Commit Graph

120 Commits

Author SHA1 Message Date
Emmanuele Bassi
e4b9a507e3 2006-11-21 Emmanuele Bassi <ebassi@openedhand.com>
* configure.ac: Enable debug messages also when
	--enable-debug is set to "minimum".

	* clutter/Makefile.am:
	* clutter/clutter-debug.h: Move all debugging macros inside
	this private header; make all debug macros depend on the
	CLUTTER_ENABLE_DEBUG compile time define, controlled by
	the --enable-debug configure switch; add G_LOG_DOMAIN define.

	* clutter/clutter-main.c: Clean up the debug stuff; add
	command line argument parsing using GOption; the debug
	messages now are triggered like this:

	  CLUTTER_DEBUG=section:section:... clutter-app
	
	or like this:

	  clutter-app --clutter-debug=section:section:...
	
	where "section" is one of the sections listed in clutter-main.c,
	or "all", for all sections; each section is bound to a flag,
	which can be used to define a domain when adding a debug note
	using the CLUTTER_NOTE() macro; the old CLUTTER_DBG() macro is
	just a wrapper around that, under the CLUTTER_DEBUG_MISC domain;
	CLUTTER_NOTE() is used like this:

	  CLUTTER_NOTE (DOMAIN, log-function);
	
	where log function is g_printerr(), g_message(), g_warning(),
	g_critical() or directly g_log() - for instance:

	  CLUTTER_NOTE (PANGO, g_warning ("Cache miss: %d", glyph));

	will print the warning only if the "pango" flag has been
	set to the CLUTTER_DEBUG envvar or passed to the --clutter-debug
	command line argument.

	similar to CLUTTER_SHOW_FPS, there's also the --clutter-show-fps
	command line switch; also, the --display and --screen command
	line switches have been added: the first overrides the DISPLAY
	envvar and the second controls the X screen used by Clutter to
	get the root window on the display.

	* clutter/clutter-main.h:
	* clutter/clutter-main.c: Add extended support for GOption
	in Clutter; use clutter_init_with_args() to let Clutter
	parse your own command line arguments; use instead
	clutter_get_option_group() to get the GOptionGroup used by
	Clutter if you want to do the parsing yourself with
	g_option_context_parse(). The init sequence has been verified,
	updated and moved into common functions where possible.

	* clutter/pango/pangoclutter-render.c:
	* clutter/*.c: Include "clutter-debug.h" where needed; use
	CLUTTER_NOTE() instead of CLUTTER_DBG().

	* examples/super-oh.c: Use the new clutter_init_with_args()
	function, and add a --num-hands command line switch to
	the SuperOH example code controlling the number of hands at
	runtime.
2006-11-21 21:27:53 +00:00
Matthew Allum
5ca4d3718d 2006-11-15 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.h:
        * clutter/clutter-actor.c:
        Add new API clutter_actor_move_by(), clutter_actor_get_size()

        * clutter/clutter-alpha.c:
        * clutter/clutter-alpha.h:
        Add clutter alpha sine func

        * clutter/clutter-behaviours.h:
        * clutter/clutter-behaviours.c:
        Add a basic scale behaviour (needs work)

        * examples/behave.c: (main):
        More playing with new behaviour functionality

        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:
        * clutter/clutter-main.c:
        Add new experimental sync to vblank code
        Set env CLUTTER_VBLANK=none to disable.
2006-11-15 21:19:01 +00:00
Matthew Allum
94c0e54bc3 2006-09-19 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c: (redraw_update_idle),
        (clutter_actor_queue_redraw):
        * clutter/clutter-main.c: (clutter_redraw):
        Remove now uneeded locks
        ( new gst and texture code makes redundant )

        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        Redo clutter texture as to not keep a reference
        to underlying texture.
2006-09-19 19:27:16 +00:00
Matthew Allum
55c723b9a2 2006-09-15 Matthew Allum <mallum@openedhand.com>
More fixes from Bastien Nocera (#155):

