Split the stage window implementations into three separate objects: one
for X11 as a compositing manager, one for X11 running as a nested
Wayland compositor, and one for running with the native backend.
The new stage window implementations are only thin shells; this is in
preparation for making the stage windows behave more differently.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
The stage resizing was placed in the generic backend, which was only
run on certain configurations (when running nested or using the native
backend). This commits makes the resizing more explicit thus more
obvious.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
This commit completes the move of monitor logic to the monitor
mangager. The renderer now only deals with framebuffers, asking the
monitor manager to do the crtc flip tracking.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Let MetaMonitorManagerKms manage KMS modes. This lets us pass less
state to MetaRendererNative. Instead let MetaMonitorManager tell the
monitor manager when it should set the mode and with what framebuffer.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Absorb the CoglRendererKMS struct into MetaRendererNative. The gbm
device initialization is moved earlier so that the renderer fails to
initialize if the gbm device creation failed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Move the KMS interaction from cogl into mutter, where most of the other
KMS interaction already takes place. This also removes dead code which
were only excercised when non-mutter callers used the cogl KMS backend.
The cogl KMS API was updated to pass via MetaRendererNative instead of
via the different cogl objects.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Instead of passing around the KMS file descriptor via clutter to cogl,
just make our own clutter backend create the cogl renderer and set the
KSM fd.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
MetaRenderer is meant to be the object responsible for rendering the
scene graph. It will contain the logic related to the cogl winsys
backend, the clutter backend, and the clutter stage window.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
The actor-offscreen-redirect didn't initialize its state properly, so
it could potentially end up with the "was_painted" state being TRUE
from the start, effectively skipping the whole test.
Fixing so that the test even run resulted in the test getting stuck in
a dead lock due to the verification that a frame was drawn was done
from a paint callback. A paint callback had the mutex held, so when the
test case tried to run the main loop, the next paint callback caller
path taken would try to re-lock the same mutex, thus dead lock.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Make it possible to force mutter to start as a X11 compositing/window
manager. This is needed when intending to start mutter as an X11 window
manager while running inside a Wayland session, for example when
intending to debug it in Xephyr.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Use the correct pointer types for cogl objects. This avoids warnings
when including the cogl headers doesn't result in all the cogl types
being typedefs to void.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
In cogl use cogl-config.h and in clutter use clutter-build-config.h. We
can't use clutter-config.h in clutter because its already used and
installed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
If you include a file that might define __INSIDE_COGL_H__, don't
undefine it if it wasn't defined in that file. This makes it possible
to include for example cogl-gles2.h from some other file which defines
__INSIDE_COGL_H__.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Introduce two new clutter backends: MetaClutterBackendX11 and
MetaClutterBackendNative. They are so far only wrap ClutterBackendX11
and ClutterBackendEglNative respectively, but the aim is to move things
from the original clutter backends when needed.
https://bugzilla.gnome.org/show_bug.cgi?id=768976
Using clutter API to transform coordinates is only accurate right
after a clutter layout pass but this function is used e.g. to deliver
pointer motion events which can happen at any time. This isn't a
problem for wayland clients since they don't control their position,
but X clients do and we'd be sending outdated coordinates if a client
is moving a window in response to motion events.
https://bugzilla.gnome.org/show_bug.cgi?id=768039
This layer isn't really being used and in fact, it causes
meta_stack_get_default_focus_window() to return a fullscreen window
even if the naturally topmost window in the stack isn't a fullscreen
one.
Note that commit a3bf9b01aa changed how
we choose the default focus window from the MRU to the topmost in the
stack.
https://bugzilla.gnome.org/show_bug.cgi?id=768221
Since the check for backend->cogl_context was accidentally moved
to clutter_backend_do_real_create_context, the Glib source that
is created at the end of clutter_backend_do_create_context() is
created and added each time create_context() is called, though
create_context() is supposed to be idempotent.
https://bugzilla.gnome.org/show_bug.cgi?id=768243
When restarting (X compositor only, obviously), we want to keep
the same window focused. There is code that tries to do this by
calling XGetInputFocus() but the previously focused window will
almost certainly not still be focused by the time we get to the
point where we call XGetInputFocus(), and in fact, probably was
no longer correct after the previous window manager exited, so
the net result is that we tend to focus no window on restart.
A better approach is to leave the _NET_ACTIVE_WINDOW property
set on the root window during exit, and if we find it set when
starting, use that to initialize focus.
https://bugzilla.gnome.org/show_bug.cgi?id=766243
Emit a signal so that interested parties can recreate their FBOs and
queue a full scene graph redraw to ensure we don't end up showing
graphical artifacts.
This relies on the GL driver supporting the
NV_robustness_video_memory_purge extension and cogl creating a
suitable GL context. For now we only make use of it with the X backend
since the only driver with which this is useful is NVIDIA.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
When using a context with robustness, glGetError() may return
GL_CONTEXT_LOST at any time and this error doesn't get cleared until
the application calls glGetGraphicsResetStatus() . This means that our
error checking can't call glGetError() in a loop without checking for
that return value and returning in that case.
https://bugzilla.gnome.org/show_bug.cgi?id=739178
The call fetching the targets mistakenly used the timestamp meant
to back up the TIMESTAMP atom (hence, it's the timestamp at which
the selection is *owned* by the compositor, on behalf of a wayland
client).
This timestamp is actually only updated when the compositor gets
to own the selection, so it's a randomly late timestamp to retrieve
the TARGETS atom content, which certain clients might end up
ignoring.
https://bugzilla.gnome.org/show_bug.cgi?id=768007
Frames are painted on the frame window according to the GTK+ theme.
Depending on the target's visual, this means either drawing over
a black destination or a fully transparent one. So in cases where
the theme doesn't paint decorations with full opacity, decorations
for windows with an rgba visual look different from those with a
non-rgba visual. Using an rgba visual for all frames independent
from the client's visual can potentially break clients, so our
only option for a consistent appearance is to explicitly initialize
the frame background to black before painting the theme's decoration
on top.
https://bugzilla.gnome.org/show_bug.cgi?id=745060
The GTK+ theme may draw parts of the decorations outside the actual
frame. Since commit f9db65f47f we make sure that the frame is big
enough to account for any overdrawing, however as we still clip the
cairo context to the actual frame before drawing the decorations,
those parts aren't actually painted.
This issue is not very obvious for most frames, as they use a non-rgba
visual where the unpainted parts appear black, which gives the expected
result with many themes once the shape mask is applied (as the mask does
include any overdrawn parts). For frames using an rgba visual however,
unpainted parts are transparent, so any overdrawn decorations are clearly
missing.
Fix this by only clipping out the client area when drawing decorations.
https://bugzilla.gnome.org/show_bug.cgi?id=745060