window-actor: Remove conditional checks for the shape region
With recent changes in the way the window mask texture is constructed, the shape_region is always set, which means that we can remove conditionals checking if the shape region is set. https://bugzilla.gnome.org/show_bug.cgi?id=679901
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@ -68,7 +68,7 @@ struct _MetaWindowActorPrivate
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gchar * desc;
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/* If the window is shaped, a region that matches the shape */
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/* A region that matches the shape of the window, including frame bounds */
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cairo_region_t *shape_region;
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/* A rectangular region with the visible extents of the window */
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cairo_region_t *bounding_region;
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@ -560,16 +560,7 @@ meta_window_actor_get_shape_bounds (MetaWindowActor *self,
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{
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MetaWindowActorPrivate *priv = self->priv;
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/* We need to be defensive here because there are corner cases
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* where getting the shape fails on a window being destroyed
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* and similar.
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*/
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if (priv->shape_region)
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cairo_region_get_extents (priv->shape_region, bounds);
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else if (priv->bounding_region)
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cairo_region_get_extents (priv->bounding_region, bounds);
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else
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bounds->x = bounds->y = bounds->width = bounds->height = 0;
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cairo_region_get_extents (priv->shape_region, bounds);
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}
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static void
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@ -1613,12 +1604,7 @@ meta_window_actor_get_obscured_region (MetaWindowActor *self)
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MetaWindowActorPrivate *priv = self->priv;
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if (!priv->argb32 && priv->opacity == 0xff && priv->back_pixmap)
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{
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if (priv->shape_region)
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return priv->shape_region;
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else
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return priv->bounding_region;
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}
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return priv->shape_region;
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else
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return NULL;
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}
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@ -1867,25 +1853,17 @@ check_needs_shadow (MetaWindowActor *self)
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if (*shadow_location == NULL && should_have_shadow)
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{
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if (priv->shadow_shape == NULL)
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{
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if (priv->shape_region)
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priv->shadow_shape = meta_window_shape_new (priv->shape_region);
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else if (priv->bounding_region)
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priv->shadow_shape = meta_window_shape_new (priv->bounding_region);
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}
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priv->shadow_shape = meta_window_shape_new (priv->shape_region);
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if (priv->shadow_shape != NULL)
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{
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MetaShadowFactory *factory = meta_shadow_factory_get_default ();
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const char *shadow_class = meta_window_actor_get_shadow_class (self);
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cairo_rectangle_int_t shape_bounds;
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MetaShadowFactory *factory = meta_shadow_factory_get_default ();
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const char *shadow_class = meta_window_actor_get_shadow_class (self);
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cairo_rectangle_int_t shape_bounds;
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meta_window_actor_get_shape_bounds (self, &shape_bounds);
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*shadow_location = meta_shadow_factory_get_shadow (factory,
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priv->shadow_shape,
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shape_bounds.width, shape_bounds.height,
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shadow_class, appears_focused);
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}
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meta_window_actor_get_shape_bounds (self, &shape_bounds);
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*shadow_location = meta_shadow_factory_get_shadow (factory,
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priv->shadow_shape,
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shape_bounds.width, shape_bounds.height,
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shadow_class, appears_focused);
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}
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if (old_shadow != NULL)
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