Restructure the way we handle positioning zooming in Workspace

We currently show the workspace in the overview in a rectangle
with the same aspect ratio as the screen. Originally this was
probably done since it showed the desktop, but we don't do this
anymore, and the positioning of the windows in the overview is
strictly a grid, so its not in any way related to monitor geometry.
Additionally, in the multihead case the screen aspect ratio is
very different from the overview monitor geometry, so a lot of
space is lost.

So, instead we just fill the entire inner rectangle of the overview
with the workspace. However, the way the zoom into and out of the
workspace right now is by scaling the workspace so that it covers
the entire monitor. This cannot really work anymore when the workspace
is a different aspect ratio. Furthermore the coordinates of the
window clone actors are of two very different types in the "original
window" case and the "window in a slot case". One is screen relative,
the other is workspace relative. This makes it very hard to compute
the cost of window motion distance in computeWindowMotion.

In order to handle this we change the way workspace actor positioning
and scaling work. All workspace window clone actors are stored in
true screen coordingates, both the original window positions and the
in-a-slot ones. Global scaling of the workspace is never done, we
just reposition everything in both the initial zoom and when the
controls appear from the side.

There is one issue in the initial and final animations, which is that
the clip region we normally have for the workspacesView will limit the
animation of the clones to/from the original positions, so we disable
the clip region during these animations.

https://bugzilla.gnome.org/show_bug.cgi?id=643786
This commit is contained in:
Alexander Larsson 2011-03-02 17:04:03 +01:00
parent 72120bb87f
commit 0207f1f29b
3 changed files with 147 additions and 363 deletions

View File

@ -485,31 +485,6 @@ Overview.prototype = {
this.emit('window-drag-end');
},
// Returns the scale the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInScale : function() {
return 1 / this.workspaces.getScale();
},
// Returns the position the Overview has when we just start zooming out
// to overview mode. That is, when just the active workspace is showing.
getZoomedInPosition : function() {
let [posX, posY] = this.workspaces.getActiveWorkspacePosition();
let scale = this.getZoomedInScale();
return [- posX * scale, - posY * scale];
},
// Returns the current scale of the Overview.
getScale : function() {
return this.workspaces.actor.scaleX;
},
// Returns the current position of the Overview.
getPosition : function() {
return [this.workspaces.actor.x, this.workspaces.actor.y];
},
// show:
//
// Animates the overview visible and grabs mouse and keyboard input
@ -563,30 +538,13 @@ Overview.prototype = {
});
}
// Create a zoom out effect. First scale the workspaces view up and
// position it so that the active workspace fills up the whole screen,
// then transform it to its normal dimensions and position.
// The opposite transition is used in hide().
this.workspaces.actor.scaleX = this.workspaces.actor.scaleY = this.getZoomedInScale();
[this.workspaces.actor.x, this.workspaces.actor.y] = this.getZoomedInPosition();
let primary = global.get_primary_monitor();
Tweener.addTween(this.workspaces.actor,
{ x: primary.x - this._group.x,
y: primary.y - this._group.y,
scaleX: 1,
scaleY: 1,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._showDone,
onCompleteScope: this
});
// Make the other elements fade in.
this._group.opacity = 0;
Tweener.addTween(this._group,
{ opacity: 255,
transition: 'easeOutQuad',
time: ANIMATION_TIME
time: ANIMATION_TIME,
onComplete: this._showDone,
onCompleteScope: this
});
this._coverPane.raise_top();
@ -698,27 +656,13 @@ Overview.prototype = {
this.workspaces.hide();
// Create a zoom in effect by transforming the workspaces view so that
// the active workspace fills up the whole screen. The opposite
// transition is used in show().
let scale = this.getZoomedInScale();
let [posX, posY] = this.getZoomedInPosition();
Tweener.addTween(this.workspaces.actor,
{ x: posX,
y: posY,
scaleX: scale,
scaleY: scale,
transition: 'easeOutQuad',
time: ANIMATION_TIME,
onComplete: this._hideDone,
onCompleteScope: this
});
// Make other elements fade out.
