mutter/clutter/clutter-main.c
Emmanuele Bassi f6fe9e7412 2006-06-05 Emmanuele Bassi <ebassi@openedhand.com>
* clutter-color.h:
	* clutter-color.c: Reimplement ClutterColor as a boxed type;
	add convenience API for color handling, like: add, subtract,
	shade, HSL color-space conversion, packing and unpacking.

	* clutter-private.h: Update ClutterMainContext, and export the
	main context pointer here.

	* clutter-rectangle.h:
	* clutter-rectangle.c: Update the color-related code; make
	clutter_rectangle_new() and empty constructor and provide
	clutter_rectangle_new_with_color(); provide color setter
	and getter API.

	* clutter-label.h:
	* clutter-label.c: Rename the "font" property to "font-name";
	update the color-related code to the new ClutterColor object;
	rename clutter_label_new() to clutter_label_new_with_text(),
	and add setters and getters for the properties.

	* clutter-marshal.list: Add VOID:OBJECT and VOID:BOXED marshallers
	generators.

	* clutter-stage.h:
	* clutter-stage.c: Rework the API: provide a default constructor
	for a singleton object, named clutter_stage_get_default(), which
	supercedes the clutter_stage() function in clutter-main; provide
	new events: button-press-event, button-release-event,
	key-press-event and key-release-event; update the color-related
	code;

	(clutter_stage_snapshot): Allow negative width and height when
	taking a snapshot (meaning: use full width/height).

	(clutter_stage_get_element_at_pos): Rename clutter_stage_pick().

	* clutter-element.c (clutter_element_paint): Clean up the
	stage and color related code.

	* clutter-event.h:
	* clutter-event.c: Add generic ClutterAnyEvent type; add
	clutter_event_new(), clutter_event_copy() and clutter_event_free();
	make ClutterEvent a boxed type.

	* clutter-main.h:
	* clutter-main.c: Remove clutter_stage(); add clutter_main_quit(),
	for cleanly quitting from clutter_main(); add multiple mainloops
	support; allocate the ClutterCntx instead of adding it to the
	stack; re-work the ClutterEvent dispatching.

	* clutter-group.c (clutter_group_add), (clutter_group_remove): Keep
	a reference on the element when added to a ClutterGroup.

	* examples/rects.py
	* examples/test.c:
	* examples/test-text.c:
	* examples/video-cube.c:
	* examples/super-oh.c:
	* examples/test-video.c: Update.
2006-06-05 13:38:31 +00:00

