We used used to indicate to the user the ability to move to another workspace
during dnd by highligthing the adjacent workspaces on hover.
This was done by changing the workspace's opacity to 200 and set it to
255 for the highlighted adjacent ones.
This is now no longer needed as the design was completely changed since
then (overview relayout; we no longer represent workspaces in the way
we did before) and introduces a bug where we don't properly reset the
opacity after the drag action, so just remove that code.
https://bugzilla.gnome.org/show_bug.cgi?id=648983
We need to update WorkspacesView._ZoomOut before calling
_updateWorkspacesGeometry() in show(), as otherwise the old
value is kept. This was a problem if we previously left the
overview zoomed out.
Currently activating a window on a different workspace requires very
long drag distances, which is very inconvenient to use.
Fix that by allowing switching workspaces using the thumbnails which is
consistent with window and launcher dnd and much easier to use.
https://bugzilla.gnome.org/show_bug.cgi?id=643945
If there is a monitor to the right it is very easy to overshot the
expanding thumbnails and enter the next monitor. So, in that case
we just always show it.
https://bugzilla.gnome.org/show_bug.cgi?id=641877
When we were knocking off workspace height to fix the ratio problems, we
weren't adding spacing in between workspaces, so they smooshed up against
each other whenever we took height off, causing them to be visible.
We clip the entire WorkspacesDisplay to its allocation to avoid things
like the WorkspaceThumbnails sticking out of the primary monitor into
another monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
We used to do this only on automatic workspace switch, but that
doesn't work for the multiple monitors case where we want to reserve
space on the extra monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
We create a Workspace with a null metaWorkspace for each
non-primary monitor, showing the windows on these monitors.
These are saved in WorkspaceView.extraWorkspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
This means a bunch of windows will not be visible at all in the overview.
Those will be added back with per-screen workspaces on the non-primary
monitors.
https://bugzilla.gnome.org/show_bug.cgi?id=609258
Commit 0207f1f29b landed a new
way of zooming, but was causing all sorts of window positioning
weirdness because the positions were supposed to be working against
a proportional workspace.
https://bugzilla.gnome.org/show_bug.cgi?id=644542
WorkspacesDisplay removes its dragMonitor in _dragEnd, but
this was never called in when a xdnd drag ended causing
dragMonitors to stack up and handling events multiple times.
Fix that by making sure that _dragEnd is called when xdnd ends.
https://bugzilla.gnome.org/show_bug.cgi?id=644642
We currently show the workspace in the overview in a rectangle
with the same aspect ratio as the screen. Originally this was
probably done since it showed the desktop, but we don't do this
anymore, and the positioning of the windows in the overview is
strictly a grid, so its not in any way related to monitor geometry.
Additionally, in the multihead case the screen aspect ratio is
very different from the overview monitor geometry, so a lot of
space is lost.
So, instead we just fill the entire inner rectangle of the overview
with the workspace. However, the way the zoom into and out of the
workspace right now is by scaling the workspace so that it covers
the entire monitor. This cannot really work anymore when the workspace
is a different aspect ratio. Furthermore the coordinates of the
window clone actors are of two very different types in the "original
window" case and the "window in a slot case". One is screen relative,
the other is workspace relative. This makes it very hard to compute
the cost of window motion distance in computeWindowMotion.
In order to handle this we change the way workspace actor positioning
and scaling work. All workspace window clone actors are stored in
true screen coordingates, both the original window positions and the
in-a-slot ones. Global scaling of the workspace is never done, we
just reposition everything in both the initial zoom and when the
controls appear from the side.
There is one issue in the initial and final animations, which is that
the clip region we normally have for the workspacesView will limit the
animation of the clones to/from the original positions, so we disable
the clip region during these animations.
https://bugzilla.gnome.org/show_bug.cgi?id=643786
When we animating the scale for the thumbnails, the border and
background should wrap around the current size of the thumbails.
The technique that we are using to animate the scale breaks that
since we don't animate the overall size of the thumbnails box -
we just animate our child actors within the allocation.
To fix this, switch from drawing the background by packing in another
container to drawing the background with a separate actor that
is under the other actors and allocated by our custom logic.
https://bugzilla.gnome.org/show_bug.cgi?id=641881
The scale we zoom to in the "zoomed out" mode depends on the width of the
controls area. Once we rescale the workspaces dynamically, we'll need to
update the zoom scale as we add and remove workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
We will change the workspace thumbnail size as we get more thumbnails; it doesn't
really make sense to always show 1/5 of the thumbnails how big or small they are,
so instead show a CSS-configurable length.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Fix a bug in the computation of the zoomed-out scale and use a StBin
instead of an unnecessary StBoxLayout. Using the StBin will allow
correct width-for-height behavior for the controls.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Add WorkspaceThumbnail.ThumbnailsBox to handle managing the array
of workspace thumbnails; the logic will get more complex as we add
scaling and animation.