Tweener.addTween(this._group,
{ opacity: 0,
transition: 'easeOutQuad',
time: ANIMATION_TIME
time: ANIMATION_TIME,
onComplete: this._hideDone,
onCompleteScope: this
});
this._coverPane.raise_top();

View File

@ -327,6 +327,7 @@ WindowOverlay.prototype = {
this._windowClone = windowClone;
this._parentActor = parentActor;
this._hidden = false;
let title = new St.Label({ style_class: 'window-caption',
text: metaWindow.title });
@ -372,11 +373,13 @@ WindowOverlay.prototype = {
},
hide: function() {
this._hidden = true;
this.closeButton.hide();
this.title.hide();
},
show: function() {
this._hidden = false;
let [x, y, mask] = global.get_pointer();
let actor = global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE,
x, y);
@ -387,8 +390,8 @@ WindowOverlay.prototype = {
},
fadeIn: function() {
this.show();
this.title.opacity = 0;
this.title.show();
this._parentActor.raise_top();
Tweener.addTween(this.title,
{ opacity: 255,
@ -480,6 +483,12 @@ WindowOverlay.prototype = {
},
_onEnter: function() {
// We might get enter events on the clone while the overlay is
// hidden, e.g. during animations, we ignore these events,
// as the close button will be shown as needed when the overlays
// are shown again
if (this._hidden)
return;
this._parentActor.raise_top();
this.closeButton.show();
this.emit('show-close-button');
@ -520,7 +529,7 @@ WindowOverlay.prototype = {
Signals.addSignalMethods(WindowOverlay.prototype);
const WindowPositionFlags = {
ZOOM: 1 << 0,
INITIAL: 1 << 0,
ANIMATE: 1 << 1
};
@ -536,27 +545,26 @@ Workspace.prototype = {
// When dragging a window, we use this slot for reserve space.
this._reservedSlot = null;
this.metaWorkspace = metaWorkspace;
this._x = 0;
this._y = 0;
this._width = 0;
this._height = 0;
this._windowOverlaysGroup = new Clutter.Group();
// Without this the drop area will be overlapped.
this._windowOverlaysGroup.set_size(0, 0);
this.actor = new Clutter.Group();
this.actor._delegate = this;
this.actor.set_size(0, 0);
this._dropRect = new Clutter.Rectangle({ opacity: 0 });
this._dropRect._delegate = this;
this.actor.add_actor(this._dropRect);
this.actor.add_actor(this._windowOverlaysGroup);
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
// Items in _windowOverlaysGroup should not be scaled, so we don't
// add them to this.actor, but to its parent whenever it changes
this.actor.connect('parent-set', Lang.bind(this, this._onParentSet));
// Auto-sizing is unreliable in the presence of ClutterClone, so rather than
// implicitly counting on the workspace actor to be sized to the size of the
// included desktop actor clone, set the size explicitly to the screen size.
