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Author SHA1 Message Date
5dfd86ebe7 Bump version to 3.37.1
Update NEWS.
2020-04-29 18:47:11 +02:00
9e41f687a0 remote-access-controller: Make it build with -Dremote_desktop=false
It'll be all no-ops, which is fine, since there is nothing to
inhibit/uninhibit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1223
2020-04-28 22:00:11 +02:00
61356caa06 keybindings: Mask out the reserved modifiers mask
When switching layouts, special modifiers bits may be be set for
internal use by Xkb.

As we now ignore a set of modifiers when processing the special
modifiers keys, we ought to also mask out those reserved modifiers
otherwise we would discard the [Super] key after switching layouts
in X11.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1144
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1219
2020-04-27 15:51:47 +00:00
4300f1f91d remote-access-controller: Allow inhibiting remote access
Inhibiting remote access means any current remote access session is
terminated, and no new ones can be created, until remote access is
uninhibited. The inhibitation is ref counted, meaning there can be more
than one inhibitor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1212
2020-04-27 14:31:06 +00:00
d26dc4ae44 compositor: Only include meta-window-actor-wayland.h when building with wayland
https://gitlab.gnome.org/GNOME/mutter/-/issues/1074
2020-04-27 13:28:28 +00:00
bd45a00fa3 window-actor/x11: Cache the frame bounds
When resizing an X11 window with client side decorations, the shadow is
clipped by the frame bounds so that we don't need to paint the shadow
under the opaque areas covered by the window and its frame.

When the X11 client uses the EMWH synchronization mechanism (like all
gtk-3 based clients), the actual window may not be updated so that the
actual window and it frame may be behind the expected window frame
bounds, which gives the impression of de-synchronized shadows.

To avoid the issue, keep a copy of the frame bounds as a cache and only
update it when the client is not frozen so that the clipping occurs on
the actual content.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/1178
https://gitlab.gnome.org/GNOME/mutter/merge_requests/1214
2020-04-27 13:04:38 +02:00
793a9d45e1 clutter/stage-cogl: Fix painting the redraw clip with the damage region
The redraw clip that's painted together with the damage region has to be
copied earlier than we do right now. That's because if
PAINT_DAMAGE_REGION is enabled, buffer age is disabled and thus
use_clipped_redraw is FALSE. That means the redraw_clip is updated and
set to the full view-rect. If we copy the queued_redraw_clip after that,
it's also going to be set to the full view-rect. So copy the redraw clip
a bit earlier to make sure we're actually passing the real redraw clip
to paint_damage_region().

Also keep the queued_redraw_clip around a bit longer so it can actually
be used by paint_damage_region() and isn't freed before that.

While at it, move paint_damage_region() from swap_framebuffer() into
clutter_stage_cogl_redraw_view() so we don't have to pass things to
swap_framebuffer() only for debugging.

Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/1104

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1208
2020-04-25 16:42:30 +02:00
43295bdcc4 Update German translation
(cherry picked from commit bfe9b333c0)
2020-04-24 22:38:04 +00:00
43e12dab7b backend: Remove support for META_DUMMY_MONITORS variable
Forcing a dummy monitor manager is unexpected and has been broken
since commit 315a6f43d.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1213
2020-04-23 21:31:46 +02:00
c4535fdf85 screen-cast: Add RecordArea for screen cast arbitrary area
It takes coordinates in stage coordinate space, and will result in
a screen cast stream consisting of that area, but scaled up by the scale
factor of the view that overlaps with the area and has the highest scale
factor.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
d2c3272eb7 clutter/paint-context: Add 'no-cursors' paint flag
Will be used by the stage to not paint the overlays. We skip all
overlays since overlays are only ever used for pointer cursors when the
hardware cursors cannot or should not be used.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
90c4b6492f stage: Only invoke paint phase callbacks when painting views
These phase callbacks are not intended to be inovked when something
secondary is painting the stage, such as a screen cast stream, or
similar. Thus, only invoke the callbacks when there is a view associated
with the paint context, which will not be the case for offscreen
painting.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
b7bf42e778 clutter/stage: Add API to paint to a custom target
Either onto a framebuffer, or into a CPU memory buffer. The latter will
use an former API and then copy the result to CPU memory. The former
allocates an offscreen framebuffer, sets up the relevant framebuffer
matrices and paints part of the stage defined by the passed rectangle.

This will be used by a RecordArea screen cast API. The former to paint
directly onto PipeWire handled dma-buf framebuffers, and the latter for
PipeWire handled shared memory buffers.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
e849667be6 screen-cast-stream-src: Add getter for stride
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
424016d66c stage: Pass paint context in phase callbacks
If there is a paint context available (i.e. for the phases that are
during the actual stage paint), pass it along the callbacks, so that
the callback implementations can change their operation depending on the
paint context state.

This also means we can get the current view from the paint context,
instead of the temporarily used field in the instance struct.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
a4f55d4986 clutter/paint-context: Allow passing redraw clip to offscreen paint context
So that we can mark the redraw clip of the part of the stage we're
painting.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
1b33a5a3a7 clutter/paint-context: Add paint flag
A paint flag affects a paint operation in ways defined by the flags.
Currently no flags are defined, so no semantical changes are defined
yet. Eventually a flag aiming to avoid painting of cursors is going to
be added, so that screen cast streams can decide whether to include a
cursor or not.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1207
2020-04-23 14:45:53 +00:00
36111270aa kms-impl/simple: Fix page_flip_data ref leak on fallback
If drmModePageFlip() or custom_page_flip_func fails, process_page_flip() was
forgetting to undo the ref taken for that call. This would leak page_flip_data.

The reference counting works like this:
- when created, ref count is 1
- when calling drmModePageFlip, ref count is increased to 2
- new: if flip failed, ref count is decreased back to 1
- if calling schedule_retry_page_flip(), it takes a ref internally
- if calling mode_set_fallback(), it takes a ref internally
- all return FALSE paths have an explicit unref
- return TRUE path has an explicit unref

This issue was found by code inspection and while debugging an unrelated issue
with debug prints sprinkled around. I am not aware of any end-user visible
issues being fixed by this, as the leak is small and probably very rare.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1209
2020-04-23 16:30:22 +03:00
6e0cfd3e55 kms: Make GSource ready by default
When testing a laptop with intel and DisplayLink devices, attempting to set the
DL output as the only active output resulted in GNOME/Wayland freezing. The
main event loop was running fine, but nothing on screen would get updated once
the DL output become the only one. This patch fixes that issue.

DisplayLink USB 3 devices use an out-of-tree kernel DRM driver called EVDI.
EVDI can sometimes fail drmModePageFlip(). For me, the flip fails reliably when
hotplugging the DL dock and when changing display configuration to DL only.
Mutter has a workaround for failing flips, it just calls drmModeSetCrtc() and
that succeeds.

What does not work reliably in the fallback path is Mutter keeping track of the
pageflip. Since drmModePageFlip() failed, there will not be a pageflip event
coming and instead Mutter queues a callback in its stead. When you have more
than one output, some other output repainting will attempt to swap buffers and
calls wait_for_pending_flips() which has the side-effect of dispatching any
queued flip callbacks. With multiple outputs, you don't get stuck (unless they
all fail the exact same way at the same time?). When you have only one output,
it cannot proceed to repaint and buffer swap because the pageflip is not marked
complete yet. Nothing dispatches the flip callback, leading to the freeze.

The flip callback is intended to be an idle callback, implemented with a
GSource. It is supposed to be called as soon as execution returns to the main
event loop. The setup of the GSource is incomplete, so it will never dispatch.

Fix the GSource setup by setting its ready-time to be always in the past. That
gets it dispatched on the next cycle of the main event loop. This is now the
default behavior for all sources created by meta_kms_add_source_in_impl().
Sources that need a delay continue to do that by overriding the ready-time
explicitly.

An alternative solution could have been to implement GSource prepare and check
callbacks returning TRUE. However, since meta_kms_add_source_in_impl() is used
by flip retry code as well, and that code needs a delay through the ready-time,
I was afraid I might break the flip retry code. Hence I decided to use
ready-time instead.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1209
2020-04-23 16:30:17 +03:00
5671f0a284 x11: Allow X11 clients to clear the selection
According to the XSetSelectionOwner libX11 documentation:

  [...] If the owner window it has specified in the request is later
  destroyed, the owner of the selection automatically reverts to None,
  but the last-change time is not affected.

This is indeed visible through the selection_timestamp field in
XFixesSelectionNotify events.

Use this to check whether the selection time is recent-ish (thus
likely coming from an explicit XSetSelectionOwner request) and honor
the client intent by setting a "NULL" owner. If the selection time
is too old, it's definitely an indication of the owner client being
closed, the scenario where we do want the clipboard manager to take
over.

This fixes two usecases:
- X11 LibreOffice / WPS clear the selection each time before copying
  its own content. Mutter's clipboard manager would see each of those
  as a hint to take over, competing with the client over selection
  ownership. This would simply no longer happen
- Password managers may want to clear the selection, which would be
  frustrated by our clipboard manager.

There's a slight window of opportunity for the heuristics to fail
though, if a X11 client sets the selection and closes within 50ms, we
would miss the clipboard manager taking over.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1206
2020-04-21 21:32:53 +00:00
a7e63bea6c x11: Generalize x11 selection owner checks
Shuffle things so the x11 selection can check the current owner directly,
instead of its type.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1206
2020-04-21 21:32:53 +00:00
94b3c334e5 x11: Clear X11 selection source after unsetting owner
The X11 selection source was being preserved after unsetting its
ownership. This is no leak as it would be eventually replaced by
another source, or destroyed on finalize. But it's pointless to
keep it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1206
2020-04-21 21:32:53 +00:00
efb0addb62 tests/wayland: Add a test for meta-anonymous-file
Test the two modes of MetaAnonymousFile, MAPMODE_SHARED and
MAPMODE_PRIVATE and make sure they don't leak data to other FDs when
writing to an FD provided by `meta_anonymous_file_get_fd` even though
the data of both FDs is residing in the same chunk of memory.

We do all the reading tests using mmap instead of read() since using
read() on shared FDs is going to move the read cursor of the fd. That
means using read() once on the shared FD returned by
meta_anonymous_file_get_fd() in MAPMODE_PRIVATE breaks every subsequent
read() call.

Also test the fallback code of MetaAnonymousFile in case `memfd_create`
isn't used for the same issues.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1012
2020-04-21 17:52:08 +02:00
988da215c8 wayland/keyboard: Use MetaAnonymousFile to share keymap files
Since protocol version 7 clients must use MAP_PRIVATE to map the keymap
fd, that means we can use memfd_create() to create the fd by using
meta_anonymous_file_open_fd() with META_ANONYMOUS_FILE_MAPMODE_PRIVATE,
for older versions we use META_ANONYMOUS_FILE_MAPMODE_SHARED to be
compatibile with MAP_SHARED.

Pretty much all of this code was written for Weston by Sebastian Wick,
see https://gitlab.freedesktop.org/wayland/weston/merge_requests/240.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1734

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1012
2020-04-21 17:52:08 +02:00
551a57ed7f Add read-only anonymous file abstraction MetaAnonymousFile
Add MetaAnonymousFile, an abstraction around anonymous read-only files.
Files can be created by calling meta_anonymous_file_new(), passing the
data of the file. Subsequent calls to meta_anonymous_file_open_fd()
return a fd that's ready to be sent over the socket.

When mapmode is META_ANONYMOUS_FILE_MAPMODE_PRIVATE the fd is only
guaranteed to be mmap-able readonly with MAP_PRIVATE but does not
require duplicating the file for each resource when memfd_create is
available. META_ANONYMOUS_FILE_MAPMODE_SHARED may be used when the
client must be able to map the file with MAP_SHARED but it also means
that the file has to be duplicated even when memfd_create is available.

Pretty much all of this code was written for weston by Sebastian Wick,
see https://gitlab.freedesktop.org/wayland/weston/merge_requests/240.

Co-authored-by: Sebastian Wick <sebastian@sebastianwick.net>

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1012
2020-04-21 17:52:08 +02:00
b7366b5b53 wayland: Drop unused struct variable
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:51:00 +02:00
5e8d8b9ade wayland: Move the primary data device manager to its own file
Instead of having everything clumped at MetaWaylandDataManager,
split the primary selection to its own struct. This manager is
handled separately from wl_data_device_manager and other selection
managers, so they would be able to interoperate between them, even.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:50:57 +02:00
4726f3d5d3 wayland: Move primary data offers to their own file
Following the MetaWaylandDataOffer split.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:46:23 +02:00
91ef7515de wayland: Move MetaWaylandDataOffer to its own file
This is still an openly defined struct, as we will need accessed
by "subclasses". Same principle applies than with the
MetaWaylandDataSource refactor, this is not meant to introduce
functional changes, so just go with it.

On the bright side, the interactions are now clearer, so it could
be made saner in the future.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:46:23 +02:00
317f6c0910 wayland: Move MetaWaylandDataSourcePrimary to its own file
Following the MetaWaylandDataSource split, this goes next.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:46:23 +02:00
6a3d521466 wayland: Split MetaWaylandDataSource into a separate file
The split wasn't 100% clean, and some extra private API had to be
added for it (but well, looking at the API, it's already evident
there's a cleanup/streamlining task due). This is meant to be a
refactor with no functional changes, so just go with it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1193
2020-04-17 00:46:21 +02:00
1363246d44 wayland: Rely on MetaSelection::owner-changed for .selection event emission
We already have a signal callback that translates selection ownership changes to
data_device/primary .selection events. Given both will be run when a data source
is being replaced, and this event emission being deleted is kinda short sighted
in that in only knows about Wayland, rely entirely on MetaSelection::owner-changed
emission.

Fixes spurious .selection(null) events being sent when a compositor-local source
takes over the selection without the focus changing (eg. screenshot to clipboard).

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1160

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1204
2020-04-16 22:25:00 +00:00
0b6560fac4 wayland: Do not cancel old data source when setting new selection
This is taken care already by the MetaSelection machinery, by
deactivating the previous selection source when setting a new one.
That works across X11 and internal selection sources. This
only works when replacing one wayland source with another, and
actually results in doubly .cancelled events due to the other
paths.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1177

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1203
2020-04-16 19:27:51 +00:00
d4c3870286 wayland: Shuffle wl_data_source.cancelled version checks on DnD
We are meant to send a .cancelled event after the drop is performed
in certain situations, but only for version>3 clients. Since this is
all version 3 business, only set the drop_performed flag for v3
clients. This drops the need to perform version checks at the time
of cancelling (which is present for other usecases in v1).

Fixes emission of wl_data_source.cancelled for v1 clients.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1177

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1203
2020-04-16 19:27:51 +00:00
4bdf9a1e70 core: Cater for reading selection in chunks
For the cases where we read a fixed size from the selection (eg. imposing
limits for the clipboard manager), g_input_stream_read_bytes_async() might
not read up to this given size if the other side is spoonfeeding it content.

Cater for multiple read/write cycles here, until (maximum) transfer size is
reached.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
1909977a67 x11: Do not trust there is task in error paths
Flushing the X11 selection output stream may happen synchronously or
implicitly, in which case there is not a task to complete. Check there
is actually a task before returning errors. We additionally set the
pipe_error flag, so future operations will fail with an error, albeit
with a more generic message.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
655a783891 x11: Don't stall on write_async()
If a write_async() comes up while we are flushing on the background,
the task will be queued, but not deemed a reason on itself to keep
flushing (and finish the task) after a property delete event.

To fix this, do not ever queue up write_async tasks (this leaves
priv->pending_task only used for flush(), so the "flush to end"
behavior in the background is consistent). We only start a
background flush if there's reasons to do it, but the tasks are
immediately finished.

All data will still be ensured to be transfered on flush/close,
this makes the caller in this situation still able to reach to it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
a4596becc4 x11: Fix iterative INCR property checks
It does not make sense to check for the stream not being closed,
this might happen multiple times during the lifetime of the stream
for a single transfer. We want to notify the INCR transfer just
once.

Check for the explicit conditions that we want, that the remaining
data is bigger than we can transfer at once, and that we are not
yet within the INCR transfer.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
7015bb3efd x11: Don't exceed transfer size in INCR chunks
The stream automatically flushes after data size exceeds the
size we deem for INCR chunks, but we still try to copy it all.
Actually limit the data we copy, and leave the rest for future
INCR chunks.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
d2c762cc66 x11: Don't invariably queue a pending delete request
We don't need doing this roundtrip for non-INCR transfers.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
04d429b743 x11: Finish INCR transfers properly
INCR transfers are mandated to finish with a final 0-size XChangeProperty
roundtrip after the final data chunk. Actually honor this and ensure we
iterate just once more for this.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
0b21dcfe08 x11: Wait till data is flushed before notifying on the pending task
It does not make sense to notify flushes mid-transfer. We should wait
till the data is actually finished before notifying on the pending
task.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
7c939d78c2 x11: Only send SelectionNotify on first INCR chunk
This should only be sent if the selection can be sent at once, or
if we are right about to notify on the first chunk of an INCR
transfer.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
8a2b82897d x11: Ensure flush() Flushes all output stream data
This seemed to work under the assumption that a flush() call can
only result in one INCR roundtrip. This is evidently not true, so
we should hold things off until all pending data is actually flushed.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
e95c365cf0 x11: Unset pending flush flag right before notifying on task
Together with some other state. We can do this altogether on task
notification, instead of lost somewhere in this function flow.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
a32cb7133b x11: Intern INCR atom
We want to use it, despite it not existing previously.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
967966cdee x11: Flag flushes despite having less than the element size
If say we want 32bit data, but have 2 bytes stored, we would simply
ignore flush requests. Allow (and don't clear) the needs_flush flag
if we have less than the element size accumulated.

Instead handle this in can_flush(), so it's triggered whenever we
have enough data to fill 1 element, or if the stream is closing
(seems a broken situation, but triggered by the caller).

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
06d67b6abf x11: XMaxRequestSize returns 4-byte units
XMaxRequestSize/XMaxExtendedRequestSize are documented to return
the maximum size in 4-byte units, whereas we are comparing this
to byte lenghts. We can afford 4x the data here.

Since I don't know the payload size of the XChangeProperty request,
be generous and allot 400 bytes for it, we have some to spare.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1198
2020-04-16 16:26:04 +00:00
f15ce01e2b monitor-unit-tests: Ensure configuration is preserved in laptop with closed lid
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1200
2020-04-16 15:14:03 +00:00
e48516679c monitor-config-manager: Fallback to closed laptop lid configuration
When closing the lid of a laptop, we reconfigure all the monitors in order
to update the CRTCs and (if enabled) the global UI scaling factor.

To do this, we try first to reuse the current configuration for the usable
monitors, but if we have only monitor enabled and this one is on the laptop
lid we just end up creating a new configuration where the primary monitor is
the laptop one (as per find_primary_monitor() in MetaMonitorConfigManager),
but ignoring the user parameters.

In case the user selected a different resolution / scaling compared to the
default one, while the laptop lid is closed we might change the monitors
layout, causing applications to rescale or reposition.

To avoid this, when creating the monitors configuration from the current
current state, in case we have only one monitor available and that one is
the laptop panel, let's just reuse this configuration.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1200
2020-04-16 15:14:03 +00:00
65a6c4c361 compositor: Add support for direct scanout of Wayland surfaces
Try to bypass compositing if there is a fullscreen toplevel window with
a buffer compatible with the primary plane of the monitor it is
fullscreen on. Only non-mirrored is currently supported; as well as
fullscreened on a single monitor. It should be possible to extend with
more cases, but this starts small.

It does this by introducing a new MetaCompositor sub type
MetaCompositorNative specific to the native backend, which derives from
MetaCompositorServer, containing functionality only relevant for when
running on top of the native backend.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
b51c468c0f later: Listen to MetaCompositor signal instead of clutter
We need to coordinate with MetaCompositor during pre-paint so that we
have control over whether MetaLater callbacks happen first, or the
MetaCompositor pre-paint logic.

In order to do so, make MetaLater listen to a new signal "pre-paint" on
MetaCompositor, that is called MetaCompositors own pre-paint handling.

This fixes an issue where the top window actor was calculated after the
MetaCompositor pre-paint handling, meaning the top actor being painted
was out-of-date.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
2e7d02f1ce later: Make MetaCompositor the owner of the MetaLaters state
Since the order of destruction during MetaDisplay tear down is a bit
unordered, there are pieces that try to destruct its compositing
dependent pieces (i.e. queued MetaLater callbacks) after MetaCompositor
has been cleaned up, meaning we need to put some slightly awkward NULL
checks to avoid crashing.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
dc4fe780f7 display: Initialize MetaCompositor in two steps
MetaCompositor is the place in mutter that manages the higher level
state of compositing, such as handling what happens before and after
paint. In order for other units that depend on having a compositor
instance active, but should be initialized before the X11 implementation
of MetaCompositor registers as a X11 compositing manager, split the
initialization of compositing into two steps:

 1) Instantiate the object - only construct the instance, making it
    possible for users to start listening to signals etc
 2) Manage - this e.g. establishes the compositor as the X11 compositing
    manager and similar things.

This will enable us to put compositing dependent scattered global
variables into a MetaCompositor owned object.

For now, compositor management is internally done by calling a new
`meta_compositor_do_manage()`, as right now we can't change the API of
`meta_compositor_manage()` as it is public. For the next version, manual
management of compositing will removed from the public API, and only
managed internally.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
d682cdb078 util: Move MetaLater to its own file
While at it, fix some style inconsistencies, for now use a single
singleton struct instead of multiple static variables, and
other non-functional cleanups. Semantically, there is no changes
introduced.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
ff7a42b8bc wayland: Add API to acquire a CoglScanout from a surface
This will check whether the current backing buffer is compatible with
the primary plane of the passed CoglOnscreen. Since this will extend the
time before a buffer is released, the MetaWaylandBufferRef is swapped
and orphaned if a new buffer is committed before the previous one was
released. It'll eventually be released, usually by the next page flip
callback.

Currently implemented for EGLImage and DMA-BUF buffer types.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
4b1805c306 wayland/dma-buf: Handle getting dma-buf from detached buffer handle
We might still have a MetaWaylandBuffer for a wl_buffer that was
destroyed. Handle trying to fetch the MetaWaylandDmaBufBuffer from such
a buffer gracefully.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
03c00e4944 wayland/dma-buf: Minor style fix
Indentation was off.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
cb05b16414 wayland/dma-buf: Don't advertise modifier support by default
Advertising support for modifiers means we will most likely not not be
able to scan out client buffers directly, meaning it just as likely that
we won't be able to scan out even fullscreen windows without atomic KMS.

When we have atomic support, we should advertise support for modifiers
if atomic is used to drive the CRTCs, as we by then can check whether we
can scan out directly, place in an overlay plane, etc.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
b9fe9c736a onscreen/native: Add API to check whether buffer is scanout compatible
While this is fairly incomplete, as to check things fully we need to use
TEST_ONLY in atomic to try out a complete assignment on the device, but
this works well enough for legacy non-modifier cases.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
3dd8861fbf renderer/native: Add API to get primary GPU
Will be used when acquiring scanouts from Wayland buffers.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
753066598f clutter/view: Make it possible to assign a temporary direct scanout
Make it possible to cause the next frame to scan out directly from the
passed CoglScannout. This makes it possible to completely bypass
compositing for the following frame.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:52 +02:00
3da8c1bfdc cogl/onscreen: Add API to scanout a buffer directly
Instead of always swapping buffers and flipping the back buffer, make it
possible to scan out a provided buffer directly without swapping any EGL
buffers.

A buffer is passed as an object implementing the empty CoglScanout
interface. It is only possible to do this in the native backend; and the
interface is implemented by MetaDrmBufferGbm. When directly scanned out,
instead of calling gbm_surface_lock_front_buffer() to get the gbm_bo and
fbid, get it directly from the MetaDrmBufferGbm, and use that to create
the page flip KMS update.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 15:05:15 +02:00
f8ee974628 wayland/buffer-ref: Add helpers for use count tracking
https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
f36120757f wayland: Make MetaWaylandBufferRef reference counted
So that we can have a more dynamic ownership.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
bc178b711f clutter/actor: Add semi-private API to check for transitions
Transitions are used for animating actors when e.g. going from/to
fullscreen, and the like. We need to know such things when deciding
whether to avoid compositing a window actor, so make add API visible to
mutter that checks whether there are any transitions active.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
5dad87cfb9 surface-actor-x11: Move window related unredirect logic to MetaWindowX11
Better to have the relevant object figure out whether it is a good
position to be unredirectable other than the actor, which should be
responsible for being composited.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
0f8f607e4c window/x11: Use G_DECLARE_DERIVABLE_TYPE()
This removes the MetaWindowX11::priv pointer. It is replaced with a
meta_window_x11_get_private() helper function, and another method to get
the client rect without going through MetaWindowX11Private.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
282aada13a drm-buffer/gbm: Support both surface and standalone buffers
Surface buffers are created with meta_drm_buffer_new_acquire(), taking a
gbm_surface acquiring the gbm itself, and meta_drm_buffer_new_take()
that takes over ownership of a passed gbm_bo.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 14:08:19 +02:00
47002bf0cd wayland/surface: Put buffer reference on heap
Currently a buffer use count always reaches zero before it is replaced.
This is due to the fact that at the point a new buffer is attached, the
last potential user releases it (the stage) since the currently
displayed frame has a composited copy of the buffer.

This may however change, if a buffer is scanned out directly, meaning it
should not be released until the page flip callback is invoked.

Prepare for this by making the buffer reference a heap allocated struct,
enabling us to keep a pointer to it longer than the buffer is attached.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/798
2020-04-16 10:43:34 +02:00
3d47c7edc1 cursor-renderer-native: Take CRTC transform into account
The CRTC level transform (not necessarily the hw transform) must be
taken into account when calculating the position of the CRTC in the
stage coordinate space, when placing the hw cursor, otherwise we'll
place the cursor as if the monitor was not rotated.

This wasn't a problem in the past, as with rotation, we always used the
OpenGL cursor, so the issue newer showed.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
2020-04-15 15:29:55 +00:00
bc350f37f5 renderer-native: Use CRTC layout in stage view
The port to per CRTC views was incomplete; we still used the logical
monitor layout as the stage view layout, while still using one view per
CRTC.

This worked fine for most cases, e.g. regular monitors, tiled or
non-tiled, transformed or non-transformed. Where it broke, however, was
when a monitor consists of multiple CRTCs. We already have the layout a
CRTC corresponds to on the stage kept with the CRTC metadata, so use
this directly.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1170

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199`
2020-04-15 15:29:55 +00:00
b55e2e1df9 tests/monitor-unit-tests: Test non-hw-transform rotated tiled monitors
Should affect the assigned transform, but not the layout, as that is the
layout on the stage, not the coordinates in any buffer.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
2020-04-15 15:29:55 +00:00
43baf643d4 monitor-config-manager: Only use crtc transform for assignment
The CRTC level transform (i.e. not necessarily the one set on the
hardware) is what is relevant for calculating the layout the CRTC will
have on the stage, so only use the one that can be handled by the
hardware for the CRTC assignment.

This makes the CRTC layout valid for tiled monitors.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
2020-04-15 15:29:55 +00:00
21b8ae10b8 monitor: Fix tile coordinate calculation
Previously the tile coordinate was used to offset a CRTC scanout
coordinate within a larger framebuffer. Since 3.36 we're always
scanning out from (0, 0) as we always have one framebuffer per CRTC; we
instead use the tile coordinate to calculate the coordinate the tile has
in the stage view. Adapt calculation to fulfil this promise instead of
the old one.

This also corrects the tiled custom monitor test case.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1199
2020-04-15 15:29:55 +00:00
425a10de11 clutter: Use #mesondefine
Use #mesondefine instead of manual concatenation.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1179
2020-04-15 12:56:34 +00:00
d0ef660ff6 clutter: fix memleak in test error path
If clutter_init fails then we will not free state.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1195
2020-04-12 21:40:20 +00:00
506e06589b test-utils: Only initialize client when we're returning it
test_client_new might return early if conditions are not met, leaving some
allocated data around without freeing it.

Since we're not using the client before, there's no need to initialize it early
and just initialize it when it's going to be returned.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1195
2020-04-12 21:40:20 +00:00
1d75d5aa2f group: Free group if returning early
If we get an error when fetching the window attributes, the group isn't ever
free'd, so use an autopointer instead, releasing the stolen one.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1195
2020-04-12 21:40:20 +00:00
645d596f9d cogl: Use autopointers to free structs on return
This is a potential leak discovered by static analysis, in fact if
_COGL_GET_CONTEXT returns, the newly allocated struct isn't released.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/1195
2020-04-12 21:40:20 +00:00
3e967d731a input-settings: fix device list iteration
Dereference the loop variable rather than the original list head. This
fixes a regression introduced in 4413b86a3 ("backends: Replace
ClutterDeviceManager usage in favor of ClutterSeat", 2019-10-04) which
broke button scrolling with trackballs.

Closes:https://gitlab.gnome.org/GNOME/mutter/-/issues/1120
2020-04-11 18:59:14 +01:00
167fd07e01 x11: Forward current selection state when initializing X11 selections
Most visible with xwayland-on-demand, at the time of setting things up
for X11 selections, we don't forward the current state. This makes the
first started X11 app oblivious to eg. the current clipboard.

Syncing selections up at the time of initializing the X11 selection
stuff ensures that doesn't happen.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1186
2020-04-09 21:30:05 +00:00
fbd6366edd core: Add private function to get the current selection owner
This is a bit untidy to expose, however may be necessary internally.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1186
2020-04-09 21:30:05 +00:00
23d0bdd46d cogl: Remove unused fields from CoglContext
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1191
2020-04-09 11:48:03 -04:00
0d0834f87c Revert "clutter/click-action: Do not process captured event if action is disabled"
This reverts commit 5f5ce08ba4. There is
no way to reach this callback when the click action is disabled.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1188
2020-04-08 20:31:58 +00:00
676997e0af clutter/click-action: Make sure to never schedule more than one timeout
click_action_query_long_press() can potentially schedule more than
one timeout, since it doesn't clear any already-existing timeout.

Make sure to clear the long press timeout before scheduling a new
one.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1188
2020-04-08 20:31:58 +00:00
633d5d1b84 clutter/gesture-action: Cancel gesture when disabling the action
Like the click action, it makes sense to cancel the ongoing gesture
when the action is disabled. Do so by overriding our new friend,
ClutterActorMeta.set_enabled, and canceling the gesture when disabling
the action.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1188
2020-04-08 20:31:58 +00:00
f620f43353 clutter/click-action: Release when disabling
ClutterClickAction, like other actions, can potentially be disabled
at any time (that is not during painting). When that happens with
ClutterClickAction, it must release all timeouts and disconnect from
the stage's 'capture-event'.

Override ClutterActorMeta.set_enabled and release the click action
when the action is being disabled.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1188
2020-04-08 20:31:58 +00:00
eb6e1f694a clutter: Remove drag and drop actions
We aren't using those actions in the shell or anywhere in Mutter, our
DnD support is implemented on the shell side.

https://gitlab.gnome.org/GNOME/mutter/merge_requests/789
2020-04-08 20:21:31 +00:00
6aead84d7a clutter/offscreen-effect: Override ClutterActorMeta.set_enabled
Again, the same case of the previous commits.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1187
2020-04-08 12:14:02 -03:00
5b984c1e53 clutter/constraint: Override ClutterActorMeta.set_enabled
Pretty much like the previous commit.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1187
2020-04-08 12:14:00 -03:00
7660ca2579 clutter/effect: Override ClutterActorMeta.set_enabled
Instead of using GObject.notify to queue a redraw, use the new
ClutterActorMeta.set_enabled vfunc.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1187
2020-04-08 12:13:57 -03:00
ac52631e8a clutter/actor-meta: Add a new 'set_enabled' vfunc
Various subclasses of ClutterActorMeta need to reacto to being
disabled. Right now, however, the only way to do that is by
overriding GObject's 'notify' vfunc, and doing a string comparison
against "enabled".

Add a new vfunc to ClutterActorMeta in order to replace this bad
practice.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1187
2020-04-08 12:13:47 -03:00
5b30a52bbd wayland: preserve xkb_state on VT switch
On VT switch, the devices are removed, which means for Wayland disabling
the keyboard.

When the keyboard is disabled, the associated `xkb_state` is freed and
recreated whenever the keyboard is re-enabled when switching back to the
compositor VT.

That means the `xkb_state` for Wayland is lost whereas the same for
clutter is kept, which causes to a discrepancy with locked modifiers on
VT switch.

To avoid that issue, preserve the XKB info only to dispose it when the
keyboard is eventually finalized.

Closes: https://gitlab.gnome.org/GNOME/mutter/issues/344
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1185
2020-04-08 13:16:25 +00:00
a5294ce55f cogl: Remove CoglPath and the tesselator
This was barely used, and doesn't represent the way we want to
do 2D rendering.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1126
2020-04-08 11:38:48 +02:00
553372ffb7 clutter: Drop CoglPaths handling from ClutterPaintNode
This seems unused.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1126
2020-04-08 11:38:46 +02:00
f672d6ee3b clutter/text: Drop usage of ClutterPath
In the unlikely case we have multiple rectangles in our selection
(selection spanning several lines, or across LTR/RTL bounds), paint each
of those instead of setting a CoglPath-based clip/fill.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1126
2020-04-08 11:37:11 +02:00
ba3417667f wayland/xdnd: Add error traps around Xdnd* IPC
Make all of them spew criticals, except for XdndLeave as it's feasible
to expect the window we are sending the event to did disappear in the
way (eg. if the window is destroyed while the DnD operation is ongoing
and the pointer is over the window).

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2590

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1184
2020-04-07 18:08:03 +00:00
50fa002a19 backends/native: Translate coordinates of absolute motion events
The motion events of tablets for example need to be mapped on the
selected screen area if the input device is configured to use only a
part of the active logical monitor.
To achieve this behavior each motion event is transformed using the
transformation matrix set for the input device.

Closes: https://gitlab.gnome.org/GNOME/mutter/-/issues/1118
2020-04-07 17:50:11 +00:00
f0718c7d95 backends/x11: Fix access to WacomDevice
At some point we crossed the streams... In a short timespan we had
1f00aba92c merged, pushing WacomDevice to a common parent object,
and dcaa45fc0c implementing device grouping for X11.

The latter did not rely on the former, and just happened to
merge/compile without issues, but would promptly trigger a crash
whenever the API would be used.

Drop all traces of the WacomDevice internal to MetaInputDeviceX11.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1183
2020-04-07 17:36:13 +00:00
e74c2e42cf clutter/stage: Don't assume stage relayouts reallocate everything
With the introduction of "shallow" relayouts, we are now able to enter
allocation cycles not only at the stage but also deeper down the
hierarchy if we know an actors allocation isn't affected by its children
since the NO_LAYOUT flag is set.

Now that means when queuing relayouts it's possible that
`priv->needs_allocation` gets set to TRUE for some actors down the
hierarchy, but not for actors higher up in the hierarchy. An actor tree
where that happens could look like that:

stage -> container -> container2 (NO_LAYOUT) -> textActor

With that tree, if the "textActor" queues a relayout, "container2" will
be added to the relayout hashtable of the stage and the actors "stage"
and "container" will have `priv->needs_allocation` set to FALSE.

Now if another relayout on the stage actor is queued,
`clutter_stage_queue_actor_relayout()` currently removes all the other
hashtable entries in favour of the stage entry, (wrongly) assuming that
will allocate everything. It doesn't allocate everything because in the
example above "container" has `priv->needs_allocation` set to FALSE,
which makes clutter_actor_allocate() return early before allocating its
children, so in the end "container2" will never get a new allocation.

To fix this, stop flushing the relayout hashtable when queuing a
stage-relayout and still add new entries to the hashtable if a stage
relayout is already queued to make sure we still go through all the
previously queued "shallow" relayouts. That shouldn't hurt performance,
too, because as soon as an actor got allocated once, it doesn't need an
allocation anymore and should bail out in clutter_actor_allocate() as
long as it's absolute position didn't change.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1173
2020-04-07 14:34:52 +00:00
ce64ab5449 ci: Rebase docker image to F32
We have branched now, time for a shiny new CI image.

Update the Dockerfile to:

 - switch to F32
 - use a single shared copr
 - drop dependencies that are now covered by builddep
 - do not include weak deps

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1176
2020-04-07 13:57:31 +00:00
8df3b21a51 window: Check aliveness a bit less aggressively
Currently we check whether a window is alive everytime it's focused.
This means that an application that doesn't respond to the check-alive
event during startup always showing the "application froze" dialog,
without the user ever trying to interact with it.

An example where this tends to to happen is with games, and for this
particular scenario, it's purely an annoyance, as I never tried to
interact with the game window in the first place, so I don't care that
it's not responding - it's loading.

To avoid these unnecessary particular "app-is-frozen" popups, remove the
alive check from the focus function, and instead move it back to the
"meta_window_activate_full()" call. To also trigger it slightly more
often, also add it to the path that triggers the window focus when a
user actively clicks on the window.

This means that we currently check whether a window is alive on:

  * Any time the window is activated. This means e.g. alt-tab or
    selecting the window in the overview.
  * The user clicks on the window.

Note that the second only works for an already focused window on
Wayland, as on X11, we don't refocus it. This particular case isn't
changed with this commit, as we didn't call meta_window_focus() to begin
with here.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1182
2020-04-07 10:46:01 +02:00
08431a127a clutter/stage: Remove ability to set custom perspective
Unused, and complicates things, so drop it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:26 +00:00
3f068d1138 clutter/stage: Remove unused paint_data/notify fields
It's usage was removed in ec911dc8b9 back
in 2014. Lets get rid of the left over fields.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:26 +00:00
6f0e5b0b56 clutter/stage: Remove 'accept-focus' property
Also unused, only valid on X11. Meant for applications. Lets drop it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:26 +00:00
fe27a6ea3b clutter/stage: Remove hide/show cursor API
This removes it from the stage window API too. It's managed by the
mutter backends, so we don't need the stage window to do it as well.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:25 +00:00
1301770dcb clutter/stage: Remove 'alpha' property
Was unused except for in a test, lets remove it. Half transparent
monitors will probably have to be dealt with some other way anyway.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1175
2020-04-06 14:08:25 +00:00
1551b6d386 Update Slovak translation
(cherry picked from commit b0709504ea)
2020-04-05 20:22:30 +00:00
a6f94696e2 window-actor: Set viewport when blitting to screencast fb
This fixes an issue where a non-maximized screen casted window would be
stretched to fill the whole screen cast stream, instead of just the crop
that corresponds to the current window size.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1174
2020-04-03 16:14:02 +00:00
c389aadff9 cogl: Defend against empty or unallocated framebuffers
It isn't immediately obvious that this is impossible, because there's some
"action at a distance" going on with framebuffers that have their size
set lazily, after their textures get allocated; so let's make this a
critical warning rather than crashing.

In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.

Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172

Signed-off-by: Simon McVittie <smcv@debian.org>
2020-04-03 10:32:02 +01:00
37eda498f2 cogl: Don't allow creating sized textures with 0 pixels
A texture with no pixels isn't a useful thing to have, and breaks
assumptions elsewhere. For example, CoglFramebuffer assumes that after
a texture has been allocated, it will have width and height both greater
than 0.

In particular, this works around a crash when gnome-shell tries to blur a
background that hasn't yet had any space allocated for it - which it seems
is really an actor layout bug, but more robustness seems good to have.

Workaround for <https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2538>.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1172

Signed-off-by: Simon McVittie <smcv@debian.org>
2020-04-03 10:31:54 +01:00
7d2df52336 clutter/offscreen-effect: Rename CoglPipeline field to 'pipeline'
This is the same case of the layer node: a CoglPipeline field that
is not called 'pipeline' makes it harder to figure out what it
really is.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:40 -03:00
5d27e5415d clutter/layer-node: Use non-deprecated cogl_texture_2d_new_with_size()
Use the non-deprecated cogl_texture_2d_new_with_size() function to create
the texture backing the FBO, and set it to pre-multiplied before allocating
it.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:14 -03:00
625773fba4 clutter/layer-node: Trivial code cleanup
Both the valid and the error code paths end up unreffing
the texture. Move the unref to the shared code path.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:14 -03:00
7d79ae7b07 cluter/layer-node: Remove CoglTexture from structure
It is not used anywhere beyond the initializer, and won't be
used later on.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:14 -03:00
5817779656 clutter/layer-node: Rename CoglPipeline field to 'pipeline'
So it clearly reads what it actually is.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1167
2020-04-02 15:50:14 -03:00
5f5ce08ba4 clutter/click-action: Do not process captured event if action is disabled
Disabling a click action after a button-press but before a
button-release is captured makes ClutterClickAction connect to
captured-event and never disconnect.

This change fixes it by making sure the captured-event is only
processed if the action is still enabled, otherwise releasing
the action (reset state) and propagating the event.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1170
2020-04-02 13:13:51 -03:00
223f033780 clutter/offscreen-effect: Don't ever early out out of post paint
If we would, we'd miss popping the framebuffer from the pant context
framebuffer stack.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1166
2020-04-01 18:40:39 +00:00
50e0ae3cf3 clutter/actor-meta: Warn if an actor modifier is altered mid paint
Nothing should ever disable an actor modifier (e.g. effect) during the
paint sequence, nor should any actor be set or unset on it. If this
would happen, log warnings so that it can be tracked down.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1166
2020-04-01 18:40:39 +00:00
a8f6cada88 x11: fix compilation if 'libwacom=false'
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1168
2020-04-01 15:23:43 +01:00
7f488e3e1d tests/actor-pick: Allocate actor before picking
Picking now only happens on allocated actors, but the
callback in the actor-pick test is not waiting for the
stage to run an allocation cycle. Ideally, we'd wait
for this cycle, but for now, forcing an allocation works
as well.

Allocate the overlay actor in the actor-pick test.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
2020-03-31 19:10:55 -03:00
059d2144b2 tests/actor-pick: Remove tabs
They're evil.

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
2020-03-31 19:10:10 -03:00
902302a174 clutter/actor: Fix pick when actor is not allocated
When selecting the pick regions for an actor we were not considering
whether the actor was allocated and that was causing issues where the
preferred width/height of the actor was used when deciding whether
the actor should be considered as a pick target.

