Allow propogation of OOM errors to apps

This allows apps to catch out-of-memory errors when allocating textures.

Textures can be pretty huge at times and so it's quite possible for an
application to try and allocate more memory than is available. It's also
very possible that the application can take some action in response to
reduce memory pressure (such as freeing up texture caches perhaps) so
we shouldn't just automatically abort like we do for trivial heap
allocations.

These public functions now take a CoglError argument so applications can
catch out of memory errors:

cogl_buffer_map
cogl_buffer_map_range
cogl_buffer_set_data
cogl_framebuffer_read_pixels_into_bitmap
cogl_pixel_buffer_new
cogl_texture_new_from_data
cogl_texture_new_from_bitmap

Note: we've been quite conservative with how many apis we let throw OOM
CoglErrors since we don't really want to put a burdon on developers to
be checking for errors with every cogl api call. So long as there is
some lower level api for apps to use that let them catch OOM errors
for everything necessary that's enough and we don't have to make more
convenient apis more awkward to use.

The main focus is on bitmaps and texture allocations since they
can be particularly large and prone to failing.

A new cogl_attribute_buffer_new_with_size() function has been added in
case developers need to catch OOM errors when allocating attribute buffers
whereby they can first use _buffer_new_with_size() (which doesn't take a
CoglError) followed by cogl_buffer_set_data() which will lazily allocate
the buffer storage and report OOM errors.

Reviewed-by: Neil Roberts <neil@linux.intel.com>

(cherry picked from commit f7735e141ad537a253b02afa2a8238f96340b978)

Note: since we can't break the API for Cogl 1.x then actually the main
purpose of cherry picking this patch is to keep in-line with changes
on the master branch so that we can easily cherry-pick patches.

All the api changes relating stable apis released on the 1.12 branch
have been reverted as part of cherry-picking this patch so this most
just applies all the internal plumbing changes that enable us to
correctly propagate OOM errors.
This commit is contained in:
Robert Bragg 2012-11-08 17:54:10 +00:00
parent 63db64f426
commit f53fb5e2e0
45 changed files with 1920 additions and 969 deletions

View File

@ -269,8 +269,9 @@ emit_vertex_buffer_geometry (CoglPangoDisplayListNode *node)
n_verts = node->d.texture.rectangles->len * 4;
buffer
= cogl_attribute_buffer_new (ctx,
n_verts * sizeof (CoglVertexP2T2), NULL);
= cogl_attribute_buffer_new_with_size (ctx,
n_verts *
sizeof (CoglVertexP2T2));
if ((verts = cogl_buffer_map (COGL_BUFFER (buffer),
COGL_BUFFER_ACCESS_WRITE,

View File

@ -58,9 +58,10 @@ struct _CoglAtlasTexture
};
CoglAtlasTexture *
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
CoglPixelFormat internal_format,
CoglError **error);
CoglAtlasTexture *
_cogl_atlas_texture_new_with_size (unsigned int width,

View File

@ -44,6 +44,7 @@
#include "cogl-atlas.h"
#include "cogl1-context.h"
#include "cogl-sub-texture.h"
#include "cogl-error-private.h"
#include <stdlib.h>
@ -433,63 +434,69 @@ _cogl_atlas_texture_ensure_non_quad_rendering (CoglTexture *tex)
static CoglBool
_cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglAtlas *atlas = atlas_tex->atlas;
/* Copy the central data */
if (!cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
dst_x + atlas_tex->rectangle.x + 1,
dst_y + atlas_tex->rectangle.y + 1,
dst_width,
dst_height,
bmp))
if (!_cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
dst_x + atlas_tex->rectangle.x + 1,
dst_y + atlas_tex->rectangle.y + 1,
dst_width,
dst_height,
bmp,
error))
return FALSE;
/* Update the left edge pixels */
if (dst_x == 0 &&
!cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
atlas_tex->rectangle.x,
dst_y + atlas_tex->rectangle.y + 1,
1, dst_height,
bmp))
!_cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
atlas_tex->rectangle.x,
dst_y + atlas_tex->rectangle.y + 1,
1, dst_height,
bmp,
error))
return FALSE;
/* Update the right edge pixels */
if (dst_x + dst_width == atlas_tex->rectangle.width - 2 &&
!cogl_texture_set_region_from_bitmap (atlas->texture,
src_x + dst_width - 1, src_y,
atlas_tex->rectangle.x +
atlas_tex->rectangle.width - 1,
dst_y + atlas_tex->rectangle.y + 1,
1, dst_height,
bmp))
!_cogl_texture_set_region_from_bitmap (atlas->texture,
src_x + dst_width - 1, src_y,
atlas_tex->rectangle.x +
atlas_tex->rectangle.width - 1,
dst_y + atlas_tex->rectangle.y + 1,
1, dst_height,
bmp,
error))
return FALSE;
/* Update the top edge pixels */
if (dst_y == 0 &&
!cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
dst_x + atlas_tex->rectangle.x + 1,
atlas_tex->rectangle.y,
dst_width, 1,
bmp))
!_cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y,
dst_x + atlas_tex->rectangle.x + 1,
atlas_tex->rectangle.y,
dst_width, 1,
bmp,
error))
return FALSE;
/* Update the bottom edge pixels */
if (dst_y + dst_height == atlas_tex->rectangle.height - 2 &&
!cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y + dst_height - 1,
dst_x + atlas_tex->rectangle.x + 1,
atlas_tex->rectangle.y +
atlas_tex->rectangle.height - 1,
dst_width, 1,
bmp))
!_cogl_texture_set_region_from_bitmap (atlas->texture,
src_x, src_y + dst_height - 1,
dst_x + atlas_tex->rectangle.x + 1,
atlas_tex->rectangle.y +
atlas_tex->rectangle.height - 1,
dst_width, 1,
bmp,
error))
return FALSE;
return TRUE;
@ -497,7 +504,8 @@ _cogl_atlas_texture_set_region_with_border (CoglAtlasTexture *atlas_tex,
static CoglBitmap *
_cogl_atlas_texture_prepare_for_upload (CoglAtlasTexture *atlas_tex,
CoglBitmap *bmp)
CoglBitmap *bmp,
CoglError **error)
{
CoglPixelFormat internal_format;
CoglBitmap *converted_bmp;
@ -519,7 +527,8 @@ _cogl_atlas_texture_prepare_for_upload (CoglAtlasTexture *atlas_tex,
NULL, /* dst_format_out */
NULL, /* glintformat */
NULL, /* glformat */
NULL /* gltype */);
NULL, /* gltype */
error);
if (converted_bmp == NULL)
return NULL;
@ -542,14 +551,15 @@ _cogl_atlas_texture_prepare_for_upload (CoglAtlasTexture *atlas_tex,
}
static CoglBool
_cogl_atlas_texture_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_atlas_texture_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglAtlasTexture *atlas_tex = COGL_ATLAS_TEXTURE (tex);
@ -560,14 +570,18 @@ _cogl_atlas_texture_set_region (CoglTexture *tex,
CoglBool ret;
bmp = _cogl_atlas_texture_prepare_for_upload (atlas_tex,
bmp);
bmp,
error);
if (!bmp)
return FALSE;
/* Upload the data ignoring the premult bit */
ret = _cogl_atlas_texture_set_region_with_border (atlas_tex,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp);
bmp,
error);
cogl_object_unref (bmp);
@ -575,11 +589,12 @@ _cogl_atlas_texture_set_region (CoglTexture *tex,
}
else
/* Otherwise we can just forward on to the sub texture */
return cogl_texture_set_region_from_bitmap (atlas_tex->sub_texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp);
return _cogl_texture_set_region_from_bitmap (atlas_tex->sub_texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
error);
}
static CoglPixelFormat
@ -727,9 +742,10 @@ _cogl_atlas_texture_new_with_size (unsigned int width,
}
CoglAtlasTexture *
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
_cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
CoglPixelFormat internal_format,
CoglError **error)
{
CoglAtlasTexture *atlas_tex;
CoglBitmap *dst_bmp;
@ -750,11 +766,17 @@ _cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
flags, internal_format);
if (atlas_tex == NULL)
return NULL;
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Texture type not compatible with atlas");
return NULL;
}
dst_bmp = _cogl_atlas_texture_prepare_for_upload (atlas_tex,
bmp);
bmp,
error);
if (dst_bmp == NULL)
{
cogl_object_unref (atlas_tex);
@ -763,14 +785,20 @@ _cogl_atlas_texture_new_from_bitmap (CoglBitmap *bmp,
/* Defer to set_region so that we can share the code for copying the
edge pixels to the border. */
_cogl_atlas_texture_set_region_with_border (atlas_tex,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0, /* dst_y */
bmp_width, /* dst_width */
bmp_height, /* dst_height */
dst_bmp);
if (!_cogl_atlas_texture_set_region_with_border (atlas_tex,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0, /* dst_y */
bmp_width, /* dst_width */
bmp_height, /* dst_height */
dst_bmp,
error))
{
cogl_object_unref (dst_bmp);
cogl_object_unref (atlas_tex);
return NULL;
}
cogl_object_unref (dst_bmp);

View File

@ -39,28 +39,50 @@ static void _cogl_attribute_buffer_free (CoglAttributeBuffer *array);
COGL_BUFFER_DEFINE (AttributeBuffer, attribute_buffer);
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
size_t bytes,
const void *data)
cogl_attribute_buffer_new_with_size (CoglContext *context,
size_t bytes)
{
CoglAttributeBuffer *array = g_slice_new (CoglAttributeBuffer);
CoglAttributeBuffer *buffer = g_slice_new (CoglAttributeBuffer);
/* parent's constructor */
_cogl_buffer_initialize (COGL_BUFFER (array),
_cogl_buffer_initialize (COGL_BUFFER (buffer),
context,
bytes,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
COGL_BUFFER_USAGE_HINT_ATTRIBUTE_BUFFER,
COGL_BUFFER_UPDATE_HINT_STATIC);
_cogl_attribute_buffer_object_new (array);
return _cogl_attribute_buffer_object_new (buffer);
}
CoglAttributeBuffer *
cogl_attribute_buffer_new (CoglContext *context,
size_t bytes,
const void *data)
{
CoglAttributeBuffer *buffer;
buffer = cogl_attribute_buffer_new_with_size (context, bytes);
/* Note: to keep the common cases simple this API doesn't throw
* CoglErrors, so developers can assume this function never returns
* NULL and we will simply abort on error.
*
* Developers wanting to catch errors can use
* cogl_attribute_buffer_new_with_size() and catch errors when later
* calling cogl_buffer_set_data() or cogl_buffer_map().
*/
/* XXX: NB: for Cogl 2.0 we don't allow NULL data here but we can't
* break the api for 1.x and so we keep the check for now. */
if (data)
cogl_buffer_set_data (COGL_BUFFER (array),
0,
data,
bytes);
return array;
_cogl_buffer_set_data (COGL_BUFFER (buffer),
0,
data,
bytes,
NULL);
return buffer;
}
static void

View File

@ -50,18 +50,57 @@ COGL_BEGIN_DECLS
#define COGL_ATTRIBUTE_BUFFER(buffer) ((CoglAttributeBuffer *)(buffer))
/**
* cogl_attribute_buffer_new_with_size:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
*
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data. Afterwards data can be set using
* cogl_buffer_set_data() or by mapping it into the application's
* address space using cogl_buffer_map().
*
* The underlying storage of this buffer isn't allocated by this
* function so that you have an opportunity to use the
* cogl_buffer_set_update_hint() and cogl_buffer_set_usage_hint()
* functions which may influence how the storage is allocated. The
* storage will be allocated once you upload data to the buffer.
*
* Note: You can assume this function always succeeds and won't return
* %NULL
*
* Return value: A newly allocated #CoglAttributeBuffer. Never %NULL.
*
* Stability: Unstable
*/
CoglAttributeBuffer *
cogl_attribute_buffer_new_with_size (CoglContext *context,
size_t bytes);
/**
* cogl_attribute_buffer_new:
* @context: A #CoglContext
* @bytes: The number of bytes to allocate for vertex attribute data.
* @data: An optional pointer to vertex data to upload immediately.
*
* Declares a new #CoglAttributeBuffer of @size bytes to contain arrays of vertex
* attribute data. Once declared, data can be set using cogl_buffer_set_data()
* or by mapping it into the application's address space using cogl_buffer_map().
* Describes a new #CoglAttributeBuffer of @size bytes to contain
* arrays of vertex attribute data and also uploads @size bytes read
* from @data to the new buffer.
*
* If @data isn't %NULL then @size bytes will be read from @data and
* immediately copied into the new buffer.
* You should never pass a %NULL data pointer.
*
* <note>This function does not report out-of-memory errors back to
* the caller by returning %NULL and so you can assume this function
* always succeeds.</note>
*
* <note>In the unlikely case that there is an out of memory problem
* then Cogl will abort the application with a message. If your
* application needs to gracefully handle out-of-memory errors then
* you can use cogl_attribute_buffer_new_with_size() and then
* explicitly catch errors with cogl_buffer_set_data() or
* cogl_buffer_map().</note>
*
* Return value: A newly allocated #CoglAttributeBuffer (never %NULL)
*
* Since: 1.4
* Stability: Unstable