// See http://bugzilla.openedhand.com/show_bug.cgi?id=1755
this.actor.width = global.screen_width;
this.actor.height = global.screen_height;
this.scale = 1.0;
let windows = Main.getWindowActorsForWorkspace(this.metaWorkspace.index());
// Create clones for windows that should be
@ -579,6 +587,22 @@ Workspace.prototype = {
this.leavingOverview = false;
},
setGeometry: function(x, y, width, height) {
this._x = x;
this._y = y;
this._width = width;
this._height = height;
// This is sometimes called during allocation, so we do this later
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this,
function () {
this._dropRect.set_position(x, y);
this._dropRect.set_size(width, height);
return false;
}));
},
_lookupIndex: function (metaWindow) {
for (let i = 0; i < this._windows.length; i++) {
if (this._windows[i].metaWindow == metaWindow) {
@ -588,17 +612,6 @@ Workspace.prototype = {
return -1;
},
_onParentSet: function(actor, old_parent) {
let new_parent = this.actor.get_parent();
if (new_parent == null)
return;
if (old_parent)
this._windowOverlaysGroup.reparent(new_parent);
else
new_parent.add_actor(this._windowOverlaysGroup);
},
containsMetaWindow: function (metaWindow) {
return this._lookupIndex(metaWindow) >= 0;
},
@ -679,8 +692,8 @@ Workspace.prototype = {
actorWidth = actor.width * actor.scale_x;
actorHeight = actor.height * actor.scale_y;
xDelta = actor.x + actorWidth / 2.0 - xCenter * global.screen_width;
yDelta = actor.y + actorHeight / 2.0 - yCenter * global.screen_height;
xDelta = actor.x + actorWidth / 2.0 - xCenter * this._width - this._x;
yDelta = actor.y + actorHeight / 2.0 - yCenter * this._height - this._y;
distanceSquared = xDelta * xDelta + yDelta * yDelta;
return distanceSquared;
@ -765,38 +778,35 @@ Workspace.prototype = {
},
/**
* _getSlotRelativeGeometry:
* _getSlotGeometry:
* @slot: A layout slot
*
* Returns: the workspace-relative [x, y, width, height]
* Returns: the screen-relative [x, y, width, height]
* of a given window layout slot.
*/
_getSlotRelativeGeometry: function(slot) {
_getSlotGeometry: function(slot) {
let [xCenter, yCenter, fraction] = slot;
let width = global.screen_width * fraction;
let height = global.screen_height * fraction;
let width = this._width * fraction;
let height = this._height * fraction;
let x = xCenter * global.screen_width - width / 2;
let y = yCenter * global.screen_height - height / 2;
let x = this._x + xCenter * this._width - width / 2 ;
let y = this._y + yCenter * this._height - height / 2;
return [x, y, width, height];
},
/**
* _computeWindowRelativeLayout:
* _computeWindowLayout:
* @metaWindow: A #MetaWindow
* @slot: A layout slot
*
* Given a window and slot to fit it in, compute its
* workspace-relative [x, y, scale] where scale applies
* screen-relative [x, y, scale] where scale applies
* to both X and Y directions.
*/
_computeWindowRelativeLayout: function(metaWindow, slot) {
let [xCenter, yCenter, fraction] = slot;
let [x, y, width, height] = this._getSlotRelativeGeometry(slot);
xCenter = xCenter * global.screen_width;
_computeWindowLayout: function(metaWindow, slot) {
let [x, y, width, height] = this._getSlotGeometry(slot);
let rect = metaWindow.get_outer_rect();
let buttonOuterHeight, captionHeight;
@ -804,23 +814,19 @@ Workspace.prototype = {
if (this._windowOverlays[0]) {
[buttonOuterHeight, captionHeight] = this._windowOverlays[0].chromeHeights();
buttonOuterWidth = this._windowOverlays[0].chromeWidth() / this.scale;
buttonOuterWidth = this._windowOverlays[0].chromeWidth();
} else
[buttonOuterHeight, captionHeight] = [0, 0];
buttonOuterHeight /= this.scale;
captionHeight /= this.scale;
let desiredWidth = global.screen_width * fraction;
let desiredHeight = global.screen_height * fraction;
let scale = Math.min((desiredWidth - buttonOuterWidth) / rect.width,
(desiredHeight - buttonOuterHeight - captionHeight) / rect.height,
1.0 / this.scale);
let scale = Math.min((width - buttonOuterWidth) / rect.width,
(height - buttonOuterHeight - captionHeight) / rect.height,
1.0);
x = Math.floor(xCenter - 0.5 * scale * rect.width);
x = Math.floor(x + (width - scale * rect.width) / 2);
// We want to center the window in case we have just one
if (metaWindow.get_workspace().n_windows == 1)
y = Math.floor(yCenter * global.screen_height - 0.5 * scale * rect.height);
y = Math.floor(y + (height - scale * rect.height) / 2);
else
y = Math.floor(y + height - rect.height * scale - captionHeight);
@ -846,7 +852,7 @@ Workspace.prototype = {
/**
* positionWindows:
* @flags:
* ZOOM - workspace is moving at the same time and we need to take that into account.