Check if the actor has a valid allocation, in addition to being mapped
and being in pick mode, in clutter_actor_should_pick_paint().

https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1169
2020-03-31 19:10:06 -03:00
f98ca7683c build: Post-release version bump
Officially start the next development cycle \o/
2020-03-31 00:34:44 +02:00
479fb0549c Revert "Bump version to 3.36.1"
This reverts commit 52e5d6fc94.
2020-03-30 21:44:55 +02:00
215 changed files with 6619 additions and 14622 deletions

View File

@ -1,4 +1,4 @@
image: registry.gitlab.gnome.org/gnome/mutter/master:v3
image: registry.gitlab.gnome.org/gnome/mutter/master:v4
stages:
- review

View File

@ -1,32 +1,27 @@
# Rebuild and push with
#
# cd .gitlab-ci/
# podman build --format docker --no-cache -t registry.gitlab.gnome.org/gnome/mutter/master:v3 .
# podman push registry.gitlab.gnome.org/gnome/mutter/master:v3
# podman build --format docker --no-cache -t registry.gitlab.gnome.org/gnome/mutter/master:v4 .
# podman push registry.gitlab.gnome.org/gnome/mutter/master:v4
#
FROM fedora:31
FROM fedora:32
RUN dnf -y update && dnf -y upgrade && \
dnf install -y 'dnf-command(builddep)' && \
dnf install -y 'dnf-command(copr)' && \
dnf copr enable -y fmuellner/gnome-shell-ci && \
dnf copr enable -y jadahl/mutter-ci && \
dnf -y update && dnf -y upgrade && \
dnf builddep -y mutter && \
# Until Fedora catches up with new build-deps
dnf install -y 'pkgconfig(graphene-gobject-1.0)' 'pkgconfig(sysprof-capture-3)' && \
dnf builddep -y mutter --setopt=install_weak_deps=False && \
# For running unit tests
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 '*/xvfb-run' gdm-lib accountsservice-libs gnome-control-center && \
dnf install -y xorg-x11-server-Xvfb mesa-dri-drivers dbus dbus-x11 \
'*/xvfb-run' gdm-lib accountsservice-libs gnome-control-center \
--setopt=install_weak_deps=False && \
# GNOME Shell
dnf builddep -y gnome-shell --setopt=install_weak_deps=False && \
dnf remove -y gnome-bluetooth-libs-devel dbus-glib-devel upower-devel python3-devel && \
dnf remove -y gnome-bluetooth-libs-devel && \
dnf remove -y --noautoremove mutter mutter-devel && \
dnf upgrade -y 'pkgconfig(libpipewire-0.3)' && \
dnf clean all

64
NEWS
View File

@ -1,45 +1,35 @@
3.36.1
3.37.1
======
* Fix hardware cursor on GPU hotplpug [Pekka; !1097]
* Fix black areas around XWayland windows when resizing [Robert, Olivier; !1091]
* Fix applying wrong scale to monitors on X11 [Jonas; !1118]
* Fix moving/resizing windows via keyboard on wayland [Alynx; !997]
* Fix locate-pointer feature interfering with keybindings [Carlos; !1014]
* Add support for middle-click emulation [Andrew; !256]
* Fix freeze when moving cursor between scaled monitors [Robert; !1125]
* Fix popup misplacement with focus-follows-mouse [Jonas Å.; !1122]
* Fix misplaced cursor in preedit strings [Carlos; !1132]
* Support mirroring with proprietary Nvidia driver [Jonas Å.; !1098]
* Support tablets with multiple mode switch buttons in a group [Carlos; !970]
* Ignore foreground color for color glyphs (emojis) [Carlos; !1148]
* Allow pad mode switches while showing OSD [Carlos; !975]
* Fix positioning of OSD for display-attached tablets [Carlos; !971]
* Respect configured RANDR panning on X11 [Jonas Å.; !1085]
* Use correct texture filtering with scaled displays [Jonas; !1124]
* Fix cursor hotspots in virtual machines [Jonas Å.; !1136]
* Fix build with GLES and no GL [Georges; !1151]
* Work around Firefox bug when copying images on wayland [Robert; !1141]
* Fix wrong cursor rotation on rotated displays [Hans; !1153]
* Fix glitches in window screencasts [Georges; !1129]
* Fix IM support for deleting surrounding text [Takao, Carlos; #539]
* Fix map animation of maximized windows [Robert; !1164]
* Fixed crashes [Jonas Å., Carlos, Florian, Robert; !1120, !1121,
#917, #1132, #1083, !1147, #1147]
* Misc. bug fixes and cleanups [Jonas Å., Olivier, Mart, Sebastian, Corentin,
Andre, Daniel, Robert, Carlos, Peter, Georges, Jonas D., Florian, Christian;
!1115, !1102, !1104, !1106, !1117, !1119, !1101, !1123, #1124, !1130, !1131,
!1133, #1065, !1108, !1144, !1145, !1109, !1059, !1107, !999, !1152, #1128,
!1155, !1156, !1158, !1157, #1146, !1161, !1163]
* Fix screencasting non-maximized windows [Jonas Å.; !1174]
* Make window-aliveness checks less aggressive [Jonas Å.; !1182]
* Fix stylus coordinates when using screen rotation [Jonas T.; #1118]
* Preserve keyboard state on VT switch [Olivier; !1185]
* Remove Clutter's drag and drop actions [Jonas D.; !789]
* Cancel clicks/gestures actions on disable [Georges; !1188]
* Fix various clipboard issues [Carlos; !1186, !1198, !1203, !1204, !1206]
* Fix trackball button scrolling [Phillip; #1120]
* Fix tiled monitor support [Jonas; !1199]
* Support unredirecting fullscreen wayland surfaces [Jonas Å.; !798]
* Support area screencasts [Jonas Å.; !1207]
* Synchronize shadows to server-side decorations [Olivier; !1214]
* Allow inhibiting remote access [Jonas Å.; !1212]
* Fix overview key on X11 when using multiple keyboard layouts [Olivier; !1219]
* Fixed crashes [Jonas, D., Carlos; !1173, !1183, !1012]
* Misc. bug fixes and cleanups [Andre, Georges, Christian, Jonas Å., Andre,
Simon, Florian, Carlos, Adam, Marco, Thomas, Elias, Pekka, Jonas D.,
Laurent; !1169, !1168, !1166, !1170, !1167, !1172, !1175, !1176, !1184,
!1126, !1187, !1191, !1195, !1179, !1200, !1193, !1209, !1213, !1208,
#1074, !1223]
Contributors:
Jonas Dreßler, Olivier Fourdan, Takao Fujiwara, Carlos Garnacho, Andrew Gaul,
Hans de Goede, Peter Hutterer, Sebastian Keller, Robert Mader,
Andre Moreira Magalhaes, Florian Müllner, Georges Basile Stavracas Neto,
Corentin Noël, Pekka Paalanen, Christian Rauch, Mart Raudsepp,
Daniel van Vugt, Alynx Zhou, Jonas Ådahl
Marco Trevisan (Treviño), Elias Aebi, Thomas Hindoe Paaboel Andersen,
Laurent Bigonville, Jonas Dreßler, Olivier Fourdan, Carlos Garnacho,
Adam Jackson, Andre Moreira Magalhaes, Simon McVittie, Florian Müllner,
Georges Basile Stavracas Neto, Pekka Paalanen, Christian Rauch, Jonas Troeger,
Phillip Wood, Jonas Ådahl
Translators:
Марко Костић [sr], Daniel Șerbănescu [ro]
Dušan Kazik [sk], Christian Kirbach [de]
3.36.0
======

View File

@ -88,6 +88,10 @@ static void
clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
g_warn_if_fail (!meta->priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (meta->priv->actor));
g_warn_if_fail (!actor || !CLUTTER_ACTOR_IN_PAINT (actor));
if (meta->priv->actor == actor)
return;
@ -101,6 +105,18 @@ clutter_actor_meta_real_set_actor (ClutterActorMeta *meta,
meta);
}
static void
clutter_actor_meta_real_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
g_warn_if_fail (!meta->priv->actor ||
!CLUTTER_ACTOR_IN_PAINT (meta->priv->actor));
meta->priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
}
static void
clutter_actor_meta_set_property (GObject *gobject,
guint prop_id,
@ -172,6 +188,7 @@ clutter_actor_meta_class_init (ClutterActorMetaClass *klass)
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
klass->set_actor = clutter_actor_meta_real_set_actor;
klass->set_enabled = clutter_actor_meta_real_set_enabled;
/**
* ClutterActorMeta:actor:
@ -298,9 +315,7 @@ clutter_actor_meta_set_enabled (ClutterActorMeta *meta,
if (meta->priv->is_enabled == is_enabled)
return;
meta->priv->is_enabled = is_enabled;
g_object_notify_by_pspec (G_OBJECT (meta), obj_props[PROP_ENABLED]);
CLUTTER_ACTOR_META_GET_CLASS (meta)->set_enabled (meta, is_enabled);
}
/**

View File

@ -87,6 +87,9 @@ struct _ClutterActorMetaClass
void (* set_actor) (ClutterActorMeta *meta,
ClutterActor *actor);
void (* set_enabled) (ClutterActorMeta *meta,
gboolean is_enabled);
/*< private >*/
void (* _clutter_meta1) (void);
void (* _clutter_meta2) (void);
@ -94,7 +97,6 @@ struct _ClutterActorMetaClass
void (* _clutter_meta4) (void);
void (* _clutter_meta5) (void);
void (* _clutter_meta6) (void);
void (* _clutter_meta7) (void);
};
CLUTTER_EXPORT

View File

@ -2410,6 +2410,7 @@ clutter_actor_should_pick_paint (ClutterActor *self)
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
if (CLUTTER_ACTOR_IS_MAPPED (self) &&
clutter_actor_has_allocation (self) &&
(_clutter_context_get_pick_mode () == CLUTTER_PICK_ALL ||
CLUTTER_ACTOR_IS_REACTIVE (self)))
return TRUE;
@ -3865,14 +3866,7 @@ clutter_actor_paint_node (ClutterActor *actor,
fb = clutter_paint_context_get_base_framebuffer (paint_context);
if (clutter_stage_get_use_alpha (CLUTTER_STAGE (actor)))
{
bg_color.alpha = priv->opacity
* priv->bg_color.alpha
/ 255;
}
else
bg_color.alpha = 255;
bg_color.alpha = 255;
CLUTTER_NOTE (PAINT, "Stage clear color: (%d, %d, %d, %d)",
bg_color.red,
@ -19966,6 +19960,23 @@ clutter_actor_get_transition (ClutterActor *self,
return clos->transition;
}
/**
* clutter_actor_has_transitions: (skip)
*/
gboolean
clutter_actor_has_transitions (ClutterActor *self)
{
const ClutterAnimationInfo *info;
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
info = _clutter_actor_get_animation_info_or_defaults (self);
if (info->transitions == NULL)
return FALSE;
return g_hash_table_size (info->transitions) > 0;
}
/**
* clutter_actor_save_easing_state:
* @self: a #ClutterActor

View File

@ -50,8 +50,6 @@ G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterConstraint, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterContainer, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDeformEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDesaturateEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDragAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterDropAction, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterEffect, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFixedLayout, g_object_unref)
G_DEFINE_AUTOPTR_CLEANUP_FUNC (ClutterFlowLayout, g_object_unref)

View File

@ -238,6 +238,7 @@ click_action_query_long_press (ClutterClickAction *action)
if (result)
{
g_clear_handle_id (&priv->long_press_id, g_source_remove);
priv->long_press_id =
clutter_threads_add_timeout (timeout,
click_action_emit_long_press,
@ -467,6 +468,20 @@ clutter_click_action_set_actor (ClutterActorMeta *meta,
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class)->set_actor (meta, actor);
}
static void
clutter_click_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterClickAction *click_action = CLUTTER_CLICK_ACTION (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_click_action_parent_class);
if (!is_enabled)
clutter_click_action_release (click_action);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_click_action_set_property (GObject *gobject,
guint prop_id,
@ -546,6 +561,7 @@ clutter_click_action_class_init (ClutterClickActionClass *klass)
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_click_action_set_actor;
meta_class->set_enabled = clutter_click_action_set_enabled;
gobject_class->dispose = clutter_click_action_dispose;
gobject_class->set_property = clutter_click_action_set_property;

View File

@ -9,7 +9,13 @@
G_BEGIN_DECLS
@CLUTTER_CONFIG_DEFINES@
#mesondefine CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT
#mesondefine CLUTTER_WINDOWING_X11
#mesondefine CLUTTER_INPUT_X11
#mesondefine CLUTTER_WINDOWING_GLX
#mesondefine CLUTTER_WINDOWING_EGL
#mesondefine CLUTTER_INPUT_EVDEV
#mesondefine CLUTTER_INPUT_NULL
G_END_DECLS

View File

@ -160,28 +160,26 @@ constraint_update_preferred_size (ClutterConstraint *constraint,
}
static void
clutter_constraint_notify (GObject *gobject,
GParamSpec *pspec)
clutter_constraint_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_constraint_parent_class);
ClutterActor *actor;
if (actor != NULL)
clutter_actor_queue_relayout (actor);
}
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_relayout (actor);
if (G_OBJECT_CLASS (clutter_constraint_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_constraint_parent_class)->notify (gobject, pspec);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_constraint_class_init (ClutterConstraintClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
gobject_class->notify = clutter_constraint_notify;
actor_meta_class->set_enabled = clutter_constraint_set_enabled;
klass->update_allocation = constraint_update_allocation;
klass->update_preferred_size = constraint_update_preferred_size;

File diff suppressed because it is too large Load Diff

View File

@ -1,152 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright (C) 2010 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DRAG_ACTION_H__
#define __CLUTTER_DRAG_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be included directly."
#endif
#include <clutter/clutter-action.h>
#include <clutter/clutter-event.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DRAG_ACTION (clutter_drag_action_get_type ())
#define CLUTTER_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragAction))
#define CLUTTER_IS_DRAG_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
#define CLUTTER_IS_DRAG_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DRAG_ACTION))
#define CLUTTER_DRAG_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DRAG_ACTION, ClutterDragActionClass))
typedef struct _ClutterDragAction ClutterDragAction;
typedef struct _ClutterDragActionPrivate ClutterDragActionPrivate;
typedef struct _ClutterDragActionClass ClutterDragActionClass;
/**
* ClutterDragAction:
*
* The #ClutterDragAction structure contains only
* private data and should be accessed using the provided API
*
* Since: 1.4
*/
struct _ClutterDragAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDragActionPrivate *priv;
};
/**
* ClutterDragActionClass:
* @drag_begin: class handler of the #ClutterDragAction::drag-begin signal
* @drag_motion: class handler of the #ClutterDragAction::drag-motion signal
* @drag_end: class handler of the #ClutterDragAction::drag-end signal
* @drag_progress: class handler of the #ClutterDragAction::drag-progress signal
*
* The #ClutterDragActionClass structure contains
* only private data
*
* Since: 1.4
*/
struct _ClutterDragActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
void (* drag_begin) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
void (* drag_motion) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
void (* drag_end) (ClutterDragAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y,
ClutterModifierType modifiers);
gboolean (* drag_progress) (ClutterDragAction *action,
ClutterActor *actor,
gfloat delta_x,
gfloat delta_y);
/*< private >*/
void (* _clutter_drag_action1) (void);
void (* _clutter_drag_action2) (void);
void (* _clutter_drag_action3) (void);
void (* _clutter_drag_action4) (void);
};
CLUTTER_EXPORT
GType clutter_drag_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drag_action_new (void);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_threshold (ClutterDragAction *action,
gint x_threshold,
gint y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_get_drag_threshold (ClutterDragAction *action,
guint *x_threshold,
guint *y_threshold);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_handle (ClutterDragAction *action,
ClutterActor *handle);
CLUTTER_EXPORT
ClutterActor * clutter_drag_action_get_drag_handle (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_axis (ClutterDragAction *action,
ClutterDragAxis axis);
CLUTTER_EXPORT
ClutterDragAxis clutter_drag_action_get_drag_axis (ClutterDragAction *action);
CLUTTER_EXPORT
void clutter_drag_action_get_press_coords (ClutterDragAction *action,
gfloat *press_x,
gfloat *press_y);
CLUTTER_EXPORT
void clutter_drag_action_get_motion_coords (ClutterDragAction *action,
gfloat *motion_x,
gfloat *motion_y);
CLUTTER_EXPORT
gboolean clutter_drag_action_get_drag_area (ClutterDragAction *action,
graphene_rect_t *drag_area);
CLUTTER_EXPORT
void clutter_drag_action_set_drag_area (ClutterDragAction *action,
const graphene_rect_t *drag_area);
G_END_DECLS
#endif /* __CLUTTER_DRAG_ACTION_H__ */

View File

@ -1,527 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
/**
* SECTION:clutter-drop-action
* @Title: ClutterDropAction
* @short_description: An action for drop targets
*
* #ClutterDropAction is a #ClutterAction that allows a #ClutterActor
* implementation to control what happens when an actor dragged using
* a #ClutterDragAction crosses the target area or when a dragged actor
* is released (or "dropped") on the target area.
*
* A trivial use of #ClutterDropAction consists in connecting to the
* #ClutterDropAction::drop signal and handling the drop from there,
* for instance:
*
* |[<!-- language="C" -->
* ClutterAction *action = clutter_drop_action ();
*
* g_signal_connect (action, "drop", G_CALLBACK (on_drop), NULL);
* clutter_actor_add_action (an_actor, action);
* ]|
*
* The #ClutterDropAction::can-drop can be used to control whether the
* #ClutterDropAction::drop signal is going to be emitted; returning %FALSE
* from a handler connected to the #ClutterDropAction::can-drop signal will
* cause the #ClutterDropAction::drop signal to be skipped when the input
* device button is released.
*
* It's important to note that #ClutterDropAction will only work with
* actors dragged using #ClutterDragAction.
*
* See [drop-action.c](https://git.gnome.org/browse/clutter/tree/examples/drop-action.c?h=clutter-1.18)
* for an example of how to use #ClutterDropAction.
*
* #ClutterDropAction is available since Clutter 1.8
*/
#include "clutter-build-config.h"
#include "clutter-drop-action.h"
#include "clutter-actor-meta-private.h"
#include "clutter-actor-private.h"
#include "clutter-drag-action.h"
#include "clutter-main.h"
#include "clutter-marshal.h"
#include "clutter-stage-private.h"
struct _ClutterDropActionPrivate
{
ClutterActor *actor;
ClutterActor *stage;
gulong mapped_id;
};
typedef struct _DropTarget {
ClutterActor *stage;
gulong capture_id;
GHashTable *actions;
ClutterDropAction *last_action;
} DropTarget;
enum
{
CAN_DROP,
OVER_IN,
OVER_OUT,
DROP,
DROP_CANCEL,
LAST_SIGNAL
};
static guint drop_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE_WITH_PRIVATE (ClutterDropAction, clutter_drop_action, CLUTTER_TYPE_ACTION)
static void
drop_target_free (gpointer _data)
{
DropTarget *data = _data;
g_clear_signal_handler (&data->capture_id, data->stage);
g_hash_table_destroy (data->actions);
g_free (data);
}
static gboolean
on_stage_capture (ClutterStage *stage,
ClutterEvent *event,
gpointer user_data)
{
DropTarget *data = user_data;
gfloat event_x, event_y;
ClutterActor *actor, *drag_actor;
ClutterDropAction *drop_action;
ClutterInputDevice *device;
gboolean was_reactive;
switch (clutter_event_type (event))
{
case CLUTTER_MOTION:
case CLUTTER_BUTTON_RELEASE:
if (clutter_event_type (event) == CLUTTER_MOTION &&
!(clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK))
return CLUTTER_EVENT_PROPAGATE;
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE &&
clutter_event_get_button (event) != CLUTTER_BUTTON_PRIMARY)
return CLUTTER_EVENT_PROPAGATE;
device = clutter_event_get_device (event);
drag_actor = _clutter_stage_get_pointer_drag_actor (stage, device);
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
case CLUTTER_TOUCH_UPDATE:
case CLUTTER_TOUCH_END:
drag_actor = _clutter_stage_get_touch_drag_actor (stage,
clutter_event_get_event_sequence (event));
if (drag_actor == NULL)
return CLUTTER_EVENT_PROPAGATE;
break;
default:
return CLUTTER_EVENT_PROPAGATE;
}
clutter_event_get_coords (event, &event_x, &event_y);
/* get the actor under the cursor, excluding the dragged actor; we
* use reactivity because it won't cause any scene invalidation
*/
was_reactive = clutter_actor_get_reactive (drag_actor);
clutter_actor_set_reactive (drag_actor, FALSE);
actor = clutter_stage_get_actor_at_pos (stage, CLUTTER_PICK_REACTIVE,
event_x,
event_y);
if (actor == NULL || actor == CLUTTER_ACTOR (stage))
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
drop_action = g_hash_table_lookup (data->actions, actor);
if (drop_action == NULL)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
data->last_action = NULL;
}
goto out;
}
else
{
if (data->last_action != drop_action)
{
ClutterActorMeta *meta;
if (data->last_action != NULL)
{
meta = CLUTTER_ACTOR_META (data->last_action);
g_signal_emit (data->last_action, drop_signals[OVER_OUT], 0,
clutter_actor_meta_get_actor (meta));
}
meta = CLUTTER_ACTOR_META (drop_action);
g_signal_emit (drop_action, drop_signals[OVER_IN], 0,
clutter_actor_meta_get_actor (meta));
}
data->last_action = drop_action;
}
out:
if (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE ||
clutter_event_type (event) == CLUTTER_TOUCH_END)
{
if (data->last_action != NULL)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (data->last_action);
gboolean can_drop = FALSE;
g_signal_emit (data->last_action, drop_signals[CAN_DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y,
&can_drop);
if (can_drop)
{
g_signal_emit (data->last_action, drop_signals[DROP], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
else
{
g_signal_emit (data->last_action, drop_signals[DROP_CANCEL], 0,
clutter_actor_meta_get_actor (meta),
event_x, event_y);
}
}
data->last_action = NULL;
}
if (drag_actor != NULL)
clutter_actor_set_reactive (drag_actor, was_reactive);
return CLUTTER_EVENT_PROPAGATE;
}
static void
drop_action_register (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data;
g_assert (priv->stage != NULL);
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
{
data = g_new0 (DropTarget, 1);
data->stage = priv->stage;
data->actions = g_hash_table_new (NULL, NULL);
data->capture_id = g_signal_connect (priv->stage, "captured-event",
G_CALLBACK (on_stage_capture),
data);
g_object_set_data_full (G_OBJECT (priv->stage), "__clutter_drop_targets",
data,
drop_target_free);
}
g_hash_table_replace (data->actions, priv->actor, self);
}
static void
drop_action_unregister (ClutterDropAction *self)
{
ClutterDropActionPrivate *priv = self->priv;
DropTarget *data = NULL;
if (priv->stage != NULL)
data = g_object_get_data (G_OBJECT (priv->stage), "__clutter_drop_targets");
if (data == NULL)
return;
g_hash_table_remove (data->actions, priv->actor);
if (g_hash_table_size (data->actions) == 0)
g_object_set_data (G_OBJECT (data->stage), "__clutter_drop_targets", NULL);
}
static void
on_actor_mapped (ClutterActor *actor,
GParamSpec *pspec,
ClutterDropAction *self)
{
if (clutter_actor_is_mapped (actor))
{
if (self->priv->stage == NULL)
self->priv->stage = clutter_actor_get_stage (actor);
drop_action_register (self);
}
else
drop_action_unregister (self);
}
static void
clutter_drop_action_set_actor (ClutterActorMeta *meta,
ClutterActor *actor)
{
ClutterDropActionPrivate *priv = CLUTTER_DROP_ACTION (meta)->priv;
if (priv->actor != NULL)
{
drop_action_unregister (CLUTTER_DROP_ACTION (meta));
g_clear_signal_handler (&priv->mapped_id, priv->actor);
priv->stage = NULL;
priv->actor = NULL;
}
priv->actor = actor;
if (priv->actor != NULL)
{
priv->stage = clutter_actor_get_stage (actor);
priv->mapped_id = g_signal_connect (actor, "notify::mapped",
G_CALLBACK (on_actor_mapped),
meta);
if (priv->stage != NULL)
drop_action_register (CLUTTER_DROP_ACTION (meta));
}
CLUTTER_ACTOR_META_CLASS (clutter_drop_action_parent_class)->set_actor (meta, actor);
}
static gboolean
signal_accumulator (GSignalInvocationHint *ihint,
GValue *return_accu,
const GValue *handler_return,
gpointer user_data)
{
gboolean continue_emission;
continue_emission = g_value_get_boolean (handler_return);
g_value_set_boolean (return_accu, continue_emission);
return continue_emission;
}
static gboolean
clutter_drop_action_real_can_drop (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y)
{
return TRUE;
}
static void
clutter_drop_action_class_init (ClutterDropActionClass *klass)
{
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
meta_class->set_actor = clutter_drop_action_set_actor;
klass->can_drop = clutter_drop_action_real_can_drop;
/**
* ClutterDropAction::can-drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::can-drop signal is emitted when the dragged actor is dropped
* on @actor. The return value of the ::can-drop signal will determine
* whether or not the #ClutterDropAction::drop signal is going to be
* emitted on @action.
*
* The default implementation of #ClutterDropAction returns %TRUE for
* this signal.
*
* Return value: %TRUE if the drop is accepted, and %FALSE otherwise
*
* Since: 1.8
*/
drop_signals[CAN_DROP] =
g_signal_new (I_("can-drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, can_drop),
signal_accumulator, NULL,
_clutter_marshal_BOOLEAN__OBJECT_FLOAT_FLOAT,
G_TYPE_BOOLEAN, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::over-in:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-in signal is emitted when the dragged actor crosses
* into @actor.
*
* Since: 1.8
*/
drop_signals[OVER_IN] =
g_signal_new (I_("over-in"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_in),
NULL, NULL, NULL,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::over-out:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
*
* The ::over-out signal is emitted when the dragged actor crosses
* outside @actor.
*
* Since: 1.8
*/
drop_signals[OVER_OUT] =
g_signal_new (I_("over-out"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, over_out),
NULL, NULL, NULL,
G_TYPE_NONE, 1,
CLUTTER_TYPE_ACTOR);
/**
* ClutterDropAction::drop:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop signal is emitted when the dragged actor is dropped
* on @actor. This signal is only emitted if at least an handler of
* #ClutterDropAction::can-drop returns %TRUE.
*
* Since: 1.8
*/
drop_signals[DROP] =
g_signal_new (I_("drop"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
/**
* ClutterDropAction::drop-cancel:
* @action: the #ClutterDropAction that emitted the signal
* @actor: the #ClutterActor attached to the @action
* @event_x: the X coordinate (in stage space) of the drop event
* @event_y: the Y coordinate (in stage space) of the drop event
*
* The ::drop-cancel signal is emitted when the drop is refused
* by an emission of the #ClutterDropAction::can-drop signal.
*
* After the ::drop-cancel signal is fired the active drag is
* terminated.
*
* Since: 1.12
*/
drop_signals[DROP_CANCEL] =
g_signal_new (I_("drop-cancel"),
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (ClutterDropActionClass, drop),
NULL, NULL,
_clutter_marshal_VOID__OBJECT_FLOAT_FLOAT,
G_TYPE_NONE, 3,
CLUTTER_TYPE_ACTOR,
G_TYPE_FLOAT,
G_TYPE_FLOAT);
}
static void
clutter_drop_action_init (ClutterDropAction *self)
{
self->priv = clutter_drop_action_get_instance_private (self);
}
/**
* clutter_drop_action_new:
*
* Creates a new #ClutterDropAction.
*
* Use clutter_actor_add_action() to add the action to a #ClutterActor.
*
* Return value: the newly created #ClutterDropAction
*
* Since: 1.8
*/
ClutterAction *
clutter_drop_action_new (void)
{
return g_object_new (CLUTTER_TYPE_DROP_ACTION, NULL);
}

View File

@ -1,115 +0,0 @@
/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Copyright © 2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Emmanuele Bassi <ebassi@linux.intel.com>
*/
#ifndef __CLUTTER_DROP_ACTION_H__
#define __CLUTTER_DROP_ACTION_H__
#if !defined(__CLUTTER_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
#error "Only <clutter/clutter.h> can be directly included."
#endif
#include <clutter/clutter-action.h>
G_BEGIN_DECLS
#define CLUTTER_TYPE_DROP_ACTION (clutter_drop_action_get_type ())
#define CLUTTER_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropAction))
#define CLUTTER_IS_DROP_ACTION(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
#define CLUTTER_IS_DROP_ACTION_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_DROP_ACTION))
#define CLUTTER_DROP_ACTION_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_DROP_ACTION, ClutterDropActionClass))
typedef struct _ClutterDropAction ClutterDropAction;
typedef struct _ClutterDropActionPrivate ClutterDropActionPrivate;
typedef struct _ClutterDropActionClass ClutterDropActionClass;
/**
* ClutterDropAction:
*
* The #ClutterDropAction structure contains only
* private data and should be accessed using the provided API.
*
* Since: 1.8
*/
struct _ClutterDropAction
{
/*< private >*/
ClutterAction parent_instance;
ClutterDropActionPrivate *priv;
};
/**
* ClutterDropActionClass:
* @can_drop: class handler for the #ClutterDropAction::can-drop signal
* @over_in: class handler for the #ClutterDropAction::over-in signal
* @over_out: class handler for the #ClutterDropAction::over-out signal
* @drop: class handler for the #ClutterDropAction::drop signal
*
* The #ClutterDropActionClass structure contains
* only private data.
*
* Since: 1.8
*/
struct _ClutterDropActionClass
{
/*< private >*/
ClutterActionClass parent_class;
/*< public >*/
gboolean (* can_drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
void (* over_in) (ClutterDropAction *action,
ClutterActor *actor);
void (* over_out) (ClutterDropAction *action,
ClutterActor *actor);
void (* drop) (ClutterDropAction *action,
ClutterActor *actor,
gfloat event_x,
gfloat event_y);
/*< private >*/
void (*_clutter_drop_action1) (void);
void (*_clutter_drop_action2) (void);
void (*_clutter_drop_action3) (void);
void (*_clutter_drop_action4) (void);
void (*_clutter_drop_action5) (void);
void (*_clutter_drop_action6) (void);
void (*_clutter_drop_action7) (void);
void (*_clutter_drop_action8) (void);
};
CLUTTER_EXPORT
GType clutter_drop_action_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterAction * clutter_drop_action_new (void);
G_END_DECLS
#endif /* __CLUTTER_DROP_ACTION_H__ */

View File

@ -230,28 +230,26 @@ clutter_effect_real_pick (ClutterEffect *effect,
}
static void
clutter_effect_notify (GObject *gobject,
GParamSpec *pspec)
clutter_effect_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
if (strcmp (pspec->name, "enabled") == 0)
{
ClutterActorMeta *meta = CLUTTER_ACTOR_META (gobject);
ClutterActor *actor = clutter_actor_meta_get_actor (meta);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_effect_parent_class);
ClutterActor *actor;
if (actor != NULL)
clutter_actor_queue_redraw (actor);
}
actor = clutter_actor_meta_get_actor (meta);
if (actor)
clutter_actor_queue_redraw (actor);
if (G_OBJECT_CLASS (clutter_effect_parent_class)->notify != NULL)
G_OBJECT_CLASS (clutter_effect_parent_class)->notify (gobject, pspec);
parent_class->set_enabled (meta, is_enabled);
}
static void
clutter_effect_class_init (ClutterEffectClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorMetaClass *actor_meta_class = CLUTTER_ACTOR_META_CLASS (klass);
gobject_class->notify = clutter_effect_notify;
actor_meta_class->set_enabled = clutter_effect_set_enabled;
klass->pre_paint = clutter_effect_real_pre_paint;
klass->post_paint = clutter_effect_real_post_paint;

View File

@ -556,6 +556,21 @@ clutter_gesture_action_set_actor (ClutterActorMeta *meta,
meta_class->set_actor (meta, actor);
}
static void
clutter_gesture_action_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterActorMetaClass *meta_class =
CLUTTER_ACTOR_META_CLASS (clutter_gesture_action_parent_class);
ClutterGestureAction *gesture_action = CLUTTER_GESTURE_ACTION (meta);
ClutterGestureActionPrivate *priv = gesture_action->priv;
if (!is_enabled && priv->in_gesture)
cancel_gesture (gesture_action);
meta_class->set_enabled (meta, is_enabled);
}
static gboolean
default_event_handler (ClutterGestureAction *action,
ClutterActor *actor)
@ -654,6 +669,7 @@ clutter_gesture_action_class_init (ClutterGestureActionClass *klass)
gobject_class->get_property = clutter_gesture_action_get_property;
meta_class->set_actor = clutter_gesture_action_set_actor;
meta_class->set_enabled = clutter_gesture_action_set_enabled;
klass->gesture_begin = default_event_handler;
klass->gesture_progress = default_event_handler;

View File

@ -36,6 +36,9 @@
#include "cogl/clutter-stage-cogl.h"
#include "clutter/x11/clutter-backend-x11.h"
CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_set_custom_backend_func (ClutterBackend *(* func) (void));
@ -48,6 +51,23 @@ void clutter_stage_capture_into (ClutterStage *stage,
cairo_rectangle_int_t *rect,
uint8_t *data);
CLUTTER_EXPORT
void clutter_stage_paint_to_framebuffer (ClutterStage *stage,
CoglFramebuffer *framebuffer,
const cairo_rectangle_int_t *rect,
float scale,
ClutterPaintFlag paint_flags);
CLUTTER_EXPORT
gboolean clutter_stage_paint_to_buffer (ClutterStage *stage,
const cairo_rectangle_int_t *rect,
float scale,
uint8_t *data,
int stride,
CoglPixelFormat format,
ClutterPaintFlag paint_flags,
GError **error);
CLUTTER_EXPORT
void clutter_stage_freeze_updates (ClutterStage *stage);
@ -57,9 +77,16 @@ void clutter_stage_thaw_updates (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_update_resource_scales (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
CoglScanout *scanout);
CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);
CLUTTER_EXPORT
gboolean clutter_actor_has_transitions (ClutterActor *actor);
#undef __CLUTTER_H_INSIDE__
#endif /* __CLUTTER_MUTTER_H__ */

View File

@ -81,7 +81,7 @@
struct _ClutterOffscreenEffectPrivate
{
CoglHandle offscreen;
CoglPipeline *target;
CoglPipeline *pipeline;
CoglHandle texture;
ClutterActor *actor;
@ -140,7 +140,7 @@ ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
{
CoglPipelineFilter filter;
if (!self->priv->target)
if (!self->priv->pipeline)
return;
/* If no fractional scaling is set, we're always going to render the texture
@ -154,7 +154,7 @@ ensure_pipeline_filter_for_scale (ClutterOffscreenEffect *self,
else
filter = COGL_PIPELINE_FILTER_LINEAR;
cogl_pipeline_set_layer_filters (self->priv->target, 0 /* layer_index */,
cogl_pipeline_set_layer_filters (self->priv->pipeline, 0 /* layer_index */,
filter, filter);
}
@ -185,12 +185,12 @@ update_fbo (ClutterEffect *effect,
return TRUE;
}
if (priv->target == NULL)
if (priv->pipeline == NULL)
{
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
priv->target = cogl_pipeline_new (ctx);
priv->pipeline = cogl_pipeline_new (ctx);
ensure_pipeline_filter_for_scale (self, resource_scale);
}
@ -202,7 +202,7 @@ update_fbo (ClutterEffect *effect,
if (priv->texture == NULL)
return FALSE;
cogl_pipeline_set_layer_texture (priv->target, 0, priv->texture);
cogl_pipeline_set_layer_texture (priv->pipeline, 0, priv->texture);
priv->target_width = target_width;
priv->target_height = target_height;
@ -212,8 +212,8 @@ update_fbo (ClutterEffect *effect,
{
g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
cogl_object_unref (priv->target);
priv->target = NULL;
cogl_object_unref (priv->pipeline);
priv->pipeline = NULL;
priv->target_width = 0;
priv->target_height = 0;
@ -380,7 +380,7 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
paint_opacity = clutter_actor_get_paint_opacity (priv->actor);
cogl_pipeline_set_color4ub (priv->target,
cogl_pipeline_set_color4ub (priv->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
@ -392,7 +392,7 @@ clutter_offscreen_effect_real_paint_target (ClutterOffscreenEffect *effect,
* hadn't been redirected offscreen.
*/
cogl_framebuffer_draw_textured_rectangle (framebuffer,
priv->target,
priv->pipeline,
0, 0,
cogl_texture_get_width (priv->texture),
cogl_texture_get_height (priv->texture),
@ -446,13 +446,16 @@ clutter_offscreen_effect_post_paint (ClutterEffect *effect,
ClutterOffscreenEffectPrivate *priv = self->priv;
CoglFramebuffer *framebuffer;
if (priv->offscreen == NULL ||
priv->target == NULL ||
priv->actor == NULL)
return;
g_warn_if_fail (priv->offscreen);
g_warn_if_fail (priv->pipeline);
g_warn_if_fail (priv->actor);
/* Restore the previous opacity override */
clutter_actor_set_opacity_override (priv->actor, priv->old_opacity_override);
if (priv->actor)
{
clutter_actor_set_opacity_override (priv->actor,
priv->old_opacity_override);
}
framebuffer = clutter_paint_context_get_framebuffer (paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
@ -498,16 +501,17 @@ clutter_offscreen_effect_paint (ClutterEffect *effect,
}
static void
clutter_offscreen_effect_notify (GObject *gobject,
GParamSpec *pspec)
clutter_offscreen_effect_set_enabled (ClutterActorMeta *meta,
gboolean is_enabled)
{
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (gobject);
ClutterActorMetaClass *parent_class =
CLUTTER_ACTOR_META_CLASS (clutter_offscreen_effect_parent_class);
ClutterOffscreenEffect *offscreen_effect = CLUTTER_OFFSCREEN_EFFECT (meta);
ClutterOffscreenEffectPrivate *priv = offscreen_effect->priv;
if (strcmp (pspec->name, "enabled") == 0)
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->offscreen, cogl_object_unref);
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->notify (gobject, pspec);
parent_class->set_enabled (meta, is_enabled);
}
static void
@ -518,7 +522,7 @@ clutter_offscreen_effect_finalize (GObject *gobject)
g_clear_pointer (&priv->offscreen, cogl_object_unref);
g_clear_pointer (&priv->texture, cogl_object_unref);
g_clear_pointer (&priv->target, cogl_object_unref);
g_clear_pointer (&priv->pipeline, cogl_object_unref);
G_OBJECT_CLASS (clutter_offscreen_effect_parent_class)->finalize (gobject);
}
@ -534,13 +538,13 @@ clutter_offscreen_effect_class_init (ClutterOffscreenEffectClass *klass)
klass->paint_target = clutter_offscreen_effect_real_paint_target;
meta_class->set_actor = clutter_offscreen_effect_set_actor;
meta_class->set_enabled = clutter_offscreen_effect_set_enabled;
effect_class->pre_paint = clutter_offscreen_effect_pre_paint;
effect_class->post_paint = clutter_offscreen_effect_post_paint;
effect_class->paint = clutter_offscreen_effect_paint;
gobject_class->finalize = clutter_offscreen_effect_finalize;
gobject_class->notify = clutter_offscreen_effect_notify;
}
static void
@ -600,7 +604,7 @@ clutter_offscreen_effect_get_target (ClutterOffscreenEffect *effect)
g_return_val_if_fail (CLUTTER_IS_OFFSCREEN_EFFECT (effect),
NULL);
return (CoglMaterial *)effect->priv->target;
return (CoglMaterial *)effect->priv->pipeline;
}
/**

View File

@ -21,7 +21,8 @@
#include "clutter-paint-context.h"
ClutterPaintContext * clutter_paint_context_new_for_view (ClutterStageView *view,
const cairo_region_t *redraw_clip);
const cairo_region_t *redraw_clip,
ClutterPaintFlag paint_flags);
gboolean clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context);

View File

@ -23,6 +23,8 @@ struct _ClutterPaintContext
{
grefcount ref_count;
ClutterPaintFlag paint_flags;
GList *framebuffers;
ClutterStageView *view;
@ -36,7 +38,8 @@ G_DEFINE_BOXED_TYPE (ClutterPaintContext, clutter_paint_context,
ClutterPaintContext *
clutter_paint_context_new_for_view (ClutterStageView *view,
const cairo_region_t *redraw_clip)
const cairo_region_t *redraw_clip,
ClutterPaintFlag paint_flags)
{
ClutterPaintContext *paint_context;
CoglFramebuffer *framebuffer;
@ -45,6 +48,7 @@ clutter_paint_context_new_for_view (ClutterStageView *view,
g_ref_count_init (&paint_context->ref_count);
paint_context->view = view;
paint_context->redraw_clip = cairo_region_copy (redraw_clip);
paint_context->paint_flags = paint_flags;
framebuffer = clutter_stage_view_get_framebuffer (view);
clutter_paint_context_push_framebuffer (paint_context, framebuffer);
@ -56,12 +60,16 @@ clutter_paint_context_new_for_view (ClutterStageView *view,
* clutter_paint_context_new_for_framebuffer: (skip)
*/
ClutterPaintContext *
clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer)
clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer,
const cairo_region_t *redraw_clip,
ClutterPaintFlag paint_flags)
{
ClutterPaintContext *paint_context;
paint_context = g_new0 (ClutterPaintContext, 1);
g_ref_count_init (&paint_context->ref_count);
paint_context->redraw_clip = cairo_region_copy (redraw_clip);
paint_context->paint_flags = paint_flags;
clutter_paint_context_push_framebuffer (paint_context, framebuffer);
@ -170,3 +178,12 @@ clutter_paint_context_is_drawing_off_stage (ClutterPaintContext *paint_context)
return !paint_context->view;
}
/**
* clutter_paint_context_get_paint_flags: (skip)
*/
ClutterPaintFlag
clutter_paint_context_get_paint_flags (ClutterPaintContext *paint_context)
{
return paint_context->paint_flags;
}

