mutter/cogl/driver/nop
Neil Roberts 0b01c91fc5 framebuffer: Bind the framebuffer before querying the bits
The GL framebuffer driver now makes sure to bind the framebuffer
before counting the number of bits. Previously it would just query the
number of bits for whatever framebuffer happened to be used last.

In addition the virtual for querying the framebuffer bits has been
modified to take a pointer to a structure instead of a separate
pointer to each component. This should make it slightly more efficient
and easier to maintain.

Reviewed-by: Robert Bragg <robert@linux.intel.com>

(cherry picked from commit e9c58b2ba23a7cebcd4e633ea7c3191f02056fb5)
2013-01-22 17:48:18 +00:00
..
cogl-attribute-nop-private.h
cogl-attribute-nop.c
cogl-clip-stack-nop-private.h
cogl-clip-stack-nop.c
cogl-driver-nop.c Allow lazy texture storage allocation 2013-01-22 17:48:17 +00:00
cogl-framebuffer-nop-private.h framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-framebuffer-nop.c framebuffer: Bind the framebuffer before querying the bits 2013-01-22 17:48:18 +00:00
cogl-texture-2d-nop-private.h Allow lazy texture storage allocation 2013-01-22 17:48:17 +00:00
cogl-texture-2d-nop.c Allow lazy texture storage allocation 2013-01-22 17:48:17 +00:00