        * clutter/clutter-main.c: (clutter_init):
        * clutter/clutter-main.h:
        Add an enum for clutter init to return an error code.
        * configure.ac:
        Dont check for XInitThreads, there is no need, its part of xlib.
2006-09-15 12:30:15 +00:00
Jorn Baayen
458b4b47a7 2006-08-30 Jorn Baayen <jorn@openedhand.com>
* README:
	* clutter/Makefile.am:
	* clutter/clutter-audio.c:
	* clutter/clutter-audio.h:
	* clutter/clutter-main.c: (clutter_init):
	* clutter/clutter-media.c:
	* clutter/clutter-media.h:
	* clutter/clutter-video-texture.c:
	* clutter/clutter-video-texture.h:
	* clutter/clutter.h:
	* configure.ac:
	* examples/Makefile.am:
	* examples/README:
	* examples/video-cube.c:
	* examples/video-player.c:
	* gst/Makefile.am:
	* gst/clutterimagesink.:
	* gst/clutterimagesink.c:
	* gst/clutterimagesink.h:
	* gtk/Makefile.am:

	Remove gstreamer bits. There live in clutter-gst now.
2006-08-30 13:48:48 +00:00
Matthew Allum
c13b025083 2006-08-14 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-behaviour.c:
        * clutter/clutter-behaviour.h:
        * clutter/clutter-behaviours.c:
        * clutter/clutter-behaviours.h:
        * clutter/clutter-timeline.c:
        * clutter/clutter-timeline.h:
        Add very initial new behaviour functionality.

        * clutter/clutter-stage.c:
        * clutter/clutter-main.c:
        * clutter/clutter-actor.c:
        Improve clipping using stencil test rather than scissor check.
        ( Should now handle rotated clips etc ).

        * clutter/clutter-group.c: (clutter_group_paint):
        Fix typo on position check.
2006-08-13 23:55:52 +00:00
Matthew Allum
ecccec75cb 2006-07-24 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-feature.c:
        * clutter/clutter-feature.h:

        Add new funcs for checking for available runtime GL
        extensions.

        * clutter/clutter-clone-texture.c:
        * clutter/clutter-texture.c:

        Add support for non power of two textures
       if GL_TEXTURE_RECTANGLE_ARB extension available ( at runtime ).
       Should lower texture memory needs a little.
2006-07-24 21:15:19 +00:00
Emmanuele Bassi
939ce2877c 2006-07-15 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-main.c:
	
	(clutter_main): Destroy the main stage, instead of unreffing it.

	(clutter_init): Ref and sink the main stage, as it is a top
	level actor.

	* clutter/clutter-stage.c (clutter_stage_unrealize): Access
	the Window private member directly, instead of calling the
	get_xwindow method.

