window-actor: Clean up finalization code with simple uses of g_clear_pointer
While not a massive change by itself, adding new code to use g_clear_pointer without porting existing usage looks strange. https://bugzilla.gnome.org/show_bug.cgi?id=679901
This commit is contained in:
parent
5d12f00b3b
commit
079dd60e3d
@ -388,29 +388,10 @@ meta_window_actor_dispose (GObject *object)
|
||||
meta_window_actor_clear_bounding_region (self);
|
||||
meta_window_actor_clear_shadow_clip (self);
|
||||
|
||||
if (priv->shadow_class != NULL)
|
||||
{
|
||||
g_free (priv->shadow_class);
|
||||
priv->shadow_class = NULL;
|
||||
}
|
||||
|
||||
if (priv->focused_shadow != NULL)
|
||||
{
|
||||
meta_shadow_unref (priv->focused_shadow);
|
||||
priv->focused_shadow = NULL;
|
||||
}
|
||||
|
||||
if (priv->unfocused_shadow != NULL)
|
||||
{
|
||||
meta_shadow_unref (priv->unfocused_shadow);
|
||||
priv->unfocused_shadow = NULL;
|
||||
}
|
||||
|
||||
if (priv->shadow_shape != NULL)
|
||||
{
|
||||
meta_window_shape_unref (priv->shadow_shape);
|
||||
priv->shadow_shape = NULL;
|
||||
}
|
||||
g_clear_pointer (&priv->shadow_class, g_free);
|
||||
g_clear_pointer (&priv->focused_shadow, meta_shadow_unref);
|
||||
g_clear_pointer (&priv->unfocused_shadow, meta_shadow_unref);
|
||||
g_clear_pointer (&priv->shadow_shape, meta_window_shape_unref);
|
||||
|
||||
if (priv->damage != None)
|
||||
{
|
||||
@ -423,17 +404,12 @@ meta_window_actor_dispose (GObject *object)
|
||||
|
||||
info->windows = g_list_remove (info->windows, (gconstpointer) self);
|
||||
|
||||
if (priv->window)
|
||||
{
|
||||
g_object_unref (priv->window);
|
||||
priv->window = NULL;
|
||||
}
|
||||
g_clear_object (&priv->window);
|
||||
|
||||
/*
|
||||
* Release the extra reference we took on the actor.
|
||||
*/
|
||||
g_object_unref (priv->actor);
|
||||
priv->actor = NULL;
|
||||
g_clear_object (&priv->actor);
|
||||
|
||||
G_OBJECT_CLASS (meta_window_actor_parent_class)->dispose (object);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user