View File

@ -348,7 +348,8 @@ _cogl_bitmap_needs_short_temp_buffer (CoglPixelFormat format)
CoglBool
_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
CoglBitmap *dst_bmp)
CoglBitmap *dst_bmp,
CoglError **error)
{
uint8_t *src_data;
uint8_t *dst_data;
@ -388,19 +389,20 @@ _cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
if (!_cogl_bitmap_copy_subregion (src_bmp, dst_bmp,
0, 0, /* src_x / src_y */
0, 0, /* dst_x / dst_y */
width, height))
width, height,
error))
return FALSE;
if (need_premult)
{
if ((dst_format & COGL_PREMULT_BIT))
{
if (!_cogl_bitmap_premult (dst_bmp))
if (!_cogl_bitmap_premult (dst_bmp, error))
return FALSE;
}
else
{
if (!_cogl_bitmap_unpremult (dst_bmp))
if (!_cogl_bitmap_unpremult (dst_bmp, error))
return FALSE;
}
}
@ -408,12 +410,13 @@ _cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
return TRUE;
}
src_data = _cogl_bitmap_map (src_bmp, COGL_BUFFER_ACCESS_READ, 0);
src_data = _cogl_bitmap_map (src_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (src_data == NULL)
return FALSE;
dst_data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
error);
if (dst_data == NULL)
{
_cogl_bitmap_unmap (src_bmp);
@ -472,7 +475,8 @@ _cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
CoglBitmap *
_cogl_bitmap_convert (CoglBitmap *src_bmp,
CoglPixelFormat dst_format)
CoglPixelFormat dst_format,
CoglError **error)
{
CoglBitmap *dst_bmp;
int width, height;
@ -486,7 +490,7 @@ _cogl_bitmap_convert (CoglBitmap *src_bmp,
width, height,
dst_format);
if (!_cogl_bitmap_convert_into_bitmap (src_bmp, dst_bmp))
if (!_cogl_bitmap_convert_into_bitmap (src_bmp, dst_bmp, error))
{
cogl_object_unref (dst_bmp);
return NULL;
@ -496,7 +500,8 @@ _cogl_bitmap_convert (CoglBitmap *src_bmp,
}
CoglBool
_cogl_bitmap_unpremult (CoglBitmap *bmp)
_cogl_bitmap_unpremult (CoglBitmap *bmp,
CoglError **error)
{
uint8_t *p, *data;
uint16_t *tmp_row;
@ -513,12 +518,13 @@ _cogl_bitmap_unpremult (CoglBitmap *bmp)
if ((data = _cogl_bitmap_map (bmp,
COGL_BUFFER_ACCESS_READ |
COGL_BUFFER_ACCESS_WRITE,
0)) == NULL)
0,
error)) == NULL)
return FALSE;
/* If we can't directly unpremult the data inline then we'll
allocate a temporary row and unpack the data. This assumes if we
can fast premult then we can also fast unpremult */
can fast premult then we can also fast unpremult */
if (_cogl_bitmap_can_fast_premult (format))
tmp_row = NULL;
else
@ -562,7 +568,8 @@ _cogl_bitmap_unpremult (CoglBitmap *bmp)
}
CoglBool
_cogl_bitmap_premult (CoglBitmap *bmp)
_cogl_bitmap_premult (CoglBitmap *bmp,
CoglError **error)
{
uint8_t *p, *data;
uint16_t *tmp_row;
@ -579,7 +586,8 @@ _cogl_bitmap_premult (CoglBitmap *bmp)
if ((data = _cogl_bitmap_map (bmp,
COGL_BUFFER_ACCESS_READ |
COGL_BUFFER_ACCESS_WRITE,
0)) == NULL)
0,
error)) == NULL)
return FALSE;
/* If we can't directly premult the data inline then we'll allocate

View File

@ -100,11 +100,13 @@ _cogl_bitmap_new_shared (CoglBitmap *shared_bmp,
CoglBitmap *
_cogl_bitmap_convert (CoglBitmap *bmp,
CoglPixelFormat dst_format);
CoglPixelFormat dst_format,
CoglError **error);
CoglBool
_cogl_bitmap_convert_into_bitmap (CoglBitmap *src_bmp,
CoglBitmap *dst_bmp);
CoglBitmap *dst_bmp,
CoglError **error);
CoglBitmap *
_cogl_bitmap_from_file (CoglContext *ctx,
@ -120,28 +122,33 @@ _cogl_android_bitmap_new_from_asset (CoglContext *ctx,
#endif
CoglBool
_cogl_bitmap_unpremult (CoglBitmap *dst_bmp);
_cogl_bitmap_unpremult (CoglBitmap *dst_bmp,
CoglError **error);
CoglBool
_cogl_bitmap_premult (CoglBitmap *dst_bmp);
_cogl_bitmap_premult (CoglBitmap *dst_bmp,
CoglError **error);
CoglBool
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format);
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format,
CoglError **error);
CoglBool
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height);
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglError **error);
/* Creates a deep copy of the source bitmap */
CoglBitmap *
_cogl_bitmap_copy (CoglBitmap *src_bmp);
_cogl_bitmap_copy (CoglBitmap *src_bmp,
CoglError **error);
CoglBool
_cogl_bitmap_get_size_from_file (const char *filename,
@ -163,7 +170,8 @@ _cogl_bitmap_set_format (CoglBitmap *bitmap,
uint8_t *
_cogl_bitmap_map (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
void
_cogl_bitmap_unmap (CoglBitmap *bitmap);
@ -180,7 +188,8 @@ _cogl_bitmap_unmap (CoglBitmap *bitmap);
uint8_t *
_cogl_bitmap_gl_bind (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
void
_cogl_bitmap_gl_unbind (CoglBitmap *bitmap);

View File

@ -33,6 +33,7 @@
#include "cogl-pixel-buffer.h"
#include "cogl-context-private.h"
#include "cogl-buffer-gl-private.h"
#include "cogl-error-private.h"
#include <string.h>
@ -56,27 +57,29 @@ _cogl_bitmap_free (CoglBitmap *bmp)
}
CoglBool
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format)
_cogl_bitmap_convert_premult_status (CoglBitmap *bmp,
CoglPixelFormat dst_format,
CoglError **error)
{
/* Do we need to unpremultiply? */
if ((bmp->format & COGL_PREMULT_BIT) > 0 &&
(dst_format & COGL_PREMULT_BIT) == 0 &&
COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (dst_format))
return _cogl_bitmap_unpremult (bmp);
return _cogl_bitmap_unpremult (bmp, error);
/* Do we need to premultiply? */
if ((bmp->format & COGL_PREMULT_BIT) == 0 &&
COGL_PIXEL_FORMAT_CAN_HAVE_PREMULT (bmp->format) &&
(dst_format & COGL_PREMULT_BIT) > 0)
/* Try premultiplying using imaging library */
return _cogl_bitmap_premult (bmp);
return _cogl_bitmap_premult (bmp, error);
return TRUE;
}
CoglBitmap *
_cogl_bitmap_copy (CoglBitmap *src_bmp)
_cogl_bitmap_copy (CoglBitmap *src_bmp,
CoglError **error)
{
CoglBitmap *dst_bmp;
CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
@ -88,11 +91,16 @@ _cogl_bitmap_copy (CoglBitmap *src_bmp)
width, height,
src_format);
_cogl_bitmap_copy_subregion (src_bmp,
dst_bmp,
0, 0, /* src_x/y */
0, 0, /* dst_x/y */
width, height);
if (!_cogl_bitmap_copy_subregion (src_bmp,
dst_bmp,
0, 0, /* src_x/y */
0, 0, /* dst_x/y */
width, height,
error))
{
cogl_object_unref (dst_bmp);
return NULL;
}
return dst_bmp;
}
@ -100,12 +108,13 @@ _cogl_bitmap_copy (CoglBitmap *src_bmp)
CoglBool
_cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBitmap *dst,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height)
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglError **error)
{
uint8_t *srcdata;
uint8_t *dstdata;
@ -114,19 +123,21 @@ _cogl_bitmap_copy_subregion (CoglBitmap *src,
CoglBool succeeded = FALSE;
/* Intended only for fast copies when format is equal! */
g_assert ((src->format & ~COGL_PREMULT_BIT) ==
(dst->format & ~COGL_PREMULT_BIT));
_COGL_RETURN_VAL_IF_FAIL ((src->format & ~COGL_PREMULT_BIT) ==
(dst->format & ~COGL_PREMULT_BIT),
FALSE);
bpp = _cogl_pixel_format_get_bytes_per_pixel (src->format);
if ((srcdata = _cogl_bitmap_map (src, COGL_BUFFER_ACCESS_READ, 0)))
if ((srcdata = _cogl_bitmap_map (src, COGL_BUFFER_ACCESS_READ, 0, error)))
{
if ((dstdata = _cogl_bitmap_map (dst, COGL_BUFFER_ACCESS_WRITE, 0)))
if ((dstdata =
_cogl_bitmap_map (dst, COGL_BUFFER_ACCESS_WRITE, 0, error)))
{
srcdata += src_y * src->rowstride + src_x * bpp;
dstdata += dst_y * dst->rowstride + dst_x * bpp;
for (line=0; line<height; ++line)
for (line = 0; line < height; ++line)
{
memcpy (dstdata, srcdata, width * bpp);
srcdata += src->rowstride;
@ -271,17 +282,18 @@ cogl_bitmap_new_with_size (CoglContext *context,
unsigned int rowstride;
/* creating a buffer to store "any" format does not make sense */
if (G_UNLIKELY (format == COGL_PIXEL_FORMAT_ANY))
return NULL;
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
/* for now we fallback to cogl_pixel_buffer_new, later, we could ask
* libdrm a tiled buffer for instance */
rowstride = width * _cogl_pixel_format_get_bytes_per_pixel (format);
pixel_buffer = cogl_pixel_buffer_new (context, height * rowstride, NULL);
pixel_buffer =
cogl_pixel_buffer_new (context,
height * rowstride,
NULL); /* data */
if (G_UNLIKELY (pixel_buffer == NULL))
return NULL;
_COGL_RETURN_VAL_IF_FAIL (pixel_buffer != NULL, NULL);
bitmap = cogl_bitmap_new_from_buffer (COGL_BUFFER (pixel_buffer),
format,
@ -359,19 +371,21 @@ cogl_bitmap_error_quark (void)
uint8_t *
_cogl_bitmap_map (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints)
CoglBufferMapHint hints,
CoglError **error)
{
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
return _cogl_bitmap_map (bitmap->shared_bmp, access, hints);
return _cogl_bitmap_map (bitmap->shared_bmp, access, hints, error);
g_assert (!bitmap->mapped);
if (bitmap->buffer)
{
uint8_t *data = cogl_buffer_map (bitmap->buffer,
access,
hints);
uint8_t *data = _cogl_buffer_map (bitmap->buffer,
access,
hints,
error);
COGL_NOTE (BITMAP, "A pixel array is being mapped from a bitmap. This "
"usually means that some conversion on the pixel array is "
@ -414,21 +428,23 @@ _cogl_bitmap_unmap (CoglBitmap *bitmap)
uint8_t *
_cogl_bitmap_gl_bind (CoglBitmap *bitmap,
CoglBufferAccess access,
CoglBufferMapHint hints)
CoglBufferMapHint hints,
CoglError **error)
{
uint8_t *ptr;
CoglError *internal_error = NULL;
/* Divert to another bitmap if this data is shared */
if (bitmap->shared_bmp)
return _cogl_bitmap_gl_bind (bitmap->shared_bmp, access, hints);
return _cogl_bitmap_gl_bind (bitmap->shared_bmp, access, hints, error);
g_assert (!bitmap->bound);
_COGL_RETURN_VAL_IF_FAIL (!bitmap->bound, NULL);
/* If the bitmap wasn't created from a buffer then the
implementation of bind is the same as map */
if (bitmap->buffer == NULL)
{
uint8_t *data = _cogl_bitmap_map (bitmap, access, hints);
uint8_t *data = _cogl_bitmap_map (bitmap, access, hints, error);
if (data)
bitmap->bound = TRUE;
return data;
@ -438,15 +454,29 @@ _cogl_bitmap_gl_bind (CoglBitmap *bitmap,
if (access == COGL_BUFFER_ACCESS_READ)
ptr = _cogl_buffer_gl_bind (bitmap->buffer,
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK);
COGL_BUFFER_BIND_TARGET_PIXEL_UNPACK,
&internal_error);
else if (access == COGL_BUFFER_ACCESS_WRITE)
ptr = _cogl_buffer_gl_bind (bitmap->buffer,
COGL_BUFFER_BIND_TARGET_PIXEL_PACK);
COGL_BUFFER_BIND_TARGET_PIXEL_PACK,
&internal_error);
else
g_assert_not_reached ();
{
ptr = NULL;
g_assert_not_reached ();
}
/* NB: _cogl_buffer_gl_bind() may return NULL in non-error
* conditions so we have to explicitly check internal_error to see
* if an exception was thrown */
if (internal_error)
{
_cogl_propogate_error (error, internal_error);
return NULL;
}
/* The data pointer actually stores the offset */
return GPOINTER_TO_INT (bitmap->data) + ptr;
return ptr + GPOINTER_TO_INT (bitmap->data);
}
void

View File

@ -292,6 +292,7 @@ _cogl_blit_get_tex_data_blit (CoglBlitData *data,
data->format,
data->src_width * data->bpp,
data->image_data);
/* TODO: support chaining up errors during the blit */
}
static void

View File

@ -45,14 +45,16 @@ struct _CoglBufferVtable
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
void (* unmap) (CoglBuffer *buffer);
CoglBool (* set_data) (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size);
CoglBool (* set_data) (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size,
CoglError **error);
};
typedef enum _CoglBufferFlags
@ -137,6 +139,19 @@ _cogl_buffer_immutable_ref (CoglBuffer *buffer);
void
_cogl_buffer_immutable_unref (CoglBuffer *buffer);
CoglBool
_cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size,
CoglError **error);
void *
_cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints,
CoglError **error);
/* This is a wrapper around cogl_buffer_map_range for internal use
when we want to map the buffer for write only to replace the entire
contents. If the map fails then it will fallback to writing to a

