Rework the emission of LEAVE/ENTER event pairs

The LEAVE/ENTER event pairs should be queued during the InputDevice
update process, when we change the actor under the device pointer.

This commit cleans up the event emission code inside clutter-main.c
and the logic of the event processing.
This commit is contained in:
Emmanuele Bassi 2009-11-24 16:33:03 +00:00
parent 75f05646fa
commit 687c70dffa
4 changed files with 105 additions and 174 deletions

View File

@ -75,7 +75,7 @@ clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
clutter_marshal_VOID__POINTER,
clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
G_TYPE_POINTER);
@ -85,7 +85,7 @@ clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
G_SIGNAL_RUN_LAST,
0,
NULL, NULL,
clutter_marshal_VOID__POINTER,
clutter_marshal_VOID__OBJECT,
G_TYPE_NONE, 1,
G_TYPE_POINTER);
}

View File

@ -242,25 +242,91 @@ cursor_weak_unref (gpointer user_data,
device->cursor_actor = NULL;
}
/*
* _clutter_input_device_set_actor:
* @device: a #ClutterInputDevice
* @actor: a #ClutterActor
*
* Sets the actor under the pointer coordinates of @device
*
* This function is called by _clutter_input_device_update()
* and it will:
*
* - queue a %CLUTTER_LEAVE event on the previous pointer actor
* of @device, if any
* - set to %FALSE the :has-pointer property of the previous
* pointer actor of @device, if any
* - queue a %CLUTTER_ENTER event on the new pointer actor
* - set to %TRUE the :has-pointer property of the new pointer
* actor
*/
void
_clutter_input_device_set_actor (ClutterInputDevice *device,
ClutterActor *actor)
{
ClutterActor *old_actor;
ClutterEvent cev;
g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
if (device->cursor_actor != NULL)
if (actor == device->cursor_actor)
return;
old_actor = device->cursor_actor;
if (old_actor != NULL)
{
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = device->previous_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = device->cursor_actor;
cev.crossing.x = device->previous_x;
cev.crossing.y = device->previous_y;
cev.crossing.device = device;
cev.crossing.related = actor;
/* we need to make sure that this event is processed before
* any other event we might have queued up until now, so we
* go on and synthesize the event emission
*/
_clutter_process_event (&cev);
_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
g_object_weak_unref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
device->cursor_actor = NULL;
}
if (actor != NULL)
{
cev.crossing.type = CLUTTER_ENTER;
cev.crossing.time = device->current_time;
cev.crossing.flags = 0;
cev.crossing.stage = device->stage;
cev.crossing.source = actor;
cev.crossing.x = device->current_x;
cev.crossing.y = device->current_y;
cev.crossing.device = device;
cev.crossing.related = old_actor;
/* as above: we need to make sure that this event is processed
* before any other event we might have queued up until now, so
* we go on and synthesize the event emission
*/
_clutter_process_event (&cev);
}
device->cursor_actor = actor;
g_object_weak_ref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
if (device->cursor_actor != NULL)
{
g_object_weak_ref (G_OBJECT (device->cursor_actor),
cursor_weak_unref,
device);
_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
}
}
/**
@ -345,7 +411,7 @@ _clutter_input_device_update (ClutterInputDevice *device)
* in which case this is the safest course of action anyway
*/
if (new_cursor_actor == NULL)
new_cursor_actor = CLUTTER_ACTOR (stage);
return NULL;
CLUTTER_NOTE (EVENT,
"Actor under cursor (device %d, at %d, %d): %s",
@ -355,6 +421,9 @@ _clutter_input_device_update (ClutterInputDevice *device)
? clutter_actor_get_name (new_cursor_actor)
: G_OBJECT_TYPE_NAME (new_cursor_actor));
if (new_cursor_actor == old_cursor_actor)
return old_cursor_actor;
_clutter_input_device_set_actor (device, new_cursor_actor);
return device->cursor_actor;

