Since dwell at the bottom of the screen is now the primary way of
summoning the tray, removing the hot corner to avoid having two
separate things that can be accidentally triggered.
https://bugzilla.gnome.org/show_bug.cgi?id=682310
If the user leaves the mouse pointer at the bottom of the screen for a second,
open the tray. This simulates the eventual plan of measuring "pressure" by how
far the pointer is moved past the edge of the screen. Measuring pressure will
take X server changes.
https://bugzilla.gnome.org/show_bug.cgi?id=682310
This code was originally here to close the summary box pointer if it was
already open, but it seems that it isn't necessary, and is causing all
sorts of problems.
Displaying a close button provides a discoverable way to close notifications.
Clicking the close button on new notifications, dismisses them, but doesn't
remove the notification source from the message tray if it is resident.
Clicking the close button on summary notifications acts the same way as clicking
"Remove" option in the right click menu, which is to remove the notification
stack and its source, even if it is resident or a tray icon.
If the user is already active when the notification pops up, we
won't get an idle watcher because there's no transition from
active to idle or vice versa. Correct this by initializing the
state correctly from XSync.
The designers would like the message-tray to use different styles
depending on whether it is shown in the overview or not, so use
an :overview pseudo class as the top bar.
1) straddling windows get clipped at the monitor boundary
2) we move the bottom monitor and not the primary because that is
where the tray is
3) to stop the wallpaper from the bottom monitor leaking into the
primary, we adjust the clip as the clone animates up/down
https://bugzilla.gnome.org/show_bug.cgi?id=681392
Instead of manually tracking source icon changes, or requiring a manual
call to _setSummaryIcon, add a way to emit a signal when we're guaranteed
the icon has been changed, and then the source actor will automatically
update the icon.
_setSummaryIcon is still available for sources such as the notification
daemon, that require special treatment for the summary icon (to be used
with tray icons)
https://bugzilla.gnome.org/show_bug.cgi?id=680426
We need to make sure the Source is fully constructed before creating
mainIcon, as SourceActor will query the count of the source.
This fixes Telepathy Chats.
https://bugzilla.gnome.org/show_bug.cgi?id=682045
It doesn't make sense to have multiple ShellIdleMonitors, since
each has its own GDK filter function, but they all get the same
events. In preparation for having it accessed from other places
than the message tray, make it a singleton.
https://bugzilla.gnome.org/show_bug.cgi?id=682041
Rework the count system in Source, to distinguish between the
normal notification count and the count of unseen/unacknowledged
notification. (A notification is considered unacknowledged until
shown, as a banner or inside the summary box pointer).
Includes some code cleanups and a test for multiple notifications
in the same source.
https://bugzilla.gnome.org/show_bug.cgi?id=681143
Reduce padding around persistent sources, and ensure that spacing
around resident notifications is only applied once.
Also, add some padding to the clock.
https://bugzilla.gnome.org/show_bug.cgi?id=681143
Track screen lock status in the message tray, and filter banner
notifications. The message tray is completely hidden when the screen is
locked, but exceptions can be made for individual transient notifications,
such as shell messages and the on screen keyboard.
Non transient sources are shown in the middle of the lock screen. Resident
notifications (such as those from Rhythmbox) are shown in full, while
persistent ones are displayed as icon and message count.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
To allow more than one summary icon actor for a source we split
the model of the source icon (which is iconName, if the default
implementation is used, or a GIcon otherwise) and replace
createNotificationIcon() with a generic createIcon(size). Also,
the actual source actor is split into a separate class, that handles
the notification counter automatically.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
Change visibleInFullscreen to be trackFullscreen. If true, visibility
is fully bound to fullscreen status, if false, no change is made.
This allows to avoid set_skip_paint(), while not messing with
visibility of actors that are sometimes hidden for other reasons.
The flag was reversed because only the panel uses it, so false is
a more useful default.
https://bugzilla.gnome.org/show_bug.cgi?id=619955
The log messages about presence changes unnecessarily cluttered the
notification.
Instead, we now present the presence states (online, offline, away, busy)
with an icon placed right next to the avatar. We also no longer show
notifications on presence changes.
https://bugzilla.gnome.org/show_bug.cgi?id=669508
clutter_actor_get_children requires making a temporary GSList from
a linked list structure, and then creating a JS Array from that GSList.