View File

@ -83,7 +83,8 @@ malloc_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints)
CoglBufferMapHint hints,
CoglError **error)
{
buffer->flags |= COGL_BUFFER_FLAG_MAPPED;
return buffer->data + offset;
@ -96,10 +97,11 @@ malloc_unmap (CoglBuffer *buffer)
}
static CoglBool
malloc_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size)
malloc_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size,
CoglError **error)
{
memcpy (buffer->data + offset, data, size);
return TRUE;
@ -214,13 +216,28 @@ warn_about_midscene_changes (void)
}
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
_cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints,
CoglError **error)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
return cogl_buffer_map_range (buffer, 0, buffer->size, access, hints);
return cogl_buffer_map_range (buffer, 0, buffer->size, access, hints, error);
}
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints)
{
CoglError *ignore_error = NULL;
void *ptr =
cogl_buffer_map_range (buffer, 0, buffer->size, access, hints,
&ignore_error);
if (!ptr)
cogl_error_free (ignore_error);
return ptr;
}
void *
@ -228,21 +245,21 @@ cogl_buffer_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints)
CoglBufferMapHint hints,
CoglError **error)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), NULL);
_COGL_RETURN_VAL_IF_FAIL (!(buffer->flags & COGL_BUFFER_FLAG_MAPPED), NULL);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
if (buffer->flags & COGL_BUFFER_FLAG_MAPPED)
return buffer->data;
buffer->data = buffer->vtable.map_range (buffer,
offset,
size,
access,
hints);
hints,
error);
return buffer->data;
}
@ -272,6 +289,7 @@ _cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
{
CoglContext *ctx = buffer->context;
void *ret;
CoglError *ignore_error = NULL;
_COGL_RETURN_VAL_IF_FAIL (!ctx->buffer_map_fallback_in_use, NULL);
@ -281,23 +299,24 @@ _cogl_buffer_map_range_for_fill_or_fallback (CoglBuffer *buffer,
offset,
size,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
&ignore_error);
if (ret)
return ret;
else
{
/* If the map fails then we'll use a temporary buffer to fill
the data and then upload it using cogl_buffer_set_data when
the buffer is unmapped. The temporary buffer is shared to
avoid reallocating it every time */
g_byte_array_set_size (ctx->buffer_map_fallback_array, size);
ctx->buffer_map_fallback_offset = offset;
buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
cogl_error_free (ignore_error);
return ctx->buffer_map_fallback_array->data;
}
/* If the map fails then we'll use a temporary buffer to fill
the data and then upload it using cogl_buffer_set_data when
the buffer is unmapped. The temporary buffer is shared to
avoid reallocating it every time */
g_byte_array_set_size (ctx->buffer_map_fallback_array, size);
ctx->buffer_map_fallback_offset = offset;
buffer->flags |= COGL_BUFFER_FLAG_MAPPED_FALLBACK;
return ctx->buffer_map_fallback_array->data;
}
void
@ -311,29 +330,59 @@ _cogl_buffer_unmap_for_fill_or_fallback (CoglBuffer *buffer)
if ((buffer->flags & COGL_BUFFER_FLAG_MAPPED_FALLBACK))
{
cogl_buffer_set_data (buffer,
ctx->buffer_map_fallback_offset,
ctx->buffer_map_fallback_array->data,
ctx->buffer_map_fallback_array->len);
/* Note: don't try to catch OOM errors here since the use cases
* we currently have for this api (the journal and path stroke
* tesselator) don't have anything particularly sensible they
* can do in response to a failure anyway so it seems better to
* simply abort instead.
*
* If we find this is a problem for real world applications
* then in the path tesselation case we could potentially add an
* explicit cogl_path_tesselate_stroke() api that can throw an
* error for the app to cache. For the journal we could
* potentially flush the journal in smaller batches so we use
* smaller buffers, though that would probably not help for
* deferred renderers.
*/
_cogl_buffer_set_data (buffer,
ctx->buffer_map_fallback_offset,
ctx->buffer_map_fallback_array->data,
ctx->buffer_map_fallback_array->len,
NULL);
buffer->flags &= ~COGL_BUFFER_FLAG_MAPPED_FALLBACK;
}
else
cogl_buffer_unmap (buffer);
}
CoglBool
_cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size,
CoglError **error)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
return buffer->vtable.set_data (buffer, offset, data, size, error);
}
CoglBool
cogl_buffer_set_data (CoglBuffer *buffer,
size_t offset,
const void *data,
size_t size)
{
_COGL_RETURN_VAL_IF_FAIL (cogl_is_buffer (buffer), FALSE);
_COGL_RETURN_VAL_IF_FAIL ((offset + size) <= buffer->size, FALSE);
if (G_UNLIKELY (buffer->immutable_ref))
warn_about_midscene_changes ();
return buffer->vtable.set_data (buffer, offset, data, size);
CoglError *ignore_error = NULL;
CoglBool status =
_cogl_buffer_set_data (buffer, offset, data, size, &ignore_error);
if (!status)
cogl_error_free (ignore_error);
return status;
}
CoglBuffer *

View File

@ -33,6 +33,7 @@
#define __COGL_BUFFER_H__
#include <cogl/cogl-types.h>
#include <cogl/cogl-error.h>
COGL_BEGIN_DECLS
@ -62,6 +63,25 @@ COGL_BEGIN_DECLS
typedef struct _CoglBuffer CoglBuffer;
#define COGL_BUFFER_ERROR (_cogl_buffer_error_domain ())
/**
* CoglBufferError:
* @COGL_BUFFER_ERROR_MAP: A buffer could not be mapped either
* because the feature isn't supported or because a system
* limitation was hit.
*
* Error enumeration for #CoglBuffer
*
* Stability: unstable
*/
typedef enum { /*< prefix=COGL_BUFFER_ERROR >*/
COGL_BUFFER_ERROR_MAP,
} CoglBufferError;
uint32_t
_cogl_buffer_error_domain (void);
/**
* cogl_is_buffer:
* @object: a buffer object
@ -207,9 +227,9 @@ typedef enum { /*< prefix=COGL_BUFFER_MAP_HINT >*/
* Stability: unstable
*/
void *
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints);
cogl_buffer_map (CoglBuffer *buffer,
CoglBufferAccess access,
CoglBufferMapHint hints);
/**
* cogl_buffer_map_range:
@ -219,6 +239,7 @@ cogl_buffer_map (CoglBuffer *buffer,
* @access: how the mapped buffer will be used by the application
* @hints: A mask of #CoglBufferMapHint<!-- -->s that tell Cogl how
* the data will be modified once mapped.
* @error: A #CoglError for catching exceptional errors
*
* Maps a sub-region of the buffer into the application's address space
* for direct access.
@ -246,7 +267,8 @@ cogl_buffer_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
/**
* cogl_buffer_unmap:

View File

@ -190,8 +190,11 @@ struct _CoglDriverVtable
/* Initialize the specified region of storage of the given texture
* with the contents of the specified bitmap region
*
* Since this may need to create the underlying storage first
* it may throw a NO_MEMORY error.
*/
void
CoglBool
(* texture_2d_copy_from_bitmap) (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
@ -199,7 +202,8 @@ struct _CoglDriverVtable
int src_x,
int src_y,
int width,
int height);
int height,
CoglError **error);
/* Reads back the full contents of the given texture and write it to
* @data in the given @format and with the given @rowstride.
@ -244,7 +248,8 @@ struct _CoglDriverVtable
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
/* Unmaps a buffer */
void
@ -256,7 +261,8 @@ struct _CoglDriverVtable
(* buffer_set_data) (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size);
unsigned int size,
CoglError **error);
};
#endif /* __COGL_DRIVER_H */

View File

@ -39,6 +39,10 @@ _cogl_set_error_literal (CoglError **error,
int code,
const char *message);
void
_cogl_propogate_error (CoglError **dest,
CoglError *src);
void
_cogl_propogate_gerror (CoglError **dest,
GError *src);

View File

@ -99,11 +99,18 @@ _cogl_set_error_literal (CoglError **error,
}
void
_cogl_propogate_gerror (CoglError **dest,
GError *src)
_cogl_propogate_error (CoglError **dest,
CoglError *src)
{
_COGL_RETURN_IF_FAIL (src != NULL);
_cogl_set_error_literal (dest, src->domain, src->code, src->message);
g_error_free (src);
cogl_error_free (src);
}
void
_cogl_propogate_gerror (CoglError **dest,
GError *src)
{
_cogl_propogate_error (dest, (CoglError *)src);
}

View File

@ -453,5 +453,12 @@ _cogl_framebuffer_get_projection_entry (CoglFramebuffer *framebuffer)
return projection_stack->last_entry;
}
CoglBool
_cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap,
CoglError **error);
#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */

View File

@ -1333,6 +1333,7 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
y < framebuffer->clear_clip_y1)
{
uint8_t *pixel;
CoglError *ignore_error = NULL;
/* we currently only care about cases where the premultiplied or
* unpremultipled colors are equivalent... */
@ -1341,9 +1342,13 @@ _cogl_framebuffer_try_fast_read_pixel (CoglFramebuffer *framebuffer,
pixel = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
&ignore_error);
if (pixel == NULL)
return FALSE;
{
cogl_error_free (ignore_error);
return FALSE;
}
pixel[0] = framebuffer->clear_color_red * 255.0;
pixel[1] = framebuffer->clear_color_green * 255.0;
@ -1363,7 +1368,8 @@ _cogl_framebuffer_slow_read_pixels_workaround (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap)
CoglBitmap *bitmap,
CoglError **error)
{
CoglContext *ctx;
CoglPixelFormat format;
@ -1371,6 +1377,8 @@ _cogl_framebuffer_slow_read_pixels_workaround (CoglFramebuffer *framebuffer,
int width;
int height;
CoglBool res;
uint8_t *dst;
const uint8_t *src;
_COGL_RETURN_VAL_IF_FAIL (source & COGL_READ_PIXELS_COLOR_BUFFER, FALSE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_framebuffer (framebuffer), FALSE);
@ -1382,79 +1390,79 @@ _cogl_framebuffer_slow_read_pixels_workaround (CoglFramebuffer *framebuffer,
format = cogl_bitmap_get_format (bitmap);
pbo = cogl_bitmap_new_with_size (ctx, width, height, format);
if (pbo == NULL)
return FALSE;
/* Read into the pbo. We need to disable the flipping because the
blit fast path in the driver does not work with
GL_PACK_INVERT_MESA is set */
res = cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
source |
COGL_READ_PIXELS_NO_FLIP,
pbo);
if (res)
res = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
source |
COGL_READ_PIXELS_NO_FLIP,
pbo,
error);
if (!res)
{
uint8_t *dst;
/* Copy the pixels back into application's buffer */
dst = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
if (dst == NULL)
res = FALSE;
else
{
const uint8_t *src;
src = _cogl_bitmap_map (pbo,
COGL_BUFFER_ACCESS_READ,
0 /* hints */);
if (src == NULL)
res = FALSE;
else
{
int src_rowstride = cogl_bitmap_get_rowstride (pbo);
int dst_rowstride = cogl_bitmap_get_rowstride (bitmap);
int to_copy =
_cogl_pixel_format_get_bytes_per_pixel (format) * width;
int y;
/* If the framebuffer is onscreen we need to flip the
data while copying */
if (!cogl_is_offscreen (framebuffer))
{
src += src_rowstride * (height - 1);
src_rowstride = -src_rowstride;
}
for (y = 0; y < height; y++)
{
memcpy (dst, src, to_copy);
dst += dst_rowstride;
src += src_rowstride;
}
_cogl_bitmap_unmap (pbo);
}
_cogl_bitmap_unmap (bitmap);
}
cogl_object_unref (pbo);
return FALSE;
}
/* Copy the pixels back into application's buffer */
dst = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD,
error);
if (!dst)
{
cogl_object_unref (pbo);
return FALSE;
}
src = _cogl_bitmap_map (pbo,
COGL_BUFFER_ACCESS_READ,
0, /* hints */
error);
if (src)
{
int src_rowstride = cogl_bitmap_get_rowstride (pbo);
int dst_rowstride = cogl_bitmap_get_rowstride (bitmap);
int to_copy =
_cogl_pixel_format_get_bytes_per_pixel (format) * width;
int y;
/* If the framebuffer is onscreen we need to flip the
data while copying */
if (!cogl_is_offscreen (framebuffer))
{
src += src_rowstride * (height - 1);
src_rowstride = -src_rowstride;
}
for (y = 0; y < height; y++)
{
memcpy (dst, src, to_copy);
dst += dst_rowstride;
src += src_rowstride;
}
_cogl_bitmap_unmap (pbo);
}
else
res = FALSE;
_cogl_bitmap_unmap (bitmap);
cogl_object_unref (pbo);
return res;
}
CoglBool
cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap)
_cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap,
CoglError **error)
{
CoglContext *ctx;
int framebuffer_height;
@ -1466,11 +1474,13 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
CoglBool pack_invert_set;
int width;
int height;
int status = FALSE;
CoglError *ignore_error = NULL;
_COGL_RETURN_VAL_IF_FAIL (source & COGL_READ_PIXELS_COLOR_BUFFER, FALSE);
_COGL_RETURN_VAL_IF_FAIL (cogl_is_framebuffer (framebuffer), FALSE);
if (!cogl_framebuffer_allocate (framebuffer, NULL))
if (!cogl_framebuffer_allocate (framebuffer, error))
return FALSE;
ctx = cogl_framebuffer_get_context (framebuffer);
@ -1515,10 +1525,17 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
(width > 8 || height > 8) &&
(format & ~COGL_PREMULT_BIT) == COGL_PIXEL_FORMAT_BGRA_8888 &&
cogl_bitmap_get_buffer (bitmap) == NULL)
return _cogl_framebuffer_slow_read_pixels_workaround (framebuffer,
x, y,
source,
bitmap);
{
if (_cogl_framebuffer_slow_read_pixels_workaround (framebuffer,
x, y,
source,
bitmap,
&ignore_error))
return TRUE;
else
cogl_error_free (ignore_error);
}
/* make sure any batched primitives get emitted to the GL driver
* before issuing our read pixels...
@ -1578,7 +1595,7 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
CoglPixelFormat read_format;
int bpp, rowstride;
uint8_t *tmp_data;
int succeeded;
CoglBool succeeded;
if ((ctx->private_feature_flags &
COGL_PRIVATE_FEATURE_READ_PIXELS_ANY_FORMAT))
@ -1605,9 +1622,13 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
width,
bpp);
/* Note: we don't worry about catching errors here since we know
* we won't be lazily allocating storage for this buffer so it
* won't fail due to lack of memory. */
tmp_data = _cogl_bitmap_gl_bind (tmp_bmp,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
NULL);
GE( ctx, glReadPixels (x, y, width, height,
gl_format, gl_type,
@ -1615,12 +1636,12 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
_cogl_bitmap_gl_unbind (tmp_bmp);
succeeded = _cogl_bitmap_convert_into_bitmap (tmp_bmp, bitmap);
succeeded = _cogl_bitmap_convert_into_bitmap (tmp_bmp, bitmap, error);
cogl_object_unref (tmp_bmp);
if (!succeeded)
return FALSE;
goto EXIT;
}
else
{
@ -1629,6 +1650,7 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int bpp, rowstride;
CoglBool succeeded = FALSE;
uint8_t *pixels;
CoglError *internal_error = NULL;
rowstride = cogl_bitmap_get_rowstride (bitmap);
@ -1658,7 +1680,17 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
pixels = _cogl_bitmap_gl_bind (shared_bmp,
COGL_BUFFER_ACCESS_WRITE,
0 /* hints */);
0, /* hints */
&internal_error);
/* NB: _cogl_bitmap_gl_bind() can return NULL in sucessfull
* cases so we have to explicitly check the cogl error pointer
* to know if there was a problem */
if (internal_error)
{
cogl_object_unref (shared_bmp);
_cogl_propogate_error (error, internal_error);
goto EXIT;
}
GE( ctx, glReadPixels (x, y,
width, height,
@ -1670,21 +1702,15 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
/* Convert to the premult format specified by the caller
in-place. This will do nothing if the premult status is already
correct. */
if (_cogl_bitmap_convert_premult_status (shared_bmp, format))
if (_cogl_bitmap_convert_premult_status (shared_bmp, format, error))
succeeded = TRUE;
cogl_object_unref (shared_bmp);
if (!succeeded)
return FALSE;
goto EXIT;
}
/* Currently this function owns the pack_invert state and we don't want this
* to interfere with other Cogl components so all other code can assume that
* we leave the pack_invert state off. */
if (pack_invert_set)
GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
/* NB: All offscreen rendering is done upside down so there is no need
* to flip in this case... */
if (!cogl_is_offscreen (framebuffer) &&
@ -1699,10 +1725,11 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
pixels = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_READ |
COGL_BUFFER_ACCESS_WRITE,
0 /* hints */);
0, /* hints */
error);
if (pixels == NULL)
return FALSE;
goto EXIT;
temprow = g_alloca (rowstride * sizeof (uint8_t));
@ -1724,7 +1751,34 @@ cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
_cogl_bitmap_unmap (bitmap);
}
return TRUE;
status = TRUE;
EXIT:
/* Currently this function owns the pack_invert state and we don't want this
* to interfere with other Cogl components so all other code can assume that
* we leave the pack_invert state off. */
if (pack_invert_set)
GE (ctx, glPixelStorei (GL_PACK_INVERT_MESA, FALSE));
return status;
}
CoglBool
cogl_framebuffer_read_pixels_into_bitmap (CoglFramebuffer *framebuffer,
int x,
int y,
CoglReadPixelsFlags source,
CoglBitmap *bitmap)
{
CoglError *ignore_error = NULL;
CoglBool status =
_cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y, source, bitmap,
&ignore_error);
if (!status)
cogl_error_free (ignore_error);
return status;
}
CoglBool
@ -1745,10 +1799,17 @@ cogl_framebuffer_read_pixels (CoglFramebuffer *framebuffer,
format,
bpp * width, /* rowstride */
pixels);
ret = cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
/* Note: we don't try and catch errors here since we created the
* bitmap storage up-front and can assume we wont hit an
* out-of-memory error which should be the only exception
* this api throws.
*/
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap,
NULL);
cogl_object_unref (bitmap);
return ret;
@ -2378,8 +2439,9 @@ get_wire_line_indices (CoglContext *ctx,
if (user_indices)
{
index_buffer = cogl_indices_get_buffer (user_indices);
indices = cogl_buffer_map (COGL_BUFFER (index_buffer),
COGL_BUFFER_ACCESS_READ, 0);
indices = _cogl_buffer_map (COGL_BUFFER (index_buffer),
COGL_BUFFER_ACCESS_READ, 0,
NULL);
indices_type = cogl_indices_get_type (user_indices);
}
else

