In commit c0a553163b I changed the format used to read the picking
pixel to COGL_PIXEL_FORMAT_RGB_888 because it was convenient to avoid
the premult conversion. However this broke picking on GLES on some
platforms because for that glReadPixels is only guaranteed to support
GL_RGBA with GL_UNSIGNED_BYTE. Since the last commit cogl_read_pixels
will always use that format but it will end up with a conversion back
to RGB_888. This patch avoids that conversion and avoids the premult
conversion by reading in RGBA_8888_PRE.
http://bugzilla.openedhand.com/show_bug.cgi?id=2057
We kind of assume that stuff will break well before during the
ClutterBackend::create_context() implementation if we fail to create a
GL context. We do, however, have error reporting in place inside the
Backend API to catch those cases. Unfortunately, since we switched to
lazy initialization of the Stage, there can be a case of GL context
creation failure that still leads to a successful initialization - and a
segmentation fault later on. This is clearly Not Good™.
Let's try to catch a failure in all the places calling create_context()
and report back to the user the error in a meaningful way, before
crashing and burning.
A new (internal only currently) API, _clutter_actor_queue_clipped_redraw
can be used to queue a redraw along with a clip rectangle in actor
coordinates. This clip rectangle propagates up to the stage and clutter
backend which may optionally use the information to optimize stage
redraws. The GLX backend in particular may scissor the next redraw to
the clip rectangle and use GLX_MESA_copy_sub_buffer to present the stage
subregion.
The intention is that any actors that can naturally determine the bounds
of updates should queue clipped redraws to reduce the cost of updating
small regions of the screen.
Notes:
» If GLX_MESA_copy_sub_buffer isn't available then the GLX backend
ignores any clip rectangles.
» queuing multiple clipped redraws will result in the bounding box of
each clip rectangle being used.
» If a clipped redraw has a height > 300 pixels then it's promoted into
a full stage redraw, so that the GPU doesn't end up blocking too long
waiting for the vsync to reach the optimal position to avoid tearing.
» Note: no empirical data was used to come up with this threshold so
we may need to tune this.
» Currently only ClutterX11TexturePixmap makes use of this new API. This
is done via a new "queue-damage-redraw" signal that is emitted when
the pixmap is updated. The default handler queues a clipped redraw
with the assumption that the pixmap is being painted as a rectangle
covering the actors transformed allocation. If you subclass
ClutterX11TexturePixmap and change how it's painted you now also
need to override the signal handler and queue your own redraw.
Technically this is a semantic break, but it's assumed that no one
is currently doing this.
This still leaves a few unsolved issues with regards to optimizing sub
stage redraws that need to be addressed in further work so this can only
be considered a stepping stone a this point:
» Because we have no reliable way to determine if the painting of any
given actor is being modified any optimizations implemented using
_clutter_actor_queue_redraw_with_clip must be overridable by a
subclass, and technically must be opt-in for existing classes to avoid
a change in semantics. E.g. consider that a user connects to the paint
signal for ClutterTexture and paints a circle instead of a rectangle.
In this case any original logic to queue clipped redraws would be
incorrect.
» Currently only the implementation of an actor has enough information
with which to queue clipped redraws. E.g. It is not possible for
generic code in clutter-actor.c to queue a clipped redraw when hiding
an actor because actors have no way to report a "paint box". (remember
actors can draw outside their allocation and actors with depth may
also be projected outside of their allocation)
» The current plan is to add a actor_class->get_paint_cuboid()
virtual so actors can report a bounding cube for everything they
would draw in their current state and use that to queue clipped
redraws against the stage by projecting the paint cube into stage
coordinates.
» Our heuristics for promoting clipped redraws into full redraws to
avoid blocking the GPU while we wait for the vsync need improving:
» vsync issues aren't relevant for redirected/composited applications
so they should use different heuristics. In this case we instead
need to trade off the cost of blitting when using glXCopySubBuffer
vs promoting to a full redraw and flipping instead.
cogl_read_pixels() no longer asserts that the format passed in is
RGBA_8888 but instead accepts any format. The appropriate GL enums for
the format are passed to glReadPixels so OpenGL should be perform a
conversion if neccessary.
It currently assumes glReadPixels will always give us premultiplied
data. This will usually be correct because the result of the default
blending operations for Cogl ends up with premultiplied data in the
framebuffer. However it is possible for the framebuffer to be in
whatever format depending on what CoglMaterial is used to render to
it. Eventually we may want to add a way for an application to inform
Cogl that the framebuffer is not premultiplied in case it is being
used for some special purpose.
If the requested format is not premultiplied then Cogl will convert
it. The tests have been changed to read the data as premultiplied so
that they won't be affected by the conversion. Picking in Clutter has
been changed to use COGL_PIXEL_FORMAT_RGB_888 because it doesn't need
the alpha component. clutter_stage_read_pixels is left unchanged
because the application can't specify a format for that so it seems to
make most sense to store unpremultiplied values.
http://bugzilla.openedhand.com/show_bug.cgi?id=1959
Since using addresses that might change is something that finally
the FSF acknowledge as a plausible scenario (after changing address
twice), the license blurb in the source files should use the URI
for getting the license in case the library did not come with it.