View File

@ -2182,28 +2182,27 @@ static inline void
emit_pointer_event (ClutterEvent *event,
ClutterInputDevice *device)
{
/* Using the global variable directly, since it has to be initialized
* at this point
*/
ClutterMainContext *context = ClutterCntx;
ClutterMainContext *context = _clutter_context_get_default ();
if (G_UNLIKELY (context->pointer_grab_actor != NULL &&
device == NULL))
{
/* global grab */
clutter_actor_event (context->pointer_grab_actor, event, FALSE);
}
else if (G_UNLIKELY (device != NULL &&
device->pointer_grab_actor != NULL))
{
/* per device grab */
clutter_actor_event (device->pointer_grab_actor, event, FALSE);
}
else
if (context->pointer_grab_actor == NULL &&
(device == NULL || device->pointer_grab_actor == NULL))
{
/* no grab, time to capture and bubble */
emit_event (event, FALSE);
}
else
{
if (context->pointer_grab_actor != NULL)
{
/* global grab */
clutter_actor_event (context->pointer_grab_actor, event, FALSE);
}
else if (device != NULL && device->pointer_grab_actor != NULL)
{
/* per device grab */
clutter_actor_event (device->pointer_grab_actor, event, FALSE);
}
}
}
static inline void
@ -2211,107 +2210,10 @@ emit_keyboard_event (ClutterEvent *event)
{
ClutterMainContext *context = _clutter_context_get_default ();
if (G_UNLIKELY (context->keyboard_grab_actor != NULL))
clutter_actor_event (context->keyboard_grab_actor, event, FALSE);
else
if (context->keyboard_grab_actor == NULL)
emit_event (event, TRUE);
}
static void
unset_motion_last_actor (ClutterActor *actor, ClutterInputDevice *dev)
{
ClutterMainContext *context = _clutter_context_get_default ();
if (dev == NULL)
context->motion_last_actor = NULL;
else
dev->motion_last_actor = NULL;
}
static void
set_motion_last_actor (ClutterActor *motion_current_actor,
ClutterInputDevice *device)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterActor *last_actor = context->motion_last_actor;
if (device != NULL)
last_actor = device->motion_last_actor;
if (last_actor && last_actor != motion_current_actor)
{
g_signal_handlers_disconnect_by_func
(last_actor,
G_CALLBACK (unset_motion_last_actor),
device);
}
if (motion_current_actor && last_actor != motion_current_actor)
{
g_signal_connect (motion_current_actor, "destroy",
G_CALLBACK (unset_motion_last_actor),
device);
}
if (device != NULL)
device->motion_last_actor = motion_current_actor;
else
context->motion_last_actor = motion_current_actor;
}
static inline void
generate_enter_leave_events (ClutterEvent *event)
{
ClutterMainContext *context = _clutter_context_get_default ();
ClutterActor *motion_current_actor = event->motion.source;
ClutterActor *last_actor = context->motion_last_actor;
ClutterInputDevice *device = clutter_event_get_device (event);
if (device != NULL)
last_actor = device->motion_last_actor;
if (last_actor != motion_current_actor)
{
if (motion_current_actor)
{
ClutterEvent cev;
gfloat x, y;
cev.crossing.device = device;
clutter_event_get_coords (event, &x, &y);
if (context->motion_last_actor)
{
cev.crossing.type = CLUTTER_LEAVE;
cev.crossing.time = event->any.time;
cev.crossing.flags = 0;
cev.crossing.x = x;
cev.crossing.y = y;
cev.crossing.source = last_actor;
cev.crossing.stage = event->any.stage;
cev.crossing.related = motion_current_actor;
emit_pointer_event (&cev, device);
}
cev.crossing.type = CLUTTER_ENTER;
cev.crossing.time = event->any.time;
cev.crossing.flags = 0;
cev.crossing.x = x;
cev.crossing.y = y;
