workspace: Split WindowPreview into a separate file

The workspace.js file is quite large and is a bit confusing when it
comes to the term "window" in there, because it can either refer to a
WindowPreview of a complete window or to an individual window like an
attached dialog.

So try to avoid that confusion and split the new WindowPreview class and
its WindowPreviewLayout layout manager out into a new windowPreview.js
file.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1307
This commit is contained in:
Jonas Dreßler 2020-06-15 23:03:06 +02:00
parent 8357739ef8
commit e4cbe5126a
3 changed files with 739 additions and 731 deletions

View File

@ -108,6 +108,7 @@
<file>ui/windowAttentionHandler.js</file>
<file>ui/windowMenu.js</file>
<file>ui/windowManager.js</file>
<file>ui/windowPreview.js</file>
<file>ui/workspace.js</file>
<file>ui/workspaceSwitcherPopup.js</file>
<file>ui/workspaceThumbnail.js</file>

736
js/ui/windowPreview.js Normal file
View File

@ -0,0 +1,736 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WindowPreview */
const { Atk, Clutter, GLib, GObject,
Graphene, Meta, Pango, Shell, St } = imports.gi;
const DND = imports.ui.dnd;
var WINDOW_DND_SIZE = 256;
var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750;
var WINDOW_OVERLAY_FADE_TIME = 200;
var DRAGGING_WINDOW_OPACITY = 100;
var WindowPreviewLayout = GObject.registerClass({
Properties: {
'bounding-box': GObject.ParamSpec.boxed(
'bounding-box', 'Bounding box', 'Bounding box',
GObject.ParamFlags.READABLE,
Clutter.ActorBox.$gtype),
},
}, class WindowPreviewLayout extends Clutter.LayoutManager {
_init() {
super._init();
this._container = null;
this._boundingBox = new Clutter.ActorBox();
this._windows = new Map();
}
_layoutChanged() {
let frameRect;
for (const windowInfo of this._windows.values()) {
const frame = windowInfo.metaWindow.get_frame_rect();
frameRect = frameRect ? frameRect.union(frame) : frame;
}
if (!frameRect)
frameRect = new Meta.Rectangle();
const oldBox = this._boundingBox.copy();
this._boundingBox.set_origin(frameRect.x, frameRect.y);
this._boundingBox.set_size(frameRect.width, frameRect.height);
if (!this._boundingBox.equal(oldBox))
this.notify('bounding-box');
// Always call layout_changed(), a size or position change of an
// attached dialog might not affect the boundingBox
this.layout_changed();
}
vfunc_set_container(container) {
this._container = container;
}
vfunc_get_preferred_height(_container, _forWidth) {
return [0, this._boundingBox.get_height()];
}
vfunc_get_preferred_width(_container, _forHeight) {
return [0, this._boundingBox.get_width()];
}
vfunc_allocate(container, box) {
// If the scale isn't 1, we weren't allocated our preferred size
// and have to scale the children allocations accordingly.
const scaleX = box.get_width() / this._boundingBox.get_width();
const scaleY = box.get_height() / this._boundingBox.get_height();
const childBox = new Clutter.ActorBox();
for (const child of container) {
if (!child.visible)
continue;
const windowInfo = this._windows.get(child);
if (windowInfo) {
const bufferRect = windowInfo.metaWindow.get_buffer_rect();
childBox.set_origin(
bufferRect.x - this._boundingBox.x1,
bufferRect.y - this._boundingBox.y1);
const [, , natWidth, natHeight] = child.get_preferred_size();
childBox.set_size(natWidth, natHeight);
childBox.x1 *= scaleX;
childBox.x2 *= scaleX;
childBox.y1 *= scaleY;
childBox.y2 *= scaleY;
child.allocate(childBox);
} else {
child.allocate_preferred_size();
}
}
}
/**
* addWindow:
* @param {Meta.Window} window: the MetaWindow instance
*
* Creates a ClutterActor drawing the texture of @window and adds it
* to the container. If @window is already part of the preview, this
* function will do nothing.
*
* @returns {Clutter.Actor} The newly created actor drawing @window
*/
addWindow(window) {
const index = [...this._windows.values()].findIndex(info =>
info.metaWindow === window);
if (index !== -1)
return null;
const windowActor = window.get_compositor_private();
const actor = new Clutter.Clone({ source: windowActor });
this._windows.set(actor, {
metaWindow: window,
windowActor,
sizeChangedId: window.connect('size-changed', () =>
this._layoutChanged()),
positionChangedId: window.connect('position-changed', () =>
this._layoutChanged()),
windowActorDestroyId: windowActor.connect('destroy', () =>
actor.destroy()),
destroyId: actor.connect('destroy', () =>
this.removeWindow(window)),
});
this._container.add_child(actor);
this._layoutChanged();
return actor;
}
/**
* removeWindow:
* @param {Meta.Window} window: the window to remove from the preview
*
* Removes a MetaWindow @window from the preview which has been added
* previously using addWindow(). If @window is not part of preview,
* this function will do nothing.
