Adapt to new Tweener frame ticker API
Now that getTime() has been added to the frame ticker interface we can implement frame dropping in a more straightforward way than adjusting the FRAME_RATE member variable to fool Tweener into doing the right thing. svn path=/trunk/; revision=156
This commit is contained in:
parent
9a00ab1594
commit
ff5f960978
@ -37,13 +37,14 @@ function ClutterFrameTicker() {
|
||||
}
|
||||
|
||||
ClutterFrameTicker.prototype = {
|
||||
TARGET_FRAME_RATE : 60,
|
||||
FRAME_RATE : 60,
|
||||
|
||||
_init : function() {
|
||||
// We don't have a finite duration; tweener will tell us to stop
|
||||
// when we need to stop, so use 1000 seconds as "infinity"
|
||||
this._timeline = new Clutter.Timeline({ fps: this.TARGET_FRAME_RATE,
|
||||
this._timeline = new Clutter.Timeline({ fps: this.FRAME_RATE,
|
||||
duration: 1000*1000 });
|
||||
this._currentTime = 0;
|
||||
this._frame = 0;
|
||||
|
||||
let me = this;
|
||||
@ -76,13 +77,18 @@ ClutterFrameTicker.prototype = {
|
||||
delta = frame - this._frame;
|
||||
|
||||
if (delta == 0) // protect against divide-by-0 if we get a frame twice
|
||||
this.FRAME_RATE = this.TARGET_FRAME_RATE;
|
||||
else
|
||||
this.FRAME_RATE = this.TARGET_FRAME_RATE / delta;
|
||||
delta = 1;
|
||||
|
||||
// currentTime is in milliseconds
|
||||
this._currentTime += (1000 * delta) / this.FRAME_RATE;
|
||||
this._frame = frame;
|
||||
this.emit('prepare-frame');
|
||||
},
|
||||
|
||||
getTime : function() {
|
||||
return this._currentTime;
|
||||
},
|
||||
|
||||
start : function() {
|
||||
this._timeline.start();
|
||||
},
|
||||
@ -90,6 +96,7 @@ ClutterFrameTicker.prototype = {
|
||||
stop : function() {
|
||||
this._timeline.stop();
|
||||
this._frame = 0;
|
||||
this._currentTime = 0;
|
||||
}
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user