timeline: Add more debug output
https://bugzilla.gnome.org/show_bug.cgi?id=755357
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@ -1007,9 +1007,12 @@ clutter_timeline_do_frame (ClutterTimeline *timeline)
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g_object_ref (timeline);
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CLUTTER_NOTE (SCHEDULER, "Timeline [%p] activated (elapsed time: %ld)\n",
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CLUTTER_NOTE (SCHEDULER, "Timeline [%p] activated (elapsed time: %ld, "
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"duration: %ld, msecs_delta: %ld)\n",
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timeline,
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(long) priv->elapsed_time);
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(long) priv->elapsed_time,
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(long) priv->duration,
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(long) priv->msecs_delta);
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/* Advance time */
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if (priv->direction == CLUTTER_TIMELINE_FORWARD)
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@ -1685,6 +1688,14 @@ _clutter_timeline_advance (ClutterTimeline *timeline,
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g_object_ref (timeline);
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CLUTTER_NOTE (SCHEDULER,
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"Timeline [%p] advancing (cur: %ld, tot: %ld, "
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"tick_time: %lu)",
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timeline,
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(long) priv->elapsed_time,
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(long) priv->msecs_delta,
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(long) tick_time);
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priv->msecs_delta = tick_time;
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priv->is_playing = TRUE;
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@ -1713,6 +1724,15 @@ _clutter_timeline_do_tick (ClutterTimeline *timeline,
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priv = timeline->priv;
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CLUTTER_NOTE (SCHEDULER,
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"Timeline [%p] ticked (elapsed_time: %ld, msecs_delta: %ld, "
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"last_frame_time: %ld, tick_time: %ld)",
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timeline,
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(long) priv->elapsed_time,
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(long) priv->msecs_delta,
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(long) priv->last_frame_time,
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(long) tick_time);
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/* Check the is_playing variable before performing the timeline tick.
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* This is necessary, as if a timeline is stopped in response to a
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* master-clock generated signal of a different timeline, this code can
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