View File

@ -29,13 +29,21 @@
typedef struct _ClutterPaintContext ClutterPaintContext;
typedef enum _ClutterPaintFlag
{
CLUTTER_PAINT_FLAG_NONE = 0,
CLUTTER_PAINT_FLAG_NO_CURSORS = 1 << 0,
} ClutterPaintFlag;
#define CLUTTER_TYPE_PAINT_CONTEXT (clutter_paint_context_get_type ())
CLUTTER_EXPORT
GType clutter_paint_context_get_type (void);
CLUTTER_EXPORT
ClutterPaintContext * clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer);
ClutterPaintContext * clutter_paint_context_new_for_framebuffer (CoglFramebuffer *framebuffer,
const cairo_region_t *redraw_clip,
ClutterPaintFlag paint_flags);
CLUTTER_EXPORT
ClutterPaintContext * clutter_paint_context_ref (ClutterPaintContext *paint_context);
@ -62,4 +70,7 @@ void clutter_paint_context_pop_framebuffer (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
const cairo_region_t * clutter_paint_context_get_redraw_clip (ClutterPaintContext *paint_context);
CLUTTER_EXPORT
ClutterPaintFlag clutter_paint_context_get_paint_flags (ClutterPaintContext *paint_context);
#endif /* CLUTTER_PAINT_CONTEXT_H */

View File

@ -83,7 +83,6 @@ typedef enum
PAINT_OP_INVALID = 0,
PAINT_OP_TEX_RECT,
PAINT_OP_MULTITEX_RECT,
PAINT_OP_PATH,
PAINT_OP_PRIMITIVE
} PaintOpCode;
@ -96,8 +95,6 @@ struct _ClutterPaintOperation
union {
float texrect[8];
CoglPath *path;
CoglPrimitive *primitive;
} op;
};

View File

@ -782,11 +782,6 @@ clutter_paint_operation_clear (ClutterPaintOperation *op)
g_array_unref (op->multitex_coords);
break;
case PAINT_OP_PATH:
if (op->op.path != NULL)
cogl_object_unref (op->op.path);
break;
case PAINT_OP_PRIMITIVE:
if (op->op.primitive != NULL)
cogl_object_unref (op->op.primitive);
@ -836,16 +831,6 @@ clutter_paint_op_init_multitex_rect (ClutterPaintOperation *op,
op->op.texrect[3] = rect->y2;
}
static inline void
clutter_paint_op_init_path (ClutterPaintOperation *op,
CoglPath *path)
{
clutter_paint_operation_clear (op);
op->opcode = PAINT_OP_PATH;
op->op.path = cogl_object_ref (path);
}
static inline void
clutter_paint_op_init_primitive (ClutterPaintOperation *op,
CoglPrimitive *primitive)
@ -950,34 +935,6 @@ clutter_paint_node_add_multitexture_rectangle (ClutterPaintNode *node,
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_path: (skip)
* @node: a #ClutterPaintNode
* @path: a Cogl path
*
* Adds a region described as a path to the @node.
*
* This function acquires a reference on the passed @path, so it
* is safe to call cogl_object_unref() when it returns.
*
* Since: 1.10
* Stability: unstable
*/
void
clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path)
{
ClutterPaintOperation operation = PAINT_OP_INIT;
g_return_if_fail (CLUTTER_IS_PAINT_NODE (node));
g_return_if_fail (cogl_is_path (path));
clutter_paint_node_maybe_init_operations (node);
clutter_paint_op_init_path (&operation, path);
g_array_append_val (node->operations, operation);
}
/**
* clutter_paint_node_add_primitive: (skip)
* @node: a #ClutterPaintNode
@ -1114,11 +1071,6 @@ clutter_paint_node_to_json (ClutterPaintNode *node)
json_builder_end_array (builder);
break;
case PAINT_OP_PATH:
json_builder_set_member_name (builder, "path");
json_builder_add_int_value (builder, (intptr_t) op->op.path);
break;
case PAINT_OP_PRIMITIVE:
json_builder_set_member_name (builder, "primitive");
json_builder_add_int_value (builder, (intptr_t) op->op.primitive);

View File

@ -84,9 +84,6 @@ void clutter_paint_node_add_multitexture_rectangle (ClutterP
unsigned int text_coords_len);
CLUTTER_EXPORT
void clutter_paint_node_add_path (ClutterPaintNode *node,
CoglPath *path);
CLUTTER_EXPORT
void clutter_paint_node_add_primitive (ClutterPaintNode *node,
CoglPrimitive *primitive);

View File

@ -477,10 +477,6 @@ clutter_pipeline_node_draw (ClutterPaintNode *node,
op->multitex_coords->len);
break;
case PAINT_OP_PATH:
cogl_framebuffer_fill_path (fb, pnode->pipeline, op->op.path);
break;
case PAINT_OP_PRIMITIVE:
cogl_framebuffer_draw_primitive (fb,
pnode->pipeline,
@ -876,7 +872,6 @@ clutter_text_node_draw (ClutterPaintNode *node,
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PATH:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
break;
@ -1037,11 +1032,6 @@ clutter_clip_node_pre_draw (ClutterPaintNode *node,
retval = TRUE;
break;
case PAINT_OP_PATH:
cogl_framebuffer_push_path_clip (fb, op->op.path);
retval = TRUE;
break;
case PAINT_OP_MULTITEX_RECT:
case PAINT_OP_PRIMITIVE:
case PAINT_OP_INVALID:
@ -1072,7 +1062,6 @@ clutter_clip_node_post_draw (ClutterPaintNode *node,
switch (op->opcode)
{
case PAINT_OP_PATH:
case PAINT_OP_TEX_RECT:
cogl_framebuffer_pop_clip (fb);
break;
@ -1242,9 +1231,8 @@ struct _ClutterLayerNode
float fbo_width;
float fbo_height;
CoglPipeline *state;
CoglPipeline *pipeline;
CoglFramebuffer *offscreen;
CoglTexture *texture;
guint8 opacity;
};
@ -1334,7 +1322,7 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
case PAINT_OP_TEX_RECT:
/* now we need to paint the texture */
cogl_framebuffer_draw_textured_rectangle (fb,
lnode->state,
lnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
@ -1347,7 +1335,7 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
case PAINT_OP_MULTITEX_RECT:
cogl_framebuffer_draw_multitextured_rectangle (fb,
lnode->state,
lnode->pipeline,
op->op.texrect[0],
op->op.texrect[1],
op->op.texrect[2],
@ -1356,12 +1344,10 @@ clutter_layer_node_post_draw (ClutterPaintNode *node,
op->multitex_coords->len);
break;
case PAINT_OP_PATH:
cogl_framebuffer_fill_path (fb, lnode->state, op->op.path);
break;
case PAINT_OP_PRIMITIVE:
cogl_framebuffer_draw_primitive (fb, lnode->state, op->op.primitive);
cogl_framebuffer_draw_primitive (fb,
lnode->pipeline,
op->op.primitive);
break;
}
}
@ -1372,8 +1358,8 @@ clutter_layer_node_finalize (ClutterPaintNode *node)
{
ClutterLayerNode *lnode = CLUTTER_LAYER_NODE (node);
if (lnode->state != NULL)
cogl_object_unref (lnode->state);
if (lnode->pipeline != NULL)
cogl_object_unref (lnode->pipeline);
if (lnode->offscreen != NULL)
cogl_object_unref (lnode->offscreen);
@ -1425,6 +1411,8 @@ clutter_layer_node_new (const CoglMatrix *projection,
guint8 opacity)
{
ClutterLayerNode *res;
CoglContext *context;
CoglTexture *texture;
CoglColor color;
res = _clutter_paint_node_create (CLUTTER_TYPE_LAYER_NODE);
@ -1436,19 +1424,17 @@ clutter_layer_node_new (const CoglMatrix *projection,
res->opacity = opacity;
/* the texture backing the FBO */
res->texture = cogl_texture_new_with_size (MAX (res->fbo_width, 1),
MAX (res->fbo_height, 1),
COGL_TEXTURE_NO_SLICING,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
context = clutter_backend_get_cogl_context (clutter_get_default_backend ());
res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (res->texture));
texture = cogl_texture_2d_new_with_size (context,
MAX (res->fbo_width, 1),
MAX (res->fbo_height, 1));
cogl_texture_set_premultiplied (texture, TRUE);
res->offscreen = COGL_FRAMEBUFFER (cogl_offscreen_new_to_texture (texture));
if (res->offscreen == NULL)
{
g_critical ("%s: Unable to create an offscreen buffer", G_STRLOC);
cogl_object_unref (res->texture);
res->texture = NULL;
goto out;
}
@ -1458,14 +1444,15 @@ clutter_layer_node_new (const CoglMatrix *projection,
* interpolation filters because the texture is always
* going to be painted at a 1:1 texel:pixel ratio
*/
res->state = cogl_pipeline_copy (default_texture_pipeline);
cogl_pipeline_set_layer_filters (res->state, 0,
res->pipeline = cogl_pipeline_copy (default_texture_pipeline);
cogl_pipeline_set_layer_filters (res->pipeline, 0,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
cogl_pipeline_set_layer_texture (res->state, 0, res->texture);
cogl_pipeline_set_color (res->state, &color);
cogl_object_unref (res->texture);
cogl_pipeline_set_layer_texture (res->pipeline, 0, texture);
cogl_pipeline_set_color (res->pipeline, &color);
out:
cogl_object_unref (texture);
return (ClutterPaintNode *) res;
}

View File

@ -139,8 +139,6 @@ void _clutter_stage_presented (ClutterStage *stag
CoglFrameEvent frame_event,
ClutterFrameInfo *frame_info);
GList * _clutter_stage_peek_stage_views (ClutterStage *stage);
void clutter_stage_queue_actor_relayout (ClutterStage *stage,
ClutterActor *actor);

View File

@ -43,4 +43,6 @@ const cairo_region_t * clutter_stage_view_peek_redraw_clip (ClutterStageView *vi
cairo_region_t * clutter_stage_view_take_redraw_clip (ClutterStageView *view);
CoglScanout * clutter_stage_view_take_scanout (ClutterStageView *view);
#endif /* __CLUTTER_STAGE_VIEW_PRIVATE_H__ */

View File

@ -24,6 +24,8 @@
#include <math.h>
#include "clutter/clutter-private.h"
#include "clutter/clutter-mutter.h"
#include "cogl/cogl.h"
enum
{
@ -52,6 +54,8 @@ typedef struct _ClutterStageViewPrivate
CoglOffscreen *shadowfb;
CoglPipeline *shadowfb_pipeline;
CoglScanout *next_scanout;
gboolean has_redraw_clip;
cairo_region_t *redraw_clip;
@ -407,6 +411,25 @@ clutter_stage_default_get_offscreen_transformation_matrix (ClutterStageView *vie
cogl_matrix_init_identity (matrix);
}
void
clutter_stage_view_assign_next_scanout (ClutterStageView *view,
CoglScanout *scanout)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
g_set_object (&priv->next_scanout, scanout);
}
CoglScanout *
clutter_stage_view_take_scanout (ClutterStageView *view)
{
ClutterStageViewPrivate *priv =
clutter_stage_view_get_instance_private (view);
return g_steal_pointer (&priv->next_scanout);
}
static void
clutter_stage_view_get_property (GObject *object,
guint prop_id,

View File

@ -62,16 +62,6 @@ _clutter_stage_window_set_title (ClutterStageWindow *window,
iface->set_title (window, title);
}
void
_clutter_stage_window_set_cursor_visible (ClutterStageWindow *window,
gboolean is_visible)
{
ClutterStageWindowInterface *iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_cursor_visible)
iface->set_cursor_visible (window, is_visible);
}
gboolean
_clutter_stage_window_realize (ClutterStageWindow *window)
{
@ -178,19 +168,6 @@ _clutter_stage_window_clear_update_time (ClutterStageWindow *window)
iface->clear_update_time (window);
}
void
_clutter_stage_window_set_accept_focus (ClutterStageWindow *window,
gboolean accept_focus)
{
ClutterStageWindowInterface *iface;
g_return_if_fail (CLUTTER_IS_STAGE_WINDOW (window));
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (window);
if (iface->set_accept_focus)
iface->set_accept_focus (window, accept_focus);
}
void
_clutter_stage_window_redraw (ClutterStageWindow *window)
{

View File

@ -30,8 +30,6 @@ struct _ClutterStageWindowInterface
void (* set_title) (ClutterStageWindow *stage_window,
const gchar *title);
void (* set_cursor_visible) (ClutterStageWindow *stage_window,
gboolean cursor_visible);
gboolean (* realize) (ClutterStageWindow *stage_window);
void (* unrealize) (ClutterStageWindow *stage_window);
@ -51,9 +49,6 @@ struct _ClutterStageWindowInterface
gint64 (* get_update_time) (ClutterStageWindow *stage_window);
void (* clear_update_time) (ClutterStageWindow *stage_window);
void (* set_accept_focus) (ClutterStageWindow *stage_window,
gboolean accept_focus);
void (* redraw) (ClutterStageWindow *stage_window);
gboolean (* can_clip_redraws) (ClutterStageWindow *stage_window);

View File

@ -140,19 +140,12 @@ struct _ClutterStagePrivate
ClutterStageState current_state;
gpointer paint_data;
GDestroyNotify paint_notify;
int update_freeze_count;
guint redraw_pending : 1;
guint is_cursor_visible : 1;
guint throttle_motion_events : 1;
guint use_alpha : 1;
guint min_size_changed : 1;
guint accept_focus : 1;
guint motion_events_enabled : 1;
guint has_custom_perspective : 1;
guint stage_was_relayout : 1;
};
@ -161,12 +154,9 @@ enum
PROP_0,
PROP_COLOR,
PROP_CURSOR_VISIBLE,
PROP_PERSPECTIVE,
PROP_TITLE,
PROP_USE_ALPHA,
PROP_KEY_FOCUS,
PROP_ACCEPT_FOCUS,
PROP_LAST
};
@ -562,7 +552,7 @@ clutter_stage_add_redraw_clip (ClutterStage *stage,
{
GList *l;
for (l = _clutter_stage_peek_stage_views (stage); l; l = l->next)
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
{
ClutterStageView *view = l->data;
@ -934,7 +924,8 @@ clutter_stage_do_paint_view (ClutterStage *stage,
ClutterPaintContext *paint_context;
cairo_rectangle_int_t clip_rect;
paint_context = clutter_paint_context_new_for_view (view, redraw_clip);
paint_context = clutter_paint_context_new_for_view (view, redraw_clip,
CLUTTER_PAINT_FLAG_NONE);
cairo_region_get_extents (redraw_clip, &clip_rect);
setup_view_for_pick_or_paint (stage, view, &clip_rect);
@ -1320,15 +1311,9 @@ clutter_stage_queue_actor_relayout (ClutterStage *stage,
{
ClutterStagePrivate *priv = stage->priv;
if (g_hash_table_contains (priv->pending_relayouts, stage))
return;
if (g_hash_table_size (priv->pending_relayouts) == 0)
_clutter_stage_schedule_update (stage);
if (actor == (ClutterActor *) stage)
g_hash_table_remove_all (priv->pending_relayouts);
g_hash_table_add (priv->pending_relayouts, g_object_ref (actor));
priv->pending_relayouts_version++;
}
@ -1588,7 +1573,7 @@ is_full_stage_redraw_queued (ClutterStage *stage)
{
GList *l;
for (l = _clutter_stage_peek_stage_views (stage); l; l = l->next)
for (l = clutter_stage_peek_stage_views (stage); l; l = l->next)
{
ClutterStageView *view = l->data;
@ -1852,33 +1837,14 @@ clutter_stage_set_property (GObject *object,
clutter_value_get_color (value));
break;
case PROP_CURSOR_VISIBLE:
if (g_value_get_boolean (value))
clutter_stage_show_cursor (stage);
else
clutter_stage_hide_cursor (stage);
break;
case PROP_PERSPECTIVE:
clutter_stage_set_perspective (stage, g_value_get_boxed (value));
break;
case PROP_TITLE:
clutter_stage_set_title (stage, g_value_get_string (value));
break;
case PROP_USE_ALPHA:
clutter_stage_set_use_alpha (stage, g_value_get_boolean (value));
break;
case PROP_KEY_FOCUS:
clutter_stage_set_key_focus (stage, g_value_get_object (value));
break;
case PROP_ACCEPT_FOCUS:
clutter_stage_set_accept_focus (stage, g_value_get_boolean (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -1905,10 +1871,6 @@ clutter_stage_get_property (GObject *gobject,
}
break;
case PROP_CURSOR_VISIBLE:
g_value_set_boolean (value, priv->is_cursor_visible);
break;
case PROP_PERSPECTIVE:
g_value_set_boxed (value, &priv->perspective);
break;
@ -1917,18 +1879,10 @@ clutter_stage_get_property (GObject *gobject,
g_value_set_string (value, priv->title);
break;
case PROP_USE_ALPHA:
g_value_set_boolean (value, priv->use_alpha);
break;
case PROP_KEY_FOCUS:
g_value_set_object (value, priv->key_focused_actor);
break;
case PROP_ACCEPT_FOCUS:
g_value_set_boolean (value, priv->accept_focus);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
@ -1992,9 +1946,6 @@ clutter_stage_finalize (GObject *object)
if (priv->fps_timer != NULL)
g_timer_destroy (priv->fps_timer);
if (priv->paint_notify != NULL)
priv->paint_notify (priv->paint_data);
G_OBJECT_CLASS (clutter_stage_parent_class)->finalize (object);
}
@ -2036,18 +1987,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
klass->paint_view = clutter_stage_real_paint_view;
/**
* ClutterStage:cursor-visible:
*
* Whether the mouse pointer should be visible
*/
obj_props[PROP_CURSOR_VISIBLE] =
g_param_spec_boolean ("cursor-visible",
P_("Cursor Visible"),
P_("Whether the mouse pointer is visible on the main stage"),
TRUE,
CLUTTER_PARAM_READWRITE);
/**
* ClutterStage:color:
*
@ -2077,7 +2016,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
P_("Perspective"),
P_("Perspective projection parameters"),
CLUTTER_TYPE_PERSPECTIVE,
CLUTTER_PARAM_READWRITE);
CLUTTER_PARAM_READABLE);
/**
* ClutterStage:title:
@ -2093,23 +2032,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
NULL,
CLUTTER_PARAM_READWRITE);
/**
* ClutterStage:use-alpha:
*
* Whether the #ClutterStage should honour the alpha component of the
* #ClutterStage:color property when painting. If Clutter is run under
* a compositing manager this will result in the stage being blended
* with the underlying window(s)
*
* Since: 1.2
*/
obj_props[PROP_USE_ALPHA] =
g_param_spec_boolean ("use-alpha",
P_("Use Alpha"),
P_("Whether to honour the alpha component of the stage color"),
FALSE,
CLUTTER_PARAM_READWRITE);
/**
* ClutterStage:key-focus:
*
@ -2127,20 +2049,6 @@ clutter_stage_class_init (ClutterStageClass *klass)
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READWRITE);
/**
* ClutterStage:accept-focus:
*
* Whether the #ClutterStage should accept key focus when shown.
*
* Since: 1.6
*/
obj_props[PROP_ACCEPT_FOCUS] =
g_param_spec_boolean ("accept-focus",
P_("Accept Focus"),
P_("Whether the stage should accept focus on show"),
TRUE,
CLUTTER_PARAM_READWRITE);
g_object_class_install_properties (gobject_class, PROP_LAST, obj_props);
/**
@ -2315,7 +2223,6 @@ clutter_stage_init (ClutterStage *self)
priv->event_queue = g_queue_new ();
priv->is_cursor_visible = TRUE;
priv->throttle_motion_events = TRUE;
priv->min_size_changed = FALSE;
priv->sync_delay = -1;
@ -2438,8 +2345,8 @@ clutter_stage_get_color (ClutterStage *stage,
}
static void
clutter_stage_set_perspective_internal (ClutterStage *stage,
ClutterPerspective *perspective)
clutter_stage_set_perspective (ClutterStage *stage,
ClutterPerspective *perspective)
{
ClutterStagePrivate *priv = stage->priv;
@ -2464,36 +2371,6 @@ clutter_stage_set_perspective_internal (ClutterStage *stage,
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
}
/**
* clutter_stage_set_perspective:
* @stage: A #ClutterStage
* @perspective: A #ClutterPerspective
*
* Sets the stage perspective. Using this function is not recommended
* because it will disable Clutter's attempts to generate an
* appropriate perspective based on the size of the stage.
*/
void
clutter_stage_set_perspective (ClutterStage *stage,
ClutterPerspective *perspective)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
g_return_if_fail (perspective != NULL);
g_return_if_fail (perspective->z_far - perspective->z_near != 0);
priv = stage->priv;
/* If the application ever calls this function then we'll stop
automatically updating the perspective when the stage changes
size */
priv->has_custom_perspective = TRUE;
clutter_stage_set_perspective_internal (stage, perspective);
clutter_stage_update_view_perspective (stage);
}
/**
* clutter_stage_get_perspective:
* @stage: A #ClutterStage
@ -2520,7 +2397,7 @@ clutter_stage_get_perspective (ClutterStage *stage,
* @stage.
*
* Retrieves the @stage's projection matrix. This is derived from the
* current perspective set using clutter_stage_set_perspective().
* current perspective.
*
* Since: 1.6
*/
@ -2684,72 +2561,6 @@ _clutter_stage_get_viewport (ClutterStage *stage,
*height = priv->viewport[3];
}
/**
* clutter_stage_show_cursor:
* @stage: a #ClutterStage
*
* Shows the cursor on the stage window
*/
void
clutter_stage_show_cursor (ClutterStage *stage)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
priv = stage->priv;
if (!priv->is_cursor_visible)
{
ClutterStageWindow *impl = CLUTTER_STAGE_WINDOW (priv->impl);
ClutterStageWindowInterface *iface;
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (impl);
if (iface->set_cursor_visible)
{
priv->is_cursor_visible = TRUE;
iface->set_cursor_visible (impl, TRUE);
g_object_notify_by_pspec (G_OBJECT (stage),
obj_props[PROP_CURSOR_VISIBLE]);
}
}
}
/**
* clutter_stage_hide_cursor:
* @stage: a #ClutterStage
*
* Makes the cursor invisible on the stage window
*
* Since: 0.4
*/
void
clutter_stage_hide_cursor (ClutterStage *stage)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
priv = stage->priv;
if (priv->is_cursor_visible)
{
ClutterStageWindow *impl = CLUTTER_STAGE_WINDOW (priv->impl);
ClutterStageWindowInterface *iface;
iface = CLUTTER_STAGE_WINDOW_GET_IFACE (impl);
if (iface->set_cursor_visible)
{
priv->is_cursor_visible = FALSE;
iface->set_cursor_visible (impl, FALSE);
g_object_notify_by_pspec (G_OBJECT (stage),
obj_props[PROP_CURSOR_VISIBLE]);
}
}
}
/**
* clutter_stage_read_pixels:
* @stage: A #ClutterStage
@ -3301,30 +3112,20 @@ clutter_stage_update_view_perspective (ClutterStage *stage)
perspective = priv->perspective;
/* Ideally we want to regenerate the perspective matrix whenever
* the size changes but if the user has provided a custom matrix
* then we don't want to override it */
if (!priv->has_custom_perspective)
{
perspective.fovy = 60.0; /* 60 Degrees */
perspective.z_near = 0.1;
perspective.aspect = priv->viewport[2] / priv->viewport[3];
z_2d = calculate_z_translation (perspective.z_near);
perspective.fovy = 60.0; /* 60 Degrees */
perspective.z_near = 0.1;
perspective.aspect = priv->viewport[2] / priv->viewport[3];
z_2d = calculate_z_translation (perspective.z_near);
/* NB: z_2d is only enough room for 85% of the stage_height between
* the stage and the z_near plane. For behind the stage plane we
* want a more consistent gap of 10 times the stage_height before
* hitting the far plane so we calculate that relative to the final
* height of the stage plane at the z_2d_distance we got... */
perspective.z_far = z_2d +
tanf (_DEG_TO_RAD (perspective.fovy / 2.0f)) * z_2d * 20.0f;
/* NB: z_2d is only enough room for 85% of the stage_height between
* the stage and the z_near plane. For behind the stage plane we
* want a more consistent gap of 10 times the stage_height before
* hitting the far plane so we calculate that relative to the final
* height of the stage plane at the z_2d_distance we got... */
perspective.z_far = z_2d +
tanf (_DEG_TO_RAD (perspective.fovy / 2.0f)) * z_2d * 20.0f;
clutter_stage_set_perspective_internal (stage, &perspective);
}
else
{
z_2d = calculate_z_translation (perspective.z_near);
}
clutter_stage_set_perspective (stage, &perspective);
cogl_matrix_init_identity (&priv->view);
cogl_matrix_view_2d_in_perspective (&priv->view,
@ -3554,56 +3355,6 @@ clutter_stage_get_throttle_motion_events (ClutterStage *stage)
return stage->priv->throttle_motion_events;
}
/**
* clutter_stage_set_use_alpha:
* @stage: a #ClutterStage
* @use_alpha: whether the stage should honour the opacity or the
* alpha channel of the stage color
*
* Sets whether the @stage should honour the #ClutterActor:opacity and
* the alpha channel of the #ClutterStage:color
*
* Since: 1.2
*/
void
clutter_stage_set_use_alpha (ClutterStage *stage,
gboolean use_alpha)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
priv = stage->priv;
if (priv->use_alpha != use_alpha)
{
priv->use_alpha = use_alpha;
clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_USE_ALPHA]);
}
}
/**
* clutter_stage_get_use_alpha:
* @stage: a #ClutterStage
*
* Retrieves the value set using clutter_stage_set_use_alpha()
*
* Return value: %TRUE if the stage should honour the opacity and the
* alpha channel of the stage color
*
* Since: 1.2
*/
gboolean
clutter_stage_get_use_alpha (ClutterStage *stage)
{
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), FALSE);
return stage->priv->use_alpha;
}
/**
* clutter_stage_set_minimum_size:
* @stage: a #ClutterStage
@ -3950,56 +3701,6 @@ clutter_stage_maybe_finish_queue_redraws (ClutterStage *stage)
}
}
/**
* clutter_stage_set_accept_focus:
* @stage: a #ClutterStage
* @accept_focus: %TRUE to accept focus on show
*
* Sets whether the @stage should accept the key focus when shown.
*
* This function should be called before showing @stage using
* clutter_actor_show().
*
* Since: 1.6
*/
void
clutter_stage_set_accept_focus (ClutterStage *stage,
gboolean accept_focus)
{
ClutterStagePrivate *priv;
g_return_if_fail (CLUTTER_IS_STAGE (stage));
accept_focus = !!accept_focus;
priv = stage->priv;
if (priv->accept_focus != accept_focus)
{
_clutter_stage_window_set_accept_focus (priv->impl, accept_focus);
g_object_notify_by_pspec (G_OBJECT (stage), obj_props[PROP_ACCEPT_FOCUS]);
}
}
/**
* clutter_stage_get_accept_focus:
* @stage: a #ClutterStage
*
* Retrieves the value set with clutter_stage_set_accept_focus().
*
* Return value: %TRUE if the #ClutterStage should accept focus, and %FALSE
* otherwise
*
* Since: 1.6
*/
gboolean
clutter_stage_get_accept_focus (ClutterStage *stage)
{
g_return_val_if_fail (CLUTTER_IS_STAGE (stage), TRUE);
return stage->priv->accept_focus;
}
/**
* clutter_stage_set_motion_events_enabled:
* @stage: a #ClutterStage
@ -4463,6 +4164,97 @@ clutter_stage_get_capture_final_size (ClutterStage *stage,
return TRUE;
}
void
clutter_stage_paint_to_framebuffer (ClutterStage *stage,
CoglFramebuffer *framebuffer,
const cairo_rectangle_int_t *rect,
float scale,
ClutterPaintFlag paint_flags)
{
ClutterStagePrivate *priv = stage->priv;
ClutterPaintContext *paint_context;
cairo_region_t *redraw_clip;
redraw_clip = cairo_region_create_rectangle (rect);
paint_context =
clutter_paint_context_new_for_framebuffer (framebuffer,
redraw_clip,
paint_flags);
cairo_region_destroy (redraw_clip);
cogl_framebuffer_push_matrix (framebuffer);
cogl_framebuffer_set_projection_matrix (framebuffer, &priv->projection);
cogl_framebuffer_set_viewport (framebuffer,
-(rect->x * scale),
-(rect->y * scale),
priv->viewport[2] * scale,
priv->viewport[3] * scale);
clutter_actor_paint (CLUTTER_ACTOR (stage), paint_context);
cogl_framebuffer_pop_matrix (framebuffer);
clutter_paint_context_destroy (paint_context);
}
gboolean
clutter_stage_paint_to_buffer (ClutterStage *stage,
const cairo_rectangle_int_t *rect,
float scale,
uint8_t *data,
int stride,
CoglPixelFormat format,
ClutterPaintFlag paint_flags,
GError **error)
{
ClutterBackend *clutter_backend = clutter_get_default_backend ();
CoglContext *cogl_context =
clutter_backend_get_cogl_context (clutter_backend);
int texture_width, texture_height;
CoglTexture2D *texture;
CoglOffscreen *offscreen;
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
texture_width = (int) ceilf (rect->width * scale);
texture_height = (int) ceilf (rect->height * scale);
texture = cogl_texture_2d_new_with_size (cogl_context,
texture_width,
texture_height);
if (!texture)
{
g_set_error (error, G_IO_ERROR, G_IO_ERROR_FAILED,
"Failed to create %dx%d texture",
texture_width, texture_height);
return FALSE;
}
offscreen = cogl_offscreen_new_with_texture (COGL_TEXTURE (texture));
framebuffer = COGL_FRAMEBUFFER (offscreen);
cogl_object_unref (texture);
if (!cogl_framebuffer_allocate (framebuffer, error))
return FALSE;
clutter_stage_paint_to_framebuffer (stage, framebuffer,
rect, scale, paint_flags);
bitmap = cogl_bitmap_new_for_data (cogl_context,
texture_width, texture_height,
format,
stride,
data);
cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
0, 0,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
cogl_object_unref (bitmap);
cogl_object_unref (framebuffer);
return TRUE;
}
static void
capture_view_into (ClutterStage *stage,
gboolean paint,
@ -4610,8 +4402,11 @@ clutter_stage_thaw_updates (ClutterStage *stage)
}
}
/**
* clutter_stage_peek_stage_views: (skip)
*/
GList *
_clutter_stage_peek_stage_views (ClutterStage *stage)
clutter_stage_peek_stage_views (ClutterStage *stage)
{
ClutterStagePrivate *priv = stage->priv;

View File

@ -103,8 +103,7 @@ struct _ClutterStageClass
* @z_far: the distance from the viewer to the far clipping
* plane (always positive)
*
* Stage perspective definition. #ClutterPerspective is only used by
* the fixed point version of clutter_stage_set_perspective().
* Stage perspective definition.
*
* Since: 0.4
*/
@ -140,17 +139,10 @@ GType clutter_stage_get_type (void) G_GNUC_CONST;
CLUTTER_EXPORT
ClutterActor * clutter_stage_new (void);
CLUTTER_EXPORT
void clutter_stage_set_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_EXPORT
void clutter_stage_get_perspective (ClutterStage *stage,
ClutterPerspective *perspective);
CLUTTER_EXPORT
void clutter_stage_show_cursor (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_hide_cursor (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_title (ClutterStage *stage,
const gchar *title);
CLUTTER_EXPORT
@ -186,11 +178,6 @@ void clutter_stage_set_motion_events_enabled (ClutterStage
CLUTTER_EXPORT
gboolean clutter_stage_get_motion_events_enabled (ClutterStage *stage);
CLUTTER_EXPORT
void clutter_stage_set_accept_focus (ClutterStage *stage,
gboolean accept_focus);
CLUTTER_EXPORT
gboolean clutter_stage_get_accept_focus (ClutterStage *stage);
CLUTTER_EXPORT
gboolean clutter_stage_event (ClutterStage *stage,
ClutterEvent *event);

View File

@ -1907,14 +1907,6 @@ clutter_text_foreach_selection_rectangle (ClutterText *self,
g_free (utf8);
}
static void
add_selection_rectangle_to_path (ClutterText *text,
const ClutterActorBox *box,
gpointer user_data)
{
cogl_path_rectangle (user_data, box->x1, box->y1, box->x2, box->y2);
}
static void
clutter_text_foreach_selection_rectangle_prescaled (ClutterText *self,
ClutterTextSelectionFunc func,
@ -1923,6 +1915,60 @@ clutter_text_foreach_selection_rectangle_prescaled (ClutterText *se
clutter_text_foreach_selection_rectangle (self, 1.0f, func, user_data);
}
static void
paint_selection_rectangle (ClutterText *self,
const ClutterActorBox *box,
gpointer user_data)
{
CoglFramebuffer *fb = user_data;
ClutterTextPrivate *priv = self->priv;
ClutterActor *actor = CLUTTER_ACTOR (self);
guint8 paint_opacity = clutter_actor_get_paint_opacity (actor);
CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
PangoLayout *layout = clutter_text_get_layout (self);
CoglColor cogl_color = { 0, };
const ClutterColor *color;
/* Paint selection background */
if (priv->selection_color_set)
color = &priv->selection_color;
else if (priv->cursor_color_set)
color = &priv->cursor_color;
else
color = &priv->text_color;
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
cogl_color_premultiply (&cogl_color);
cogl_pipeline_set_color (color_pipeline, &cogl_color);
cogl_framebuffer_push_rectangle_clip (fb,
box->x1, box->y1,
box->x2, box->y2);
cogl_framebuffer_draw_rectangle (fb, color_pipeline,
box->x1, box->y1,
box->x2, box->y2);
if (priv->selected_text_color_set)
color = &priv->selected_text_color;
else
color = &priv->text_color;
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
cogl_pango_show_layout (fb, layout, priv->text_x, 0, &cogl_color);
cogl_framebuffer_pop_clip (fb);
cogl_object_unref (color_pipeline);
}
/* Draws the selected text, its background, and the cursor */
static void
selection_paint (ClutterText *self,
@ -1965,52 +2011,9 @@ selection_paint (ClutterText *self,
}
else
{
/* Paint selection background first */
CoglPipeline *color_pipeline = cogl_pipeline_copy (default_color_pipeline);
PangoLayout *layout = clutter_text_get_layout (self);
CoglPath *selection_path = cogl_path_new ();
CoglColor cogl_color = { 0, };
/* Paint selection background */
if (priv->selection_color_set)
color = &priv->selection_color;
else if (priv->cursor_color_set)
color = &priv->cursor_color;
else
color = &priv->text_color;
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
cogl_color_premultiply (&cogl_color);
cogl_pipeline_set_color (color_pipeline, &cogl_color);
clutter_text_foreach_selection_rectangle_prescaled (self,
add_selection_rectangle_to_path,
selection_path);
cogl_framebuffer_fill_path (fb, color_pipeline, selection_path);
/* Paint selected text */
cogl_framebuffer_push_path_clip (fb, selection_path);
cogl_object_unref (selection_path);
if (priv->selected_text_color_set)
color = &priv->selected_text_color;
else
color = &priv->text_color;
cogl_color_init_from_4ub (&cogl_color,
color->red,
color->green,
color->blue,
paint_opacity * color->alpha / 255);
cogl_pango_show_layout (fb, layout, priv->text_x, 0, &cogl_color);
cogl_framebuffer_pop_clip (fb);
paint_selection_rectangle,
fb);
}
}

View File

@ -56,8 +56,6 @@
#include "clutter-content.h"
#include "clutter-deform-effect.h"
#include "clutter-desaturate-effect.h"
#include "clutter-drag-action.h"
#include "clutter-drop-action.h"
#include "clutter-effect.h"
#include "clutter-enums.h"
#include "clutter-enum-types.h"

View File

@ -375,15 +375,11 @@ static gboolean
swap_framebuffer (ClutterStageWindow *stage_window,
ClutterStageView *view,
cairo_region_t *swap_region,
gboolean swap_with_damage,
cairo_region_t *queued_redraw_clip)
gboolean swap_with_damage)
{
CoglFramebuffer *framebuffer = clutter_stage_view_get_onscreen (view);
int *damage, n_rects, i;
if (G_UNLIKELY ((clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION)))
paint_damage_region (stage_window, view, swap_region, queued_redraw_clip);
n_rects = cairo_region_num_rectangles (swap_region);
damage = g_newa (int, n_rects * 4);
for (i = 0; i < n_rects; i++)
@ -620,7 +616,7 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
gboolean swap_with_damage;
ClutterActor *wrapper;
cairo_region_t *redraw_clip;
cairo_region_t *queued_redraw_clip;
cairo_region_t *queued_redraw_clip = NULL;
cairo_region_t *fb_clip_region;
cairo_region_t *swap_region;
cairo_rectangle_int_t redraw_rect;
@ -644,6 +640,8 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
has_buffer_age = cogl_is_onscreen (fb) && is_buffer_age_enabled ();
redraw_clip = clutter_stage_view_take_redraw_clip (view);
if (G_UNLIKELY (clutter_paint_debug_flags & CLUTTER_DEBUG_PAINT_DAMAGE_REGION))
queued_redraw_clip = cairo_region_copy (redraw_clip);
/* NB: a NULL redraw clip == full stage redraw */
if (!redraw_clip)
@ -711,8 +709,6 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
redraw_clip = cairo_region_create_rectangle (&view_rect);
}
queued_redraw_clip = cairo_region_copy (redraw_clip);
if (may_use_clipped_redraw &&
G_LIKELY (!(clutter_paint_debug_flags & CLUTTER_DEBUG_DISABLE_CLIPPED_REDRAWS)))
use_clipped_redraw = TRUE;
@ -922,7 +918,6 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
g_clear_pointer (&redraw_clip, cairo_region_destroy);
g_clear_pointer (&queued_redraw_clip, cairo_region_destroy);
g_clear_pointer (&fb_clip_region, cairo_region_destroy);
if (do_swap_buffer)
@ -943,11 +938,17 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
swap_region = transformed_swap_region;
}
if (queued_redraw_clip)
{
paint_damage_region (stage_window, view,
swap_region, queued_redraw_clip);
cairo_region_destroy (queued_redraw_clip);
}
res = swap_framebuffer (stage_window,
view,
swap_region,
swap_with_damage,
queued_redraw_clip);
swap_with_damage);
cairo_region_destroy (swap_region);
@ -955,10 +956,25 @@ clutter_stage_cogl_redraw_view (ClutterStageWindow *stage_window,
}
else
{
g_clear_pointer (&queued_redraw_clip, cairo_region_destroy);
return FALSE;
}
}
static void
clutter_stage_cogl_scanout_view (ClutterStageCogl *stage_cogl,
ClutterStageView *view,
CoglScanout *scanout)
{
CoglFramebuffer *framebuffer = clutter_stage_view_get_framebuffer (view);
CoglOnscreen *onscreen;
g_return_if_fail (cogl_is_onscreen (framebuffer));
onscreen = COGL_ONSCREEN (framebuffer);
cogl_onscreen_direct_scanout (onscreen, scanout);
}
static void
clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
{
@ -971,11 +987,23 @@ clutter_stage_cogl_redraw (ClutterStageWindow *stage_window)
for (l = _clutter_stage_window_get_views (stage_window); l; l = l->next)
{
ClutterStageView *view = l->data;
g_autoptr (CoglScanout) scanout = NULL;
if (!clutter_stage_view_has_redraw_clip (view))
continue;
swap_event |= clutter_stage_cogl_redraw_view (stage_window, view);
scanout = clutter_stage_view_take_scanout (view);
if (scanout)
{
clutter_stage_cogl_scanout_view (stage_cogl,
view,
scanout);
swap_event = TRUE;
}
else
{
swap_event |= clutter_stage_cogl_redraw_view (stage_window, view);
}
}
_clutter_stage_emit_after_paint (stage_cogl->wrapper);

View File

@ -30,8 +30,6 @@ clutter_headers = [
'clutter-deform-effect.h',
'clutter-deprecated.h',
'clutter-desaturate-effect.h',
'clutter-drag-action.h',
'clutter-drop-action.h',
'clutter-effect.h',
'clutter-enums.h',
'clutter-event.h',
@ -118,8 +116,6 @@ clutter_sources = [
'clutter-content.c',
'clutter-deform-effect.c',
'clutter-desaturate-effect.c',
'clutter-drag-action.c',
'clutter-drop-action.c',
'clutter-effect.c',
'clutter-event.c',
'clutter-feature.c',
@ -341,35 +337,20 @@ clutter_build_config_h = configure_file(
)
clutter_built_private_headers += clutter_build_config_h
clutter_config_defines = []
cdata = configuration_data()
if have_wayland
clutter_config_defines += [
'#define CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT 1',
]
cdata.set10('CLUTTER_HAS_WAYLAND_COMPOSITOR_SUPPORT', true)
endif
if have_x11
clutter_config_defines += [
'#define CLUTTER_WINDOWING_X11 "x11"',
'#define CLUTTER_INPUT_X11 "x11"',
'#define CLUTTER_WINDOWING_GLX "glx"',
]
cdata.set_quoted('CLUTTER_WINDOWING_X11', 'x11')
cdata.set_quoted('CLUTTER_INPUT_X11', 'x11')
cdata.set_quoted('CLUTTER_WINDOWING_GLX', 'glx')
endif
if have_native_backend
clutter_config_defines += [
'#define CLUTTER_WINDOWING_EGL "eglnative"',
'#define CLUTTER_INPUT_EVDEV "evdev"',
]
cdata.set_quoted('CLUTTER_WINDOWING_EGL', 'eglnative')
cdata.set_quoted('CLUTTER_INPUT_EVDEV', 'evdev')
endif
clutter_config_defines += [
'#define CLUTTER_INPUT_NULL "null"',
]
clutter_config_defines_string = ''
foreach clutter_config_define : clutter_config_defines
clutter_config_defines_string += clutter_config_define + '\n'
endforeach
cdata = configuration_data()
cdata.set('CLUTTER_CONFIG_DEFINES', clutter_config_defines_string)
cdata.set_quoted('CLUTTER_INPUT_NULL', 'null')
clutter_config_h = configure_file(
input: 'clutter-config.h.in',
@ -429,7 +410,6 @@ libmutter_clutter = shared_library(libmutter_clutter_name,
link_with: [
libmutter_cogl,
libmutter_cogl_pango,
libmutter_cogl_path,
],
install_rpath: pkglibdir,
install_dir: pkglibdir,

