Commit Graph

119 Commits

Author SHA1 Message Date
Giovanni Campagna
152d896f75 MetaWindowActor/wayland: make sure the mapped bit is correctly set
Otherwise it stays FALSE for OR windows, causing the shape region
to be empty and the actor culled from drawing.

https://bugzilla.gnome.org/show_bug.cgi?id=706078
2013-08-15 17:41:34 +02:00
Giovanni Campagna
9a5f243f73 wayland: refactor window destruction and focus
The previous code was leaving focus fields dirty in MetaWaylandPointer
and MetaWaylandKeyboard at time (which could crash the X server
because of invalid object IDs)
The new code is more tighly integrated in the normal X11 code
for handling keyboard focus (meaning that the core idea of input
focus is also correct now), so that meta_window_unmanage() can
do the right thing. As a side benefit, clicking on wayland clients
now unfocus X11 clients.
For the mouse focus, we need to clear the surface pointer when
the metawindowactor is destroyed (even if the actual actor is
kept alive for effects), so that a repick finds a different pointer
focus.

https://bugzilla.gnome.org/show_bug.cgi?id=705859
2013-08-13 09:42:55 +02:00
Giovanni Campagna
03f55b9485 wayland: fix a #warning
Remove window_surfaces, as the FIXME asks for. We don't need it
because we can obtain the surface from the MetaWindow, and
follow the wayland compositor path for both types of clients.

https://bugzilla.gnome.org/show_bug.cgi?id=705818
2013-08-13 09:42:55 +02:00
Neil Roberts
268ebb1b18 wayland: Add basic input support
This copies the basic input support from the Clayland demo compositor.
It adds a basic wl_seat implementation which can convert Clutter mouse
events to Wayland events. For this to work all of the wayland surface
actors need to be made reactive.

The wayland keyboard input focus surface is updated whenever Mutter
sees a FocusIn event so that it will stay in synch with whatever
surface Mutter wants as the focus. Wayland surfaces don't get this
event so for now it will just give them focus whenever they are
clicked as a hack to test the code.

Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
2013-08-10 19:13:49 -04:00
Robert Bragg
f9a11b3b18 wayland: Adds basic hybrid X + Wayland support
This adds support for running mutter as a hybrid X and Wayland
compositor. It runs a headless XWayland server for X applications
that presents wayland surfaces back to mutter which mutter can then
composite.

This aims to not break Mutter's existing support for the traditional X
compositing model which means a single build of Mutter can be
distributed supporting the traditional model and the new Wayland based
compositing model.

TODO: although building with --disable-wayland has at least been tested,
I still haven't actually verified that running as a traditional
compositor isn't broken currently.

Note: At this point no input is supported

Note: multiple authors have contributed to this patch:
Authored-by: Robert Bragg <robert@linux.intel.com>
Authored-by: Neil Roberts <neil@linux.intel.com>
Authored-by: Rico Tzschichholz.
Authored-by: Giovanni Campagna <gcampagna@src.gnome.org>
2013-08-10 19:13:48 -04:00
Robert Bragg
531be6c413 Track the X Shape input region and use it for picking
We now track whether a window has an input shape specified via the X
Shape extension. Intersecting that with the bounding shape (as required
by the X Shape extension) we use the resulting rectangles to paint
window silhouettes when picking. As well as improving the correctness of
picking this should also be much more efficient because typically when
only picking solid rectangles then the need to actually render and issue
a read_pixels request can be optimized away and instead the picking is
done on the cpu.
2013-08-10 19:13:48 -04:00
Adel Gadllah
4862872c78 window-actor: Fix doc comment
https://bugzilla.gnome.org/show_bug.cgi?id=703332
2013-08-05 16:29:37 +02:00
Jasper St. Pierre
73dbb4b9a5 window-actor: Remove another unused field 2013-07-15 12:20:26 -04:00
Jasper St. Pierre
51acc3ee31 window-actor: Remove unused description
The desc field would never get filled in, as we can't have a window
actor without a MetaWindow, also, so remove the storage for the field.
2013-07-15 12:20:26 -04:00
Jasper St. Pierre
a6f206f07c window-actor: Remove a field we don't use 2013-07-15 12:20:13 -04:00
Stef Walter
dfa4c7d670 compositor: Fix regression of shaded windows
Fix issues drawing shaded window shadows.

https://bugzilla.gnome.org/show_bug.cgi?id=693714
2013-05-15 16:52:28 +02:00
Simon McVittie
c2a9ccb7e2 Let the UI layer (via the core) construct the frame mask
This essentially just moves install_corners() from the compositor, through
the core, into the UI layer where it arguably should have been anyway,
leaving behind stub functions which call through the various layers. This
removes the compositor's special knowledge of how rounded corners work,
replacing it with "ask the UI for an alpha mask".

