For various reasons I'd like a method which allows evaluation; say
log in from another machine and run "gnome-shell --repl" or something.
Also as a possible solution for the screensaver X grab issue, add
a (read/write) property "OverviewActive".
https://bugzilla.gnome.org/show_bug.cgi?id=596102
This isn't a long-term solution; what we really want is for Alt-F2 to
just be an application search with a hack to detect shell commands,
but in the short term this allows us to run the magic 'lg' command
from the overview.
https://bugzilla.gnome.org/show_bug.cgi?id=595116
Rename beginModal/endModal to pushModal/popModal. All of the current callers
just want to ensure that we're in a modal state; they don't actually need to
fail if we already are.
These functions also now take the Clutter keyboard focus, while recording
the previous focus.
https://bugzilla.gnome.org/show_bug.cgi?id=595116
Before Clutter gained accessors for event information, we had
shell_global_ functions. Now that Clutter has them, use them and
delete the ShellGlobal code.
http://bugzilla.gnome.org/show_bug.cgi?id=594561
When we are modal, examine keypresses and look for:
- 'Print': Run the screenshot command in any mode; very useful for
bug filing, reviews, etc.
- Release of Super_L/Super_R - if in the overview, toggle back
out of the overview.
http://bugzilla.gnome.org/show_bug.cgi?id=593427
We now have functionality in Mutter to grab the keyboard on behalf
of a plugin. This avoids interactions with the key handling code
in Mutter that could leave the user with an inconsistent state
and no way to get out of it.
src/shell-global.[ch]: Change shell_global_grab_keyboard() and
shell_global_grab_keyboard() to shell_global_begin_modal()
shell_global_end_modal() and call mutter_plugin_begin_modal()
mutter_plugin_end_modal() rather than directly grabbing the
keyboard.
main.js: Call global.begin_modal/end_modal from Main.startModal()
and Main.endModal()
altTab.js; Remove call to Main.startModal() - we're letting Mutter
handle modality for Alt-Tab.
main.js lookingGlass.js overview.js runDialog.js: Rename
Main.startModal() to Main.beginModal() for consistency with
naming in mutter and ShellGlobal.
http://bugzilla.gnome.org/show_bug.cgi?id=590686
Currently ShellAppMonitor relies on all the .desktop files being
loaded. We should initialize it very early to ensure that anything
that uses it has up-to-date information right away.
There was lots of fixed positioning in the Panel; now it is completely
dynamic, and width/height is driven from main.js. We still have a
global constant Panel.PANEL_HEIGHT, but this is a big step towards
eliminating it.
Also, this avoids overdraw in the "way too many tray icons" case. The
clock will shift left.
Replace 'overlay' with the more descriptive name 'overview'
where the Activities Overview is meant. Call it Overview
(capitalized) in code comments.
The overlay-group and overlay-key provided by Mutter are not
affected, since they may be used for other components than
the Activities Overview.
Move the GStreamer initialization from the Javascript code into
shell_recorder_init(). This avoids a dependency on the GStreamer
introspection information and will make it easier to drop the
gir-repository module dependency.
Add a dropdown pane triggered by Alt-F2, "lg" which supports interactive
JavaScript evaluation, saving/restoring a history file, as well as
an inspector element to pick by using the mouse.
Using an internal boolean rather than the visibility property seems
more reliable to me. Add a list of internal functions rather than
an if/else chain, so for example an extension could hook something on.
Delete the javascript evaluator in favor of the upcoming lookingGlass.js.
Adds an explicit "chrome" layer for the panel (and later the sidebar),
managing the input region and struts for them, and hiding them when
fullscreen windows are present or the user enters the overlay.
http://bugzilla.gnome.org/show_bug.cgi?id=581771
Rather than having main.js manage this, put it into overlay.js, and
have the overlay object emit signals that other code can watch to do
things when the overlay is showing/shown/hiding/hidden.
Try to fix all places where we accidentally used foo_bar instead
of fooBar for function names, function parameters, and variables.
(Lucas Rocha pointed out one example.)
http://bugzilla.gnome.org/show_bug.cgi?id=581141
Do a better job at describe the problems in docDisplay.js related
to not reading the desktop files and finding StartupNotify=true.
