framebuffer: Bind the framebuffer before querying the bits
The GL framebuffer driver now makes sure to bind the framebuffer before counting the number of bits. Previously it would just query the number of bits for whatever framebuffer happened to be used last. In addition the virtual for querying the framebuffer bits has been modified to take a pointer to a structure instead of a separate pointer to each component. This should make it slightly more efficient and easier to maintain. Reviewed-by: Robert Bragg <robert@linux.intel.com> (cherry picked from commit e9c58b2ba23a7cebcd4e633ea7c3191f02056fb5)
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@ -75,10 +75,7 @@ struct _CoglDriverVtable
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void
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(* framebuffer_query_bits) (CoglFramebuffer *framebuffer,
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int *red,
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int *green,
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int *blue,
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int *alpha);
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CoglFramebufferBits *bits);
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void
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(* framebuffer_finish) (CoglFramebuffer *framebuffer);
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@ -105,6 +105,14 @@ typedef enum
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COGL_READ_PIXELS_NO_FLIP = 1L << 30
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} CoglPrivateReadPixelsFlags;
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typedef struct
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{
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int red;
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int blue;
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int green;
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int alpha;
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} CoglFramebufferBits;
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struct _CoglFramebuffer
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{
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CoglObject _parent;
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@ -162,10 +170,7 @@ struct _CoglFramebuffer
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/* driver specific */
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CoglBool dirty_bitmasks;
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int red_bits;
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int blue_bits;
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int green_bits;
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int alpha_bits;
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CoglFramebufferBits bits;
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int samples_per_pixel;
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};
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@ -1093,47 +1093,44 @@ int
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cogl_framebuffer_get_red_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int red, green, blue, alpha;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer,
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&red, &green, &blue, &alpha);
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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return red;
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return bits.red;
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}
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int
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cogl_framebuffer_get_green_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int red, green, blue, alpha;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer,
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&red, &green, &blue, &alpha);
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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return green;
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return bits.green;
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}
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int
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cogl_framebuffer_get_blue_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int red, green, blue, alpha;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer,
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&red, &green, &blue, &alpha);
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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return blue;
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return bits.blue;
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}
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int
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cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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int red, green, blue, alpha;
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CoglFramebufferBits bits;
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ctx->driver_vtable->framebuffer_query_bits (framebuffer,
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&red, &green, &blue, &alpha);
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ctx->driver_vtable->framebuffer_query_bits (framebuffer, &bits);
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return alpha;
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return bits.alpha;
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}
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CoglColorMask
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@ -50,10 +50,7 @@ _cogl_framebuffer_gl_clear (CoglFramebuffer *framebuffer,
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void
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_cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
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int *red,
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int *green,
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int *blue,
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int *alpha);
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CoglFramebufferBits *bits);
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void
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_cogl_framebuffer_gl_finish (CoglFramebuffer *framebuffer);
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@ -892,54 +892,54 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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{
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CoglContext *ctx = framebuffer->context;
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cogl_framebuffer_allocate (framebuffer, NULL);
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if (G_LIKELY (!framebuffer->dirty_bitmasks))
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return;
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cogl_framebuffer_allocate (framebuffer, NULL);
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_cogl_framebuffer_flush_state (framebuffer,
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framebuffer,
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COGL_FRAMEBUFFER_STATE_BIND);
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#ifdef HAVE_COGL_GL
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if ((ctx->private_feature_flags &
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COGL_PRIVATE_FEATURE_QUERY_FRAMEBUFFER_BITS) &&
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framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN)
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{
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GLenum attachment, pname;
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static const struct
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{
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GLenum attachment, pname;
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size_t offset;
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} params[] =
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{
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{ GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE,
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offsetof (CoglFramebufferBits, red) },
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{ GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE,
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offsetof (CoglFramebufferBits, green) },
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{ GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE,
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offsetof (CoglFramebufferBits, blue) },
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{ GL_COLOR_ATTACHMENT0, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
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offsetof (CoglFramebufferBits, alpha) },
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};
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int i;