2
cogl/.gitignore vendored
View File

@ -36,8 +36,6 @@ cogl-egl-defines.h
cogl-enum-types.c
cogl-enum-types.h
cogl-gl-header.h
cogl-path-enum-types.c
cogl-path-enum-types.h
cogl-config.h
cogl-config.h.in
cogl-mutter-config.h

View File

@ -74,7 +74,7 @@ PangoFontMap *
cogl_pango_font_map_new (void)
{
PangoFontMap *fm = pango_cairo_font_map_new ();
CoglPangoFontMapPriv *priv = g_new0 (CoglPangoFontMapPriv, 1);
g_autofree CoglPangoFontMapPriv *priv = g_new0 (CoglPangoFontMapPriv, 1);
_COGL_GET_CONTEXT (context, NULL);
@ -85,7 +85,7 @@ cogl_pango_font_map_new (void)
* for now. */
g_object_set_qdata_full (G_OBJECT (fm),
cogl_pango_font_map_get_priv_key (),
priv,
g_steal_pointer (&priv),
free_priv);
return fm;

View File

@ -25,7 +25,7 @@ libmutter_cogl_pango = shared_library('mutter-cogl-pango-' + libmutter_api_versi
version: '0.0.0',
soversion: 0,
c_args: cogl_c_args,
include_directories: [cogl_includepath, cogl_path_includepath],
include_directories: [cogl_includepath],
gnu_symbol_visibility: 'hidden',
dependencies: [cogl_pango_deps],
install_rpath: pkglibdir,

View File

@ -1,48 +0,0 @@
/*** BEGIN file-header ***/
#include "cogl-config.h"
/* We need to undefine this so that we will be sure to include
* cogl-path.h instead of cogl2-path.h when we include the framebuffer
* header. Otherwise it will include both headers and it won't
* compile. */
#undef COGL_ENABLE_EXPERIMENTAL_2_0_API
#include "cogl-path-enum-types.h"
/*** END file-header ***/
/*** BEGIN file-production ***/
/* enumerations from "@filename@" */
#include "@filename@"
/*** END file-production ***/
/*** BEGIN value-header ***/
GType
@enum_name@_get_type (void)
{
static volatile gsize g_enum_type_id__volatile = 0;
if (g_once_init_enter (&g_enum_type_id__volatile))
{
static const G@Type@Value values[] = {
/*** END value-header ***/
/*** BEGIN value-production ***/
{ @VALUENAME@, "@VALUENAME@", "@valuenick@" },
/*** END value-production ***/
/*** BEGIN value-tail ***/
{ 0, NULL, NULL }
};
GType g_enum_type_id;
g_enum_type_id =
g_@type@_register_static (g_intern_static_string ("@EnumName@"), values);
g_once_init_leave (&g_enum_type_id__volatile, g_enum_type_id);
}
return g_enum_type_id__volatile;
}
/*** END value-tail ***/

View File

@ -1,25 +0,0 @@
/*** BEGIN file-header ***/
#ifndef __COGL_PATH_ENUM_TYPES_H__
#define __COGL_PATH_ENUM_TYPES_H__
#include <glib-object.h>
G_BEGIN_DECLS
/*** END file-header ***/
/*** BEGIN file-production ***/
/* enumerations from "@basename@" */
/*** END file-production ***/
/*** BEGIN file-tail ***/
G_END_DECLS
#endif /* __COGL_PATH_ENUM_TYPES_H__ */
/*** END file-tail ***/
/*** BEGIN value-header ***/
GType @enum_name@_get_type (void) G_GNUC_CONST;
#define COGL_TYPE_@ENUMSHORT@ (@enum_name@_get_type())
/*** END value-header ***/

View File

@ -1,487 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PATH_FUNCTIONS_H__
#define __COGL_PATH_FUNCTIONS_H__
#include <cogl/cogl-types.h>
#ifdef COGL_COMPILATION
#include "cogl-context.h"
#else
#include <cogl/cogl.h>
#endif
#include <glib-object.h>
G_BEGIN_DECLS
/**
* cogl_path_get_gtype:
*
* Returns: a #GType that can be used with the GLib type system.
*/
COGL_EXPORT
GType cogl_path_get_gtype (void);
#define cogl_path_new cogl2_path_new
/**
* cogl_path_new:
*
* Creates a new, empty path object. The default fill rule is
* %COGL_PATH_FILL_RULE_EVEN_ODD.
*
* Return value: A pointer to a newly allocated #CoglPath, which can
* be freed using cogl_object_unref().
*
* Since: 2.0
*/
COGL_EXPORT CoglPath *
cogl_path_new (void);
/**
* cogl_path_copy:
* @path: A #CoglPath object
*
* Returns a new copy of the path in @path. The new path has a
* reference count of 1 so you should unref it with
* cogl_object_unref() if you no longer need it.
*
* Internally the path will share the data until one of the paths is
* modified so copying paths should be relatively cheap.
*
* Return value: (transfer full): a copy of the path in @path.
*
* Since: 2.0
*/
COGL_EXPORT CoglPath *
cogl_path_copy (CoglPath *path);
/**
* cogl_is_path:
* @object: A #CoglObject
*
* Gets whether the given object references an existing path object.
*
* Return value: %TRUE if the object references a #CoglPath,
* %FALSE otherwise.
*
* Since: 2.0
*/
COGL_EXPORT gboolean
cogl_is_path (void *object);
#define cogl_path_move_to cogl2_path_move_to
/**
* cogl_path_move_to:
* @x: X coordinate of the pen location to move to.
* @y: Y coordinate of the pen location to move to.
*
* Moves the pen to the given location. If there is an existing path
* this will start a new disjoint subpath.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_move_to (CoglPath *path,
float x,
float y);
#define cogl_path_rel_move_to cogl2_path_rel_move_to
/**
* cogl_path_rel_move_to:
* @x: X offset from the current pen location to move the pen to.
* @y: Y offset from the current pen location to move the pen to.
*
* Moves the pen to the given offset relative to the current pen
* location. If there is an existing path this will start a new
* disjoint subpath.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_rel_move_to (CoglPath *path,
float x,
float y);
#define cogl_path_line_to cogl2_path_line_to
/**
* cogl_path_line_to:
* @x: X coordinate of the end line vertex
* @y: Y coordinate of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_line_to (CoglPath *path,
float x,
float y);
#define cogl_path_rel_line_to cogl2_path_rel_line_to
/**
* cogl_path_rel_line_to:
* @x: X offset from the current pen location of the end line vertex
* @y: Y offset from the current pen location of the end line vertex
*
* Adds a straight line segment to the current path that ends at the
* given coordinates relative to the current pen location.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_rel_line_to (CoglPath *path,
float x,
float y);
#define cogl_path_arc cogl2_path_arc
/**
* cogl_path_arc:
* @center_x: X coordinate of the elliptical arc center
* @center_y: Y coordinate of the elliptical arc center
* @radius_x: X radius of the elliptical arc
* @radius_y: Y radius of the elliptical arc
* @angle_1: Angle in degrees at which the arc begin
* @angle_2: Angle in degrees at which the arc ends
*
* Adds an elliptical arc segment to the current path. A straight line
* segment will link the current pen location with the first vertex
* of the arc. If you perform a move_to to the arcs start just before
* drawing it you create a free standing arc.
*
* The angles are measured in degrees where 0° is in the direction of
* the positive X axis and 90° is in the direction of the positive Y
* axis. The angle of the arc begins at @angle_1 and heads towards
* @angle_2 (so if @angle_2 is less than @angle_1 it will decrease,
* otherwise it will increase).
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_arc (CoglPath *path,
float center_x,
float center_y,
float radius_x,
float radius_y,
float angle_1,
float angle_2);
#define cogl_path_curve_to cogl2_path_curve_to
/**
* cogl_path_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_curve_to (CoglPath *path,
float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
#define cogl_path_rel_curve_to cogl2_path_rel_curve_to
/**
* cogl_path_rel_curve_to:
* @x_1: X coordinate of the second bezier control point
* @y_1: Y coordinate of the second bezier control point
* @x_2: X coordinate of the third bezier control point
* @y_2: Y coordinate of the third bezier control point
* @x_3: X coordinate of the fourth bezier control point
* @y_3: Y coordinate of the fourth bezier control point
*
* Adds a cubic bezier curve segment to the current path with the given
* second, third and fourth control points and using current pen location
* as the first control point. The given coordinates are relative to the
* current pen location.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_rel_curve_to (CoglPath *path,
float x_1,
float y_1,
float x_2,
float y_2,
float x_3,
float y_3);
#define cogl_path_close cogl2_path_close
/**
* cogl_path_close:
*
* Closes the path being constructed by adding a straight line segment
* to it that ends at the first vertex of the path.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_close (CoglPath *path);
#define cogl_path_line cogl2_path_line
/**
* cogl_path_line:
* @x_1: X coordinate of the start line vertex
* @y_1: Y coordinate of the start line vertex
* @x_2: X coordinate of the end line vertex
* @y_2: Y coordinate of the end line vertex
*
* Constructs a straight line shape starting and ending at the given
* coordinates. If there is an existing path this will start a new
* disjoint sub-path.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_line (CoglPath *path,
float x_1,
float y_1,
float x_2,
float y_2);
#define cogl_path_polyline cogl2_path_polyline
/**
* cogl_path_polyline:
* @coords: (in) (array) (transfer none): A pointer to the first element of an
* array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a series of straight line segments, starting from the
* first given vertex coordinate. If there is an existing path this
* will start a new disjoint sub-path. Each subsequent segment starts
* where the previous one ended and ends at the next given vertex
* coordinate.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices. (num_points - 1) segments will
* be constructed.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_polyline (CoglPath *path,
const float *coords,
int num_points);
#define cogl_path_polygon cogl2_path_polygon
/**
* cogl_path_polygon:
* @coords: (in) (array) (transfer none): A pointer to the first element of
* an array of fixed-point values that specify the vertex coordinates.
* @num_points: The total number of vertices.
*
* Constructs a polygonal shape of the given number of vertices. If
* there is an existing path this will start a new disjoint sub-path.
*
* The coords array must contain 2 * num_points values. The first value
* represents the X coordinate of the first vertex, the second value
* represents the Y coordinate of the first vertex, continuing in the same
* fashion for the rest of the vertices.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_polygon (CoglPath *path,
const float *coords,
int num_points);
#define cogl_path_rectangle cogl2_path_rectangle
/**
* cogl_path_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
*
* Constructs a rectangular shape at the given coordinates. If there
* is an existing path this will start a new disjoint sub-path.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_rectangle (CoglPath *path,
float x_1,
float y_1,
float x_2,
float y_2);
#define cogl_path_ellipse cogl2_path_ellipse
/**
* cogl_path_ellipse:
* @center_x: X coordinate of the ellipse center
* @center_y: Y coordinate of the ellipse center
* @radius_x: X radius of the ellipse
* @radius_y: Y radius of the ellipse
*
* Constructs an ellipse shape. If there is an existing path this will
* start a new disjoint sub-path.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_ellipse (CoglPath *path,
float center_x,
float center_y,
float radius_x,
float radius_y);
#define cogl_path_round_rectangle cogl2_path_round_rectangle
/**
* cogl_path_round_rectangle:
* @x_1: X coordinate of the top-left corner.
* @y_1: Y coordinate of the top-left corner.
* @x_2: X coordinate of the bottom-right corner.
* @y_2: Y coordinate of the bottom-right corner.
* @radius: Radius of the corner arcs.
* @arc_step: Angle increment resolution for subdivision of
* the corner arcs.
*
* Constructs a rectangular shape with rounded corners. If there is an
* existing path this will start a new disjoint sub-path.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_round_rectangle (CoglPath *path,
float x_1,
float y_1,
float x_2,
float y_2,
float radius,
float arc_step);
#define cogl_path_set_fill_rule cogl2_path_set_fill_rule
/**
* cogl_path_set_fill_rule:
* @fill_rule: The new fill rule.
*
* Sets the fill rule of the current path to @fill_rule. This will
* affect how the path is filled when cogl_path_fill() is later
* called. Note that the fill rule state is attached to the path so
* calling cogl_get_path() will preserve the fill rule and calling
* cogl_path_new() will reset the fill rule back to the default.
*
* Since: 2.0
*/
COGL_EXPORT void
cogl_path_set_fill_rule (CoglPath *path, CoglPathFillRule fill_rule);
#define cogl_path_get_fill_rule cogl2_path_get_fill_rule
/**
* cogl_path_get_fill_rule:
*
* Retrieves the fill rule set using cogl_path_set_fill_rule().
*
* Return value: the fill rule that is used for the current path.
*
* Since: 2.0
*/
COGL_EXPORT CoglPathFillRule
cogl_path_get_fill_rule (CoglPath *path);
/**
* cogl_framebuffer_fill_path:
* @framebuffer: A #CoglFramebuffer
* @pipeline: A #CoglPipeline to render with
* @path: The #CoglPath to fill
*
* Fills the interior of the path using the fragment operations
* defined by the pipeline.
*
* The interior of the shape is determined using the fill rule of the
* path. See %CoglPathFillRule for details.
*
* <note>The result of referencing sliced textures in your current
* pipeline when filling a path are undefined. You should pass
* the %COGL_TEXTURE_NO_SLICING flag when loading any texture you will
* use while filling a path.</note>
*
* Stability: unstable
*/
COGL_EXPORT void
cogl_framebuffer_fill_path (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglPath *path);
/**
* cogl_framebuffer_stroke_path:
* @framebuffer: A #CoglFramebuffer
* @pipeline: A #CoglPipeline to render with
* @path: The #CoglPath to stroke
*
* Strokes the edge of the path using the fragment operations defined
* by the pipeline. The stroke line will have a width of 1 pixel
* regardless of the current transformation matrix.
*
* Stability: unstable
*/
COGL_EXPORT void
cogl_framebuffer_stroke_path (CoglFramebuffer *framebuffer,
CoglPipeline *pipeline,
CoglPath *path);
/**
* cogl_framebuffer_push_path_clip:
* @framebuffer: A #CoglFramebuffer pointer
* @path: The path to clip with.
*
* Sets a new clipping area using the silhouette of the specified,
* filled @path. The clipping area is intersected with the previous
* clipping area. To restore the previous clipping area, call
* cogl_framebuffer_pop_clip().
*
* Since: 1.0
* Stability: unstable
*/
COGL_EXPORT void
cogl_framebuffer_push_path_clip (CoglFramebuffer *framebuffer,
CoglPath *path);
G_END_DECLS
#endif /* __COGL_PATH_FUNCTIONS_H__ */

View File

@ -1,126 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_PATH_PRIVATE_H
#define __COGL_PATH_PRIVATE_H
#include "cogl-object.h"
#include "cogl-attribute-private.h"
typedef struct _floatVec2
{
float x;
float y;
} floatVec2;
typedef struct _CoglPathNode
{
float x;
float y;
unsigned int path_size;
} CoglPathNode;
typedef struct _CoglBezQuad
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
} CoglBezQuad;
typedef struct _CoglBezCubic
{
floatVec2 p1;
floatVec2 p2;
floatVec2 p3;
floatVec2 p4;
} CoglBezCubic;
typedef struct _CoglPathData CoglPathData;
struct _CoglPath
{
CoglObject _parent;
CoglPathData *data;
};
#define COGL_PATH_N_ATTRIBUTES 2
struct _CoglPathData
{
unsigned int ref_count;
CoglContext *context;
CoglPathFillRule fill_rule;
GArray *path_nodes;
floatVec2 path_start;
floatVec2 path_pen;
unsigned int last_path;
floatVec2 path_nodes_min;
floatVec2 path_nodes_max;
CoglAttributeBuffer *fill_attribute_buffer;
CoglIndices *fill_vbo_indices;
unsigned int fill_vbo_n_indices;
CoglAttribute *fill_attributes[COGL_PATH_N_ATTRIBUTES + 1];
CoglPrimitive *fill_primitive;
CoglAttributeBuffer *stroke_attribute_buffer;
CoglAttribute **stroke_attributes;
unsigned int stroke_n_attributes;
/* This is used as an optimisation for when the path contains a
single contour specified using cogl2_path_rectangle. Cogl is more
optimised to handle rectangles than paths so we can detect this
case and divert to the journal or a rectangle clip. If it is TRUE
then the entire path can be described by calling
_cogl_path_get_bounds */
gboolean is_rectangle;
};
void
_cogl_add_path_to_stencil_buffer (CoglPath *path,
gboolean merge,
gboolean need_clear);
void
_cogl_path_get_bounds (CoglPath *path,
float *min_x,
float *min_y,
float *max_x,
float *max_y);
gboolean
_cogl_path_is_rectangle (CoglPath *path);
#endif /* __COGL_PATH_PRIVATE_H */

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@ -1,86 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#if !defined(__COGL_H_INSIDE__) && !defined(COGL_COMPILATION)
#error "Only <cogl/cogl.h> can be included directly."
#endif
#ifndef __COGL_PATH_TYPES_H__
#define __COGL_PATH_TYPES_H__
#include <cogl/cogl-types.h>
G_BEGIN_DECLS
typedef struct _CoglPath CoglPath;
/**
* CoglPathFillRule:
* @COGL_PATH_FILL_RULE_NON_ZERO: Each time the line crosses an edge of
* the path from left to right one is added to a counter and each time
* it crosses from right to left the counter is decremented. If the
* counter is non-zero then the point will be filled. See <xref
* linkend="fill-rule-non-zero"/>.
* @COGL_PATH_FILL_RULE_EVEN_ODD: If the line crosses an edge of the
* path an odd number of times then the point will filled, otherwise
* it won't. See <xref linkend="fill-rule-even-odd"/>.
*
* #CoglPathFillRule is used to determine how a path is filled. There
* are two options - 'non-zero' and 'even-odd'. To work out whether any
* point will be filled imagine drawing an infinetely long line in any
* direction from that point. The number of times and the direction
* that the edges of the path crosses this line determines whether the
* line is filled as described below. Any open sub paths are treated
* as if there was an extra line joining the first point and the last
* point.
*
* The default fill rule when creating a path is %COGL_PATH_FILL_RULE_EVEN_ODD.
*
* <figure id="fill-rule-non-zero">
* <title>Example of filling various paths using the non-zero rule</title>
* <graphic fileref="fill-rule-non-zero.png" format="PNG"/>
* </figure>
*
* <figure id="fill-rule-even-odd">
* <title>Example of filling various paths using the even-odd rule</title>
* <graphic fileref="fill-rule-even-odd.png" format="PNG"/>
* </figure>
*
* Since: 1.4
*/
typedef enum
{
COGL_PATH_FILL_RULE_NON_ZERO,
COGL_PATH_FILL_RULE_EVEN_ODD
} CoglPathFillRule;
G_END_DECLS
#endif /* __COGL_PATH_TYPES_H__ */

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@ -1,60 +0,0 @@
/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2008,2009,2013 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
#ifndef __COGL_PATH_H__
#define __COGL_PATH_H__
/**
* SECTION:cogl-paths
* @short_description: Functions for constructing and drawing 2D paths.
*
* There are two levels on which drawing with cogl-paths can be used.
* The highest level functions construct various simple primitive
* shapes to be either filled or stroked. Using a lower-level set of
* functions more complex and arbitrary paths can be constructed by
* concatenating straight line, bezier curve and arc segments.
*
* When constructing arbitrary paths, the current pen location is
* initialized using the move_to command. The subsequent path segments
* implicitly use the last pen location as their first vertex and move
* the pen location to the last vertex they produce at the end. Also
* there are special versions of functions that allow specifying the
* vertices of the path segments relative to the last pen location
* rather then in the absolute coordinates.
*/
#include <cogl/cogl-defines.h>
#include <cogl-path/cogl-path-enum-types.h>
#include <cogl-path/cogl-path-types.h>
#include <cogl-path/cogl-path-functions.h>
#endif /* __COGL_PATH_H__ */

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@ -1,59 +0,0 @@
/* cogl1-path-functions.h */
cogl_clip_push_from_path
cogl_clip_push_from_path_preserve
cogl_get_path
cogl_is_path
cogl_path_arc
cogl_path_close
cogl_path_copy
cogl_path_curve_to
cogl_path_ellipse
cogl_path_fill
cogl_path_fill_preserve
cogl_path_get_fill_rule
#ifdef COGL_HAS_GTYPE_SUPPORT
cogl_path_get_gtype
#endif
cogl_path_line
cogl_path_line_to
cogl_path_move_to
cogl_path_new
cogl_path_polygon
cogl_path_polyline
cogl_path_rectangle
cogl_path_rel_curve_to
cogl_path_rel_line_to
cogl_path_rel_move_to
cogl_path_round_rectangle
cogl_path_set_fill_rule
cogl_path_stroke
cogl_path_stroke_preserve
cogl_set_path
/* cogl2-path-functions.h */
cogl_framebuffer_fill_path
cogl_framebuffer_push_path_clip
cogl_framebuffer_stroke_path
cogl2_clip_push_from_path
cogl2_path_arc
cogl2_path_close
cogl2_path_curve_to
cogl2_path_ellipse
cogl2_path_fill
cogl2_path_get_fill_rule
cogl2_path_line
cogl2_path_line_to
cogl2_path_move_to
cogl2_path_new
cogl2_path_polygon
cogl2_path_polyline
cogl2_path_rectangle
cogl2_path_rel_curve_to
cogl2_path_rel_line_to
cogl2_path_rel_move_to
cogl2_path_round_rectangle
cogl2_path_set_fill_rule
cogl2_path_stroke
/* cogl-path-enums.h-contents may change as header is generated */
cogl_path_fill_rule_get_type

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cogl_path_includesubdir = join_paths(cogl_includesubdir, 'cogl-path')
cogl_path_includedir = join_paths(cogl_includedir, 'cogl-path')
cogl_path_public_headers = [
'cogl-path.h',
'cogl-path-functions.h',
'cogl-path-types.h',
]
cogl_path_sources = [
'cogl-path.c',
'cogl-path-private.h',
'tesselator/dict-list.h',
'tesselator/dict.c',
'tesselator/dict.h',
'tesselator/geom.c',
'tesselator/geom.h',
'tesselator/gluos.h',
'tesselator/memalloc.h',
'tesselator/mesh.c',
'tesselator/mesh.h',
'tesselator/normal.c',
'tesselator/normal.h',
'tesselator/priorityq-heap.h',
'tesselator/priorityq-sort.h',
'tesselator/priorityq.c',
'tesselator/priorityq.h',
'tesselator/render.c',
'tesselator/render.h',
'tesselator/sweep.c',
'tesselator/sweep.h',
'tesselator/tess.c',
'tesselator/tess.h',
'tesselator/tesselator.h',
'tesselator/tessmono.c',
'tesselator/tessmono.h',
]
cogl_path_includepath = include_directories('.')
libmutter_cogl_path_enum_types = gnome.mkenums('cogl-path-enum-types',
sources: 'cogl-path-types.h',
c_template: 'cogl-path-enum-types.c.in',
h_template: 'cogl-path-enum-types.h.in',
install_dir: cogl_path_includedir,
install_header: true,
)
libmutter_cogl_path_enum_types_h = libmutter_cogl_path_enum_types[1]
cogl_path_sources += libmutter_cogl_path_enum_types
cogl_path_c_args = [
cogl_c_args,
]
libmutter_cogl_path = shared_library('mutter-cogl-path-' + libmutter_api_version,
sources: [cogl_path_sources, cogl_path_public_headers],
version: '0.0.0',
soversion: 0,
c_args: cogl_path_c_args,
include_directories: [cogl_includepath, cogl_path_includepath],
gnu_symbol_visibility: 'hidden',
dependencies: libmutter_cogl_dep,
install_rpath: pkglibdir,
install_dir: pkglibdir,
install: true,
)
libmutter_cogl_path_dep = declare_dependency(
sources: [libmutter_cogl_path_enum_types_h],
link_with: libmutter_cogl_path
)
install_headers(cogl_path_public_headers,
subdir: cogl_path_includesubdir)
pkg.generate(libmutter_cogl_path,
name: 'CoglPath',
filebase: 'mutter-cogl-path-' + libmutter_api_version,
description: 'A 2D path drawing library for Cogl in mutter',
subdirs: join_paths(pkgname, 'cogl'),
requires: [cogl_pkg_deps, libmutter_cogl_name],
version: meson.project_version(),
variables: [
'apiversion=' + libmutter_api_version,
],
install_dir: pcdir,
)

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@ -1,13 +0,0 @@
prefix=@prefix@
exec_prefix=@exec_prefix@
apiversion=@LIBMUTTER_API_VERSION@
libdir=@libdir@/mutter-${apiversion}
includedir=@includedir@/mutter-${apiversion}
requires=@COGL_PKG_REQUIRES@ mutter-cogl-${apiversion}
Name: Cogl
Description: A 2D path drawing library for Cogl
Version: @MUTTER_VERSION@
Libs: -L${libdir} -lmutter-cogl-path-${apiversion}
Cflags: -I${includedir}/cogl
Requires: ${requires}

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@ -1,446 +0,0 @@
/*
*/
General Polygon Tesselation
---------------------------
This note describes a tesselator for polygons consisting of one or
more closed contours. It is backward-compatible with the current
OpenGL Utilities tesselator, and is intended to replace it. Here is
a summary of the major differences:
- input contours can be intersecting, self-intersecting, or degenerate.
- supports a choice of several winding rules for determining which parts
of the polygon are on the "interior". This makes it possible to do
CSG operations on polygons.
- boundary extraction: instead of tesselating the polygon, returns a
set of closed contours which separate the interior from the exterior.
- returns the output as a small number of triangle fans and strips,
rather than a list of independent triangles (when possible).
- output is available as an explicit mesh (a quad-edge structure),
in addition to the normal callback interface.
- the algorithm used is extremely robust.
The interface
-------------
The tesselator state is maintained in a "tesselator object".
These are allocated and destroyed using
GLUtesselator *gluNewTess( void );
void gluDeleteTess( GLUtesselator *tess );
Several tesselator objects may be used simultaneously.
Inputs
------
The input contours are specified with the following routines:
void gluTessBeginPolygon( GLUtesselator *tess );
void gluTessBeginContour( GLUtesselator *tess );
void gluTessVertex( GLUtesselator *tess, GLUcoord coords[3], void *data );
void gluTessEndContour( GLUtesselator *tess );
void gluTessEndPolygon( GLUtesselator *tess );
Within each BeginPolygon/EndPolygon pair, there can be zero or more
calls to BeginContour/EndContour. Within each contour, there are zero
or more calls to gluTessVertex(). The vertices specify a closed
contour (the last vertex of each contour is automatically linked to
the first).
"coords" give the coordinates of the vertex in 3-space. For useful
results, all vertices should lie in some plane, since the vertices
are projected onto a plane before tesselation. "data" is a pointer
to a user-defined vertex structure, which typically contains other
information such as color, texture coordinates, normal, etc. It is
used to refer to the vertex during rendering.
The library can be compiled in single- or double-precision; the type
GLUcoord represents either "float" or "double" accordingly. The GLU
version will be available in double-precision only. Compile with
GLU_TESS_API_FLOAT defined to get the single-precision version.
When EndPolygon is called, the tesselation algorithm determines
which regions are interior to the given contours, according to one
of several "winding rules" described below. The interior regions
are then tesselated, and the output is provided as callbacks.
Rendering Callbacks
-------------------
Callbacks are specified by the client using
void gluTessCallback( GLUtesselator *tess, GLenum which, void (*fn)());
If "fn" is NULL, any previously defined callback is discarded.
The callbacks used to provide output are: /* which == */
void begin( GLenum type ); /* GLU_TESS_BEGIN */
void edgeFlag( GLboolean flag ); /* GLU_TESS_EDGE_FLAG */
void vertex( void *data ); /* GLU_TESS_VERTEX */
void end( void ); /* GLU_TESS_END */
Any of the callbacks may be left undefined; if so, the corresponding
information will not be supplied during rendering.
The "begin" callback indicates the start of a primitive; type is one
of GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES (but see the
notes on "boundary extraction" below).
It is followed by any number of "vertex" callbacks, which supply the
vertices in the same order as expected by the corresponding glBegin()
call. After the last vertex of a given primitive, there is a callback
to "end".
If the "edgeFlag" callback is provided, no triangle fans or strips
will be used. When edgeFlag is called, if "flag" is GL_TRUE then each
vertex which follows begins an edge which lies on the polygon boundary
(ie. an edge which separates an interior region from an exterior one).
If "flag" is GL_FALSE, each vertex which follows begins an edge which lies
in the polygon interior. "edgeFlag" will be called before the first
call to "vertex".
Other Callbacks
---------------
void mesh( GLUmesh *mesh ); /* GLU_TESS_MESH */
- Returns an explicit mesh, represented using the quad-edge structure
(Guibas/Stolfi '85). Other implementations of this interface might
use a different mesh structure, so this is available only only as an
SGI extension. When the mesh is no longer needed, it should be freed
using
void gluDeleteMesh( GLUmesh *mesh );
There is a brief description of this data structure in the include
file "mesh.h". For the full details, see L. Guibas and J. Stolfi,
Primitives for the manipulation of general subdivisions and the
computation of Voronoi diagrams, ACM Transactions on Graphics,
4(2):74-123, April 1985. For an introduction, see the course notes
for CS348a, "Mathematical Foundations of Computer Graphics",
available at the Stanford bookstore (and taught during the fall
quarter).
void error( GLenum errno ); /* GLU_TESS_ERROR */
- errno is one of GLU_TESS_MISSING_BEGIN_POLYGON,
GLU_TESS_MISSING_END_POLYGON,
GLU_TESS_MISSING_BEGIN_CONTOUR,
GLU_TESS_MISSING_END_CONTOUR,
GLU_TESS_COORD_TOO_LARGE,
GLU_TESS_NEED_COMBINE_CALLBACK
The first four are obvious. The interface recovers from these
errors by inserting the missing call(s).
GLU_TESS_COORD_TOO_LARGE says that some vertex coordinate exceeded
the predefined constant GLU_TESS_MAX_COORD in absolute value, and
that the value has been clamped. (Coordinate values must be small
enough so that two can be multiplied together without overflow.)
GLU_TESS_NEED_COMBINE_CALLBACK says that the algorithm detected an
intersection between two edges in the input data, and the "combine"
callback (below) was not provided. No output will be generated.
void combine( GLUcoord coords[3], void *data[4], /* GLU_TESS_COMBINE */
GLUcoord weight[4], void **outData );
- When the algorithm detects an intersection, or wishes to merge
features, it needs to create a new vertex. The vertex is defined
as a linear combination of up to 4 existing vertices, referenced
by data[0..3]. The coefficients of the linear combination are
given by weight[0..3]; these weights always sum to 1.0. All vertex
pointers are valid even when some of the weights are zero.
"coords" gives the location of the new vertex.
The user must allocate another vertex, interpolate parameters
using "data" and "weights", and return the new vertex pointer in
"outData". This handle is supplied during rendering callbacks.
For example, if the polygon lies in an arbitrary plane in 3-space,
and we associate a color with each vertex, the combine callback might
look like this:
void myCombine( GLUcoord coords[3], VERTEX *d[4],
GLUcoord w[4], VERTEX **dataOut )
{
VERTEX *new = new_vertex();
new->x = coords[0];
new->y = coords[1];
new->z = coords[2];
new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;
new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;
new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;
new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;
*dataOut = new;
}
If the algorithm detects an intersection, then the "combine" callback
must be defined, and must write a non-NULL pointer into "dataOut".
Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error occurs, and no
output is generated. This is the only error that can occur during
tesselation and rendering.
Control over Tesselation
------------------------
void gluTessProperty( GLUtesselator *tess, GLenum which, GLUcoord value );
Properties defined:
- GLU_TESS_WINDING_RULE. Possible values:
GLU_TESS_WINDING_ODD
GLU_TESS_WINDING_NONZERO
GLU_TESS_WINDING_POSITIVE
GLU_TESS_WINDING_NEGATIVE
GLU_TESS_WINDING_ABS_GEQ_TWO
The input contours parition the plane into regions. A winding
rule determines which of these regions are inside the polygon.
For a single contour C, the winding number of a point x is simply
the signed number of revolutions we make around x as we travel
once around C (where CCW is positive). When there are several
contours, the individual winding numbers are summed. This
procedure associates a signed integer value with each point x in
the plane. Note that the winding number is the same for all
points in a single region.
The winding rule classifies a region as "inside" if its winding
number belongs to the chosen category (odd, nonzero, positive,
negative, or absolute value of at least two). The current GLU
tesselator implements the "odd" rule. The "nonzero" rule is another
common way to define the interior. The other three rules are
useful for polygon CSG operations (see below).
- GLU_TESS_BOUNDARY_ONLY. Values: TRUE (non-zero) or FALSE (zero).
If TRUE, returns a set of closed contours which separate the
polygon interior and exterior (rather than a tesselation).
Exterior contours are oriented CCW with respect to the normal,
interior contours are oriented CW. The GLU_TESS_BEGIN callback
uses the type GL_LINE_LOOP for each contour.
- GLU_TESS_TOLERANCE. Value: a real number between 0.0 and 1.0.
This specifies a tolerance for merging features to reduce the size
of the output. For example, two vertices which are very close to
each other might be replaced by a single vertex. The tolerance
is multiplied by the largest coordinate magnitude of any input vertex;
this specifies the maximum distance that any feature can move as the
result of a single merge operation. If a single feature takes part
in several merge operations, the total distance moved could be larger.
Feature merging is completely optional; the tolerance is only a hint.
The implementation is free to merge in some cases and not in others,
or to never merge features at all. The default tolerance is zero.
The current implementation merges vertices only if they are exactly
coincident, regardless of the current tolerance. A vertex is
spliced into an edge only if the implementation is unable to
distinguish which side of the edge the vertex lies on.
Two edges are merged only when both endpoints are identical.
void gluTessNormal( GLUtesselator *tess,
GLUcoord x, GLUcoord y, GLUcoord z )
- Lets the user supply the polygon normal, if known. All input data
is projected into a plane perpendicular to the normal before
tesselation. All output triangles are oriented CCW with
respect to the normal (CW orientation can be obtained by
reversing the sign of the supplied normal). For example, if
you know that all polygons lie in the x-y plane, call
"gluTessNormal(tess, 0.0, 0.0, 1.0)" before rendering any polygons.
- If the supplied normal is (0,0,0) (the default value), the
normal is determined as follows. The direction of the normal,
up to its sign, is found by fitting a plane to the vertices,
without regard to how the vertices are connected. It is
expected that the input data lies approximately in plane;
otherwise projection perpendicular to the computed normal may
substantially change the geometry. The sign of the normal is
chosen so that the sum of the signed areas of all input contours
is non-negative (where a CCW contour has positive area).
- The supplied normal persists until it is changed by another
call to gluTessNormal.
Backward compatibility with the GLU tesselator
----------------------------------------------
The preferred interface is the one described above. The following
routines are obsolete, and are provided only for backward compatibility:
typedef GLUtesselator GLUtriangulatorObj; /* obsolete name */
void gluBeginPolygon( GLUtesselator *tess );
void gluNextContour( GLUtesselator *tess, GLenum type );
void gluEndPolygon( GLUtesselator *tess );
"type" is one of GLU_EXTERIOR, GLU_INTERIOR, GLU_CCW, GLU_CW, or
GLU_UNKNOWN. It is ignored by the current GLU tesselator.
GLU_BEGIN, GLU_VERTEX, GLU_END, GLU_ERROR, and GLU_EDGE_FLAG are defined
as synonyms for GLU_TESS_BEGIN, GLU_TESS_VERTEX, GLU_TESS_END,
GLU_TESS_ERROR, and GLU_TESS_EDGE_FLAG.
Polygon CSG operations
----------------------
The features of the tesselator make it easy to find the union, difference,
or intersection of several polygons.
First, assume that each polygon is defined so that the winding number
is 0 for each exterior region, and 1 for each interior region. Under
this model, CCW contours define the outer boundary of the polygon, and
CW contours define holes. Contours may be nested, but a nested
contour must be oriented oppositely from the contour that contains it.
If the original polygons do not satisfy this description, they can be
converted to this form by first running the tesselator with the
GLU_TESS_BOUNDARY_ONLY property turned on. This returns a list of
contours satisfying the restriction above. By allocating two
tesselator objects, the callbacks from one tesselator can be fed
directly to the input of another.
Given two or more polygons of the form above, CSG operations can be
implemented as follows:
Union
Draw all the input contours as a single polygon. The winding number
of each resulting region is the number of original polygons
which cover it. The union can be extracted using the
GLU_TESS_WINDING_NONZERO or GLU_TESS_WINDING_POSITIVE winding rules.
Note that with the nonzero rule, we would get the same result if
all contour orientations were reversed.
Intersection (two polygons at a time only)
Draw a single polygon using the contours from both input polygons.
Extract the result using GLU_TESS_WINDING_ABS_GEQ_TWO. (Since this
winding rule looks at the absolute value, reversing all contour
orientations does not change the result.)
Difference
Suppose we want to compute A \ (B union C union D). Draw a single
polygon consisting of the unmodified contours from A, followed by
the contours of B,C,D with the vertex order reversed (this changes
the winding number of the interior regions to -1). To extract the
result, use the GLU_TESS_WINDING_POSITIVE rule.
If B,C,D are the result of a GLU_TESS_BOUNDARY_ONLY call, an
alternative to reversing the vertex order is to reverse the sign of
the supplied normal. For example in the x-y plane, call
gluTessNormal( tess, 0.0, 0.0, -1.0 ).
Performance
-----------
The tesselator is not intended for immediate-mode rendering; when
possible the output should be cached in a user structure or display
list. General polygon tesselation is an inherently difficult problem,
especially given the goal of extreme robustness.
The implementation makes an effort to output a small number of fans
and strips; this should improve the rendering performance when the
output is used in a display list.
Single-contour input polygons are first tested to see whether they can
be rendered as a triangle fan with respect to the first vertex (to
avoid running the full decomposition algorithm on convex polygons).
Non-convex polygons may be rendered by this "fast path" as well, if
the algorithm gets lucky in its choice of a starting vertex.
For best performance follow these guidelines:
- supply the polygon normal, if available, using gluTessNormal().
This represents about 10% of the computation time. For example,
if all polygons lie in the x-y plane, use gluTessNormal(tess,0,0,1).
- render many polygons using the same tesselator object, rather than
allocating a new tesselator for each one. (In a multi-threaded,
multi-processor environment you may get better performance using
several tesselators.)
Comparison with the GLU tesselator
----------------------------------
On polygons which make it through the "fast path", the tesselator is
3 to 5 times faster than the GLU tesselator.
On polygons which don't make it through the fast path (but which don't
have self-intersections or degeneracies), it is about 2 times slower.
On polygons with self-intersections or degeneraces, there is nothing
to compare against.
The new tesselator generates many more fans and strips, reducing the
number of vertices that need to be sent to the hardware.
Key to the statistics:
vert number of input vertices on all contours
cntr number of input contours
tri number of triangles in all output primitives
strip number of triangle strips
fan number of triangle fans
ind number of independent triangles
ms number of milliseconds for tesselation
(on a 150MHz R4400 Indy)
Convex polygon examples:
New: 3 vert, 1 cntr, 1 tri, 0 strip, 0 fan, 1 ind, 0.0459 ms
Old: 3 vert, 1 cntr, 1 tri, 0 strip, 0 fan, 1 ind, 0.149 ms
New: 4 vert, 1 cntr, 2 tri, 0 strip, 1 fan, 0 ind, 0.0459 ms
Old: 4 vert, 1 cntr, 2 tri, 0 strip, 0 fan, 2 ind, 0.161 ms
New: 36 vert, 1 cntr, 34 tri, 0 strip, 1 fan, 0 ind, 0.153 ms
Old: 36 vert, 1 cntr, 34 tri, 0 strip, 0 fan, 34 ind, 0.621 ms
Concave single-contour polygons:
New: 5 vert, 1 cntr, 3 tri, 0 strip, 1 fan, 0 ind, 0.052 ms
Old: 5 vert, 1 cntr, 3 tri, 0 strip, 0 fan, 3 ind, 0.252 ms
New: 19 vert, 1 cntr, 17 tri, 2 strip, 2 fan, 1 ind, 0.911 ms
Old: 19 vert, 1 cntr, 17 tri, 0 strip, 0 fan, 17 ind, 0.529 ms
New: 151 vert, 1 cntr, 149 tri, 13 strip, 18 fan, 3 ind, 6.82 ms
Old: 151 vert, 1 cntr, 149 tri, 0 strip, 3 fan, 143 ind, 2.7 ms
New: 574 vert, 1 cntr, 572 tri, 59 strip, 54 fan, 11 ind, 26.6 ms
Old: 574 vert, 1 cntr, 572 tri, 0 strip, 31 fan, 499 ind, 12.4 ms
Multiple contours, but no intersections:
New: 7 vert, 2 cntr, 7 tri, 1 strip, 0 fan, 0 ind, 0.527 ms
Old: 7 vert, 2 cntr, 7 tri, 0 strip, 0 fan, 7 ind, 0.274 ms
New: 81 vert, 6 cntr, 89 tri, 9 strip, 7 fan, 6 ind, 3.88 ms
Old: 81 vert, 6 cntr, 89 tri, 0 strip, 13 fan, 61 ind, 2.2 ms
New: 391 vert, 19 cntr, 413 tri, 37 strip, 32 fan, 26 ind, 20.2 ms
Old: 391 vert, 19 cntr, 413 tri, 0 strip, 25 fan, 363 ind, 8.68 ms
Self-intersecting and degenerate examples:
Bowtie: 4 vert, 1 cntr, 2 tri, 0 strip, 0 fan, 2 ind, 0.483 ms
Star: 5 vert, 1 cntr, 5 tri, 0 strip, 0 fan, 5 ind, 0.91 ms
Random: 24 vert, 7 cntr, 46 tri, 2 strip, 12 fan, 7 ind, 5.32 ms
Font: 333 vert, 2 cntr, 331 tri, 32 strip, 16 fan, 3 ind, 14.1 ms
: 167 vert, 35 cntr, 254 tri, 8 strip, 56 fan, 52 ind, 46.3 ms
: 78 vert, 1 cntr, 2675 tri, 148 strip, 207 fan, 180 ind, 243 ms
: 12480 vert, 2 cntr, 12478 tri, 736 strip,1275 fan, 5 ind, 1010 ms