For simple cases like the number of children, use clutter_actor_get_n_children.
https://bugzilla.gnome.org/show_bug.cgi?id=677426
Don't show non urgent notifications when the primary monitor
is in fullscreen (user watching a movie, having a presentation,
playing a game ...).
Once the user leaves fullscreen show the messagetray so that the user don't
miss any notification (same as in "back from idle").
https://bugzilla.gnome.org/show_bug.cgi?id=677590
The availability of a notification action may depend on conditions,
so add a method to control the sensitivity of buttons which have
been added with addButton().
https://bugzilla.gnome.org/show_bug.cgi?id=651251
For most subclasses, this is a direct swap -- a lot of the time, the
constructor was a blank class that override createNotificationIcon,
and called _setSummaryIcon in _init.
https://bugzilla.gnome.org/show_bug.cgi?id=661236
Rather than ask most users of Source to subclass it to simply set their icon,
just allow them to create a new instance and add it without any complex magic.
https://bugzilla.gnome.org/show_bug.cgi?id=661236
Two nested scroll views were fighing with each other. The reason isn't
particularly important and has to do with some silliness involving
StAdjustment. The visible effect was that scrolling up and down when
in a summary item view would appear to be glitchy, and sometimes not
work at all.
To fix, make sure that the scroll view we don't care about is disabled
when in a summary mode.
https://bugzilla.gnome.org/show_bug.cgi?id=661615
There have been multiple notifications ever since we had a notification stack
per source, so the idea of one notification being on screen at a time has long
been dead.
https://bugzilla.gnome.org/show_bug.cgi?id=661615
When receiving another message or responding in a new expanded chat
notification that has no prior chat history, the notification moved down
below the edge of the screen instead of expanding up, making part of it
invisible. Avoid this by making sure the notification's position is updated.
https://bugzilla.gnome.org/show_bug.cgi?id=661944
If the user was inactive while a notification was shown, we show the summary
when the user becomes active again. This ensures that we inform the user of
the existance of new notifications that the user might have missed.
When the user comes back from away, the summary is now only shown if it has
new notifications.
https://bugzilla.gnome.org/show_bug.cgi?id=643014
If a widget isn't focusable or none of its children are focusable, then
navigate_focus will return false and the key focus won't be set. We
need to explicitly grab the key focus in this case.
https://bugzilla.gnome.org/show_bug.cgi?id=671001
An actor is removed from its parent after it emits the destroy signal,
so we can't just check if the notification stack has more than one
notification -- we need to check if there's a notification there
that is not the current one.
This was causing spew in the form of:
"this.notificationStack.get_children()[0]._delegate.setIconVisible
is not a function"
Currently it is not possible to trigger the context menu while the
summary notification is opened (and vice versa). To actually trigger
the desired item, the user has to click again, which is annoying
without a good justification, so allow switching directly between
left/right click items.
https://bugzilla.gnome.org/show_bug.cgi?id=666197
Instead of leaving the tray covering the whole last pixel row when it's
hidden, hide it completely. This avoids mouse events not being delivered to
application windows on the last pixel row.
To summon the tray we use a single reactive pixel on the corner.
https://bugzilla.gnome.org/show_bug.cgi?id=663366
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().
https://bugzilla.gnome.org/show_bug.cgi?id=664436
Third step in the class framework port, now it's the turn of
MessageTray.Source and MessageTray.Notification, as well as
the various implementations around the shell.
https://bugzilla.gnome.org/show_bug.cgi?id=664436
Port org.gnome.ScreenSaver and org.gnome.SessionManager glue code
to use GDBus, and move /org/gnome/Shell/EndSessionDialog to the
GDBus connection, so it is backed by the org.gnome.Shell name.
https://bugzilla.gnome.org/show_bug.cgi?id=648651
We must look for the actor under the pointer in the whole message tray and not
just in the notification. This will avoid us to capture focus when a
notification comes up with the pointer on the whole tray area.
https://bugzilla.gnome.org/show_bug.cgi?id=661358
Add "Mute"/"Unmute" option to the right click menu for chats to allow muting conversations
without blocking the sender or disabling all non-urgent notifications. Muting a conversation
prevents the pop up of notifications on new messages from the muted source, while these
messages are still available from the summary notification in the message tray.
https://bugzilla.gnome.org/show_bug.cgi?id=659962
The message tray focus grabbing code sets the stage input
mode to Shell.StageInputMode.FOCUSED when the overview is
not visible. This ensures the stage window's input
region gets reshaped to include the notification chrome,
and so that input events get delivered appropriately to
the notification that grabbed focus.