585 lines
12 KiB
C

/*
* Clutter.
*
* An OpenGL based 'interactive canvas' library.
*
* Authored By Matthew Allum <mallum@openedhand.com>
*
* Copyright (C) 2006 OpenedHand
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "config.h"
#include <stdlib.h>
#include "clutter-main.h"
#include "clutter-element.h"
#include "clutter-stage.h"
#include "clutter-private.h"
#include <gst/gst.h> /* for gst_init() */
typedef struct
{
GSource source;
Display *display;
GPollFD event_poll_fd;
}
ClutterXEventSource;
#define GLX_SAMPLE_BUFFERS_ARB 100000
#define GLX_SAMPLES_ARB 100001
typedef void (*ClutterXEventFunc) (XEvent *xev, gpointer user_data);
static gboolean __clutter_has_debug = FALSE;
static gboolean __clutter_has_fps = FALSE;
static ClutterMainContext *ClutterCntx = NULL;
static gboolean
x_event_prepare (GSource *source,
gint *timeout)
{
Display *display = ((ClutterXEventSource*)source)->display;
*timeout = -1;
return XPending (display);
}
static gboolean
x_event_check (GSource *source)
{
ClutterXEventSource *display_source = (ClutterXEventSource*)source;
gboolean retval;
if (display_source->event_poll_fd.revents & G_IO_IN)
retval = XPending (display_source->display);
else
retval = FALSE;
return retval;
}
static gboolean
x_event_dispatch (GSource *source,
GSourceFunc callback,
gpointer user_data)
{
Display *display = ((ClutterXEventSource*)source)->display;
ClutterXEventFunc event_func = (ClutterXEventFunc) callback;
XEvent xev;
if (XPending (display))
{
XNextEvent (display, &xev);
if (event_func)
(*event_func) (&xev, user_data);
}
return TRUE;
}
static const GSourceFuncs x_event_funcs = {
x_event_prepare,
x_event_check,
x_event_dispatch,
NULL
};
static void
translate_key_event (ClutterKeyEvent *event,
XEvent *xevent)
{
event->type = xevent->xany.type
== KeyPress ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
event->time = xevent->xkey.time;
event->modifier_state = xevent->xkey.state; /* FIXME: handle modifiers */
event->hardware_keycode = xevent->xkey.keycode;
event->keyval = XKeycodeToKeysym(xevent->xkey.display,
xevent->xkey.keycode,
0 ); /* FIXME: index with modifiers */
}
static void
translate_button_event (ClutterButtonEvent *event,
XEvent *xevent)
{
/* FIXME: catch double click */
CLUTTER_DBG("button event at %ix%i", xevent->xbutton.x, xevent->xbutton.y);
event->type = xevent->xany.type
== ButtonPress ? CLUTTER_BUTTON_PRESS : CLUTTER_BUTTON_RELEASE;
event->time = xevent->xbutton.time;
event->x = xevent->xbutton.x;
event->y = xevent->xbutton.y;
event->modifier_state = xevent->xbutton.state; /* includes button masks */
event->button = xevent->xbutton.button;
}
static void
translate_motion_event (ClutterMotionEvent *event,
XEvent *xevent)
{
event->type = CLUTTER_MOTION;
event->time = xevent->xbutton.time;
event->x = xevent->xmotion.x;
event->y = xevent->xmotion.y;
event->modifier_state = xevent->xmotion.state;
}
static void
clutter_dispatch_x_event (XEvent *xevent,
gpointer data)
{
ClutterMainContext *ctx = CLUTTER_CONTEXT ();
ClutterEvent *event;
ClutterStage *stage = ctx->stage;
gboolean emit_input_event = FALSE;
event = clutter_event_new (CLUTTER_NOTHING);
event->any.send_event = xevent->xany.send_event ? TRUE : FALSE;
switch (xevent->type)
{
case Expose:
{
XEvent foo_xev;
/* Cheap compress */
while (XCheckTypedWindowEvent(ctx->xdpy,
xevent->xexpose.window,
Expose,
&foo_xev));
/* FIXME: need to make stage an 'element' so can que
* a paint direct from there rather than hack here...
*/
clutter_element_queue_redraw (CLUTTER_ELEMENT (stage));
}
break;
case KeyPress:
translate_key_event ((ClutterKeyEvent *) event, xevent);
g_signal_emit_by_name (stage, "key-press-event", event);
emit_input_event = TRUE;
break;
case KeyRelease:
translate_key_event ((ClutterKeyEvent *) event, xevent);
g_signal_emit_by_name (stage, "key-release-event", event);
emit_input_event = TRUE;
break;
case ButtonPress:
translate_button_event ((ClutterButtonEvent *) event, xevent);
g_signal_emit_by_name (stage, "button-press-event", event);
emit_input_event = TRUE;
break;
case ButtonRelease:
translate_button_event ((ClutterButtonEvent *) event, xevent);
g_signal_emit_by_name (stage, "button-release-event", event);
emit_input_event = TRUE;
break;
case MotionNotify:
translate_motion_event ((ClutterMotionEvent *) event, xevent);
g_signal_emit_by_name (stage, "motion-event", event);
emit_input_event = TRUE;
break;
}
if (emit_input_event)
g_signal_emit_by_name (stage, "input-event", event);
clutter_event_free (event);
}
static void
events_init()
{
GMainContext *gmain_context;
int connection_number;
GSource *source;
ClutterXEventSource *display_source;
gmain_context = g_main_context_default ();
g_main_context_ref (gmain_context);
connection_number = ConnectionNumber (ClutterCntx->xdpy);
source = g_source_new ((GSourceFuncs *)&x_event_funcs,
sizeof (ClutterXEventSource));
display_source = (ClutterXEventSource *)source;
display_source->event_poll_fd.fd = connection_number;
display_source->event_poll_fd.events = G_IO_IN;
display_source->display = ClutterCntx->xdpy;
g_source_add_poll (source, &display_source->event_poll_fd);
g_source_set_can_recurse (source, TRUE);
g_source_set_callback (source,
(GSourceFunc) clutter_dispatch_x_event,
NULL /* no userdata */, NULL);