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __dict_list_h_
#define __dict_list_h_
/* Use #define's so that another heap implementation can use this one */
#define DictKey DictListKey
#define Dict DictList
#define DictNode DictListNode
#define dictNewDict(frame,leq) __gl_dictListNewDict(frame,leq)
#define dictDeleteDict(dict) __gl_dictListDeleteDict(dict)
#define dictSearch(dict,key) __gl_dictListSearch(dict,key)
#define dictInsert(dict,key) __gl_dictListInsert(dict,key)
#define dictInsertBefore(dict,node,key) __gl_dictListInsertBefore(dict,node,key)
#define dictDelete(dict,node) __gl_dictListDelete(dict,node)
#define dictKey(n) __gl_dictListKey(n)
#define dictSucc(n) __gl_dictListSucc(n)
#define dictPred(n) __gl_dictListPred(n)
#define dictMin(d) __gl_dictListMin(d)
#define dictMax(d) __gl_dictListMax(d)
typedef void *DictKey;
typedef struct Dict Dict;
typedef struct DictNode DictNode;
Dict *dictNewDict(
void *frame,
int (*leq)(void *frame, DictKey key1, DictKey key2) );
void dictDeleteDict( Dict *dict );
/* Search returns the node with the smallest key greater than or equal
* to the given key. If there is no such key, returns a node whose
* key is NULL. Similarly, Succ(Max(d)) has a NULL key, etc.
*/
DictNode *dictSearch( Dict *dict, DictKey key );
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
void dictDelete( Dict *dict, DictNode *node );
#define __gl_dictListKey(n) ((n)->key)
#define __gl_dictListSucc(n) ((n)->next)
#define __gl_dictListPred(n) ((n)->prev)
#define __gl_dictListMin(d) ((d)->head.next)
#define __gl_dictListMax(d) ((d)->head.prev)
#define __gl_dictListInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
/*** Private data structures ***/
struct DictNode {
DictKey key;
DictNode *next;
DictNode *prev;
};
struct Dict {
DictNode head;
void *frame;
int (*leq)(void *frame, DictKey key1, DictKey key2);
};
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include <stddef.h>
#include "dict-list.h"
#include "memalloc.h"
/* really __gl_dictListNewDict */
Dict *dictNewDict( void *frame,
int (*leq)(void *frame, DictKey key1, DictKey key2) )
{
Dict *dict = (Dict *) memAlloc( sizeof( Dict ));
DictNode *head;
if (dict == NULL) return NULL;
head = &dict->head;
head->key = NULL;
head->next = head;
head->prev = head;
dict->frame = frame;
dict->leq = leq;
return dict;
}
/* really __gl_dictListDeleteDict */
void dictDeleteDict( Dict *dict )
{
DictNode *node, *next;
for( node = dict->head.next; node != &dict->head; node = next ) {
next = node->next;
memFree( node );
}
memFree( dict );
}
/* really __gl_dictListInsertBefore */
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key )
{
DictNode *newNode;
do {
node = node->prev;
} while( node->key != NULL && ! (*dict->leq)(dict->frame, node->key, key));
newNode = (DictNode *) memAlloc( sizeof( DictNode ));
if (newNode == NULL) return NULL;
newNode->key = key;
newNode->next = node->next;
node->next->prev = newNode;
newNode->prev = node;
node->next = newNode;
return newNode;
}
/* really __gl_dictListDelete */
void dictDelete( Dict *dict, DictNode *node ) /*ARGSUSED*/
{
node->next->prev = node->prev;
node->prev->next = node->next;
memFree( node );
}
/* really __gl_dictListSearch */
DictNode *dictSearch( Dict *dict, DictKey key )
{
DictNode *node = &dict->head;
do {
node = node->next;
} while( node->key != NULL && ! (*dict->leq)(dict->frame, key, node->key));
return node;
}

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __dict_list_h_
#define __dict_list_h_
/* Use #define's so that another heap implementation can use this one */
#define DictKey DictListKey
#define Dict DictList
#define DictNode DictListNode
#define dictNewDict(frame,leq) __gl_dictListNewDict(frame,leq)
#define dictDeleteDict(dict) __gl_dictListDeleteDict(dict)
#define dictSearch(dict,key) __gl_dictListSearch(dict,key)
#define dictInsert(dict,key) __gl_dictListInsert(dict,key)
#define dictInsertBefore(dict,node,key) __gl_dictListInsertBefore(dict,node,key)
#define dictDelete(dict,node) __gl_dictListDelete(dict,node)
#define dictKey(n) __gl_dictListKey(n)
#define dictSucc(n) __gl_dictListSucc(n)
#define dictPred(n) __gl_dictListPred(n)
#define dictMin(d) __gl_dictListMin(d)
#define dictMax(d) __gl_dictListMax(d)
typedef void *DictKey;
typedef struct Dict Dict;
typedef struct DictNode DictNode;
Dict *dictNewDict(
void *frame,
int (*leq)(void *frame, DictKey key1, DictKey key2) );
void dictDeleteDict( Dict *dict );
/* Search returns the node with the smallest key greater than or equal
* to the given key. If there is no such key, returns a node whose
* key is NULL. Similarly, Succ(Max(d)) has a NULL key, etc.
*/
DictNode *dictSearch( Dict *dict, DictKey key );
DictNode *dictInsertBefore( Dict *dict, DictNode *node, DictKey key );
void dictDelete( Dict *dict, DictNode *node );
#define __gl_dictListKey(n) ((n)->key)
#define __gl_dictListSucc(n) ((n)->next)
#define __gl_dictListPred(n) ((n)->prev)
#define __gl_dictListMin(d) ((d)->head.next)
#define __gl_dictListMax(d) ((d)->head.prev)
#define __gl_dictListInsert(d,k) (dictInsertBefore((d),&(d)->head,(k)))
/*** Private data structures ***/
struct DictNode {
DictKey key;
DictNode *next;
DictNode *prev;
};
struct Dict {
DictNode head;
void *frame;
int (*leq)(void *frame, DictKey key1, DictKey key2);
};
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <assert.h>
#include "mesh.h"
#include "geom.h"
int __gl_vertLeq( GLUvertex *u, GLUvertex *v )
{
/* Returns TRUE if u is lexicographically <= v. */
return VertLeq( u, v );
}
GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Given three vertices u,v,w such that VertLeq(u,v) && VertLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
* Returns v->t - (uw)(v->s), ie. the signed distance from uw to v.
* If uw is vertical (and thus passes thru v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->t = 0 and
* let r be the negated result (this evaluates (uw)(v->s)), then
* r is guaranteed to satisfy MIN(u->t,w->t) <= r <= MAX(u->t,w->t).
*/
GLdouble gapL, gapR;
assert( VertLeq( u, v ) && VertLeq( v, w ));
gapL = v->s - u->s;
gapR = w->s - v->s;
if( gapL + gapR > 0 ) {
if( gapL < gapR ) {
return (v->t - u->t) + (u->t - w->t) * (gapL / (gapL + gapR));
} else {
return (v->t - w->t) + (w->t - u->t) * (gapR / (gapL + gapR));
}
}
/* vertical line */
return 0;
}
GLdouble __gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Returns a number whose sign matches EdgeEval(u,v,w) but which
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
* as v is above, on, or below the edge uw.
*/
GLdouble gapL, gapR;
assert( VertLeq( u, v ) && VertLeq( v, w ));
gapL = v->s - u->s;
gapR = w->s - v->s;
if( gapL + gapR > 0 ) {
return (v->t - w->t) * gapL + (v->t - u->t) * gapR;
}
/* vertical line */
return 0;
}
/***********************************************************************
* Define versions of EdgeSign, EdgeEval with s and t transposed.
*/
GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Given three vertices u,v,w such that TransLeq(u,v) && TransLeq(v,w),
* evaluates the t-coord of the edge uw at the s-coord of the vertex v.
* Returns v->s - (uw)(v->t), ie. the signed distance from uw to v.
* If uw is vertical (and thus passes thru v), the result is zero.
*
* The calculation is extremely accurate and stable, even when v
* is very close to u or w. In particular if we set v->s = 0 and
* let r be the negated result (this evaluates (uw)(v->t)), then
* r is guaranteed to satisfy MIN(u->s,w->s) <= r <= MAX(u->s,w->s).
*/
GLdouble gapL, gapR;
assert( TransLeq( u, v ) && TransLeq( v, w ));
gapL = v->t - u->t;
gapR = w->t - v->t;
if( gapL + gapR > 0 ) {
if( gapL < gapR ) {
return (v->s - u->s) + (u->s - w->s) * (gapL / (gapL + gapR));
} else {
return (v->s - w->s) + (w->s - u->s) * (gapR / (gapL + gapR));
}
}
/* vertical line */
return 0;
}
GLdouble __gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* Returns a number whose sign matches TransEval(u,v,w) but which
* is cheaper to evaluate. Returns > 0, == 0 , or < 0
* as v is above, on, or below the edge uw.
*/
GLdouble gapL, gapR;
assert( TransLeq( u, v ) && TransLeq( v, w ));
gapL = v->t - u->t;
gapR = w->t - v->t;
if( gapL + gapR > 0 ) {
return (v->s - w->s) * gapL + (v->s - u->s) * gapR;
}
/* vertical line */
return 0;
}
int __gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w )
{
/* For almost-degenerate situations, the results are not reliable.
* Unless the floating-point arithmetic can be performed without
* rounding errors, *any* implementation will give incorrect results
* on some degenerate inputs, so the client must have some way to
* handle this situation.
*/
return (u->s*(v->t - w->t) + v->s*(w->t - u->t) + w->s*(u->t - v->t)) >= 0;
}
/* Given parameters a,x,b,y returns the value (b*x+a*y)/(a+b),
* or (x+y)/2 if a==b==0. It requires that a,b >= 0, and enforces
* this in the rare case that one argument is slightly negative.
* The implementation is extremely stable numerically.
* In particular it guarantees that the result r satisfies
* MIN(x,y) <= r <= MAX(x,y), and the results are very accurate
* even when a and b differ greatly in magnitude.
*/
#define RealInterpolate(a,x,b,y) \
(a = (a < 0) ? 0 : a, b = (b < 0) ? 0 : b, \
((a <= b) ? ((b == 0) ? ((x+y) / 2) \
: (x + (y-x) * (a/(a+b)))) \
: (y + (x-y) * (b/(a+b)))))
#ifndef FOR_TRITE_TEST_PROGRAM
#define Interpolate(a,x,b,y) RealInterpolate(a,x,b,y)
#else
/* Claim: the ONLY property the sweep algorithm relies on is that
* MIN(x,y) <= r <= MAX(x,y). This is a nasty way to test that.
*/
#include <stdlib.h>
extern int RandomInterpolate;
GLdouble Interpolate( GLdouble a, GLdouble x, GLdouble b, GLdouble y)
{
printf("*********************%d\n",RandomInterpolate);
if( RandomInterpolate ) {
a = 1.2 * drand48() - 0.1;
a = (a < 0) ? 0 : ((a > 1) ? 1 : a);
b = 1.0 - a;
}
return RealInterpolate(a,x,b,y);
}
#endif
#define Swap(a,b) do { GLUvertex *t = a; a = b; b = t; } while (0)
void __gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,
GLUvertex *o2, GLUvertex *d2,
GLUvertex *v )
/* Given edges (o1,d1) and (o2,d2), compute their point of intersection.
* The computed point is guaranteed to lie in the intersection of the
* bounding rectangles defined by each edge.
*/
{
GLdouble z1, z2;
/* This is certainly not the most efficient way to find the intersection
* of two line segments, but it is very numerically stable.
*
* Strategy: find the two middle vertices in the VertLeq ordering,
* and interpolate the intersection s-value from these. Then repeat
* using the TransLeq ordering to find the intersection t-value.
*/
if( ! VertLeq( o1, d1 )) { Swap( o1, d1 ); }
if( ! VertLeq( o2, d2 )) { Swap( o2, d2 ); }
if( ! VertLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
if( ! VertLeq( o2, d1 )) {
/* Technically, no intersection -- do our best */
v->s = (o2->s + d1->s) / 2;
} else if( VertLeq( d1, d2 )) {
/* Interpolate between o2 and d1 */
z1 = EdgeEval( o1, o2, d1 );
z2 = EdgeEval( o2, d1, d2 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->s = Interpolate( z1, o2->s, z2, d1->s );
} else {
/* Interpolate between o2 and d2 */
z1 = EdgeSign( o1, o2, d1 );
z2 = -EdgeSign( o1, d2, d1 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->s = Interpolate( z1, o2->s, z2, d2->s );
}
/* Now repeat the process for t */
if( ! TransLeq( o1, d1 )) { Swap( o1, d1 ); }
if( ! TransLeq( o2, d2 )) { Swap( o2, d2 ); }
if( ! TransLeq( o1, o2 )) { Swap( o1, o2 ); Swap( d1, d2 ); }
if( ! TransLeq( o2, d1 )) {
/* Technically, no intersection -- do our best */
v->t = (o2->t + d1->t) / 2;
} else if( TransLeq( d1, d2 )) {
/* Interpolate between o2 and d1 */
z1 = TransEval( o1, o2, d1 );
z2 = TransEval( o2, d1, d2 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->t = Interpolate( z1, o2->t, z2, d1->t );
} else {
/* Interpolate between o2 and d2 */
z1 = TransSign( o1, o2, d1 );
z2 = -TransSign( o1, d2, d1 );
if( z1+z2 < 0 ) { z1 = -z1; z2 = -z2; }
v->t = Interpolate( z1, o2->t, z2, d2->t );
}
}

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __geom_h_
#define __geom_h_
#include "mesh.h"
#ifdef NO_BRANCH_CONDITIONS
/* MIPS architecture has special instructions to evaluate boolean
* conditions -- more efficient than branching, IF you can get the
* compiler to generate the right instructions (SGI compiler doesn't)
*/
#define VertEq(u,v) (((u)->s == (v)->s) & ((u)->t == (v)->t))
#define VertLeq(u,v) (((u)->s < (v)->s) | \
((u)->s == (v)->s & (u)->t <= (v)->t))
#else
#define VertEq(u,v) ((u)->s == (v)->s && (u)->t == (v)->t)
#define VertLeq(u,v) (((u)->s < (v)->s) || \
((u)->s == (v)->s && (u)->t <= (v)->t))
#endif
#define EdgeEval(u,v,w) __gl_edgeEval(u,v,w)
#define EdgeSign(u,v,w) __gl_edgeSign(u,v,w)
/* Versions of VertLeq, EdgeSign, EdgeEval with s and t transposed. */
#define TransLeq(u,v) (((u)->t < (v)->t) || \
((u)->t == (v)->t && (u)->s <= (v)->s))
#define TransEval(u,v,w) __gl_transEval(u,v,w)
#define TransSign(u,v,w) __gl_transSign(u,v,w)
#define EdgeGoesLeft(e) VertLeq( (e)->Dst, (e)->Org )
#define EdgeGoesRight(e) VertLeq( (e)->Org, (e)->Dst )
#undef ABS
#define ABS(x) ((x) < 0 ? -(x) : (x))
#define VertL1dist(u,v) (ABS(u->s - v->s) + ABS(u->t - v->t))
#define VertCCW(u,v,w) __gl_vertCCW(u,v,w)
int __gl_vertLeq( GLUvertex *u, GLUvertex *v );
GLdouble __gl_edgeEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
GLdouble __gl_edgeSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
GLdouble __gl_transEval( GLUvertex *u, GLUvertex *v, GLUvertex *w );
GLdouble __gl_transSign( GLUvertex *u, GLUvertex *v, GLUvertex *w );
int __gl_vertCCW( GLUvertex *u, GLUvertex *v, GLUvertex *w );
void __gl_edgeIntersect( GLUvertex *o1, GLUvertex *d1,
GLUvertex *o2, GLUvertex *d2,
GLUvertex *v );
#endif

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/* This is a stub header to avoid having to change tess.c */

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/*
* Cogl
*
* A Low Level GPU Graphics and Utilities API
*
* Copyright (C) 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*
*/
/* This is a simple replacement for memalloc from the SGI tesselator
code to force it to use glib's allocation instead */
#ifndef __MEMALLOC_H__
#define __MEMALLOC_H__
#include <glib.h>
#define memRealloc g_realloc
#define memAlloc g_malloc
#define memFree g_free
#define memInit(x) 1
/* tess.c defines TRUE and FALSE itself unconditionally so we need to
undefine it from the glib headers */
#undef TRUE
#undef FALSE
#endif /* __MEMALLOC_H__ */

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@ -1,798 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <stddef.h>
#include <assert.h>
#include "mesh.h"
#include "memalloc.h"
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
static GLUvertex *allocVertex(void)
{
return (GLUvertex *)memAlloc( sizeof( GLUvertex ));
}
static GLUface *allocFace(void)
{
return (GLUface *)memAlloc( sizeof( GLUface ));
}
/************************ Utility Routines ************************/
/* Allocate and free half-edges in pairs for efficiency.
* The *only* place that should use this fact is allocation/free.
*/
typedef struct { GLUhalfEdge e, eSym; } EdgePair;
/* MakeEdge creates a new pair of half-edges which form their own loop.
* No vertex or face structures are allocated, but these must be assigned
* before the current edge operation is completed.
*/
static GLUhalfEdge *MakeEdge( GLUhalfEdge *eNext )
{
GLUhalfEdge *e;
GLUhalfEdge *eSym;
GLUhalfEdge *ePrev;
EdgePair *pair = (EdgePair *)memAlloc( sizeof( EdgePair ));
if (pair == NULL) return NULL;
e = &pair->e;
eSym = &pair->eSym;
/* Make sure eNext points to the first edge of the edge pair */
if( eNext->Sym < eNext ) { eNext = eNext->Sym; }
/* Insert in circular doubly-linked list before eNext.
* Note that the prev pointer is stored in Sym->next.
*/
ePrev = eNext->Sym->next;
eSym->next = ePrev;
ePrev->Sym->next = e;
e->next = eNext;
eNext->Sym->next = eSym;
e->Sym = eSym;
e->Onext = e;
e->Lnext = eSym;
e->Org = NULL;
e->Lface = NULL;
e->winding = 0;
e->activeRegion = NULL;
eSym->Sym = e;
eSym->Onext = eSym;
eSym->Lnext = e;
eSym->Org = NULL;
eSym->Lface = NULL;
eSym->winding = 0;
eSym->activeRegion = NULL;
return e;
}
/* Splice( a, b ) is best described by the Guibas/Stolfi paper or the
* CS348a notes (see mesh.h). Basically it modifies the mesh so that
* a->Onext and b->Onext are exchanged. This can have various effects
* depending on whether a and b belong to different face or vertex rings.
* For more explanation see __gl_meshSplice() below.
*/
static void Splice( GLUhalfEdge *a, GLUhalfEdge *b )
{
GLUhalfEdge *aOnext = a->Onext;
GLUhalfEdge *bOnext = b->Onext;
aOnext->Sym->Lnext = b;
bOnext->Sym->Lnext = a;
a->Onext = bOnext;
b->Onext = aOnext;
}
/* MakeVertex( newVertex, eOrig, vNext ) attaches a new vertex and makes it the
* origin of all edges in the vertex loop to which eOrig belongs. "vNext" gives
* a place to insert the new vertex in the global vertex list. We insert
* the new vertex *before* vNext so that algorithms which walk the vertex
* list will not see the newly created vertices.
*/
static void MakeVertex( GLUvertex *newVertex,
GLUhalfEdge *eOrig, GLUvertex *vNext )
{
GLUhalfEdge *e;
GLUvertex *vPrev;
GLUvertex *vNew = newVertex;
assert(vNew != NULL);
/* insert in circular doubly-linked list before vNext */
vPrev = vNext->prev;
vNew->prev = vPrev;
vPrev->next = vNew;
vNew->next = vNext;
vNext->prev = vNew;
vNew->anEdge = eOrig;
vNew->data = NULL;
/* leave coords, s, t undefined */
/* fix other edges on this vertex loop */
e = eOrig;
do {
e->Org = vNew;
e = e->Onext;
} while( e != eOrig );
}
/* MakeFace( newFace, eOrig, fNext ) attaches a new face and makes it the left
* face of all edges in the face loop to which eOrig belongs. "fNext" gives
* a place to insert the new face in the global face list. We insert
* the new face *before* fNext so that algorithms which walk the face
* list will not see the newly created faces.
*/
static void MakeFace( GLUface *newFace, GLUhalfEdge *eOrig, GLUface *fNext )
{
GLUhalfEdge *e;
GLUface *fPrev;
GLUface *fNew = newFace;
assert(fNew != NULL);
/* insert in circular doubly-linked list before fNext */
fPrev = fNext->prev;
fNew->prev = fPrev;
fPrev->next = fNew;
fNew->next = fNext;
fNext->prev = fNew;
fNew->anEdge = eOrig;
fNew->data = NULL;
fNew->trail = NULL;
fNew->marked = FALSE;
/* The new face is marked "inside" if the old one was. This is a
* convenience for the common case where a face has been split in two.
*/
fNew->inside = fNext->inside;
/* fix other edges on this face loop */
e = eOrig;
do {
e->Lface = fNew;
e = e->Lnext;
} while( e != eOrig );
}
/* KillEdge( eDel ) destroys an edge (the half-edges eDel and eDel->Sym),
* and removes from the global edge list.
*/
static void KillEdge( GLUhalfEdge *eDel )
{
GLUhalfEdge *ePrev, *eNext;
/* Half-edges are allocated in pairs, see EdgePair above */
if( eDel->Sym < eDel ) { eDel = eDel->Sym; }
/* delete from circular doubly-linked list */
eNext = eDel->next;
ePrev = eDel->Sym->next;
eNext->Sym->next = ePrev;
ePrev->Sym->next = eNext;
memFree( eDel );
}
/* KillVertex( vDel ) destroys a vertex and removes it from the global
* vertex list. It updates the vertex loop to point to a given new vertex.
*/
static void KillVertex( GLUvertex *vDel, GLUvertex *newOrg )
{
GLUhalfEdge *e, *eStart = vDel->anEdge;
GLUvertex *vPrev, *vNext;
/* change the origin of all affected edges */
e = eStart;
do {
e->Org = newOrg;
e = e->Onext;
} while( e != eStart );
/* delete from circular doubly-linked list */
vPrev = vDel->prev;
vNext = vDel->next;
vNext->prev = vPrev;
vPrev->next = vNext;
memFree( vDel );
}
/* KillFace( fDel ) destroys a face and removes it from the global face
* list. It updates the face loop to point to a given new face.
*/
static void KillFace( GLUface *fDel, GLUface *newLface )
{
GLUhalfEdge *e, *eStart = fDel->anEdge;
GLUface *fPrev, *fNext;
/* change the left face of all affected edges */
e = eStart;
do {
e->Lface = newLface;
e = e->Lnext;
} while( e != eStart );
/* delete from circular doubly-linked list */
fPrev = fDel->prev;
fNext = fDel->next;
fNext->prev = fPrev;
fPrev->next = fNext;
memFree( fDel );
}
/****************** Basic Edge Operations **********************/
/* __gl_meshMakeEdge creates one edge, two vertices, and a loop (face).
* The loop consists of the two new half-edges.
*/
GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh )
{
GLUvertex *newVertex1= allocVertex();
GLUvertex *newVertex2= allocVertex();
GLUface *newFace= allocFace();
GLUhalfEdge *e;
/* if any one is null then all get freed */
if (newVertex1 == NULL || newVertex2 == NULL || newFace == NULL) {
if (newVertex1 != NULL) memFree(newVertex1);
if (newVertex2 != NULL) memFree(newVertex2);
if (newFace != NULL) memFree(newFace);
return NULL;
}
e = MakeEdge( &mesh->eHead );
if (e == NULL) {
memFree(newVertex1);
memFree(newVertex2);
memFree(newFace);
return NULL;
}
MakeVertex( newVertex1, e, &mesh->vHead );
MakeVertex( newVertex2, e->Sym, &mesh->vHead );
MakeFace( newFace, e, &mesh->fHead );
return e;
}
/* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
* mesh connectivity and topology. It changes the mesh so that
* eOrg->Onext <- OLD( eDst->Onext )
* eDst->Onext <- OLD( eOrg->Onext )
* where OLD(...) means the value before the meshSplice operation.
*
* This can have two effects on the vertex structure:
* - if eOrg->Org != eDst->Org, the two vertices are merged together
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
*
* Similarly (and independently) for the face structure,
* - if eOrg->Lface == eDst->Lface, one loop is split into two
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
*
* Some special cases:
* If eDst == eOrg, the operation has no effect.
* If eDst == eOrg->Lnext, the new face will have a single edge.
* If eDst == eOrg->Lprev, the old face will have a single edge.
* If eDst == eOrg->Onext, the new vertex will have a single edge.
* If eDst == eOrg->Oprev, the old vertex will have a single edge.
*/
int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
{
int joiningLoops = FALSE;
int joiningVertices = FALSE;
if( eOrg == eDst ) return 1;
if( eDst->Org != eOrg->Org ) {
/* We are merging two disjoint vertices -- destroy eDst->Org */
joiningVertices = TRUE;
KillVertex( eDst->Org, eOrg->Org );
}
if( eDst->Lface != eOrg->Lface ) {
/* We are connecting two disjoint loops -- destroy eDst->Lface */
joiningLoops = TRUE;
KillFace( eDst->Lface, eOrg->Lface );
}
/* Change the edge structure */
Splice( eDst, eOrg );
if( ! joiningVertices ) {
GLUvertex *newVertex= allocVertex();
if (newVertex == NULL) return 0;
/* We split one vertex into two -- the new vertex is eDst->Org.
* Make sure the old vertex points to a valid half-edge.
*/
MakeVertex( newVertex, eDst, eOrg->Org );
eOrg->Org->anEdge = eOrg;
}
if( ! joiningLoops ) {
GLUface *newFace= allocFace();
if (newFace == NULL) return 0;
/* We split one loop into two -- the new loop is eDst->Lface.
* Make sure the old face points to a valid half-edge.
*/
MakeFace( newFace, eDst, eOrg->Lface );
eOrg->Lface->anEdge = eOrg;
}
return 1;
}
/* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
* the newly created loop will contain eDel->Dst. If the deletion of eDel
* would create isolated vertices, those are deleted as well.
*
* This function could be implemented as two calls to __gl_meshSplice
* plus a few calls to memFree, but this would allocate and delete
* unnecessary vertices and faces.
*/
int __gl_meshDelete( GLUhalfEdge *eDel )
{
GLUhalfEdge *eDelSym = eDel->Sym;
int joiningLoops = FALSE;
/* First step: disconnect the origin vertex eDel->Org. We make all
* changes to get a consistent mesh in this "intermediate" state.
*/
if( eDel->Lface != eDel->Rface ) {
/* We are joining two loops into one -- remove the left face */
joiningLoops = TRUE;
KillFace( eDel->Lface, eDel->Rface );
}
if( eDel->Onext == eDel ) {
KillVertex( eDel->Org, NULL );
} else {
/* Make sure that eDel->Org and eDel->Rface point to valid half-edges */
eDel->Rface->anEdge = eDel->Oprev;
eDel->Org->anEdge = eDel->Onext;
Splice( eDel, eDel->Oprev );
if( ! joiningLoops ) {
GLUface *newFace= allocFace();
if (newFace == NULL) return 0;
/* We are splitting one loop into two -- create a new loop for eDel. */
MakeFace( newFace, eDel, eDel->Lface );
}
}
/* Claim: the mesh is now in a consistent state, except that eDel->Org
* may have been deleted. Now we disconnect eDel->Dst.
*/
if( eDelSym->Onext == eDelSym ) {
KillVertex( eDelSym->Org, NULL );
KillFace( eDelSym->Lface, NULL );
} else {
/* Make sure that eDel->Dst and eDel->Lface point to valid half-edges */
eDel->Lface->anEdge = eDelSym->Oprev;
eDelSym->Org->anEdge = eDelSym->Onext;
Splice( eDelSym, eDelSym->Oprev );
}
/* Any isolated vertices or faces have already been freed. */
KillEdge( eDel );
return 1;
}
/******************** Other Edge Operations **********************/
/* All these routines can be implemented with the basic edge
* operations above. They are provided for convenience and efficiency.
*/
/* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
* eOrg and eNew will have the same left face.
*/
GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg )
{
GLUhalfEdge *eNewSym;
GLUhalfEdge *eNew = MakeEdge( eOrg );
if (eNew == NULL) return NULL;
eNewSym = eNew->Sym;
/* Connect the new edge appropriately */
Splice( eNew, eOrg->Lnext );
/* Set the vertex and face information */
eNew->Org = eOrg->Dst;
{
GLUvertex *newVertex= allocVertex();
if (newVertex == NULL) return NULL;
MakeVertex( newVertex, eNewSym, eNew->Org );
}
eNew->Lface = eNewSym->Lface = eOrg->Lface;
return eNew;
}
/* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
* eOrg and eNew will have the same left face.
*/
GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg )
{
GLUhalfEdge *eNew;
GLUhalfEdge *tempHalfEdge= __gl_meshAddEdgeVertex( eOrg );
if (tempHalfEdge == NULL) return NULL;
eNew = tempHalfEdge->Sym;
/* Disconnect eOrg from eOrg->Dst and connect it to eNew->Org */
Splice( eOrg->Sym, eOrg->Sym->Oprev );
Splice( eOrg->Sym, eNew );
/* Set the vertex and face information */
eOrg->Dst = eNew->Org;
eNew->Dst->anEdge = eNew->Sym; /* may have pointed to eOrg->Sym */
eNew->Rface = eOrg->Rface;
eNew->winding = eOrg->winding; /* copy old winding information */
eNew->Sym->winding = eOrg->Sym->winding;
return eNew;
}
/* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
* to eDst->Org, and returns the corresponding half-edge eNew.
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
* loops are merged into one, and the loop eDst->Lface is destroyed.
*
* If (eOrg == eDst), the new face will have only two edges.
* If (eOrg->Lnext == eDst), the old face is reduced to a single edge.
* If (eOrg->Lnext->Lnext == eDst), the old face is reduced to two edges.
*/
GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst )
{
GLUhalfEdge *eNewSym;
int joiningLoops = FALSE;
GLUhalfEdge *eNew = MakeEdge( eOrg );
if (eNew == NULL) return NULL;
eNewSym = eNew->Sym;
if( eDst->Lface != eOrg->Lface ) {
/* We are connecting two disjoint loops -- destroy eDst->Lface */
joiningLoops = TRUE;
KillFace( eDst->Lface, eOrg->Lface );
}
/* Connect the new edge appropriately */
Splice( eNew, eOrg->Lnext );
Splice( eNewSym, eDst );
/* Set the vertex and face information */
eNew->Org = eOrg->Dst;
eNewSym->Org = eDst->Org;
eNew->Lface = eNewSym->Lface = eOrg->Lface;
/* Make sure the old face points to a valid half-edge */
eOrg->Lface->anEdge = eNewSym;
if( ! joiningLoops ) {
GLUface *newFace= allocFace();
if (newFace == NULL) return NULL;
/* We split one loop into two -- the new loop is eNew->Lface */
MakeFace( newFace, eNew, eOrg->Lface );
}
return eNew;
}
/******************** Other Operations **********************/
/* __gl_meshZapFace( fZap ) destroys a face and removes it from the
* global face list. All edges of fZap will have a NULL pointer as their
* left face. Any edges which also have a NULL pointer as their right face
* are deleted entirely (along with any isolated vertices this produces).
* An entire mesh can be deleted by zapping its faces, one at a time,
* in any order. Zapped faces cannot be used in further mesh operations!
*/
void __gl_meshZapFace( GLUface *fZap )
{
GLUhalfEdge *eStart = fZap->anEdge;
GLUhalfEdge *e, *eNext, *eSym;
GLUface *fPrev, *fNext;
/* walk around face, deleting edges whose right face is also NULL */
eNext = eStart->Lnext;
do {
e = eNext;
eNext = e->Lnext;
e->Lface = NULL;
if( e->Rface == NULL ) {
/* delete the edge -- see __gl_MeshDelete above */
if( e->Onext == e ) {
KillVertex( e->Org, NULL );
} else {
/* Make sure that e->Org points to a valid half-edge */
e->Org->anEdge = e->Onext;
Splice( e, e->Oprev );
}
eSym = e->Sym;
if( eSym->Onext == eSym ) {
KillVertex( eSym->Org, NULL );
} else {
/* Make sure that eSym->Org points to a valid half-edge */
eSym->Org->anEdge = eSym->Onext;
Splice( eSym, eSym->Oprev );
}
KillEdge( e );
}
} while( e != eStart );
/* delete from circular doubly-linked list */
fPrev = fZap->prev;
fNext = fZap->next;
fNext->prev = fPrev;
fPrev->next = fNext;
memFree( fZap );
}
/* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
* and no loops (what we usually call a "face").
*/
GLUmesh *__gl_meshNewMesh( void )
{
GLUvertex *v;
GLUface *f;
GLUhalfEdge *e;
GLUhalfEdge *eSym;
GLUmesh *mesh = (GLUmesh *)memAlloc( sizeof( GLUmesh ));
if (mesh == NULL) {
return NULL;
}
v = &mesh->vHead;
f = &mesh->fHead;
e = &mesh->eHead;
eSym = &mesh->eHeadSym;
v->next = v->prev = v;
v->anEdge = NULL;
v->data = NULL;
f->next = f->prev = f;
f->anEdge = NULL;
f->data = NULL;
f->trail = NULL;
f->marked = FALSE;
f->inside = FALSE;
e->next = e;
e->Sym = eSym;
e->Onext = NULL;
e->Lnext = NULL;
e->Org = NULL;
e->Lface = NULL;
e->winding = 0;
e->activeRegion = NULL;
eSym->next = eSym;
eSym->Sym = e;
eSym->Onext = NULL;
eSym->Lnext = NULL;
eSym->Org = NULL;
eSym->Lface = NULL;
eSym->winding = 0;
eSym->activeRegion = NULL;
return mesh;
}
/* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
* both meshes, and returns the new mesh (the old meshes are destroyed).
*/
GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 )
{
GLUface *f1 = &mesh1->fHead;
GLUvertex *v1 = &mesh1->vHead;
GLUhalfEdge *e1 = &mesh1->eHead;
GLUface *f2 = &mesh2->fHead;
GLUvertex *v2 = &mesh2->vHead;
GLUhalfEdge *e2 = &mesh2->eHead;
/* Add the faces, vertices, and edges of mesh2 to those of mesh1 */
if( f2->next != f2 ) {
f1->prev->next = f2->next;
f2->next->prev = f1->prev;
f2->prev->next = f1;
f1->prev = f2->prev;
}
if( v2->next != v2 ) {
v1->prev->next = v2->next;
v2->next->prev = v1->prev;
v2->prev->next = v1;
v1->prev = v2->prev;
}
if( e2->next != e2 ) {
e1->Sym->next->Sym->next = e2->next;
e2->next->Sym->next = e1->Sym->next;
e2->Sym->next->Sym->next = e1;
e1->Sym->next = e2->Sym->next;
}
memFree( mesh2 );
return mesh1;
}
#ifdef DELETE_BY_ZAPPING
/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
void __gl_meshDeleteMesh( GLUmesh *mesh )
{
GLUface *fHead = &mesh->fHead;
while( fHead->next != fHead ) {
__gl_meshZapFace( fHead->next );
}
assert( mesh->vHead.next == &mesh->vHead );
memFree( mesh );
}
#else
/* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
*/
void __gl_meshDeleteMesh( GLUmesh *mesh )
{
GLUface *f, *fNext;
GLUvertex *v, *vNext;
GLUhalfEdge *e, *eNext;
for( f = mesh->fHead.next; f != &mesh->fHead; f = fNext ) {
fNext = f->next;
memFree( f );
}
for( v = mesh->vHead.next; v != &mesh->vHead; v = vNext ) {
vNext = v->next;
memFree( v );
}
for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
/* One call frees both e and e->Sym (see EdgePair above) */
eNext = e->next;
memFree( e );
}
memFree( mesh );
}
#endif
#ifndef NDEBUG
/* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
*/
void __gl_meshCheckMesh( GLUmesh *mesh )
{
GLUface *fHead = &mesh->fHead;
GLUvertex *vHead = &mesh->vHead;
GLUhalfEdge *eHead = &mesh->eHead;
GLUface *f, *fPrev;
GLUvertex *v, *vPrev;
GLUhalfEdge *e, *ePrev;
fPrev = fHead;
for( fPrev = fHead ; (f = fPrev->next) != fHead; fPrev = f) {
assert( f->prev == fPrev );
e = f->anEdge;
do {
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
assert( e->Lface == f );
e = e->Lnext;
} while( e != f->anEdge );
}
assert( f->prev == fPrev && f->anEdge == NULL && f->data == NULL );
vPrev = vHead;
for( vPrev = vHead ; (v = vPrev->next) != vHead; vPrev = v) {
assert( v->prev == vPrev );
e = v->anEdge;
do {
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
assert( e->Org == v );
e = e->Onext;
} while( e != v->anEdge );
}
assert( v->prev == vPrev && v->anEdge == NULL && v->data == NULL );
ePrev = eHead;
for( ePrev = eHead ; (e = ePrev->next) != eHead; ePrev = e) {
assert( e->Sym->next == ePrev->Sym );
assert( e->Sym != e );
assert( e->Sym->Sym == e );
assert( e->Org != NULL );
assert( e->Dst != NULL );
assert( e->Lnext->Onext->Sym == e );
assert( e->Onext->Sym->Lnext == e );
}
assert( e->Sym->next == ePrev->Sym
&& e->Sym == &mesh->eHeadSym
&& e->Sym->Sym == e
&& e->Org == NULL && e->Dst == NULL
&& e->Lface == NULL && e->Rface == NULL );
}
#endif