*/
removeWindow(window) {
const entry = [...this._windows].find(
([, i]) => i.metaWindow === window);
if (!entry)
return;
const [actor, windowInfo] = entry;
windowInfo.metaWindow.disconnect(windowInfo.sizeChangedId);
windowInfo.metaWindow.disconnect(windowInfo.positionChangedId);
windowInfo.windowActor.disconnect(windowInfo.windowActorDestroyId);
actor.disconnect(windowInfo.destroyId);
this._windows.delete(actor);
this._container.remove_child(actor);
this._layoutChanged();
}
/**
* getWindows:
*
* Gets an array of all MetaWindows that were added to the layout
* using addWindow(), ordered by the insertion order.
*
* @returns {Array} An array including all windows
*/
getWindows() {
return [...this._windows.values()].map(i => i.metaWindow);
}
// eslint-disable-next-line camelcase
get bounding_box() {
return this._boundingBox;
}
});
var WindowPreview = GObject.registerClass({
Signals: {
'drag-begin': {},
'drag-cancelled': {},
'drag-end': {},
'selected': { param_types: [GObject.TYPE_UINT] },
'show-chrome': {},
'size-changed': {},
},
}, class WindowPreview extends St.Widget {
_init(metaWindow, workspace) {
this.metaWindow = metaWindow;
this.metaWindow._delegate = this;
this._windowActor = metaWindow.get_compositor_private();
this._workspace = workspace;
super._init({
reactive: true,
can_focus: true,
accessible_role: Atk.Role.PUSH_BUTTON,
offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY,
});
this._windowContainer = new Clutter.Actor();
// gjs currently can't handle setting an actors layout manager during
// the initialization of the actor if that layout manager keeps track
// of its container, so set the layout manager after creating the
// container
this._windowContainer.layout_manager = new WindowPreviewLayout();
this.add_child(this._windowContainer);
this._addWindow(metaWindow);
this._delegate = this;
this.slotId = 0;
this._stackAbove = null;
this._windowContainer.layout_manager.connect(
'notify::bounding-box', layout => {
// A bounding box of 0x0 means all windows were removed
if (layout.bounding_box.get_area() > 0)
this.emit('size-changed');
});
this._windowDestroyId =
this._windowActor.connect('destroy', () => this.destroy());
this._updateAttachedDialogs();
this.x = this.boundingBox.x;
this.y = this.boundingBox.y;
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', () => this._activate());
clickAction.connect('long-press', this._onLongPress.bind(this));
this.add_action(clickAction);
this.connect('destroy', this._onDestroy.bind(this));
this._draggable = DND.makeDraggable(this,
{ restoreOnSuccess: true,
manualMode: true,
dragActorMaxSize: WINDOW_DND_SIZE,
dragActorOpacity: DRAGGING_WINDOW_OPACITY });
this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
this._draggable.connect('drag-end', this._onDragEnd.bind(this));
this.inDrag = false;
this._selected = false;
this._closeRequested = false;
this._idleHideOverlayId = 0;
this._border = new St.Widget({
visible: false,
style_class: 'window-clone-border',
});
this._borderConstraint = new Clutter.BindConstraint({
source: this._windowContainer,
coordinate: Clutter.BindCoordinate.SIZE,
});
this._border.add_constraint(this._borderConstraint);
this._border.add_constraint(new Clutter.AlignConstraint({
source: this._windowContainer,
align_axis: Clutter.AlignAxis.BOTH,
factor: 0.5,
}));
this._borderCenter = new Clutter.Actor();
this._border.bind_property('visible', this._borderCenter, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._borderCenterConstraint = new Clutter.BindConstraint({
source: this._windowContainer,
coordinate: Clutter.BindCoordinate.SIZE,
});
this._borderCenter.add_constraint(this._borderCenterConstraint);
this._borderCenter.add_constraint(new Clutter.AlignConstraint({
source: this._windowContainer,
align_axis: Clutter.AlignAxis.BOTH,
factor: 0.5,
}));
this._border.connect('style-changed',
this._onBorderStyleChanged.bind(this));
this._title = new St.Label({
visible: false,
style_class: 'window-caption',
text: this._getCaption(),
reactive: true,
});
this._title.add_constraint(new Clutter.BindConstraint({
source: this._borderCenter,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.X_AXIS,
factor: 0.5,
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
factor: 1,
}));
this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
this.label_actor = this._title;
this._updateCaptionId = this.metaWindow.connect('notify::title', () => {