Not that URIs cannot possibly change, but at least it's easier to
set up a redirection at the same place.
As a side note: this commit closes the oldes bug in Clutter's bug
report tool.
http://bugzilla.openedhand.com/show_bug.cgi?id=521
Some of the ClutterDebugFlags are not meant as a logging facility: they
actually change Clutter's behaviour at run-time.
It would be useful to have this distinction ratified, and thus split
ClutterDebugFlags into two: one DebugFlags for logging facilities and
another set of flags for behavioural changes.
This split is warranted because:
• it should be possible to do "CLUTTER_DEBUG=all" and only have
log messages on the output
• it should be possible to use behavioural modifiers even on a
Clutter that has been compiled without debugging messages
support
The commit adds two new debugging flags:
ClutterPickDebugFlags - controlled by the CLUTTER_PICK environment
variable
ClutterPaintDebugFlags - controlled by the CLUTTER_PAINT environment
variable
The PickDebugFlags are:
nop-picking
dump-pick-buffers
While the PaintDebugFlags is:
disable-swap-events
The mechanism is equivalent to the CLUTTER_DEBUG environment variable,
but it does not depend on the debug level selected when configuring and
compiling Clutter. The picking and painting debugging flags are
initialized at clutter_init() time.
http://bugzilla.openedhand.com/show_bug.cgi?id=1991
• Remove unused variables.
• Do not pre-initialize ClutterActor's GType; pre-emptive optimizations
like these are more black magic than real optimization.
Instead of creating the default stage during initialization we can
now safely create it whenever clutter_stage_get_default() is called.
To maintain the invariant, the default stage is immediately realized
by Clutter itself.
Since we must guarantee that Cogl has a GL context to query, it is too
late to use the "dummy Window" trick from within the get_features()
virtual function implementation.
Instead, we can create a dummy Window from create_context() itself and
leave it around - basically trading a default stage with a dummy X
window.
We need to have the dummy X window around all the time so that the
GLX context can be selected and made current.
When we disable the per-actor events delivery Clutter replicates the X11
implicit soft grab for motion events with off-stage. The implicit grab
is done whenever the pointer of a device leaves a window with a button
still pressed; with the implicit grab in place the window still receives
motion events even after the LeaveNotify - until the button is released.
The implicit grab is not honoured in the per-actor event deliver case,
though, so we have a mismatch between two in theory equivalent cases.
Luckily, the fix is pretty trivial: when we check for a motion event
with a stage set but without an actor set, and that has off-stage
coordinates, we arbitrarily set the source to be the stage of the event
and emit the pointer event.
The LEAVE/ENTER event pairs should be queued during the InputDevice
update process, when we change the actor under the device pointer.
This commit cleans up the event emission code inside clutter-main.c
and the logic of the event processing.
The InputDevice objects stores pointer coordinates, state, stage and
the actor under the cursor, so if the current backend provides us with
one attached to the Event structure then we want the InputDevice itself
to update its state and give us the ClutterActor underneath the
pointer's cursor.
Using the ::event signal to match the CLUTTER_DELETE event type (and
block the stage destruction) can be costly, since it means checking
every single event.
The ::delete-event signal is similar in spirit to any other specialized
signal handler dealing with events, and retains the same semantics.
This adds gives Cogl a dedicated UProf context which will be linked together
with Clutter's context during clutter_init_real().
Initial timers cover _cogl_journal_flush and _cogl_journal_log_quad
You can explicitly ask for a report of Cogl statistics by exporting
COGL_PROFILE_OUTPUT_REPORT=1 but since the context is linked with Clutter's
the statisitcs will also be shown in the automatic Clutter reports.
This suspends and resumes all uprof timers and counters except while dealing
with picking, so as to give more focused statistics.
Be aware that there are still some issues with this profile option since
there are a few special case counters and timers that shouldn't be
suspended; noteably the frame counters are incorrect so the per frame stats
can't be trusted.
As we have for debugging, this adds the ability to control profiling flags
either via the command line or an environment variable.
The first option added is CLUTTER_PROFILE=disable-report
This also changes the reporting to be opt-out so you don't need to export
CLUTTER_PROFILE_OUTPUT_REPORT=1 to see a report but you can use
CLUTTER_PROFILE=disable-report to disable it if desired.
UProf is a small library that aims to help applications/libraries provide
domain specific reports about performance. It currently provides high
precision timer primitives (rdtsc on x86) and simple counters, the ability
to link statistics between optional components at runtime and makes report
generation easy.
This adds initial accounting for:
- Total mainloop time
- Painting
- Picking
- Layouting
- Idle time
The timing done by uprof is of wall clock time. It's not based on stochastic
samples we simply sample a counter at the start and end. When dealing with
the complexities of GPU drivers and with various kinds of IO this form of
profiling can be quite enlightening as it will be able to represent where
your application is blocking unlike tools such as sysprof.
