When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
The current import rule fails in two ways:
- commit c62e7a6a moved the theme's stylesheet to the builddir
- since commit 49c4ba56, assets are addressed as resource:// URIs
Fix both issues by loading and referencing the theme resource instead
of the stylesheet itself.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/38
imports.misc.ibusManager.IBus is declared as const, so referencing it
from another module triggers a warning with recent mozjs. As of commit
083d11a032 IBus is mandatory, so just make it a regular import to avoid
the warning.
Right now we emit session-activated any time the bullet
moves in the session menu. That includes at startup when
picking an item arbitrarily, and any time GDM reports the
session was read from the user's account settings.
session-activated informs GDM about the newly selected session,
so emitting it in response to GDM reporting a session is a
bad idea.
This commit changes the code to only emit session-activated when
the user explicitly activates a session item from the gear menu.
Note, we no longer set the active session explicitly at start up.
This is a good thing since the item we were picking wasn't
necessarily correct. It does means if GDM fails to inform us
about the correct default session we'll now show no bullet instead
of a bullet on the wrong item.
https://bugzilla.gnome.org/show_bug.cgi?id=740142
gnome-shell currently initiates an automatic login attempt if
timed login is enabled and the timed login animation completes.
Unfortunately, if animations are disabled (as is the case for
virtual machines) then the timed login animation will complete
instantly, and timed login will proceed immediately after gnome-shell
has noticed the user is idle for 5 seconds.
This commit addresses that problem by initiating timed login and the
animation from a main loop timeout, instead of using the tweener api.
find_program() defaults to require the program in question, and as
failing to locate it is now fatal, there's no longer a need for
checking whether it was found later.
Spotted by Michael Catanzaro.
Enter/shift/layout/hide buttons have been made to use our own assets, key
labels have been made slightly bigger, and incorrect padding has been
removed from the extended keys popovers.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
This is pseudo-class is added on .shift-key-uppercase whenever the shift
state is latched, a matching selector would be:
.keyboard-key.shift-key-uppercase:latched {}
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
Drop the UTF8 glyphs from those, and add style classes so those can be
specifically themed and given a background image. The style classes are:
.keyboard-key.enter-key{}
.keyboard-key.shift-key-lowercase{} /* applies while lowercase */
.keyboard-key.shift-key-uppercase{} /* applies while uppercase */
.keyboard-key.layout-key{}
.keyboard-key.hide-key{}
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
Do the finicky checks to adjust key widths and whatnot based on other
values than the label. This makes the label exclusively used for
presentation (i.e. setting up a St.Label).
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
Instead of latching all states, make shift unlatched by default, and only
latched when making a long press on the key. When not latched, the keyboard
will switch to the first level (alphabetic lowercase) after the first key
press.
Also, move the actual level switch to Key::pressed, so it feels more
reactive on long press.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
It was mistakenly connecting twice to the 'released' signal. Also, move
level changes to key release, since it will be more convenient to hook
latched states on long press.
https://gitlab.gnome.org/GNOME/gnome-shell/issues/46
These objects created this.actor being the St.Button, and a surrounding
this.container actor that is the actual actor callers care about. Turn this
around and make this.actor be the parent-less actor, and this.keyButton the
contained internal button. This is more consistent with gnome-shell style.
Commit 8fdf47ea5b removed _addKeys(), but forgot one caller. We just want
to regenerate the keyboard for the current group, so call into the
_onGroupChanged function.