this._title.text = this._getCaption();
});
const layout = Meta.prefs_get_button_layout();
this._closeButtonSide =
layout.left_buttons.includes(Meta.ButtonFunction.CLOSE)
? St.Side.LEFT : St.Side.RIGHT;
this._closeButton = new St.Button({
visible: false,
style_class: 'window-close',
child: new St.Icon({ icon_name: 'window-close-symbolic' }),
});
this._closeButton.add_constraint(new Clutter.BindConstraint({
source: this._borderCenter,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.X_AXIS,
pivot_point: new Graphene.Point({ x: 0.5, y: -1 }),
factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
factor: 0,
}));
this._closeButton.connect('clicked', () => this._deleteAll());
this.add_child(this._borderCenter);
this.add_child(this._border);
this.add_child(this._title);
this.add_child(this._closeButton);
}
vfunc_get_preferred_width(forHeight) {
const themeNode = this.get_theme_node();
// Only include window previews in size request, not chrome
const [minWidth, natWidth] =
this._windowContainer.get_preferred_width(
themeNode.adjust_for_height(forHeight));
return themeNode.adjust_preferred_width(minWidth, natWidth);
}
vfunc_get_preferred_height(forWidth) {
const themeNode = this.get_theme_node();
const [minHeight, natHeight] =
this._windowContainer.get_preferred_height(
themeNode.adjust_for_width(forWidth));
return themeNode.adjust_preferred_height(minHeight, natHeight);
}
vfunc_allocate(box) {
this.set_allocation(box);
for (const child of this)
child.allocate_available_size(0, 0, box.get_width(), box.get_height());
}
_onBorderStyleChanged() {
let borderNode = this._border.get_theme_node();
this._borderSize = borderNode.get_border_width(St.Side.TOP);
// Increase the size of the border actor so the border outlines
// the bounding box
this._borderConstraint.offset = this._borderSize * 2;
this._borderCenterConstraint.offset = this._borderSize;
}
_windowCanClose() {
return this.metaWindow.can_close() &&
!this._hasAttachedDialogs();
}
_getCaption() {
if (this.metaWindow.title)
return this.metaWindow.title;
let tracker = Shell.WindowTracker.get_default();
let app = tracker.get_window_app(this.metaWindow);
return app.get_name();
}
chromeHeights() {
this._border.ensure_style();
this._title.ensure_style();
const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1);
const [, titleHeight] = this._title.get_preferred_height(-1);
const topOversize = (this._borderSize / 2) + (closeButtonHeight / 2);
const bottomOversize = Math.max(
this._borderSize,
(titleHeight / 2) + (this._borderSize / 2));
return [topOversize, bottomOversize];
}
chromeWidths() {
this._border.ensure_style();
const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1);
const leftOversize = this._closeButtonSide === St.Side.LEFT
? (this._borderSize / 2) + (closeButtonWidth / 2)
: this._borderSize;
const rightOversize = this._closeButtonSide === St.Side.LEFT
? this._borderSize
: (this._borderSize / 2) + (closeButtonWidth / 2);
return [leftOversize, rightOversize];
}
showOverlay(animate) {
const ongoingTransition = this._border.get_transition('opacity');
// Don't do anything if we're fully visible already
if (this._border.visible && !ongoingTransition)
return;
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 255)
return;
const toShow = this._windowCanClose()
? [this._border, this._title, this._closeButton]
: [this._border, this._title];
toShow.forEach(a => {
a.opacity = 0;
a.show();
a.ease({
opacity: 255,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
});
this.emit('show-chrome');
}
hideOverlay(animate) {
const ongoingTransition = this._border.get_transition('opacity');
// Don't do anything if we're fully hidden already
if (!this._border.visible && !ongoingTransition)
return;
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 0)
return;
[this._border, this._title, this._closeButton].forEach(a => {
a.opacity = 255;
a.ease({
opacity: 0,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => a.hide(),
});
});
}
_addWindow(metaWindow) {
const clone = this._windowContainer.layout_manager.addWindow(metaWindow);
// We expect this to be used for all interaction rather than
// the ClutterClone; as the former is reactive and the latter
// is not, this just works for most cases. However, for DND all
// actors are picked, so DND operations would operate on the clone.
// To avoid this, we hide it from pick.