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@ -1,266 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __mesh_h_
#define __mesh_h_
#include <GL/gl.h>
typedef struct GLUmesh GLUmesh;
typedef struct GLUvertex GLUvertex;
typedef struct GLUface GLUface;
typedef struct GLUhalfEdge GLUhalfEdge;
typedef struct ActiveRegion ActiveRegion; /* Internal data */
/* The mesh structure is similar in spirit, notation, and operations
* to the "quad-edge" structure (see L. Guibas and J. Stolfi, Primitives
* for the manipulation of general subdivisions and the computation of
* Voronoi diagrams, ACM Transactions on Graphics, 4(2):74-123, April 1985).
* For a simplified description, see the course notes for CS348a,
* "Mathematical Foundations of Computer Graphics", available at the
* Stanford bookstore (and taught during the fall quarter).
* The implementation also borrows a tiny subset of the graph-based approach
* use in Mantyla's Geometric Work Bench (see M. Mantyla, An Introduction
* to Sold Modeling, Computer Science Press, Rockville, Maryland, 1988).
*
* The fundamental data structure is the "half-edge". Two half-edges
* go together to make an edge, but they point in opposite directions.
* Each half-edge has a pointer to its mate (the "symmetric" half-edge Sym),
* its origin vertex (Org), the face on its left side (Lface), and the
* adjacent half-edges in the CCW direction around the origin vertex
* (Onext) and around the left face (Lnext). There is also a "next"
* pointer for the global edge list (see below).
*
* The notation used for mesh navigation:
* Sym = the mate of a half-edge (same edge, but opposite direction)
* Onext = edge CCW around origin vertex (keep same origin)
* Dnext = edge CCW around destination vertex (keep same dest)
* Lnext = edge CCW around left face (dest becomes new origin)
* Rnext = edge CCW around right face (origin becomes new dest)
*
* "prev" means to substitute CW for CCW in the definitions above.
*
* The mesh keeps global lists of all vertices, faces, and edges,
* stored as doubly-linked circular lists with a dummy header node.
* The mesh stores pointers to these dummy headers (vHead, fHead, eHead).
*
* The circular edge list is special; since half-edges always occur
* in pairs (e and e->Sym), each half-edge stores a pointer in only
* one direction. Starting at eHead and following the e->next pointers
* will visit each *edge* once (ie. e or e->Sym, but not both).
* e->Sym stores a pointer in the opposite direction, thus it is
* always true that e->Sym->next->Sym->next == e.
*
* Each vertex has a pointer to next and previous vertices in the
* circular list, and a pointer to a half-edge with this vertex as
* the origin (NULL if this is the dummy header). There is also a
* field "data" for client data.
*
* Each face has a pointer to the next and previous faces in the
* circular list, and a pointer to a half-edge with this face as
* the left face (NULL if this is the dummy header). There is also
* a field "data" for client data.
*
* Note that what we call a "face" is really a loop; faces may consist
* of more than one loop (ie. not simply connected), but there is no
* record of this in the data structure. The mesh may consist of
* several disconnected regions, so it may not be possible to visit
* the entire mesh by starting at a half-edge and traversing the edge
* structure.
*
* The mesh does NOT support isolated vertices; a vertex is deleted along
* with its last edge. Similarly when two faces are merged, one of the
* faces is deleted (see __gl_meshDelete below). For mesh operations,
* all face (loop) and vertex pointers must not be NULL. However, once
* mesh manipulation is finished, __gl_MeshZapFace can be used to delete
* faces of the mesh, one at a time. All external faces can be "zapped"
* before the mesh is returned to the client; then a NULL face indicates
* a region which is not part of the output polygon.
*/
struct GLUvertex {
GLUvertex *next; /* next vertex (never NULL) */
GLUvertex *prev; /* previous vertex (never NULL) */
GLUhalfEdge *anEdge; /* a half-edge with this origin */
void *data; /* client's data */
/* Internal data (keep hidden) */
GLdouble coords[3]; /* vertex location in 3D */
GLdouble s, t; /* projection onto the sweep plane */
long pqHandle; /* to allow deletion from priority queue */
};
struct GLUface {
GLUface *next; /* next face (never NULL) */
GLUface *prev; /* previous face (never NULL) */
GLUhalfEdge *anEdge; /* a half edge with this left face */
void *data; /* room for client's data */
/* Internal data (keep hidden) */
GLUface *trail; /* "stack" for conversion to strips */
GLboolean marked; /* flag for conversion to strips */
GLboolean inside; /* this face is in the polygon interior */
};
struct GLUhalfEdge {
GLUhalfEdge *next; /* doubly-linked list (prev==Sym->next) */
GLUhalfEdge *Sym; /* same edge, opposite direction */
GLUhalfEdge *Onext; /* next edge CCW around origin */
GLUhalfEdge *Lnext; /* next edge CCW around left face */
GLUvertex *Org; /* origin vertex (Overtex too long) */
GLUface *Lface; /* left face */
/* Internal data (keep hidden) */
ActiveRegion *activeRegion; /* a region with this upper edge (sweep.c) */
int winding; /* change in winding number when crossing
from the right face to the left face */
};
#define Rface Sym->Lface
#define Dst Sym->Org
#define Oprev Sym->Lnext
#define Lprev Onext->Sym
#define Dprev Lnext->Sym
#define Rprev Sym->Onext
#define Dnext Rprev->Sym /* 3 pointers */
#define Rnext Oprev->Sym /* 3 pointers */
struct GLUmesh {
GLUvertex vHead; /* dummy header for vertex list */
GLUface fHead; /* dummy header for face list */
GLUhalfEdge eHead; /* dummy header for edge list */
GLUhalfEdge eHeadSym; /* and its symmetric counterpart */
};
/* The mesh operations below have three motivations: completeness,
* convenience, and efficiency. The basic mesh operations are MakeEdge,
* Splice, and Delete. All the other edge operations can be implemented
* in terms of these. The other operations are provided for convenience
* and/or efficiency.
*
* When a face is split or a vertex is added, they are inserted into the
* global list *before* the existing vertex or face (ie. e->Org or e->Lface).
* This makes it easier to process all vertices or faces in the global lists
* without worrying about processing the same data twice. As a convenience,
* when a face is split, the "inside" flag is copied from the old face.
* Other internal data (v->data, v->activeRegion, f->data, f->marked,
* f->trail, e->winding) is set to zero.
*
* ********************** Basic Edge Operations **************************
*
* __gl_meshMakeEdge( mesh ) creates one edge, two vertices, and a loop.
* The loop (face) consists of the two new half-edges.
*
* __gl_meshSplice( eOrg, eDst ) is the basic operation for changing the
* mesh connectivity and topology. It changes the mesh so that
* eOrg->Onext <- OLD( eDst->Onext )
* eDst->Onext <- OLD( eOrg->Onext )
* where OLD(...) means the value before the meshSplice operation.
*
* This can have two effects on the vertex structure:
* - if eOrg->Org != eDst->Org, the two vertices are merged together
* - if eOrg->Org == eDst->Org, the origin is split into two vertices
* In both cases, eDst->Org is changed and eOrg->Org is untouched.
*
* Similarly (and independently) for the face structure,
* - if eOrg->Lface == eDst->Lface, one loop is split into two
* - if eOrg->Lface != eDst->Lface, two distinct loops are joined into one
* In both cases, eDst->Lface is changed and eOrg->Lface is unaffected.
*
* __gl_meshDelete( eDel ) removes the edge eDel. There are several cases:
* if (eDel->Lface != eDel->Rface), we join two loops into one; the loop
* eDel->Lface is deleted. Otherwise, we are splitting one loop into two;
* the newly created loop will contain eDel->Dst. If the deletion of eDel
* would create isolated vertices, those are deleted as well.
*
* ********************** Other Edge Operations **************************
*
* __gl_meshAddEdgeVertex( eOrg ) creates a new edge eNew such that
* eNew == eOrg->Lnext, and eNew->Dst is a newly created vertex.
* eOrg and eNew will have the same left face.
*
* __gl_meshSplitEdge( eOrg ) splits eOrg into two edges eOrg and eNew,
* such that eNew == eOrg->Lnext. The new vertex is eOrg->Dst == eNew->Org.
* eOrg and eNew will have the same left face.
*
* __gl_meshConnect( eOrg, eDst ) creates a new edge from eOrg->Dst
* to eDst->Org, and returns the corresponding half-edge eNew.
* If eOrg->Lface == eDst->Lface, this splits one loop into two,
* and the newly created loop is eNew->Lface. Otherwise, two disjoint
* loops are merged into one, and the loop eDst->Lface is destroyed.
*
* ************************ Other Operations *****************************
*
* __gl_meshNewMesh() creates a new mesh with no edges, no vertices,
* and no loops (what we usually call a "face").
*
* __gl_meshUnion( mesh1, mesh2 ) forms the union of all structures in
* both meshes, and returns the new mesh (the old meshes are destroyed).
*
* __gl_meshDeleteMesh( mesh ) will free all storage for any valid mesh.
*
* __gl_meshZapFace( fZap ) destroys a face and removes it from the
* global face list. All edges of fZap will have a NULL pointer as their
* left face. Any edges which also have a NULL pointer as their right face
* are deleted entirely (along with any isolated vertices this produces).
* An entire mesh can be deleted by zapping its faces, one at a time,
* in any order. Zapped faces cannot be used in further mesh operations!
*
* __gl_meshCheckMesh( mesh ) checks a mesh for self-consistency.
*/
GLUhalfEdge *__gl_meshMakeEdge( GLUmesh *mesh );
int __gl_meshSplice( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
int __gl_meshDelete( GLUhalfEdge *eDel );
GLUhalfEdge *__gl_meshAddEdgeVertex( GLUhalfEdge *eOrg );
GLUhalfEdge *__gl_meshSplitEdge( GLUhalfEdge *eOrg );
GLUhalfEdge *__gl_meshConnect( GLUhalfEdge *eOrg, GLUhalfEdge *eDst );
GLUmesh *__gl_meshNewMesh( void );
GLUmesh *__gl_meshUnion( GLUmesh *mesh1, GLUmesh *mesh2 );
void __gl_meshDeleteMesh( GLUmesh *mesh );
void __gl_meshZapFace( GLUface *fZap );
#ifdef NDEBUG
#define __gl_meshCheckMesh( mesh )
#else
void __gl_meshCheckMesh( GLUmesh *mesh );
#endif
#endif

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@ -1,257 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include "mesh.h"
#include "tess.h"
#include "normal.h"
#include <math.h>
#include <assert.h>
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define Dot(u,v) (u[0]*v[0] + u[1]*v[1] + u[2]*v[2])
#if 0
static void Normalize( GLdouble v[3] )
{
GLdouble len = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
assert( len > 0 );
len = sqrt( len );
v[0] /= len;
v[1] /= len;
v[2] /= len;
}
#endif
#undef ABS
#define ABS(x) ((x) < 0 ? -(x) : (x))
static int LongAxis( GLdouble v[3] )
{
int i = 0;
if( ABS(v[1]) > ABS(v[0]) ) { i = 1; }
if( ABS(v[2]) > ABS(v[i]) ) { i = 2; }
return i;
}
static void ComputeNormal( GLUtesselator *tess, GLdouble norm[3] )
{
GLUvertex *v, *v1, *v2;
GLdouble c, tLen2, maxLen2;
GLdouble maxVal[3], minVal[3], d1[3], d2[3], tNorm[3];
GLUvertex *maxVert[3], *minVert[3];
GLUvertex *vHead = &tess->mesh->vHead;
int i;
maxVal[0] = maxVal[1] = maxVal[2] = -2 * GLU_TESS_MAX_COORD;
minVal[0] = minVal[1] = minVal[2] = 2 * GLU_TESS_MAX_COORD;
for( v = vHead->next; v != vHead; v = v->next ) {
for( i = 0; i < 3; ++i ) {
c = v->coords[i];
if( c < minVal[i] ) { minVal[i] = c; minVert[i] = v; }
if( c > maxVal[i] ) { maxVal[i] = c; maxVert[i] = v; }
}
}
/* Find two vertices separated by at least 1/sqrt(3) of the maximum
* distance between any two vertices
*/
i = 0;
if( maxVal[1] - minVal[1] > maxVal[0] - minVal[0] ) { i = 1; }
if( maxVal[2] - minVal[2] > maxVal[i] - minVal[i] ) { i = 2; }
if( minVal[i] >= maxVal[i] ) {
/* All vertices are the same -- normal doesn't matter */
norm[0] = 0; norm[1] = 0; norm[2] = 1;
return;
}
/* Look for a third vertex which forms the triangle with maximum area
* (Length of normal == twice the triangle area)
*/
maxLen2 = 0;
v1 = minVert[i];
v2 = maxVert[i];
d1[0] = v1->coords[0] - v2->coords[0];
d1[1] = v1->coords[1] - v2->coords[1];
d1[2] = v1->coords[2] - v2->coords[2];
for( v = vHead->next; v != vHead; v = v->next ) {
d2[0] = v->coords[0] - v2->coords[0];
d2[1] = v->coords[1] - v2->coords[1];
d2[2] = v->coords[2] - v2->coords[2];
tNorm[0] = d1[1]*d2[2] - d1[2]*d2[1];
tNorm[1] = d1[2]*d2[0] - d1[0]*d2[2];
tNorm[2] = d1[0]*d2[1] - d1[1]*d2[0];
tLen2 = tNorm[0]*tNorm[0] + tNorm[1]*tNorm[1] + tNorm[2]*tNorm[2];
if( tLen2 > maxLen2 ) {
maxLen2 = tLen2;
norm[0] = tNorm[0];
norm[1] = tNorm[1];
norm[2] = tNorm[2];
}
}
if( maxLen2 <= 0 ) {
/* All points lie on a single line -- any decent normal will do */
norm[0] = norm[1] = norm[2] = 0;
norm[LongAxis(d1)] = 1;
}
}
static void CheckOrientation( GLUtesselator *tess )
{
GLdouble area;
GLUface *f, *fHead = &tess->mesh->fHead;
GLUvertex *v, *vHead = &tess->mesh->vHead;
GLUhalfEdge *e;
/* When we compute the normal automatically, we choose the orientation
* so that the sum of the signed areas of all contours is non-negative.
*/
area = 0;
for( f = fHead->next; f != fHead; f = f->next ) {
e = f->anEdge;
if( e->winding <= 0 ) continue;
do {
area += (e->Org->s - e->Dst->s) * (e->Org->t + e->Dst->t);
e = e->Lnext;
} while( e != f->anEdge );
}
if( area < 0 ) {
/* Reverse the orientation by flipping all the t-coordinates */
for( v = vHead->next; v != vHead; v = v->next ) {
v->t = - v->t;
}
tess->tUnit[0] = - tess->tUnit[0];
tess->tUnit[1] = - tess->tUnit[1];
tess->tUnit[2] = - tess->tUnit[2];
}
}
#ifdef FOR_TRITE_TEST_PROGRAM
#include <stdlib.h>
extern int RandomSweep;
#define S_UNIT_X (RandomSweep ? (2*drand48()-1) : 1.0)
#define S_UNIT_Y (RandomSweep ? (2*drand48()-1) : 0.0)
#else
#if defined(SLANTED_SWEEP)
/* The "feature merging" is not intended to be complete. There are
* special cases where edges are nearly parallel to the sweep line
* which are not implemented. The algorithm should still behave
* robustly (ie. produce a reasonable tesselation) in the presence
* of such edges, however it may miss features which could have been
* merged. We could minimize this effect by choosing the sweep line
* direction to be something unusual (ie. not parallel to one of the
* coordinate axes).
*/
#define S_UNIT_X 0.50941539564955385 /* Pre-normalized */
#define S_UNIT_Y 0.86052074622010633
#else
#define S_UNIT_X 1.0
#define S_UNIT_Y 0.0
#endif
#endif
/* Determine the polygon normal and project vertices onto the plane
* of the polygon.
*/
void __gl_projectPolygon( GLUtesselator *tess )
{
GLUvertex *v, *vHead = &tess->mesh->vHead;
GLdouble norm[3];
GLdouble *sUnit, *tUnit;
int i, computedNormal = FALSE;
norm[0] = tess->normal[0];
norm[1] = tess->normal[1];
norm[2] = tess->normal[2];
if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
ComputeNormal( tess, norm );
computedNormal = TRUE;
}
sUnit = tess->sUnit;
tUnit = tess->tUnit;
i = LongAxis( norm );
#if defined(FOR_TRITE_TEST_PROGRAM) || defined(TRUE_PROJECT)
/* Choose the initial sUnit vector to be approximately perpendicular
* to the normal.
*/
Normalize( norm );
sUnit[i] = 0;
sUnit[(i+1)%3] = S_UNIT_X;
sUnit[(i+2)%3] = S_UNIT_Y;
/* Now make it exactly perpendicular */
w = Dot( sUnit, norm );
sUnit[0] -= w * norm[0];
sUnit[1] -= w * norm[1];
sUnit[2] -= w * norm[2];
Normalize( sUnit );
/* Choose tUnit so that (sUnit,tUnit,norm) form a right-handed frame */
tUnit[0] = norm[1]*sUnit[2] - norm[2]*sUnit[1];
tUnit[1] = norm[2]*sUnit[0] - norm[0]*sUnit[2];
tUnit[2] = norm[0]*sUnit[1] - norm[1]*sUnit[0];
Normalize( tUnit );
#else
/* Project perpendicular to a coordinate axis -- better numerically */
sUnit[i] = 0;
sUnit[(i+1)%3] = S_UNIT_X;
sUnit[(i+2)%3] = S_UNIT_Y;
tUnit[i] = 0;
tUnit[(i+1)%3] = (norm[i] > 0) ? -S_UNIT_Y : S_UNIT_Y;
tUnit[(i+2)%3] = (norm[i] > 0) ? S_UNIT_X : -S_UNIT_X;
#endif
/* Project the vertices onto the sweep plane */
for( v = vHead->next; v != vHead; v = v->next ) {
v->s = Dot( v->coords, sUnit );
v->t = Dot( v->coords, tUnit );
}
if( computedNormal ) {
CheckOrientation( tess );
}
}

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@ -1,46 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __normal_h_
#define __normal_h_
#include "tess.h"
#include "tesselator.h"
/* __gl_projectPolygon( tess ) determines the polygon normal
* and project vertices onto the plane of the polygon.
*/
void __gl_projectPolygon( GLUtesselator *tess );
#endif

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@ -1,256 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include <stddef.h>
#include <assert.h>
#include "priorityq-heap.h"
#include "memalloc.h"
#define INIT_SIZE 32
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifdef FOR_TRITE_TEST_PROGRAM
#define LEQ(x,y) (*pq->leq)(x,y)
#else
/* Violates modularity, but a little faster */
#include "geom.h"
#define LEQ(x,y) VertLeq((GLUvertex *)x, (GLUvertex *)y)
#endif
/* really __gl_pqHeapNewPriorityQ */
PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
if (pq == NULL) return NULL;
pq->size = 0;
pq->max = INIT_SIZE;
pq->nodes = (PQnode *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->nodes[0]) );
if (pq->nodes == NULL) {
memFree(pq);
return NULL;
}
pq->handles = (PQhandleElem *)memAlloc( (INIT_SIZE + 1) * sizeof(pq->handles[0]) );
if (pq->handles == NULL) {
memFree(pq->nodes);
memFree(pq);
return NULL;
}
pq->initialized = FALSE;
pq->freeList = 0;
pq->leq = leq;
pq->nodes[1].handle = 1; /* so that Minimum() returns NULL */
pq->handles[1].key = NULL;
return pq;
}
/* really __gl_pqHeapDeletePriorityQ */
void pqDeletePriorityQ( PriorityQ *pq )
{
memFree( pq->handles );
memFree( pq->nodes );
memFree( pq );
}
static void FloatDown( PriorityQ *pq, long curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hChild;
long child;
hCurr = n[curr].handle;
for( ;; ) {
child = curr << 1;
if( child < pq->size && LEQ( h[n[child+1].handle].key,
h[n[child].handle].key )) {
++child;
}
assert(child <= pq->max);
hChild = n[child].handle;
if( child > pq->size || LEQ( h[hCurr].key, h[hChild].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hChild;
h[hChild].node = curr;
curr = child;
}
}
static void FloatUp( PriorityQ *pq, long curr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hCurr, hParent;
long parent;
hCurr = n[curr].handle;
for( ;; ) {
parent = curr >> 1;
hParent = n[parent].handle;
if( parent == 0 || LEQ( h[hParent].key, h[hCurr].key )) {
n[curr].handle = hCurr;
h[hCurr].node = curr;
break;
}
n[curr].handle = hParent;
h[hParent].node = curr;
curr = parent;
}
}
/* really __gl_pqHeapInit */
void pqInit( PriorityQ *pq )
{
long i;
/* This method of building a heap is O(n), rather than O(n lg n). */
for( i = pq->size; i >= 1; --i ) {
FloatDown( pq, i );
}
pq->initialized = TRUE;
}
/* really __gl_pqHeapInsert */
/* returns LONG_MAX iff out of memory */
PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
{
long curr;
PQhandle free_handle;
curr = ++ pq->size;
if( (curr*2) > pq->max ) {
PQnode *saveNodes= pq->nodes;
PQhandleElem *saveHandles= pq->handles;
/* If the heap overflows, double its size. */
pq->max <<= 1;
pq->nodes = (PQnode *)memRealloc( pq->nodes,
(size_t)
((pq->max + 1) * sizeof( pq->nodes[0] )));
if (pq->nodes == NULL) {
pq->nodes = saveNodes; /* restore ptr to free upon return */
return LONG_MAX;
}
pq->handles = (PQhandleElem *)memRealloc( pq->handles,
(size_t)
((pq->max + 1) *
sizeof( pq->handles[0] )));
if (pq->handles == NULL) {
pq->handles = saveHandles; /* restore ptr to free upon return */
return LONG_MAX;
}
}
if( pq->freeList == 0 ) {
free_handle = curr;
} else {
free_handle = pq->freeList;
pq->freeList = pq->handles[free_handle].node;
}
pq->nodes[curr].handle = free_handle;
pq->handles[free_handle].node = curr;
pq->handles[free_handle].key = keyNew;
if( pq->initialized ) {
FloatUp( pq, curr );
}
assert(free_handle != LONG_MAX);
return free_handle;
}
/* really __gl_pqHeapExtractMin */
PQkey pqExtractMin( PriorityQ *pq )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
PQhandle hMin = n[1].handle;
PQkey min = h[hMin].key;
if( pq->size > 0 ) {
n[1].handle = n[pq->size].handle;
h[n[1].handle].node = 1;
h[hMin].key = NULL;
h[hMin].node = pq->freeList;
pq->freeList = hMin;
if( -- pq->size > 0 ) {
FloatDown( pq, 1 );
}
}
return min;
}
/* really __gl_pqHeapDelete */
void pqDelete( PriorityQ *pq, PQhandle hCurr )
{
PQnode *n = pq->nodes;
PQhandleElem *h = pq->handles;
long curr;
assert( hCurr >= 1 && hCurr <= pq->max && h[hCurr].key != NULL );
curr = h[hCurr].node;
n[curr].handle = n[pq->size].handle;
h[n[curr].handle].node = curr;
if( curr <= -- pq->size ) {
if( curr <= 1 || LEQ( h[n[curr>>1].handle].key, h[n[curr].handle].key )) {
FloatDown( pq, curr );
} else {
FloatUp( pq, curr );
}
}
h[hCurr].key = NULL;
h[hCurr].node = pq->freeList;
pq->freeList = hCurr;
}

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __priorityq_heap_h_
#define __priorityq_heap_h_
/* Use #define's so that another heap implementation can use this one */
#define PQkey PQHeapKey
#define PQhandle PQHeapHandle
#define PriorityQ PriorityQHeap
#define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq)
#define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq)
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
* for this purpose pqInsert returns a "handle" which is supplied
* as the argument.
*
* An initial heap may be created efficiently by calling pqInsert
* repeatedly, then calling pqInit. In any case pqInit must be called
* before any operations other than pqInsert are used.
*
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
* This may also be tested with pqIsEmpty.
*/
#define pqInit(pq) __gl_pqHeapInit(pq)
#define pqInsert(pq,key) __gl_pqHeapInsert(pq,key)
#define pqMinimum(pq) __gl_pqHeapMinimum(pq)
#define pqExtractMin(pq) __gl_pqHeapExtractMin(pq)
#define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle)
#define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq)
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself;
* active nodes are stored in the range 1..pq->size. When the
* heap exceeds its allocated size (pq->max), its size doubles.
* The children of node i are nodes 2i and 2i+1.
*
* Each node stores an index into an array "handles". Each handle
* stores a key, plus a pointer back to the node which currently
* represents that key (ie. nodes[handles[i].node].handle == i).
*/
typedef void *PQkey;
typedef long PQhandle;
typedef struct PriorityQ PriorityQ;
typedef struct { PQhandle handle; } PQnode;
typedef struct { PQkey key; PQhandle node; } PQhandleElem;
struct PriorityQ {
PQnode *nodes;
PQhandleElem *handles;
long size, max;
PQhandle freeList;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
void pqDeletePriorityQ( PriorityQ *pq );
void pqInit( PriorityQ *pq );
PQhandle pqInsert( PriorityQ *pq, PQkey key );
PQkey pqExtractMin( PriorityQ *pq );
void pqDelete( PriorityQ *pq, PQhandle handle );
#define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key)
#define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0)
#endif

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@ -1,117 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __priorityq_sort_h_
#define __priorityq_sort_h_
#include "priorityq-heap.h"
#undef PQkey
#undef PQhandle
#undef PriorityQ
#undef pqNewPriorityQ
#undef pqDeletePriorityQ
#undef pqInit
#undef pqInsert
#undef pqMinimum
#undef pqExtractMin
#undef pqDelete
#undef pqIsEmpty
/* Use #define's so that another heap implementation can use this one */
#define PQkey PQSortKey
#define PQhandle PQSortHandle
#define PriorityQ PriorityQSort
#define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq)
#define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq)
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
* for this purpose pqInsert returns a "handle" which is supplied
* as the argument.
*
* An initial heap may be created efficiently by calling pqInsert
* repeatedly, then calling pqInit. In any case pqInit must be called
* before any operations other than pqInsert are used.
*
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
* This may also be tested with pqIsEmpty.
*/
#define pqInit(pq) __gl_pqSortInit(pq)
#define pqInsert(pq,key) __gl_pqSortInsert(pq,key)
#define pqMinimum(pq) __gl_pqSortMinimum(pq)
#define pqExtractMin(pq) __gl_pqSortExtractMin(pq)
#define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle)
#define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq)
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself;
* active nodes are stored in the range 1..pq->size. When the
* heap exceeds its allocated size (pq->max), its size doubles.
* The children of node i are nodes 2i and 2i+1.
*
* Each node stores an index into an array "handles". Each handle
* stores a key, plus a pointer back to the node which currently
* represents that key (ie. nodes[handles[i].node].handle == i).
*/
typedef PQHeapKey PQkey;
typedef PQHeapHandle PQhandle;
typedef struct PriorityQ PriorityQ;
struct PriorityQ {
PriorityQHeap *heap;
PQkey *keys;
PQkey **order;
PQhandle size, max;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
void pqDeletePriorityQ( PriorityQ *pq );
int pqInit( PriorityQ *pq );
PQhandle pqInsert( PriorityQ *pq, PQkey key );
PQkey pqExtractMin( PriorityQ *pq );
void pqDelete( PriorityQ *pq, PQhandle handle );
PQkey pqMinimum( PriorityQ *pq );
int pqIsEmpty( PriorityQ *pq );
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <stddef.h>
#include <assert.h>
#include <limits.h> /* LONG_MAX */
#include "memalloc.h"
/* Include all the code for the regular heap-based queue here. */
#include "priorityq-heap.c"
/* Now redefine all the function names to map to their "Sort" versions. */
#include "priorityq-sort.h"
/* really __gl_pqSortNewPriorityQ */
PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) )
{
PriorityQ *pq = (PriorityQ *)memAlloc( sizeof( PriorityQ ));
if (pq == NULL) return NULL;
pq->heap = __gl_pqHeapNewPriorityQ( leq );
if (pq->heap == NULL) {
memFree(pq);
return NULL;
}
pq->keys = (PQHeapKey *)memAlloc( INIT_SIZE * sizeof(pq->keys[0]) );
if (pq->keys == NULL) {
__gl_pqHeapDeletePriorityQ(pq->heap);
memFree(pq);
return NULL;
}
pq->order = NULL;
pq->size = 0;
pq->max = INIT_SIZE;
pq->initialized = FALSE;
pq->leq = leq;
return pq;
}
/* really __gl_pqSortDeletePriorityQ */
void pqDeletePriorityQ( PriorityQ *pq )
{
assert(pq != NULL);
if (pq->heap != NULL) __gl_pqHeapDeletePriorityQ( pq->heap );
if (pq->order != NULL) memFree( pq->order );
if (pq->keys != NULL) memFree( pq->keys );
memFree( pq );
}
#define LT(x,y) (! LEQ(y,x))
#define GT(x,y) (! LEQ(x,y))
#define Swap(a,b) do{PQkey *tmp = *a; *a = *b; *b = tmp;}while(0)
/* really __gl_pqSortInit */
int pqInit( PriorityQ *pq )
{
PQkey **p, **r, **i, **j, *piv;
struct { PQkey **p, **r; } Stack[50], *top = Stack;
unsigned long seed = 2016473283;
/* Create an array of indirect pointers to the keys, so that we
* the handles we have returned are still valid.
*/
/*
pq->order = (PQHeapKey **)memAlloc( (size_t)
(pq->size * sizeof(pq->order[0])) );
*/
pq->order = (PQHeapKey **)memAlloc( (size_t)
((pq->size+1) * sizeof(pq->order[0])) );
/* the previous line is a patch to compensate for the fact that IBM */
/* machines return a null on a malloc of zero bytes (unlike SGI), */
/* so we have to put in this defense to guard against a memory */
/* fault four lines down. from fossum@austin.ibm.com. */
if (pq->order == NULL) return 0;
p = pq->order;
r = p + pq->size - 1;
for( piv = pq->keys, i = p; i <= r; ++piv, ++i ) {
*i = piv;
}
/* Sort the indirect pointers in descending order,
* using randomized Quicksort
*/
top->p = p; top->r = r; ++top;
while( --top >= Stack ) {
p = top->p;
r = top->r;
while( r > p + 10 ) {
seed = seed * 1539415821 + 1;
i = p + seed % (r - p + 1);
piv = *i;
*i = *p;
*p = piv;
i = p - 1;
j = r + 1;
do {
do { ++i; } while( GT( **i, *piv ));
do { --j; } while( LT( **j, *piv ));
Swap( i, j );
} while( i < j );
Swap( i, j ); /* Undo last swap */
if( i - p < r - j ) {
top->p = j+1; top->r = r; ++top;
r = i-1;
} else {
top->p = p; top->r = i-1; ++top;
p = j+1;
}
}
/* Insertion sort small lists */
for( i = p+1; i <= r; ++i ) {
piv = *i;
for( j = i; j > p && LT( **(j-1), *piv ); --j ) {
*j = *(j-1);
}
*j = piv;
}
}
pq->max = pq->size;
pq->initialized = TRUE;
__gl_pqHeapInit( pq->heap ); /* always succeeds */
#ifndef NDEBUG
p = pq->order;
r = p + pq->size - 1;
for( i = p; i < r; ++i ) {
assert( LEQ( **(i+1), **i ));
}
#endif
return 1;
}
/* really __gl_pqSortInsert */
/* returns LONG_MAX iff out of memory */
PQhandle pqInsert( PriorityQ *pq, PQkey keyNew )
{
long curr;
if( pq->initialized ) {
return __gl_pqHeapInsert( pq->heap, keyNew );
}
curr = pq->size;
if( ++ pq->size >= pq->max ) {
PQkey *saveKey= pq->keys;
/* If the heap overflows, double its size. */
pq->max <<= 1;
pq->keys = (PQHeapKey *)memRealloc( pq->keys,
(size_t)
(pq->max * sizeof( pq->keys[0] )));
if (pq->keys == NULL) {
pq->keys = saveKey; /* restore ptr to free upon return */
return LONG_MAX;
}
}
assert(curr != LONG_MAX);
pq->keys[curr] = keyNew;
/* Negative handles index the sorted array. */
return -(curr+1);
}
/* really __gl_pqSortExtractMin */
PQkey pqExtractMin( PriorityQ *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return __gl_pqHeapExtractMin( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
heapMin = __gl_pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return __gl_pqHeapExtractMin( pq->heap );
}
}
do {
-- pq->size;
} while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL );
return sortMin;
}
/* really __gl_pqSortMinimum */
PQkey pqMinimum( PriorityQ *pq )
{
PQkey sortMin, heapMin;
if( pq->size == 0 ) {
return __gl_pqHeapMinimum( pq->heap );
}
sortMin = *(pq->order[pq->size-1]);
if( ! __gl_pqHeapIsEmpty( pq->heap )) {
heapMin = __gl_pqHeapMinimum( pq->heap );
if( LEQ( heapMin, sortMin )) {
return heapMin;
}
}
return sortMin;
}
/* really __gl_pqSortIsEmpty */
int pqIsEmpty( PriorityQ *pq )
{
return (pq->size == 0) && __gl_pqHeapIsEmpty( pq->heap );
}
/* really __gl_pqSortDelete */
void pqDelete( PriorityQ *pq, PQhandle curr )
{
if( curr >= 0 ) {
__gl_pqHeapDelete( pq->heap, curr );
return;
}
curr = -(curr+1);
assert( curr < pq->max && pq->keys[curr] != NULL );
pq->keys[curr] = NULL;
while( pq->size > 0 && *(pq->order[pq->size-1]) == NULL ) {
-- pq->size;
}
}

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@ -1,117 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __priorityq_sort_h_
#define __priorityq_sort_h_
#include "priorityq-heap.h"
#undef PQkey
#undef PQhandle
#undef PriorityQ
#undef pqNewPriorityQ
#undef pqDeletePriorityQ
#undef pqInit
#undef pqInsert
#undef pqMinimum
#undef pqExtractMin
#undef pqDelete
#undef pqIsEmpty
/* Use #define's so that another heap implementation can use this one */
#define PQkey PQSortKey
#define PQhandle PQSortHandle
#define PriorityQ PriorityQSort
#define pqNewPriorityQ(leq) __gl_pqSortNewPriorityQ(leq)
#define pqDeletePriorityQ(pq) __gl_pqSortDeletePriorityQ(pq)
/* The basic operations are insertion of a new key (pqInsert),
* and examination/extraction of a key whose value is minimum
* (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete);
* for this purpose pqInsert returns a "handle" which is supplied
* as the argument.
*
* An initial heap may be created efficiently by calling pqInsert
* repeatedly, then calling pqInit. In any case pqInit must be called
* before any operations other than pqInsert are used.
*
* If the heap is empty, pqMinimum/pqExtractMin will return a NULL key.
* This may also be tested with pqIsEmpty.
*/
#define pqInit(pq) __gl_pqSortInit(pq)
#define pqInsert(pq,key) __gl_pqSortInsert(pq,key)
#define pqMinimum(pq) __gl_pqSortMinimum(pq)
#define pqExtractMin(pq) __gl_pqSortExtractMin(pq)
#define pqDelete(pq,handle) __gl_pqSortDelete(pq,handle)
#define pqIsEmpty(pq) __gl_pqSortIsEmpty(pq)
/* Since we support deletion the data structure is a little more
* complicated than an ordinary heap. "nodes" is the heap itself;
* active nodes are stored in the range 1..pq->size. When the
* heap exceeds its allocated size (pq->max), its size doubles.
* The children of node i are nodes 2i and 2i+1.
*
* Each node stores an index into an array "handles". Each handle
* stores a key, plus a pointer back to the node which currently
* represents that key (ie. nodes[handles[i].node].handle == i).
*/
typedef PQHeapKey PQkey;
typedef PQHeapHandle PQhandle;
typedef struct PriorityQ PriorityQ;
struct PriorityQ {
PriorityQHeap *heap;
PQkey *keys;
PQkey **order;
PQhandle size, max;
int initialized;
int (*leq)(PQkey key1, PQkey key2);
};
PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) );
void pqDeletePriorityQ( PriorityQ *pq );
int pqInit( PriorityQ *pq );
PQhandle pqInsert( PriorityQ *pq, PQkey key );
PQkey pqExtractMin( PriorityQ *pq );
void pqDelete( PriorityQ *pq, PQhandle handle );
PQkey pqMinimum( PriorityQ *pq );
int pqIsEmpty( PriorityQ *pq );
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <assert.h>
#include <stddef.h>
#include "mesh.h"
#include "tess.h"
#include "render.h"
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
/* This structure remembers the information we need about a primitive
* to be able to render it later, once we have determined which
* primitive is able to use the most triangles.
*/
struct FaceCount {
long size; /* number of triangles used */
GLUhalfEdge *eStart; /* edge where this primitive starts */
void (*render)(GLUtesselator *, GLUhalfEdge *, long);
/* routine to render this primitive */
};
static struct FaceCount MaximumFan( GLUhalfEdge *eOrig );
static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig );
static void RenderFan( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *eStart, long size );
static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *eStart,
long size );
static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig );
static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *head );
/************************ Strips and Fans decomposition ******************/
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made
* to use as few rendering primitives as possible (ie. to make the fans
* and strips as large as possible).
*
* The rendering output is provided as callbacks (see the api).
*/
void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh )
{
GLUface *f;
/* Make a list of separate triangles so we can render them all at once */
tess->lonelyTriList = NULL;
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
f->marked = FALSE;
}
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
/* We examine all faces in an arbitrary order. Whenever we find
* an unprocessed face F, we output a group of faces including F
* whose size is maximum.
*/
if( f->inside && ! f->marked ) {
RenderMaximumFaceGroup( tess, f );
assert( f->marked );
}
}
if( tess->lonelyTriList != NULL ) {
RenderLonelyTriangles( tess, tess->lonelyTriList );
tess->lonelyTriList = NULL;
}
}
static void RenderMaximumFaceGroup( GLUtesselator *tess, GLUface *fOrig )
{
/* We want to find the largest triangle fan or strip of unmarked faces
* which includes the given face fOrig. There are 3 possible fans
* passing through fOrig (one centered at each vertex), and 3 possible
* strips (one for each CCW permutation of the vertices). Our strategy
* is to try all of these, and take the primitive which uses the most
* triangles (a greedy approach).
*/
GLUhalfEdge *e = fOrig->anEdge;
struct FaceCount max, newFace;
max.size = 1;
max.eStart = e;
max.render = &RenderTriangle;
if( ! tess->flagBoundary ) {
newFace = MaximumFan( e ); if( newFace.size > max.size ) { max = newFace; }
newFace = MaximumFan( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
newFace = MaximumFan( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
newFace = MaximumStrip( e ); if( newFace.size > max.size ) { max = newFace; }
newFace = MaximumStrip( e->Lnext ); if( newFace.size > max.size ) { max = newFace; }
newFace = MaximumStrip( e->Lprev ); if( newFace.size > max.size ) { max = newFace; }
}
(*(max.render))( tess, max.eStart, max.size );
}
/* Macros which keep track of faces we have marked temporarily, and allow
* us to backtrack when necessary. With triangle fans, this is not
* really necessary, since the only awkward case is a loop of triangles
* around a single origin vertex. However with strips the situation is
* more complicated, and we need a general tracking method like the
* one here.
*/
#define Marked(f) (! (f)->inside || (f)->marked)
#define AddToTrail(f,t) ((f)->trail = (t), (t) = (f), (f)->marked = TRUE)
#define FreeTrail(t) do { \
while( (t) != NULL ) { \
(t)->marked = FALSE; t = (t)->trail; \
} \
} while(0) /* absorb trailing semicolon */
static struct FaceCount MaximumFan( GLUhalfEdge *eOrig )
{
/* eOrig->Lface is the face we want to render. We want to find the size
* of a maximal fan around eOrig->Org. To do this we just walk around
* the origin vertex as far as possible in both directions.
*/
struct FaceCount newFace = { 0, NULL, &RenderFan };
GLUface *trail = NULL;
GLUhalfEdge *e;
for( e = eOrig; ! Marked( e->Lface ); e = e->Onext ) {
AddToTrail( e->Lface, trail );
++newFace.size;
}
for( e = eOrig; ! Marked( e->Rface ); e = e->Oprev ) {
AddToTrail( e->Rface, trail );
++newFace.size;
}
newFace.eStart = e;
/*LINTED*/
FreeTrail( trail );
return newFace;
}
#define IsEven(n) (((n) & 1) == 0)
static struct FaceCount MaximumStrip( GLUhalfEdge *eOrig )
{
/* Here we are looking for a maximal strip that contains the vertices
* eOrig->Org, eOrig->Dst, eOrig->Lnext->Dst (in that order or the
* reverse, such that all triangles are oriented CCW).
*
* Again we walk forward and backward as far as possible. However for
* strips there is a twist: to get CCW orientations, there must be
* an *even* number of triangles in the strip on one side of eOrig.
* We walk the strip starting on a side with an even number of triangles;
* if both side have an odd number, we are forced to shorten one side.
*/
struct FaceCount newFace = { 0, NULL, &RenderStrip };
long headSize = 0, tailSize = 0;
GLUface *trail = NULL;
GLUhalfEdge *e, *eTail, *eHead;
for( e = eOrig; ! Marked( e->Lface ); ++tailSize, e = e->Onext ) {
AddToTrail( e->Lface, trail );
++tailSize;
e = e->Dprev;
if( Marked( e->Lface )) break;
AddToTrail( e->Lface, trail );
}
eTail = e;
for( e = eOrig; ! Marked( e->Rface ); ++headSize, e = e->Dnext ) {
AddToTrail( e->Rface, trail );
++headSize;
e = e->Oprev;
if( Marked( e->Rface )) break;
AddToTrail( e->Rface, trail );
}
eHead = e;
newFace.size = tailSize + headSize;
if( IsEven( tailSize )) {
newFace.eStart = eTail->Sym;
} else if( IsEven( headSize )) {
newFace.eStart = eHead;
} else {
/* Both sides have odd length, we must shorten one of them. In fact,
* we must start from eHead to guarantee inclusion of eOrig->Lface.
*/
--newFace.size;
newFace.eStart = eHead->Onext;
}
/*LINTED*/
FreeTrail( trail );
return newFace;
}
static void RenderTriangle( GLUtesselator *tess, GLUhalfEdge *e, long size )
{
/* Just add the triangle to a triangle list, so we can render all
* the separate triangles at once.
*/
assert( size == 1 );
AddToTrail( e->Lface, tess->lonelyTriList );
}
static void RenderLonelyTriangles( GLUtesselator *tess, GLUface *f )
{
/* Now we render all the separate triangles which could not be
* grouped into a triangle fan or strip.
*/
GLUhalfEdge *e;
int newState;
int edgeState = -1; /* force edge state output for first vertex */
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLES );
for( ; f != NULL; f = f->trail ) {
/* Loop once for each edge (there will always be 3 edges) */
e = f->anEdge;
do {
if( tess->flagBoundary ) {
/* Set the "edge state" to TRUE just before we output the
* first vertex of each edge on the polygon boundary.
*/
newState = ! e->Rface->inside;
if( edgeState != newState ) {
edgeState = newState;
CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA( edgeState );
}
}
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
e = e->Lnext;
} while( e != f->anEdge );
}
CALL_END_OR_END_DATA();
}
static void RenderFan( GLUtesselator *tess, GLUhalfEdge *e, long size )
{
/* Render as many CCW triangles as possible in a fan starting from
* edge "e". The fan *should* contain exactly "size" triangles
* (otherwise we've goofed up somewhere).
*/
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_FAN );
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
while( ! Marked( e->Lface )) {
e->Lface->marked = TRUE;
--size;
e = e->Onext;
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
}
assert( size == 0 );
CALL_END_OR_END_DATA();
}
static void RenderStrip( GLUtesselator *tess, GLUhalfEdge *e, long size )
{
/* Render as many CCW triangles as possible in a strip starting from
* edge "e". The strip *should* contain exactly "size" triangles
* (otherwise we've goofed up somewhere).
*/
CALL_BEGIN_OR_BEGIN_DATA( GL_TRIANGLE_STRIP );
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
while( ! Marked( e->Lface )) {
e->Lface->marked = TRUE;
--size;
e = e->Dprev;
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
if( Marked( e->Lface )) break;
e->Lface->marked = TRUE;
--size;
e = e->Onext;
CALL_VERTEX_OR_VERTEX_DATA( e->Dst->data );
}
assert( size == 0 );
CALL_END_OR_END_DATA();
}
/************************ Boundary contour decomposition ******************/
/* __gl_renderBoundary( tess, mesh ) takes a mesh, and outputs one
* contour for each face marked "inside". The rendering output is
* provided as callbacks (see the api).
*/
void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh )
{
GLUface *f;
GLUhalfEdge *e;
for( f = mesh->fHead.next; f != &mesh->fHead; f = f->next ) {
if( f->inside ) {
CALL_BEGIN_OR_BEGIN_DATA( GL_LINE_LOOP );
e = f->anEdge;
do {
CALL_VERTEX_OR_VERTEX_DATA( e->Org->data );
e = e->Lnext;
} while( e != f->anEdge );
CALL_END_OR_END_DATA();
}
}
}
/************************ Quick-and-dirty decomposition ******************/
#define SIGN_INCONSISTENT 2
static int ComputeNormal( GLUtesselator *tess, GLdouble norm[3], int check )
/*
* If check==FALSE, we compute the polygon normal and place it in norm[].
* If check==TRUE, we check that each triangle in the fan from v0 has a
* consistent orientation with respect to norm[]. If triangles are
* consistently oriented CCW, return 1; if CW, return -1; if all triangles
* are degenerate return 0; otherwise (no consistent orientation) return
* SIGN_INCONSISTENT.
*/
{
CachedVertex *v0 = tess->cache;
CachedVertex *vn = v0 + tess->cacheCount;
CachedVertex *vc;
GLdouble dot, xc, yc, zc, xp, yp, zp, n[3];
int sign = 0;
/* Find the polygon normal. It is important to get a reasonable
* normal even when the polygon is self-intersecting (eg. a bowtie).
* Otherwise, the computed normal could be very tiny, but perpendicular
* to the true plane of the polygon due to numerical noise. Then all
* the triangles would appear to be degenerate and we would incorrectly
* decompose the polygon as a fan (or simply not render it at all).
*
* We use a sum-of-triangles normal algorithm rather than the more
* efficient sum-of-trapezoids method (used in CheckOrientation()
* in normal.c). This lets us explicitly reverse the signed area
* of some triangles to get a reasonable normal in the self-intersecting
* case.
*/
if( ! check ) {
norm[0] = norm[1] = norm[2] = 0.0;
}
vc = v0 + 1;
xc = vc->coords[0] - v0->coords[0];
yc = vc->coords[1] - v0->coords[1];
zc = vc->coords[2] - v0->coords[2];
while( ++vc < vn ) {
xp = xc; yp = yc; zp = zc;
xc = vc->coords[0] - v0->coords[0];
yc = vc->coords[1] - v0->coords[1];
zc = vc->coords[2] - v0->coords[2];
/* Compute (vp - v0) cross (vc - v0) */
n[0] = yp*zc - zp*yc;
n[1] = zp*xc - xp*zc;
n[2] = xp*yc - yp*xc;
dot = n[0]*norm[0] + n[1]*norm[1] + n[2]*norm[2];
if( ! check ) {
/* Reverse the contribution of back-facing triangles to get
* a reasonable normal for self-intersecting polygons (see above)
*/
if( dot >= 0 ) {
norm[0] += n[0]; norm[1] += n[1]; norm[2] += n[2];
} else {
norm[0] -= n[0]; norm[1] -= n[1]; norm[2] -= n[2];
}
} else if( dot != 0 ) {
/* Check the new orientation for consistency with previous triangles */
if( dot > 0 ) {
if( sign < 0 ) return SIGN_INCONSISTENT;
sign = 1;
} else {
if( sign > 0 ) return SIGN_INCONSISTENT;
sign = -1;
}
}
}
return sign;
}
/* __gl_renderCache( tess ) takes a single contour and tries to render it
* as a triangle fan. This handles convex polygons, as well as some
* non-convex polygons if we get lucky.
*
* Returns TRUE if the polygon was successfully rendered. The rendering
* output is provided as callbacks (see the api).
*/
GLboolean __gl_renderCache( GLUtesselator *tess )
{
CachedVertex *v0 = tess->cache;
CachedVertex *vn = v0 + tess->cacheCount;
CachedVertex *vc;
GLdouble norm[3];
int sign;
if( tess->cacheCount < 3 ) {
/* Degenerate contour -- no output */
return TRUE;
}
norm[0] = tess->normal[0];
norm[1] = tess->normal[1];
norm[2] = tess->normal[2];
if( norm[0] == 0 && norm[1] == 0 && norm[2] == 0 ) {
ComputeNormal( tess, norm, FALSE );
}
sign = ComputeNormal( tess, norm, TRUE );
if( sign == SIGN_INCONSISTENT ) {
/* Fan triangles did not have a consistent orientation */
return FALSE;
}
if( sign == 0 ) {
/* All triangles were degenerate */
return TRUE;
}
/* Make sure we do the right thing for each winding rule */
switch( tess->windingRule ) {
case GLU_TESS_WINDING_ODD:
case GLU_TESS_WINDING_NONZERO:
break;
case GLU_TESS_WINDING_POSITIVE:
if( sign < 0 ) return TRUE;
break;
case GLU_TESS_WINDING_NEGATIVE:
if( sign > 0 ) return TRUE;
break;
case GLU_TESS_WINDING_ABS_GEQ_TWO:
return TRUE;
}
CALL_BEGIN_OR_BEGIN_DATA( tess->boundaryOnly ? GL_LINE_LOOP
: (tess->cacheCount > 3) ? GL_TRIANGLE_FAN
: GL_TRIANGLES );
CALL_VERTEX_OR_VERTEX_DATA( v0->data );
if( sign > 0 ) {
for( vc = v0+1; vc < vn; ++vc ) {
CALL_VERTEX_OR_VERTEX_DATA( vc->data );
}
} else {
for( vc = vn-1; vc > v0; --vc ) {
CALL_VERTEX_OR_VERTEX_DATA( vc->data );
}
}
CALL_END_OR_END_DATA();
return TRUE;
}

