Only ACTIVE or ACTIVATING connections are important when deciding
what icon to show, don't fallback on any, possibly invalid or deactivating,
active connection object.
https://bugzilla.gnome.org/show_bug.cgi?id=676285
The shadows are currently rendered by painting the actor we want to
apply shadow on, in an offscreen buffer. The problem is that when this
actor has an allocation padding (ie allocation that isn't at 0x0
relatively to its parent), this padding is added within the offscreen
buffer and as a result the shadow rendering is truncated because the
offscreen buffer size is the size of the allocation box, not the
allocation box + padding.
This patch reposition the actor at 0x0 with rendering it by changing
the initial transformation matrix when rendering the actor offscreen.
https://bugzilla.gnome.org/show_bug.cgi?id=698301
Commit e98eb57e3e added flags to expand the dialog's background
stack, which works fine with the current clutter-1.16 branch, but
breaks on clutter-1.14 (as shipped with GNOME 3.8).
Using an St.Widget with a Clutter.BinLayout fixes this, and is more
modern Clutter usage.
https://bugzilla.gnome.org/show_bug.cgi?id=699877
The popup currently has a fixed size based on monitor size. As a result,
the popup's content may overflow if its minimum size is larger than the
popup size. To prevent this, use min-width/min-height for the popup size
so that the popup can grow if necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=696523
The optional logo on the login screen is currently shown in the
top bar, which is not only a rather unprominent position, it also
gives the wrong suggestion of a clickable element.
Newer designs call for the logo to be shown horizontally centered
at the bottom of the screen, so implement that instead.
https://bugzilla.gnome.org/show_bug.cgi?id=694912
Currently a system modal dialog's actor hierarchy depends on whether
events should be blocked while the dialog is shown or not. Change
it to always contain a stack, to allow subclasses to add additional
background elements.
https://bugzilla.gnome.org/show_bug.cgi?id=694912
This makes it much easier to implement correct popup-menu behavior
in the case of nested bins.
This fixes the context menu key in application search results when a
result has focus.
https://bugzilla.gnome.org/show_bug.cgi?id=699800
The comment clearly intended that for this to be the case, but a typo
prevented this from actually being done. This fixes the focused state
of the search field not working more than once.
https://bugzilla.gnome.org/show_bug.cgi?id=699799
The date actors get destroyed and recreated on every date change which drops
key focus for the selected date. Restore key focus in such a case, but only
when the selected date was actually clicked. Whenever the next/prev month
buttons code is used (for scrolling, mouse click, or keyboard click), have
the corresponding button grab focus. Changing months currently causes the
calendar to update twice as the eventSource gets changed, so key focus gets
lost if it is on a date when the month changes.
https://bugzilla.gnome.org/show_bug.cgi?id=667434
In most cases, we'll transition between two states on hover / focus.
Instead of recalculating and repainting our resources on state change,
simply cache the last state when we transition.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
The background image, background image shadow and border image are
allocation-indepedent, so we can keep these in the node. Given that these are
are likely cached in the StTextureCache, the slight increase in code complexity
may not be worth caching these textures and materials -- we might be better off
just computing when we need to paint.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
This ensures that two widgets sharing the same theme node won't trample
on each other's prerendered materials if the actors are of different
sizes. This also tries to be very careful to share as much as possible
during a transition.
This has the side effect that if a widget changes state a bunch of times,
we won't cache every state. Since we expect that state changes are
infrequent and that most cases we'll be able to use the texture cache
to do most of the heavy lifting, this cost is much more insignificant
than rendering a number of different actors with the same theme node
and different sizes.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
Since we now share theme nodes between, we shouldn't cache the paint state
across all nodes. As a first step towards putting this in the actor, split
out the state into another structure. Keep it in the theme node for now
so that we don't make too many changes in one commit.
It's possible that some of these pieces of drawing state could be shared
between theme nodes. For the sake of simplicity, assume that none of them
are shared or should be shared. A future commit could identify those that
could be shared and move them back into the theme node.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.
https://bugzilla.gnome.org/show_bug.cgi?id=697274
The nautilus icon sticks out pretty badly among the symbolic
icons we use for other desktop components. This commit finds
windows of type DESKTOP, and uses the video-display-symbolic
icon for them.
https://bugzilla.gnome.org/show_bug.cgi?id=697914
Before the fix, the message tray highlighted all urls containing "://", even
invalid ones. This change fixes this by have the message tray highlight only
the urls with http, https, ftp schemes.
Credit goes to: Phuong Vu, Liye Fu, Monica Chelliah, Owen Taylor
https://bugzilla.gnome.org/show_bug.cgi?id=661225
Since we now have global.screen::in-fullscreen-changed, remove the
duplicate signal. To prevent ordering problems in connecting to
this signal, make inFullscreen a property-function of a new Monitor
object rather than a data property we tack on to a Rectangle object.
https://bugzilla.gnome.org/show_bug.cgi?id=649748
If we created a workspace after showing the view, we would never
set the geometry on it, which would cause an exception in the
window layout code and leave the DND state tracking in an undefined
state.
https://bugzilla.gnome.org/show_bug.cgi?id=699029
We put these "access point objects" in "this._networks" and
"this._activeNetwork", so let's rename it. This also makes
the fact that each "access point object" can contain multiple
access points a tiny bit less confusing.
https://bugzilla.gnome.org/show_bug.cgi?id=698918
NM is now a lot smarter about dealing with automatic connections, so just
create an empty connection and pass it to it. The only places where NM
requires connection settings is where we require explicit setup: Bluetooth
DUN, WPA-Enterprise and WWAN/VPN. These cases are already handled by
gnome-control-center, where complex configuration is handled, so remove
the automatic connection management for now and just let NM handle it.
https://bugzilla.gnome.org/show_bug.cgi?id=698918