Shell.util_set_hidden_from_pick(clone, true);
}
vfunc_has_overlaps() {
return this._hasAttachedDialogs();
}
_deleteAll() {
const windows = this._windowContainer.layout_manager.getWindows();
// Delete all windows, starting from the bottom-most (most-modal) one
for (const window of windows.reverse())
window.delete(global.get_current_time());
this._closeRequested = true;
}
addDialog(win) {
let parent = win.get_transient_for();
while (parent.is_attached_dialog())
parent = parent.get_transient_for();
// Display dialog if it is attached to our metaWindow
if (win.is_attached_dialog() && parent == this.metaWindow)
this._addWindow(win);
// The dialog popped up after the user tried to close the window,
// assume it's a close confirmation and leave the overview
if (this._closeRequested)
this._activate();
}
_hasAttachedDialogs() {
return this._windowContainer.layout_manager.getWindows().length > 1;
}
_updateAttachedDialogs() {
let iter = win => {
let actor = win.get_compositor_private();
if (!actor)
return false;
if (!win.is_attached_dialog())
return false;
this._addWindow(win);
win.foreach_transient(iter);
return true;
};
this.metaWindow.foreach_transient(iter);
}
get boundingBox() {
const box = this._windowContainer.layout_manager.bounding_box;
return {
x: box.x1,
y: box.y1,
width: box.get_width(),
height: box.get_height(),
};
}
get windowCenter() {
const box = this._windowContainer.layout_manager.bounding_box;
return new Graphene.Point({
x: box.get_x() + box.get_width() / 2,
y: box.get_y() + box.get_height() / 2,
});
}
// Find the actor just below us, respecting reparenting done by DND code
_getActualStackAbove() {
if (this._stackAbove == null)
return null;
if (this.inDrag) {
if (this._stackAbove._delegate)
return this._stackAbove._delegate._getActualStackAbove();
else
return null;
} else {
return this._stackAbove;
}
}
setStackAbove(actor) {
this._stackAbove = actor;
if (this.inDrag)
// We'll fix up the stack after the drag
return;
let parent = this.get_parent();
let actualAbove = this._getActualStackAbove();
if (actualAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, actualAbove);
}
_onDestroy() {
this._windowActor.disconnect(this._windowDestroyId);
this.metaWindow._delegate = null;
this._delegate = null;
this.metaWindow.disconnect(this._updateCaptionId);
if (this._longPressLater) {
Meta.later_remove(this._longPressLater);
delete this._longPressLater;
}
if (this._idleHideOverlayId > 0) {
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = 0;
}
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
}
}
_activate() {
this._selected = true;
this.emit('selected', global.get_current_time());
}
vfunc_enter_event(crossingEvent) {
this.showOverlay(true);
return super.vfunc_enter_event(crossingEvent);
}
vfunc_leave_event(crossingEvent) {
if (this._idleHideOverlayId > 0)
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => {
if (this._closeButton['has-pointer'] ||
this._title['has-pointer'])
return GLib.SOURCE_CONTINUE;
if (!this['has-pointer'])
this.hideOverlay(true);
this._idleHideOverlayId = 0;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId');
return super.vfunc_leave_event(crossingEvent);
}
vfunc_key_focus_in() {
super.vfunc_key_focus_in();
this.showOverlay(true);
}
vfunc_key_focus_out() {
super.vfunc_key_focus_out();
this.hideOverlay(true);
}
vfunc_key_press_event(keyEvent) {
let symbol = keyEvent.keyval;
let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter;
if (isEnter) {
this._activate();
return true;
}
return super.vfunc_key_press_event(keyEvent);
}
_onLongPress(action, actor, state) {
// Take advantage of the Clutter policy to consider
// a long-press canceled when the pointer movement
// exceeds dnd-drag-threshold to manually start the drag
if (state == Clutter.LongPressState.CANCEL) {
let event = Clutter.get_current_event();
this._dragTouchSequence = event.get_event_sequence();
if (this._longPressLater)
return true;
// A click cancels a long-press before any click handler is
// run - make sure to not start a drag in that case
this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
delete this._longPressLater;
if (this._selected)
return;
let [x, y] = action.get_coords();
action.release();
this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device());
});
} else {
this.showOverlay(true);
}
return true;
}
_onDragBegin(_draggable, _time) {
this.inDrag = true;
this.hideOverlay(false);
this.emit('drag-begin');
}
handleDragOver(source, actor, x, y, time) {
return this._workspace.handleDragOver(source, actor, x, y, time);
}
acceptDrop(source, actor, x, y, time) {
return this._workspace.acceptDrop(source, actor, x, y, time);
}
_onDragCancelled(_draggable, _time) {
this.emit('drag-cancelled');
}
_onDragEnd(_draggable, _time, _snapback) {
this.inDrag = false;
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
let parent = this.get_parent();
if (parent !== null) {
if (this._stackAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, this._stackAbove);
}
if (this['has-pointer'])
this.showOverlay(true);
