st: Move the theme node drawing state to StWidget
This ensures that two widgets sharing the same theme node won't trample on each other's prerendered materials if the actors are of different sizes. This also tries to be very careful to share as much as possible during a transition. This has the side effect that if a widget changes state a bunch of times, we won't cache every state. Since we expect that state changes are infrequent and that most cases we'll be able to use the texture cache to do most of the heavy lifting, this cost is much more insignificant than rendering a number of different actors with the same theme node and different sizes. https://bugzilla.gnome.org/show_bug.cgi?id=697274
This commit is contained in:
parent
72bc46d339
commit
49064ed56d
@ -1269,53 +1269,6 @@ st_theme_node_prerender_background (StThemeNode *node,
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return texture;
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}
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void
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_st_theme_node_paint_state_free (StThemeNodePaintState *state)
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{
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int corner_id;
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if (state->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_texture);
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if (state->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_material);
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if (state->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_shadow_material);
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if (state->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_texture);
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if (state->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_material);
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if (state->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_texture);
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_material);
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if (state->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->box_shadow_material);
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->corner_material[corner_id]);
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_st_theme_node_paint_state_init (state);
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}
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void
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_st_theme_node_paint_state_init (StThemeNodePaintState *state)
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{
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int corner_id;
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state->background_texture = COGL_INVALID_HANDLE;
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state->background_material = COGL_INVALID_HANDLE;
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state->background_shadow_material = COGL_INVALID_HANDLE;
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state->box_shadow_material = COGL_INVALID_HANDLE;
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state->border_slices_texture = COGL_INVALID_HANDLE;
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state->border_slices_material = COGL_INVALID_HANDLE;
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state->prerendered_texture = COGL_INVALID_HANDLE;
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state->prerendered_material = COGL_INVALID_HANDLE;
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for (corner_id = 0; corner_id < 4; corner_id++)
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state->corner_material[corner_id] = COGL_INVALID_HANDLE;
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}
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static void st_theme_node_paint_borders (StThemeNode *node,
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StThemeNodePaintState *state,
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const ClutterActorBox *box,
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@ -1345,7 +1298,7 @@ st_theme_node_render_resources (StThemeNode *node,
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* geometry change versus things that can be cached regardless, such as
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* a background image.
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*/
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_st_theme_node_paint_state_free (state);
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st_theme_node_paint_state_free (state);
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state->alloc_width = width;
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state->alloc_height = height;
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@ -1939,12 +1892,12 @@ st_theme_node_paint_outline (StThemeNode *node,
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void
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st_theme_node_paint (StThemeNode *node,
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StThemeNodePaintState *state,
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const ClutterActorBox *box,
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guint8 paint_opacity)
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{
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float width, height;
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ClutterActorBox allocation;
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StThemeNodePaintState *state = &node->state;
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/* Some things take an ActorBox, some things just width/height */
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width = box->x2 - box->x1;
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@ -2064,7 +2017,54 @@ st_theme_node_paint (StThemeNode *node,
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}
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}
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static void
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void
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st_theme_node_paint_state_free (StThemeNodePaintState *state)
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{
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int corner_id;
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if (state->background_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_texture);
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if (state->background_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_material);
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if (state->background_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->background_shadow_material);
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if (state->border_slices_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_texture);
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if (state->border_slices_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->border_slices_material);
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if (state->prerendered_texture != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_texture);
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if (state->prerendered_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->prerendered_material);
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if (state->box_shadow_material != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->box_shadow_material);
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for (corner_id = 0; corner_id < 4; corner_id++)
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if (state->corner_material[corner_id] != COGL_INVALID_HANDLE)
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cogl_handle_unref (state->corner_material[corner_id]);
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st_theme_node_paint_state_init (state);
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}
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void
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st_theme_node_paint_state_init (StThemeNodePaintState *state)
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{
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int corner_id;
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state->background_texture = COGL_INVALID_HANDLE;
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state->background_material = COGL_INVALID_HANDLE;
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state->background_shadow_material = COGL_INVALID_HANDLE;
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state->box_shadow_material = COGL_INVALID_HANDLE;
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state->border_slices_texture = COGL_INVALID_HANDLE;
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state->border_slices_material = COGL_INVALID_HANDLE;
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state->prerendered_texture = COGL_INVALID_HANDLE;
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state->prerendered_material = COGL_INVALID_HANDLE;
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for (corner_id = 0; corner_id < 4; corner_id++)
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state->corner_material[corner_id] = COGL_INVALID_HANDLE;
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}
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void
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st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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StThemeNodePaintState *other)
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{
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@ -2073,10 +2073,7 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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if (state == other)
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return;
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/* Check omitted for speed: */
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/* g_return_if_fail (st_theme_node_paint_equal (node, other)); */
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_st_theme_node_paint_state_free (state);
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st_theme_node_paint_state_free (state);
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state->alloc_width = other->alloc_width;
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state->alloc_height = other->alloc_height;
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@ -2102,33 +2099,9 @@ st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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state->corner_material[corner_id] = cogl_handle_ref (other->corner_material[corner_id]);
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}
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/**
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* st_theme_node_copy_cached_paint_state:
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* @node: a #StThemeNode
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* @other: a different #StThemeNode
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*
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* Copy cached painting state from @other to @node. This function can be used to
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* optimize redrawing cached background images when the style on an element changess
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* in a way that doesn't affect background drawing. This function must only be called
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* if st_theme_node_paint_equal (node, other) returns %TRUE.