* INITIAL - this is the initial positioning of the windows.
* ANIMATE - Indicates that we need animate changing position.
*/
positionWindows : function(flags) {
@ -859,7 +865,7 @@ Workspace.prototype = {
if (this._reservedSlot)
clones.push(this._reservedSlot);
let workspaceZooming = flags & WindowPositionFlags.ZOOM;
let initialPositioning = flags & WindowPositionFlags.INITIAL;
let animate = flags & WindowPositionFlags.ANIMATE;
// Start the animations
@ -881,7 +887,7 @@ Workspace.prototype = {
if (clone.inDrag)
continue;
let [x, y, scale] = this._computeWindowRelativeLayout(metaWindow, slot);
let [x, y, scale] = this._computeWindowLayout(metaWindow, slot);
if (overlay)
overlay.hide();
@ -890,7 +896,7 @@ Workspace.prototype = {
/* Hidden windows should fade in and grow
* therefore we need to resize them now so they
* can be scaled up later */
if (workspaceZooming) {
if (initialPositioning) {
clone.actor.opacity = 0;
clone.actor.scale_x = 0;
clone.actor.scale_y = 0;
@ -911,7 +917,6 @@ Workspace.prototype = {
y: y,
scale_x: scale,
scale_y: scale,
workspace_relative: workspaceZooming ? this : null,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
@ -934,7 +939,7 @@ Workspace.prototype = {
let clone = clones[i];
let metaWindow = clone.metaWindow;
if (i == 0) {
clone.setStackAbove(null);
clone.setStackAbove(this._dropRect);
} else {
let previousClone = clones[i - 1];
clone.setStackAbove(previousClone.actor);
@ -954,10 +959,8 @@ Workspace.prototype = {
// be after the workspace animation finishes.
let [cloneX, cloneY] = clone.actor.get_position();
let [cloneWidth, cloneHeight] = clone.actor.get_size();
cloneX = this.x + this.scale * cloneX;
cloneY = this.y + this.scale * cloneY;
cloneWidth = this.scale * clone.actor.scale_x * cloneWidth;
cloneHeight = this.scale * clone.actor.scale_y * cloneHeight;
cloneWidth = clone.actor.scale_x * cloneWidth;
cloneHeight = clone.actor.scale_y * cloneHeight;
if (overlay) {
overlay.updatePositions(cloneX, cloneY, cloneWidth, cloneHeight);
@ -982,12 +985,10 @@ Workspace.prototype = {
return true;
let [x, y, mask] = global.get_pointer();
let wsWidth = this.actor.width * this.scale;
let wsHeight = this.actor.height * this.scale;
let pointerHasMoved = (this._cursorX != x && this._cursorY != y);
let inWorkspace = (this.x < x && x < this.x + wsWidth &&
this.y < y && y < this.y + wsHeight);
let inWorkspace = (this._x < x && x < this._x + this._width &&
this._y < y && y < this._y + this._height);
if (pointerHasMoved && inWorkspace) {
// store current cursor position
@ -1088,13 +1089,20 @@ Workspace.prototype = {
let clone = this._addWindowClone(win);
if (win._overviewHint) {
let x = (win._overviewHint.x - this.actor.x) / this.scale;
let y = (win._overviewHint.y - this.actor.y) / this.scale;
let scale = win._overviewHint.scale / this.scale;
let x = win._overviewHint.x - this.actor.x;
let y = win._overviewHint.y - this.actor.y;
let scale = win._overviewHint.scale;
delete win._overviewHint;
clone.actor.set_position (x, y);
clone.actor.set_scale (scale, scale);
} else {
// Position new windows at the top corner of the workspace rather
// than where they were placed for real to avoid the window
// being clipped to the workspaceView. Its not really more
// natural for the window to suddenly appear in the overview
// on some seemingly random location anyway.