this.emit('drag-end');
}
});

View File

@ -1,24 +1,17 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Workspace */
const { Atk, Clutter, GLib, GObject,
Graphene, Meta, Pango, Shell, St } = imports.gi;
const { Clutter, GLib, GObject, Meta, St } = imports.gi;
const DND = imports.ui.dnd;
const Main = imports.ui.main;
const Overview = imports.ui.overview;
var WINDOW_DND_SIZE = 256;
const { WindowPreview } = imports.ui.windowPreview;
var WINDOW_PREVIEW_MAXIMUM_SCALE = 1.0;
var WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT = 750;
var WINDOW_OVERLAY_FADE_TIME = 200;
var WINDOW_REPOSITIONING_DELAY = 750;
var DRAGGING_WINDOW_OPACITY = 100;
// When calculating a layout, we calculate the scale of windows and the percent
// of the available area the new layout uses. If the values for the new layout,
// when weighted with the values as below, are worse than the previous layout's,
@ -33,728 +26,6 @@ function _interpolate(start, end, step) {
return start + (end - start) * step;
}
var WindowPreviewLayout = GObject.registerClass({
Properties: {
'bounding-box': GObject.ParamSpec.boxed(
'bounding-box', 'Bounding box', 'Bounding box',
GObject.ParamFlags.READABLE,
Clutter.ActorBox.$gtype),
},
}, class WindowPreviewLayout extends Clutter.LayoutManager {
_init() {
super._init();
this._container = null;
this._boundingBox = new Clutter.ActorBox();
this._windows = new Map();
}
_layoutChanged() {
let frameRect;
for (const windowInfo of this._windows.values()) {
const frame = windowInfo.metaWindow.get_frame_rect();
frameRect = frameRect ? frameRect.union(frame) : frame;
}
if (!frameRect)
frameRect = new Meta.Rectangle();
const oldBox = this._boundingBox.copy();
this._boundingBox.set_origin(frameRect.x, frameRect.y);
this._boundingBox.set_size(frameRect.width, frameRect.height);
if (!this._boundingBox.equal(oldBox))
this.notify('bounding-box');
// Always call layout_changed(), a size or position change of an
// attached dialog might not affect the boundingBox
this.layout_changed();
}
vfunc_set_container(container) {
this._container = container;
}
vfunc_get_preferred_height(_container, _forWidth) {
return [0, this._boundingBox.get_height()];
}
vfunc_get_preferred_width(_container, _forHeight) {
return [0, this._boundingBox.get_width()];
}
vfunc_allocate(container, box) {
// If the scale isn't 1, we weren't allocated our preferred size
// and have to scale the children allocations accordingly.
const scaleX = box.get_width() / this._boundingBox.get_width();
const scaleY = box.get_height() / this._boundingBox.get_height();
const childBox = new Clutter.ActorBox();
for (const child of container) {
if (!child.visible)
continue;
const windowInfo = this._windows.get(child);
if (windowInfo) {
const bufferRect = windowInfo.metaWindow.get_buffer_rect();
childBox.set_origin(
bufferRect.x - this._boundingBox.x1,
bufferRect.y - this._boundingBox.y1);
const [, , natWidth, natHeight] = child.get_preferred_size();
childBox.set_size(natWidth, natHeight);
childBox.x1 *= scaleX;
childBox.x2 *= scaleX;
childBox.y1 *= scaleY;
childBox.y2 *= scaleY;
child.allocate(childBox);
} else {
child.allocate_preferred_size();
}
}
}
/**
* addWindow:
* @param {Meta.Window} window: the MetaWindow instance
*
* Creates a ClutterActor drawing the texture of @window and adds it
* to the container. If @window is already part of the preview, this
* function will do nothing.
*
* @returns {Clutter.Actor} The newly created actor drawing @window
*/
addWindow(window) {
const index = [...this._windows.values()].findIndex(info =>
info.metaWindow === window);
if (index !== -1)
return null;
const windowActor = window.get_compositor_private();
const actor = new Clutter.Clone({ source: windowActor });
this._windows.set(actor, {
metaWindow: window,
windowActor,
sizeChangedId: window.connect('size-changed', () =>
this._layoutChanged()),
positionChangedId: window.connect('position-changed', () =>
this._layoutChanged()),
windowActorDestroyId: windowActor.connect('destroy', () =>
actor.destroy()),
destroyId: actor.connect('destroy', () =>
this.removeWindow(window)),
});
this._container.add_child(actor);
this._layoutChanged();
return actor;
}
/**
* removeWindow:
* @param {Meta.Window} window: the window to remove from the preview
*
* Removes a MetaWindow @window from the preview which has been added
* previously using addWindow(). If @window is not part of preview,
* this function will do nothing.
*/
removeWindow(window) {
const entry = [...this._windows].find(
([, i]) => i.metaWindow === window);
if (!entry)
return;
const [actor, windowInfo] = entry;
windowInfo.metaWindow.disconnect(windowInfo.sizeChangedId);
windowInfo.metaWindow.disconnect(windowInfo.positionChangedId);
windowInfo.windowActor.disconnect(windowInfo.windowActorDestroyId);
actor.disconnect(windowInfo.destroyId);
this._windows.delete(actor);
this._container.remove_child(actor);
this._layoutChanged();
}
/**
* getWindows:
*
* Gets an array of all MetaWindows that were added to the layout
* using addWindow(), ordered by the insertion order.
