* clutter/clutter-timeline.c (clutter_timeline_skip): Don't
add the frames outside the direction check. (thanks to benoar
on clutter-list for spotting it)
* clutter/clutter-actor.c:
(clutter_actor_transform_vertices):
Call clutter_actor_query_coords() instead of accessing the actor
box, so that actors that calculate their bounding box on the fly
(like ClutterGroup) work.
* (_clutter_actor_apply_modelview_transform_recursive):
Made to work for parentless actors.
clutter_timeline_set_direction instead of static state.
(raise_top): made rectangle remain at fixed depth and raise
above each other.
(janus_group): added a rectangle with two faces, one red and
one green, that spins around.
* clutter/clutter-entry.h:
* clutter/clutter-entry.c:
(clutter_entry_set_cursor_position),
(clutter_entry_get_cursor_position): Rename [gs]et_position()
to [gs]set_cursor_position(), and avoid method name collisions
with bindings for high-level languages.
* clutter/clutter-deprecated.h: Add replacement warnings for the
renamed methods.
* clutter/clutter-actor.c (clutter_actor_init): Explicitly
memset() to 0 the clip container, so if you get the clip without
having set it, you won't get garbage.
2008-01-31 Rob Bradford <rob@openedhand.com>
* README: Add the osx flavour, and mark it experimental,
along with the sdl backend. EGL-based backends should not be
considered experimental anymore, even though they might require
tweaking.
* HACKING: Expand the "document API" point, and the release
process.
* README: Update the release notes regarding the scale behaviour,
now that the gravity has been removed.
* clutter/clutter-label.c (clutter_label_query_coords): Check
if the layout logical rectangle size is bigger than the bounding
box; this usually means that the bounding box changed in one
point and the label private allocation needs to be
updated. (#724)
* Makefile.am: Use variables, instead of substitutions.
* clutter/clutter-private.h:
* clutter/clutter-main.h: Make clutter_do_event() public again,
as we need it in clutter-gtk.
* configure.ac:
* clutter/x11/Makefile.am:
* clutter/x11/clutter-x11.pc.in: Add a clutter-x11 pkg-config
file for clutter-gtk, as it depends on the X11 backend API, as
implemented by the GLX and EGLX backends.
* clutter/x11/clutter-event-x11.c (event_translate): Do not
propagate DestroyNotify events if the stage doesn't own the
window.
* tests/test-scale.c (main): Set values different from the default.
* clutter/clutter-behaviour-depth.h:
* clutter/clutter-behaviour-depth.c:
(clutter_behaviour_depth_set_bounds),
(clutter_behaviour_depth_get_bounds): Add the depth-start and
depth-end accessors.
* tests/test-depth.c (timeline_completed): Use set_bounds()
instead of g_object_set().
* clutter.symbols: Add clutter_behaviour_depth_set_bounds()
and clutter_behaviour_opacity_get_bounds() to the list of
public symbols.
* clutter/clutter-behaviour-scale.c: Use separate variables for
storing the scale boundaries; apparently, using arrays broke
the python bindings. (#720)
* clutter/clutter-group.c:
Make sure unrealizing a group also unrealizes children.
* clutter/glx/clutter-stage-glx.c:
Chain up to group unrealize to make sure textures get unrealized
when changing context (see #718)
* clutter/clutter-texture.c:
Formatting cleanups
Apparently floats can't be multiplied or divided with ints without
explicit type casts. Use 2.0 or float(var) where appropriate. Patch
from Tommi Komulainen (#715).
* clutter/clutter-main.c (generate_enter_leave_events): Do not
take the explicit reference, and let clutter_event_copy() do it
for us. (#714, Neil Roberts)
* clutter/clutter-event.c (clutter_event_copy): Take an extra
reference on the related actor in ClutterEventCrossing that we
explicitly unref in clutter_event_free(). (#714, Neil Roberts)
* clutter/clutter-main.c (clutter_do_event): Check the
return value of the ::event signal for the CLUTTER_DELETE
event type.
* clutter/clutter-stage.c (clutter_stage_event): Emit the
::event signal when receiving the CLUTTER_DELETE event; this
allows to intercept the user's closing of the stage window.
* clutter.symbols: Add ClutterBehaviourOpacity accessors.
* clutter/clutter-behaviour-opacity.h:
* clutter/clutter-behaviour-opacity.c:
(clutter_behaviour_opacity_set_bounds),
(clutter_behaviour_opacity_get_bounds): Add accessors for the
opacity-start and opacity-end properties.
* clutter/clutter-behaviour-scale.h: Fix the argument name to
avoid complaints by gtk-doc.
* clutter.symbols: Add new ClutterBehaviourScale setters.
* clutter/clutter-behaviour-scale.[ch]: Split the scaling factors
on both axis. Add setters for all the behaviour properties.
* clutter/clutter-effect.h:
* clutter/clutter-effect.c (clutter_effect_scale): Split the
final scale factor to match the ClutterBehaviourScale changes. (#709)
* tests/test-actors.c:
* tests/test-effects.c:
* tests/test-rotate.c:
* tests/test-scale.c: Update after API change.
* clutter/cogl/cogl.h: Rename COGLhandleARB to COGLhandle.
* clutter/cogl/gl/cogl-defines.h.in:
* clutter/cogl/gl/cogl.c: Update GL implementation of COGL.
* clutter/cogl/gles/cogl-defines.h:
* clutter/cogl/gles/cogl.c: Update GLES implementation of COGL.
* clutter/clutter-shader.c: Fix ClutterShader to use the new
COGLhandle type instead of COGLhandlerARB.
Define COGLhandleARB. (patch by Johan Bilien)
* clutter/cogl/gles/cogl-defines.h: Define COGLhandleARB on
GLES as well (using GLuint)
* clutter/cogl/gles/cogl.c: Use COGLhandleARB.
reviewed by: Emmanuele Bassi <ebassi@openedhand.com>
* clutter/osx/clutter-event-osx.c (_clutter_event_osx_put):
Initialize ClutterEvent structure with zeroes (#672)
The 'source' member was uninitialized and being referenced in
clutter_do_event leading to crash.
* clutter/cogl/gl/cogl.c (cogl_get_proc_address): Implement non-GLX
version using GModule and looking up the symbol from the running
process. It should work when linked to library providing the
requested function. (#696, Tommi Komulainen)
* clutter.symbols: Add clutter_model_insertv()
* clutter/clutter-model.[ch] (clutter_model_insertv): Add a vector
based insertion API, for language bindings
* clutter/clutter-effect.c (clutter_effect_rotate): Make the
rotate effect work on the passed axis, instead of hardcoding
the X axis. (#700, Neil Roberts)
patch from Tommi Komulainen <tommi.komulainen@iki.fi>, (#694)
* clutter/cogl/gl/cogl-defines.h.in: Added COGLhandleARB typedef.
* clutter/cogl/cogl.h:
* clutter/cogl/gl/cogl.c:
* clutter/clutter-shader.c: Use COGLhandleARB instead of COGLint when
referring to program or shader handles.