st-theme-node-drawing: Depend less on the paint state in some helper functions

We want to put the paint state in the actor rather than in the theme
node, as having two actors with different sizes but the same theme node
is now much less efficient.

https://bugzilla.gnome.org/show_bug.cgi?id=697274
This commit is contained in:
Jasper St. Pierre 2013-04-04 19:09:02 -04:00
parent 33cad9a824
commit 40b895d16b

View File

@ -250,6 +250,8 @@ over (const ClutterColor *source,
/*
* st_theme_node_reduce_border_radius:
* @node: a #StThemeNode
* @width: The width of the box
* @height: The height of the box
* @corners: (array length=4) (out): reduced corners
*
* Implements the corner overlap algorithm mentioned at
@ -257,6 +259,8 @@ over (const ClutterColor *source,
*/
static void
st_theme_node_reduce_border_radius (StThemeNode *node,
float width,
float height,
guint *corners)
{
gfloat scale;
@ -269,28 +273,28 @@ st_theme_node_reduce_border_radius (StThemeNode *node,
+ node->border_radius[ST_CORNER_TOPRIGHT];
if (sum > 0)
scale = MIN (node->alloc_width / sum, scale);
scale = MIN (width / sum, scale);
/* right */
sum = node->border_radius[ST_CORNER_TOPRIGHT]
+ node->border_radius[ST_CORNER_BOTTOMRIGHT];
if (sum > 0)
scale = MIN (node->alloc_height / sum, scale);
scale = MIN (height / sum, scale);
/* bottom */
sum = node->border_radius[ST_CORNER_BOTTOMLEFT]
+ node->border_radius[ST_CORNER_BOTTOMRIGHT];
if (sum > 0)
scale = MIN (node->alloc_width / sum, scale);
scale = MIN (width / sum, scale);
/* left */
sum = node->border_radius[ST_CORNER_BOTTOMLEFT]
+ node->border_radius[ST_CORNER_TOPLEFT];
if (sum > 0)
scale = MIN (node->alloc_height / sum, scale);
scale = MIN (height / sum, scale);
corners[ST_CORNER_TOPLEFT] = node->border_radius[ST_CORNER_TOPLEFT] * scale;
corners[ST_CORNER_TOPRIGHT] = node->border_radius[ST_CORNER_TOPRIGHT] * scale;
@ -335,6 +339,8 @@ st_theme_node_get_corner_border_widths (StThemeNode *node,
static CoglHandle
st_theme_node_lookup_corner (StThemeNode *node,
float width,
float height,
StCorner corner_id)
{
CoglHandle texture, material;
@ -345,7 +351,7 @@ st_theme_node_lookup_corner (StThemeNode *node,
cache = st_texture_cache_get_default ();
st_theme_node_reduce_border_radius (node, radius);
st_theme_node_reduce_border_radius (node, width, height, radius);
if (radius[corner_id] == 0)
return COGL_INVALID_HANDLE;
@ -548,7 +554,9 @@ st_theme_node_has_visible_outline (StThemeNode *node)
}
static cairo_pattern_t *
create_cairo_pattern_of_background_gradient (StThemeNode *node)
create_cairo_pattern_of_background_gradient (StThemeNode *node,
float width,
float height)
{
cairo_pattern_t *pattern;
@ -556,15 +564,15 @@ create_cairo_pattern_of_background_gradient (StThemeNode *node)
NULL);
if (node->background_gradient_type == ST_GRADIENT_VERTICAL)
pattern = cairo_pattern_create_linear (0, 0, 0, node->alloc_height);
pattern = cairo_pattern_create_linear (0, 0, 0, height);
else if (node->background_gradient_type == ST_GRADIENT_HORIZONTAL)
pattern = cairo_pattern_create_linear (0, 0, node->alloc_width, 0);
pattern = cairo_pattern_create_linear (0, 0, width, 0);
else
{
gdouble cx, cy;
cx = node->alloc_width / 2.;
cy = node->alloc_height / 2.;
cx = width / 2.;
cy = height / 2.;
pattern = cairo_pattern_create_radial (cx, cy, 0, cx, cy, MIN (cx, cy));
}
@ -583,6 +591,8 @@ create_cairo_pattern_of_background_gradient (StThemeNode *node)
static cairo_pattern_t *
create_cairo_pattern_of_background_image (StThemeNode *node,
float width,
float height,
gboolean *needs_background_fill)
{
cairo_surface_t *surface;
@ -619,7 +629,7 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
cairo_matrix_init_identity (&matrix);
get_background_scale (node,
node->alloc_width, node->alloc_height,
width, height,
background_image_width, background_image_height,
&scale_w, &scale_h);
if ((scale_w != 1) || (scale_h != 1))
@ -628,7 +638,7 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
background_image_height *= scale_h;
get_background_coordinates (node,
node->alloc_width, node->alloc_height,
width, height,
background_image_width, background_image_height,
&x, &y);
cairo_matrix_translate (&matrix, -x, -y);
@ -644,8 +654,8 @@ create_cairo_pattern_of_background_image (StThemeNode *node,
if (node->background_repeat ||
(x >= 0 &&
y >= 0 &&
background_image_width - x >= node->alloc_width &&
background_image_height -y >= node->alloc_height))
background_image_width - x >= width &&
background_image_height -y >= height))
*needs_background_fill = FALSE;
}
@ -925,7 +935,9 @@ paint_inset_box_shadow_to_cairo_context (StThemeNode *node,
* cases (gradients, background images, etc).
