window-actor: Remove conditional checks for the shape region

With recent changes in the way the window mask texture is constructed,
the shape_region is always set, which means that we can remove
conditionals checking if the shape region is set.

https://bugzilla.gnome.org/show_bug.cgi?id=679901
This commit is contained in:
Jasper St. Pierre 2013-01-14 21:47:46 -05:00
parent 07273a075d
commit 84930f1d78

View File

@ -68,7 +68,7 @@ struct _MetaWindowActorPrivate
gchar * desc;
/* If the window is shaped, a region that matches the shape */
/* A region that matches the shape of the window, including frame bounds */
cairo_region_t *shape_region;
/* A rectangular region with the visible extents of the window */
cairo_region_t *bounding_region;
@ -560,16 +560,7 @@ meta_window_actor_get_shape_bounds (MetaWindowActor *self,
{
MetaWindowActorPrivate *priv = self->priv;
/* We need to be defensive here because there are corner cases
* where getting the shape fails on a window being destroyed
* and similar.
*/
if (priv->shape_region)
cairo_region_get_extents (priv->shape_region, bounds);
else if (priv->bounding_region)
cairo_region_get_extents (priv->bounding_region, bounds);
else
bounds->x = bounds->y = bounds->width = bounds->height = 0;
cairo_region_get_extents (priv->shape_region, bounds);
}
static void
@ -1613,12 +1604,7 @@ meta_window_actor_get_obscured_region (MetaWindowActor *self)
MetaWindowActorPrivate *priv = self->priv;
if (!priv->argb32 && priv->opacity == 0xff && priv->back_pixmap)
{
if (priv->shape_region)
return priv->shape_region;
else
return priv->bounding_region;
}
return priv->shape_region;
else
return NULL;
}
@ -1867,25 +1853,17 @@ check_needs_shadow (MetaWindowActor *self)
if (*shadow_location == NULL && should_have_shadow)
{
if (priv->shadow_shape == NULL)
{
if (priv->shape_region)
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
else if (priv->bounding_region)
priv->shadow_shape = meta_window_shape_new (priv->bounding_region);
}
priv->shadow_shape = meta_window_shape_new (priv->shape_region);
if (priv->shadow_shape != NULL)
{
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
MetaShadowFactory *factory = meta_shadow_factory_get_default ();
const char *shadow_class = meta_window_actor_get_shadow_class (self);
cairo_rectangle_int_t shape_bounds;
meta_window_actor_get_shape_bounds (self, &shape_bounds);
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
meta_window_actor_get_shape_bounds (self, &shape_bounds);
*shadow_location = meta_shadow_factory_get_shadow (factory,
priv->shadow_shape,
shape_bounds.width, shape_bounds.height,
shadow_class, appears_focused);
}
if (old_shadow != NULL)