js: Use global.focus_manager, rather than grabbing it ourselves
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cb5095370e
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0711a70398
@ -27,7 +27,6 @@ const CtrlAltTabManager = new Lang.Class({
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_init: function() {
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this._items = [];
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this._focusManager = St.FocusManager.get_for_stage(global.stage);
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},
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addGroup: function(root, name, icon, params) {
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@ -41,11 +40,11 @@ const CtrlAltTabManager = new Lang.Class({
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this._items.push(item);
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root.connect('destroy', Lang.bind(this, function() { this.removeGroup(root); }));
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this._focusManager.add_group(root);
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global.focus_manager.add_group(root);
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},
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removeGroup: function(root) {
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this._focusManager.remove_group(root);
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global.focus_manager.remove_group(root);
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for (let i = 0; i < this._items.length; i++) {
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if (this._items[i].root == root) {
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this._items.splice(i, 1);
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@ -314,8 +314,6 @@ const Notification = new Lang.Class({
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this._table.connect('style-changed', Lang.bind(this, this._styleChanged));
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this.actor.set_child(this._table);
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this._buttonFocusManager = St.FocusManager.get_for_stage(global.stage);
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// The first line should have the title, followed by the
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// banner text, but ellipsized if they won't both fit. We can't
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// make St.Table or St.BoxLayout do this the way we want (don't
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@ -638,10 +636,10 @@ const Notification = new Lang.Class({
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}
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if (this._buttonBox.get_n_children() > 0)
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this._buttonFocusManager.remove_group(this._buttonBox);
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global.focus_manager.remove_group(this._buttonBox);
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this._buttonBox.add(button);
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this._buttonFocusManager.add_group(this._buttonBox);
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global.focus_manager.add_group(this._buttonBox);
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button.connect('clicked', Lang.bind(this, this._onActionInvoked, id));
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this.updated();
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@ -1211,8 +1209,7 @@ const SummaryItem = new Lang.Class({
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this.rightClickMenu.add(item.actor);
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}
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let focusManager = St.FocusManager.get_for_stage(global.stage);
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focusManager.add_group(this.rightClickMenu);
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global.focus_manager.add_group(this.rightClickMenu);
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},
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prepareNotificationStackForShowing: function() {
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@ -182,8 +182,7 @@ const Button = new Lang.Class({
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_onMenuKeyPress: function(actor, event) {
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_Left || symbol == Clutter.KEY_Right) {
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let focusManager = St.FocusManager.get_for_stage(global.stage);
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let group = focusManager.get_group(this.actor);
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let group = global.focus_manager.get_group(this.actor);
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if (group) {
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let direction = (symbol == Clutter.KEY_Left) ? Gtk.DirectionType.LEFT : Gtk.DirectionType.RIGHT;
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group.navigate_focus(this.actor, direction, false);
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