*/
static CoglHandle
st_theme_node_prerender_background (StThemeNode *node)
st_theme_node_prerender_background (StThemeNode *node,
float actor_width,
float actor_height)
{
StBorderImage *border_image;
CoglHandle texture;
@ -949,6 +961,7 @@ st_theme_node_prerender_background (StThemeNode *node)
ClutterActorBox actor_box;
ClutterActorBox paint_box;
cairo_path_t *interior_path = NULL;
float width, height;
border_image = st_theme_node_get_border_image (node);
@ -956,9 +969,9 @@ st_theme_node_prerender_background (StThemeNode *node)
box_shadow_spec = st_theme_node_get_box_shadow (node);
actor_box.x1 = 0;
actor_box.x2 = node->alloc_width;
actor_box.x2 = actor_width;
actor_box.y1 = 0;
actor_box.y2 = node->alloc_height;
actor_box.y2 = actor_height;
/* If there's a background image shadow, we
* may need to create an image bigger than the nodes
@ -973,14 +986,11 @@ st_theme_node_prerender_background (StThemeNode *node)
actor_box.y1 += - paint_box.y1;
actor_box.y2 += - paint_box.y1;
paint_box.x2 += - paint_box.x1;
paint_box.x1 += - paint_box.x1;
paint_box.y2 += - paint_box.y1;
paint_box.y1 += - paint_box.y1;
width = paint_box.x2 - paint_box.x1;
height = paint_box.y2 - paint_box.y1;
rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32,
paint_box.x2 - paint_box.x1);
data = g_new0 (guchar, (paint_box.y2 - paint_box.y1) * rowstride);
rowstride = cairo_format_stride_for_width (CAIRO_FORMAT_ARGB32, width);
data = g_new0 (guchar, height * rowstride);
/* We zero initialize the destination memory, so it's fully transparent
* by default.
@ -989,15 +999,14 @@ st_theme_node_prerender_background (StThemeNode *node)
surface = cairo_image_surface_create_for_data (data,
CAIRO_FORMAT_ARGB32,
paint_box.x2 - paint_box.x1,
paint_box.y2 - paint_box.y1,
width, height,
rowstride);
cr = cairo_create (surface);
/* TODO - support non-uniform border colors */
get_arbitrary_border_color (node, &border_color);
st_theme_node_reduce_border_radius (node, radius);
st_theme_node_reduce_border_radius (node, width, height, radius);
for (i = 0; i < 4; i++)
border_width[i] = st_theme_node_get_border_width (node, i);
@ -1007,7 +1016,7 @@ st_theme_node_prerender_background (StThemeNode *node)
*/
if (node->background_gradient_type != ST_GRADIENT_NONE)
{
pattern = create_cairo_pattern_of_background_gradient (node);
pattern = create_cairo_pattern_of_background_gradient (node, width, height);
draw_solid_background = FALSE;
/* If the gradient has any translucent areas, we need to
@ -1029,7 +1038,7 @@ st_theme_node_prerender_background (StThemeNode *node)
if (background_image != NULL)
{
pattern = create_cairo_pattern_of_background_image (node,
pattern = create_cairo_pattern_of_background_image (node, width, height,
&draw_solid_background);
if (shadow_spec && pattern != NULL)
draw_background_image_shadow = TRUE;
@ -1217,8 +1226,7 @@ st_theme_node_prerender_background (StThemeNode *node)
has_visible_outline? outline_path : NULL,
actor_box.x1,
actor_box.y1,
paint_box.x2 - paint_box.x1,
paint_box.y2 - paint_box.y1);
width, height);
cairo_append_path (cr, outline_path);
}
@ -1246,8 +1254,7 @@ st_theme_node_prerender_background (StThemeNode *node)
if (interior_path != NULL)
cairo_path_destroy (interior_path);
texture = cogl_texture_new_from_data (paint_box.x2 - paint_box.x1,
paint_box.y2 - paint_box.y1,
texture = cogl_texture_new_from_data (width, height,
COGL_TEXTURE_NONE,
CLUTTER_CAIRO_FORMAT_ARGB32,
COGL_PIXEL_FORMAT_ANY,
@ -1372,7 +1379,7 @@ st_theme_node_render_resources (StThemeNode *node,
guint border_radius[4];
int corner;
st_theme_node_reduce_border_radius (node, border_radius);