The computation of border widths and heights changes a bit, because the
width and height used in install_corners() are the
meta_window_get_outer_rect() (which includes the visible borders but not
the invisible ones), whereas the more readily-available rectangle is the
MetaFrame.rect (which includes both). Computing the same width and height
as meta_window_get_outer_rect() involves compensating for the invisible
borders, but the UI layer is the authority on those anyway, so it seems
clearer to have it do the calculations from scratch.

Bug: https://bugzilla.gnome.org/show_bug.cgi?id=697758
Signed-off-by: Simon McVittie <simon.mcvittie@collabora.co.uk>
Reviewed-by: Jasper St. Pierre <jstpierre@mecheye.net>
2013-04-17 13:35:06 +01:00
Tomeu Vizoso
2efed44257 Add a meaningful name and description to all sections/files in the API docs
https://bugzilla.gnome.org/show_bug.cgi?id=695641
2013-03-14 18:11:04 -04:00
Tomeu Vizoso
e0b698d365 Fix gobs of gtk-doc warnings
https://bugzilla.gnome.org/show_bug.cgi?id=676856
2013-03-14 18:02:43 -04:00
Owen W. Taylor
6e02fb80c4 Always send _NET_WM_FRAME_DRAWN for newly created windows
Send a _NET_WM_FRAME_DRAWN for each newly created window, as required
by the specification. This avoids a race where a window might be created
frozen but already unfrozen by the time we first see fetch the
counter value.

Remove a duplicate call to meta_compositor_set_updates_frozen() which
was called before the MetaWindowActor is created and hence did nothing.

https://bugzilla.gnome.org/show_bug.cgi?id=694771
2013-03-04 15:36:13 -05:00
Pavel Vasin
4d437e32e0 window-actor: Fix leaked frame list
https://bugzilla.gnome.org/show_bug.cgi?id=695135
2013-03-04 19:07:23 +01:00
Pavel Vasin
7db236b2a4 window-actor: Fix leaked opaque_region
https://bugzilla.gnome.org/show_bug.cgi?id=695135
2013-03-04 19:07:23 +01:00
Jasper St. Pierre
d395d75e26 Fix up for latest Clutter deprecations
https://bugzilla.gnome.org/show_bug.cgi?id=678917
2013-03-03 16:23:32 -05:00
Jasper St. Pierre
7f6a77232f compositor: Don't use deprecated Cogl-1.0 API
https://bugzilla.gnome.org/show_bug.cgi?id=694224
2013-02-19 20:05:33 -05:00
Jasper St. Pierre
491c5b622e window-actor: Set every window actor to be reactive
Now that the background actor is reactive, this means that
clicks on the window group part of the stage, even when they're
on an X window, will be registered as the background actor, as
all of the other children of the group aren't reactive. This can
happen when a plugin takes a modal grab, for instance.

https://bugzilla.gnome.org/show_bug.cgi?id=681540
2013-02-17 15:43:38 -05:00
Adel Gadllah
034ab77c30 window-actor: Use meta_window_is_monitor_sized
Use meta_window_is_monitor_sized in should_unredirect instead of doing
the checks directly.
2013-02-17 21:42:14 +01:00
Owen W. Taylor
d900d83522 MetaWindowActor: Go back to freezing affecting actor geometry
We do, in fact, need freezing to affect window geometry, so that
move-resize operations (such as an interactive resize from the
left, or a resize of a popup centered by the application) occur
atomically.

So to make map effects work properly, only exclude the initial
placement of a window from freezing. (In the future, we may want
to consider whether pure moves of a window being done in response
to a user drag should also be excluded from freezing.)

Rename meta_window_sync_actor_position() to
meta_window_sync_actor_geometry() for clarity.

https://bugzilla.gnome.org/show_bug.cgi?id=693922
2013-02-15 21:48:25 -05:00
Owen W. Taylor
3d337a98d9 MetaWindowActor: Freeze shouldn't affect actor position
If a window is frozen because it is repainting, that shouldn't kee[p
us from updating its position: we don't want a slow-to-update window
to move around the screen chunkily when dragged. (This does reduce
the efficiency of begin/end frames for replacing double-buffering,
but that never works very well in the case where there was an overlapping
window or the entire screen needed redrawing for whatever reason.)

