2006-06-05 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-event.h: Remove send_event field. Clutter shouldn't need it. * clutter/clutter-main.c: (clutter_dispatch_x_event): Dont malloc a new clutter event for each xevent. * clutter/clutter-stage.h: * clutter/clutter-stage.c: (clutter_stage_class_init), (clutter_stage_get_default): Dont ref stage from clutter_stage_get_default. * examples/super-oh.c: (main): Remove some now uneeded debug g_prints
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ChangeLog
16
ChangeLog
@ -1,3 +1,19 @@
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2006-06-05 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-event.h:
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Remove send_event field. Clutter shouldn't need it.
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* clutter/clutter-main.c: (clutter_dispatch_x_event):
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Dont malloc a new clutter event for each xevent.
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* clutter/clutter-stage.h:
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* clutter/clutter-stage.c: (clutter_stage_class_init),
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(clutter_stage_get_default):
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Dont ref stage from clutter_stage_get_default.
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* examples/super-oh.c: (main):
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Remove some now uneeded debug g_prints
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2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter-color.h:
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@ -67,7 +67,6 @@ typedef struct _ClutterInputDevice ClutterInputDevice;
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struct _ClutterAnyEvent
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{
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ClutterEventType type;
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guint8 send_event : 1;
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};
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struct _ClutterKeyEvent
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@ -151,13 +151,10 @@ clutter_dispatch_x_event (XEvent *xevent,
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gpointer data)
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{
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ClutterMainContext *ctx = CLUTTER_CONTEXT ();
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ClutterEvent *event;
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ClutterEvent event;
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ClutterStage *stage = ctx->stage;
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gboolean emit_input_event = FALSE;
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event = clutter_event_new (CLUTTER_NOTHING);
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event->any.send_event = xevent->xany.send_event ? TRUE : FALSE;
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switch (xevent->type)
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{
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case Expose:
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@ -177,36 +174,35 @@ clutter_dispatch_x_event (XEvent *xevent,
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}
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break;
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case KeyPress:
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translate_key_event ((ClutterKeyEvent *) event, xevent);
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g_signal_emit_by_name (stage, "key-press-event", event);
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translate_key_event ((ClutterKeyEvent *) &event, xevent);
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g_signal_emit_by_name (stage, "key-press-event", &event);
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emit_input_event = TRUE;
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break;
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case KeyRelease:
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translate_key_event ((ClutterKeyEvent *) event, xevent);
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g_signal_emit_by_name (stage, "key-release-event", event);
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translate_key_event ((ClutterKeyEvent *) &event, xevent);
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g_signal_emit_by_name (stage, "key-release-event", &event);
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emit_input_event = TRUE;
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break;
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case ButtonPress:
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translate_button_event ((ClutterButtonEvent *) event, xevent);
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g_signal_emit_by_name (stage, "button-press-event", event);
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translate_button_event ((ClutterButtonEvent *) &event, xevent);
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g_signal_emit_by_name (stage, "button-press-event", &event);
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emit_input_event = TRUE;
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break;
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case ButtonRelease:
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translate_button_event ((ClutterButtonEvent *) event, xevent);
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g_signal_emit_by_name (stage, "button-release-event", event);
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translate_button_event ((ClutterButtonEvent *) &event, xevent);
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g_signal_emit_by_name (stage, "button-release-event", &event);
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emit_input_event = TRUE;
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break;
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case MotionNotify:
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translate_motion_event ((ClutterMotionEvent *) event, xevent);
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g_signal_emit_by_name (stage, "motion-event", event);
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translate_motion_event ((ClutterMotionEvent *) &event, xevent);
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g_signal_emit_by_name (stage, "motion-event", &event);
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emit_input_event = TRUE;
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break;
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}
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if (emit_input_event)
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g_signal_emit_by_name (stage, "input-event", event);
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g_signal_emit_by_name (stage, "input-event", &event);
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clutter_event_free (event);
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}
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static void
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@ -481,7 +477,7 @@ clutter_gl_context_set_indirect (gboolean indirect)
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}
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ClutterMainContext *
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ClutterMainContext*
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clutter_context_get_default (void)
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{
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if (!ClutterCntx)
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@ -564,6 +564,7 @@ clutter_stage_class_init (ClutterStageClass *klass)
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clutter_marshal_VOID__BOXED,
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G_TYPE_NONE, 1,
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CLUTTER_TYPE_EVENT);
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stage_signals[BUTTON_PRESS_EVENT] =
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g_signal_new ("button-press-event",
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G_TYPE_FROM_CLASS (gobject_class),
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@ -660,14 +661,22 @@ clutter_stage_get_default (void)
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else
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{
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retval = CLUTTER_ELEMENT (stage_singleton);
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g_object_ref (retval);
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/* We dont ref for now as its assumed there will always be
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* a stage and no real support for multiple stages. Non
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* reffing makes API slightly simpler and allows for things
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* like CLUTTER_STAGE_WIDTH() work nicely.
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*
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* In future if multiple stage support is added probably
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* add a clutter-stage-manager class that would manage
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* multiple instances.
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* g_object_ref (retval);
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*/
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}
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return retval;
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}
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/**
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* clutter_stage_get_xwindow
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* @stage: A #ClutterStage
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@ -42,10 +42,10 @@ G_BEGIN_DECLS
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#define CLUTTER_TYPE_STAGE clutter_stage_get_type()
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#define CLUTTER_STAGE_WIDTH() \
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clutter_element_get_width(CLUTTER_ELEMENT(clutter_stage()))
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clutter_element_get_width(CLUTTER_ELEMENT(clutter_stage_get_default()))
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#define CLUTTER_STAGE_HEIGHT() \
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clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage()))
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clutter_element_get_height(CLUTTER_ELEMENT(clutter_stage_get_default()))
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#define CLUTTER_STAGE(obj) \
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@ -110,19 +110,18 @@ GType clutter_stage_get_type (void);
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ClutterElement *clutter_stage_get_default (void);
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/* FIXME: no need for below to take stage arg ?
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* convert to defines also ?
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*/
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Window clutter_stage_get_xwindow (ClutterStage *stage);
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void clutter_stage_set_color (ClutterStage *stage,
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const ClutterColor *color);
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void clutter_stage_get_color (ClutterStage *stage,
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ClutterColor *color);
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ClutterElement *clutter_stage_get_element_at_pos (ClutterStage *stage,
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gint x,
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gint y);
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GdkPixbuf * clutter_stage_snapshot (ClutterStage *stage,
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gint x,
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gint y,
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@ -115,20 +115,9 @@ main (int argc, char *argv[])
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clutter_element_set_size (stage, WINWIDTH, WINHEIGHT);
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/* and its background color */
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g_print ("before clutter_stage_set_color: (%3d, %3d, %3d, %3d)\n",
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stage_color.red,
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stage_color.green,
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stage_color.blue,
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stage_color.alpha);
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clutter_stage_set_color (CLUTTER_STAGE (stage),
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&stage_color);
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clutter_stage_get_color (CLUTTER_STAGE (stage),
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&stage_color);
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g_print ("after clutter_stage_get_color: (%3d, %3d, %3d, %3d)\n",
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stage_color.red,
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stage_color.green,
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stage_color.blue,
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stage_color.alpha);
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oh = g_new(SuperOH, 1);
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