The message tray code never tries to restore the stage input
mode later. Instead, the code relies on the stage input
mode (and input region) getting reset to
shell.StageInputMode.NORMAL automatically when focus moves
back from the shell chrome to a window in the user's session.
It's not really correct to set the stage input mode based
on the overview's visibility, though. At the login screen,
even though no overview is visible, the stage input mode is
Shell.StageInputMode.FULLSCREEN which is sufficient
for the notification's needs, Furthermore,
Shell.StageInputMode.FOCUSED is insufficient for the login
dialog's needs since the login dialog isn't considered
part of the shell's chrome and won't get included in the
stage input region.
This commit changes the message tray code to only set the
stage input mode if the current stage input mode isn't good enough,
rather than assuming the input mode isn't good enough just because
the overview is hidden.
https://bugzilla.gnome.org/show_bug.cgi?id=660919
js2-mode is no longer developed and we recommend js-mode these days,
so switch the modelines to specify that, and make them consistent
across all files.
https://bugzilla.gnome.org/show_bug.cgi?id=660358
This ensures that this._clickedSummaryItem is always unset correctly.
Because we disconnect the signals that have _adjustSummaryBoxPointerPosition()
as a callback when unsetting this._clickedSummaryItem, we no longer call
setPosition() on this._summaryBoxPointer after it is hidden. Calling
setPosition() shows the box pointer again, which previously resulted in
an empty box pointer staying behind when a notification associated with
a tray icon was clicked.
https://bugzilla.gnome.org/show_bug.cgi?id=659862
This avoids unnecessarily removing and resetting the icon in the notifications.
This fixes the new chat notification sliding down and up slightly when new
messages are received.
https://bugzilla.gnome.org/show_bug.cgi?id=659768
Previously, when the avatar changed, we would not update the summary icon
for the source at all and would only update the notification icon when the
next message was received. Instead, we should update both immediately upon
recieving the signal that the avatar has changed.
https://bugzilla.gnome.org/show_bug.cgi?id=659768
Clutter 1.4 had a bug where it would wrap when it wasn't supposed to, and we
were unknowingly relying on it. Explicitly pass the available width/height
to get a perfect allocation.
https://bugzilla.gnome.org/show_bug.cgi?id=659633
We don't want the tray bar to open/close quickly when adding a chat because
it happens when user opens the chat from Empathy. The notification will
popup on incoming message anyway.
https://bugzilla.gnome.org/show_bug.cgi?id=657249
This ensures that we don't show an animation of an empty blob being hidden when
clicking an action button causes the notification to be destroyed.
https://bugzilla.gnome.org/show_bug.cgi?id=658525
Images are part of the notification spec, so we should support them.
Marina Zhurakhinskaya provided some code for getting the layout right
for this patch.
https://bugzilla.gnome.org/show_bug.cgi?id=621009
Have LayoutManager automatically deal with sizing and positioning
boxes for the panel and messageTray relative to the monitors.
Also, now that LayoutManager knows exactly where and how tall the
panel and tray are, have it manage the pointer barriers as well.
https://bugzilla.gnome.org/show_bug.cgi?id=612662
With the old pre-boxpointer summary notifications, it sort of made
sense that the summary notification actor was a child of the message
tray. But there's no reason for that now, and in fact, it ends up
requiring special cases in some places since hovering over the summary
notification counts as hovering over the tray. So, fix this.
https://bugzilla.gnome.org/show_bug.cgi?id=655813
_fixMarkup() was supposed to be ensuring that the markup we passed to
clutter was correct, but it was validating the syntax incorrectly, and
wasn't checking that the markup was valid (or even well-formed). This
is bad because if you pass bad pango markup to
clutter_text_set_markup(), it will g_warn and drop the string on the
floor.
Fix by fixing up the regexps, and then calling Pango.parse_markup() on
the result, and just xml-escaping everything if parse_markup() fails.
https://bugzilla.gnome.org/show_bug.cgi?id=650298
As _updateCount has been designed to be overwritable by subclasses,
move the check for _actorDestroyed into _setCount(), to fix the
problem described in commit 5f6ac33d5 in derived types as well.
When trying to update the message count after a summary icon has
been destroyed, the label to display the count is no longer valid
and trying to set its text results in some Clutter warnings.