st_theme_node_reduce_border_radius (node, width, height, border_radius);
for (corner = 0; corner < 4; corner ++) {
if (border_radius[corner] * 2 > height ||
@ -1402,13 +1409,13 @@ st_theme_node_render_resources (StThemeNode *node,
node->border_slices_material = COGL_INVALID_HANDLE;
node->corner_material[ST_CORNER_TOPLEFT] =
st_theme_node_lookup_corner (node, ST_CORNER_TOPLEFT);
st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPLEFT);
node->corner_material[ST_CORNER_TOPRIGHT] =
st_theme_node_lookup_corner (node, ST_CORNER_TOPRIGHT);
st_theme_node_lookup_corner (node, width, height, ST_CORNER_TOPRIGHT);
node->corner_material[ST_CORNER_BOTTOMRIGHT] =
st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMRIGHT);
st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMRIGHT);
node->corner_material[ST_CORNER_BOTTOMLEFT] =
st_theme_node_lookup_corner (node, ST_CORNER_BOTTOMLEFT);
st_theme_node_lookup_corner (node, width, height, ST_CORNER_BOTTOMLEFT);
/* Use cairo to prerender the node if there is a gradient, or
* background image with borders and/or rounded corners,
@ -1423,7 +1430,7 @@ st_theme_node_render_resources (StThemeNode *node,
|| (has_inset_box_shadow && (has_border || node->background_color.alpha > 0))
|| (background_image && (has_border || has_border_radius))
|| has_large_corners)
node->prerendered_texture = st_theme_node_prerender_background (node);
node->prerendered_texture = st_theme_node_prerender_background (node, width, height);
if (node->prerendered_texture)
node->prerendered_material = _st_create_texture_material (node->prerendered_texture);
@ -1530,7 +1537,7 @@ st_theme_node_paint_borders (StThemeNode *node,
for (side_id = 0; side_id < 4; side_id++)
border_width[side_id] = st_theme_node_get_border_width(node, side_id);
st_theme_node_reduce_border_radius (node, border_radius);
st_theme_node_reduce_border_radius (node, width, height, border_radius);
for (corner_id = 0; corner_id < 4; corner_id++)
{
@ -1774,7 +1781,8 @@ st_theme_node_paint_borders (StThemeNode *node,
static void
st_theme_node_paint_sliced_border_image (StThemeNode *node,
const ClutterActorBox *box,
float width,
float height,
guint8 paint_opacity)
{
gfloat ex, ey;
@ -1798,11 +1806,11 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
ty1 = border_top / img_height;
ty2 = (img_height - border_bottom) / img_height;
ex = node->alloc_width - border_right;
ex = width - border_right;
if (ex < 0)
ex = border_right; /* FIXME ? */
ey = node->alloc_height - border_bottom;
ey = height - border_bottom;
if (ey < 0)
ey = border_bottom; /* FIXME ? */
@ -1826,7 +1834,7 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
tx2, ty1,
/* top right */
ex, 0, node->alloc_width, border_top,
ex, 0, width, border_top,
tx2, 0.0,
1.0, ty1,
@ -1841,22 +1849,22 @@ st_theme_node_paint_sliced_border_image (StThemeNode *node,
tx2, ty2,
/* mid right */
ex, border_top, node->alloc_width, ey,
ex, border_top, width, ey,
tx2, ty1,
1.0, ty2,
/* bottom left */
0, ey, border_left, node->alloc_height,
0, ey, border_left, height,
0.0, ty2,
tx1, 1.0,
/* bottom center */
border_left, ey, ex, node->alloc_height,
border_left, ey, ex, height,
tx1, ty2,
tx2, 1.0,
/* bottom right */
ex, ey, node->alloc_width, node->alloc_height,
ex, ey, width, height,
tx2, ty2,
1.0, 1.0
};
@ -1995,7 +2003,7 @@ st_theme_node_paint (StThemeNode *node,
}
if (node->border_slices_material != COGL_INVALID_HANDLE)
st_theme_node_paint_sliced_border_image (node, &allocation, paint_opacity);
st_theme_node_paint_sliced_border_image (node, width, height, paint_opacity);
}
else
{