	* examples/test.c (main): Quit on button press.
2006-07-15 22:47:37 +00:00
Iain Holmes
9b0bd1320e 80% coverage 2006-06-22 14:36:05 +00:00
Iain Holmes
ad77326868 More documentation 2006-06-22 09:12:40 +00:00
Matthew Allum
38980ad67f 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        Remove mirroring related calls ( unimplemented )
        * gtk/gtk-clutter-test.c: 0 -> NULL
2006-06-21 23:06:55 +00:00
Matthew Allum
c39b868aeb 2006-06-22 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-actor.c:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-color.c:
        * clutter/clutter-event.c:
        * clutter/clutter-group.c:
        * clutter/clutter-label.c:
        * clutter/clutter-main.c:
        * clutter/clutter-media.c:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-stage.c:
        * clutter/clutter-texture.c:
        * clutter/clutter-timeline.c:
        * clutter/clutter-util.c:
        * clutter/clutter-video-texture.c:
        * configure.ac:
        Documentation updates - add section headers.
2006-06-21 22:34:25 +00:00
Matthew Allum
35ee56c50d 2006-06-20 Matthew Allum <mallum@openedhand.com>
* TODO:
        Update.
        * clutter/clutter-group.c:
        Attempt better group sizing code.
        * clutter/clutter-label.c:
        Minor tweaks.
        * clutter/clutter-texture.c:
        More debug info, make sure texture is realised for base_size()
        * clutter/clutter-video-texture.c:
        Seeking fixes
        * examples/test.c: (main):
        Populate with more randomness.
2006-06-20 20:29:45 +00:00
Matthew Allum
df92202c5f 2006-06-13 Matthew Allum <mallum@openedhand.com>
* clutter/Makefile.am:
        * clutter/clutter-actor.c:
        * clutter/clutter-actor.h:
        * clutter/clutter-clone-texture.c:
        * clutter/clutter-clone-texture.h:
        * clutter/clutter-element.c:
        * clutter/clutter-element.h:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        * clutter/clutter-label.c:
        * clutter/clutter-label.h:
        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-rectangle.c:
        * clutter/clutter-rectangle.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        * clutter/clutter-texture.c:
        * clutter/clutter-texture.h:
        * clutter/clutter-video-texture.c:
        * clutter/clutter-video-texture.h:
        * clutter/clutter.h:
        * examples/super-oh.c:
        * examples/test-text.c:
        * examples/test-video.c:
        * examples/test.c:
        * examples/video-cube.c:
        * gtk/gtk-clutter-test.c:
        * gtk/gtk-clutter.c:
        * gtk/gtk-clutter.h:
        Element to Actor Renaming.
2006-06-13 13:17:45 +00:00
Matthew Allum
9c572ff45a 2006-06-08 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-main.c:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        Rework and fix offscreen rendering, also rejig GLX
        context handling, moving mostly into stage.
        Require at least OpenGL 1.2 ( CLAMP_TO_EDGE )

        * clutter/clutter-texture.c:
        Explicity set props on _init() as to avoid nasty can_create
        bug failing miserably in certain situations.
        Switch to CLAMP_TO_EDGE for textures to avoid tile seams.
        Add some more GL error checks.

        * clutter/clutter-label.c:
        Extra debug info

        * configure.ac:
        Require gdk-pixbuf-xlib-2.0
2006-06-08 21:28:05 +00:00
Matthew Allum
7806e409fb 2006-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.h:
        Remove send_event field. Clutter shouldn't need it.

        * clutter/clutter-main.c: (clutter_dispatch_x_event):
        Dont malloc a new clutter event for each xevent.

        * clutter/clutter-stage.h:
        * clutter/clutter-stage.c: (clutter_stage_class_init),
        (clutter_stage_get_default):
        Dont ref stage from clutter_stage_get_default.

        * examples/super-oh.c: (main):
        Remove some now uneeded debug g_prints
2006-06-05 21:44:13 +00:00
Emmanuele Bassi
f6fe9e7412 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00
Matthew Allum
1d16ef11ca 2006-06-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c:
        * clutter/clutter-group.c:
        * clutter/clutter-group.h:
        Work more on depth ( Z ) setting with sorting.

        * clutter/clutter-main.c: (clutter_redraw):
        Experiment with glXWaitVideoSyncSGI. Currently disabled.
2006-06-04 22:09:18 +00:00
Matthew Allum
ba09979db0 2006-06-02 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.h:
        Add missing _depth() declarations

        * clutter/clutter-main.c:
        * clutter/clutter-main.h:
        * clutter/clutter-private.h:
        * clutter/clutter-stage.c:
        * clutter/clutter-stage.h:
        Rejig GL setup as for stage to support an offscreen property.
        Offscreen support is however a little borked.
2006-06-02 20:24:55 +00:00
Matthew Allum
342ea125f1 Merge gobject-branch into trunk 2006-05-29 08:59:36 +00:00