cev.crossing.source = motion_current_actor;
cev.crossing.stage = event->any.stage;
if (context->motion_last_actor)
cev.crossing.related = last_actor;
else
cev.crossing.related = NULL;
emit_pointer_event (&cev, device);
}
}
set_motion_last_actor (motion_current_actor, device);
clutter_actor_event (context->keyboard_grab_actor, event, FALSE);
}
/**
@ -2343,7 +2245,9 @@ _clutter_process_event_details (ClutterActor *stage,
ClutterMainContext *context,
ClutterEvent *event)
{
ClutterInputDevice *device = NULL;
ClutterInputDevice *device = NULL;
device = clutter_event_get_device (event);
switch (event->type)
{
@ -2352,23 +2256,8 @@ _clutter_process_event_details (ClutterActor *stage,
break;
case CLUTTER_LEAVE:
/* The source is set for generated events, not for events
* resulting from the cursor leaving the stage
*/
if (event->any.source == NULL)
{
ClutterActor *last_actor = context->motion_last_actor;
if (event->crossing.device != NULL)
last_actor = event->crossing.device->motion_last_actor;
event->any.source = last_actor;
set_motion_last_actor (NULL, event->crossing.device);
}
/* flow through */
case CLUTTER_ENTER:
emit_pointer_event (event, event->crossing.device);
emit_pointer_event (event, device);
break;
case CLUTTER_DESTROY_NOTIFY:
@ -2400,8 +2289,6 @@ _clutter_process_event_details (ClutterActor *stage,
break;
case CLUTTER_MOTION:
device = event->motion.device;
/* Only stage gets motion events if clutter_set_motion_events is TRUE,
* and the event is not a synthetic event with source set.
*/
@ -2434,8 +2321,7 @@ _clutter_process_event_details (ClutterActor *stage,
break;
}
/* fallthrough */
/* fallthrough from motion */
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
case CLUTTER_SCROLL:
@ -2445,24 +2331,6 @@ _clutter_process_event_details (ClutterActor *stage,
clutter_event_get_coords (event, &x, &y);
if (device == NULL)
{
switch (event->type)
{
case CLUTTER_BUTTON_PRESS:
case CLUTTER_BUTTON_RELEASE:
device = event->button.device;
break;
case CLUTTER_SCROLL:
device = event->scroll.device;
break;
case CLUTTER_MOTION:
/* already handled in the MOTION case of the switch */
default:
break;
}
}
/* Only do a pick to find the source if source is not already set
* (as it could be in a synthetic event)
*/
@ -2480,7 +2348,7 @@ _clutter_process_event_details (ClutterActor *stage,
x, y);
event->button.source = stage;
emit_pointer_event (event, event->button.device);
emit_pointer_event (event, device);
}
break;
}
@ -2489,20 +2357,19 @@ _clutter_process_event_details (ClutterActor *stage,
* already have everything we need to update it and
* get the actor underneath
*/
if (device == NULL)
if (device != NULL)
actor = _clutter_input_device_update (device);
else
{
CLUTTER_NOTE (EVENT, "No device found: picking");
/* Map the event to a reactive actor */
actor = _clutter_do_pick (CLUTTER_STAGE (stage),
x, y,
CLUTTER_PICK_REACTIVE);
}
else
actor = _clutter_input_device_update (device);
event->any.source = actor;
if (actor == NULL)
if (event->any.source == NULL)
break;
}
else
@ -2521,9 +2388,6 @@ _clutter_process_event_details (ClutterActor *stage,
x, y,
actor);
/* Create, enter/leave events if needed */
generate_enter_leave_events (event);
if (event->type != CLUTTER_MOTION)
{
/* Generate click count */

View File

@ -92,9 +92,7 @@ struct _ClutterInputDevice
ClutterInputDeviceType device_type;
ClutterActor *cursor_actor;
ClutterActor *pointer_grab_actor;
ClutterActor *motion_last_actor;
gint click_count;