workspacesView: Fix graphical glitches with windows appearing for a split-second
When we were knocking off workspace height to fix the ratio problems, we weren't adding spacing in between workspaces, so they smooshed up against each other whenever we took height off, causing them to be visible.
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@ -51,6 +51,7 @@ WorkspacesView.prototype = {
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this._height = 0;
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this._x = 0;
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this._y = 0;
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this._workspaceRatioSpacing = 0;
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this._spacing = 0;
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this._lostWorkspaces = [];
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this._animating = false; // tweening
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@ -124,7 +125,7 @@ WorkspacesView.prototype = {
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this._swipeScrollEndId = 0;
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},
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setGeometry: function(x, y, width, height) {
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setGeometry: function(x, y, width, height, spacing) {
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if (this._x == x && this._y == y &&
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this._width == width && this._height == height)
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return;
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@ -132,6 +133,7 @@ WorkspacesView.prototype = {
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this._height = height;
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this._x = x;
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this._y = y;
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this._workspaceRatioSpacing = spacing;
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for (let i = 0; i < this._workspaces.length; i++)
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this._workspaces[i].setGeometry(x, y, width, height);
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@ -200,7 +202,7 @@ WorkspacesView.prototype = {
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Tweener.removeTweens(workspace.actor);
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let opacity = (this._inDrag && w != active) ? 200 : 255;
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let y = (w - active) * (this._height + this._spacing);
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let y = (w - active) * (this._height + this._spacing + this._workspaceRatioSpacing);
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if (showAnimation) {
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let params = { y: y,
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@ -763,9 +765,10 @@ WorkspacesDisplay.prototype = {
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}
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height = (fullHeight / fullWidth) * width;
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y += (fullHeight - height) / 2;
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let difference = fullHeight - height;
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y += difference / 2;
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this.workspacesView.setGeometry(x, y, width, height);
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this.workspacesView.setGeometry(x, y, width, height, difference);
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},
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_onRestacked: function() {
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