clone.actor.set_position (this._x, this._y);
}
this.positionWindows(WindowPositionFlags.ANIMATE);
@ -1114,14 +1122,11 @@ Workspace.prototype = {
// Animate the full-screen to Overview transition.
zoomToOverview : function() {
this.actor.set_position(this.x, this.y);
this.actor.set_scale(this.scale, this.scale);
// Position and scale the windows.
if (Main.overview.animationInProgress)
this.positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.ZOOM);
this.positionWindows(WindowPositionFlags.ANIMATE | WindowPositionFlags.INITIAL);
else
this.positionWindows(WindowPositionFlags.ZOOM);
this.positionWindows(WindowPositionFlags.INITIAL);
},
// Animates the return from Overview mode
@ -1139,7 +1144,7 @@ Workspace.prototype = {
this._overviewHiddenId = Main.overview.connect('hidden', Lang.bind(this,
this._doneLeavingOverview));
if (this._metaWorkspace == currentWorkspace)
if (this.metaWorkspace != currentWorkspace)
return;
// Position and scale the windows.
@ -1154,7 +1159,6 @@ Workspace.prototype = {
y: clone.origY,
scale_x: 1.0,
scale_y: 1.0,
workspace_relative: this,
time: Overview.ANIMATION_TIME,
opacity: 255,
transition: 'easeOutQuad'
@ -1165,7 +1169,6 @@ Workspace.prototype = {
{ scale_x: 0,
scale_y: 0,
opacity: 0,
workspace_relative: this,
time: Overview.ANIMATION_TIME,
transition: 'easeOutQuad'
});
@ -1335,56 +1338,3 @@ Workspace.prototype = {
};
Signals.addSignalMethods(Workspace.prototype);
// Create a SpecialPropertyModifier to let us move windows in a
// straight line on the screen even though their containing workspace
// is also moving.
Tweener.registerSpecialPropertyModifier('workspace_relative', _workspaceRelativeModifier, _workspaceRelativeGet);
function _workspaceRelativeModifier(workspace) {
let [startX, startY] = Main.overview.getPosition();
let overviewPosX, overviewPosY, overviewScale;
if (!workspace)
return [];
if (workspace.leavingOverview) {
let [zoomedInX, zoomedInY] = Main.overview.getZoomedInPosition();
overviewPosX = { begin: startX, end: zoomedInX };
overviewPosY = { begin: startY, end: zoomedInY };
overviewScale = { begin: Main.overview.getScale(),
end: Main.overview.getZoomedInScale() };
} else {
overviewPosX = { begin: startX, end: 0 };
overviewPosY = { begin: startY, end: 0 };
overviewScale = { begin: Main.overview.getScale(), end: 1 };
}
return [ { name: 'x',
parameters: { workspacePos: workspace.x,
overviewPos: overviewPosX,
overviewScale: overviewScale } },
{ name: 'y',
parameters: { workspacePos: workspace.y,
overviewPos: overviewPosY,
overviewScale: overviewScale } }
];
}
function _workspaceRelativeGet(begin, end, time, params) {
let curOverviewPos = (1 - time) * params.overviewPos.begin +
time * params.overviewPos.end;
let curOverviewScale = (1 - time) * params.overviewScale.begin +
time * params.overviewScale.end;
// Calculate the screen position of the window.
let screen = (1 - time) *
((begin + params.workspacePos) * params.overviewScale.begin +
params.overviewPos.begin) +
time *
((end + params.workspacePos) * params.overviewScale.end +
params.overviewPos.end);
// Return the workspace coordinates.