View File

@ -85,11 +85,19 @@ cogl_indices_new (CoglContext *context,
CoglIndexBuffer *index_buffer = cogl_index_buffer_new (context, buffer_bytes);
CoglBuffer *buffer = COGL_BUFFER (index_buffer);
CoglIndices *indices;
CoglError *ignore_error = NULL;
cogl_buffer_set_data (buffer,
0,
indices_data,
buffer_bytes);
_cogl_buffer_set_data (buffer,
0,
indices_data,
buffer_bytes,
&ignore_error);
if (ignore_error)
{
cogl_error_free (ignore_error);
cogl_object_unref (index_buffer);
return NULL;
}
indices = cogl_indices_new_for_buffer (type, index_buffer, 0);
cogl_object_unref (index_buffer);

View File

@ -658,8 +658,9 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
/* Mapping a buffer for read is probably a really bad thing to
do but this will only happen during debugging so it probably
doesn't matter */
verts = ((uint8_t *)cogl_buffer_map (COGL_BUFFER (state->attribute_buffer),
COGL_BUFFER_ACCESS_READ, 0) +
verts = ((uint8_t *)_cogl_buffer_map (COGL_BUFFER (state->attribute_buffer),
COGL_BUFFER_ACCESS_READ, 0,
NULL) +
state->array_offset);
_cogl_journal_dump_quad_batch (verts,
@ -1065,14 +1066,14 @@ create_attribute_buffer (CoglJournal *journal,
if (vbo == NULL)
{
vbo = cogl_attribute_buffer_new (ctx, n_bytes, NULL);
vbo = cogl_attribute_buffer_new_with_size (ctx, n_bytes);
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
}
else if (cogl_buffer_get_size (COGL_BUFFER (vbo)) < n_bytes)
{
/* If the buffer is too small then we'll just recreate it */
cogl_object_unref (vbo);
vbo = cogl_attribute_buffer_new (ctx, n_bytes, NULL);
vbo = cogl_attribute_buffer_new_with_size (ctx, n_bytes);
journal->vbo_pool[journal->next_vbo_in_pool] = vbo;
}
@ -1718,11 +1719,10 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
CoglBitmap *bitmap,
CoglBool *found_intersection)
{
CoglContext *ctx;
CoglPixelFormat format;
int i;
_COGL_GET_CONTEXT (ctx, FALSE);
/* XXX: this number has been plucked out of thin air, but the idea
* is that if so many pixels are being read from the same un-changed
* journal than we expect that it will be more efficient to fail
@ -1740,6 +1740,8 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
format != COGL_PIXEL_FORMAT_RGBA_8888)
return FALSE;
ctx = _cogl_bitmap_get_context (bitmap);
*found_intersection = FALSE;
/* NB: The most recently added journal entry is the last entry, and
@ -1759,6 +1761,7 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
float poly[16];
CoglFramebuffer *framebuffer = journal->framebuffer;
uint8_t *pixel;
CoglError *ignore_error;
entry_to_screen_polygon (framebuffer, entry, vertices, poly);
@ -1799,9 +1802,13 @@ _cogl_journal_try_read_pixel (CoglJournal *journal,
pixel = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
&ignore_error);
if (pixel == NULL)
return FALSE;
{
cogl_error_free (ignore_error);
return FALSE;
}
pixel[0] = color[0];
pixel[1] = color[1];

View File

@ -66,10 +66,11 @@ _cogl_pixel_buffer_free (CoglPixelBuffer *buffer);
COGL_BUFFER_DEFINE (PixelBuffer, pixel_buffer)
CoglPixelBuffer *
cogl_pixel_buffer_new (CoglContext *context,
size_t size,
const void *data)
static CoglPixelBuffer *
_cogl_pixel_buffer_new (CoglContext *context,
size_t size,
const void *data,
CoglError **error)
{
CoglPixelBuffer *pixel_buffer = g_slice_new0 (CoglPixelBuffer);
CoglBuffer *buffer = COGL_BUFFER (pixel_buffer);
@ -85,14 +86,34 @@ cogl_pixel_buffer_new (CoglContext *context,
_cogl_pixel_buffer_object_new (pixel_buffer);
if (data)
cogl_buffer_set_data (COGL_BUFFER (pixel_buffer),
0,
data,
size);
{
if (!_cogl_buffer_set_data (COGL_BUFFER (pixel_buffer),
0,
data,
size,
error))
{
cogl_object_unref (pixel_buffer);
return NULL;
}
}
return pixel_buffer;
}
CoglPixelBuffer *
cogl_pixel_buffer_new (CoglContext *context,
size_t size,
const void *data)
{
CoglError *ignore_error = NULL;
CoglPixelBuffer *buffer =
_cogl_pixel_buffer_new (context, size, data, &ignore_error);
if (!buffer)
cogl_error_free (ignore_error);
return buffer;
}
static void
_cogl_pixel_buffer_free (CoglPixelBuffer *buffer)
{

View File

@ -366,23 +366,25 @@ _cogl_sub_texture_ensure_non_quad_rendering (CoglTexture *tex)
}
static CoglBool
_cogl_sub_texture_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_sub_texture_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglSubTexture *sub_tex = COGL_SUB_TEXTURE (tex);
return cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
src_x, src_y,
dst_x + sub_tex->sub_x,
dst_y + sub_tex->sub_y,
dst_width, dst_height,
bmp);
return _cogl_texture_set_region_from_bitmap (sub_tex->full_texture,
src_x, src_y,
dst_x + sub_tex->sub_x,
dst_y + sub_tex->sub_y,
dst_width, dst_height,
bmp,
error);
}
static CoglPixelFormat

View File

@ -53,8 +53,9 @@ _cogl_texture_2d_sliced_new_from_foreign (GLuint gl_handle,
CoglPixelFormat format);
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format);
CoglPixelFormat internal_format,
CoglError **error);
#endif /* __COGL_TEXTURE_2D_SLICED_PRIVATE_H */

View File

@ -162,7 +162,7 @@ _cogl_texture_2d_sliced_allocate_waste_buffer (CoglTexture2DSliced *tex_2ds,
return waste_buf;
}
static void
static CoglBool
_cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
CoglBitmap *source_bmp,
CoglTexture2D *slice_tex,
@ -174,7 +174,8 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
int src_x,
int src_y,
int dst_x,
int dst_y)
int dst_y,
CoglError **error)
{
CoglBool need_x, need_y;
CoglContext *ctx = COGL_TEXTURE (tex_2ds)->context;
@ -200,10 +201,9 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
unsigned int wy, wx;
CoglBitmap *waste_bmp;
bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
bmp_data = _cogl_bitmap_map (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (bmp_data == NULL)
return;
return FALSE;
if (need_x)
{
@ -234,18 +234,24 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
x_span->waste * bpp,
waste_buf);
cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
/* dst_x */
x_span->size - x_span->waste,
y_iter->intersect_start -
y_span->start, /* dst_y */
x_span->waste, /* dst_width */
/* dst_height */
y_iter->intersect_end -
y_iter->intersect_start,
waste_bmp);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
/* dst_x */
x_span->size - x_span->waste,
y_iter->intersect_start -
y_span->start, /* dst_y */
x_span->waste, /* dst_width */
/* dst_height */
y_iter->intersect_end -
y_iter->intersect_start,
waste_bmp,
error))
{
cogl_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
cogl_object_unref (waste_bmp);
}
@ -288,28 +294,37 @@ _cogl_texture_2d_sliced_set_waste (CoglTexture2DSliced *tex_2ds,
copy_width * bpp,
waste_buf);
cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
/* dst_x */
x_iter->intersect_start -
x_iter->pos,
/* dst_y */
y_span->size - y_span->waste,
copy_width, /* dst_width */
y_span->waste, /* dst_height */
waste_bmp);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
0, /* src_x */
0, /* src_y */
/* dst_x */
x_iter->intersect_start -
x_iter->pos,
/* dst_y */
y_span->size - y_span->waste,
copy_width, /* dst_width */
y_span->waste, /* dst_height */
waste_bmp,
error))
{
cogl_object_unref (waste_bmp);
_cogl_bitmap_unmap (source_bmp);
return FALSE;
}
cogl_object_unref (waste_bmp);
}
_cogl_bitmap_unmap (source_bmp);
}
return TRUE;
}
static CoglBool
_cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
CoglBitmap *bmp)
CoglBitmap *bmp,
CoglError **error)
{
CoglSpan *x_span;
CoglSpan *y_span;
@ -340,16 +355,22 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
x_span->start, /* src x */
y_span->start, /* src y */
0, /* dst x */
0, /* dst y */
x_span->size -
x_span->waste, /* width */
y_span->size -
y_span->waste, /* height */
bmp);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
x_span->start, /* src x */
y_span->start, /* src y */
0, /* dst x */
0, /* dst y */
x_span->size -
x_span->waste, /* width */
y_span->size -
y_span->waste, /* height */
bmp,
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
/* Set up a fake iterator that covers the whole slice */
x_iter.intersect_start = x_span->start;
@ -364,16 +385,22 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
y_span->waste);
y_iter.pos = y_span->start;
_cogl_texture_2d_sliced_set_waste (tex_2ds,
bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0); /* dst_y */
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
0, /* src_x */
0, /* src_y */
0, /* dst_x */
0,
error)) /* dst_y */
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
@ -385,15 +412,16 @@ _cogl_texture_2d_sliced_upload_to_gl (CoglTexture2DSliced *tex_2ds,
static CoglBool
_cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglSpan *x_span;
CoglSpan *y_span;
@ -463,27 +491,40 @@ _cogl_texture_2d_sliced_upload_subregion_to_gl (CoglTexture2DSliced *tex_2ds,
slice_tex = g_array_index (tex_2ds->slice_textures,
CoglTexture2D *, slice_num);
cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
source_x,
source_y,
local_x, /* dst x */
local_y, /* dst y */
inter_w, /* width */
inter_h, /* height */
source_bmp);
if (!_cogl_texture_set_region_from_bitmap (COGL_TEXTURE (slice_tex),
source_x,
source_y,
local_x, /* dst x */
local_y, /* dst y */
inter_w, /* width */
inter_h, /* height */
source_bmp,
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
_cogl_texture_2d_sliced_set_waste (tex_2ds,
source_bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
src_x, src_y,
dst_x, dst_y);
if (!_cogl_texture_2d_sliced_set_waste (tex_2ds,
source_bmp,
slice_tex,
waste_buf,
x_span, y_span,
&x_iter, &y_iter,
src_x, src_y,
dst_x, dst_y,
error))
{
if (waste_buf)
g_free (waste_buf);
return FALSE;
}
}
}
g_free (waste_buf);
if (waste_buf)
g_free (waste_buf);
return TRUE;
}
@ -875,9 +916,10 @@ cogl_texture_2d_sliced_new_with_size (CoglContext *ctx,
}
CoglTexture2DSliced *
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
_cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
CoglPixelFormat internal_format,
CoglError **error)
{
CoglTexture2DSliced *tex_2ds;
CoglBitmap *dst_bmp;
@ -908,7 +950,8 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type);
&gl_type,
error);
if (dst_bmp == NULL)
{
_cogl_texture_2d_sliced_free (tex_2ds);
@ -922,7 +965,8 @@ _cogl_texture_2d_sliced_new_from_bitmap (CoglBitmap *bmp,
goto error;
if (!_cogl_texture_2d_sliced_upload_to_gl (tex_2ds,
dst_bmp))
dst_bmp,
error))
goto error;
cogl_object_unref (dst_bmp);
@ -1234,38 +1278,45 @@ _cogl_texture_2d_sliced_ensure_non_quad_rendering (CoglTexture *tex)
}
static CoglBool
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_texture_2d_sliced_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglTexture2DSliced *tex_2ds = COGL_TEXTURE_2D_SLICED (tex);
GLenum gl_format;
GLenum gl_type;
CoglBool status;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type);
&gl_type,
error);
if (!bmp)
return FALSE;
/* Send data to GL */
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type);
status =
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type,
error);
cogl_object_unref (bmp);
return TRUE;
return status;
}
static CoglPixelFormat