To enable uprof accounting you must configure Clutter with --enable-profile
and have uprof-0.2 installed from git://git.moblin.org/uprof
If you want to see a report of statistics when Clutter applications exit you
should export CLUTTER_PROFILE_OUTPUT_REPORT=1 before running them.
Just a final word of caution; this stuff is new and the manual nature of
adding uprof instrumentation means it is prone to some errors when modifying
code. This just means that when you question strange results don't rule out
a mistake in the instrumentation. Obviously though we hope the benfits out
weigh e.g. by focusing on very key stats and by having automatic reporting.
Apparently, calling g_set_prgname() multiple times is not allowed
anymore, and hence clutter_init_* calls should not do that. Though this
is really GLib's fault - and a massive nuisance for us - we should
prolly comply to avoid the test suite dying on us.
When getting signals from higher level toolkits, occasionally
one wants access to the underlying event; say for a Button
widget's "clicked" signal, to get the keyboard state.
Rather than having all of the highlevel widgets emit
ClutterEvent just for the more unusual use cases,
add a global function to access the event state.
http://bugzilla.openedhand.com/show_bug.cgi?id=1888
Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
* text-direction:
docs: Add text-direction accessors
Set the default language on the Pango context
actor: Set text direction on parenting
tests: Display the index inside text-box-layout
box-layout: Honour :text-direction
text: Dirty layout cache on text direction changes
actor: Add :text-direction property
Use the newly added ClutterTextDirection enumeration
Add ClutterTextDirection enumeration
The colour test for the stage in _clutter_do_pick checks for white to
determine whether the stage was picked but since 47db7af4d we were
setting the colur to black. This usually worked because the id of the
default stage ends up being 0 which equates to black. However if a
second stage is created then it will always end up picking the first
stage.
The stage's pick id can be written to the framebuffer when we call
cogl_clear so there's no need for the stage to also chain up in it's pick
function resulting in clutter-actor.c also emitting a rectangle for the
stage.
Instead of using PangoDirection directly we should use the
ClutterTextDirection enumeration.
We also need a pair of accessor functions for setting and
getting the default text direction.
cogl_clip_push, and cogl_clip_push_window_rect which are now deprecated were
used in various places internally so this just switches to using the
replacement functions.
The debugging function read_pixels_to_file() and _clutter_do_pick were both
directly calling glReadPixels, but we don't wan't Clutter making direct
OpenGL calls and Cogl provides a suitable alternative. It also means
read_pixels_to_file() doesn't need to manually flip the data read due to
differences in Clutter/Cogl coordinate systems.
Cogl's support for offscreen rendering was originally written just to support
the clutter_texture_new_from_actor API and due to lack of documentation and
several confusing - non orthogonal - side effects of using the API it wasn't
really possible to use directly.
This commit does a number of things:
- It removes {gl,gles}/cogl-fbo.{c,h} and adds shared cogl-draw-buffer.{c,h}
files instead which should be easier to maintain.
- internally CoglFbo objects are now called CoglDrawBuffers. A
CoglDrawBuffer is an abstract base class that is inherited from to
implement CoglOnscreen and CoglOffscreen draw buffers. CoglOffscreen draw
buffers will initially be used to support the
cogl_offscreen_new_to_texture API, and CoglOnscreen draw buffers will
start to be used internally to represent windows as we aim to migrate some
of Clutter's backend code to Cogl.
- It makes draw buffer objects the owners of the following state:
- viewport
- projection matrix stack
- modelview matrix stack
- clip state
(This means when you switch between draw buffers you will automatically be
switching to their associated viewport, matrix and clip state)
Aside from hopefully making cogl_offscreen_new_to_texture be more useful
short term by having simpler and well defined semantics for
cogl_set_draw_buffer, as mentioned above this is the first step for a couple
of other things:
- Its a step toward moving ownership for windows down from Clutter backends
into Cogl, by (internally at least) introducing the CoglOnscreen draw
buffer. Note: the plan is that cogl_set_draw_buffer will accept on or
offscreen draw buffer handles, and the "target" argument will become
redundant since we will instead query the type of the given draw buffer
handle.
- Because we have a common type for on and offscreen framebuffers we can
provide a unified API for framebuffer management. Things like:
- blitting between buffers
- managing ancillary buffers (e.g. attaching depth and stencil buffers)
- size requisition
- clearing
Just like CLUTTER_CHECK_VERSION does version checking at compile
time, we need a way to verify the version of the library that we
are linking against. This is mostly needed for language bindings
and for run-time loadable modules -- when we'll get those.
gdk is an optional clutter dependency, so the pick buffer debugging option
needs some guards so we don't break, for example, the OSX builds. This also
adds a comment for the bit fiddling done on the pick colors used to ensure
the pick colors are more distinguished while debugging. (we swap the
nibbles of each color component so that pick buffers don't just look black.)
Now if you export CLUTTER_DEBUG=dump-pick-buffers clutter will write out a
png, e.g. pick-buffer-00000.png, each time _clutter_to_pick() is called.
It's a rather crude way to debug the picking (realtime visualization in a
second stage would probably be nicer) but it we've used this approach
successfully numerous times when debugging Clutter picking issues so it
makes sense to have a debug option for it.