*
* @returns {Array} An array including all windows
*/
getWindows() {
return [...this._windows.values()].map(i => i.metaWindow);
}
// eslint-disable-next-line camelcase
get bounding_box() {
return this._boundingBox;
}
});
var WindowPreview = GObject.registerClass({
Signals: {
'drag-begin': {},
'drag-cancelled': {},
'drag-end': {},
'selected': { param_types: [GObject.TYPE_UINT] },
'show-chrome': {},
'size-changed': {},
},
}, class WindowPreview extends St.Widget {
_init(metaWindow, workspace) {
this.metaWindow = metaWindow;
this.metaWindow._delegate = this;
this._windowActor = metaWindow.get_compositor_private();
this._workspace = workspace;
super._init({
reactive: true,
can_focus: true,
accessible_role: Atk.Role.PUSH_BUTTON,
offscreen_redirect: Clutter.OffscreenRedirect.AUTOMATIC_FOR_OPACITY,
});
this._windowContainer = new Clutter.Actor();
// gjs currently can't handle setting an actors layout manager during
// the initialization of the actor if that layout manager keeps track
// of its container, so set the layout manager after creating the
// container
this._windowContainer.layout_manager = new WindowPreviewLayout();
this.add_child(this._windowContainer);
this._addWindow(metaWindow);
this._delegate = this;
this.slotId = 0;
this._stackAbove = null;
this._windowContainer.layout_manager.connect(
'notify::bounding-box', layout => {
// A bounding box of 0x0 means all windows were removed
if (layout.bounding_box.get_area() > 0)
this.emit('size-changed');
});
this._windowDestroyId =
this._windowActor.connect('destroy', () => this.destroy());
this._updateAttachedDialogs();
this.x = this.boundingBox.x;
this.y = this.boundingBox.y;
let clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', () => this._activate());
clickAction.connect('long-press', this._onLongPress.bind(this));
this.add_action(clickAction);
this.connect('destroy', this._onDestroy.bind(this));
this._draggable = DND.makeDraggable(this,
{ restoreOnSuccess: true,
manualMode: true,
dragActorMaxSize: WINDOW_DND_SIZE,
dragActorOpacity: DRAGGING_WINDOW_OPACITY });
this._draggable.connect('drag-begin', this._onDragBegin.bind(this));
this._draggable.connect('drag-cancelled', this._onDragCancelled.bind(this));
this._draggable.connect('drag-end', this._onDragEnd.bind(this));
this.inDrag = false;
this._selected = false;
this._closeRequested = false;
this._idleHideOverlayId = 0;
this._border = new St.Widget({
visible: false,
style_class: 'window-clone-border',
});
this._borderConstraint = new Clutter.BindConstraint({
source: this._windowContainer,
coordinate: Clutter.BindCoordinate.SIZE,
});
this._border.add_constraint(this._borderConstraint);
this._border.add_constraint(new Clutter.AlignConstraint({
source: this._windowContainer,
align_axis: Clutter.AlignAxis.BOTH,
factor: 0.5,
}));
this._borderCenter = new Clutter.Actor();
this._border.bind_property('visible', this._borderCenter, 'visible',
GObject.BindingFlags.SYNC_CREATE);
this._borderCenterConstraint = new Clutter.BindConstraint({
source: this._windowContainer,
coordinate: Clutter.BindCoordinate.SIZE,
});
this._borderCenter.add_constraint(this._borderCenterConstraint);
this._borderCenter.add_constraint(new Clutter.AlignConstraint({
source: this._windowContainer,
align_axis: Clutter.AlignAxis.BOTH,
factor: 0.5,
}));
this._border.connect('style-changed',
this._onBorderStyleChanged.bind(this));
this._title = new St.Label({
visible: false,
style_class: 'window-caption',
text: this._getCaption(),
reactive: true,
});
this._title.add_constraint(new Clutter.BindConstraint({
source: this._borderCenter,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.X_AXIS,
factor: 0.5,
}));
this._title.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
factor: 1,
}));
this._title.clutter_text.ellipsize = Pango.EllipsizeMode.END;
this.label_actor = this._title;
this._updateCaptionId = this.metaWindow.connect('notify::title', () => {
this._title.text = this._getCaption();
});
const layout = Meta.prefs_get_button_layout();
this._closeButtonSide =
layout.left_buttons.includes(Meta.ButtonFunction.CLOSE)
? St.Side.LEFT : St.Side.RIGHT;
this._closeButton = new St.Button({
visible: false,
style_class: 'window-close',
child: new St.Icon({ icon_name: 'window-close-symbolic' }),
});
this._closeButton.add_constraint(new Clutter.BindConstraint({
source: this._borderCenter,