View File

@ -476,26 +476,31 @@ _cogl_texture_2d_ensure_non_quad_rendering (CoglTexture *tex)
}
static CoglBool
_cogl_texture_2d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int width,
unsigned int height,
CoglBitmap *bmp)
_cogl_texture_2d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *bmp,
CoglError **error)
{
CoglContext *ctx = tex->context;
CoglTexture2D *tex_2d = COGL_TEXTURE_2D (tex);
ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
bmp,
dst_x,
dst_y,
src_x,
src_y,
width,
height);
if (!ctx->driver_vtable->texture_2d_copy_from_bitmap (tex_2d,
bmp,
dst_x,
dst_y,
src_x,
src_y,
width,
height,
error))
{
return FALSE;
}
tex_2d->mipmaps_dirty = TRUE;

View File

@ -271,7 +271,6 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
CoglContext *ctx;
ctx = _cogl_bitmap_get_context (bmp);
@ -293,14 +292,10 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type);
&gl_type,
error);
if (dst_bmp == NULL)
{
_cogl_set_error (error, COGL_BITMAP_ERROR, COGL_BITMAP_ERROR_FAILED,
"Bitmap conversion failed");
return NULL;
}
return NULL;
tex_3d = _cogl_texture_3d_create_base (ctx,
bmp_width, height, depth,
@ -308,32 +303,53 @@ cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0)))
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0,
&ignore);
CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
tex_3d->first_pixel.gl_format = gl_format;
tex_3d->first_pixel.gl_type = gl_type;
memcpy (tex_3d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
if (data)
{
memcpy (tex_3d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
}
else
{
g_warning ("Failed to read first pixel of bitmap for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_3d->first_pixel.data, 0,
_cogl_pixel_format_get_bytes_per_pixel (format));
}
}
tex_3d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_3D, internal_format);
ctx->texture_driver->upload_to_gl_3d (ctx,
GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE, /* is_foreign */
height,
depth,
dst_bmp,
gl_intformat,
gl_format,
gl_type);
if (!ctx->texture_driver->upload_to_gl_3d (ctx,
GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE, /* is_foreign */
height,
depth,
dst_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (dst_bmp);
cogl_object_unref (tex_3d);
return NULL;
}
tex_3d->gl_format = gl_intformat;
@ -393,7 +409,8 @@ cogl_texture_3d_new_from_data (CoglContext *context,
bmp_data = _cogl_bitmap_map (bitmap,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
COGL_BUFFER_MAP_HINT_DISCARD,
error);
if (bmp_data == NULL)
{
@ -569,17 +586,24 @@ _cogl_texture_3d_ensure_non_quad_rendering (CoglTexture *tex)
}
static CoglBool
_cogl_texture_3d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_texture_3d_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
/* This function doesn't really make sense for 3D textures because
it can't specify which image to upload to */
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Setting a 2D region on a 3D texture isn't "
"currently supported");
return FALSE;
}

View File

@ -63,7 +63,7 @@ struct _CoglTextureDriver
*
* XXX: sorry for the ridiculous number of arguments :-(
*/
void
CoglBool
(* upload_subregion_to_gl) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
@ -76,7 +76,8 @@ struct _CoglTextureDriver
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type);
GLuint source_gl_type,
CoglError **error);
/*
* Replaces the contents of the GL texture with the entire bitmap. On
@ -84,7 +85,7 @@ struct _CoglTextureDriver
* to copy the bitmap if the rowstride is not a multiple of a possible
* alignment value because there is no GL_UNPACK_ROW_LENGTH
*/
void
CoglBool
(* upload_to_gl) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
@ -92,7 +93,8 @@ struct _CoglTextureDriver
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
GLuint source_gl_type,
CoglError **error);
/*
* Replaces the contents of the GL texture with the entire bitmap. The
@ -101,7 +103,7 @@ struct _CoglTextureDriver
* is the number of rows between images) is inferred by dividing the
* height of the bitmap by the depth.
*/
void
CoglBool
(* upload_to_gl_3d) (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
@ -111,7 +113,8 @@ struct _CoglTextureDriver
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type);
GLuint source_gl_type,
CoglError **error);
/*
* This sets up the glPixelStore state for an download to a destination with

View File

@ -65,14 +65,15 @@ struct _CoglTextureVtable
before being passed so the implementation is expected to call
_cogl_texture_prepare_for_upload with a suitable destination
format before uploading */
CoglBool (* set_region) (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bitmap);
CoglBool (* set_region) (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bitmap,
CoglError **error);
/* This should copy the image data of the texture into @data. The
requested format will have been first passed through
@ -233,17 +234,19 @@ _cogl_texture_determine_internal_format (CoglPixelFormat src_format,
CoglPixelFormat dst_format);
/* Utility function to help uploading a bitmap. If the bitmap needs
premult conversion then it will be copied and *copied_bitmap will
be set to TRUE. Otherwise dst_bmp will be set to a shallow copy of
src_bmp. The GLenums needed for uploading are returned */
* premult conversion then a converted copy will be returned,
* otherwise a reference to the original source will be returned.
*
* The GLenums needed for uploading are returned
*/
CoglBitmap *
_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat dst_format,
_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat dst_format,
CoglPixelFormat *dst_format_out,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype);
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype,
CoglError **error);
void
_cogl_texture_prep_gl_alignment_for_pixels_upload (int pixels_rowstride);
@ -253,15 +256,6 @@ _cogl_texture_prep_gl_alignment_for_pixels_download (int bpp,
int width,
int rowstride);
/* Utility function to use as a fallback for getting the data of any
texture via the framebuffer */
CoglBool
_cogl_texture_draw_and_read (CoglTexture *texture,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type);
CoglBool
_cogl_texture_is_foreign (CoglTexture *texture);
@ -301,4 +295,21 @@ _cogl_texture_spans_foreach_in_region (CoglSpan *x_spans,
CoglTextureType
_cogl_texture_get_type (CoglTexture *texture);
CoglTexture *
_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error);
CoglBool
_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp,
CoglError **error);
#endif /* __COGL_TEXTURE_PRIVATE_H */

View File

@ -38,6 +38,7 @@
#include "cogl-journal-private.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-error-private.h"
#include "cogl-util-gl-private.h"
#include <string.h>
#include <math.h>
@ -185,7 +186,7 @@ _cogl_texture_rectangle_create_base (CoglContext *ctx,
tex_rect->format = internal_format;
return tex_rect;
return _cogl_texture_rectangle_object_new (tex_rect);
}
CoglTextureRectangle *
@ -196,9 +197,10 @@ cogl_texture_rectangle_new_with_size (CoglContext *ctx,
CoglError **error)
{
CoglTextureRectangle *tex_rect;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
GLenum gl_error;
/* Since no data, we need some internal format */
if (internal_format == COGL_PIXEL_FORMAT_ANY)
@ -226,10 +228,21 @@ cogl_texture_rectangle_new_with_size (CoglContext *ctx,
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
GE( ctx, glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL) );
return _cogl_texture_rectangle_object_new (tex_rect);
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, gl_intformat,
width, height, 0, gl_format, gl_type, NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
cogl_object_unref (tex_rect);
return NULL;
}
return tex_rect;
}
CoglTextureRectangle *
@ -264,7 +277,8 @@ cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type);
&gl_type,
error);
if (dst_bmp == NULL)
return NULL;
@ -278,20 +292,26 @@ cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
ctx->texture_driver->gen (ctx,
GL_TEXTURE_RECTANGLE_ARB,
internal_format);
ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type);
if (!ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (dst_bmp);
cogl_object_unref (tex_rect);
return NULL;
}
tex_rect->gl_format = gl_intformat;
cogl_object_unref (dst_bmp);
return _cogl_texture_rectangle_object_new (tex_rect);
return tex_rect;
}
CoglTextureRectangle *
@ -416,7 +436,7 @@ cogl_texture_rectangle_new_from_foreign (CoglContext *ctx,
tex_rect->gl_legacy_texobj_min_filter = GL_FALSE;
tex_rect->gl_legacy_texobj_mag_filter = GL_FALSE;
return _cogl_texture_rectangle_object_new (tex_rect);
return tex_rect;
}
static int
@ -527,42 +547,49 @@ _cogl_texture_rectangle_ensure_non_quad_rendering (CoglTexture *tex)
}
static CoglBool
_cogl_texture_rectangle_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_texture_rectangle_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglTextureRectangle *tex_rect = COGL_TEXTURE_RECTANGLE (tex);
GLenum gl_format;
GLenum gl_type;
CoglContext *ctx = tex->context;
CoglBool status;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type);
&gl_type,
error);
if (!bmp)
return FALSE;
/* Send data to GL */
ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type);
status =
ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp,
gl_format,
gl_type,
error);
cogl_object_unref (bmp);
return TRUE;
return status;
}
static CoglBool