This fixes a bug where a window that was mapped frozen would not get
positioned properly until after the map effect finished, and would
jump from 0,0 at that point. Since effects *do* need to prevent
actor repositioning by Mutter, we must position the actor before any
effect starts.

Because we now are queuing invalidates on frozen windows, fix the
logic for that so that we properly update everything when the window
unfreezes.

https://bugzilla.gnome.org/show_bug.cgi?id=693922
2013-02-15 16:07:47 -05:00
Owen W. Taylor
5876f2e3e5 Fix corner cases where _NET_WM_FRAME_DRAWN might be missed
The WM spec requires _NET_WM_FRAME_DRAWN to *always* be sent when
there is an appropriate update to the sync counter value. We were
potentially missing _NET_WM_FRAME_DRAWN when an application did a
spontaneous update during an interactive resize and during effects.
Refactor the code to always send _NET_WM_FRAME_DRAWN, even when
a window is frozen.

https://bugzilla.gnome.org/show_bug.cgi?id=693833
2013-02-14 16:21:26 -05:00
Gayan Perera
6b5cf2eb61 compositor: Add a new window group for override-redirect windows
Put override redirect windows such as menus into a separate window group
stacked above everything else. This will allow us to visually put these
above other compositior chrome.

Based on a patch from Muffin.

https://bugzilla.gnome.org/show_bug.cgi?id=633620
2013-02-14 01:25:17 -05:00
Owen W. Taylor
87fe9685b5 Distinguish "no delay" frames from spontaneous drawing
When a client is drawing as hard as possible (without sleeping
between frames) we need to draw as soon possible, since sleeping
will decrease the effective frame rate shown to the user, and
can also result in the system never kicking out of power-saving
mode because it doesn't look fully utilized.

Use the amount the client increments the counter value by when
ending the frame to distinguish these cases:

 - Increment by 1: a no-delay frame
 - Increment by more than 1: a non-urgent frame, handle normally

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:27 -05:00
Owen W. Taylor
2d9b8bb2d0 Send _NET_WM_FRAME_TIMINGS messages
We previously had timestamp information stubbed out in
_NET_WM_FRAME_DRAWN. Instead of this, add a high-resolution timestamp
in _NET_WM_FRAME_DRAWN then send a _NET_WM_FRAME_TIMINGS message
after when we have complete frame timing information, representing
the "presentation time" of the frame as an offset from the timestamp
in _NET_WM_FRAME_DRAWN.

To provide maximum space in the messages,_NET_WM_FRAME_DRAWN and
_NET_WM_FRAME_TIMINGS are not done as WM_PROTOCOLS messages but
have their own message types.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:27 -05:00
Owen W. Taylor
b07aea467e Enable CLUTTER / COGL_ENABLE_EXPERIMENTAL_API globally
Instead of defining CLUTTER_ENABLE_EXPERIMENTAL_API and
COGL_ENABLE_EXPERIMENTAL_API in individual source files, enable
them on the command line. We weren't tracking exactly what pieces of
experimental API we were using and we were using the experimental
API in most source files that used Clutter and Cogl, so the
local #defines were annoying rather than useful.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
04ef448927 Handle _NET_WM_SYNC_REQUEST_COUNTER updates without redraw
It's possible that a client might update the (extended)
_NET_WM_SYNC_REQUEST_COUNTER counter twice without actually drawing
anything. In that case, we still should send a _NET_WM_FRAME_DRAWN
message since it's hard for a client to know every case in which
no damage is generated. For now, do it the easy way by forcing a
stage repaint.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
fbfab93c63 Send _NET_WM_FRAME_DRAWN messages
When the application provides the extended second counter for
_NET_WM_SYNC_REQUEST, send a client message with completion
information after the next redraw after each counter update
by the application.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:48:26 -05:00
Owen W. Taylor
c9343e3ee3 Implement freezing of updates during resize
Replace the unused meta_compositor_set_updates() with
a reversed-meaning meta_compositor_set_updates_frozen(), and use
it to implement freezing application window updates during
interactive resizing. This avoids drawing new areas of the window
with blank content before the application has a chance to repaint.

https://bugzilla.gnome.org/show_bug.cgi?id=685463
2013-02-13 09:40:07 -05:00
Adel Gadllah
1c680be11a meta-window-actor: Make sure that the shape_region is always set
Start off with an empty region to make sure that the shape_region is
always set even for unredirected and frozen windows.

https://bugzilla.gnome.org/show_bug.cgi?id=693482
2013-02-09 20:56:03 +01:00
Adel Gadllah
5298d1c8d0 meta-window-actor: Don't do check_needs_reshape when not mapped
This can cause us ending up with a wrong mask because we don't yet
have a pixmap to use in build_and_scan_frame_mask().

