Merge branch 'internal-flag' into ebassi-next

* internal-flag:
  conform: Add test unit for the destruction of Containers
  actor: Add internal child flag
  Clean up whitespace, indentation and comments
This commit is contained in:
Emmanuele Bassi 2009-12-20 17:33:51 +00:00
commit b6bd8be6cb
9 changed files with 339 additions and 46 deletions

1
.gitignore vendored
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@ -236,6 +236,7 @@ TAGS
/tests/conform/test-script-object-property
/tests/conform/test-script-animation
/tests/conform/test-script-named-object
/tests/conform/test-actor-destruction
/tests/micro-bench/test-text-perf
/tests/micro-bench/test-text
/tests/micro-bench/test-picking

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@ -3039,8 +3039,14 @@ clutter_actor_dispose (GObject *object)
{
ClutterActor *parent = priv->parent_actor;
if (CLUTTER_IS_CONTAINER (parent))
clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
/* go through the Container implementation unless this
* is an internal child and has been marked as such
*/
if (CLUTTER_IS_CONTAINER (parent) &&
!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_INTERNAL_CHILD))
{
clutter_container_remove_actor (CLUTTER_CONTAINER (parent), self);
}
else
priv->parent_actor = NULL;
}
@ -6736,6 +6742,7 @@ clutter_actor_set_parent (ClutterActor *self,
{
ClutterActorPrivate *priv;
ClutterTextDirection text_dir;
ClutterMainContext *ctx;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
g_return_if_fail (CLUTTER_IS_ACTOR (parent));
@ -6765,6 +6772,14 @@ clutter_actor_set_parent (ClutterActor *self,
g_object_ref_sink (self);
priv->parent_actor = parent;
ctx = _clutter_context_get_default ();
/* if push_internal() has been called then we automatically set
* the flag on the actor
*/
if (ctx->internal_child)
CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_ACTOR_INTERNAL_CHILD);
/* clutter_actor_reparent() will emit ::parent-set for us */
if (!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_IN_REPARENT))
g_signal_emit (self, actor_signals[PARENT_SET], 0, NULL);
@ -6942,17 +6957,22 @@ clutter_actor_reparent (ClutterActor *self,
g_object_ref (self);
if (CLUTTER_IS_CONTAINER (priv->parent_actor))
/* go through the Container implementation if this is a regular
* child and not an internal one
*/
if (CLUTTER_IS_CONTAINER (priv->parent_actor) &&
!(CLUTTER_PRIVATE_FLAGS (self) & CLUTTER_ACTOR_INTERNAL_CHILD))
{
ClutterContainer *parent = CLUTTER_CONTAINER (priv->parent_actor);
/* Note, will call unparent() */
/* this will have to call unparent() */
clutter_container_remove_actor (parent, self);
}
else
clutter_actor_unparent (self);
if (CLUTTER_IS_CONTAINER (new_parent))
/* Note, will call parent() */
if (CLUTTER_IS_CONTAINER (new_parent))
clutter_container_add_actor (CLUTTER_CONTAINER (new_parent), self);
else
clutter_actor_set_parent (self, new_parent);
@ -9588,3 +9608,83 @@ clutter_actor_get_text_direction (ClutterActor *self)
return priv->text_direction;
}
/**
* clutter_actor_push_internal:
*
* Should be used by actors implementing the #ClutterContainer and with
* internal children added through clutter_actor_set_parent(), for instance:
*
* |[
* static void
* my_actor_init (MyActor *self)
* {
* self->priv = SELF_ACTOR_GET_PRIVATE (self);
*
* clutter_actor_push_internal ();
*
* /* calling clutter_actor_set_parent() now will result in
* * the internal flag being set on a child of MyActor
* */
*
* /* internal child: a background texture */
* self->priv->background_tex = clutter_texture_new ();
* clutter_actor_set_parent (self->priv->background_tex,
* CLUTTER_ACTOR (self));
*
* /* internal child: a label */
* self->priv->label = clutter_text_new ();
* clutter_actor_set_parent (self->priv->label,
* CLUTTER_ACTOR (self));
*
* clutter_actor_pop_internal ();
*
* /* calling clutter_actor_set_parent() now will not result in
* * the internal flag being set on a child of MyActor
* */
* }
* ]|
*
* This function will be used by Clutter to toggle an "internal child"
* flag whenever clutter_actor_set_parent() is called; internal children
* are handled differently by Clutter, specifically when destroying their
* parent.
*
* Call clutter_actor_pop_internal() when you finished adding internal
* children.
*
* Nested calls to clutter_actor_push_internal() are allowed, but each
* one must by followed by a clutter_actor_pop_internal() call.
*
* Since: 1.2
*/
void
clutter_actor_push_internal (void)
{
ClutterMainContext *ctx = _clutter_context_get_default ();
ctx->internal_child += 1;
}
/**
* clutter_actor_pop_internal:
*
* Disables the effects of clutter_actor_pop_internal()
*
* Since: 1.2
*/
void
clutter_actor_pop_internal (void)
{
ClutterMainContext *ctx = _clutter_context_get_default ();
if (ctx->internal_child == 0)
{
g_warning ("Mismatched %s: you need to call "
"clutter_actor_push_composite() at least once before "
"calling this function", G_STRFUNC);
return;
}
ctx->internal_child -= 1;
}

