Stop using macros for accessing actor state
Use the newly added functions instead.
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4c6a550d13
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dac33c5fea
@ -306,7 +306,7 @@ clutter_bin_layout_get_preferred_width (ClutterLayoutManager *manager,
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{
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gfloat minimum, natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_width (child, for_height,
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@ -343,7 +343,7 @@ clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
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{
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gfloat minimum, natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_height (child, for_width,
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@ -431,7 +431,7 @@ clutter_bin_layout_allocate (ClutterLayoutManager *manager,
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gboolean x_fill, y_fill, is_fixed_position_set;
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float fixed_x, fixed_y;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta = clutter_layout_manager_get_child_meta (manager,
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@ -485,7 +485,7 @@ get_preferred_size_for_orientation (ClutterBoxLayout *self,
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{
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gfloat child_min = 0, child_nat = 0;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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n_children++;
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@ -533,7 +533,7 @@ get_base_size_for_opposite_orientation (ClutterBoxLayout *self,
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{
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gfloat child_min = 0, child_nat = 0;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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n_children++;
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@ -606,7 +606,7 @@ get_preferred_size_for_opposite_orientation (ClutterBoxLayout *self,
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clutter_actor_iter_init (&iter, container);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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get_child_size (child, priv->orientation, -1,
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@ -647,7 +647,7 @@ get_preferred_size_for_opposite_orientation (ClutterBoxLayout *self,
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ClutterBoxChild *box_child;
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/* If widget is not visible, skip it. */
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta = clutter_layout_manager_get_child_meta (layout, real_container, child);
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@ -686,7 +686,7 @@ get_preferred_size_for_opposite_orientation (ClutterBoxLayout *self,
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{
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gfloat child_min = 0, child_nat = 0;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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get_child_size (child, opposite_orientation,
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@ -819,7 +819,7 @@ count_expand_children (ClutterLayoutManager *layout,
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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if (clutter_actor_is_visible (child))
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{
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ClutterLayoutMeta *meta;
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@ -990,7 +990,7 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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if (priv->orientation == CLUTTER_ORIENTATION_VERTICAL)
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@ -1110,7 +1110,7 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
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ClutterBoxChild *box_child;
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/* If widget is not visible, skip it. */
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta = clutter_layout_manager_get_child_meta (layout,
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@ -178,7 +178,7 @@ clutter_clone_paint (ClutterActor *actor)
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clutter_actor_get_paint_opacity (actor));
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_clutter_actor_set_enable_model_view_transform (priv->clone_source, FALSE);
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if (!CLUTTER_ACTOR_IS_MAPPED (priv->clone_source))
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if (!clutter_actor_is_mapped (priv->clone_source))
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{
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_clutter_actor_set_enable_paint_unmapped (priv->clone_source, TRUE);
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was_unmapped = TRUE;
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@ -307,7 +307,7 @@ on_actor_mapped (ClutterActor *actor,
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GParamSpec *pspec,
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ClutterDropAction *self)
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{
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if (CLUTTER_ACTOR_IS_MAPPED (actor))
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if (clutter_actor_is_mapped (actor))
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{
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if (self->priv->stage == NULL)
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self->priv->stage = clutter_actor_get_stage (actor);
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@ -239,7 +239,7 @@ clutter_flow_layout_get_preferred_width (ClutterLayoutManager *manager,
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gfloat child_min, child_natural;
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gfloat new_y, item_height;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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if (priv->orientation == CLUTTER_FLOW_VERTICAL && for_height > 0)
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@ -430,7 +430,7 @@ clutter_flow_layout_get_preferred_height (ClutterLayoutManager *manager,
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gfloat child_min, child_natural;
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gfloat new_x, item_width;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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if (priv->orientation == CLUTTER_FLOW_HORIZONTAL && for_width > 0)
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@ -620,7 +620,7 @@ clutter_flow_layout_allocate (ClutterLayoutManager *manager,
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gfloat new_x, new_y;
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gfloat child_min, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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new_x = new_y = 0;
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@ -541,7 +541,7 @@ clutter_grid_request_non_spanning (ClutterGridRequest *request,
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (priv->container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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grid_child = GET_GRID_CHILD (request->grid, child);
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@ -626,7 +626,7 @@ clutter_grid_request_spanning (ClutterGridRequest *request,
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (priv->container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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grid_child = GET_GRID_CHILD (request->grid, child);
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@ -763,7 +763,7 @@ clutter_grid_request_compute_expand (ClutterGridRequest *request,
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (priv->container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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grid_child = GET_GRID_CHILD (request->grid, child);
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@ -782,7 +782,7 @@ clutter_grid_request_compute_expand (ClutterGridRequest *request,
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clutter_actor_iter_init (&iter, CLUTTER_ACTOR (priv->container));
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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grid_child = GET_GRID_CHILD (request->grid, child);
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@ -1416,7 +1416,7 @@ clutter_grid_layout_allocate (ClutterLayoutManager *layout,
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gfloat x, y, width, height;
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ClutterGridChild *grid_child;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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grid_child = GET_GRID_CHILD (self, child);
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@ -724,7 +724,7 @@ calculate_col_widths (ClutterTableLayout *self,
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DimensionData *col;
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gfloat c_min, c_pref;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -766,7 +766,7 @@ calculate_col_widths (ClutterTableLayout *self,
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gint start_col, end_col;
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gint n_expand;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1001,7 +1001,7 @@ calculate_row_heights (ClutterTableLayout *self,
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DimensionData *row;
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gfloat c_min, c_pref;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1044,7 +1044,7 @@ calculate_row_heights (ClutterTableLayout *self,
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gint start_row, end_row;
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gint n_expand;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -1405,7 +1405,7 @@ clutter_table_layout_allocate (ClutterLayoutManager *layout,
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gdouble x_align, y_align;
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gboolean x_fill, y_fill;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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meta =
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@ -64,7 +64,7 @@ multi_layout_get_preferred_width (ClutterLayoutManager *manager,
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_width (child, -1.f,
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@ -120,7 +120,7 @@ multi_layout_get_preferred_height (ClutterLayoutManager *manager,
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{
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float child_minimum, child_natural;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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clutter_actor_get_preferred_height (child, -1.f,
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@ -172,7 +172,7 @@ get_visible_children (ClutterActor *actor)
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (CLUTTER_ACTOR_IS_VISIBLE (child))
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if (clutter_actor_is_visible (child))
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n_visible_children += 1;
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}
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@ -227,7 +227,7 @@ multi_layout_allocate (ClutterLayoutManager *manager,
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{
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ClutterActorBox child_allocation = CLUTTER_ACTOR_BOX_INIT_ZERO;
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if (!CLUTTER_ACTOR_IS_VISIBLE (child))
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if (!clutter_actor_is_visible (child))
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continue;
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if (self->state == MULTI_LAYOUT_GRID)
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