https://bugzilla.gnome.org/show_bug.cgi?id=641879
Intead of using a St.Group and tweening the position of the controls
actor, use a St.GenericLayout and tween a Javascript property. This
allows us to more reliably track the height of the overall workspace
display and propagate it to the controls actor.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
At the end of a drag operation, we would invoke the code to slide the
controls in (because we were no longer DND'ing and not hovering) and
then immediately afterwards invoke the code to slide it back out when
we got the ENTER event from the end of DND. While the immediately
overridden tween probably won't have any visible effect it's better
to avoid this, so wait to update the zoom state until BEFORE_REDRAW.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
With automatic workspace management, explicit controls to add and
remove workspaces are no longer necessary. We also can remove the
use of addWorkspace for middle-button-click on a launcher since
launching on the last empty workspace will do the right thing.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
With workspace thumbnails, we want to make workspace switching
something that happens largely under the users control, so don't
switch to newly added workspaces in the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Add workspace thumbnails to the workspace controls area. The user can
click on the thumbnail to switch workspaces and can also drag windows
out of the thumbnail to other workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Moving the base tracking of restacking to WorkspacesDisplay will allow
us to use it to update stacking in the workspace thumbnails as well as
in the main workspaces.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
Instead of having a separation between popping the controls out on hover
and zooming out for DND, always do both at once. This is necessary because
when we added workspace thumbnails the controls will get bigger, so we need
to make sure we zoom out far enough so that the windows don't overlap the
controls.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
When checking the type of a DND source, instead of checking
'instanceof Workspaces.WindowClone' accept any actor with realWindow
and metaWindow properties. This will be useful to support a separate
type of actor dragged from workspace thumbnails.
https://bugzilla.gnome.org/show_bug.cgi?id=640996
The new plans for a row of workspace thumbnails on the right side of the
overview means that the mental model we present to the user will be
vertical, so switch the Metacity workspace layout to be vertical and
adjust the keybinding handling, animations, and workspace layout in
the overview to match.
(This commit does not change the workspace switching indicator pending
finalization of what we want to do with that - it still shows workspaces
arranged vertically.)
https://bugzilla.gnome.org/show_bug.cgi?id=640996
1. Both functions leaked the nodes in priv->children
2. st_container_remove_all wasn't properly updating first_child and last_child
3. remove_all() is almost never right since it won't cause signal handlers
on the children to be removed. In the rare cases where it might be needed
the caller can simply use clutter_container_remove().
https://bugzilla.gnome.org/show_bug.cgi?id=640781
The gnome-panel allows the user to hover over a tasklist entry
while draging to activate a minimized or obscured window and drop onto it.
Implement a similar behaviour by allowing draging to the activities button or
the hotcorner (and thus opening the overview), which allows the user to
activate any window (even on different workspaces) as a drop target.
https://bugzilla.gnome.org/show_bug.cgi?id=601731
Delegate the emission of the window-drag-begin/window-drag-end
signals to overview functions, as done already for other items.
This will enable objects to react to those signals without having
access to the workspace objects / the workspaces view.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
Add the view selector and adjust the positioning of elements in the
overview. Unlike the old dash, the view selector is made public to
indicate that extensions may add additional views or search providers.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
As workspaces will appear as a particular view in the view selector,
merge WorkspacesControls and WorkspacesManager to control workspaces
and related controls, so that a single actor can be added to the
selector instead of positioning the elements from the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The new layout does no longer support view switching, so merge
GenericWorkspacesView and SingleView, and remove MosaicView.
Also rename or remove workspace properties and functions which
are now unused.
The grid will have a comeback with the new DND behavior.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
As the button to add workspaces will move to the same position as
the new workspace drop area in drag mode, the latter is redundant
and can be removed.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
Overlaying inactive workspaces with a gradient to fade out the actors
does no longer work when re-using the normal desktop background. If
we keep the current DND behavior, we probably want to implement a real
fade effect - for now, just remove the visually disruptive shadows.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
While scaling the desktop background with the window previews represents
workspaces quite intuitively, the approach is not without problems.
As window previews in the overview behave quite differently to "real"
windows, the representation of workspaces as miniature versions of
"real" workspaces is flawed. The scaling also makes the transitions
to and from the overview much more visually expensive, without adding
much benefit.
Leaving the background in place provides more visual stability to the
transitions and emphasizes the distinctive behavior of elements in the
overview.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The layout of recent mockups occupies the space previously reserved
for the info bar with the view selector. As the bar's purpose is
mainly to provide the user with feedback, it makes sense to use the
existing message tray facility instead of moving the bar elsewhere.
https://bugzilla.gnome.org/show_bug.cgi?id=634948
The scrollbar is the main culprit for cluttered controls in the
linear view - all its functionality is already provided by the
workspace indicators, so it is save to remove the scrollbar in
order to clean up the interface.
https://bugzilla.gnome.org/show_bug.cgi?id=634948