return (screen - curOverviewPos) / curOverviewScale - params.workspacePos;
}

View File

@ -25,14 +25,13 @@ const MAX_WORKSPACES = 16;
const CONTROLS_POP_IN_TIME = 0.1;
function WorkspacesView(width, height, x, y, workspaces) {
this._init(width, height, x, y, workspaces);
function WorkspacesView(workspaces) {
this._init(workspaces);
}
WorkspacesView.prototype = {
_init: function(width, height, x, y, workspaces) {
_init: function(workspaces) {
this.actor = new St.Group({ style_class: 'workspaces-view' });
this.actor.set_clip(x, y, width, height);
// The actor itself isn't a drop target, so we don't want to pick on its area
this.actor.set_size(0, 0);
@ -43,19 +42,16 @@ WorkspacesView.prototype = {
function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
}));
this.actor.connect('notify::mapped',
Lang.bind(this, this._onMappedChanged));
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._zoomScale = 1.0;
this._width = 0;
this._height = 0;
this._x = 0;
this._y = 0;
this._spacing = 0;
this._activeWorkspaceX = 0; // x offset of active ws while dragging
this._activeWorkspaceY = 0; // y offset of active ws while dragging
this._lostWorkspaces = [];
this._animating = false; // tweening
this._scrolling = false; // swipe-scrolling
@ -81,6 +77,11 @@ WorkspacesView.prototype = {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomToOverview();
}));
this._overviewShownId =
Main.overview.connect('shown',
Lang.bind(this, function() {
this.actor.set_clip(this._x, this._y, this._width, this._height);
}));
this._scrollAdjustment = new St.Adjustment({ value: activeWorkspaceIndex,
lower: 0,
@ -109,30 +110,17 @@ WorkspacesView.prototype = {
this._swipeScrollEndId = 0;
},
setZoomScale: function(zoomScale) {
if (zoomScale == this._zoomScale)
return;
setGeometry: function(x, y, width, height) {
if (this._x == x && this._y == y &&
this._width == width && this._height == height)
return;
this._width = width;
this._height = height;
this._x = x;
this._y = y;
this._zoomScale = zoomScale;
if (this._zoomOut) {
// If we are already zoomed out, then we have to reposition.
// Note that when shown initially zoomOut is false, so we
// won't trigger this.
// setZoomScale can be invoked when the workspaces view is
// reallocated. Since we just want to animate things to the
// new position it seems OK to call updateWorkspaceActors
// immediately - adding a tween doesn't immediately cause
// a new allocation. But hide/show of the window overlays we
// do around animation does, so we need to do it later.
// This can be removed when we fix things to not hide/show
// the window overlay.
Meta.later_add(Meta.LaterType.BEFORE_REDRAW,
Lang.bind(this, function() {
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
}));
}
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].setGeometry(x, y, width, height);
},
_lookupWorkspaceForMetaWindow: function (metaWindow) {
@ -154,6 +142,8 @@ WorkspacesView.prototype = {
activeWorkspace.actor.raise_top();
this.actor.remove_clip(this._x, this._y, this._width, this._height);
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].zoomFromOverview();
},
@ -162,93 +152,27 @@ WorkspacesView.prototype = {
this.actor.destroy();
},
getScale: function() {
return this._workspaces[0].scale;
},
syncStacking: function(stackIndices) {
for (let i = 0; i < this._workspaces.length; i++)
this._workspaces[i].syncStacking(stackIndices);
},
// Get the grid position of the active workspace.