g_source_attach (source, gmain_context);
g_source_unref (source);
}
static gboolean
clutter_want_fps(void)
{
return __clutter_has_fps;
}
/**
* clutter_redraw:
*
* FIXME
*/
void
clutter_redraw (void)
{
ClutterMainContext *ctx = CLUTTER_CONTEXT();
ClutterStage *stage = ctx->stage;
ClutterColor stage_color;
static GTimer *timer = NULL;
static guint timer_n_frames = 0;
/* FIXME: Should move all this into stage...
*/
CLUTTER_DBG("@@@ Redraw enter @@@");
clutter_threads_enter ();
if (clutter_want_fps ())
{
if (!timer)
timer = g_timer_new ();
}
clutter_stage_get_color (stage, &stage_color);
glClearColor(((float) stage_color.red / 0xff * 1.0),
((float) stage_color.green / 0xff * 1.0),
((float) stage_color.blue / 0xff * 1.0),
0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
clutter_element_paint (CLUTTER_ELEMENT (stage));
if (clutter_stage_get_xwindow (stage))
{
#if 0
unsigned int retraceCount;
// Wait for vertical retrace
// glXGetVideoSyncSGI(&retraceCount);
// glXWaitVideoSyncSGI(2, (retraceCount+1)%2, &retraceCount);
glXWaitVideoSyncSGI(1, 0, &retraceCount);
#endif
glXSwapBuffers(ctx->xdpy, clutter_stage_get_xwindow (stage));
}
else
{
glFlush();
}
if (clutter_want_fps ())
{
timer_n_frames++;
if (g_timer_elapsed (timer, NULL) >= 1.0)
{
g_print ("*** FPS: %i ***\n", timer_n_frames);
timer_n_frames = 0;
g_timer_start (timer);
}
}
clutter_threads_leave ();
CLUTTER_DBG("@@@ Redraw leave @@@");
}
/**
* clutter_main_quit:
*
* FIXME
*/
void
clutter_main_quit (void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
g_return_if_fail (context->main_loops != NULL);
g_main_loop_quit (context->main_loops->data);
}
/**
* clutter_main_level:
*
* FIXME
*/
gint
clutter_main_level (void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
return context->main_loop_level;
}
/**
* clutter_main:
*
* FIXME
*/
void
clutter_main (void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
GMainLoop *loop;
if (!context->is_initialized)
{
g_warning ("Called clutter_main() but Clutter wasn't initialised. "
"You must call clutter_init() first.");
return;
}
context->main_loop_level++;
loop = g_main_loop_new (NULL, TRUE);
context->main_loops = g_slist_prepend (context->main_loops, loop);
if (g_main_loop_is_running (context->main_loops->data))
{
g_main_loop_run (loop);
}
context->main_loops = g_slist_remove (context->main_loops, loop);
g_main_loop_unref (loop);
context->main_loop_level--;
if (context->main_loop_level == 0)
{
g_object_unref (context->stage);
g_free (context);
}
}
/**
* clutter_threads_enter:
*
* FIXME
*/
void
clutter_threads_enter(void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
g_mutex_lock (context->gl_lock);
}
/**
* clutter_threads_leave:
*
* FIXME
*/
void
clutter_threads_leave (void)
{
ClutterMainContext *context = CLUTTER_CONTEXT ();
g_mutex_unlock (context->gl_lock);
}
Display*
clutter_xdisplay (void)
{
return ClutterCntx->xdpy;
}
int
clutter_xscreen (void)
{
return ClutterCntx->xscreen;
}
/**
* clutter_root_xwindow:
*
* FIXME
*
* Return value: FIXME
*/
Window
clutter_root_xwindow (void)
{
return ClutterCntx->xwin_root;
}
/**
* clutter_xvisual:
*
* FIXME
*
* Return value: FIXME
*/
XVisualInfo*
clutter_xvisual (void)
{
return ClutterCntx->xvinfo;
}
/**
* clutter_want_debug:
*
* FIXME
*
* Return value: FIXME
*/
gboolean
clutter_want_debug (void)
{
return __clutter_has_debug;
}
/**
* clutter_gl_context_set_indirect:
* @indirect: FIXME
*
* FIXME
*/
void
clutter_gl_context_set_indirect (gboolean indirect)
{
}
ClutterMainContext *
clutter_context_get_default (void)
{
if (!ClutterCntx)
{
ClutterMainContext *ctx;
ctx = g_new0 (ClutterMainContext, 1);
ctx->is_initialized = FALSE;
ClutterCntx = ctx;
}
return ClutterCntx;
}
/**
* clutter_init:
* @argc: FIXME
* @argv: FIXME
*
* FIXME
*
* Return value: FIXME
*/
int
clutter_init (int *argc, char ***argv)
{
ClutterMainContext *context;
XVisualInfo *vinfo;
static gboolean is_initialized = FALSE;
int gl_attributes[] = {
GLX_RGBA,
GLX_DOUBLEBUFFER,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
/* GLX_DEPTH_SIZE, 1, */
/* GLX_DEPTH_SIZE, 32, */
0
};
if (is_initialized)
return 1;
context = clutter_context_get_default ();
if (g_getenv ("CLUTTER_DEBUG"))
__clutter_has_debug = TRUE;
if (g_getenv ("CLUTTER_SHOW_FPS"))
__clutter_has_fps = TRUE;
g_type_init();
if (!g_thread_supported ())
g_thread_init (NULL);
XInitThreads();
gst_init (argc, argv);
context->main_loops = NULL;
context->main_loop_level = 0;
if ((context->xdpy = XOpenDisplay (g_getenv ("DISPLAY"))) == NULL)
{
g_warning("Unable to connect to X DISPLAY.");
return -1;
}
context->xscreen = DefaultScreen(context->xdpy);
context->xwin_root = RootWindow(context->xdpy,
context->xscreen);
context->xvinfo = glXChooseVisual (context->xdpy,
context->xscreen,
gl_attributes);
if (!context->xvinfo)
{
g_warning ("Unable to find suitable GL visual.");
return -2;
}
context->font_map = PANGO_FT2_FONT_MAP (pango_ft2_font_map_new ());
pango_ft2_font_map_set_resolution (context->font_map, 96.0, 96.0);
context->gl_lock = g_mutex_new ();
context->stage = CLUTTER_STAGE (clutter_stage_get_default ());
g_return_val_if_fail (CLUTTER_IS_STAGE (context->stage), -3);
clutter_element_realize (CLUTTER_ELEMENT (context->stage));
events_init ();
context->is_initialized = TRUE;
return 1;
}