Rework the emission of LEAVE/ENTER event pairs
The LEAVE/ENTER event pairs should be queued during the InputDevice update process, when we change the actor under the device pointer. This commit cleans up the event emission code inside clutter-main.c and the logic of the event processing.
This commit is contained in:
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75f05646fa
commit
687c70dffa
@ -75,7 +75,7 @@ clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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clutter_marshal_VOID__POINTER,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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G_TYPE_POINTER);
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@ -85,7 +85,7 @@ clutter_device_manager_class_init (ClutterDeviceManagerClass *klass)
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL,
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clutter_marshal_VOID__POINTER,
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clutter_marshal_VOID__OBJECT,
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G_TYPE_NONE, 1,
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G_TYPE_POINTER);
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}
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@ -242,25 +242,91 @@ cursor_weak_unref (gpointer user_data,
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device->cursor_actor = NULL;
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}
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/*
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* _clutter_input_device_set_actor:
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* @device: a #ClutterInputDevice
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* @actor: a #ClutterActor
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*
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* Sets the actor under the pointer coordinates of @device
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*
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* This function is called by _clutter_input_device_update()
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* and it will:
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*
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* - queue a %CLUTTER_LEAVE event on the previous pointer actor
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* of @device, if any
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* - set to %FALSE the :has-pointer property of the previous
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* pointer actor of @device, if any
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* - queue a %CLUTTER_ENTER event on the new pointer actor
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* - set to %TRUE the :has-pointer property of the new pointer
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* actor
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*/
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void
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_clutter_input_device_set_actor (ClutterInputDevice *device,
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ClutterActor *actor)
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{
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ClutterActor *old_actor;
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ClutterEvent cev;
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g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
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if (device->cursor_actor != NULL)
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if (actor == device->cursor_actor)
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return;
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old_actor = device->cursor_actor;
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if (old_actor != NULL)
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{
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = device->previous_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = device->stage;
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cev.crossing.source = device->cursor_actor;
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cev.crossing.x = device->previous_x;
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cev.crossing.y = device->previous_y;
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cev.crossing.device = device;
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cev.crossing.related = actor;
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/* we need to make sure that this event is processed before
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* any other event we might have queued up until now, so we
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* go on and synthesize the event emission
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*/
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_clutter_process_event (&cev);
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_clutter_actor_set_has_pointer (device->cursor_actor, FALSE);
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g_object_weak_unref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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device->cursor_actor = NULL;
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}
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if (actor != NULL)
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{
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.time = device->current_time;
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cev.crossing.flags = 0;
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cev.crossing.stage = device->stage;
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cev.crossing.source = actor;
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cev.crossing.x = device->current_x;
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cev.crossing.y = device->current_y;
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cev.crossing.device = device;
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cev.crossing.related = old_actor;
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/* as above: we need to make sure that this event is processed
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* before any other event we might have queued up until now, so
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* we go on and synthesize the event emission
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*/
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_clutter_process_event (&cev);
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}
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device->cursor_actor = actor;
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g_object_weak_ref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
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if (device->cursor_actor != NULL)
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{
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g_object_weak_ref (G_OBJECT (device->cursor_actor),
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cursor_weak_unref,
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device);
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_clutter_actor_set_has_pointer (device->cursor_actor, TRUE);
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}
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}
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/**
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@ -345,7 +411,7 @@ _clutter_input_device_update (ClutterInputDevice *device)
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* in which case this is the safest course of action anyway
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*/
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if (new_cursor_actor == NULL)
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new_cursor_actor = CLUTTER_ACTOR (stage);
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return NULL;
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CLUTTER_NOTE (EVENT,
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"Actor under cursor (device %d, at %d, %d): %s",
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@ -355,6 +421,9 @@ _clutter_input_device_update (ClutterInputDevice *device)
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? clutter_actor_get_name (new_cursor_actor)
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: G_OBJECT_TYPE_NAME (new_cursor_actor));
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if (new_cursor_actor == old_cursor_actor)
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return old_cursor_actor;
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_clutter_input_device_set_actor (device, new_cursor_actor);
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return device->cursor_actor;
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@ -2182,28 +2182,27 @@ static inline void
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emit_pointer_event (ClutterEvent *event,
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ClutterInputDevice *device)
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{
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/* Using the global variable directly, since it has to be initialized
