The workspace.js file is quite large and is a bit confusing when it
comes to the term "window" in there, because it can either refer to a
WindowPreview of a complete window or to an individual window like an
attached dialog.
So try to avoid that confusion and split the new WindowPreview class and
its WindowPreviewLayout layout manager out into a new windowPreview.js
file.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
MetaWindow is Mutters representation of a window and provides all the
APIs about it, MetaWindowActor is just the ClutterActor that's drawing
that window. So use a MetaWindow to create a WindowPreview instead of
the window actor.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
We want to stop using the MetaWindowActor for things which are actually
related to the MetaWindow, one more thing where we can change that is
the overviewHint, which is currently added to the MetaWindowActor.
So move that hint to the MetaWindow and stop calling
get_compositor_private() in a few more places.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
We can simply get the MetaWindowActor by calling
MetaWindow.get_compositor_private(), so stop accessing the realWindow
property of WindowPreview. For this we also have to make _isMyWindow()
and _isOverviewWindow() take a MetaWindow as an argument instead of a
MetaWindowActor.
Since the WorkspacesThumbnails are also drop targets for WindowPreviews
and their WindowClones also have the public metaWindow property, switch
to using the metaWindow property there, too.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
Since the WindowPreview class rarely needs to handle the actual actor
painting the window preview, refactor the WindowPreviewLayout a bit to
only pass a MetaWindow to its addWindow() and removeWindow() functions.
Also make the getWindows() function return an array of MetaWindows,
which makes the getMetaWindow() function obsolete, so remove that.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
We're going to remove ClutterClones, so call the parameters to
addWindow() and removeWindow() "actor" instead of "clone". Also make the
destroyIds less confusing and rename the actual actor destroy id to
"destroyId", and rename the window actors destroy id to
"windowActorDestroyId".
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
Since ClutterClones are going to be removed, let's switch the
terminology here to something that's more understandable and rename the
WindowClone class and its layout manager to
WindowPreview/WindowPreviewLayout.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
Now that we properly notify mutter about when a size-change animation
has ended, it should never happen that a new size-change animation is
started without the last one being cancelled (ie. 'kill-window-effects'
being emitted).
This means there should also never be an old animationInfo attached to a
window actor, so warn in case we still find one when starting the
animation.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1251
We're currently using the hack of telling mutter that our effect is
completed (even though it isn't) in order to unfreeze updates of the
window actor.
This causes a bug with detecting the wl_outputs a window is
visible on, because the MetaWindowActor emits its "effects-completed"
signal too early, making Mutter update the wl_outputs while we're doing
the animation.
Now since meta_wayland_actor_surface_is_on_logical_monitor() uses the
transformed position and size of the MetaSurfaceActor and is being
called right after we setup the animation (but before it actually
starts, that happens at the next paint cycle) it will use a "very wrong"
rectangle: The transformation has been set to move the actor back to its
old position, and while we did already unfreeze updates and called
clutter_actor_set_position() in meta_window_actor_sync_actor_geometry(),
the actual allocation is not updated yet; this makes
clutter_actor_get_transformed_position() return a position including in
the new transformation, but not including the new allocation, and the
rectangle ends up being moved to the next monitor or completely out of
the stage.
To fix this issue properly, we need to decouple unfreezing actor updates
from emitting the "effects-completed" signal, which is now possible with
the new meta_window_actor_freeze() and meta_window_actor_thaw() APIs. So
use those new methods to freeze and thaw actor updates ourselves and
make sure to call shellwm.completed_size_change() only after the
animation has finished.
Mutter MR: https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1250
Fixes https://gitlab.gnome.org/GNOME/mutter/-/issues/513https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1251
It might be that we receive a "kill-window-effects" signal between the
emission of the "size-change" and the "size-changed" signal.
In this case we already have the animationInfo attached to the window
actor, so we should also remove it.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1251
Using CSS to center the title actor on the border is a bit ugly, because
it requires the CSS to match the calculations used in chromeHeights().
Also it is not possible to use CSS margins for cases where the position
of the actor is determined at run time, such as for the close button.
Instead use an invisible actor that spans between the horizontal and
vertical center lines of the border as guide when aligning the title
actor.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1313
Commit 1ea22a5281 broke the window reposition animation when it
based the ::size-changed signal on the layout manager's bounding box
instead of the MetaWindow::size-changed signal.