View File

@ -55,6 +55,7 @@
#include "cogl1-context.h"
#include "cogl-sub-texture.h"
#include "cogl-primitive-texture.h"
#include "cogl-error-private.h"
#include <string.h>
#include <stdlib.h>
@ -183,18 +184,18 @@ _cogl_texture_determine_internal_format (CoglPixelFormat src_format,
}
CoglBitmap *
_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat dst_format,
_cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat dst_format,
CoglPixelFormat *dst_format_out,
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype)
GLenum *out_glintformat,
GLenum *out_glformat,
GLenum *out_gltype,
CoglError **error)
{
CoglContext *ctx = _cogl_bitmap_get_context (src_bmp);
CoglPixelFormat src_format = cogl_bitmap_get_format (src_bmp);
CoglBitmap *dst_bmp;
_COGL_GET_CONTEXT (ctx, NULL);
dst_format = _cogl_texture_determine_internal_format (src_format,
dst_format);
@ -222,7 +223,8 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
dst_format))
{
dst_bmp = _cogl_bitmap_convert (src_bmp,
src_format ^ COGL_PREMULT_BIT);
src_format ^ COGL_PREMULT_BIT,
error);
if (dst_bmp == NULL)
return NULL;
@ -256,7 +258,7 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
out_gltype);
if (closest_format != src_format)
dst_bmp = _cogl_bitmap_convert (src_bmp, closest_format);
dst_bmp = _cogl_bitmap_convert (src_bmp, closest_format, error);
else
dst_bmp = cogl_object_ref (src_bmp);
}
@ -354,25 +356,22 @@ cogl_texture_new_with_size (unsigned int width,
return tex;
}
CoglTexture *
cogl_texture_new_from_data (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
unsigned int rowstride,
const uint8_t *data)
static CoglTexture *
_cogl_texture_new_from_data (CoglContext *ctx,
int width,
int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
int rowstride,
const uint8_t *data,
CoglError **error)
{
CoglBitmap *bmp;
CoglTexture *tex;
_COGL_GET_CONTEXT (ctx, NULL);
if (format == COGL_PIXEL_FORMAT_ANY)
return NULL;
if (data == NULL)
return NULL;
_COGL_RETURN_VAL_IF_FAIL (format != COGL_PIXEL_FORMAT_ANY, NULL);
_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
/* Rowstride from width if not given */
if (rowstride == 0)
@ -385,7 +384,7 @@ cogl_texture_new_from_data (unsigned int width,
rowstride,
(uint8_t *) data);
tex = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
tex = _cogl_texture_new_from_bitmap (bmp, flags, internal_format, error);
cogl_object_unref (bmp);
@ -393,21 +392,60 @@ cogl_texture_new_from_data (unsigned int width,
}
CoglTexture *
cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
cogl_texture_new_from_data (int width,
int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
int rowstride,
const uint8_t *data)
{
CoglAtlasTexture *atlas_tex;
CoglError *ignore_error = NULL;
CoglTexture *tex;
_COGL_GET_CONTEXT (ctx, FALSE);
_COGL_GET_CONTEXT (ctx, NULL);
tex = _cogl_texture_new_from_data (ctx,
width, height,
flags,
format, internal_format,
rowstride,
data,
&ignore_error);
if (!tex)
cogl_error_free (ignore_error);
return tex;
}
CoglTexture *
_cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
CoglTextureFlags flags,
CoglPixelFormat internal_format,
CoglError **error)
{
CoglContext *ctx = _cogl_bitmap_get_context (bitmap);
CoglAtlasTexture *atlas_tex;
CoglTexture *tex;
CoglError *internal_error = NULL;
/* First try putting the texture in the atlas */
if ((atlas_tex = _cogl_atlas_texture_new_from_bitmap (bitmap,
flags,
internal_format)))
internal_format,
&internal_error)))
return COGL_TEXTURE (atlas_tex);
if (cogl_error_matches (internal_error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_NO_MEMORY))
{
_cogl_propogate_error (error, internal_error);
return NULL;
}
cogl_error_free (internal_error);
internal_error = NULL;
/* If that doesn't work try a fast path 2D texture */
if ((_cogl_util_is_pot (bitmap->width) &&
_cogl_util_is_pot (bitmap->height)) ||
@ -416,7 +454,21 @@ cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
{
tex = COGL_TEXTURE (cogl_texture_2d_new_from_bitmap (bitmap,
internal_format,
NULL));
&internal_error));
if (cogl_error_matches (internal_error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_NO_MEMORY))
{
_cogl_propogate_error (error, internal_error);
return NULL;
}
if (!tex)
{
cogl_error_free (internal_error);
internal_error = NULL;
}
}
else
tex = NULL;
@ -432,12 +484,27 @@ cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
/* Otherwise create a sliced texture */
tex = COGL_TEXTURE (_cogl_texture_2d_sliced_new_from_bitmap (bitmap,
flags,
internal_format));
internal_format,
error));
}
return tex;
}
CoglTexture *
cogl_texture_new_from_bitmap (CoglBitmap *bitmap,
CoglTextureFlags flags,
CoglPixelFormat internal_format)
{
CoglError *ignore_error = NULL;
CoglTexture *tex =
_cogl_texture_new_from_bitmap (bitmap, flags, internal_format,
&ignore_error);
if (!tex)
cogl_error_free (ignore_error);
return tex;
}
CoglTexture *
cogl_texture_new_from_file (const char *filename,
CoglTextureFlags flags,
@ -465,8 +532,13 @@ cogl_texture_new_from_file (const char *filename,
internal_format =
_cogl_texture_determine_internal_format (src_format, internal_format);
if (!_cogl_texture_needs_premult_conversion (src_format, internal_format) ||
_cogl_bitmap_convert_premult_status (bmp, src_format ^ COGL_PREMULT_BIT))
texture = cogl_texture_new_from_bitmap (bmp, flags, internal_format);
_cogl_bitmap_convert_premult_status (bmp,
src_format ^ COGL_PREMULT_BIT,
error))
{
texture =
_cogl_texture_new_from_bitmap (bmp, flags, internal_format, error);
}
cogl_object_unref (bmp);
@ -664,14 +736,15 @@ _cogl_texture_ensure_non_quad_rendering (CoglTexture *texture)
}
CoglBool
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
CoglBool ret;
@ -695,24 +768,50 @@ cogl_texture_set_region_from_bitmap (CoglTexture *texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bmp);
bmp,
error);
return ret;
}
CoglBool
cogl_texture_set_region (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const uint8_t *data)
cogl_texture_set_region_from_bitmap (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bitmap)
{
CoglError *ignore_error = NULL;
CoglBool status =
_cogl_texture_set_region_from_bitmap (texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
bitmap,
&ignore_error);
if (!status)
cogl_error_free (ignore_error);
return status;
}
static CoglBool
_cogl_texture_set_region (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const uint8_t *data,
CoglError **error)
{
CoglContext *ctx = texture->context;
CoglBitmap *source_bmp;
@ -736,17 +835,47 @@ cogl_texture_set_region (CoglTexture *texture,
rowstride,
(uint8_t *) data);
ret = cogl_texture_set_region_from_bitmap (texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
source_bmp);
ret = _cogl_texture_set_region_from_bitmap (texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
source_bmp,
error);
cogl_object_unref (source_bmp);
return ret;
}
CoglBool
cogl_texture_set_region (CoglTexture *texture,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
int width,
int height,
CoglPixelFormat format,
unsigned int rowstride,
const uint8_t *data)
{
CoglError *ignore_error = NULL;
CoglBool status = _cogl_texture_set_region (texture,
src_x, src_y,
dst_x, dst_y,
dst_width, dst_height,
width, height,
format,
rowstride,
data,
&ignore_error);
if (!status)
cogl_error_free (ignore_error);
return status;
}
/* Reads back the contents of a texture by rendering it to the framebuffer
* and reading back the resulting pixels.
*
@ -760,12 +889,13 @@ cogl_texture_set_region (CoglTexture *texture,
* NB: Normally this approach isn't normally used since we can just use
* glGetTexImage, but may be used as a fallback in some circumstances.
*/
static void
static CoglBool
do_texture_draw_and_read (CoglFramebuffer *fb,
CoglPipeline *pipeline,
CoglTexture *texture,
CoglBitmap *target_bmp,
float *viewport)
float *viewport,
CoglError **error)
{
float rx1, ry1;
float rx2, ry2;
@ -828,24 +958,36 @@ do_texture_draw_and_read (CoglFramebuffer *fb,
width, height,
COGL_PIXEL_FORMAT_RGBA_8888_PRE);
cogl_framebuffer_read_pixels_into_bitmap
(fb,
viewport[0], viewport[1],
COGL_READ_PIXELS_COLOR_BUFFER,
rect_bmp);
if (!_cogl_framebuffer_read_pixels_into_bitmap
(fb,
viewport[0], viewport[1],
COGL_READ_PIXELS_COLOR_BUFFER,
rect_bmp,
error))
{
cogl_object_unref (rect_bmp);
return FALSE;
}
/* Copy to target bitmap */
_cogl_bitmap_copy_subregion (rect_bmp,
target_bmp,
0,0,
rx1,ry1,
width,
height);
if (!_cogl_bitmap_copy_subregion (rect_bmp,
target_bmp,
0, 0,
rx1, ry1,
width,
height,
error))
{
cogl_object_unref (rect_bmp);
return FALSE;
}
/* Free temp bitmap */
cogl_object_unref (rect_bmp);
}
}
return TRUE;
}
/* Reads back the contents of a texture by rendering it to the framebuffer
@ -854,38 +996,30 @@ do_texture_draw_and_read (CoglFramebuffer *fb,
* NB: Normally this approach isn't normally used since we can just use
* glGetTexImage, but may be used as a fallback in some circumstances.
*/
CoglBool
static CoglBool
_cogl_texture_draw_and_read (CoglTexture *texture,
CoglBitmap *target_bmp,
GLuint target_gl_format,
GLuint target_gl_type)
GLuint target_gl_type,
CoglError **error)
{
int bpp;
CoglFramebuffer *framebuffer = cogl_get_draw_framebuffer ();
float viewport[4];
CoglBitmap *alpha_bmp;
int target_width = cogl_bitmap_get_width (target_bmp);
int target_height = cogl_bitmap_get_height (target_bmp);
int target_rowstride = cogl_bitmap_get_rowstride (target_bmp);
CoglContext *ctx = framebuffer->context;
float save_viewport[4];
float viewport[4];
CoglBool status = FALSE;
bpp = _cogl_pixel_format_get_bytes_per_pixel (COGL_PIXEL_FORMAT_RGBA_8888);
/* Viewport needs to have some size and be inside the window for this */
cogl_framebuffer_get_viewport4fv (framebuffer, viewport);
if (viewport[0] < 0 || viewport[1] < 0 ||
viewport[2] <= 0 || viewport[3] <= 0)
return FALSE;
/* Setup orthographic projection into current viewport (0,0 in top-left
* corner to draw the texture upside-down so we match the way cogl_read_pixels
* works)
*/
viewport[0] = 0;
viewport[1] = 0;
viewport[2] = cogl_framebuffer_get_width (framebuffer);
viewport[3] = cogl_framebuffer_get_height (framebuffer);
cogl_framebuffer_get_viewport4fv (framebuffer, save_viewport);
_cogl_framebuffer_push_projection (framebuffer);
cogl_framebuffer_orthographic (framebuffer,
0, 0,
viewport[2], viewport[3],
viewport[2],
viewport[3],
0, 100);
cogl_framebuffer_push_matrix (framebuffer);
@ -912,36 +1046,38 @@ _cogl_texture_draw_and_read (CoglTexture *texture,
COGL_PIPELINE_FILTER_NEAREST,
COGL_PIPELINE_FILTER_NEAREST);
do_texture_draw_and_read (framebuffer,
ctx->texture_download_pipeline,
texture, target_bmp, viewport);
if (!do_texture_draw_and_read (framebuffer,
ctx->texture_download_pipeline,
texture, target_bmp, viewport,
error))
return FALSE;
/* Check whether texture has alpha and framebuffer not */
/* FIXME: For some reason even if ALPHA_BITS is 8, the framebuffer
still doesn't seem to have an alpha buffer. This might be just
a PowerVR issue.
GLint r_bits, g_bits, b_bits, a_bits;
GE( ctx, glGetIntegerv (GL_ALPHA_BITS, &a_bits) );
GE( ctx, glGetIntegerv (GL_RED_BITS, &r_bits) );
GE( ctx, glGetIntegerv (GL_GREEN_BITS, &g_bits) );
GE( ctx, glGetIntegerv (GL_BLUE_BITS, &b_bits) );
printf ("R bits: %d\n", r_bits);
printf ("G bits: %d\n", g_bits);
printf ("B bits: %d\n", b_bits);
printf ("A bits: %d\n", a_bits); */
/* XXX: As an alleged PowerVR driver bug workaround where the driver
* is apparently not maintaining the alpha component of some
* framebuffers we render the alpha component of the texture
* separately to be sure we retrieve all components of the texture.
*
* TODO: verify if this is still an issue
*/
if ((cogl_texture_get_format (texture) & COGL_A_BIT)/* && a_bits == 0*/)
{
uint8_t *srcdata;
uint8_t *dstdata;
uint8_t *srcpixel;
uint8_t *dstpixel;
int x,y;
int target_width = cogl_bitmap_get_width (target_bmp);
int target_height = cogl_bitmap_get_height (target_bmp);
int target_rowstride = cogl_bitmap_get_rowstride (target_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (COGL_PIXEL_FORMAT_RGBA_8888);
int alpha_rowstride = bpp * target_width;
CoglBitmap *alpha_bmp;
int x,y;
if ((dstdata = _cogl_bitmap_map (target_bmp,
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD)) == NULL)
return FALSE;
COGL_BUFFER_MAP_HINT_DISCARD,
error)) == NULL)
goto EXIT;
/* Create temp bitmap for alpha values */
alpha_bmp =
@ -956,15 +1092,24 @@ _cogl_texture_draw_and_read (CoglTexture *texture,
"RGBA = REPLACE (TEXTURE[A])",
NULL);
do_texture_draw_and_read (framebuffer,
ctx->texture_download_pipeline,
texture, alpha_bmp, viewport);
if (!do_texture_draw_and_read (framebuffer,
ctx->texture_download_pipeline,
texture, alpha_bmp, viewport,
error))
{
cogl_object_unref (alpha_bmp);
_cogl_bitmap_unmap (target_bmp);
goto EXIT;
}
/* Copy temp R to target A */
/* Note: we don't try to catch errors since "mapping" an
* malloc buffer should never fail */
srcdata = _cogl_bitmap_map (alpha_bmp,
COGL_BUFFER_ACCESS_READ,
0 /* hints */);
0 /* hints */,
NULL);
for (y=0; y<target_height; ++y)
{
@ -985,11 +1130,19 @@ _cogl_texture_draw_and_read (CoglTexture *texture,
cogl_object_unref (alpha_bmp);
}
status = TRUE;
EXIT:
/* Restore old state */
cogl_framebuffer_pop_matrix (framebuffer);
_cogl_framebuffer_pop_projection (framebuffer);
cogl_framebuffer_set_viewport (framebuffer,
save_viewport[0],
save_viewport[1],
save_viewport[2],
save_viewport[3]);
return TRUE;
return status;
}
static CoglBool
@ -1007,6 +1160,7 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
CoglFramebuffer *framebuffer;
CoglBitmap *bitmap;
CoglBool ret;
CoglError *ignore_error = NULL;
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
return FALSE;
@ -1026,10 +1180,15 @@ get_texture_bits_via_offscreen (CoglTexture *texture,
dst_format,
dst_rowstride,
dst_bits);
ret = cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap);
ret = _cogl_framebuffer_read_pixels_into_bitmap (framebuffer,
x, y,
COGL_READ_PIXELS_COLOR_BUFFER,
bitmap,
&ignore_error);
if (!ret)
cogl_error_free (ignore_error);
cogl_object_unref (bitmap);
cogl_object_unref (framebuffer);
@ -1092,6 +1251,7 @@ typedef struct
CoglBitmap *target_bmp;
uint8_t *target_bits;
CoglBool success;
CoglError *error;
} CoglTextureGetData;
static void
@ -1176,6 +1336,7 @@ cogl_texture_get_data (CoglTexture *texture,
int tex_width;
int tex_height;
CoglPixelFormat texture_format;
CoglError *ignore_error = NULL;
CoglTextureGetData tg_data;
@ -1252,50 +1413,68 @@ cogl_texture_get_data (CoglTexture *texture,
tex_width, tex_height,
closest_format);
tg_data.orig_width = tex_width;
tg_data.orig_height = tex_height;
tg_data.target_bmp = target_bmp;
tg_data.target_bits = _cogl_bitmap_map (target_bmp, COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD);
if (tg_data.target_bits == NULL)
COGL_BUFFER_MAP_HINT_DISCARD,
&ignore_error);
if (tg_data.target_bits)
{
cogl_object_unref (target_bmp);
return 0;
tg_data.orig_width = tex_width;
tg_data.orig_height = tex_height;
tg_data.target_bmp = target_bmp;
tg_data.error = NULL;
tg_data.success = TRUE;
/* If there are any dependent framebuffers on the texture then we
need to flush their journals so the texture contents will be
up-to-date */
_cogl_texture_flush_journal_rendering (texture);
/* Iterating through the subtextures allows piecing together
* the data for a sliced texture, and allows us to do the
* read-from-framebuffer logic here in a simple fashion rather than
* passing offsets down through the code. */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
texture_get_cb,
&tg_data);
_cogl_bitmap_unmap (target_bmp);
}
else
{
cogl_error_free (ignore_error);
tg_data.success = FALSE;
}
tg_data.success = TRUE;
/* If there are any dependent framebuffers on the texture then we
need to flush their journals so the texture contents will be
up-to-date */
_cogl_texture_flush_journal_rendering (texture);
/* Iterating through the subtextures allows piecing together
* the data for a sliced texture, and allows us to do the
* read-from-framebuffer logic here in a simple fashion rather than
* passing offsets down through the code. */
cogl_meta_texture_foreach_in_region (COGL_META_TEXTURE (texture),
0, 0, 1, 1,
COGL_PIPELINE_WRAP_MODE_REPEAT,
COGL_PIPELINE_WRAP_MODE_REPEAT,
texture_get_cb,
&tg_data);
_cogl_bitmap_unmap (target_bmp);
/* XXX: In some cases _cogl_texture_2d_download_from_gl may fail
* to read back the texture data; such as for GLES which doesn't
* support glGetTexImage, so here we fallback to drawing the
* texture and reading the pixels from the framebuffer. */
if (!tg_data.success)
_cogl_texture_draw_and_read (texture, target_bmp,
closest_gl_format,
closest_gl_type);
{
if (!_cogl_texture_draw_and_read (texture, target_bmp,
closest_gl_format,
closest_gl_type,
&ignore_error))
{
/* We have no more fallbacks so we just give up and
* hope for the best */
g_warning ("Failed to read texture since draw-and-read "
"fallback failed: %s", ignore_error->message);
cogl_error_free (ignore_error);
cogl_object_unref (target_bmp);
return 0;
}
}
/* Was intermediate used? */
if (closest_format != format)
{
CoglBitmap *new_bmp;
CoglBool result;
CoglError *error = NULL;
/* Convert to requested format directly into the user's buffer */
new_bmp = cogl_bitmap_new_for_data (ctx,
@ -1303,11 +1482,14 @@ cogl_texture_get_data (CoglTexture *texture,
format,
rowstride,
data);
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp);
result = _cogl_bitmap_convert_into_bitmap (target_bmp, new_bmp, &error);
if (!result)
/* Return failure after cleaning up */
byte_size = 0;
{
cogl_error_free (error);
/* Return failure after cleaning up */
byte_size = 0;
}
cogl_object_unref (new_bmp);
}

