Merge branch 'master' into my-overlay-design
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commit
6def8cf7dd
@ -362,7 +362,7 @@ big_rectangle_paint(ClutterActor *actor)
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if (radius != 0) {
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cogl_color_set_from_4ub(&tmp_color,
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0xff, 0xff, 0xff, actor_opacity);
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actor_opacity, actor_opacity, actor_opacity, actor_opacity);
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cogl_material_set_color(rectangle->corner_material, &tmp_color);
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cogl_set_source(rectangle->corner_material);
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@ -401,6 +401,7 @@ big_rectangle_paint(ClutterActor *actor)
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border_color->green,
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border_color->blue,
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actor_opacity * border_color->alpha / 255);
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cogl_color_premultiply (&tmp_color);
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cogl_material_set_color(rectangle->border_material, &tmp_color);
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cogl_set_source(rectangle->border_material);
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@ -429,6 +430,7 @@ big_rectangle_paint(ClutterActor *actor)
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color->green,
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color->blue,
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actor_opacity * color->alpha / 255);
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cogl_color_premultiply (&tmp_color);
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cogl_material_set_color(rectangle->background_material, &tmp_color);
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cogl_set_source(rectangle->background_material);
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@ -980,6 +980,7 @@ update_root_window_pixmap (ShellGlobal *global)
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gulong nitems;
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gulong bytes_after;
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guchar *data;
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Pixmap root_pixmap_id = None;
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if (!XGetWindowProperty (gdk_x11_get_default_xdisplay (),
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gdk_x11_get_default_root_xwindow (),
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@ -994,8 +995,7 @@ update_root_window_pixmap (ShellGlobal *global)
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if (type == XA_PIXMAP && format == 32 && nitems == 1)
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{
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/* Was what we expected. */
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clutter_x11_texture_pixmap_set_pixmap (CLUTTER_X11_TEXTURE_PIXMAP (global->root_pixmap),
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*(Pixmap *)data);
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root_pixmap_id = *(Pixmap *)data;
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}
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else
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{
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@ -1004,6 +1004,9 @@ update_root_window_pixmap (ShellGlobal *global)
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XFree(data);
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}
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clutter_x11_texture_pixmap_set_pixmap (CLUTTER_X11_TEXTURE_PIXMAP (global->root_pixmap),
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root_pixmap_id);
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}
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/*
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@ -1023,6 +1026,22 @@ root_window_filter (GdkXEvent *native, GdkEvent *event, gpointer data)
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return GDK_FILTER_CONTINUE;
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}
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/* Workaround for a clutter bug where if ClutterGLXTexturePixmap
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* is painted without the pixmap being set, a crash will occur inside
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* Cogl.
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*
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* http://bugzilla.openedhand.com/show_bug.cgi?id=1644
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*/
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static void
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root_pixmap_paint (ClutterActor *actor, gpointer data)
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{
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Pixmap pixmap;
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g_object_get (G_OBJECT (actor), "pixmap", &pixmap, NULL);
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if (!pixmap)
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g_signal_stop_emission_by_name (actor, "paint");
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}
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/*
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* Called when the root window pixmap actor is destroyed.
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*/
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@ -1068,6 +1087,9 @@ shell_global_create_root_pixmap_actor (ShellGlobal *global)
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clutter_container_add_actor (CLUTTER_CONTAINER (stage),
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global->root_pixmap);
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g_signal_connect (global->root_pixmap, "paint",
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G_CALLBACK (root_pixmap_paint), NULL);
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/* This really should never happen; but just in case... */
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g_signal_connect (global->root_pixmap, "destroy",
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G_CALLBACK (root_pixmap_destroy), global);
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