With commit a3d35af444 variable
itemInfo in js/ui/appDisplay.js was changed to a new object
(AppInfo from js/misc/appInfo.js) but some of the code in
js/ui/appDisplay.js wasn't updated accordingly. This commit
fixes that and makes the search box in the overlay usable
again.
This lets us share the recent-app-tracking, recent-file-tracking, and
icon-drawing code between the overlay and the sidebar, without the
sidebar having to poke into AppDisplayItem and DocDisplayItem's guts.
A blue selected item color fits better with the new color scheme than a green one.
Only one item should be selected across all the displays we are showing.
Display a pane with item details, such as a full image previews, when an item is single clicked.
Add a placeholder information link that shows up when an item is moused over.
Currently function shell_get_thumbnail_for_recent_info located in
src/shell-global.c is used to get thumbnails for recently used files.
However, it only works if you have a GtkRecentInfo object for the file,
even though the thumbnail generation code doesn't depend on it. This commit
renames the function to shell_get_thumbnail and makes it generic so that it
just takes two strings: a filename and a mimetype.
Display all recent documents in the results pane, in addition to the first
few displayed in the main dash. All documents can be viewed with the help
of a paging control.
Display the results pane above the workspaces. The results pane is somewhat
transparent and has a blue gradient background. The dash pane is slightly
transparent and also has a blue gradient background.
The results pane shows up when a More control is clicked. It disappears when
a Less control is clicked, an area outside of the dash area is clicked,
an item starts being dragged, or the overlay mode is exited.
Add shell_global_create_horizontal_gradient() to shell-global.[ch]
When there is no root pixmap, the result will be a CoglMaterial
with a layer with no texture, and that causes a crash.
Work around this by supressing painting the root pixmap actor
when there is no root pixmap.
http://bugzilla.gnome.org/show_bug.cgi?id=585196
- clutter_actor_get_transformed_position()/size() return floats
- clutter_stage_get_actor_at_pos() takes a pick mode
- ClutterTimeline no longer has a concept of frames
- ClutterUnit is now replaced by float
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585013
With clutter changes, we can now no longer clone an actor unless
it is part of a stage. So, we hide the root pixmap source, and
add it.
This means that the logic to free the source actor when the
last clone disappears no longer applies, since the stage will also
reference it; so we just leave the actor around permanently.
http://bugzilla.gnome.org/show_bug.cgi?id=585012
We need a foreach_with_internals() function that includes the
background_texture/background_rectangle actors, so that states
will properly be updated on map/unmap/etc.
http://bugzilla.gnome.org/show_bug.cgi?id=585007
- ClutterUnit is now replaced with float
- allocate() now takes flags rather than absolute_origin_changed boolean
- cogl_texture_new_from_data() signature changed
http://bugzilla.gnome.org/show_bug.cgi?id=585007
This removes the border and padding and aligns the box to the top. Perhaps we
could push the padding down into the active area of the icon since it does look
a bit nicer with it.
http://bugzilla.gnome.org/show_bug.cgi?id=583139
Hook into the metacity core for notification of new/removed windows,
and use the WM_CLASS data to map these to applications. This is
a first pass; we need further redudancy in the system.
The animation time for the overlay is a bit long. We're using 0.5 second.
From my quick tests of "another system" it takes about half that time to
animate. The other system feels about right.
http://bugzilla.gnome.org/show_bug.cgi?id=583572
The code here is significantly cleaner if we use the data Metacity
already has cached and validated, rather than talking to X directly.
Also some preparatory work for extending the monitor API by
clarifying the name of the (current) main entry point.
Change the "overlay" actor to be a group of 4 actors that we can
rearrange so as to have a hole in the middle (to cover up the whole
screen except for the highlighted icon). For non-iconified windows, we
still highlight them the old way (raising them above the overlay),
because we don't want square highlights around shaped windows.
Make the indicator in the pop-up move faster.
Quickly fade in the "overlay" window when starting, rather than
showing it abruptly. Destroy it right away rather than just hiding it
when the AltTabHandler is destroyed.
Fix the font size to be the same as the "Activities" button.
Fix a warning when tabbing past an iconified window.
To avoid loading applications from two different systems, use
ShellAppSystem solely. This unifies the initial load and the
reload.
Extend ShellAppSystem to also load settings/preferences, and
ensure they appear in the search.
Drag and drop was not working since the (non-reactive, invisible)
chrome group was on top of most of the screen. Explicitly set
a 0x0 size on that group to resolve the problem.
We need to include the icon size in the data we pass to on_pixbuf_loaded()
so that we can include it in the key we use when caching the icon
Currently we save icons in the cache at size 0 but look them up at size 48
so no caching occurs.
http://bugzilla.gnome.org/show_bug.cgi?id=583503
Recent gjs changes have made it log most types of messages (including
log() calls) only to a configured log file and not to stderr. So,
set GJS_DEBUG_OUTPUT=stderr to make *stderr* the log file and get
our log() calls back.
The goal of the workspace view is to identify and select windows. Transparency
results in the blending of the window and the background (and icons on the
desktop). I think the transparency is counterproductive.
We used it in the initial mockups kind of as a lark - it wasn't well thought
out.
http://bugzilla.gnome.org/show_bug.cgi?id=582647
Add a ShellTextureCache class which loads (and can cache)
pixmap->texture conversions. This fixes a problem with the
async code in ClutterTexture that it was lower priority
than animations, and also ensures we're really only
loading these pixbufs once in the icon case.