compositor: Handle GL video memory purged errors
Emit a signal so that interested parties can recreate their FBOs and queue a full scene graph redraw to ensure we don't end up showing graphical artifacts. This relies on the GL driver supporting the NV_robustness_video_memory_purge extension and cogl creating a suitable GL context. For now we only make use of it with the X backend since the only driver with which this is useful is NVIDIA. https://bugzilla.gnome.org/show_bug.cgi?id=739178
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@ -884,6 +884,8 @@ meta_backend_x11_init (MetaBackendX11 *x11)
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{
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MetaBackendX11Private *priv = meta_backend_x11_get_instance_private (x11);
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clutter_x11_request_reset_on_video_memory_purge ();
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/* We do X11 event retrieval ourselves */
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clutter_x11_disable_event_retrieval ();
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@ -31,6 +31,7 @@ struct _MetaCompositor
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CoglOnscreen *onscreen;
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CoglFrameClosure *frame_closure;
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CoglContext *context;
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/* Used for unredirecting fullscreen windows */
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guint disable_unredirect_count;
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@ -1021,8 +1021,7 @@ frame_callback (CoglOnscreen *onscreen,
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* is fairly fast, so calling it twice and subtracting to get a
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* nearly-zero number is acceptable, if a litle ugly.
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*/
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CoglContext *context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (onscreen));
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gint64 current_cogl_time = cogl_get_clock_time (context);
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gint64 current_cogl_time = cogl_get_clock_time (compositor->context);
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gint64 current_monotonic_time = g_get_monotonic_time ();
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presentation_time =
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@ -1052,6 +1051,7 @@ meta_pre_paint_func (gpointer data)
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frame_callback,
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compositor,
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NULL);
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compositor->context = cogl_framebuffer_get_context (COGL_FRAMEBUFFER (compositor->onscreen));
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}
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if (compositor->windows == NULL)
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@ -1105,6 +1105,7 @@ static gboolean
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meta_post_paint_func (gpointer data)
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{
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MetaCompositor *compositor = data;
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CoglGraphicsResetStatus status;
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if (compositor->frame_has_updated_xsurfaces)
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{
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@ -1114,6 +1115,29 @@ meta_post_paint_func (gpointer data)
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compositor->frame_has_updated_xsurfaces = FALSE;
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}
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status = cogl_get_graphics_reset_status (compositor->context);
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switch (status)
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{
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case COGL_GRAPHICS_RESET_STATUS_NO_ERROR:
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break;
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case COGL_GRAPHICS_RESET_STATUS_PURGED_CONTEXT_RESET:
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g_signal_emit_by_name (compositor->display, "gl-video-memory-purged");
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clutter_actor_queue_redraw (CLUTTER_ACTOR (compositor->stage));
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break;
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default:
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/* The ARB_robustness spec says that, on error, the application
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should destroy the old context and create a new one. Since we
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don't have the necessary plumbing to do this we'll simply
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restart the process. Obviously we can't do this when we are
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a wayland compositor but in that case we shouldn't get here
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since we don't enable robustness in that case. */
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g_assert (!meta_is_wayland_compositor ());
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meta_restart (NULL);
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break;
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}
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return TRUE;
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}
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@ -125,6 +125,7 @@ enum
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SHOW_RESTART_MESSAGE,
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RESTART,
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SHOW_RESIZE_POPUP,
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GL_VIDEO_MEMORY_PURGED,
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LAST_SIGNAL
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};
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@ -342,6 +343,14 @@ meta_display_class_init (MetaDisplayClass *klass)
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G_TYPE_BOOLEAN, 4,
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G_TYPE_BOOLEAN, META_TYPE_RECTANGLE, G_TYPE_INT, G_TYPE_INT);
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display_signals[GL_VIDEO_MEMORY_PURGED] =
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g_signal_new ("gl-video-memory-purged",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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0,
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NULL, NULL, NULL,
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G_TYPE_NONE, 0);
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g_object_class_install_property (object_class,
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PROP_FOCUS_WINDOW,
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g_param_spec_object ("focus-window",
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