Also, fix a typo.
http://bugzilla.gnome.org/show_bug.cgi?id=580658
main.js: Add create_app_launch_context() with code from appDisplay;
additionally set the workspace on the launch context to the current
workspace so that the application launches on the right workspace
even if the user switches before the app starts.
appDisplay.js docDisplay.js: Use Main.create_app_launch_context()
http://bugzilla.gnome.org/show_bug.cgi?id=580658 (Reported by Igor Vatavuk)
Now code can call Main.addShellActor(actor) to declare that that actor
is part of the shell, and so it should (a) be protected by wm struts, and
(b) be part of the stage input area, and then that code automatically
deals with updating if the actor changes size or visibility.
The panel show/hide changes broke things if window restacking occurred
while the overlay was active. Now instead of having the panel set the
input area itself, main.js just watches whether or not the panel is
visible, and updates things itself (taking the modal state into
account as well).
http://bugzilla.gnome.org/show_bug.cgi?id=576903
Because we can't set the stage input area to a non-rectangular shape,
we don't allow the panel to be partially overlapped; it is always either
on top, or else completely hidden.
For development and demonstration purposes, it's neat to be able to
record a screencast of gnome-shell without any external setup.
Built-in recording can also give much better quality than is possible
with a generic desktop recording, since we hook right into the paint
loop.
src/shell-recorder.[ch]: A general-purposes object to record a Clutter
stage to a GStreamer stream.
src/shell-recorder-src.[ch]: A simple GStreamer source element (similar
to appsrc in the most recent versions of GStreamer) for injecting
captured data into a GStreamer pipeline.
src/test-recorder.c: Test program that records a simple animation.
configure.ac src/Makefile.am: Add machinery to conditionally build
ShellRecorder.
tools/build/gnome-shell-build-setup.sh: Add gstreamer packages
to the list of required packages for Fedora.
js/ui/main.js: Hook up the recorder to a MetaScreen ::toggle-recording
keybinding.
http://bugzilla.gnome.org/show_bug.cgi?id=575290
mutter_plugin_get_windows() returns NULL at plugin-initialization time,
so we have to wait until idle time to figure out which workspaces are
being used and remove the unused ones.
http://bugzilla.gnome.org/show_bug.cgi?id=571091
Automatically removes tweens on destroyed actors, and provides
additional "animation started/stopped" callbacks (eg, for tracking
whether or not to show window clone titles)
main.js: set desktop environment to "GNOME" so that GIO can determine correctly which applications should be shown in the menus.
appDisplay.js: filter out applications that should not be shown in the menus, check if get_executable() for GAppInfo is not null before using it
svn path=/trunk/; revision=163
Now that getTime() has been added to the frame ticker interface
we can implement frame dropping in a more straightforward way
than adjusting the FRAME_RATE member variable to fool Tweener
into doing the right thing.
svn path=/trunk/; revision=156
This is implemented as a separate process, since creating and running
toplevel windows from inside Metacity has issues.
We now grab a DBus name, and exec the child process. The child monitors
our name to know when to exit.
svn path=/trunk/; revision=153
This was likely a different bug, possibly the OOM after a period of time.
It seems reliable for me now without the idle.
svn path=/trunk/; revision=140
Revert most JS changes in commit:
Fri Nov 28 20:12:20 2008 +0000
Convert all JS style to be uniform, add Eclipse settings bits
Instead, just add 'indent-tabs-mode: nil' to the mode lines and convert
tabs to spaces. The indentation no longer exactly matches the Eclipse
settings, since they differ in some ways from the style we are trying
to achieve.
svn path=/trunk/; revision=97
Previous style was all over the place; this commit attempts to bring
uniformity. Overall, the style is:
* 4 spaces only, no tabs
* Prototypes do not create a new block
* Constructor property continuations only indent one block
svn path=/trunk/; revision=87
shell-global.[ch]: Replace shell_global_focus_stage()
with shell_global_grab_keyboard()/shell_global_ungrab_keyboard()
main.js: Add startModal()/endModal() functions to go modal and
undo that.
run_dialog.js overlay.js main.js: Use startModal() for the overlay
and for the run dialog.
http://bugzilla.gnome.org/show_bug.cgi?id=561880
svn path=/trunk/; revision=83
Call Tweener.setFrameTicker() with a custom object that bridges to
ClutterTimeline to get new frame notifications. Combined with a
hack to dynamically adjust the frame ticker's frame rate when
Clutter drops frames, this means that our animations play in the
intended time even if rendering is too slow to maintain a full
60HZ frame rate.
http://bugzilla.gnome.org/show_bug.cgi?id=561745
svn path=/trunk/; revision=79