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@ -537,6 +537,9 @@ void clutter_actor_set_text_direction (ClutterActor *sel
ClutterTextDirection text_dir);
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
void clutter_actor_push_internal (void);
void clutter_actor_pop_internal (void);
G_END_DECLS
#endif /* __CLUTTER_ACTOR_H__ */

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@ -354,19 +354,6 @@ clutter_get_motion_events_enabled (void)
guint _clutter_pix_to_id (guchar pixel[4]);
static inline void init_bits (void)
{
ClutterMainContext *ctx;
static gboolean done = FALSE;
if (G_LIKELY (done))
return;
ctx = _clutter_context_get_default ();
done = TRUE;
}
void
_clutter_id_to_color (guint id, ClutterColor *col)
{
@ -377,9 +364,11 @@ _clutter_id_to_color (guint id, ClutterColor *col)
/* compute the numbers we'll store in the components */
red = (id >> (ctx->fb_g_mask_used+ctx->fb_b_mask_used))
& (0xff >> (8-ctx->fb_r_mask_used));
green = (id >> ctx->fb_b_mask_used) & (0xff >> (8-ctx->fb_g_mask_used));
blue = (id) & (0xff >> (8-ctx->fb_b_mask_used));
& (0xff >> (8-ctx->fb_r_mask_used));
green = (id >> ctx->fb_b_mask_used)
& (0xff >> (8-ctx->fb_g_mask_used));
blue = (id)
& (0xff >> (8-ctx->fb_b_mask_used));
/* shift left bits a bit and add one, this circumvents
* at least some potential rounding errors in GL/GLES
@ -409,9 +398,9 @@ _clutter_id_to_color (guint id, ClutterColor *col)
*/
if (G_UNLIKELY (clutter_debug_flags & CLUTTER_DEBUG_DUMP_PICK_BUFFERS))
{
col->red = (col->red << 4) | (col->red >> 4);
col->red = (col->red << 4) | (col->red >> 4);
col->green = (col->green << 4) | (col->green >> 4);
col->blue = (col->blue << 4) | (col->blue >> 4);
col->blue = (col->blue << 4) | (col->blue >> 4);
}
}
@ -456,8 +445,9 @@ _clutter_pixel_to_id (guchar pixel[4])
blue = blue >> (ctx->fb_b_mask - ctx->fb_b_mask_used);
/* combine the correct per component values into the final id */
id = blue + (green << ctx->fb_b_mask_used)
+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
id = blue
+ (green << ctx->fb_b_mask_used)
+ (red << (ctx->fb_b_mask_used + ctx->fb_g_mask_used));
return id;
}
@ -498,28 +488,34 @@ read_pixels_to_file (char *filename_stem,
NULL); /* callback data */
if (pixbuf)
{
char *filename =
g_strdup_printf ("%s-%05d.png", filename_stem, read_count);
char *filename = g_strdup_printf ("%s-%05d.png",
filename_stem,
read_count);
GError *error = NULL;
if (!gdk_pixbuf_save (pixbuf, filename, "png", &error, NULL))
{
g_warning ("Failed to save pick buffer to file %s: %s",
filename, error->message);
g_error_free (error);
}
g_free (filename);
g_object_unref (pixbuf);
read_count++;
}
#else
static gboolean seen = FALSE;
if (!seen)
{
g_warning ("dumping buffers to an image isn't supported on platforms "
"without gdk pixbuf support\n");
seen = TRUE;
}
#endif
#else /* !USE_GDKPIXBUF */
{
static gboolean seen = FALSE;
if (!seen)
{
g_warning ("dumping buffers to an image isn't supported on platforms "
"without gdk pixbuf support\n");
seen = TRUE;
}
}
#endif /* USE_GDKPIXBUF */
}
ClutterActor *
@ -780,14 +776,14 @@ clutter_main (void)
static void
clutter_threads_impl_lock (void)
{
if (clutter_threads_mutex)
if (G_LIKELY (clutter_threads_mutex != NULL))
g_mutex_lock (clutter_threads_mutex);
}
static void
clutter_threads_impl_unlock (void)
{
if (clutter_threads_mutex)
if (G_LIKELY (clutter_threads_mutex != NULL))
g_mutex_unlock (clutter_threads_mutex);
}
@ -802,6 +798,8 @@ clutter_threads_impl_unlock (void)
*
* This function must be called before clutter_init().
*
* It is safe to call this function multiple times.
*
* Since: 0.4
*/
void
@ -810,6 +808,9 @@ clutter_threads_init (void)
if (!g_thread_supported ())
g_error ("g_thread_init() must be called before clutter_threads_init()");
if (clutter_threads_mutex != NULL)
return;
clutter_threads_mutex = g_mutex_new ();
if (!clutter_threads_lock)
@ -1253,6 +1254,7 @@ _clutter_context_get_default (void)
ClutterCntx = ctx = g_new0 (ClutterMainContext, 1);
/* create the default backend */
ctx->backend = g_object_new (_clutter_backend_impl_get_type (), NULL);
ctx->is_initialized = FALSE;
@ -1414,7 +1416,7 @@ clutter_init_real (GError **error)
resolution = clutter_backend_get_resolution (ctx->backend);
cogl_pango_font_map_set_resolution (ctx->font_map, resolution);
if (G_LIKELY (!clutter_disable_mipmap_text))
if (!clutter_disable_mipmap_text)
cogl_pango_font_map_set_use_mipmapping (ctx->font_map, TRUE);
clutter_text_direction = clutter_get_text_direction ();