View File

@ -173,13 +173,13 @@ cogl_texture_new_from_file (const char *filename,
* Since: 0.8
*/
CoglTexture *
cogl_texture_new_from_data (unsigned int width,
unsigned int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
unsigned int rowstride,
const uint8_t *data);
cogl_texture_new_from_data (int width,
int height,
CoglTextureFlags flags,
CoglPixelFormat format,
CoglPixelFormat internal_format,
int rowstride,
const uint8_t *data);
/**
* cogl_texture_new_from_foreign:

View File

@ -912,7 +912,6 @@ _cogl_system_error_domain
_cogl_texture_associate_framebuffer
_cogl_texture_can_hardware_repeat
_cogl_texture_determine_internal_format
_cogl_texture_draw_and_read
_cogl_texture_ensure_non_quad_rendering
_cogl_texture_flush_journal_rendering
_cogl_texture_free

View File

@ -1426,9 +1426,9 @@ _cogl_path_build_stroke_attribute_buffer (CoglPath *path)
return;
data->stroke_attribute_buffer =
cogl_attribute_buffer_new (data->context,
data->path_nodes->len * sizeof (floatVec2),
NULL);
cogl_attribute_buffer_new_with_size (data->context,
data->path_nodes->len *
sizeof (floatVec2));
buffer = COGL_BUFFER (data->stroke_attribute_buffer);
buffer_p = _cogl_buffer_map_for_fill_or_fallback (buffer);

View File

@ -467,8 +467,16 @@ _cogl_gl_flush_attributes_state (CoglFramebuffer *framebuffer,
{
attribute_buffer = cogl_attribute_get_buffer (attribute);
buffer = COGL_BUFFER (attribute_buffer);
base = _cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER);
/* Note: we don't try and catch errors with binding buffers
* here since OOM errors at this point indicate that nothing
* has yet been uploaded to attribute buffer which we
* consider to be a programmer error.
*/
base =
_cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_ATTRIBUTE_BUFFER,
NULL);
if (pipeline->progend == COGL_PIPELINE_PROGEND_GLSL)
setup_generic_buffered_attribute (ctx, pipeline, attribute, base);

View File

@ -44,7 +44,8 @@ _cogl_buffer_gl_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints);
CoglBufferMapHint hints,
CoglError **error);
void
_cogl_buffer_gl_unmap (CoglBuffer *buffer);
@ -53,10 +54,13 @@ CoglBool
_cogl_buffer_gl_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size);
unsigned int size,
CoglError **error);
void *
_cogl_buffer_gl_bind (CoglBuffer *buffer, CoglBufferBindTarget target);
_cogl_buffer_gl_bind (CoglBuffer *buffer,
CoglBufferBindTarget target,
CoglError **error);
void
_cogl_buffer_gl_unbind (CoglBuffer *buffer);

View File

@ -31,6 +31,8 @@
#include "cogl-context-private.h"
#include "cogl-buffer-gl-private.h"
#include "cogl-error-private.h"
#include "cogl-util-gl-private.h"
/*
* GL/GLES compatibility defines for the buffer API:
@ -126,22 +128,34 @@ convert_bind_target_to_gl_target (CoglBufferBindTarget target)
}
}
static void
recreate_store (CoglBuffer *buffer)
static CoglBool
recreate_store (CoglBuffer *buffer,
CoglError **error)
{
CoglContext *ctx = buffer->context;
GLenum gl_target;
GLenum gl_enum;
GLenum gl_error;
/* This assumes the buffer is already bound */
gl_target = convert_bind_target_to_gl_target (buffer->last_target);
gl_enum = update_hints_to_gl_enum (buffer);
GE( buffer->context, glBufferData (gl_target,
buffer->size,
NULL,
gl_enum) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glBufferData (gl_target,
buffer->size,
NULL,
gl_enum);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
return FALSE;
buffer->store_created = TRUE;
return TRUE;
}
GLenum
@ -188,19 +202,26 @@ _cogl_buffer_gl_map_range (CoglBuffer *buffer,
size_t offset,
size_t size,
CoglBufferAccess access,
CoglBufferMapHint hints)
CoglBufferMapHint hints,
CoglError **error)
{
uint8_t *data;
CoglBufferBindTarget target;
GLenum gl_target;
CoglContext *ctx = buffer->context;
GLenum gl_error;
if ((access & COGL_BUFFER_ACCESS_READ) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ))
return NULL;
if ((access & COGL_BUFFER_ACCESS_WRITE) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE))
return NULL;
if (((access & COGL_BUFFER_ACCESS_READ) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_READ)) ||
((access & COGL_BUFFER_ACCESS_WRITE) &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_MAP_BUFFER_FOR_WRITE)))
{
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Tried to map a buffer with unsupported access mode");
return NULL;
}
target = buffer->last_target;
_cogl_buffer_bind_no_create (buffer, target);
@ -226,14 +247,30 @@ _cogl_buffer_gl_map_range (CoglBuffer *buffer,
gl_access |= GL_MAP_INVALIDATE_RANGE_BIT;
if (!buffer->store_created)
recreate_store (buffer);
{
if (!recreate_store (buffer, error))
{
_cogl_buffer_gl_unbind (buffer);
return NULL;
}
}
GE_RET( data,
ctx,
glMapBufferRange (gl_target,
offset,
size,
gl_access) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
data = ctx->glMapBufferRange (gl_target,
offset,
size,
gl_access);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
_cogl_buffer_gl_unbind (buffer);
return NULL;
}
_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
}
else
{
@ -244,15 +281,30 @@ _cogl_buffer_gl_map_range (CoglBuffer *buffer,
(hints & COGL_BUFFER_MAP_HINT_DISCARD) ||
((hints & COGL_BUFFER_MAP_HINT_DISCARD_RANGE) &&
offset == 0 && size >= buffer->size))
recreate_store (buffer);
{
if (!recreate_store (buffer, error))
{
_cogl_buffer_gl_unbind (buffer);
return NULL;
}
}
GE_RET( data,
ctx,
glMapBuffer (gl_target,
_cogl_buffer_access_to_gl_enum (access)) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
if (data)
data += offset;
data = ctx->glMapBuffer (gl_target,
_cogl_buffer_access_to_gl_enum (access));
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
_cogl_buffer_gl_unbind (buffer);
return NULL;
}
_COGL_RETURN_VAL_IF_FAIL (data != NULL, NULL);
data += offset;
}
if (data)
@ -281,26 +333,50 @@ CoglBool
_cogl_buffer_gl_set_data (CoglBuffer *buffer,
unsigned int offset,
const void *data,
unsigned int size)
unsigned int size,
CoglError **error)
{
CoglBufferBindTarget target;
GLenum gl_target;
CoglContext *ctx = buffer->context;
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
target = buffer->last_target;
_cogl_buffer_gl_bind (buffer, target);
_cogl_buffer_gl_bind (buffer, target, &internal_error);
/* NB: _cogl_buffer_gl_bind() may return NULL in non-error
* conditions so we have to explicity check internal_error
* to see if an exception was thrown.
*/
if (internal_error)
{
_cogl_propogate_error (error, internal_error);
return FALSE;
}
gl_target = convert_bind_target_to_gl_target (target);
GE( ctx, glBufferSubData (gl_target, offset, size, data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glBufferSubData (gl_target, offset, size, data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_buffer_gl_unbind (buffer);
return TRUE;
return status;
}
void *
_cogl_buffer_gl_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
_cogl_buffer_gl_bind (CoglBuffer *buffer,
CoglBufferBindTarget target,
CoglError **error)
{
void *ret;
@ -311,7 +387,13 @@ _cogl_buffer_gl_bind (CoglBuffer *buffer, CoglBufferBindTarget target)
* store is created. */
if ((buffer->flags & COGL_BUFFER_FLAG_BUFFER_OBJECT) &&
!buffer->store_created)
recreate_store (buffer);
{
if (!recreate_store (buffer, error))
{
_cogl_buffer_gl_unbind (buffer);
return NULL;
}
}
return ret;
}

View File

@ -1067,7 +1067,14 @@ _cogl_framebuffer_gl_draw_indexed_attributes (CoglFramebuffer *framebuffer,
attributes, n_attributes);
buffer = COGL_BUFFER (cogl_indices_get_buffer (indices));
base = _cogl_buffer_gl_bind (buffer, COGL_BUFFER_BIND_TARGET_INDEX_BUFFER);
/* Note: we don't try and catch errors with binding the index buffer
* here since OOM errors at this point indicate that nothing has yet
* been uploaded to the indices buffer which we consider to be a
* programmer error.
*/
base = _cogl_buffer_gl_bind (buffer,
COGL_BUFFER_BIND_TARGET_INDEX_BUFFER, NULL);
buffer_offset = cogl_indices_get_offset (indices);
index_size = sizeof_index_type (cogl_indices_get_type (indices));

View File

@ -93,7 +93,7 @@ _cogl_texture_2d_gl_get_gl_handle (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d);
void
CoglBool
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
@ -101,7 +101,8 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height);
int height,
CoglError **error);
void
_cogl_texture_2d_gl_get_data (CoglTexture2D *tex_2d,

