The GL framebuffer driver now makes sure to bind the framebuffer
before counting the number of bits. Previously it would just query the
number of bits for whatever framebuffer happened to be used last.
In addition the virtual for querying the framebuffer bits has been
modified to take a pointer to a structure instead of a separate
pointer to each component. This should make it slightly more efficient
and easier to maintain.
Reviewed-by: Robert Bragg <robert@linux.intel.com>
(cherry picked from commit e9c58b2ba23a7cebcd4e633ea7c3191f02056fb5)
Consistent with how we lazily allocate framebuffers this patch allows us
to instantiate textures but still specify constraints and requirements
before allocating storage so that we can be sure to allocate the most
appropriate/efficient storage.
This adds a cogl_texture_allocate() function that is analogous to
cogl_framebuffer_allocate() which can optionally be called to explicitly
allocate storage and catch any errors. If this function isn't used
explicitly then Cogl will implicitly ensure textures are allocated
before the storage is needed.
It is generally recommended to rely on lazy storage allocation or at
least perform explicit allocation as late as possible so Cogl can be
fully informed about the best way to allocate storage.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 1fa7c0f10a8a03043e3c75cb079a49625df098b7)
Note: This reverts the cogl_texture_rectangle_new_with_size API change
that dropped the CoglError argument and keeps the semantics of
allocating the texture immediately. This is because Mutter currently
uses this API so we will probably look at updating this later once
we have a corresponding Mutter patch prepared. The other API changes
were kept since they only affected experimental api.
This moves the direct use of GL in cogl-framebuffer.c for handling
cogl_framebuffer_read_pixels_into_bitmap() into
driver/gl/cogl-framebuffer-gl.c and adds a
->framebuffer_read_pixels_into_bitmap vfunc to CoglDriverVtable.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 2f893054d6754e6bc7983f061b27c7858f1a593c)
This remove cogl-internal.h in favour of using cogl-private.h. Some
things in cogl-internal.h were moved to driver/gl/cogl-util-gl-private.h
and the _cogl_gl_error_to_string function whose prototype was moved from
cogl-internal.h to cogl-util-gl-private.h has had its implementation
moved from cogl.c to cogl-util-gl.c
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 01cc82ece091aa3bec4c07fdd6bc9e5135fca573)
cogl_texture_set_region() and cogl_texture_set_region_from_bitmap() now
have a level argument so image data can be uploaded to a specific mipmap
level.
The prototype for cogl_texture_set_region was also updated to simplify
the arguments.
The arguments for cogl_texture_set_region_from_bitmap were reordered to
be consistent with cogl_texture_set_region with the source related
arguments listed first followed by the destination arguments.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 3a336a8adcd406b53731a6de0e7d97ba7932c1a8)
Note: Public API changes were reverted in cherry-picking this patch
This allows apps to catch out-of-memory errors when allocating textures.
Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.
These public functions now take a CoglError argument so applications can
catch out of memory errors:
cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap
Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.
The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.
A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)
Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.
All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
This adds a new "nop" driver that does nothing. This can be selected at
runtime either with the COGL_DRIVER=nop environment variable or by
passing COGL_DRIVER_NOP to cogl_renderer_set_driver()
Adding the nop driver gives us a way to test workloads without any
driver and hardware overheads which can help us understand how Cogl's
state tracking performs in isolation.
Having a nop driver can also serve as an shell/outline for creating
other drivers later.
Reviewed-by: Neil Roberts <neil@linux.intel.com>
(cherry picked from commit 90587418233b6438290741d80aedf193ae660cad)