* tests/test-shader.c: fix incompatible types in shader programs
Apparently floats can't be multiplied or divided with ints without explicit type casts. Use 2.0 or float(var) where appropriate. Patch from Tommi Komulainen (#715).
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2008-01-21 Øyvind Kolås <pippin@gimp.org>
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* tests/test-shader.c: fix incompatible types in shader programs
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Apparently floats can't be multiplied or divided with ints without
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explicit type casts. Use 2.0 or float(var) where appropriate. Patch
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from Tommi Komulainen (#715).
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2008-01-19 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-main.c (generate_enter_leave_events): Do not
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@ -44,11 +44,11 @@ static ShaderSource shaders[]=
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" for (u=-radius;u<radius;u++)"
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" for (v=-radius;v<radius;v++)"
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" {"
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" color += texture2DRect(rectTexture, vec2(gl_TexCoord[0].s + u * 2, gl_TexCoord[0].t +v * 2));"
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" color += texture2DRect(rectTexture, vec2(gl_TexCoord[0].s + u * 2.0, gl_TexCoord[0].t +v * 2.0));"
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" count ++;"
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" }"
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""
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" gl_FragColor = color / count;"
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" gl_FragColor = color / float(count);"
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"}"
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},
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{"brightness-contrast.asm",
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@ -103,7 +103,7 @@ static ShaderSource shaders[]=
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"void main ()"
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"{"
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" vec4 color = texture2DRect (tex, vec2(gl_TexCoord[0].st));"
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" float avg = (color.r + color.g + color.b) / 3;"
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" float avg = (color.r + color.g + color.b) / 3.0;"
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" color.r = avg;"
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" color.g = avg;"
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" color.b = avg;"
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@ -116,11 +116,11 @@ static ShaderSource shaders[]=
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"{"
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" vec4 color = texture2DRect (tex, vec2(gl_TexCoord[0].st));"
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" vec4 colorB = texture2DRect (tex, vec2(gl_TexCoord[0].ts));"
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" float avg = (color.r + color.g + color.b) / 3;"
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" float avg = (color.r + color.g + color.b) / 3.0;"
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" color.r = avg;"
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" color.g = avg;"
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" color.b = avg;"
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" color = (color + colorB)/2;"
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" color = (color + colorB)/2.0;"
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" gl_FragColor = color;"
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"}",
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},
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