getActiveWorkspacePosition: function() {
let activeWorkspaceIndex = global.screen.get_active_workspace_index();
let activeWorkspace = this._workspaces[activeWorkspaceIndex];
return [activeWorkspace.x, activeWorkspace.y];
},
zoomOut: function() {
if (this._zoomOut)
return;
this._zoomOut = true;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
zoomIn: function() {
if (!this._zoomOut)
return;
this._zoomOut = false;
this._computeWorkspacePositions();
this._updateWorkspaceActors(true);
},
// Compute the position, scale and opacity of the workspaces, but don't
// actually change the actors to match
_computeWorkspacePositions: function() {
let active = global.screen.get_active_workspace_index();
let zoomScale = this._zoomOut ? this._zoomScale : 1;
let scale = zoomScale * this._width / global.screen_width;
let _width = this._workspaces[0].actor.width * scale;
let _height = this._workspaces[0].actor.height * scale;
this._activeWorkspaceX = (this._width - _width) / 2;
this._activeWorkspaceY = (this._height - _height) / 2;
for (let w = 0; w < this._workspaces.length; w++) {
let workspace = this._workspaces[w];
workspace.opacity = (this._inDrag && w != active) ? 200 : 255;
workspace.scale = scale;
workspace.x = this._x + this._activeWorkspaceX;
// We adjust the center because the zoomScale is to leave space for
// the expanded workspace control so we want to zoom to either the
// left part of the area or the right part of the area
let offset = 0.5 * (1 - this._zoomScale) * this._width;
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (this._zoomOut)
workspace.x += rtl ? offset : - offset;
// We divide by zoomScale so that adjacent workspaces are always offscreen
// except when we are switching between workspaces
workspace.y = this._y + this._activeWorkspaceY
+ (w - active) * (_height + this._spacing) / zoomScale;
}
updateWindowPositions: function() {
for (let w = 0; w < this._workspaces.length; w++)
this._workspaces[w].positionWindows(Workspace.WindowPositionFlags.ANIMATE);
},
_scrollToActive: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
this._computeWorkspacePositions();
this._updateWorkspaceActors(showAnimation);
this._updateScrollAdjustment(active, showAnimation);
},
// Update workspace actors parameters to the values calculated in
// _computeWorkspacePositions()
// Update workspace actors parameters
// @showAnimation: iff %true, transition between states
_updateWorkspaceActors: function(showAnimation) {
let active = global.screen.get_active_workspace_index();
let targetWorkspaceNewY = this._y + this._activeWorkspaceY;
let targetWorkspaceCurrentY = this._workspaces[active].y;
let dy = targetWorkspaceNewY - targetWorkspaceCurrentY;
this._animating = showAnimation;
@ -257,14 +181,12 @@ WorkspacesView.prototype = {
Tweener.removeTweens(workspace.actor);
workspace.y += dy;
let opacity = (this._inDrag && w != active) ? 200 : 255;
let y = (w - active) * (this._height + this._spacing);
if (showAnimation) {
let params = { x: workspace.x,
y: workspace.y,
scale_x: workspace.scale,
scale_y: workspace.scale,
opacity: workspace.opacity,
let params = { y: y,
opacity: opacity,
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad'
};
@ -281,9 +203,8 @@ WorkspacesView.prototype = {
}
Tweener.addTween(workspace.actor, params);
} else {
workspace.actor.set_scale(workspace.scale, workspace.scale);
workspace.actor.set_position(workspace.x, workspace.y);
workspace.actor.opacity = workspace.opacity;
workspace.actor.set_position(0, y);
workspace.actor.opacity = opacity;
if (w == 0)
this._updateVisibility();
}
@ -294,7 +215,6 @@ WorkspacesView.prototype = {
Tweener.removeTweens(workspace.actor);
workspace.y += dy;
workspace.actor.show();
workspace.hideWindowsOverlays();
@ -338,7 +258,6 @@ WorkspacesView.prototype = {
this._lostWorkspaces[l].destroy();
this._lostWorkspaces = [];
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
},
@ -380,7 +299,6 @@ WorkspacesView.prototype = {
for (let w = oldNumWorkspaces; w < newNumWorkspaces; w++)
this.actor.add_actor(this._workspaces[w].actor);
this._computeWorkspacePositions();
