGROUND_EFFECTS_NONE: No effect
|
||||
* @META_BACKGROUND_EFFECTS_VIGNETTE: Vignette
|
||||
*
|
||||
* Which effects to enable on the background
|
||||
*/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
META_BACKGROUND_EFFECTS_NONE = 0,
|
||||
META_BACKGROUND_EFFECTS_VIGNETTE = 1 << 1,
|
||||
} MetaBackgroundEffects;
|
||||
|
||||
struct _MetaBackgroundClass
|
||||
{
|
||||
/*< private >*/
|
||||
@ -70,7 +52,6 @@ struct _MetaBackgroundClass
|
||||
|
||||
struct _MetaBackground
|
||||
{
|
||||
/*< private >*/
|
||||
GObject parent;
|
||||
|
||||
MetaBackgroundPrivate *priv;
|
||||
@ -78,33 +59,21 @@ struct _MetaBackground
|
||||
|
||||
GType meta_background_get_type (void);
|
||||
|
||||
MetaBackground *meta_background_new (MetaScreen *screen,
|
||||
int monitor,
|
||||
MetaBackgroundEffects effects);
|
||||
MetaBackground *meta_background_copy (MetaBackground *self,
|
||||
int monitor,
|
||||
MetaBackgroundEffects effects);
|
||||
MetaBackground *meta_background_new (MetaScreen *screen);
|
||||
|
||||
void meta_background_load_gradient (MetaBackground *self,
|
||||
GDesktopBackgroundShading shading_direction,
|
||||
ClutterColor *color,
|
||||
ClutterColor *second_color);
|
||||
void meta_background_load_color (MetaBackground *self,
|
||||
ClutterColor *color);
|
||||
void meta_background_load_file_async (MetaBackground *self,
|
||||
const char *filename,
|
||||
GDesktopBackgroundStyle style,
|
||||
GCancellable *cancellable,
|
||||
GAsyncReadyCallback callback,
|
||||
gpointer user_data);
|
||||
gboolean meta_background_load_file_finish (MetaBackground *self,
|
||||
GAsyncResult *result,
|
||||
GError **error);
|
||||
|
||||
const char *meta_background_get_filename (MetaBackground *self);
|
||||
GDesktopBackgroundStyle meta_background_get_style (MetaBackground *self);
|
||||
GDesktopBackgroundShading meta_background_get_shading (MetaBackground *self);
|
||||
const ClutterColor *meta_background_get_color (MetaBackground *self);
|
||||
const ClutterColor *meta_background_get_second_color (MetaBackground *self);
|
||||
void meta_background_set_color (MetaBackground *self,
|
||||
ClutterColor *color);
|
||||
void meta_background_set_gradient (MetaBackground *self,
|
||||
GDesktopBackgroundShading shading_direction,
|
||||
ClutterColor *color,
|
||||
ClutterColor *second_color);
|
||||
void meta_background_set_filename (MetaBackground *self,
|
||||
const char *filename,
|
||||
GDesktopBackgroundStyle style);
|
||||
void meta_background_set_blend (MetaBackground *self,
|
||||
const char *filename1,
|
||||
const char *filename2,
|
||||
double blend_factor,
|
||||
GDesktopBackgroundStyle style);
|
||||
|
||||
#endif /* META_BACKGROUND_H */
|
||||
|
Reference in New Issue
Block a user