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@ -58,13 +58,26 @@ typedef enum {
CLUTTER_ACTOR_IN_DESTRUCTION = 1 << 0,
CLUTTER_ACTOR_IS_TOPLEVEL = 1 << 1,
CLUTTER_ACTOR_IN_REPARENT = 1 << 2,
CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3, /* Used by stage to indicate GL
* viewport / perspective etc
* needs (re)setting.
*/
CLUTTER_ACTOR_IN_PAINT = 1 << 4, /* Used to avoid recursion */
CLUTTER_ACTOR_IN_RELAYOUT = 1 << 5, /* Used to avoid recursion */
CLUTTER_STAGE_IN_RESIZE = 1 << 6
/* Used by the stage to indicate GL viewport / perspective etc needs
* (re)setting.
*/
CLUTTER_ACTOR_SYNC_MATRICES = 1 << 3,
/* Used to avoid recursion */
CLUTTER_ACTOR_IN_PAINT = 1 << 4,
/* Used to avoid recursion */
CLUTTER_ACTOR_IN_RELAYOUT = 1 << 5,
/* Used by the stage if resizing is an asynchronous operation (like on
* X11) to delay queueing relayouts until we got a notification from the
* event handling
*/
CLUTTER_STAGE_IN_RESIZE = 1 << 6,
/* a flag for internal children of Containers */
CLUTTER_ACTOR_INTERNAL_CHILD = 1 << 7
} ClutterPrivateFlags;
struct _ClutterInputDevice
@ -134,6 +147,8 @@ struct _ClutterMainContext
gulong redraw_count;
GList *repaint_funcs;
gint internal_child;
};
#define CLUTTER_CONTEXT() (_clutter_context_get_default ())

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@ -352,6 +352,8 @@ clutter_actor_lower
clutter_actor_raise_top
clutter_actor_lower_bottom
clutter_actor_get_stage
clutter_actor_push_internal
clutter_actor_pop_internal
<SUBSECTION>
clutter_actor_set_depth

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@ -40,6 +40,7 @@ test_conformance_SOURCES = \
test-actor-size.c \
test-texture-fbo.c \
test-script-parser.c \
test-actor-destroy.c \
$(NULL)
# For convenience, this provides a way to easily run individual unit tests:

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@ -0,0 +1,168 @@
#include <clutter/clutter.h>
#include "test-conform-common.h"
#define TEST_TYPE_DESTROY (test_destroy_get_type ())
#define TEST_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), TEST_TYPE_DESTROY, TestDestroy))
#define TEST_IS_DESTROY(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), TEST_TYPE_DESTROY))
typedef struct _TestDestroy TestDestroy;
typedef struct _TestDestroyClass TestDestroyClass;
struct _TestDestroy
{
ClutterActor parent_instance;
ClutterActor *bg;
ClutterActor *label;
ClutterActor *tex;
GList *children;
};
struct _TestDestroyClass
{
ClutterActorClass parent_class;
};
static void clutter_container_init (ClutterContainerIface *iface);
G_DEFINE_TYPE_WITH_CODE (TestDestroy, test_destroy, CLUTTER_TYPE_ACTOR,
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
clutter_container_init));
static void
test_destroy_add (ClutterContainer *container,
ClutterActor *actor)
{
TestDestroy *self = TEST_DESTROY (container);
if (g_test_verbose ())
g_print ("Adding '%s' (type:%s)\n",
clutter_actor_get_name (actor),
G_OBJECT_TYPE_NAME (actor));
self->children = g_list_prepend (self->children, actor);
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
}
static void
test_destroy_remove (ClutterContainer *container,
ClutterActor *actor)
{
TestDestroy *self = TEST_DESTROY (container);
if (g_test_verbose ())
g_print ("Removing '%s' (type:%s)\n",
clutter_actor_get_name (actor),
G_OBJECT_TYPE_NAME (actor));
g_assert (actor != self->bg);
g_assert (actor != self->label);
if (!g_list_find (self->children, actor))
g_assert (actor == self->tex);
else
self->children = g_list_remove (self->children, actor);
clutter_actor_unparent (actor);
}
static void
clutter_container_init (ClutterContainerIface *iface)
{
iface->add = test_destroy_add;
iface->remove = test_destroy_remove;
}
static void
test_destroy_destroy (ClutterActor *self)
{
TestDestroy *test = TEST_DESTROY (self);
if (test->bg != NULL)
{
if (g_test_verbose ())
g_print ("Destroying '%s' (type:%s)\n",
clutter_actor_get_name (test->bg),
G_OBJECT_TYPE_NAME (test->bg));
clutter_actor_destroy (test->bg);
test->bg = NULL;
}
if (test->label != NULL)
{
if (g_test_verbose ())
g_print ("Destroying '%s' (type:%s)\n",
clutter_actor_get_name (test->label),
G_OBJECT_TYPE_NAME (test->label));
clutter_actor_destroy (test->label);
test->label = NULL;
}
if (test->tex != NULL)
{
if (g_test_verbose ())
g_print ("Destroying '%s' (type:%s)\n",
clutter_actor_get_name (test->tex),
G_OBJECT_TYPE_NAME (test->tex));
clutter_actor_destroy (test->tex);
test->tex = NULL;
}
g_list_foreach (test->children, (GFunc) clutter_actor_destroy, NULL);
g_list_free (test->children);
test->children = NULL;
if (CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy)
CLUTTER_ACTOR_CLASS (test_destroy_parent_class)->destroy (self);
}
static void
test_destroy_class_init (TestDestroyClass *klass)
{
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
actor_class->destroy = test_destroy_destroy;
}
static void
test_destroy_init (TestDestroy *self)
{
clutter_actor_push_internal ();
if (g_test_verbose ())
g_print ("Adding internal children...\n");
self->bg = clutter_rectangle_new ();
clutter_actor_set_parent (self->bg, CLUTTER_ACTOR (self));
clutter_actor_set_name (self->bg, "Background");
self->label = clutter_text_new ();
clutter_actor_set_parent (self->label, CLUTTER_ACTOR (self));
clutter_actor_set_name (self->label, "Label");
clutter_actor_pop_internal ();
self->tex = clutter_texture_new ();
clutter_actor_set_parent (self->tex, CLUTTER_ACTOR (self));
clutter_actor_set_name (self->tex, "Texture");
}
void
test_actor_destruction (TestConformSimpleFixture *fixture,
gconstpointer dummy)
{
ClutterActor *test = g_object_new (TEST_TYPE_DESTROY, NULL);
ClutterActor *child = clutter_rectangle_new ();
if (g_test_verbose ())
g_print ("Adding external child...\n");
clutter_actor_set_name (child, "Child");
clutter_container_add_actor (CLUTTER_CONTAINER (test), child);
clutter_actor_destroy (test);
}

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@ -151,6 +151,7 @@ main (int argc, char **argv)
TEST_CONFORM_SIMPLE ("/binding-pool", test_binding_pool);
TEST_CONFORM_SIMPLE ("/actor", test_anchors);
TEST_CONFORM_SIMPLE ("/actor", test_actor_destruction);
TEST_CONFORM_SIMPLE ("/model", test_list_model_populate);
TEST_CONFORM_SIMPLE ("/model", test_list_model_iterate);