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attachment = GL_COLOR_ATTACHMENT0;
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pname = GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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attachment,
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pname,
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&framebuffer->red_bits) );
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pname = GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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attachment,
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pname,
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&framebuffer->green_bits)
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);
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pname = GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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attachment,
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pname,
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&framebuffer->blue_bits)
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);
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pname = GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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attachment,
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pname,
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&framebuffer->alpha_bits)
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);
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for (i = 0; i < G_N_ELEMENTS (params); i++)
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{
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int *value =
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(int *) ((uint8_t *) &framebuffer->bits + params[i].offset);
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GE( ctx, glGetFramebufferAttachmentParameteriv (GL_FRAMEBUFFER,
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params[i].attachment,
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params[i].pname,
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value) );
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}
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}
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else
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#endif /* HAVE_COGL_GL */
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{
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GE( ctx, glGetIntegerv (GL_RED_BITS, &framebuffer->red_bits) );
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GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer->green_bits) );
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GE( ctx, glGetIntegerv (GL_BLUE_BITS, &framebuffer->blue_bits) );
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GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer->alpha_bits) );
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GE( ctx, glGetIntegerv (GL_RED_BITS, &framebuffer->bits.red) );
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GE( ctx, glGetIntegerv (GL_GREEN_BITS, &framebuffer->bits.green) );
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GE( ctx, glGetIntegerv (GL_BLUE_BITS, &framebuffer->bits.blue) );
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GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &framebuffer->bits.alpha) );
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}
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@ -949,29 +949,23 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
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framebuffer->type == COGL_FRAMEBUFFER_TYPE_OFFSCREEN
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? "offscreen"
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: "onscreen",
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framebuffer->red_bits,
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framebuffer->blue_bits,
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framebuffer->green_bits,
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framebuffer->alpha_bits);
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framebuffer->bits.red,
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framebuffer->bits.blue,
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framebuffer->bits.green,
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framebuffer->bits.alpha);
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framebuffer->dirty_bitmasks = FALSE;
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}
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void
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_cogl_framebuffer_gl_query_bits (CoglFramebuffer *framebuffer,
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int *red,
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int *green,
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int *blue,
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int *alpha)
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CoglFramebufferBits *bits)
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{
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_cogl_framebuffer_init_bits (framebuffer);
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/* TODO: cache these in some driver specific location not
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* directly as part of CoglFramebuffer. */
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*red = framebuffer->red_bits;
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*green = framebuffer->green_bits;
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*blue = framebuffer->blue_bits;
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*alpha = framebuffer->alpha_bits;
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*bits = framebuffer->bits;
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}
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void
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@ -53,10 +53,7 @@ _cogl_framebuffer_nop_clear (CoglFramebuffer *framebuffer,
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void
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_cogl_framebuffer_nop_query_bits (CoglFramebuffer *framebuffer,
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int *red,
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int *green,
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int *blue,
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int *alpha);
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CoglFramebufferBits *bits);
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void
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_cogl_framebuffer_nop_finish (CoglFramebuffer *framebuffer);
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@ -29,7 +29,7 @@
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#include "cogl-framebuffer-nop-private.h"
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#include <glib.h>
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#include <string.h>
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void
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_cogl_framebuffer_nop_flush_state (CoglFramebuffer *draw_buffer,
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@ -62,15 +62,9 @@ _cogl_framebuffer_nop_clear (CoglFramebuffer *framebuffer,
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void
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_cogl_framebuffer_nop_query_bits (CoglFramebuffer *framebuffer,
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int *red,
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int *green,
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int *blue,
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int *alpha)
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CoglFramebufferBits *bits)
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{
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*red = 0;
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*green = 0;
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*blue = 0;
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*alpha = 0;
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memset (bits, 0, sizeof (CoglFramebufferBits));
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}
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void
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ADD_TEST (test_bitmask, 0, 0);
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ADD_TEST (test_offscreen, 0, 0);
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ADD_TEST (test_framebuffer_get_bits,
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TEST_REQUIREMENT_OFFSCREEN,
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TEST_KNOWN_FAILURE);
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ADD_TEST (test_framebuffer_get_bits, TEST_REQUIREMENT_OFFSCREEN, 0);
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ADD_TEST (test_point_size, 0, 0);
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ADD_TEST (test_point_sprite,
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