2006-06-04 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-element.c: * clutter/clutter-group.c: * clutter/clutter-group.h: Work more on depth ( Z ) setting with sorting. * clutter/clutter-main.c: (clutter_redraw): Experiment with glXWaitVideoSyncSGI. Currently disabled.
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ChangeLog
10
ChangeLog
@ -1,3 +1,13 @@
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2006-06-04 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-element.c:
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* clutter/clutter-group.c:
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* clutter/clutter-group.h:
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Work more on depth ( Z ) setting with sorting.
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* clutter/clutter-main.c: (clutter_redraw):
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Experiment with glXWaitVideoSyncSGI. Currently disabled.
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2006-06-02 Matthew Allum <mallum@openedhand.com>
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* clutter/clutter-element.h:
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@ -56,7 +56,7 @@ struct _ClutterElementPrivate
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gint z; /* to element box ? */
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guint8 opacity;
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ClutterElement *parent_element;
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ClutterElement *parent_element; /* This should always be a group */
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gchar *name;
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guint32 id; /* Unique ID */
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};
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@ -291,7 +291,8 @@ clutter_element_paint (ClutterElement *self)
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(float)(-1.0 * self->priv->z) - self->priv->rxz);
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}
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if (self->priv->z)
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glTranslatef ( 0.0, 0.0, (float)self->priv->z);
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if (klass->paint)
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(klass->paint) (self);
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@ -937,9 +938,15 @@ static void
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depth_sorter_foreach (ClutterElement *element, gpointer user_data)
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{
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ClutterElement *element_to_sort = CLUTTER_ELEMENT(user_data);
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gint z_copy;
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z_copy = element->priv->z;
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if (element_to_sort->priv->z > element->priv->z)
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clutter_element_raise (element_to_sort, element);
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{
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clutter_element_raise (element_to_sort, element);
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element->priv->z = z_copy;
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}
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}
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/**
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@ -953,20 +960,19 @@ void
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clutter_element_set_depth (ClutterElement *self,
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gint depth)
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{
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/* Sets Z value. Note probably need to sort via stacking order
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* so rendering correct with alpha values.
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*/
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/* Sets Z value.*/
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self->priv->z = depth;
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if (self->priv->parent_element)
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{
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/* Fix stacking ordering so rendering correct */
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clutter_element_lower_bottom (self);
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clutter_group_foreach (CLUTTER_GROUP(self->priv->parent_element),
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depth_sorter_foreach,
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(gpointer)self);
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/* We need to resort the group stacking order as to
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* correctly render alpha values.
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*
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* FIXME: This is sub optimal. maybe queue the the sort
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* before stacking
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*/
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clutter_group_sort_depth_order
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(CLUTTER_GROUP(self->priv->parent_element));
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}
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}
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@ -205,6 +205,7 @@ clutter_group_new (void)
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GList*
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clutter_group_get_children (ClutterGroup *self)
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{
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/* FIXME: remane get_actors() */
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g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
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return g_list_copy(self->priv->children);
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@ -294,9 +295,7 @@ clutter_group_add (ClutterGroup *self, ClutterElement *element)
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/* below refs */
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clutter_element_set_parent (element, CLUTTER_ELEMENT(self));
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/* FIXME: Force Sort any Z ordering, or set to 0 ? */
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if (clutter_element_get_depth (element) != 0)
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clutter_element_set_depth (element, clutter_element_get_depth (element));
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clutter_group_sort_depth_order (self);
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}
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/**
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@ -442,7 +441,7 @@ clutter_group_raise (ClutterGroup *self,
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ClutterElement *sibling)
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{
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ClutterGroupPrivate *priv;
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gint pos;
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gint pos;
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g_return_if_fail (element != sibling);
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@ -453,9 +452,27 @@ clutter_group_raise (ClutterGroup *self,
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priv->children = g_list_remove (priv->children, element);
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if (sibling == NULL)
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priv->children = g_list_append (priv->children, element);
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{
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GList *last_item;
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/* Raise top */
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last_item = g_list_last (priv->children);
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sibling = last_item->data;
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priv->children = g_list_append (priv->children, element);
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}
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else
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priv->children = g_list_insert (priv->children, element, pos);
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{
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priv->children = g_list_insert (priv->children, element, pos);
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}
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/* set Z ordering a value below, this will then call sort
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* as values are equal ordering shouldn't change but Z
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* values will be correct.
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* FIXME: optimise
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*/
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if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
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clutter_element_set_depth (element,
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clutter_element_get_depth(sibling));
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}
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void
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@ -475,7 +492,55 @@ clutter_group_lower (ClutterGroup *self,
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priv->children = g_list_remove (priv->children, element);
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if (sibling == NULL)
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priv->children = g_list_prepend (priv->children, element);
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{
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GList *last_item;
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/* Raise top */
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last_item = g_list_first (priv->children);
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sibling = last_item->data;
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priv->children = g_list_prepend (priv->children, element);
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}
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else
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priv->children = g_list_insert (priv->children, element, pos);
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/* See comment in group_raise for this */
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if (clutter_element_get_depth(sibling) != clutter_element_get_depth(element))
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clutter_element_set_depth (element,
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clutter_element_get_depth(sibling));
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}
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static gint
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sort_z_order (gconstpointer a, gconstpointer b)
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{
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if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
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== clutter_element_get_depth (CLUTTER_ELEMENT(b)))
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return 0;
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if (clutter_element_get_depth (CLUTTER_ELEMENT(a))
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> clutter_element_get_depth (CLUTTER_ELEMENT(b)))
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return 1;
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return -1;
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}
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/**
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* clutter_group_sort_z_order:
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* @self: A #ClutterGroup
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*
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* Sorts a #ClutterGroup's children by there depth value.
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* This function should not be used by applications.
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**/
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void
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clutter_group_sort_depth_order (ClutterGroup *self)
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{
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ClutterGroupPrivate *priv;
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g_return_if_fail (CLUTTER_IS_GROUP(self));
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priv = self->priv;
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priv->children = g_list_sort (priv->children, sort_z_order);
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if (CLUTTER_ELEMENT_IS_VISIBLE (CLUTTER_ELEMENT(self)))
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clutter_element_queue_redraw (CLUTTER_ELEMENT(self));
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}
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@ -125,6 +125,9 @@ clutter_group_lower (ClutterGroup *self,
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ClutterElement *element,
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ClutterElement *sibling);
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void
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clutter_group_sort_depth_order (ClutterGroup *self);
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G_END_DECLS
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#endif
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if (clutter_stage_get_xwindow (stage))
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{
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#if 0
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unsigned int retraceCount;
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// Wait for vertical retrace
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// glXGetVideoSyncSGI(&retraceCount);
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// glXWaitVideoSyncSGI(2, (retraceCount+1)%2, &retraceCount);
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glXWaitVideoSyncSGI(1, 0, &retraceCount);
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#endif
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glXSwapBuffers(ctx->xdpy, clutter_stage_get_xwindow (stage));
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}
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else
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