This is how GdkFrameClock is meant to be used: the frame time is meant
to be queried from the GdkFrameClock within its frame signals, rather
from the system monotonic time source.
https://bugzilla.gnome.org/show_bug.cgi?id=755357
When removing the frame callback on the CoglOnscreen, we loose the ability
to get notified of swap events. This could leave us with a counter != 0
which leads to a deadlock situation after the next realize/draw cycle.
https://bugzilla.gnome.org/show_bug.cgi?id=755014
If we call _clutter_stage_do_update() on a ClutterStage that isn't
mapped/visible, no GL command will be queued, and the Mesa/DRI2
implementation of SwapBuffers will do nothing. This causes
GLX_INTEL_swap_event to not be emitted by the X server because no swapping
has been requested through DRI2 and it eventually leads to a deadlock
situation in ClutterStageCogl because we're waiting for an event before we
start the next draw cycle.
This patch removes the non mapped stages from the list of stages to process.
This is consistent with a previous patch for the ClutterMasterClockGdk [1].
[1] : 5733ad58e5https://bugzilla.gnome.org/show_bug.cgi?id=755014
Setting up the sync_to_vblank in the MasterClock is a bit too late as
the MasterClock can be created after a StageWindow has been created
and realized (and therefore all of its Cogl/GL state setup already).
So move the setup to the backend, prior to any StageWindow creation.
https://bugzilla.gnome.org/show_bug.cgi?id=754938
Clutter still uses part of the deprecated stateful API of Cogl (in
particulart cogl_set_framebuffer). It means Cogl can keep an internal
reference to the onscreen object we rendered to. In the case of
foreign window, we want to avoid this, as we don't know what's going
to happen to that window.
This change sets the current Cogl framebuffer to a dummy 1x1
framebuffer if the current Cogl framebuffer is the one we're
unrealizing.
https://bugzilla.gnome.org/show_bug.cgi?id=754890
We're currently hooked to the "update" signal of the FrameClock. When
embedding Clutter inside GTK+ we want to have the layout phase of GTK+
to notify us the size of our stage.
This patch change to FrameClock signal we're listening to, to the
"paint" signal to make sure we've received the layout information from
GTK+, before painting. Otherwise we paint with a delay of one frame.
https://bugzilla.gnome.org/show_bug.cgi?id=754889
The commit 6cd24faaa5 (actor: Clean up
transform_stage_point()) changed the validation of the transformation
matrix to ignore the fraction part of the determinant. This caused
clutter_actor_transform_stage_point() to fail and return FALSE for
actors which scale was less than 1.
Previously the validation was ('det' being a float):
det = (RQ[0][0] * ST[0][0])
+ (RQ[0][1] * ST[0][1])
+ (RQ[0][2] * ST[0][2]);
if (!det)
return FALSE;
Semantically, the if statement expression '!det' is equivalent to
'det == 0', i.e. 'det == 0.0f'. Post cleanup patches, 'det' was turned
into a double, and the if statement was changed to:
if (CLUTTER_NEARBYINT (det) == 0)
return FALSE;
which, different from before, rounds the determinant to the nearest
integer value, meaning determinant in the range (-0.5, 0.5) would be
considered invalid.
This patch reverts this part to the old behavior, while, because of the
inexact nature of floating point arithmetics, allowing a bit more liberal
meaning of "equals to 0" than '== 0.0'.
https://bugzilla.gnome.org/show_bug.cgi?id=754766
When running on wayland, we might have our own subsurface
desynchronized from the foreign GdkWindow. It is important that we
report the size of the actually surface we're rendering to, otherwise
the logic in ClutterStage might discard resize operation that
resynchronize the subsurface with the stage's size.
https://bugzilla.gnome.org/show_bug.cgi?id=754697
For foreign windows this should be dealt with by the embedding
framework. In particular on Wayland with foreign windows, we might
want to create a subsurface and use the foreign window only for events
and frame clock synchronization.
https://bugzilla.gnome.org/show_bug.cgi?id=754697
Some operations like :
* resize
* show/hide
* set_title
* set_user_resizable
should be handled by the embedding framework, so disable them for
foreign windows.
https://bugzilla.gnome.org/show_bug.cgi?id=754671
When using Clutter embed inside a Gtk application, a stage might end
up realized but not visible. In this case we might discard doing any
kind of animation processing.
https://bugzilla.gnome.org/show_bug.cgi?id=754671
Just like GtkGrid, changing the orientation of a ClutterGridLayout does
not change the existing layout; the orientation property is only used as
a hint when adding new children.
We automatically switch the request mode of the container depending on
the GridLayout's orientation, but we need to keep track of the request
mode during allocation, so that we don't get out of sync if the user
changed the request mode after adding the layout manager.
This change also brings us closer to the code in GtkGrid.
We use the orientation of the grid to get the preferred size of the
layout, but we should be using the orientation of the request instead.
The preferred width has an orizontal orientation, and the preferred
height has a vertical orientation.
This allows us to refactor the get_preferred_* implementation into a
separate function.