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*/
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void
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st_theme_node_copy_cached_paint_state (StThemeNode *node,
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StThemeNode *other)
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{
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st_theme_node_paint_state_copy (&node->state,
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&other->state);
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}
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static void
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st_theme_node_paint_state_invalidate (StThemeNodePaintState *state)
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{
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state->alloc_width = 0;
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state->alloc_height = 0;
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}
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void
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st_theme_node_invalidate_paint_state (StThemeNode *node)
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{
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st_theme_node_paint_state_invalidate (&node->state);
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}
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@ -29,23 +29,6 @@
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G_BEGIN_DECLS
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typedef struct _StThemeNodePaintState StThemeNodePaintState;
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struct _StThemeNodePaintState {
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float alloc_width;
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float alloc_height;
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CoglHandle background_texture;
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CoglHandle background_material;
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CoglHandle border_slices_texture;
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CoglHandle border_slices_material;
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CoglHandle background_shadow_material;
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CoglHandle box_shadow_material;
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CoglHandle prerendered_texture;
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CoglHandle prerendered_material;
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CoglHandle corner_material[4];
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};
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struct _StThemeNode {
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GObject parent;
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@ -116,8 +99,6 @@ struct _StThemeNode {
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guint background_image_shadow_computed : 1;
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guint text_shadow_computed : 1;
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guint link_type : 2;
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StThemeNodePaintState state;
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};
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struct _StThemeNodeClass {
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@ -128,9 +109,6 @@ struct _StThemeNodeClass {
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void _st_theme_node_ensure_background (StThemeNode *node);
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void _st_theme_node_ensure_geometry (StThemeNode *node);
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void _st_theme_node_paint_state_init (StThemeNodePaintState *state);
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void _st_theme_node_paint_state_free (StThemeNodePaintState *state);
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G_END_DECLS
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#endif /* __ST_THEME_NODE_PRIVATE_H__ */
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@ -33,6 +33,9 @@ struct _StThemeNodeTransitionPrivate {
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StThemeNode *old_theme_node;
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StThemeNode *new_theme_node;
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StThemeNodePaintState old_paint_state;
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StThemeNodePaintState new_paint_state;
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CoglHandle old_texture;
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CoglHandle new_texture;
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@ -75,6 +78,7 @@ on_timeline_new_frame (ClutterTimeline *timeline,
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StThemeNodeTransition *
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st_theme_node_transition_new (StThemeNode *from_node,
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StThemeNode *to_node,
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StThemeNodePaintState *old_paint_state,
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guint duration)
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{
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StThemeNodeTransition *transition;
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@ -90,6 +94,9 @@ st_theme_node_transition_new (StThemeNode *from_node,
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transition->priv->old_theme_node = g_object_ref (from_node);
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transition->priv->new_theme_node = g_object_ref (to_node);
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st_theme_node_paint_state_copy (&transition->priv->old_paint_state,
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old_paint_state);
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transition->priv->timeline = clutter_timeline_new (duration);
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transition->priv->timeline_completed_id =
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@ -106,6 +113,12 @@ st_theme_node_transition_new (StThemeNode *from_node,
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return transition;
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}
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StThemeNodePaintState *
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st_theme_node_transition_get_new_paint_state (StThemeNodeTransition *transition)
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{
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return &transition->priv->new_paint_state;
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}
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void
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st_theme_node_transition_update (StThemeNodeTransition *transition,
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StThemeNode *new_node)
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@ -134,6 +147,12 @@ st_theme_node_transition_update (StThemeNodeTransition *transition,
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*/
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if (st_theme_node_equal (new_node, old_node))
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{
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{
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StThemeNodePaintState tmp = priv->old_paint_state;
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priv->old_paint_state = priv->new_paint_state;
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priv->new_paint_state = tmp;
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}
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if (clutter_timeline_get_elapsed_time (priv->timeline) > 0)
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{
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if (direction == CLUTTER_TIMELINE_FORWARD)
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@ -162,15 +181,10 @@ st_theme_node_transition_update (StThemeNodeTransition *transition,
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clutter_timeline_set_duration (priv->timeline, new_duration);
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/* If the change doesn't affect painting, we don't need to redraw,
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* but we still need to replace the node so that we properly share
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* caching with the painting that happens after the transition finishes.
