actor: Check for NULL pointer for pspec
In function clutter_actor_set_final_state, the pspec pointer returned by calling g_object_class_find_property is not checked for NULL.
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@ -15056,13 +15056,16 @@ clutter_actor_set_final_state (ClutterAnimatable *animatable,
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pspec = g_object_class_find_property (obj_class, property_name);
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if ((pspec->flags & CLUTTER_PARAM_ANIMATABLE) != 0)
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if (pspec != NULL)
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{
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/* XXX - I'm going to the special hell for this */
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clutter_actor_set_animatable_property (actor, pspec->param_id, final, pspec);
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if ((pspec->flags & CLUTTER_PARAM_ANIMATABLE) != 0)
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{
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/* XXX - I'm going to the special hell for this */
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clutter_actor_set_animatable_property (actor, pspec->param_id, final, pspec);
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}
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else
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g_object_set_property (G_OBJECT (animatable), pspec->name, final);
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}
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else
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g_object_set_property (G_OBJECT (animatable), pspec->name, final);
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}
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g_free (p_name);
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