That's happening because of the combination of:
1. we adjust to window size changes immediately without animations
2. closing a window triggers a change to a 0x0 bounding box which
is not treated as a size change
Fix this by addressing the 2nd factor, and don't treat a change to
a 0x0 bounding box as size change.
https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/2901
Animating the window clones of the overview requires the fullGeometry
and the actualGeometry to be set, which they won't be when showing the
overview for the first time. So don't even try to animate the window
clones in that case because the geometries will still be null and
accessing them in workspace.js will throw errors.
The workspace views will still get the correct layout as soon as the
allocations happen because syncing the geometries will trigger updating
the window positions. Since animations are disabled for position changes
when syncing the geometry though, we won't get an animation and the
clones will jump into place. That's not a regression though since before
this change we also didn't animate in that case because the geometries
used were simply wrong (the actualGeometry was 0-sized as explained in
the last commit).
If we wanted to fix the initial animation of the overview, we'd have to
always enable animations of the window clones when syncing geometries,
but that would break the animation of the workspace when hovering the
workspaceThumbnail slider, because right now those animations are "glued
together" using the actualGeometry, so they would get out of sync.
The reason there are no errors happening in workspace.js with the
existing code is that due to a bug in Clutter the fullGeometry of
WorkspacesDisplay gets set very early while mapping the WorkspacesViews
(because the overviews ControlsManager gets an allocation during the
resource scale calculation of a ClutterClone, see
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1181), so it
won't be set to null anymore when calling
WorkspacesView.animateToOverview().
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1119
The fullGeometry and the actualGeometry of the WorkspacesDisplay are set
from the allocation of the overviews ControlsManager and the
WorkspacesDisplay, that means they're only valid after those actors got
their allocations during Clutters allocation cycle.
Since WorkspacesDisplay._updateWorkspacesViews() is already called while
showing/mapping the WorkspacesDisplay, that allocation cycle didn't
happen yet and we end up either setting the geometries of the views to
null (in case of the fullGeometry) or to something wrong (a 0-sized
allocation in case of the actualGeometry).
So avoid setting invalid geometries on the views by initializing both
the fullGeometry and the actualGeometry to null, and then only updating
the geometries of the views after they're set to a correct value.
Note that this means we won't correctly animate the overview the first
time we open it since the animation depends on the geometries being set,
but is being started from show(), which means no allocations have
happened yet. In practice this introduces no regression though since
before this change we simply used incorrect geometries (see the 0-sized
allocation mentioned above) on the initial opening and the animation
didn't work either.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1119
Start using the new overlays we introduced in the last commit and remove
the WindowOverlay class and the objects for keeping track of them in the
Workspace.
The new layout which doesn't use the -shell-close-overlap CSS property
anymore sligthly changes the position of the close button to be a bit
further away from the actual window.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1298
So far we allowed the titles of window overlays to expand their width to
be larger than the actual WindowClone, they could expand to the full
size of the Workspace.
Since we're now going to implement those titles as part of the
WindowClone itself, having this feature is no longer possible as easily
as it was before. That's because the clones are stacked according to the
stacking of the actual windows, and since the overlay-elements are
attached to those clones, they will also be shown underneath other
clones.
So stop allowing the titles to expand and limit their size to the width
of the clone, which makes sure titles never get shown above or
underneath other clones.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1298
Add the window overlays we're currently showing using the WindowOverlay
class to the WindowClone class and implement them using
ClutterConstraints instead of the old fixed position/size layout, which
had to be used because the workspaces were scaled, and the title and app
icon were kept unscaled using a separate layer.
Specifically, this is done by adding the ClutterClones to a static
container owned by the WindowClone and adding the elements of the
overlay as children to the WindowClone itself. That way the
overlay-elements can use the container as a source for their constraints
and we avoid having to make sure the overlays remain visible above the
ClutterClones.
We're not using the new overlays yet, they're hidden by default and
showOverlay() isn't called anywhere yet.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1298
Now that we have a new API to get all the windows and metaWindows from
our layout manager, implement the deleteAll() method of the window clone
using that API instead of looping through the children of the actor and
using the source of the ClutterClone.
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1298