View File

@ -143,20 +143,16 @@ _cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_intformat;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
if ((dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type)) == NULL)
{
_cogl_set_error (error, COGL_TEXTURE_ERROR,
COGL_TEXTURE_ERROR_FORMAT,
"Failed to prepare texture upload due to format");
return NULL;
}
dst_bmp = _cogl_texture_prepare_for_upload (bmp,
internal_format,
&internal_format,
&gl_intformat,
&gl_format,
&gl_type,
error);
if (!dst_bmp)
return NULL;
tex_2d = _cogl_texture_2d_create_base (ctx,
cogl_bitmap_get_width (bmp),
@ -165,29 +161,49 @@ _cogl_texture_2d_gl_new_from_bitmap (CoglBitmap *bmp,
/* Keep a copy of the first pixel so that if glGenerateMipmap isn't
supported we can fallback to using GL_GENERATE_MIPMAP */
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0)))
if (!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data = _cogl_bitmap_map (dst_bmp,
COGL_BUFFER_ACCESS_READ, 0,
&ignore);
CoglPixelFormat format = cogl_bitmap_get_format (dst_bmp);
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
if (data)
{
memcpy (tex_2d->first_pixel.data, data,
_cogl_pixel_format_get_bytes_per_pixel (format));
_cogl_bitmap_unmap (dst_bmp);
}
else
{
g_warning ("Failed to read first pixel of bitmap for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_2d->first_pixel.data, 0,
_cogl_pixel_format_get_bytes_per_pixel (format));
}
}
tex_2d->gl_texture =
ctx->texture_driver->gen (ctx, GL_TEXTURE_2D, internal_format);
ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type);
if (!ctx->texture_driver->upload_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
gl_intformat,
gl_format,
gl_type,
error))
{
cogl_object_unref (dst_bmp);
cogl_object_unref (tex_2d);
return NULL;
}
tex_2d->gl_format = gl_intformat;
@ -502,7 +518,7 @@ _cogl_texture_2d_gl_generate_mipmap (CoglTexture2D *tex_2d)
#endif
}
void
CoglBool
_cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bmp,
int dst_x,
@ -510,50 +526,70 @@ _cogl_texture_2d_gl_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height)
int height,
CoglError **error)
{
CoglTexture *tex = COGL_TEXTURE (tex_2d);
CoglContext *ctx = tex->context;
GLenum gl_format;
GLenum gl_type;
uint8_t *data;
CoglBool status = TRUE;
bmp = _cogl_texture_prepare_for_upload (bmp,
cogl_texture_get_format (tex),
NULL,
NULL,
&gl_format,
&gl_type);
&gl_type,
error);
if (!bmp)
return FALSE;
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN) &&
(data = _cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0)))
!cogl_has_feature (ctx, COGL_FEATURE_ID_OFFSCREEN))
{
CoglError *ignore = NULL;
uint8_t *data =
_cogl_bitmap_map (bmp, COGL_BUFFER_ACCESS_READ, 0, &ignore);
CoglPixelFormat bpp =
_cogl_pixel_format_get_bytes_per_pixel (cogl_bitmap_get_format (bmp));
tex_2d->first_pixel.gl_format = gl_format;
tex_2d->first_pixel.gl_type = gl_type;
memcpy (tex_2d->first_pixel.data,
data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
bpp);
_cogl_bitmap_unmap (bmp);
if (data)
{
memcpy (tex_2d->first_pixel.data,
data + cogl_bitmap_get_rowstride (bmp) * src_y + bpp * src_x,
bpp);
_cogl_bitmap_unmap (bmp);
}
else
{
g_warning ("Failed to read first bitmap pixel for "
"glGenerateMipmap fallback");
cogl_error_free (ignore);
memset (tex_2d->first_pixel.data, 0, bpp);
}
}
/* Send data to GL */
ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
width, height,
bmp,
gl_format,
gl_type);
status = ctx->texture_driver->upload_subregion_to_gl (ctx,
GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
dst_x, dst_y,
width, height,
bmp,
gl_format,
gl_type,
error);
cogl_object_unref (bmp);
return status;
}
void

View File

@ -40,6 +40,8 @@
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-pipeline-opengl-private.h"
#include "cogl-util-gl-private.h"
#include "cogl-error-private.h"
#include <string.h>
#include <stdlib.h>
@ -164,26 +166,39 @@ _cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
pixels_bpp);
}
static void
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propogate_error (error, internal_error);
return FALSE;
}
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
@ -195,31 +210,45 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static void
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
@ -228,35 +257,49 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexImage2D (gl_target, 0,
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
cogl_bitmap_get_height (source_bmp),
0,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (gl_target, 0,
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
cogl_bitmap_get_height (source_bmp),
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static void
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
GLenum gl_error;
CoglBool status = TRUE;
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx,
@ -267,18 +310,27 @@ _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
cogl_bitmap_get_width (source_bmp),
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (source_bmp);
return status;
}
static CoglBool

View File

@ -40,6 +40,8 @@
#include "cogl-context-private.h"
#include "cogl-object-private.h"
#include "cogl-primitives.h"
#include "cogl-util-gl-private.h"
#include "cogl-error-private.h"
#include <string.h>
#include <stdlib.h>
@ -140,7 +142,8 @@ _cogl_texture_driver_prep_gl_for_pixels_download (CoglContext *ctx,
static CoglBitmap *
prepare_bitmap_alignment_for_upload (CoglContext *ctx,
CoglBitmap *src_bmp)
CoglBitmap *src_bmp,
CoglError **error)
{
CoglPixelFormat format = cogl_bitmap_get_format (src_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (format);
@ -163,29 +166,33 @@ prepare_bitmap_alignment_for_upload (CoglContext *ctx,
/* Otherwise we need to copy the bitmap to pack the alignment
because GLES has no GL_ROW_LENGTH */
else
return _cogl_bitmap_copy (src_bmp);
return _cogl_bitmap_copy (src_bmp, error);
}
static void
static CoglBool
_cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type)
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
int src_x,
int src_y,
int dst_x,
int dst_y,
int width,
int height,
CoglBitmap *source_bmp,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
uint8_t *data;
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
CoglBitmap *slice_bmp;
int rowstride;
GLenum gl_error;
CoglBool status = TRUE;
CoglError *internal_error = NULL;
/* If we have the GL_EXT_unpack_subimage extension then we can
upload from subregions directly. Otherwise we may need to copy
@ -199,47 +206,76 @@ _cogl_texture_driver_upload_subregion_to_gl (CoglContext *ctx,
_cogl_bitmap_new_with_malloc_buffer (ctx,
width, height,
source_format);
_cogl_bitmap_copy_subregion (source_bmp,
slice_bmp,
src_x, src_y,
0, 0, /* dst_x/y */
width, height);
if (!_cogl_bitmap_copy_subregion (source_bmp,
slice_bmp,
src_x, src_y,
0, 0, /* dst_x/y */
width, height,
error))
{
cogl_object_unref (slice_bmp);
return FALSE;
}
src_x = src_y = 0;
}
else
slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp);
{
slice_bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
if (!slice_bmp)
return FALSE;
}
rowstride = cogl_bitmap_get_rowstride (slice_bmp);
/* Setup gl alignment to match rowstride and top-left corner */
prep_gl_for_pixels_upload_full (ctx, rowstride, src_x, src_y, bpp);
data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (slice_bmp, COGL_BUFFER_ACCESS_READ, 0, &internal_error);
/* NB: _cogl_bitmap_gl_bind() may return NULL when successfull so we
* have to explicitly check the cogl error pointer to catch
* problems... */
if (internal_error)
{
_cogl_propogate_error (error, internal_error);
cogl_object_unref (slice_bmp);
return FALSE;
}
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
GE( ctx, glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexSubImage2D (gl_target, 0,
dst_x, dst_y,
width, height,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (slice_bmp);
cogl_object_unref (slice_bmp);
return status;
}
static void
static CoglBool
_cogl_texture_driver_upload_to_gl (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
@ -248,8 +284,13 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
int bmp_height = cogl_bitmap_get_height (source_bmp);
CoglBitmap *bmp;
uint8_t *data;
GLenum gl_error;
CoglBool status = TRUE;
bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp, error);
if (!bmp)
return FALSE;
bmp = prepare_bitmap_alignment_for_upload (ctx, source_bmp);
rowstride = cogl_bitmap_get_rowstride (bmp);
/* Setup gl alignment to match rowstride and top-left corner */
@ -257,32 +298,47 @@ _cogl_texture_driver_upload_to_gl (CoglContext *ctx,
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
{
cogl_object_unref (bmp);
return FALSE;
}
GE( ctx, glTexImage2D (gl_target, 0,
internal_gl_format,
bmp_width, bmp_height,
0,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage2D (gl_target, 0,
internal_gl_format,
bmp_width, bmp_height,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
status = FALSE;
_cogl_bitmap_gl_unbind (bmp);
cogl_object_unref (bmp);
return status;
}
static void
static CoglBool
_cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type)
GLenum gl_target,
GLuint gl_handle,
CoglBool is_foreign,
GLint height,
GLint depth,
CoglBitmap *source_bmp,
GLint internal_gl_format,
GLuint source_gl_format,
GLuint source_gl_type,
CoglError **error)
{
CoglPixelFormat source_format = cogl_bitmap_get_format (source_bmp);
int bpp = _cogl_pixel_format_get_bytes_per_pixel (source_format);
@ -290,6 +346,7 @@ _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
int bmp_width = cogl_bitmap_get_width (source_bmp);
int bmp_height = cogl_bitmap_get_height (source_bmp);
uint8_t *data;
GLenum gl_error;
_cogl_bind_gl_texture_transient (gl_target, gl_handle, is_foreign);
@ -309,16 +366,23 @@ _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
/* Initialize the texture with empty data and then upload each
image with a sub-region update */
GE( ctx, glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
NULL) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
NULL);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
return FALSE;
bmp = _cogl_bitmap_new_with_malloc_buffer (ctx,
bmp_width,
@ -327,27 +391,48 @@ _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
for (i = 0; i < depth; i++)
{
_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, image_height * i,
0, 0,
bmp_width,
height);
if (!_cogl_bitmap_copy_subregion (source_bmp,
bmp,
0, image_height * i,
0, 0,
bmp_width,
height,
error))
{
cogl_object_unref (bmp);
return FALSE;
}
data = _cogl_bitmap_gl_bind (bmp,
COGL_BUFFER_ACCESS_READ, 0);
COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
{
cogl_object_unref (bmp);
return FALSE;
}
GE( ctx, glTexSubImage3D (gl_target,
0, /* level */
0, /* xoffset */
0, /* yoffset */
i, /* zoffset */
bmp_width, /* width */
height, /* height */
1, /* depth */
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexSubImage3D (gl_target,
0, /* level */
0, /* xoffset */
0, /* yoffset */
i, /* zoffset */
bmp_width, /* width */
height, /* height */
1, /* depth */
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
cogl_object_unref (bmp);
_cogl_bitmap_gl_unbind (bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (bmp);
}
@ -356,23 +441,37 @@ _cogl_texture_driver_upload_to_gl_3d (CoglContext *ctx,
}
else
{
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0);
data = _cogl_bitmap_gl_bind (source_bmp, COGL_BUFFER_ACCESS_READ, 0, error);
if (!data)
return FALSE;
_cogl_texture_driver_prep_gl_for_pixels_upload (ctx, rowstride, bpp);
GE( ctx, glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
data) );
/* Clear any GL errors */
while ((gl_error = ctx->glGetError ()) != GL_NO_ERROR)
;
ctx->glTexImage3D (gl_target,
0, /* level */
internal_gl_format,
bmp_width,
height,
depth,
0,
source_gl_format,
source_gl_type,
data);
if (_cogl_gl_util_catch_out_of_memory (ctx, error))
{
_cogl_bitmap_gl_unbind (source_bmp);
return FALSE;
}
_cogl_bitmap_gl_unbind (source_bmp);
}
return TRUE;
}
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead

View File

@ -93,7 +93,7 @@ _cogl_texture_2d_nop_get_gl_handle (CoglTexture2D *tex_2d);
void
_cogl_texture_2d_nop_generate_mipmap (CoglTexture2D *tex_2d);
void
CoglBool
_cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
@ -101,7 +101,8 @@ _cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height);
int height,
CoglError **error);
void
_cogl_texture_2d_nop_get_data (CoglTexture2D *tex_2d,

View File

@ -135,7 +135,7 @@ _cogl_texture_2d_nop_generate_mipmap (CoglTexture2D *tex_2d)
{
}
void
CoglBool
_cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
CoglBitmap *bitmap,
int dst_x,
@ -143,8 +143,10 @@ _cogl_texture_2d_nop_copy_from_bitmap (CoglTexture2D *tex_2d,
int src_x,
int src_y,
int width,
int height)
int height,
CoglError **error)
{
return TRUE;
}
void

View File

@ -677,17 +677,22 @@ _cogl_texture_pixmap_x11_get_texture (CoglTexturePixmapX11 *tex_pixmap)
}
static CoglBool
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
unsigned int dst_width,
unsigned int dst_height,
CoglBitmap *bmp)
_cogl_texture_pixmap_x11_set_region (CoglTexture *tex,
int src_x,
int src_y,
int dst_x,
int dst_y,
int dst_width,
int dst_height,
CoglBitmap *bmp,
CoglError **error)
{
/* This doesn't make much sense for texture from pixmap so it's not
supported */
_cogl_set_error (error,
COGL_SYSTEM_ERROR,
COGL_SYSTEM_ERROR_UNSUPPORTED,
"Explicitly setting a region of a TFP texture unsupported");
return FALSE;
}

View File

@ -749,6 +749,7 @@ cogl_buffer_usage_hint_get_type
<FILE>cogl-attribute-buffer</FILE>
<TITLE>CoglAttributeBuffer: Buffers of vertex attributes</TITLE>
CoglAttributeBuffer
cogl_attribute_buffer_new_with_size
cogl_attribute_buffer_new
cogl_is_attribute_buffer
</SECTION>

View File

@ -65,7 +65,8 @@ test_map_buffer_range (void)
sizeof (vertex_data[0]) * 2,
sizeof (vertex_data[0]),
COGL_BUFFER_ACCESS_WRITE,
COGL_BUFFER_MAP_HINT_DISCARD_RANGE);
COGL_BUFFER_MAP_HINT_DISCARD_RANGE,
NULL); /* don't catch errors */
g_assert (data != NULL);
data->x = vertex_data[2].x;