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*/
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if (!st_theme_node_paint_equal (priv->new_theme_node, new_node))
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priv->needs_setup = TRUE;
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g_object_unref (priv->new_theme_node);
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priv->new_theme_node = g_object_ref (new_node);
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st_theme_node_paint_state_invalidate (&priv->new_paint_state);
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}
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}
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}
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@ -285,7 +299,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
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cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
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priv->offscreen_box.y2, priv->offscreen_box.y1,
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0.0, 1.0);
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st_theme_node_paint (priv->old_theme_node, allocation, 255);
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st_theme_node_paint (priv->old_theme_node, &priv->old_paint_state, allocation, 255);
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cogl_pop_framebuffer ();
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cogl_push_framebuffer (priv->new_offscreen);
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@ -293,7 +307,7 @@ setup_framebuffers (StThemeNodeTransition *transition,
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cogl_ortho (priv->offscreen_box.x1, priv->offscreen_box.x2,
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priv->offscreen_box.y2, priv->offscreen_box.y1,
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0.0, 1.0);
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st_theme_node_paint (priv->new_theme_node, allocation, 255);
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st_theme_node_paint (priv->new_theme_node, &priv->new_paint_state, allocation, 255);
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cogl_pop_framebuffer ();
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return TRUE;
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@ -408,6 +422,9 @@ st_theme_node_transition_dispose (GObject *object)
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priv->timeline_completed_id = 0;
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priv->timeline_new_frame_id = 0;
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st_theme_node_paint_state_free (&priv->old_paint_state);
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st_theme_node_paint_state_free (&priv->new_paint_state);
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G_OBJECT_CLASS (st_theme_node_transition_parent_class)->dispose (object);
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}
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@ -425,6 +442,9 @@ st_theme_node_transition_init (StThemeNodeTransition *transition)
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transition->priv->old_offscreen = NULL;
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transition->priv->new_offscreen = NULL;
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st_theme_node_paint_state_init (&transition->priv->old_paint_state);
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st_theme_node_paint_state_init (&transition->priv->new_paint_state);
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transition->priv->needs_setup = TRUE;
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}
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@ -56,6 +56,7 @@ GType st_theme_node_transition_get_type (void) G_GNUC_CONST;
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StThemeNodeTransition *st_theme_node_transition_new (StThemeNode *from_node,
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StThemeNode *to_node,
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StThemeNodePaintState *old_paint_state,
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guint duration);
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void st_theme_node_transition_update (StThemeNodeTransition *transition,
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@ -69,6 +70,8 @@ void st_theme_node_transition_get_paint_box (StThemeNodeTransition *transition,
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const ClutterActorBox *allocation,
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ClutterActorBox *paint_box);
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StThemeNodePaintState * st_theme_node_transition_get_new_paint_state (StThemeNodeTransition *transition);
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G_END_DECLS
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#endif
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@ -49,7 +49,6 @@ static void
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st_theme_node_init (StThemeNode *node)
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{
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node->transition_duration = -1;
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_st_theme_node_paint_state_init (&node->state);
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}
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static void
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@ -152,8 +151,6 @@ st_theme_node_finalize (GObject *object)
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if (node->background_image)
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g_free (node->background_image);
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_st_theme_node_paint_state_free (&node->state);
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G_OBJECT_CLASS (st_theme_node_parent_class)->finalize (object);
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}
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@ -94,6 +94,23 @@ typedef enum {
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ST_GRADIENT_RADIAL
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} StGradientType;
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typedef struct _StThemeNodePaintState StThemeNodePaintState;