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 18:11:36 +01:00
Rico Tzschichholz
493f619adc meta-window-actor: Fix uninitialized variable
Fallout of 90f2a3ae4c
2013-02-06 08:19:20 +01:00
Jasper St. Pierre
a613a55658 Support _NET_WM_OPAQUE_REGION
This new hint allows compositors to know what portions of a window
will be obscured, as a region above them is opaque. For an RGB window,
possible to glean this information from the bounding shape region of
a client window, but not for an ARGB32 window. This new hint allows
clients that use ARGB32 windows to say which part of the window is
opaque, allowing this sort of optimization.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:08:04 -05:00
Jasper St. Pierre
3fe5a676c2 window-actor: Remove the bounding region
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:05:23 -05:00
Jasper St. Pierre
19420f147f window-actor: Remove conditional checks for the shape region
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-06 00:05:23 -05:00
Jasper St. Pierre
d48df249c9 Revert "window-actor: Ensure we always have a valid shape_region"
This reverts commit 07273a075d.
2013-02-06 00:02:03 -05:00
Jasper St. Pierre
e48c3dac87 Revert "window-actor: Remove conditional checks for the shape region"
This reverts commit 84930f1d78.
2013-02-06 00:02:02 -05:00
Jasper St. Pierre
3516902fae Revert "window-actor: Remove the bounding region"
This reverts commit 66185a468c.
2013-02-06 00:02:00 -05:00
Jasper St. Pierre
66185a468c window-actor: Remove the bounding region
With the shape region always set, it turns out the bounding region
is only used in one place, that's easily replaced with a variable
we already have available to us.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:59:20 -05:00
Jasper St. Pierre
84930f1d78 window-actor: Remove conditional checks for the shape region
With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:54:13 -05:00
Jasper St. Pierre
07273a075d window-actor: Ensure we always have a valid shape_region
Force a reshape at startup to ensure that shape_region is always
constructed and valid, even if the window is unredirected or frozen.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-02-05 23:54:13 -05:00
Adel Gadllah
90f2a3ae4c mutter-window-actor: Improve unredirect heuristic
Currently we only unredirect monitor sized override redirect windows.
This was supposed to catch fullscreen opengl games and improve
their performance.

Newer games like fullscreen webgl games and SDL2 using games (like L4D) as well as wine based games do not use override redirect windows so we need a better
heuristic to catch them.

GLX windows always damage the whole window when calling glxSwapBuffers and
never damage sub regions. So we can use that to detect them.

The new heuristic unredirects windows fullscreen windows that have damaged the
whole window more then 100 times in a row.

https://bugzilla.gnome.org/show_bug.cgi?id=683786
2013-02-05 21:13:27 +01:00
Adel Gadllah
2ecc50af53 meta-window-actor: Correctly create a new pixmap when redirecting a window again
We should call meta_window_actor_detach not
meta_window_actor_queue_create_pixmap to create a new pixmap when we redirect a
previously unredirected window again.

https://bugzilla.gnome.org/show_bug.cgi?id=693042
2013-02-02 11:02:49 +01:00
Jasper St. Pierre
e28a36affd window-actor: Merge two simple methods
With some recent changes to how mask textures are constructed from
shapes, a helper method we made was only called in one place, allowing
us to drop a reference/destroy, and remove a double clear.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
53534b4ded window-actor: Remove custom region destruction methods with g_clear_pointer
https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
079dd60e3d window-actor: Clean up finalization code with simple uses of g_clear_pointer
While not a massive change by itself, adding new code to use g_clear_pointer
without porting existing usage looks strange.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
2013-01-18 00:28:54 -05:00
Jasper St. Pierre
5d12f00b3b window-actor: Speed up mask creation
Due to a conditional error, meta_region_builder_add_rectangle was called
on every single blank pixel, rather than at the end of spans. With the new
rename, it's fairly clear to see the error. Fix the check to ensure that
we no longer make extraneous calls to meta_region_builder_add_rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=691874
2013-01-17 16:33:54 -05:00
Jasper St. Pierre
95f3bb3b81 window-actor: Rename variable in scanning function
"w" usually stands for "width", but here it stands for the end X bound,
so we'll rename it to the more traditional "x2".

https://bugzilla.gnome.org/show_bug.cgi?id=691874
2013-01-17 16:33:53 -05:00