Instead of potentially loading a background mid-way when it changes, and
loading it again for every file monitor event, leverage
CHANGES_DONE_HINT events, which allow us to ignore CREATED and CHANGED
signals from the file monitor.
https://bugzilla.gnome.org/show_bug.cgi?id=747794
About every other situation can do with synchronizing keyboard visibility,
and keyboard layout changes are already handled internally in the Keyboard
object.
A downside of this approach is that once created, there will always be a
Keyboard instance and its full actor hierarchy. Seems reasonable to do that
since we can't tell it won't ever be needed.
https://bugzilla.gnome.org/show_bug.cgi?id=785309
In case where a method- and property name overlap, using the method
is less unambiguous than I thought - mozjs52-based gjs will only see
the method, while mozjs38-based gjs will only see the property. We
are in luck though, and the real property name contains dashes that
allow us to refer to the property in a way that works for all gjs
versions.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
Meson is on track to replace autotools as the build system of choice,
so support it in addition to autotools. If all goes well, we'll
eventually be able to drop the latter ...
https://bugzilla.gnome.org/show_bug.cgi?id=783229
Meson's gtk-doc support currently requires the main SGML/XML file
to be located in the srcdir, so instead of substituting the module
version in that file directly, use a small auxiliary file that's
included via a custom entity.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
When using the meson build system, gvc will be built as a subproject.
As meson restricts submodules to a subprojects/ directory in the
source tree root, move the submodule there.
https://bugzilla.gnome.org/show_bug.cgi?id=783229
ClutterActor has both a has_pointer() method and a :has-pointer
property (that we represent as 'has_pointer'). So far gjs was
able to deal with the name overlap, but now trying to use the
property will instead test for the availability of the method.
Just avoid the conflict by switching to the method, which is
unambiguous.
https://bugzilla.gnome.org/show_bug.cgi?id=785090
We now cancel animations on override, however we also want to cancel
animations altogether on unmap (that is, when hiding the overview)
to avoid icons swarming into the void.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Until now we were waiting the animation to complete to allow the user to
make a new animation. This could bring some problems and annoy nervous
users.
Instead of that, destroy clones on new animations triggers and
create a new animation with the new direction.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
The animation needs the icons' final positions, so we currently defer
it to a ::notify::allocation handler; however as starting the animation
during an allocation cycle would trigger a Clutter warning, it is
further deferred to a MetaLater. While this usually works, it is possible
that the allocation is already valid when we connect the signal, in which
case the animation is triggered at a later unexpected time. Switch to
a more robust ::paint handler instead, which also allows us to get rid
of the double-delay.
https://bugzilla.gnome.org/show_bug.cgi?id=736148
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
Symbols that are defined with 'let' are no longer visible outside
the module that defines them. To unbreak the code base, define all
non-private properties as global.
https://bugzilla.gnome.org/show_bug.cgi?id=785084
The first time that the session is started, it can happen that the
AT SPI hasn't been correctly initialized, and this results in a crash
when attempting to register the caret or focus listeners.
In order to avoid this, these changes check the result of initializing
the AT SPI, to allow further attempts when it has failed.
https://bugzilla.gnome.org/show_bug.cgi?id=785047
Customization of keycombo actions for strips/rings was lost in the
porting to new incarnation of Wacom support.
The UI here is slightly different, instead of requiring the user to
rotate/swipe in each direction to map each keycombo, the UI will
navigate the user through edition of both options, first one, then
the other.
https://bugzilla.gnome.org/show_bug.cgi?id=782033
Commit 39a840e2c3 added an additional parameter to shell_app_launch().
When adjusting callers, the parameter was also added accidentally to
calls of the confusingly similar g_app_info_launch() ...
Remove those to fix some warnings.
https://bugzilla.gnome.org/show_bug.cgi?id=781471
The method currently catches errors that occur when calling the
extension's init() method, but throws itself an error if the
expected extension.js file is missing. The former is pointless
if we expect all callers to handle errors themselves anyway, and
we should avoid the latter if we don't - opt for the second option
and handle a missing extension.js file gracefully.
https://bugzilla.gnome.org/show_bug.cgi?id=781728
While we catch errors that occur when calling init(), enable() or
disable(), the import itself can throw an exception, for instance
if the extension imports an unavailable typelib or tries to draw
in a conflicting library.
https://bugzilla.gnome.org/show_bug.cgi?id=781728
Both reloadExtensions() and enableExtensions() are already expected
to catch extension errors. If they don't, this is the bug that
should be fixed instead of catching unhandled exceptions in the
caller.
This reverts commit ff425d1db7.
https://bugzilla.gnome.org/show_bug.cgi?id=781728
Those will go away when we port authentication prompts to the new
MessageDialogContent widget, so pick the style classes from there
and adjust individual properties with more specific rules to re-
produce the existing style.
https://bugzilla.gnome.org/show_bug.cgi?id=784985
A lot of our modal dialogs share a similar structure:
[Icon] Some title
Maybe a subtitle
And sometimes even a body for stuff like
longer descriptions.
A dedicated widget with a common style will allow us to significantly
reduce duplication of both code and CSS.
https://bugzilla.gnome.org/show_bug.cgi?id=784985
This is the basic dialog actor implementation, which will allow us to
use the same implementation on the session-global modal dialogs. The
ModalDialog class now uses it underneath, and so do all users of it.
https://bugzilla.gnome.org/show_bug.cgi?id=762083