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* at this point
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*/
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ClutterMainContext *context = ClutterCntx;
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ClutterMainContext *context = _clutter_context_get_default ();
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if (G_UNLIKELY (context->pointer_grab_actor != NULL &&
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device == NULL))
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{
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/* global grab */
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clutter_actor_event (context->pointer_grab_actor, event, FALSE);
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}
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else if (G_UNLIKELY (device != NULL &&
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device->pointer_grab_actor != NULL))
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{
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/* per device grab */
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clutter_actor_event (device->pointer_grab_actor, event, FALSE);
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}
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else
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if (context->pointer_grab_actor == NULL &&
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(device == NULL || device->pointer_grab_actor == NULL))
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{
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/* no grab, time to capture and bubble */
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emit_event (event, FALSE);
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}
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else
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{
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if (context->pointer_grab_actor != NULL)
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{
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/* global grab */
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clutter_actor_event (context->pointer_grab_actor, event, FALSE);
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}
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else if (device != NULL && device->pointer_grab_actor != NULL)
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{
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/* per device grab */
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clutter_actor_event (device->pointer_grab_actor, event, FALSE);
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}
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}
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}
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static inline void
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@ -2211,107 +2210,10 @@ emit_keyboard_event (ClutterEvent *event)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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if (G_UNLIKELY (context->keyboard_grab_actor != NULL))
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clutter_actor_event (context->keyboard_grab_actor, event, FALSE);
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else
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if (context->keyboard_grab_actor == NULL)
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emit_event (event, TRUE);
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}
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static void
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unset_motion_last_actor (ClutterActor *actor, ClutterInputDevice *dev)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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if (dev == NULL)
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context->motion_last_actor = NULL;
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else
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dev->motion_last_actor = NULL;
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}
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static void
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set_motion_last_actor (ClutterActor *motion_current_actor,
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ClutterInputDevice *device)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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ClutterActor *last_actor = context->motion_last_actor;
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if (device != NULL)
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last_actor = device->motion_last_actor;
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if (last_actor && last_actor != motion_current_actor)
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{
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g_signal_handlers_disconnect_by_func
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(last_actor,
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G_CALLBACK (unset_motion_last_actor),
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device);
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}
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if (motion_current_actor && last_actor != motion_current_actor)
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{
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g_signal_connect (motion_current_actor, "destroy",
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G_CALLBACK (unset_motion_last_actor),
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device);
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}
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if (device != NULL)
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device->motion_last_actor = motion_current_actor;
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else
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context->motion_last_actor = motion_current_actor;
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}
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static inline void
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generate_enter_leave_events (ClutterEvent *event)
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{
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ClutterMainContext *context = _clutter_context_get_default ();
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ClutterActor *motion_current_actor = event->motion.source;
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ClutterActor *last_actor = context->motion_last_actor;
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ClutterInputDevice *device = clutter_event_get_device (event);
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if (device != NULL)
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last_actor = device->motion_last_actor;
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if (last_actor != motion_current_actor)
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{
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if (motion_current_actor)
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{
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ClutterEvent cev;
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gfloat x, y;
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cev.crossing.device = device;
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clutter_event_get_coords (event, &x, &y);
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if (context->motion_last_actor)
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{
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cev.crossing.type = CLUTTER_LEAVE;
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cev.crossing.time = event->any.time;
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cev.crossing.flags = 0;
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cev.crossing.x = x;
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cev.crossing.y = y;
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cev.crossing.source = last_actor;
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cev.crossing.stage = event->any.stage;
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cev.crossing.related = motion_current_actor;
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emit_pointer_event (&cev, device);
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}
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cev.crossing.type = CLUTTER_ENTER;
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cev.crossing.time = event->any.time;
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cev.crossing.flags = 0;
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cev.crossing.x = x;
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cev.crossing.y = y;
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cev.crossing.source = motion_current_actor;
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cev.crossing.stage = event->any.stage;
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if (context->motion_last_actor)
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cev.crossing.related = last_actor;