We are currently using deprecated/Clutter-specific API in Cogl to
retrieve the XVisualInfo associated with the (E)GLX context. Cogl 1.21.2
added new CoglRenderer API to achieve the same result.
We want to use the Cogl GL3 driver, if possible, and then go through a
known list of Cogl drivers, before giving up and using COGL_DRIVER_ANY.
Based on original patch from Emmanuele Bassi.
We have to create and tear down the whole context when trying
out the drivers though because the extension checks do not happen
until cogl_context_init.
https://bugzilla.gnome.org/show_bug.cgi?id=742678
The ClutterX11XInputEventTypes enumeration has been unused inside
Clutter for the past 4 years and a half, since we switched to the
XInput 2 API.
The enumeration itself has always been private, and nobody should
have used it in the first place, but if something breaks, we can
revert this commit.
They should be part of the backend-specific API.
The only backend that has an enumeration type is the X11 one, and it's
small, so we can simply put it there.
This is not an ABI change: the backend-specific symbols are still in
the same SO. You'll be required to import clutter-x11.h to have access
to the GType method at the source level, whereas before just importing
clutter.h would have sufficed. The only user of that enumeration was a
function declared in clutter-x11.h, anyway.
We're inconsistently using the NAMESPACE variable instead of passing
the --identifier-prefix and --symbol-prefix command line arguments to
the introspection scanner.
Now that we can warn about deprecated macros, we should finally do it
for the old, non-namespaced key symbol macros that we've been stringing
along since the 1.0 days.
We want to be able to deprecate macros, but right now the best we can do
is to wrap them with things like:
#ifndef CLUTTER_DISABLE_DEPRECATED
# define A_MACRO_I_WANT_TO_DEPRECATE ...
#endif
Which requires adding a new symbol to the build, and will cause a build
error instead of a compiler/pre-processor warning.
Fortunately, we can use the _Pragma() keyword introduced by C99 and
supported by GCC to add a warning to the output, while leaving the macro
itself intact.
GCC does not have a "deprecated" pragma, so we have to use a generic
warning; this also means we cannot do nifty things like concatenating
strings and the like, as we do for the "deprecated" attribute.
The macro deprecation symbol should have the same affordances as the
function deprecation one, and evaluate to nothing if the required
version is lower than the current version; or if the global toggle for
deprecation warnings is in effect.
We now have ClutterTouchpadPinchEvent and ClutterTouchpadSwipeEvent,
each bringing the necessary info for the specific gesture. Each
of these events is defined by begin/update/end/cancel phases.
These events have been also made to propagate down/up the pointer
position, just like scroll and button events do.
When binding models to actors to map items to children we don't often
need the full control of a function; in many cases we just need to
specify the type of the child we want to construct and the properties
on both the item and the child that we want to bind.
We should provide a simple convenience function that does all this for
us.
The whole of ClutterBackend is a final/protected type, so having a bunch
of instance fields and an instance private data structure is redundant
at best, and less efficient at worst.
GCC has some optimization for the inclusion guard, but they only work if
the check is the outermost one.
We're fairly inconsistent because of historical reasons, so we should
ensure that we follow the same pattern in every public header.
Use double precision floats for the intermediate computations, to avoid
loss of precision, and don't convert too integer when unnecessary, to
avoid rounding errors.
It can be useful to bind the children list to set of objects inside a
GListModel implementation; the GListModel stores the objects, and every
time the model changes, a function is called that maps each object in
the model to a newly created ClutterActor, which is then added as a
child. This API, along with the property binding one inside GObject,
allows automatic creation of views based on object models that update
themselves without manual intervention.
The model API was an ad hoc addition to Clutter, back in the 0.6 days,
that was needed because GLib did not offer anything of sort, and the
only model-like storage was inside GTK+. The API design was heavily
based on GtkTreeModel and friends, with column-based collections of
generic data.
Since then, the model API inside Clutter has not really been integrated
in the core API; on the other hand, GIO has grown a model API, and it's
seeing more use in the platform.
This means that the ClutterModel API should finally be deprecated, and
we should move code to the GListModel API inside GIO.
Certain crossing modes notify about synthesized events, where
the pointer didn't really leave the window. Unsetting the stage
from the device at that time is incorrect, and will leave all
remaining touches unable to pick coordinates, so silently eaten
away.
https://bugzilla.gnome.org/show_bug.cgi?id=750496
Straight from Cogl.
This allows us to propagate the GdkVisual Cogl and Clutter use to
embedding toolkits, like GTK+.
The function is annotated as being added to the 1.22 development
cycle because it will be backported to the stable branch, so that
downstream developers can package up a version of Clutter that does
not crash on nVidia.
https://bugzilla.gnome.org/show_bug.cgi?id=747489
GDK 3.16 started selecting different visuals, to best comply with the
requirements for OpenGL, and this has broken Clutter on GLX drivers that
are fairly picky in how they select visuals and GLXFBConfig.
