Renable PrintScreen and Super_L in the overview
When we are modal, examine keypresses and look for: - 'Print': Run the screenshot command in any mode; very useful for bug filing, reviews, etc. - Release of Super_L/Super_R - if in the overview, toggle back out of the overview. http://bugzilla.gnome.org/show_bug.cgi?id=593427
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@ -3,6 +3,7 @@
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Gio = imports.gi.Gio;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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@ -94,7 +95,9 @@ function start() {
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let display = global.screen.get_display();
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display.connect('overlay-key', Lang.bind(overview, overview.toggle));
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global.connect('panel-main-menu', Lang.bind(overview, overview.toggle));
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global.stage.connect('captured-event', _globalKeyPressHandler);
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Mainloop.idle_add(_removeUnusedWorkspaces);
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}
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@ -134,6 +137,52 @@ function _removeUnusedWorkspaces() {
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return false;
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}
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// This function encapsulates hacks to make certain global keybindings
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// work even when we are in one of our modes where global keybindings
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// are disabled with a global grab. (When there is a global grab, then
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// all key events will be delivered to the stage, so ::captured-event
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// on the stage can be used for global keybindings.)
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//
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// We expect to need to conditionally enable just a few keybindings
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// depending on circumstance; the main hackiness here is that we are
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// assuming that keybindings have their default values; really we
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// should be asking Mutter to resolve the key into an action and then
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// base our handling based on the action.
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function _globalKeyPressHandler(actor, event) {
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if (!inModal)
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return false;
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let type = event.type();
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if (type == Clutter.EventType.KEY_PRESS) {
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let symbol = Shell.get_event_key_symbol (event);
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if (symbol == Clutter.Print) {
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// We want to be able to take screenshots of the shell at all times
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let gconf = Shell.GConf.get_default();
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let command = gconf.get_string("/apps/metacity/keybinding_commands/command_screenshot");
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if (command != null && command != "") {
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let [ok, len, args] = GLib.shell_parse_argv(command);
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let p = new Shell.Process({'args' : args});
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p.run();
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}
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return true;
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}
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} else if (type == Clutter.EventType.KEY_RELEASE) {
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let symbol = Shell.get_event_key_symbol (event);
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if (symbol == Clutter.Super_L || symbol == Clutter.Super_R) {
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// The super key is the default for triggering the overview, and should
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// get us out of the overview when we are already in it.
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if (overview.visible)
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overview.hide();
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return true;
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}
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}
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return false;
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}
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// Used to go into a mode where all keyboard and mouse input goes to
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// the stage. Returns true if we successfully grabbed the keyboard and
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// went modal, false otherwise
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