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else
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cev.crossing.related = NULL;
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emit_pointer_event (&cev, device);
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}
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}
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set_motion_last_actor (motion_current_actor, device);
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clutter_actor_event (context->keyboard_grab_actor, event, FALSE);
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}
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/**
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@ -2343,7 +2245,9 @@ _clutter_process_event_details (ClutterActor *stage,
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ClutterMainContext *context,
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ClutterEvent *event)
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{
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ClutterInputDevice *device = NULL;
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ClutterInputDevice *device = NULL;
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device = clutter_event_get_device (event);
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switch (event->type)
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{
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@ -2352,23 +2256,8 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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case CLUTTER_LEAVE:
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/* The source is set for generated events, not for events
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* resulting from the cursor leaving the stage
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*/
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if (event->any.source == NULL)
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{
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ClutterActor *last_actor = context->motion_last_actor;
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if (event->crossing.device != NULL)
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last_actor = event->crossing.device->motion_last_actor;
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event->any.source = last_actor;
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set_motion_last_actor (NULL, event->crossing.device);
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}
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/* flow through */
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case CLUTTER_ENTER:
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emit_pointer_event (event, event->crossing.device);
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emit_pointer_event (event, device);
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break;
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case CLUTTER_DESTROY_NOTIFY:
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@ -2400,8 +2289,6 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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case CLUTTER_MOTION:
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device = event->motion.device;
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/* Only stage gets motion events if clutter_set_motion_events is TRUE,
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* and the event is not a synthetic event with source set.
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*/
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@ -2434,8 +2321,7 @@ _clutter_process_event_details (ClutterActor *stage,
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break;
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}
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/* fallthrough */
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/* fallthrough from motion */
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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case CLUTTER_SCROLL:
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@ -2445,24 +2331,6 @@ _clutter_process_event_details (ClutterActor *stage,
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clutter_event_get_coords (event, &x, &y);
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if (device == NULL)
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{
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switch (event->type)
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{
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case CLUTTER_BUTTON_PRESS:
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case CLUTTER_BUTTON_RELEASE:
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device = event->button.device;
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break;
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case CLUTTER_SCROLL:
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device = event->scroll.device;
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break;
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case CLUTTER_MOTION:
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/* already handled in the MOTION case of the switch */
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default:
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break;
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}
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}
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/* Only do a pick to find the source if source is not already set
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* (as it could be in a synthetic event)
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*/
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@ -2480,7 +2348,7 @@ _clutter_process_event_details (ClutterActor *stage,
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x, y);
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event->button.source = stage;
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emit_pointer_event (event, event->button.device);
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emit_pointer_event (event, device);
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}
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break;
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}
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@ -2489,20 +2357,19 @@ _clutter_process_event_details (ClutterActor *stage,
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* already have everything we need to update it and
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* get the actor underneath
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*/
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if (device == NULL)
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if (device != NULL)
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actor = _clutter_input_device_update (device);
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else
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{
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CLUTTER_NOTE (EVENT, "No device found: picking");
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/* Map the event to a reactive actor */
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actor = _clutter_do_pick (CLUTTER_STAGE (stage),
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x, y,
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CLUTTER_PICK_REACTIVE);
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}
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else
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actor = _clutter_input_device_update (device);
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event->any.source = actor;
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if (actor == NULL)
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if (event->any.source == NULL)
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break;
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}
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else
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@ -2521,9 +2388,6 @@ _clutter_process_event_details (ClutterActor *stage,
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x, y,
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actor);
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/* Create, enter/leave events if needed */
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generate_enter_leave_events (event);
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if (event->type != CLUTTER_MOTION)
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{
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/* Generate click count */
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@ -92,9 +92,7 @@ struct _ClutterInputDevice
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ClutterInputDeviceType device_type;
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ClutterActor *cursor_actor;
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ClutterActor *pointer_grab_actor;
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ClutterActor *motion_last_actor;
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gint click_count;
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