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __render_h_
#define __render_h_
#include "mesh.h"
#include "tesselator.h"
/* __gl_renderMesh( tess, mesh ) takes a mesh and breaks it into triangle
* fans, strips, and separate triangles. A substantial effort is made
* to use as few rendering primitives as possible (ie. to make the fans
* and strips as large as possible).
*
* The rendering output is provided as callbacks (see the api).
*/
void __gl_renderMesh( GLUtesselator *tess, GLUmesh *mesh );
void __gl_renderBoundary( GLUtesselator *tess, GLUmesh *mesh );
GLboolean __gl_renderCache( GLUtesselator *tess );
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __sweep_h_
#define __sweep_h_
#include "mesh.h"
#include "tesselator.h"
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
int __gl_computeInterior( GLUtesselator *tess );
/* The following is here *only* for access by debugging routines */
#include "dict.h"
/* For each pair of adjacent edges crossing the sweep line, there is
* an ActiveRegion to represent the region between them. The active
* regions are kept in sorted order in a dynamic dictionary. As the
* sweep line crosses each vertex, we update the affected regions.
*/
struct ActiveRegion {
GLUhalfEdge *eUp; /* upper edge, directed right to left */
DictNode *nodeUp; /* dictionary node corresponding to eUp */
int windingNumber; /* used to determine which regions are
* inside the polygon */
GLboolean inside; /* is this region inside the polygon? */
GLboolean sentinel; /* marks fake edges at t = +/-infinity */
GLboolean dirty; /* marks regions where the upper or lower
* edge has changed, but we haven't checked
* whether they intersect yet */
GLboolean fixUpperEdge; /* marks temporary edges introduced when
* we process a "right vertex" (one without
* any edges leaving to the right) */
};
#define RegionBelow(r) ((ActiveRegion *) dictKey(dictPred((r)->nodeUp)))
#define RegionAbove(r) ((ActiveRegion *) dictKey(dictSucc((r)->nodeUp)))
#endif

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <stddef.h>
#include <assert.h>
#include <setjmp.h>
#include "memalloc.h"
#include "tess.h"
#include "mesh.h"
#include "normal.h"
#include "sweep.h"
#include "tessmono.h"
#include "render.h"
#define GLU_TESS_DEFAULT_TOLERANCE 0.0
#define GLU_TESS_MESH 100112 /* void (*)(GLUmesh *mesh) */
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
/*ARGSUSED*/ static void GLAPIENTRY noBegin( GLenum type ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEdgeFlag( GLboolean boundaryEdge ) {}
/*ARGSUSED*/ static void GLAPIENTRY noVertex( void *data ) {}
/*ARGSUSED*/ static void GLAPIENTRY noEnd( void ) {}
/*ARGSUSED*/ static void GLAPIENTRY noError( GLenum errnum ) {}
/*ARGSUSED*/ static void GLAPIENTRY noCombine( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **dataOut ) {}
/*ARGSUSED*/ static void GLAPIENTRY noMesh( GLUmesh *mesh ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noBeginData( GLenum type,
void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge,
void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noVertexData( void *data,
void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noEndData( void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noErrorData( GLenum errnum,
void *polygonData ) {}
/*ARGSUSED*/ void GLAPIENTRY __gl_noCombineData( GLdouble coords[3],
void *data[4],
GLfloat weight[4],
void **outData,
void *polygonData ) {}
/* Half-edges are allocated in pairs (see mesh.c) */
typedef struct { GLUhalfEdge e, eSym; } EdgePair;
#undef MAX
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#define MAX_FAST_ALLOC (MAX(sizeof(EdgePair), \
MAX(sizeof(GLUvertex),sizeof(GLUface))))
GLUtesselator * GLAPIENTRY
gluNewTess( void )
{
GLUtesselator *tess;
/* Only initialize fields which can be changed by the api. Other fields
* are initialized where they are used.
*/
if (memInit( MAX_FAST_ALLOC ) == 0) {
return 0; /* out of memory */
}
tess = (GLUtesselator *)memAlloc( sizeof( GLUtesselator ));
if (tess == NULL) {
return 0; /* out of memory */
}
tess->state = T_DORMANT;
tess->normal[0] = 0;
tess->normal[1] = 0;
tess->normal[2] = 0;
tess->relTolerance = GLU_TESS_DEFAULT_TOLERANCE;
tess->windingRule = GLU_TESS_WINDING_ODD;
tess->flagBoundary = FALSE;
tess->boundaryOnly = FALSE;
tess->callBegin = &noBegin;
tess->callEdgeFlag = &noEdgeFlag;
tess->callVertex = &noVertex;
tess->callEnd = &noEnd;
tess->callError = &noError;
tess->callCombine = &noCombine;
tess->callMesh = &noMesh;
tess->callBeginData= &__gl_noBeginData;
tess->callEdgeFlagData= &__gl_noEdgeFlagData;
tess->callVertexData= &__gl_noVertexData;
tess->callEndData= &__gl_noEndData;
tess->callErrorData= &__gl_noErrorData;
tess->callCombineData= &__gl_noCombineData;
tess->polygonData= NULL;
return tess;
}
static void MakeDormant( GLUtesselator *tess )
{
/* Return the tessellator to its original dormant state. */
if( tess->mesh != NULL ) {
__gl_meshDeleteMesh( tess->mesh );
}
tess->state = T_DORMANT;
tess->lastEdge = NULL;
tess->mesh = NULL;
}
#define RequireState( tess, s ) if( tess->state != s ) GotoState(tess,s)
static void GotoState( GLUtesselator *tess, enum TessState newState )
{
while( tess->state != newState ) {
/* We change the current state one level at a time, to get to
* the desired state.
*/
if( tess->state < newState ) {
switch( tess->state ) {
case T_DORMANT:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_POLYGON );
gluTessBeginPolygon( tess, NULL );
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_BEGIN_CONTOUR );
gluTessBeginContour( tess );
break;
default:
;
}
} else {
switch( tess->state ) {
case T_IN_CONTOUR:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_CONTOUR );
gluTessEndContour( tess );
break;
case T_IN_POLYGON:
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_MISSING_END_POLYGON );
/* gluTessEndPolygon( tess ) is too much work! */
MakeDormant( tess );
break;
default:
;
}
}
}
}
void GLAPIENTRY
gluDeleteTess( GLUtesselator *tess )
{
RequireState( tess, T_DORMANT );
memFree( tess );
}
void GLAPIENTRY
gluTessProperty( GLUtesselator *tess, GLenum which, GLdouble value )
{
GLenum windingRule;
switch( which ) {
case GLU_TESS_TOLERANCE:
if( value < 0.0 || value > 1.0 ) break;
tess->relTolerance = value;
return;
case GLU_TESS_WINDING_RULE:
windingRule = (GLenum) value;
if( windingRule != value ) break; /* not an integer */
switch( windingRule ) {
case GLU_TESS_WINDING_ODD:
case GLU_TESS_WINDING_NONZERO:
case GLU_TESS_WINDING_POSITIVE:
case GLU_TESS_WINDING_NEGATIVE:
case GLU_TESS_WINDING_ABS_GEQ_TWO:
tess->windingRule = windingRule;
return;
default:
break;
}
case GLU_TESS_BOUNDARY_ONLY:
tess->boundaryOnly = (value != 0);
return;
default:
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
return;
}
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_VALUE );
}
/* Returns tessellator property */
void GLAPIENTRY
gluGetTessProperty( GLUtesselator *tess, GLenum which, GLdouble *value )
{
switch (which) {
case GLU_TESS_TOLERANCE:
/* tolerance should be in range [0..1] */
assert(0.0 <= tess->relTolerance && tess->relTolerance <= 1.0);
*value= tess->relTolerance;
break;
case GLU_TESS_WINDING_RULE:
assert(tess->windingRule == GLU_TESS_WINDING_ODD ||
tess->windingRule == GLU_TESS_WINDING_NONZERO ||
tess->windingRule == GLU_TESS_WINDING_POSITIVE ||
tess->windingRule == GLU_TESS_WINDING_NEGATIVE ||
tess->windingRule == GLU_TESS_WINDING_ABS_GEQ_TWO);
*value= tess->windingRule;
break;
case GLU_TESS_BOUNDARY_ONLY:
assert(tess->boundaryOnly == TRUE || tess->boundaryOnly == FALSE);
*value= tess->boundaryOnly;
break;
default:
*value= 0.0;
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
break;
}
} /* gluGetTessProperty() */
void GLAPIENTRY
gluTessNormal( GLUtesselator *tess, GLdouble x, GLdouble y, GLdouble z )
{
tess->normal[0] = x;
tess->normal[1] = y;
tess->normal[2] = z;
}
void GLAPIENTRY
gluTessCallback( GLUtesselator *tess, GLenum which, _GLUfuncptr fn)
{
switch( which ) {
case GLU_TESS_BEGIN:
tess->callBegin = (fn == NULL) ? &noBegin : (void (GLAPIENTRY *)(GLenum)) fn;
return;
case GLU_TESS_BEGIN_DATA:
tess->callBeginData = (fn == NULL) ?
&__gl_noBeginData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
return;
case GLU_TESS_EDGE_FLAG:
tess->callEdgeFlag = (fn == NULL) ? &noEdgeFlag :
(void (GLAPIENTRY *)(GLboolean)) fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary = (fn != NULL);
return;
case GLU_TESS_EDGE_FLAG_DATA:
tess->callEdgeFlagData= (fn == NULL) ?
&__gl_noEdgeFlagData : (void (GLAPIENTRY *)(GLboolean, void *)) fn;
/* If the client wants boundary edges to be flagged,
* we render everything as separate triangles (no strips or fans).
*/
tess->flagBoundary = (fn != NULL);
return;
case GLU_TESS_VERTEX:
tess->callVertex = (fn == NULL) ? &noVertex :
(void (GLAPIENTRY *)(void *)) fn;
return;
case GLU_TESS_VERTEX_DATA:
tess->callVertexData = (fn == NULL) ?
&__gl_noVertexData : (void (GLAPIENTRY *)(void *, void *)) fn;
return;
case GLU_TESS_END:
tess->callEnd = (fn == NULL) ? &noEnd : (void (GLAPIENTRY *)(void)) fn;
return;
case GLU_TESS_END_DATA:
tess->callEndData = (fn == NULL) ? &__gl_noEndData :
(void (GLAPIENTRY *)(void *)) fn;
return;
case GLU_TESS_ERROR:
tess->callError = (fn == NULL) ? &noError : (void (GLAPIENTRY *)(GLenum)) fn;
return;
case GLU_TESS_ERROR_DATA:
tess->callErrorData = (fn == NULL) ?
&__gl_noErrorData : (void (GLAPIENTRY *)(GLenum, void *)) fn;
return;
case GLU_TESS_COMBINE:
tess->callCombine = (fn == NULL) ? &noCombine :
(void (GLAPIENTRY *)(GLdouble [3],void *[4], GLfloat [4], void ** )) fn;
return;
case GLU_TESS_COMBINE_DATA:
tess->callCombineData = (fn == NULL) ? &__gl_noCombineData :
(void (GLAPIENTRY *)(GLdouble [3],
void *[4],
GLfloat [4],
void **,
void *)) fn;
return;
case GLU_TESS_MESH:
tess->callMesh = (fn == NULL) ? &noMesh : (void (GLAPIENTRY *)(GLUmesh *)) fn;
return;
default:
CALL_ERROR_OR_ERROR_DATA( GLU_INVALID_ENUM );
return;
}
}
static int AddVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
{
GLUhalfEdge *e;
e = tess->lastEdge;
if( e == NULL ) {
/* Make a self-loop (one vertex, one edge). */
e = __gl_meshMakeEdge( tess->mesh );
if (e == NULL) return 0;
if ( !__gl_meshSplice( e, e->Sym ) ) return 0;
} else {
/* Create a new vertex and edge which immediately follow e
* in the ordering around the left face.
*/
if (__gl_meshSplitEdge( e ) == NULL) return 0;
e = e->Lnext;
}
/* The new vertex is now e->Org. */
e->Org->data = data;
e->Org->coords[0] = coords[0];
e->Org->coords[1] = coords[1];
e->Org->coords[2] = coords[2];
/* The winding of an edge says how the winding number changes as we
* cross from the edge''s right face to its left face. We add the
* vertices in such an order that a CCW contour will add +1 to
* the winding number of the region inside the contour.
*/
e->winding = 1;
e->Sym->winding = -1;
tess->lastEdge = e;
return 1;
}
static void CacheVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
{
CachedVertex *v = &tess->cache[tess->cacheCount];
v->data = data;
v->coords[0] = coords[0];
v->coords[1] = coords[1];
v->coords[2] = coords[2];
++tess->cacheCount;
}
static int EmptyCache( GLUtesselator *tess )
{
CachedVertex *v = tess->cache;
CachedVertex *vLast;
tess->mesh = __gl_meshNewMesh();
if (tess->mesh == NULL) return 0;
for( vLast = v + tess->cacheCount; v < vLast; ++v ) {
if ( !AddVertex( tess, v->coords, v->data ) ) return 0;
}
tess->cacheCount = 0;
tess->emptyCache = FALSE;
return 1;
}
void GLAPIENTRY
gluTessVertex( GLUtesselator *tess, GLdouble coords[3], void *data )
{
int i, tooLarge = FALSE;
GLdouble x, clamped[3];
RequireState( tess, T_IN_CONTOUR );
if( tess->emptyCache ) {
if ( !EmptyCache( tess ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
tess->lastEdge = NULL;
}
for( i = 0; i < 3; ++i ) {
x = coords[i];
if( x < - GLU_TESS_MAX_COORD ) {
x = - GLU_TESS_MAX_COORD;
tooLarge = TRUE;
}
if( x > GLU_TESS_MAX_COORD ) {
x = GLU_TESS_MAX_COORD;
tooLarge = TRUE;
}
clamped[i] = x;
}
if( tooLarge ) {
CALL_ERROR_OR_ERROR_DATA( GLU_TESS_COORD_TOO_LARGE );
}
if( tess->mesh == NULL ) {
if( tess->cacheCount < TESS_MAX_CACHE ) {
CacheVertex( tess, clamped, data );
return;
}
if ( !EmptyCache( tess ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
}
if ( !AddVertex( tess, clamped, data ) ) {
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
}
}
void GLAPIENTRY
gluTessBeginPolygon( GLUtesselator *tess, void *data )
{
RequireState( tess, T_DORMANT );
tess->state = T_IN_POLYGON;
tess->cacheCount = 0;
tess->emptyCache = FALSE;
tess->mesh = NULL;
tess->polygonData= data;
}
void GLAPIENTRY
gluTessBeginContour( GLUtesselator *tess )
{
RequireState( tess, T_IN_POLYGON );
tess->state = T_IN_CONTOUR;
tess->lastEdge = NULL;
if( tess->cacheCount > 0 ) {
/* Just set a flag so we don't get confused by empty contours
* -- these can be generated accidentally with the obsolete
* NextContour() interface.
*/
tess->emptyCache = TRUE;
}
}
void GLAPIENTRY
gluTessEndContour( GLUtesselator *tess )
{
RequireState( tess, T_IN_CONTOUR );
tess->state = T_IN_POLYGON;
}
void GLAPIENTRY
gluTessEndPolygon( GLUtesselator *tess )
{
GLUmesh *mesh;
if (setjmp(tess->env) != 0) {
/* come back here if out of memory */
CALL_ERROR_OR_ERROR_DATA( GLU_OUT_OF_MEMORY );
return;
}
RequireState( tess, T_IN_POLYGON );
tess->state = T_DORMANT;
if( tess->mesh == NULL ) {
if( ! tess->flagBoundary && tess->callMesh == &noMesh ) {
/* Try some special code to make the easy cases go quickly
* (eg. convex polygons). This code does NOT handle multiple contours,
* intersections, edge flags, and of course it does not generate
* an explicit mesh either.
*/
if( __gl_renderCache( tess )) {
tess->polygonData= NULL;
return;
}
}
if ( !EmptyCache( tess ) ) longjmp(tess->env,1); /* could've used a label*/
}
/* Determine the polygon normal and project vertices onto the plane
* of the polygon.
*/
__gl_projectPolygon( tess );
/* __gl_computeInterior( tess ) computes the planar arrangement specified
* by the given contours, and further subdivides this arrangement
* into regions. Each region is marked "inside" if it belongs
* to the polygon, according to the rule given by tess->windingRule.
* Each interior region is guaranteed be monotone.
*/
if ( !__gl_computeInterior( tess ) ) {
longjmp(tess->env,1); /* could've used a label */
}
mesh = tess->mesh;
if( ! tess->fatalError ) {
int rc = 1;
/* If the user wants only the boundary contours, we throw away all edges
* except those which separate the interior from the exterior.
* Otherwise we tessellate all the regions marked "inside".
*/
if( tess->boundaryOnly ) {
rc = __gl_meshSetWindingNumber( mesh, 1, TRUE );
} else {
rc = __gl_meshTessellateInterior( mesh );
}
if (rc == 0) longjmp(tess->env,1); /* could've used a label */
__gl_meshCheckMesh( mesh );
if( tess->callBegin != &noBegin || tess->callEnd != &noEnd
|| tess->callVertex != &noVertex || tess->callEdgeFlag != &noEdgeFlag
|| tess->callBeginData != &__gl_noBeginData
|| tess->callEndData != &__gl_noEndData
|| tess->callVertexData != &__gl_noVertexData
|| tess->callEdgeFlagData != &__gl_noEdgeFlagData )
{
if( tess->boundaryOnly ) {
__gl_renderBoundary( tess, mesh ); /* output boundary contours */
} else {
__gl_renderMesh( tess, mesh ); /* output strips and fans */
}
}
if( tess->callMesh != &noMesh ) {
/* Throw away the exterior faces, so that all faces are interior.
* This way the user doesn't have to check the "inside" flag,
* and we don't need to even reveal its existence. It also leaves
* the freedom for an implementation to not generate the exterior
* faces in the first place.
*/
__gl_meshDiscardExterior( mesh );
(*tess->callMesh)( mesh ); /* user wants the mesh itself */
tess->mesh = NULL;
tess->polygonData= NULL;
return;
}
}
__gl_meshDeleteMesh( mesh );
tess->polygonData= NULL;
tess->mesh = NULL;
}
/*XXXblythe unused function*/
#if 0
void GLAPIENTRY
gluDeleteMesh( GLUmesh *mesh )
{
__gl_meshDeleteMesh( mesh );
}
#endif
/*******************************************************/
/* Obsolete calls -- for backward compatibility */
void GLAPIENTRY
gluBeginPolygon( GLUtesselator *tess )
{
gluTessBeginPolygon( tess, NULL );
gluTessBeginContour( tess );
}
/*ARGSUSED*/
void GLAPIENTRY
gluNextContour( GLUtesselator *tess, GLenum type )
{
gluTessEndContour( tess );
gluTessBeginContour( tess );
}
void GLAPIENTRY
gluEndPolygon( GLUtesselator *tess )
{
gluTessEndContour( tess );
gluTessEndPolygon( tess );
}

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/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __tess_h_
#define __tess_h_
#include <setjmp.h>
#include "mesh.h"
#include "dict.h"
#include "priorityq.h"
/* The begin/end calls must be properly nested. We keep track of
* the current state to enforce the ordering.
*/
enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
/* We cache vertex data for single-contour polygons so that we can
* try a quick-and-dirty decomposition first.
*/
#define TESS_MAX_CACHE 100
typedef struct CachedVertex {
GLdouble coords[3];
void *data;
} CachedVertex;
struct GLUtesselator {
/*** state needed for collecting the input data ***/
enum TessState state; /* what begin/end calls have we seen? */
GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
GLUmesh *mesh; /* stores the input contours, and eventually
the tessellation itself */
void (GLAPIENTRY *callError)( GLenum errnum );
/*** state needed for projecting onto the sweep plane ***/
GLdouble normal[3]; /* user-specified normal (if provided) */
GLdouble sUnit[3]; /* unit vector in s-direction (debugging) */
GLdouble tUnit[3]; /* unit vector in t-direction (debugging) */
/*** state needed for the line sweep ***/
GLdouble relTolerance; /* tolerance for merging features */
GLenum windingRule; /* rule for determining polygon interior */
GLboolean fatalError; /* fatal error: needed combine callback */
Dict *dict; /* edge dictionary for sweep line */
PriorityQ *pq; /* priority queue of vertex events */
GLUvertex *event; /* current sweep event being processed */
void (GLAPIENTRY *callCombine)( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData );
/*** state needed for rendering callbacks (see render.c) ***/
GLboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
GLboolean boundaryOnly; /* Extract contours, not triangles */
GLUface *lonelyTriList;
/* list of triangles which could not be rendered as strips or fans */
void (GLAPIENTRY *callBegin)( GLenum type );
void (GLAPIENTRY *callEdgeFlag)( GLboolean boundaryEdge );
void (GLAPIENTRY *callVertex)( void *data );
void (GLAPIENTRY *callEnd)( void );
void (GLAPIENTRY *callMesh)( GLUmesh *mesh );
/*** state needed to cache single-contour polygons for renderCache() */
GLboolean emptyCache; /* empty cache on next vertex() call */
int cacheCount; /* number of cached vertices */
CachedVertex cache[TESS_MAX_CACHE]; /* the vertex data */
/*** rendering callbacks that also pass polygon data ***/
void (GLAPIENTRY *callBeginData)( GLenum type, void *polygonData );
void (GLAPIENTRY *callEdgeFlagData)( GLboolean boundaryEdge,
void *polygonData );
void (GLAPIENTRY *callVertexData)( void *data, void *polygonData );
void (GLAPIENTRY *callEndData)( void *polygonData );
void (GLAPIENTRY *callErrorData)( GLenum errnum, void *polygonData );
void (GLAPIENTRY *callCombineData)( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData,
void *polygonData );
jmp_buf env; /* place to jump to when memAllocs fail */
void *polygonData; /* client data for current polygon */
};
void GLAPIENTRY __gl_noBeginData( GLenum type, void *polygonData );
void GLAPIENTRY __gl_noEdgeFlagData( GLboolean boundaryEdge, void *polygonData );
void GLAPIENTRY __gl_noVertexData( void *data, void *polygonData );
void GLAPIENTRY __gl_noEndData( void *polygonData );
void GLAPIENTRY __gl_noErrorData( GLenum errnum, void *polygonData );
void GLAPIENTRY __gl_noCombineData( GLdouble coords[3], void *data[4],
GLfloat weight[4], void **outData,
void *polygonData );
#define CALL_BEGIN_OR_BEGIN_DATA(a) \
if (tess->callBeginData != &__gl_noBeginData) \
(*tess->callBeginData)((a),tess->polygonData); \
else (*tess->callBegin)((a));
#define CALL_VERTEX_OR_VERTEX_DATA(a) \
if (tess->callVertexData != &__gl_noVertexData) \
(*tess->callVertexData)((a),tess->polygonData); \
else (*tess->callVertex)((a));
#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
(*tess->callEdgeFlagData)((a),tess->polygonData); \
else (*tess->callEdgeFlag)((a));
#define CALL_END_OR_END_DATA() \
if (tess->callEndData != &__gl_noEndData) \
(*tess->callEndData)(tess->polygonData); \
else (*tess->callEnd)();
#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
if (tess->callCombineData != &__gl_noCombineData) \
(*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
else (*tess->callCombine)((a),(b),(c),(d));
#define CALL_ERROR_OR_ERROR_DATA(a) \
if (tess->callErrorData != &__gl_noErrorData) \
(*tess->callErrorData)((a),tess->polygonData); \
else (*tess->callError)((a));
#endif

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@ -1,122 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
* Copyright (C) 2010 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#ifndef __TESSELATOR_H__
#define __TESSELATOR_H__
/* This just includes the defines needed by the tesselator code */
#include "cogl/cogl-defines.h"
#include "cogl/cogl-gl-header.h"
typedef struct GLUtesselator GLUtesselator;
#define GLU_TESS_MAX_COORD 1.0e150
void gluBeginPolygon (GLUtesselator* tess);
void gluDeleteTess (GLUtesselator* tess);
void gluEndPolygon (GLUtesselator* tess);
typedef void (_GLUfuncptr)(void);
void gluGetTessProperty (GLUtesselator* tess, GLenum which, double* data);
GLUtesselator *gluNewTess (void);
void gluNextContour (GLUtesselator* tess, GLenum type);
void gluTessBeginContour (GLUtesselator* tess);
void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
void gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
void gluTessEndContour (GLUtesselator* tess);
void gluTessEndPolygon (GLUtesselator* tess);
void gluTessNormal (GLUtesselator* tess, double valueX, double valueY, double valueZ);
void gluTessProperty (GLUtesselator* tess, GLenum which, double data);
void gluTessVertex (GLUtesselator* tess, double *location, GLvoid* data);
/* ErrorCode */
#define GLU_INVALID_ENUM 100900
#define GLU_INVALID_VALUE 100901
#define GLU_OUT_OF_MEMORY 100902
/* TessCallback */
#define GLU_TESS_BEGIN 100100
#define GLU_BEGIN 100100
#define GLU_TESS_VERTEX 100101
#define GLU_VERTEX 100101
#define GLU_TESS_END 100102
#define GLU_END 100102
#define GLU_TESS_ERROR 100103
#define GLU_TESS_EDGE_FLAG 100104
#define GLU_EDGE_FLAG 100104
#define GLU_TESS_COMBINE 100105
#define GLU_TESS_BEGIN_DATA 100106
#define GLU_TESS_VERTEX_DATA 100107
#define GLU_TESS_END_DATA 100108
#define GLU_TESS_ERROR_DATA 100109
#define GLU_TESS_EDGE_FLAG_DATA 100110
#define GLU_TESS_COMBINE_DATA 100111
/* TessContour */
#define GLU_CW 100120
#define GLU_CCW 100121
#define GLU_INTERIOR 100122
#define GLU_EXTERIOR 100123
#define GLU_UNKNOWN 100124
/* TessProperty */
#define GLU_TESS_WINDING_RULE 100140
#define GLU_TESS_BOUNDARY_ONLY 100141
#define GLU_TESS_TOLERANCE 100142
/* TessError */
#define GLU_TESS_ERROR1 100151
#define GLU_TESS_ERROR2 100152
#define GLU_TESS_ERROR3 100153
#define GLU_TESS_ERROR4 100154
#define GLU_TESS_ERROR5 100155
#define GLU_TESS_ERROR6 100156
#define GLU_TESS_ERROR7 100157
#define GLU_TESS_ERROR8 100158
#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
#define GLU_TESS_MISSING_END_POLYGON 100153
#define GLU_TESS_MISSING_END_CONTOUR 100154
#define GLU_TESS_COORD_TOO_LARGE 100155
#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
/* TessWinding */
#define GLU_TESS_WINDING_ODD 100130
#define GLU_TESS_WINDING_NONZERO 100131
#define GLU_TESS_WINDING_POSITIVE 100132
#define GLU_TESS_WINDING_NEGATIVE 100133
#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
#endif /* __TESSELATOR_H__ */

View File

@ -1,201 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#include "gluos.h"
#include <stdlib.h>
#include "geom.h"
#include "mesh.h"
#include "tessmono.h"
#include <assert.h>
#define AddWinding(eDst,eSrc) (eDst->winding += eSrc->winding, \
eDst->Sym->winding += eSrc->Sym->winding)
/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
* (what else would it do??) The region must consist of a single
* loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
* case means that any vertical line intersects the interior of the
* region in a single interval.
*
* Tessellation consists of adding interior edges (actually pairs of
* half-edges), to split the region into non-overlapping triangles.
*
* The basic idea is explained in Preparata and Shamos (which I don''t
* have handy right now), although their implementation is more
* complicated than this one. The are two edge chains, an upper chain
* and a lower chain. We process all vertices from both chains in order,
* from right to left.
*
* The algorithm ensures that the following invariant holds after each
* vertex is processed: the untessellated region consists of two
* chains, where one chain (say the upper) is a single edge, and
* the other chain is concave. The left vertex of the single edge
* is always to the left of all vertices in the concave chain.
*
* Each step consists of adding the rightmost unprocessed vertex to one
* of the two chains, and forming a fan of triangles from the rightmost
* of two chain endpoints. Determining whether we can add each triangle
* to the fan is a simple orientation test. By making the fan as large
* as possible, we restore the invariant (check it yourself).
*/
int __gl_meshTessellateMonoRegion( GLUface *face )
{
GLUhalfEdge *up, *lo;
/* All edges are oriented CCW around the boundary of the region.
* First, find the half-edge whose origin vertex is rightmost.
* Since the sweep goes from left to right, face->anEdge should
* be close to the edge we want.
*/
up = face->anEdge;
assert( up->Lnext != up && up->Lnext->Lnext != up );
for( ; VertLeq( up->Dst, up->Org ); up = up->Lprev )
;
for( ; VertLeq( up->Org, up->Dst ); up = up->Lnext )
;
lo = up->Lprev;
while( up->Lnext != lo ) {
if( VertLeq( up->Dst, lo->Org )) {
/* up->Dst is on the left. It is safe to form triangles from lo->Org.
* The EdgeGoesLeft test guarantees progress even when some triangles
* are CW, given that the upper and lower chains are truly monotone.
*/
while( lo->Lnext != up && (EdgeGoesLeft( lo->Lnext )
|| EdgeSign( lo->Org, lo->Dst, lo->Lnext->Dst ) <= 0 )) {
GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
if (tempHalfEdge == NULL) return 0;
lo = tempHalfEdge->Sym;
}
lo = lo->Lprev;
} else {
/* lo->Org is on the left. We can make CCW triangles from up->Dst. */
while( lo->Lnext != up && (EdgeGoesRight( up->Lprev )
|| EdgeSign( up->Dst, up->Org, up->Lprev->Org ) >= 0 )) {
GLUhalfEdge *tempHalfEdge= __gl_meshConnect( up, up->Lprev );
if (tempHalfEdge == NULL) return 0;
up = tempHalfEdge->Sym;
}
up = up->Lnext;
}
}
/* Now lo->Org == up->Dst == the leftmost vertex. The remaining region
* can be tessellated in a fan from this leftmost vertex.
*/
assert( lo->Lnext != up );
while( lo->Lnext->Lnext != up ) {
GLUhalfEdge *tempHalfEdge= __gl_meshConnect( lo->Lnext, lo );
if (tempHalfEdge == NULL) return 0;
lo = tempHalfEdge->Sym;
}
return 1;
}
/* __gl_meshTessellateInterior( mesh ) tessellates each region of
* the mesh which is marked "inside" the polygon. Each such region
* must be monotone.
*/
int __gl_meshTessellateInterior( GLUmesh *mesh )
{
GLUface *f, *next;
/*LINTED*/
for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
/* Make sure we don''t try to tessellate the new triangles. */
next = f->next;
if( f->inside ) {
if ( !__gl_meshTessellateMonoRegion( f ) ) return 0;
}
}
return 1;
}
/* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
* which are not marked "inside" the polygon. Since further mesh operations
* on NULL faces are not allowed, the main purpose is to clean up the
* mesh so that exterior loops are not represented in the data structure.
*/
void __gl_meshDiscardExterior( GLUmesh *mesh )
{
GLUface *f, *next;
/*LINTED*/
for( f = mesh->fHead.next; f != &mesh->fHead; f = next ) {
/* Since f will be destroyed, save its next pointer. */
next = f->next;
if( ! f->inside ) {
__gl_meshZapFace( f );
}
}
}
#define MARKED_FOR_DELETION 0x7fffffff
/* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
* winding numbers on all edges so that regions marked "inside" the
* polygon have a winding number of "value", and regions outside
* have a winding number of 0.
*
* If keepOnlyBoundary is TRUE, it also deletes all edges which do not
* separate an interior region from an exterior one.
*/
int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
GLboolean keepOnlyBoundary )
{
GLUhalfEdge *e, *eNext;
for( e = mesh->eHead.next; e != &mesh->eHead; e = eNext ) {
eNext = e->next;
if( e->Rface->inside != e->Lface->inside ) {
/* This is a boundary edge (one side is interior, one is exterior). */
e->winding = (e->Lface->inside) ? value : -value;
} else {
/* Both regions are interior, or both are exterior. */
if( ! keepOnlyBoundary ) {
e->winding = 0;
} else {
if ( !__gl_meshDelete( e ) ) return 0;
}
}
}
return 1;
}

View File

@ -1,71 +0,0 @@
/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
/*
** Author: Eric Veach, July 1994.
**
*/
#ifndef __tessmono_h_
#define __tessmono_h_
/* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region
* (what else would it do??) The region must consist of a single
* loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this
* case means that any vertical line intersects the interior of the
* region in a single interval.
*
* Tessellation consists of adding interior edges (actually pairs of
* half-edges), to split the region into non-overlapping triangles.
*
* __gl_meshTessellateInterior( mesh ) tessellates each region of
* the mesh which is marked "inside" the polygon. Each such region
* must be monotone.
*
* __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces
* which are not marked "inside" the polygon. Since further mesh operations
* on NULL faces are not allowed, the main purpose is to clean up the
* mesh so that exterior loops are not represented in the data structure.
*
* __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the
* winding numbers on all edges so that regions marked "inside" the
* polygon have a winding number of "value", and regions outside
* have a winding number of 0.
*
* If keepOnlyBoundary is TRUE, it also deletes all edges which do not
* separate an interior region from an exterior one.
*/
int __gl_meshTessellateMonoRegion( GLUface *face );
int __gl_meshTessellateInterior( GLUmesh *mesh );
void __gl_meshDiscardExterior( GLUmesh *mesh );
int __gl_meshSetWindingNumber( GLUmesh *mesh, int value,
GLboolean keepOnlyBoundary );
#endif

View File

@ -52,7 +52,6 @@
#include "cogl-onscreen-private.h"
#include "cogl-fence-private.h"
#include "cogl-poll-private.h"
#include "cogl-path/cogl-path-types.h"
#include "cogl-private.h"
#include "winsys/cogl-winsys-private.h"
@ -125,11 +124,6 @@ struct _CoglContext
CoglMatrixEntry identity_entry;
/* A cache of the last (immutable) matrix stack entries that were
* flushed to the GL matrix builtins */
CoglMatrixEntryCache builtin_flushed_projection;
CoglMatrixEntryCache builtin_flushed_modelview;
GArray *texture_units;
int active_texture_unit;
@ -153,8 +147,6 @@ struct _CoglContext
GArray *journal_flush_attributes_array;
GArray *journal_clip_bounds;
GArray *polygon_vertices;
/* Some simple caching, to minimize state changes... */
CoglPipeline *current_pipeline;
unsigned long current_pipeline_changes_since_flush;
@ -196,20 +188,12 @@ struct _CoglContext
gboolean was_bound_to_onscreen;
/* Primitives */
CoglPath *current_path;
CoglPipeline *stencil_pipeline;
/* Pre-generated VBOs containing indices to generate GL_TRIANGLES
out of a vertex array of quads */
CoglIndices *quad_buffer_indices_byte;
unsigned int quad_buffer_indices_len;
CoglIndices *quad_buffer_indices;
CoglIndices *rectangle_byte_indices;
CoglIndices *rectangle_short_indices;
int rectangle_short_indices_len;
CoglPipeline *texture_download_pipeline;
CoglPipeline *blit_texture_pipeline;
GSList *atlases;

View File

@ -276,8 +276,6 @@ cogl_context_new (CoglDisplay *display,
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
context->journal_clip_bounds = NULL;
context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));
context->current_pipeline = NULL;
context->current_pipeline_changes_since_flush = 0;
context->current_pipeline_with_color_attrib = FALSE;
@ -308,25 +306,17 @@ cogl_context_new (CoglDisplay *display,
for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
context->current_buffer[i] = NULL;
context->current_path = NULL;
context->stencil_pipeline = cogl_pipeline_new (context);
context->quad_buffer_indices_byte = NULL;
context->quad_buffer_indices = NULL;
context->quad_buffer_indices_len = 0;
context->rectangle_byte_indices = NULL;
context->rectangle_short_indices = NULL;
context->rectangle_short_indices_len = 0;
context->texture_download_pipeline = NULL;
context->blit_texture_pipeline = NULL;
context->current_modelview_entry = NULL;
context->current_projection_entry = NULL;
_cogl_matrix_entry_identity_init (&context->identity_entry);
_cogl_matrix_entry_cache_init (&context->builtin_flushed_projection);
_cogl_matrix_entry_cache_init (&context->builtin_flushed_modelview);
/* Create default textures used for fall backs */
context->default_gl_texture_2d_tex =
@ -356,9 +346,6 @@ _cogl_context_free (CoglContext *context)
winsys->context_deinit (context);
if (context->current_path)
cogl_object_unref (context->current_path);
if (context->default_gl_texture_2d_tex)
cogl_object_unref (context->default_gl_texture_2d_tex);
@ -376,14 +363,6 @@ _cogl_context_free (CoglContext *context)
if (context->journal_clip_bounds)
g_array_free (context->journal_clip_bounds, TRUE);
if (context->polygon_vertices)
g_array_free (context->polygon_vertices, TRUE);
if (context->quad_buffer_indices_byte)
cogl_object_unref (context->quad_buffer_indices_byte);
if (context->quad_buffer_indices)
cogl_object_unref (context->quad_buffer_indices);
if (context->rectangle_byte_indices)
cogl_object_unref (context->rectangle_byte_indices);
if (context->rectangle_short_indices)
@ -413,8 +392,6 @@ _cogl_context_free (CoglContext *context)
cogl_matrix_entry_unref (context->current_modelview_entry);
if (context->current_projection_entry)
cogl_matrix_entry_unref (context->current_projection_entry);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_projection);
_cogl_matrix_entry_cache_destroy (&context->builtin_flushed_modelview);
_cogl_pipeline_cache_free (context->pipeline_cache);

View File

@ -112,12 +112,12 @@ cogl_object_unref (void *object);
* }
*
* static void
* my_path_set_data (CoglPath *path, void *data)
* my_path_set_data (CoglPipeline *pipeline, void *data)
* {
* cogl_object_set_user_data (COGL_OBJECT (path),
* cogl_object_set_user_data (COGL_OBJECT (pipeline),
* &private_key,
* data,
* destroy_path_private_cb);
* destroy_pipeline_private_cb);
* }
* ]|
*

