MetaSurfaceActorX11: invalidate the stex on video memory purged errors
MetaShapedTexture uses FBOs when mipmapping so we need to cause them to be recreated. https://bugzilla.gnome.org/show_bug.cgi?id=739178
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@ -420,6 +420,22 @@ window_decorated_notify (MetaWindow *window,
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create_damage (self);
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}
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static void
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reset_texture (MetaSurfaceActorX11 *self)
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{
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MetaSurfaceActorX11Private *priv = meta_surface_actor_x11_get_instance_private (self);
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MetaShapedTexture *stex = meta_surface_actor_get_texture (META_SURFACE_ACTOR (self));
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if (!priv->texture)
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return;
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/* Setting the texture to NULL will cause all the FBO's cached by the
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* shaped texture's MetaTextureTower to be discarded and recreated.
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*/
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meta_shaped_texture_set_texture (stex, NULL);
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meta_shaped_texture_set_texture (stex, priv->texture);
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}
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MetaSurfaceActor *
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meta_surface_actor_x11_new (MetaWindow *window)
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{
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@ -432,6 +448,9 @@ meta_surface_actor_x11_new (MetaWindow *window)
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priv->window = window;
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priv->display = display;
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g_signal_connect_object (priv->display, "gl-video-memory-purged",
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G_CALLBACK (reset_texture), self, G_CONNECT_SWAPPED);
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create_damage (self);
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g_signal_connect_object (priv->window, "notify::decorated",
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G_CALLBACK (window_decorated_notify), self, 0);
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