GDK selects GLXFBConfig that do not include depth or stencil buffers;
Cogl, on the other hand, needs both depth and stencil buffers, and keeps
selecting the first available visual, assuming that the GLX driver will
give us the best compliant one, as per specification. Sadly, some
drivers will return incompatible configurations, and then bomb out when
you try to embed Clutter inside GTK+, because of mismatched visuals.
Cogl has an old, deprecated, Clutter-only API that allows us to retrieve
the XVisualInfo mapping to the GLXFBConfig it uses; this means we should
look up the GdkVisual for it when creating our own GdkWindows, instead
of relying on the RGBA and system GdkVisuals exposed by GDK — at least
on X11.
https://bugzilla.gnome.org/show_bug.cgi?id=747489
In order to do device matching we need to propagate more information,
like the device_id (only on X11 with the XInput2 extension enabled),
the vendor id, and the product id.
https://bugzilla.gnome.org/show_bug.cgi?id=747951
When defining clutter_stage_gdk_update_foreign_event_mask, check for the
same macros as when actually using it.
Signed-off-by: Dima Ryazanov <dima@gmail.com>
Reviewed-by: Emmanuele Bassi <ebassi@gnome.org>
Its ::gesture-end implementation used to check the press/release
coordinates for the first touchpoint. On multifinger swipes, we
can receive this vfunc called due to other touch sequence going
first, so we'd get 0/0 as the release coordinates for this still
active sequence, resulting in bogus directions.
Instead, check the last event coordinates, that will be always
correct regardless of whether the touchpoint 0 finished yet or
not.
https://bugzilla.gnome.org/show_bug.cgi?id=749739
Commit 79849ef1d5fff9acd310cd68d59df0c7cf2cb28f had a typo in the
device property format check. This property is formated in 8-bit
items, not 32-bit.
This went unnoticed till now because some touchpads were still being
detected as such due to a second check below:
else if (strstr (name, "touchpad") != NULL)
source = CLUTTER_TOUCHPAD_DEVICE;
https://bugzilla.gnome.org/show_bug.cgi?id=749482
It could happen that gdk_screen_get_setting fails to retreive
Gdk/WindowScalingFactor which leads to the following warnings when
clutter_init is called:
GLib-GObject-WARNING **: value "0" of type 'gint' is invalid or out of range for property 'window-scaling-factor' of type 'gint'
GLib-GObject-WARNING **: value "0" of type 'gint' is invalid or out of range for property 'dnd-drag-threshold' of type 'gint'
https://bugzilla.gnome.org/show_bug.cgi?id=749256
Slightly edited to fix up whitespace issues.
Edited-by: Emmanuele Bassi <ebassi@gnome.org>
The paint opacity for a top level is always overridden to be the full
value, since it's a composited value and we want to paint our scene.
When clearing the stage framebuffer, though, we want to use the actual
opacity, if ClutterStage:use-alpha is set.
-1 is explicitly an invalid value to pass to eglSwapBuffersWithDamage,
and the specification admits as much:
If
eglSwapBuffersWithDamageEXT is called and <n_rects>, is less
than zero or <n_rects> is greater than zero but <rects> is
NULL, EGL_BAD_PARAMETER is generated.
Fix up our usage of SwapBuffersWithDamage to match the behavior in the
EGL specification.
https://bugzilla.gnome.org/show_bug.cgi?id=745512
These are just terrible API that we've been stringing along since the
0.x days. We cannot truly deprecate them, because they are, in some
cases, the only actual API to perform some operation, and porting all
the code in the world is not going to make us any friends.
For the time being, we use a deprecation notice in the documentation.
The macros are useless for language bindings, and are terribly unsafe
from C as well. There's always the option of using the GObject
properties they refer to, but it's more efficient to just have a simple
getter function.
While each stage has at most a GdkFrameClock, the same GdkFrameClock
instance may drive multiple stages per frame. This means that the
mapping between a GdkFrameClock and a ClutterStage is a 1:M one, not a
1:1.
We should store a list of stages associated to each frame clock
instance, so that we can iterate over it when we need to update the
stages.
This commit fixes redraws of applications using multiple stages,
especially when using clutter-gtk.
_cally_actor_get_top_level_origin() uses a compile time check
without runtime check, which will obviously fail when another
backend like wayland is used.
https://bugzilla.gnome.org/show_bug.cgi?id=746575
When multiple relative motion events are received and queued, we can't
base the relative => absolute motion conversion off of the stage pointer
position, since that is only updated when the queue is processed at
the beginning of each frame. The effect of trying to use the stage
pointer position was that subsequent motion events were effectively
dropped.
To improve things, switch to keeping track of the pointer position
ourselves in the evdev backend and adding to that.
This has the side effect of making the internal function
_clutter_input_device_set_coords not effect the internal coordinate
state of the evdev stage, but AFAICS there is nothing depending on that
so that should be fine.
https://bugzilla.gnome.org/show_bug.cgi?id=746328
There's no point in trying to go ahead if we don't have a context to
create the CoglOnscreen framebuffer, and Cogl will crash anyway if we
pass NULL to the constructor.