* clutter/clutter-shader.c: added documentation strings for

ClutterShader.
This commit is contained in:
Øyvind Kolås 2008-01-25 17:20:33 +00:00
parent 97a23161f6
commit 8f6fad06ee
2 changed files with 44 additions and 31 deletions

View File

@ -1,3 +1,8 @@
2008-01-25 Øyvind Kolås <pippin@o-hand.com>
* clutter/clutter-shader.c: added documentation strings for
ClutterShader.
2008-01-23 Emmanuele Bassi <ebassi@openedhand.com>
* Makefile.am: Use variables, instead of substitutions.

View File

@ -207,7 +207,7 @@ clutter_shader_class_init (ClutterShaderClass *klass)
/**
* ClutterShader:vertex-source:
*
* FIXME
* GLSL source code for the vertex shader part of the shader program, if any.
*
* Since: 0.6
*/
@ -221,7 +221,7 @@ clutter_shader_class_init (ClutterShaderClass *klass)
/**
* ClutterShader:fragment-source:
*
* FIXME
* GLSL source code for the fragment shader part of the shader program.
*
* Since: 0.6
*/
@ -235,7 +235,7 @@ clutter_shader_class_init (ClutterShaderClass *klass)
/**
* ClutterShader:bound:
*
* FIXME
* Whether the shader is bound (compiled and linked, ready for use in the GL context).
*
* Since: 0.6
*/
@ -249,7 +249,7 @@ clutter_shader_class_init (ClutterShaderClass *klass)
/**
* ClutterShader:enabled:
*
* FIXME
* Whether the shader is currently used in the GL rendering pipeline.
*
* Since: 0.6
*/
@ -282,9 +282,9 @@ clutter_shader_init (ClutterShader *self)
/**
* clutter_shader_new:
*
* FIXME
* Create a new #ClutterShader instance.
*
* Return value: FIXME
* Return value: a new #ClutterShader.
*
* Since: 0.6
*/
@ -298,11 +298,11 @@ clutter_shader_new (void)
/**
* clutter_shader_set_fragment_source:
* @shader: a #ClutterShader
* @data: FIXME
* @length: FIXME (currently ignored)
*
* FIXME
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* Sets the GLSL source code to be used by a #ClutterShader for the fragment
* program.
*
* Since: 0.6
*/
@ -314,6 +314,8 @@ clutter_shader_set_fragment_source (ClutterShader *shader,
ClutterShaderPrivate *priv;
gboolean is_glsl;
/* FIXME: do not ignore length, since we are exposing it in the API */
if (shader == NULL)
g_error ("quack!");
@ -347,10 +349,11 @@ clutter_shader_set_fragment_source (ClutterShader *shader,
/**
* clutter_shader_set_vertex_source:
* @shader: a #ClutterShader
* @data: FIXME
* @length: FIXME (currently ignored)
* @data: GLSL source code.
* @length: length of source buffer (currently ignored)
*
* FIXME
* Sets the GLSL source code to be used by a #ClutterShader for the vertex
* program.
*
* Since: 0.6
*/
@ -452,9 +455,11 @@ bind_glsl_shader (ClutterShader *self,
* @shader: a #ClutterShader
* @error: return location for a #GError, or %NULL
*
* FIXME
* Compile and link GLSL sources set for vertex and fragment shaders for
* a #ClutterShader. If the compilation fails and a #GError return location is
* provided the error will contain the errors from the compiler, if any.
*
* Return value: FIXME
* Return value: returns TRUE if the shader was succesfully bound.
*
* Since: 0.6
*/
@ -474,9 +479,8 @@ clutter_shader_bind (ClutterShader *shader,
if ((priv->vertex_source && !priv->vertex_is_glsl) ||
(priv->fragment_source && !priv->fragment_is_glsl))
{
/* XXX: maybe this error message should be about only GLSL
shaders supportes as of now
*/
/* XXX: Could remove this check, since we only advertise support for GLSL
* shaders anyways. */
g_set_error (error, CLUTTER_SHADER_ERROR,
CLUTTER_SHADER_ERROR_NO_ASM,
"ASM shaders not supported");
@ -505,7 +509,7 @@ shaders supportes as of now
* clutter_shader_release:
* @shader: a #ClutterShader
*
* FIXME
* Free up any GL context resources held by the shader.
*
* Since: 0.6
*/
@ -544,9 +548,9 @@ clutter_shader_release (ClutterShader *shader)
* clutter_shader_is_bound:
* @shader: a #ClutterShader
*
* FIXME
* Checks whether @shader is is currently compiled, linked and bound to the GL context.
*
* Return value: FIXME
* Return value: %TRUE if the shader is compiled, linked and ready for use.
*
* Since: 0.6
*/
@ -561,9 +565,11 @@ clutter_shader_is_bound (ClutterShader *shader)
/**
* clutter_shader_set_is_enabled:
* @shader: a #ClutterShader
* @enabled: FIXME
* @enabled: The new state of the shader.
*
* FIXME
* Enable a shader, will attempt to bind the shader if it isn't already bound.
* When FALSE is passed in the default state of the GL pipeline will be used
* instead.
*
* Since: 0.6
*/
@ -608,9 +614,9 @@ clutter_shader_set_is_enabled (ClutterShader *shader,
* clutter_shader_get_is_enabled:
* @shader: a #ClutterShader
*
* FIXME
* Checks whether @shader is enabled.
*
* Return value: FIXME
* Return value: %TRUE if the shader is enabled.
*
* Since: 0.6
*/
@ -625,10 +631,11 @@ clutter_shader_get_is_enabled (ClutterShader *shader)
/**
* clutter_shader_set_uniform_1f:
* @shader: a #ClutterShader
* @name: FIXME
* @value: FIXME
* @name: name of uniform in vertex or fragment program to set.
* @value: the new value of the uniform.
*
* FIXME
* Sets a user configurable variable in the shader programs attached
* to a #ClutterShader.
*
* Since: 0.6
*/
@ -652,7 +659,8 @@ clutter_shader_set_uniform_1f (ClutterShader *shader,
/**
* clutter_shader_release_all:
*
* FIXME
* Iterate through all #ClutterShaders and tell them to release GL context
* related sources.
*
* Since: 0.6
*/
@ -669,7 +677,7 @@ clutter_shader_release_all (void)
* clutter_shader_get_fragment_source:
* @shader: a #ClutterShader
*
* FIXME
* Query the current GLSL fragment source set on @shader.
*
* Return value: the source of the fragment shader for this ClutterShader object
* or %NULL. The returned string is owned by the shader object and should never
@ -688,7 +696,7 @@ clutter_shader_get_fragment_source (ClutterShader *shader)
* clutter_shader_get_vertex_source:
* @shader: a #ClutterShader
*
* FIXME
* Query the current GLSL vertex source set on @shader.
*
* Return value: the source of the vertex shader for this ClutterShader object
* or %NULL. The returned string is owned by the shader object and should never