View File

@ -93,10 +93,12 @@ _cogl_onscreen_init_from_template (CoglOnscreen *onscreen,
CoglOnscreen *
_cogl_onscreen_new (void)
{
CoglOnscreen *onscreen = g_new0 (CoglOnscreen, 1);
g_autofree CoglOnscreen *onscreen_ptr = g_new0 (CoglOnscreen, 1);
CoglOnscreen *onscreen;
_COGL_GET_CONTEXT (ctx, NULL);
onscreen = g_steal_pointer (&onscreen_ptr);
_cogl_framebuffer_init (COGL_FRAMEBUFFER (onscreen),
ctx,
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
@ -403,6 +405,27 @@ cogl_onscreen_get_buffer_age (CoglOnscreen *onscreen)
return winsys->onscreen_get_buffer_age (onscreen);
}
void
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout)
{
CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
const CoglWinsysVtable *winsys;
CoglFrameInfo *info;
g_return_if_fail (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN);
g_return_if_fail (_cogl_winsys_has_feature (COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT));
info = _cogl_frame_info_new ();
info->frame_counter = onscreen->frame_counter;
g_queue_push_tail (&onscreen->pending_frame_infos, info);
winsys = _cogl_framebuffer_get_winsys (framebuffer);
winsys->onscreen_direct_scanout (onscreen, scanout);
onscreen->frame_counter++;
}
#ifdef COGL_HAS_X11_SUPPORT
uint32_t
cogl_x11_onscreen_get_window_xid (CoglOnscreen *onscreen)

View File

@ -50,6 +50,8 @@ G_BEGIN_DECLS
typedef struct _CoglOnscreen CoglOnscreen;
#define COGL_ONSCREEN(X) ((CoglOnscreen *)(X))
typedef struct _CoglScanout CoglScanout;
/**
* cogl_onscreen_get_gtype:
*
@ -284,6 +286,13 @@ cogl_onscreen_swap_buffers_with_damage (CoglOnscreen *onscreen,
const int *rectangles,
int n_rectangles);
/**
* cogl_onscreen_direct_scanout: (skip)
*/
COGL_EXPORT void
cogl_onscreen_direct_scanout (CoglOnscreen *onscreen,
CoglScanout *scanout);
/**
* cogl_onscreen_swap_region:
* @onscreen: A #CoglOnscreen framebuffer

View File

@ -50,7 +50,7 @@ struct _CoglPipelineCache
CoglPipelineCache *
_cogl_pipeline_cache_new (void)
{
CoglPipelineCache *cache = g_new (CoglPipelineCache, 1);
g_autofree CoglPipelineCache *cache = g_new (CoglPipelineCache, 1);
unsigned long vertex_state;
unsigned long layer_vertex_state;
unsigned int fragment_state;
@ -80,7 +80,7 @@ _cogl_pipeline_cache_new (void)
layer_vertex_state | layer_fragment_state,
"programs");
return cache;
return g_steal_pointer (&cache);
}
void

27
cogl/cogl/cogl-scanout.c Normal file
View File

@ -0,0 +1,27 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#include "cogl-config.h"
#include "cogl-scanout.h"
G_DEFINE_INTERFACE (CoglScanout, cogl_scanout, G_TYPE_OBJECT)
static void
cogl_scanout_default_init (CoglScanoutInterface *iface)
{
}

35
cogl/cogl/cogl-scanout.h Normal file
View File

@ -0,0 +1,35 @@
/*
* Copyright (C) 2019 Red Hat Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COGL_SCANOUT_H
#define COGL_SCANOUT_H
#include "cogl/cogl-types.h"
#include <glib-object.h>
#define COGL_TYPE_SCANOUT (cogl_scanout_get_type ())
COGL_EXPORT
G_DECLARE_INTERFACE (CoglScanout, cogl_scanout,
COGL, SCANOUT, GObject)
struct _CoglScanoutInterface
{
GTypeInterface parent_iface;
};
#endif /* COGL_SCANOUT_H */

View File

@ -121,6 +121,9 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
{
CoglTextureLoader *loader;
g_return_val_if_fail (width >= 1, NULL);
g_return_val_if_fail (height >= 1, NULL);
loader = _cogl_texture_create_loader ();
loader->src_type = COGL_TEXTURE_SOURCE_TYPE_SIZED;
loader->src.sized.width = width;

View File

@ -122,26 +122,11 @@
#include <cogl/cogl-fence.h>
#include <cogl/cogl-glib-source.h>
#include <cogl/cogl-trace.h>
#include <cogl/cogl-scanout.h>
/* XXX: This will definitly go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/deprecated/cogl-clutter.h>
/*
* Cogl Path api compatability
*
* The cogl_path_ api used to be part of the core Cogl api so for
* compatability we include cogl-path.h via cogl.h
*
* Note: we have to make sure not to include cogl-path.h while
* building core cogl or generating the Cogl .gir data because
* cogl-path now gets built after cogl and some cogl-path headers are
* only generated at build time...
*/
#if !defined (COGL_COMPILATION) && \
!defined (COGL_GIR_SCANNING)
#include <cogl-path/cogl-path.h>
#endif
/**
* SECTION:cogl
* @short_description: General purpose API

View File

@ -132,8 +132,8 @@ _cogl_framebuffer_gl_flush_viewport_state (CoglFramebuffer *framebuffer)
{
float gl_viewport_y;
g_assert (framebuffer->viewport_width >=0 &&
framebuffer->viewport_height >=0);
g_return_if_fail (framebuffer->viewport_width >= 0);
g_return_if_fail (framebuffer->viewport_height >= 0);
/* Convert the Cogl viewport y offset to an OpenGL viewport y offset
* NB: OpenGL defines its window and viewport origins to be bottom

View File

@ -122,6 +122,7 @@ cogl_nonintrospected_headers = [
'cogl-version.h',
'cogl-gtype-private.h',
'cogl-glib-source.h',
'cogl-scanout.h',
]
cogl_nodist_headers = [
@ -347,6 +348,7 @@ cogl_sources = [
'cogl-closure-list.c',
'cogl-fence.c',
'cogl-fence-private.h',
'cogl-scanout.c',
'deprecated/cogl-material-compat.c',
'deprecated/cogl-program.c',
'deprecated/cogl-program-private.h',

View File

@ -33,6 +33,7 @@
#include "cogl-renderer.h"
#include "cogl-onscreen.h"
#include "cogl-scanout.h"
#ifdef COGL_HAS_XLIB_SUPPORT
#include "cogl-texture-pixmap-x11-private.h"
@ -117,6 +118,10 @@ typedef struct _CoglWinsysVtable
const int *rectangles,
int n_rectangles);
void
(*onscreen_direct_scanout) (CoglOnscreen *onscreen,
CoglScanout *scanout);
void
(*onscreen_set_visibility) (CoglOnscreen *onscreen,
gboolean visibility);

View File

@ -116,7 +116,6 @@ if have_cogl_tests
subdir('test-fixtures')
endif
subdir('cogl')
subdir('cogl-path')
subdir('cogl-pango')
if have_cogl_tests
subdir('tests')

View File

@ -40,8 +40,6 @@ cogl_test_conformance_sources = [
'test-pipeline-shader-state.c',
'test-texture-rg.c',
'test-fence.c',
'test-path.c',
'test-path-clip.c',
]
#unported = [
@ -84,7 +82,6 @@ libmutter_cogl_test_conformance = executable('test-conformance',
include_directories: cogl_test_conformance_includes,
dependencies: [
libmutter_cogl_dep,
libmutter_cogl_path_dep,
libmutter_cogl_test_fixtures_dep,
],
install: have_installed_tests,

View File

@ -57,8 +57,6 @@ main (int argc, char **argv)
ADD_TEST (test_blend, 0, 0);
ADD_TEST (test_premult, 0, TEST_KNOWN_FAILURE);
UNPORTED_TEST (test_readpixels);
ADD_TEST (test_path, 0, 0);
ADD_TEST (test_path_clip, 0, 0);
ADD_TEST (test_depth_test, 0, 0);
ADD_TEST (test_backface_culling, 0, TEST_REQUIREMENT_NPOT);
ADD_TEST (test_layer_remove, 0, 0);

View File

@ -42,39 +42,39 @@ void
test_object (TestUtilsGTestFixture *fixture,
void *data)
{
CoglPath *path;
CoglPipeline *pipeline;
/* Assuming that COGL_OBJECT_N_PRE_ALLOCATED_USER_DATA_ENTRIES == 2
* test associating 2 pointers to private data with an object */
cogl_path_new ();
path = cogl_get_path ();
cogl_pipeline_new ();
pipeline = cogl_pipeline_path ();
cogl_object_set_user_data (COGL_OBJECT (path),
cogl_object_set_user_data (COGL_OBJECT (pipeline),
&private_key0,
&user_data0,
destroy0_cb);
cogl_object_set_user_data (COGL_OBJECT (path),
cogl_object_set_user_data (COGL_OBJECT (pipeline),
&private_key1,
&user_data1,
destroy1_cb);
cogl_object_set_user_data (COGL_OBJECT (path),
cogl_object_set_user_data (COGL_OBJECT (pipeline),
&private_key2,
&user_data2,
destroy2_cb);
cogl_object_set_user_data (COGL_OBJECT (path),
cogl_object_set_user_data (COGL_OBJECT (pipeline),
&private_key1,
NULL,
destroy1_cb);
cogl_object_set_user_data (COGL_OBJECT (path),
cogl_object_set_user_data (COGL_OBJECT (pipeline),
&private_key1,
&user_data1,
destroy1_cb);
cogl_object_unref (path);
cogl_object_unref (pipeline);
g_assert_cmpint (destroy0_count, ==, 1);
g_assert_cmpint (destroy1_count, ==, 2);

View File

@ -1,68 +0,0 @@
#include <cogl/cogl.h>
#include <cogl-path/cogl-path.h>
#include <string.h>
#include "test-declarations.h"
#include "test-utils.h"
void
test_path_clip (void)
{
CoglPath *path;
CoglPipeline *pipeline;
int fb_width, fb_height;
fb_width = cogl_framebuffer_get_width (test_fb);
fb_height = cogl_framebuffer_get_height (test_fb);
cogl_framebuffer_orthographic (test_fb,
0, 0, fb_width, fb_height, -1, 100);
path = cogl_path_new ();
cogl_framebuffer_clear4f (test_fb,
COGL_BUFFER_BIT_COLOR,
1.0f, 0.0f, 0.0f, 1.0f);
/* Make an L-shape with the top right corner left untouched */
cogl_path_move_to (path, 0, fb_height);
cogl_path_line_to (path, fb_width, fb_height);
cogl_path_line_to (path, fb_width, fb_height / 2);
cogl_path_line_to (path, fb_width / 2, fb_height / 2);
cogl_path_line_to (path, fb_width / 2, 0);
cogl_path_line_to (path, 0, 0);
cogl_path_close (path);
cogl_framebuffer_push_path_clip (test_fb, path);
/* Try to fill the framebuffer with a blue rectangle. This should be
* clipped to leave the top right quadrant as is */
pipeline = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4ub (pipeline, 0, 0, 255, 255);
cogl_framebuffer_draw_rectangle (test_fb,
pipeline,
0, 0, fb_width, fb_height);
cogl_framebuffer_pop_clip (test_fb);
cogl_object_unref (pipeline);
cogl_object_unref (path);
/* Check each of the four quadrants */
test_utils_check_pixel (test_fb,
fb_width / 4, fb_height / 4,
0x0000ffff);
test_utils_check_pixel (test_fb,
fb_width * 3 / 4, fb_height / 4,
0xff0000ff);
test_utils_check_pixel (test_fb,
fb_width / 4, fb_height * 3 / 4,
0x0000ffff);
test_utils_check_pixel (test_fb,
fb_width * 3 / 4, fb_height * 3 / 4,
0x0000ffff);
if (cogl_test_verbose ())
g_print ("OK\n");
}

View File

@ -1,213 +0,0 @@
#include <cogl/cogl.h>
#include <cogl-path/cogl-path.h>
#include <string.h>
#include "test-declarations.h"
#include "test-utils.h"
#define BLOCK_SIZE 16
/* Number of pixels at the border of a block quadrant to skip when verifying */
#define TEST_INSET 1
typedef struct _TestState
{
int dummy;
} TestState;
static void
draw_path_at (CoglPath *path, CoglPipeline *pipeline, int x, int y)
{
cogl_framebuffer_push_matrix (test_fb);
cogl_framebuffer_translate (test_fb, x * BLOCK_SIZE, y * BLOCK_SIZE, 0.0f);
cogl_framebuffer_fill_path (test_fb, pipeline, path);
cogl_framebuffer_pop_matrix (test_fb);
}
static void
check_block (int block_x, int block_y, int block_mask)
{
uint32_t data[BLOCK_SIZE * BLOCK_SIZE];
int qx, qy;
/* Block mask represents which quarters of the block should be
filled. The bits from 0->3 represent the top left, top right,
bottom left and bottom right respectively */
cogl_framebuffer_read_pixels (test_fb,
block_x * BLOCK_SIZE,
block_y * BLOCK_SIZE,
BLOCK_SIZE, BLOCK_SIZE,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
(uint8_t *)data);
for (qy = 0; qy < 2; qy++)
for (qx = 0; qx < 2; qx++)
{
int bit = qx | (qy << 1);
const char *intended_pixel = ((block_mask & (1 << bit)) ? "#ffffff" : "#000000");
int x, y;
for (x = 0; x < BLOCK_SIZE / 2 - TEST_INSET * 2; x++)
for (y = 0; y < BLOCK_SIZE / 2 - TEST_INSET * 2; y++)
{
const uint32_t *p = data + (qx * BLOCK_SIZE / 2 +
qy * BLOCK_SIZE * BLOCK_SIZE / 2 +
(x + TEST_INSET) +
(y + TEST_INSET) * BLOCK_SIZE);
char *screen_pixel = g_strdup_printf ("#%06x", GUINT32_FROM_BE (*p) >> 8);
g_assert_cmpstr (screen_pixel, ==, intended_pixel);
g_free (screen_pixel);
}
}
}
static void
paint (TestState *state)
{
CoglPath *path_a, *path_b, *path_c;
CoglPipeline *white = cogl_pipeline_new (test_ctx);
cogl_pipeline_set_color4f (white, 1, 1, 1, 1);
/* Create a path filling just a quarter of a block. It will use two
rectangles so that we have a sub path in the path */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a,
BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2,
BLOCK_SIZE, BLOCK_SIZE);
cogl_path_rectangle (path_a,
BLOCK_SIZE / 2, BLOCK_SIZE / 2,
BLOCK_SIZE * 3 / 4, BLOCK_SIZE);
draw_path_at (path_a, white, 0, 0);
/* Create another path filling the whole block */
path_b = cogl_path_new ();
cogl_path_rectangle (path_b, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
draw_path_at (path_b, white, 1, 0);
/* Draw the first path again */
draw_path_at (path_a, white, 2, 0);
/* Draw a copy of path a */
path_c = cogl_path_copy (path_a);
draw_path_at (path_c, white, 3, 0);
/* Add another rectangle to path a. We'll use line_to's instead of
cogl_rectangle so that we don't create another sub-path because
that is more likely to break the copy */
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
draw_path_at (path_a, white, 4, 0);
/* Draw the copy again. It should not have changed */
draw_path_at (path_c, white, 5, 0);
/* Add another rectangle to path c. It will be added in two halves,
one as an extension of the previous path and the other as a new
sub path */
cogl_path_line_to (path_c, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_c, BLOCK_SIZE * 3 / 4, 0);
cogl_path_line_to (path_c, BLOCK_SIZE * 3 / 4, BLOCK_SIZE / 2);
cogl_path_line_to (path_c, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_rectangle (path_c,
BLOCK_SIZE * 3 / 4, 0, BLOCK_SIZE, BLOCK_SIZE / 2);
draw_path_at (path_c, white, 6, 0);
/* Draw the original path again. It should not have changed */
draw_path_at (path_a, white, 7, 0);
cogl_object_unref (path_a);
cogl_object_unref (path_b);
cogl_object_unref (path_c);
/* Draw a self-intersecting path. The part that intersects should be
inverted */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_close (path_a);
draw_path_at (path_a, white, 8, 0);
cogl_object_unref (path_a);
/* Draw two sub paths. Where the paths intersect it should be
inverted */
path_a = cogl_path_new ();
cogl_path_rectangle (path_a, 0, 0, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_rectangle (path_a,
BLOCK_SIZE / 2, BLOCK_SIZE / 2, BLOCK_SIZE, BLOCK_SIZE);
draw_path_at (path_a, white, 9, 0);
cogl_object_unref (path_a);
/* Draw a clockwise outer path */
path_a = cogl_path_new ();
cogl_path_move_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, 0);
cogl_path_line_to (path_a, BLOCK_SIZE, BLOCK_SIZE);
cogl_path_line_to (path_a, 0, BLOCK_SIZE);
cogl_path_close (path_a);
/* Add a clockwise sub path in the upper left quadrant */
cogl_path_move_to (path_a, 0, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, 0, BLOCK_SIZE / 2);
cogl_path_close (path_a);
/* Add a counter-clockwise sub path in the upper right quadrant */
cogl_path_move_to (path_a, BLOCK_SIZE / 2, 0);
cogl_path_line_to (path_a, BLOCK_SIZE / 2, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE, BLOCK_SIZE / 2);
cogl_path_line_to (path_a, BLOCK_SIZE, 0);
cogl_path_close (path_a);
/* Retain the path for the next test */
draw_path_at (path_a, white, 10, 0);
/* Draw the same path again with the other fill rule */
cogl_path_set_fill_rule (path_a, COGL_PATH_FILL_RULE_NON_ZERO);
draw_path_at (path_a, white, 11, 0);
cogl_object_unref (path_a);
}
static void
validate_result (void)
{
check_block (0, 0, 0x8 /* bottom right */);
check_block (1, 0, 0xf /* all of them */);
check_block (2, 0, 0x8 /* bottom right */);
check_block (3, 0, 0x8 /* bottom right */);
check_block (4, 0, 0x9 /* top left and bottom right */);
check_block (5, 0, 0x8 /* bottom right */);
check_block (6, 0, 0xa /* bottom right and top right */);
check_block (7, 0, 0x9 /* top_left and bottom right */);
check_block (8, 0, 0xe /* all but top left */);
check_block (9, 0, 0x7 /* all but bottom right */);
check_block (10, 0, 0xc /* bottom two */);
check_block (11, 0, 0xd /* all but top right */);
}
void
test_path (void)
{
TestState state;
cogl_framebuffer_orthographic (test_fb,
0, 0,
cogl_framebuffer_get_width (test_fb),
cogl_framebuffer_get_height (test_fb),
-1,
100);
paint (&state);
validate_result ();
if (cogl_test_verbose ())
g_print ("OK\n");
}

View File

@ -17,7 +17,6 @@ libmutter_cogl_test_unit = executable('test-unit',
include_directories: cogl_test_unit_includes,
dependencies: [
libmutter_cogl_dep,
libmutter_cogl_path_dep,
libmutter_cogl_test_fixtures_dep,
],
install: false,

View File

@ -70,3 +70,12 @@
/* Whether Xwayland has -initfd option */
#mesondefine HAVE_XWAYLAND_INITFD
/* Whether the mkostemp function exists */
#mesondefine HAVE_MKOSTEMP
/* Whether the posix_fallocate function exists */
#mesondefine HAVE_POSIX_FALLOCATE
/* Whether the memfd_create function exists */
#mesondefine HAVE_MEMFD_CREATE

View File

@ -1,5 +1,5 @@
project('mutter', 'c',
version: '3.36.1',
version: '3.37.1',
meson_version: '>= 0.50.0',
license: 'GPLv2+'
)
@ -408,6 +408,20 @@ if have_wayland
endif
endif
optional_functions = [
'mkostemp',
'posix_fallocate',
'memfd_create',
]
foreach function : optional_functions
if cc.has_function(function)
cdata.set('HAVE_' + function.to_upper(), 1)
else
message('Optional function ' + function + ' missing')
endif
endforeach
xwayland_grab_default_access_rules = get_option('xwayland_grab_default_access_rules')
cdata.set_quoted('XWAYLAND_GRAB_DEFAULT_ACCESS_RULES',
xwayland_grab_default_access_rules)

View File

@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: mutter master\n"
"Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/mutter/issues\n"
"POT-Creation-Date: 2019-08-06 00:49+0000\n"
"PO-Revision-Date: 2019-09-05 23:42+0200\n"
"POT-Creation-Date: 2020-03-30 20:11+0000\n"
"PO-Revision-Date: 2020-04-06 23:13+0200\n"
"Last-Translator: Christian Kirbach <christian.kirbach@gmail.com>\n"
"Language-Team: Deutsch <gnome-de@gnome.org>\n"
"Language: de\n"
@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.3\n"
#: data/50-mutter-navigation.xml:6
msgid "Navigation"
@ -435,20 +435,33 @@ msgstr "Zusatztaste zum Finden des Zeigers"
msgid "This key will initiate the “locate pointer” action."
msgstr "Diese Taste wird die Aktion »Zeiger finden« auslösen."
#: data/org.gnome.mutter.gschema.xml.in:155
#: data/org.gnome.mutter.gschema.xml.in:142
msgid "Timeout for check-alive ping"
msgstr "Reaktionsschwellwert bei Kontaktkontrolle"
#: data/org.gnome.mutter.gschema.xml.in:143
msgid ""
"Number of milliseconds a client has to respond to a ping request in order to "
"not be detected as frozen. Using 0 will disable the alive check completely."
msgstr ""
"Zeit in Millisekunden, innerhalb welcher ein Client auf eine "
"Kontaktkontrolle antworten muss, um nicht als abgestürzt zu gelten. »0« "
"bedeutet, dass die Kontaktkontrolle ausgeschaltet wird."
#: data/org.gnome.mutter.gschema.xml.in:165
msgid "Select window from tab popup"
msgstr "Fenster aus Tab-Anzeige auswählen"
#: data/org.gnome.mutter.gschema.xml.in:160
#: data/org.gnome.mutter.gschema.xml.in:170
msgid "Cancel tab popup"
msgstr "Tab-Anzeige abbrechen"
#: data/org.gnome.mutter.gschema.xml.in:165
#: data/org.gnome.mutter.gschema.xml.in:175
msgid "Switch monitor configurations"
msgstr "Bildschirmkonfigurationen wechseln"
# Ich denke nicht, dass »rotate« hier die Bildschirmdrehung meint, sondern eher eine Liste aus Konfigurationen rotiert (d.h. umgewälzt) wird.
#: data/org.gnome.mutter.gschema.xml.in:170
#: data/org.gnome.mutter.gschema.xml.in:180
msgid "Rotates the built-in monitor configuration"
msgstr "Wechselt die Konfiguration des eingebauten Bildschirms"
@ -569,7 +582,7 @@ msgstr ""
#. TRANSLATORS: This string refers to a button that switches between
#. * different modes.
#.
#: src/backends/meta-input-settings.c:2531
#: src/backends/meta-input-settings.c:2631
#, c-format
msgid "Mode Switch (Group %d)"
msgstr "Moduswechsel (Gruppe %d)"
@ -577,34 +590,34 @@ msgstr "Moduswechsel (Gruppe %d)"
#. TRANSLATORS: This string refers to an action, cycles drawing tablets'
#. * mapping through the available outputs.
#.
#: src/backends/meta-input-settings.c:2554
#: src/backends/meta-input-settings.c:2654
msgid "Switch monitor"
msgstr "Bildschirm wechseln"
#: src/backends/meta-input-settings.c:2556
#: src/backends/meta-input-settings.c:2656
msgid "Show on-screen help"
msgstr "Bildschirmhilfe anzeigen"
#: src/backends/meta-monitor.c:223
#: src/backends/meta-monitor.c:226
msgid "Built-in display"
msgstr "Eingebaute Anzeige"
#: src/backends/meta-monitor.c:252
#: src/backends/meta-monitor.c:255
msgid "Unknown"
msgstr "Unbekannt"
#: src/backends/meta-monitor.c:254
#: src/backends/meta-monitor.c:257
msgid "Unknown Display"
msgstr "Unbekannte Anzeige"
#: src/backends/meta-monitor.c:262
#: src/backends/meta-monitor.c:265
#, c-format
msgctxt ""
"This is a monitor vendor name, followed by a size in inches, like 'Dell 15\"'"
msgid "%s %s"
msgstr "%s %s"
#: src/backends/meta-monitor.c:270
#: src/backends/meta-monitor.c:273
#, c-format
msgctxt ""
"This is a monitor vendor name followed by product/model name where size in "
@ -614,13 +627,13 @@ msgstr "%s %s"
# https://de.wikipedia.org/wiki/Composition-Manager
#. Translators: this string will appear in Sysprof
#: src/backends/meta-profiler.c:82
#: src/backends/meta-profiler.c:79
msgid "Compositor"
msgstr "Compositor"
#. This probably means that a non-WM compositor like xcompmgr is running;
#. * we have no way to get it to exit
#: src/compositor/compositor.c:510
#: src/compositor/compositor.c:533
#, c-format
msgid ""
"Another compositing manager is already running on screen %i on display “%s”."
@ -632,47 +645,47 @@ msgstr ""
msgid "Bell event"
msgstr "Klangereignis"
#: src/core/main.c:185
#: src/core/main.c:190
msgid "Disable connection to session manager"
msgstr "Verbindung zur Sitzungsverwaltung deaktivieren"
#: src/core/main.c:191
#: src/core/main.c:196
msgid "Replace the running window manager"
msgstr "Den aktuellen Fensterverwalter ersetzen"
#: src/core/main.c:197
#: src/core/main.c:202
msgid "Specify session management ID"
msgstr "Kennung der Sitzungsverwaltung angeben"
#: src/core/main.c:202
#: src/core/main.c:207
msgid "X Display to use"
msgstr "Zu verwendende X-Anzeige"
#: src/core/main.c:208
#: src/core/main.c:213
msgid "Initialize session from savefile"
msgstr "Sitzung anhand gespeicherter Datei starten"
#: src/core/main.c:214
#: src/core/main.c:219
msgid "Make X calls synchronous"
msgstr "X-Aufrufe abgleichen"
#: src/core/main.c:221
#: src/core/main.c:226
msgid "Run as a wayland compositor"
msgstr "Als Wayland-Compositor ausführen"
#: src/core/main.c:227
#: src/core/main.c:232
msgid "Run as a nested compositor"
msgstr "Als eingebetteten Compositor ausführen"
#: src/core/main.c:233
#: src/core/main.c:238
msgid "Run wayland compositor without starting Xwayland"
msgstr "Wayland-Compositor ausführen, ohne Xwayland zu starten"
#: src/core/main.c:241
#: src/core/main.c:246
msgid "Run as a full display server, rather than nested"
msgstr "Als vollwertigen Display-Server verwenden (nicht eingebettet)"
#: src/core/main.c:247
#: src/core/main.c:252
msgid "Run with X11 backend"
msgstr "Mit X11-Backend ausführen"
@ -728,21 +741,21 @@ msgstr "Version ausgeben"
msgid "Mutter plugin to use"
msgstr "Zu benutzendes Mutter-Plugin"
#: src/core/prefs.c:1849
#: src/core/prefs.c:1911
#, c-format
msgid "Workspace %d"
msgstr "Arbeitsfläche %d"
#: src/core/util.c:121
#: src/core/util.c:122
msgid "Mutter was compiled without support for verbose mode\n"
msgstr "Mutter wurde ohne Unterstützung für den redseligen Modus kompiliert\n"
#: src/wayland/meta-wayland-tablet-pad.c:567
#: src/wayland/meta-wayland-tablet-pad.c:568
#, c-format
msgid "Mode Switch: Mode %d"
msgstr "Moduswechsel: Modus %d"
#: src/x11/meta-x11-display.c:671
#: src/x11/meta-x11-display.c:676
#, c-format
msgid ""
"Display “%s” already has a window manager; try using the --replace option to "
@ -751,21 +764,21 @@ msgstr ""
"Bildschirm »%s« hat bereits einen Fensterverwalter. Versuchen Sie die Option "
"»--replace«, um den aktuellen Fensterverwalter zu ersetzen."
#: src/x11/meta-x11-display.c:1032
#: src/x11/meta-x11-display.c:1089
msgid "Failed to initialize GDK\n"
msgstr "GDK konnte nicht initialisiert werden\n"
#: src/x11/meta-x11-display.c:1056
#: src/x11/meta-x11-display.c:1113
#, c-format
msgid "Failed to open X Window System display “%s”\n"
msgstr "X-Window-Systemanzeige »%s« konnte nicht geöffnet werden\n"
#: src/x11/meta-x11-display.c:1140
#: src/x11/meta-x11-display.c:1196
#, c-format
msgid "Screen %d on display “%s” is invalid\n"
msgstr "Bildschirm %d auf Anzeige »%s« ist ungültig\n"
#: src/x11/meta-x11-selection-input-stream.c:445
#: src/x11/meta-x11-selection-input-stream.c:460
#, c-format
msgid "Format %s not supported"
msgstr "Format %s wird nicht unterstützt"

167
po/sk.po
View File

@ -13,8 +13,8 @@ msgid ""
msgstr ""
"Project-Id-Version: mutter\n"
"Report-Msgid-Bugs-To: https://gitlab.gnome.org/GNOME/mutter/issues\n"
"POT-Creation-Date: 2018-02-06 04:14+0000\n"
"PO-Revision-Date: 2018-03-17 21:52+0100\n"
"POT-Creation-Date: 2020-03-30 20:11+0000\n"
"PO-Revision-Date: 2020-04-05 22:21+0200\n"
"Last-Translator: Dušan Kazik <prescott66@gmail.com>\n"
"Language-Team: Slovak <gnome-sk-list@gnome.org>\n"
"Language: sk\n"
@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 1 : (n>=2 && n<=4) ? 2 : 0;\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.3\n"
#: data/50-mutter-navigation.xml:6
msgid "Navigation"
@ -468,29 +468,47 @@ msgid ""
"proof. Currently possible keywords: • “scale-monitor-framebuffer” — makes "
"mutter default to layout logical monitors in a logical pixel coordinate "
"space, while scaling monitor framebuffers instead of window content, to "
"manage HiDPI monitors. Does not require a restart. • “remote-desktop” — "
"enables remote desktop support. To support remote desktop with screen "
"sharing, “screen-cast” must also be enabled. • “screen-cast” — enables "
"screen cast support."
"manage HiDPI monitors. Does not require a restart. • “rt-scheduler” — makes "
"mutter request a low priority real-time scheduling. The executable or user "
"must have CAP_SYS_NICE. Requires a restart. • “autostart-xwayland” — "
"initializes Xwayland lazily if there are X11 clients. Requires restart."
msgstr ""
#: data/org.gnome.mutter.gschema.xml.in:134
msgid "Modifier to use to locate the pointer"
msgstr "Modifikátor použitý na lokalizovanie ukazovateľa"
#: data/org.gnome.mutter.gschema.xml.in:135
msgid "This key will initiate the “locate pointer” action."
msgstr ""
#: data/org.gnome.mutter.gschema.xml.in:142
msgid "Timeout for check-alive ping"
msgstr ""
#: data/org.gnome.mutter.gschema.xml.in:143
msgid ""
"Number of milliseconds a client has to respond to a ping request in order to "
"not be detected as frozen. Using 0 will disable the alive check completely."
msgstr ""
# summary
#: data/org.gnome.mutter.gschema.xml.in:145
#: data/org.gnome.mutter.gschema.xml.in:165
msgid "Select window from tab popup"
msgstr "Vybrať okno z rozbaľovacej ponuky tabulátora"
# summary
#: data/org.gnome.mutter.gschema.xml.in:150
#: data/org.gnome.mutter.gschema.xml.in:170
msgid "Cancel tab popup"
msgstr "Zrušit rozbaľovaciu ponuku tabulátora"
# PK: predpokladam ze to prepisane medzi tlacidlami
# description
#: data/org.gnome.mutter.gschema.xml.in:155
#: data/org.gnome.mutter.gschema.xml.in:175
msgid "Switch monitor configurations"
msgstr "Prepnúť nastavenia monitorov"
#: data/org.gnome.mutter.gschema.xml.in:160
#: data/org.gnome.mutter.gschema.xml.in:180
msgid "Rotates the built-in monitor configuration"
msgstr "Otočí nastavenie vstavaného monitora"
@ -554,23 +572,27 @@ msgid "Re-enable shortcuts"
msgstr "Znovu povoliť klávesové skratky"
#: data/org.gnome.mutter.wayland.gschema.xml.in:64
msgid "Allow grabs with Xwayland"
msgid "Allow X11 grabs to lock keyboard focus with Xwayland"
msgstr ""
#: data/org.gnome.mutter.wayland.gschema.xml.in:65
msgid ""
"Allow keyboard grabs issued by X11 applications running in Xwayland to be "
"taken into account. For a X11 grab to be taken into account under Wayland, "
"the client must also either send a specific X11 ClientMessage to the root "
"window or be among the applications white-listed in key “xwayland-grab-"
"access-rules”."
"Allow all keyboard events to be routed to X11 “override redirect” windows "
"with a grab when running in Xwayland. This option is to support X11 clients "
"which map an “override redirect” window (which do not receive keyboard "
"focus) and issue a keyboard grab to force all keyboard events to that "
"window. This option is seldom used and has no effect on regular X11 windows "
"which can receive keyboard focus under normal circumstances. For a X11 grab "
"to be taken into account under Wayland, the client must also either send a "
"specific X11 ClientMessage to the root window or be among the applications "
"white-listed in key “xwayland-grab-access-rules”."
msgstr ""
#: data/org.gnome.mutter.wayland.gschema.xml.in:77
#: data/org.gnome.mutter.wayland.gschema.xml.in:84
msgid "Xwayland applications allowed to issue keyboard grabs"
msgstr ""
#: data/org.gnome.mutter.wayland.gschema.xml.in:78
#: data/org.gnome.mutter.wayland.gschema.xml.in:85
msgid ""
"List the resource names or resource class of X11 windows either allowed or "
"not allowed to issue X11 keyboard grabs under Xwayland. The resource name or "
@ -587,7 +609,7 @@ msgstr ""
#. TRANSLATORS: This string refers to a button that switches between
#. * different modes.
#.
#: src/backends/meta-input-settings.c:2260
#: src/backends/meta-input-settings.c:2631
#, c-format
msgid "Mode Switch (Group %d)"
msgstr "Prepínač režimu (skupina č. %d)"
@ -597,53 +619,61 @@ msgstr "Prepínač režimu (skupina č. %d)"
#. TRANSLATORS: This string refers to an action, cycles drawing tablets'
#. * mapping through the available outputs.
#.
#: src/backends/meta-input-settings.c:2283
#: src/backends/meta-input-settings.c:2654
msgid "Switch monitor"
msgstr "Prepnúť monitor"
#: src/backends/meta-input-settings.c:2285
#: src/backends/meta-input-settings.c:2656
msgid "Show on-screen help"
msgstr "Zobraziť pomocníka na obrazovke"
#: src/backends/meta-monitor-manager.c:900
#: src/backends/meta-monitor.c:226
msgid "Built-in display"
msgstr "Vstavaný displej"
#: src/backends/meta-monitor-manager.c:923
#: src/backends/meta-monitor.c:255
msgid "Unknown"
msgstr "Neznámy"
#: src/backends/meta-monitor-manager.c:925
#: src/backends/meta-monitor.c:257
msgid "Unknown Display"
msgstr "Neznámy displej"
#. TRANSLATORS: this is a monitor vendor name, followed by a
#. * size in inches, like 'Dell 15"'
#.
#: src/backends/meta-monitor-manager.c:933
#: src/backends/meta-monitor.c:265
#, c-format
#| msgid "%s %s"
msgctxt ""
"This is a monitor vendor name, followed by a size in inches, like 'Dell 15\"'"
msgid "%s %s"
msgstr "%s %s"
#: src/backends/meta-monitor.c:273
#, c-format
#| msgid "%s %s"
msgctxt ""
"This is a monitor vendor name followed by product/model name where size in "
"inches could not be calculated, e.g. Dell U2414H"
msgid "%s %s"
msgstr "%s %s"
#. Translators: this string will appear in Sysprof
#: src/backends/meta-profiler.c:79
msgid "Compositor"
msgstr "Kompozítor"
#. This probably means that a non-WM compositor like xcompmgr is running;
#. * we have no way to get it to exit
#: src/compositor/compositor.c:481
#: src/compositor/compositor.c:533
#, c-format
msgid ""
"Another compositing manager is already running on screen %i on display “%s”."
msgstr ""
"Pre obrazovku č. %i na displeji „%s“ je spustený už iný správca rozloženia."
#: src/core/bell.c:194
#: src/core/bell.c:192
msgid "Bell event"
msgstr "Udalosť zvončeka"
# X window system preloz, napr. system na spravu okien X
#: src/core/display.c:608
#, c-format
msgid "Failed to open X Window System display “%s”\n"
msgstr "Zlyhalo otvorenie displeja systému na správu okien X „%s“\n"
# cmd desc
#: src/core/main.c:190
msgid "Disable connection to session manager"
@ -683,41 +713,45 @@ msgstr "Spustí ako kompozitor protokolu wayland"
msgid "Run as a nested compositor"
msgstr "Spustí ako kompozitor s vnoreným režimom"
#: src/core/main.c:240
#: src/core/main.c:238
msgid "Run wayland compositor without starting Xwayland"
msgstr ""
#: src/core/main.c:246
msgid "Run as a full display server, rather than nested"
msgstr "Spustí ako plnohodnotný zobrazovací server, namiesto vnoreného režimu"
#: src/core/main.c:246
#: src/core/main.c:252
msgid "Run with X11 backend"
msgstr "Spustí s obslužným programom X11"
# %s is a window title
#. Translators: %s is a window title
#: src/core/meta-close-dialog-default.c:147
#: src/core/meta-close-dialog-default.c:151
#, c-format
msgid "“%s” is not responding."
msgstr "„%s“ neodpovedá."
#: src/core/meta-close-dialog-default.c:149
#: src/core/meta-close-dialog-default.c:153
msgid "Application is not responding."
msgstr "Aplikácia neodpovedá."
#: src/core/meta-close-dialog-default.c:154
#: src/core/meta-close-dialog-default.c:158
msgid ""
"You may choose to wait a short while for it to continue or force the "
"application to quit entirely."
msgstr ""
"Môžete chvíľu počkať na pokračovanie aplikácie, alebo ju môžete ukončiť."
#: src/core/meta-close-dialog-default.c:161
#: src/core/meta-close-dialog-default.c:165
msgid "_Force Quit"
msgstr "_Vynútiť ukončenie"
#: src/core/meta-close-dialog-default.c:161
#: src/core/meta-close-dialog-default.c:165
msgid "_Wait"
msgstr "_Počkať"
#: src/core/mutter.c:39
#: src/core/mutter.c:38
#, c-format
msgid ""
"mutter %s\n"
@ -733,21 +767,30 @@ msgstr ""
"Záruka sa NEPOSKYTUJE; ani na PREDAJNOSŤ alebo VHODNOSŤ PRE URČITÝ ÚČEL.\n"
# cmd desc
#: src/core/mutter.c:53
#: src/core/mutter.c:52
msgid "Print version"
msgstr "Zobrazí verziu"
# cmd desc
#: src/core/mutter.c:59
#: src/core/mutter.c:58
msgid "Mutter plugin to use"
msgstr "Použije zásuvný modul Mutter"
#: src/core/prefs.c:1997
#: src/core/prefs.c:1911
#, c-format
msgid "Workspace %d"
msgstr "Pracovný priestor č. %d"
#: src/core/screen.c:583
#: src/core/util.c:122
msgid "Mutter was compiled without support for verbose mode\n"
msgstr "Mutter bol skompilovaný bez výpisu podrobností pri behu\n"
#: src/wayland/meta-wayland-tablet-pad.c:568
#, c-format
msgid "Mode Switch: Mode %d"
msgstr "Prepínač režimu: Režim č. %d"
#: src/x11/meta-x11-display.c:676
#, c-format
msgid ""
"Display “%s” already has a window manager; try using the --replace option to "
@ -756,21 +799,27 @@ msgstr ""
"Displej „%s“ už má správcu okien. Skúste použiť prepínač --replace, aby sa "
"aktuálny správca nahradil."
#: src/core/screen.c:668
#: src/x11/meta-x11-display.c:1089
msgid "Failed to initialize GDK\n"
msgstr "Zlyhala inicializácia GDK\n"
# X window system preloz, napr. system na spravu okien X
#: src/x11/meta-x11-display.c:1113
#, c-format
msgid "Failed to open X Window System display “%s”\n"
msgstr "Zlyhalo otvorenie displeja systému na správu okien X „%s“\n"
#: src/x11/meta-x11-display.c:1196
#, c-format
msgid "Screen %d on display “%s” is invalid\n"
msgstr "Obrazovka č. %d na displeji „%s“ nie je platná\n"
#: src/core/util.c:120
msgid "Mutter was compiled without support for verbose mode\n"
msgstr "Mutter bol skompilovaný bez výpisu podrobností pri behu\n"
#: src/wayland/meta-wayland-tablet-pad.c:563
#: src/x11/meta-x11-selection-input-stream.c:460
#, c-format
msgid "Mode Switch: Mode %d"
msgstr "Prepínač režimu: Režim č. %d"
msgid "Format %s not supported"
msgstr "Formát %s nie je podporovaný"
#: src/x11/session.c:1818
#: src/x11/session.c:1821
msgid ""
"These windows do not support “save current setup” and will have to be "
"restarted manually next time you log in."
@ -779,7 +828,7 @@ msgstr ""
"prihlásení ich budete musieť znovu spustiť ručne."
# window title; wm_client_machine
#: src/x11/window-props.c:559
#: src/x11/window-props.c:569
#, c-format
msgid "%s (on %s)"
msgstr "%s (na %s)"

View File

@ -49,6 +49,7 @@ typedef struct _MetaTileInfo MetaTileInfo;
typedef struct _MetaRenderer MetaRenderer;
typedef struct _MetaRendererView MetaRendererView;
typedef struct _MetaRemoteDesktop MetaRemoteDesktop;
typedef struct _MetaScreenCast MetaScreenCast;
typedef struct _MetaScreenCastSession MetaScreenCastSession;
typedef struct _MetaScreenCastStream MetaScreenCastStream;

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