coordinate: Clutter.BindCoordinate.POSITION,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.X_AXIS,
pivot_point: new Graphene.Point({ x: 0.5, y: -1 }),
factor: this._closeButtonSide === St.Side.LEFT ? 0 : 1,
}));
this._closeButton.add_constraint(new Clutter.AlignConstraint({
source: this._borderCenter,
align_axis: Clutter.AlignAxis.Y_AXIS,
pivot_point: new Graphene.Point({ x: -1, y: 0.5 }),
factor: 0,
}));
this._closeButton.connect('clicked', () => this._deleteAll());
this.add_child(this._borderCenter);
this.add_child(this._border);
this.add_child(this._title);
this.add_child(this._closeButton);
}
vfunc_get_preferred_width(forHeight) {
const themeNode = this.get_theme_node();
// Only include window previews in size request, not chrome
const [minWidth, natWidth] =
this._windowContainer.get_preferred_width(
themeNode.adjust_for_height(forHeight));
return themeNode.adjust_preferred_width(minWidth, natWidth);
}
vfunc_get_preferred_height(forWidth) {
const themeNode = this.get_theme_node();
const [minHeight, natHeight] =
this._windowContainer.get_preferred_height(
themeNode.adjust_for_width(forWidth));
return themeNode.adjust_preferred_height(minHeight, natHeight);
}
vfunc_allocate(box) {
this.set_allocation(box);
for (const child of this)
child.allocate_available_size(0, 0, box.get_width(), box.get_height());
}
_onBorderStyleChanged() {
let borderNode = this._border.get_theme_node();
this._borderSize = borderNode.get_border_width(St.Side.TOP);
// Increase the size of the border actor so the border outlines
// the bounding box
this._borderConstraint.offset = this._borderSize * 2;
this._borderCenterConstraint.offset = this._borderSize;
}
_windowCanClose() {
return this.metaWindow.can_close() &&
!this._hasAttachedDialogs();
}
_getCaption() {
if (this.metaWindow.title)
return this.metaWindow.title;
let tracker = Shell.WindowTracker.get_default();
let app = tracker.get_window_app(this.metaWindow);
return app.get_name();
}
chromeHeights() {
this._border.ensure_style();
this._title.ensure_style();
const [, closeButtonHeight] = this._closeButton.get_preferred_height(-1);
const [, titleHeight] = this._title.get_preferred_height(-1);
const topOversize = (this._borderSize / 2) + (closeButtonHeight / 2);
const bottomOversize = Math.max(
this._borderSize,
(titleHeight / 2) + (this._borderSize / 2));
return [topOversize, bottomOversize];
}
chromeWidths() {
this._border.ensure_style();
const [, closeButtonWidth] = this._closeButton.get_preferred_width(-1);
const leftOversize = this._closeButtonSide === St.Side.LEFT
? (this._borderSize / 2) + (closeButtonWidth / 2)
: this._borderSize;
const rightOversize = this._closeButtonSide === St.Side.LEFT
? this._borderSize
: (this._borderSize / 2) + (closeButtonWidth / 2);
return [leftOversize, rightOversize];
}
showOverlay(animate) {
const ongoingTransition = this._border.get_transition('opacity');
// Don't do anything if we're fully visible already
if (this._border.visible && !ongoingTransition)
return;
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 255)
return;
const toShow = this._windowCanClose()
? [this._border, this._title, this._closeButton]
: [this._border, this._title];
toShow.forEach(a => {
a.opacity = 0;
a.show();
a.ease({
opacity: 255,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
});
});
this.emit('show-chrome');
}
hideOverlay(animate) {
const ongoingTransition = this._border.get_transition('opacity');
// Don't do anything if we're fully hidden already
if (!this._border.visible && !ongoingTransition)
return;
// If we're supposed to animate and an animation in our direction
// is already happening, let that one continue
if (animate &&
ongoingTransition &&
ongoingTransition.get_interval().peek_final_value() === 0)
return;
[this._border, this._title, this._closeButton].forEach(a => {
a.opacity = 255;
a.ease({
opacity: 0,
duration: animate ? WINDOW_OVERLAY_FADE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => a.hide(),
});
});
}
_addWindow(metaWindow) {
const clone = this._windowContainer.layout_manager.addWindow(metaWindow);
// We expect this to be used for all interaction rather than
// the ClutterClone; as the former is reactive and the latter
// is not, this just works for most cases. However, for DND all
// actors are picked, so DND operations would operate on the clone.
// To avoid this, we hide it from pick.