this._updateWorkspaceActors(false);
} else {
this._lostWorkspaces = lostWorkspaces;
@ -399,6 +317,7 @@ WorkspacesView.prototype = {
_onDestroy: function() {
this._scrollAdjustment.run_dispose();
Main.overview.disconnect(this._overviewShowingId);
Main.overview.disconnect(this._overviewShownId);
global.window_manager.disconnect(this._switchWorkspaceNotifyId);
if (this._timeoutId) {
@ -557,12 +476,6 @@ WorkspacesView.prototype = {
Main.overview.hide();
}
if (result == Overview.SwipeScrollResult.SWIPE)
// The active workspace has changed; while swipe-scrolling
// has already taken care of the positioning, the cached
// positions need to be updated
this._computeWorkspacePositions();
// Make sure title captions etc are shown as necessary
this._updateVisibility();
},
@ -590,7 +503,7 @@ WorkspacesView.prototype = {
return;
let currentY = firstWorkspaceY;
let newY = this._y - adj.value / (adj.upper - 1) * workspacesHeight;
let newY = - adj.value / (adj.upper - 1) * workspacesHeight;
let dy = newY - currentY;
@ -662,43 +575,10 @@ WorkspacesDisplay.prototype = {
this._workspaces[i] = new Workspace.Workspace(metaWorkspace);
}
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
let totalHeight = totalAllocation.y2 - totalAllocation.y1;
let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
totalWidth -= controlsVisible;
// Workspaces expect to have the same ratio as the screen, so take
// this into account when fitting the workspace into the available space
let width, height;
let totalRatio = totalWidth / totalHeight;
let wsRatio = global.screen_width / global.screen_height;
if (wsRatio > totalRatio) {
width = totalWidth;
height = Math.floor(totalWidth / wsRatio);
} else {
width = Math.floor(totalHeight * wsRatio);
height = totalHeight;
}
// Position workspaces in the available space
let [x, y] = this.actor.get_transformed_position();
x = Math.floor(x + Math.abs(totalWidth - width) / 2);
y = Math.floor(y + Math.abs(totalHeight - height) / 2);
if (rtl)
x += controlsVisible;
let newView = new WorkspacesView(width, height, x, y, this._workspaces);
this._updateZoomScale();
if (this.workspacesView)
this.workspacesView.destroy();
this.workspacesView = newView;
this.workspacesView = new WorkspacesView(this._workspaces);
this._updateWorkspacesGeometry();
this._nWorkspacesNotifyId =
global.screen.connect('notify::n-workspaces',
@ -809,22 +689,34 @@ WorkspacesDisplay.prototype = {
childBox.y2 = box.y2- box.y1;
this._controls.allocate(childBox, flags);
this._updateZoomScale();
this._updateWorkspacesGeometry();
},
_updateZoomScale: function() {
_updateWorkspacesGeometry: function() {
if (!this.workspacesView)
return;
let totalAllocation = this.actor.allocation;
let totalWidth = totalAllocation.x2 - totalAllocation.x1;
let totalHeight = totalAllocation.y2 - totalAllocation.y1;
let width = this.actor.allocation.x2 - this.actor.allocation.x1;
let height = this.actor.allocation.y2 - this.actor.allocation.y1;
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(totalHeight);
let [controlsMin, controlsNatural] = this._controls.get_preferred_width(height);
let controlsVisible = this._controls.get_theme_node().get_length('visible-width');
let zoomScale = (totalWidth - controlsNatural) / (totalWidth - controlsVisible);
this.workspacesView.setZoomScale(zoomScale);
let [x, y] = this.actor.get_transformed_position();
let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
if (this._zoomOut) {
width -= controlsNatural;
if (rtl)
x += controlsNatural;
} else {
width -= controlsVisible;
if (rtl)
x += controlsVisible;
}
this.workspacesView.setGeometry(x, y, width, height);
},
_onRestacked: function() {
@ -893,6 +785,7 @@ WorkspacesDisplay.prototype = {
let shouldZoom = this._controls.hover || this._inDrag;
if (shouldZoom != this._zoomOut) {
this._zoomOut = shouldZoom;
this._updateWorkspacesGeometry();
if (!this.workspacesView)
return;
@ -902,10 +795,7 @@ WorkspacesDisplay.prototype = {
time: WORKSPACE_SWITCH_TIME,
transition: 'easeOutQuad' });
if (shouldZoom)
this.workspacesView.zoomOut();
else
this.workspacesView.zoomIn();
this.workspacesView.updateWindowPositions();
}
},