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struct _StThemeNodePaintState {
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float alloc_width;
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float alloc_height;
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CoglHandle background_texture;
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CoglHandle background_material;
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CoglHandle border_slices_texture;
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CoglHandle border_slices_material;
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CoglHandle background_shadow_material;
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CoglHandle box_shadow_material;
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CoglHandle prerendered_texture;
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CoglHandle prerendered_material;
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CoglHandle corner_material[4];
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};
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GType st_theme_node_get_type (void) G_GNUC_CONST;
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StThemeNode *st_theme_node_new (StThemeContext *context,
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@ -250,12 +267,15 @@ gboolean st_theme_node_paint_equal (StThemeNode *node,
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StThemeNode *other);
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void st_theme_node_paint (StThemeNode *node,
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StThemeNodePaintState *state,
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const ClutterActorBox *box,
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guint8 paint_opacity);
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void st_theme_node_copy_cached_paint_state (StThemeNode *node,
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StThemeNode *other);
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void st_theme_node_invalidate_paint_state (StThemeNode *node);
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void st_theme_node_paint_state_init (StThemeNodePaintState *state);
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void st_theme_node_paint_state_free (StThemeNodePaintState *state);
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void st_theme_node_paint_state_copy (StThemeNodePaintState *state,
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StThemeNodePaintState *other);
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void st_theme_node_paint_state_invalidate (StThemeNodePaintState *node);
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G_END_DECLS
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@ -79,6 +79,8 @@ struct _StWidgetPrivate
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* that we can remove the pseudo classes on them. */
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StWidget *prev_last_child;
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StWidget *prev_first_child;
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StThemeNodePaintState paint_state;
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};
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/**
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@ -296,7 +298,7 @@ st_widget_texture_cache_changed (StTextureCache *cache,
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if (!changed)
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return;
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st_theme_node_invalidate_paint_state (node);
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st_theme_node_paint_state_invalidate (&actor->priv->paint_state);
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if (CLUTTER_ACTOR_IS_MAPPED (CLUTTER_ACTOR (actor)))
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clutter_actor_queue_redraw (CLUTTER_ACTOR (actor));
|
||||
@ -355,6 +357,8 @@ st_widget_finalize (GObject *gobject)
|
||||
g_free (priv->accessible_name);
|
||||
g_free (priv->inline_style);
|
||||
|
||||
st_theme_node_paint_state_free (&priv->paint_state);
|
||||
|
||||
G_OBJECT_CLASS (st_widget_parent_class)->finalize (gobject);
|
||||
}
|
||||
|
||||
@ -441,7 +445,10 @@ st_widget_paint_background (StWidget *widget)
|
||||
&allocation,
|
||||
opacity);
|
||||
else
|
||||
st_theme_node_paint (theme_node, &allocation, opacity);
|
||||
st_theme_node_paint (theme_node,
|
||||
&widget->priv->paint_state,
|
||||
&allocation,
|
||||
opacity);
|
||||
}
|
||||
|
||||
static void
|
||||
@ -1517,12 +1524,17 @@ st_widget_init (StWidget *actor)
|
||||
g_signal_connect (actor, "notify::last-child", G_CALLBACK (st_widget_last_child_notify), NULL);
|
||||
g_signal_connect (st_texture_cache_get_default (), "texture-file-changed",
|
||||
G_CALLBACK (st_widget_texture_cache_changed), actor);
|
||||
|
||||
st_theme_node_paint_state_init (&priv->paint_state);
|
||||
}
|
||||
|
||||
static void
|
||||
on_transition_completed (StThemeNodeTransition *transition,
|
||||
StWidget *widget)
|
||||
{
|
||||
st_theme_node_paint_state_copy (&widget->priv->paint_state,
|
||||
st_theme_node_transition_get_new_paint_state (transition));
|
||||
|
||||
st_widget_remove_transition (widget);
|
||||
}
|
||||
|
||||
@ -1549,9 +1561,6 @@ st_widget_recompute_style (StWidget *widget,
|
||||
|
||||
paint_equal = old_theme_node && st_theme_node_paint_equal (old_theme_node, new_theme_node);
|
||||
|
||||
if (paint_equal)
|
||||
st_theme_node_copy_cached_paint_state (new_theme_node, old_theme_node);
|
||||
|
||||
g_object_get (gtk_settings_get_default (),
|
||||
"gtk-enable-animations", &animations_enabled,
|
||||
NULL);
|
||||
@ -1574,6 +1583,7 @@ st_widget_recompute_style (StWidget *widget,
|
||||
widget->priv->transition_animation =
|
||||
st_theme_node_transition_new (old_theme_node,
|
||||
new_theme_node,
|
||||
&widget->priv->paint_state,
|
||||
transition_duration);
|
||||
|
||||
g_signal_connect (widget->priv->transition_animation, "completed",
|
||||
@ -1589,6 +1599,9 @@ st_widget_recompute_style (StWidget *widget,
|
||||
st_widget_remove_transition (widget);
|
||||
}
|
||||
|
||||
if (!paint_equal)
|
||||
st_theme_node_paint_state_invalidate (&widget->priv->paint_state);
|
||||
|
||||
g_signal_emit (widget, signals[STYLE_CHANGED], 0);
|
||||
widget->priv->is_style_dirty = FALSE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user