Shell.util_set_hidden_from_pick(clone, true);
}
vfunc_has_overlaps() {
return this._hasAttachedDialogs();
}
_deleteAll() {
const windows = this._windowContainer.layout_manager.getWindows();
// Delete all windows, starting from the bottom-most (most-modal) one
for (const window of windows.reverse())
window.delete(global.get_current_time());
this._closeRequested = true;
}
addDialog(win) {
let parent = win.get_transient_for();
while (parent.is_attached_dialog())
parent = parent.get_transient_for();
// Display dialog if it is attached to our metaWindow
if (win.is_attached_dialog() && parent == this.metaWindow)
this._addWindow(win);
// The dialog popped up after the user tried to close the window,
// assume it's a close confirmation and leave the overview
if (this._closeRequested)
this._activate();
}
_hasAttachedDialogs() {
return this._windowContainer.layout_manager.getWindows().length > 1;
}
_updateAttachedDialogs() {
let iter = win => {
let actor = win.get_compositor_private();
if (!actor)
return false;
if (!win.is_attached_dialog())
return false;
this._addWindow(win);
win.foreach_transient(iter);
return true;
};
this.metaWindow.foreach_transient(iter);
}
get boundingBox() {
const box = this._windowContainer.layout_manager.bounding_box;
return {
x: box.x1,
y: box.y1,
width: box.get_width(),
height: box.get_height(),
};
}
get windowCenter() {
const box = this._windowContainer.layout_manager.bounding_box;
return new Graphene.Point({
x: box.get_x() + box.get_width() / 2,
y: box.get_y() + box.get_height() / 2,
});
}
// Find the actor just below us, respecting reparenting done by DND code
_getActualStackAbove() {
if (this._stackAbove == null)
return null;
if (this.inDrag) {
if (this._stackAbove._delegate)
return this._stackAbove._delegate._getActualStackAbove();
else
return null;
} else {
return this._stackAbove;
}
}
setStackAbove(actor) {
this._stackAbove = actor;
if (this.inDrag)
// We'll fix up the stack after the drag
return;
let parent = this.get_parent();
let actualAbove = this._getActualStackAbove();
if (actualAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, actualAbove);
}
_onDestroy() {
this._windowActor.disconnect(this._windowDestroyId);
this.metaWindow._delegate = null;
this._delegate = null;
this.metaWindow.disconnect(this._updateCaptionId);
if (this._longPressLater) {
Meta.later_remove(this._longPressLater);
delete this._longPressLater;
}
if (this._idleHideOverlayId > 0) {
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = 0;
}
if (this.inDrag) {
this.emit('drag-end');
this.inDrag = false;
}
}
_activate() {
this._selected = true;
this.emit('selected', global.get_current_time());
}
vfunc_enter_event(crossingEvent) {
this.showOverlay(true);
return super.vfunc_enter_event(crossingEvent);
}
vfunc_leave_event(crossingEvent) {
if (this._idleHideOverlayId > 0)
GLib.source_remove(this._idleHideOverlayId);
this._idleHideOverlayId = GLib.timeout_add(
GLib.PRIORITY_DEFAULT,
WINDOW_OVERLAY_IDLE_HIDE_TIMEOUT, () => {
if (this._closeButton['has-pointer'] ||
this._title['has-pointer'])
return GLib.SOURCE_CONTINUE;
if (!this['has-pointer'])
this.hideOverlay(true);
this._idleHideOverlayId = 0;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(this._idleHideOverlayId, '[gnome-shell] this._idleHideOverlayId');
return super.vfunc_leave_event(crossingEvent);
}
vfunc_key_focus_in() {
super.vfunc_key_focus_in();
this.showOverlay(true);
}
vfunc_key_focus_out() {
super.vfunc_key_focus_out();
this.hideOverlay(true);
}
vfunc_key_press_event(keyEvent) {
let symbol = keyEvent.keyval;
let isEnter = symbol == Clutter.KEY_Return || symbol == Clutter.KEY_KP_Enter;
if (isEnter) {
this._activate();
return true;
}
return super.vfunc_key_press_event(keyEvent);
}
_onLongPress(action, actor, state) {
// Take advantage of the Clutter policy to consider
// a long-press canceled when the pointer movement
// exceeds dnd-drag-threshold to manually start the drag
if (state == Clutter.LongPressState.CANCEL) {
let event = Clutter.get_current_event();
this._dragTouchSequence = event.get_event_sequence();
if (this._longPressLater)
return true;
// A click cancels a long-press before any click handler is
// run - make sure to not start a drag in that case
this._longPressLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
delete this._longPressLater;
if (this._selected)
return;
let [x, y] = action.get_coords();
action.release();
this._draggable.startDrag(x, y, global.get_current_time(), this._dragTouchSequence, event.get_device());
});
} else {
this.showOverlay(true);
}
return true;
}
_onDragBegin(_draggable, _time) {
this.inDrag = true;
this.hideOverlay(false);
this.emit('drag-begin');
}
handleDragOver(source, actor, x, y, time) {
return this._workspace.handleDragOver(source, actor, x, y, time);
}
acceptDrop(source, actor, x, y, time) {
return this._workspace.acceptDrop(source, actor, x, y, time);
}
_onDragCancelled(_draggable, _time) {
this.emit('drag-cancelled');
}
_onDragEnd(_draggable, _time, _snapback) {
this.inDrag = false;
// We may not have a parent if DnD completed successfully, in
// which case our clone will shortly be destroyed and replaced
// with a new one on the target workspace.
let parent = this.get_parent();
if (parent !== null) {
if (this._stackAbove == null)
parent.set_child_below_sibling(this, null);
else
parent.set_child_above_sibling(this, this._stackAbove);
}
if (this['has-pointer'])
this.showOverlay(true);
this.emit('drag-end');
}
});
var WindowPositionFlags = {
NONE: 0,
INITIAL: 1 << 0,