Same case of the previous patch; _st_paint_shadow_with_opacity()
uses cogl_get_draw_framebuffer(), and this patch makes it receive
a CoglFramebuffer as a parameter instead.
The cautious reader might notice that this commit apparently goes
against the long-term goal, for it introduces more instances of
cogl_get_draw_framebuffer(). This is not wrong, but these introduced
ones will be removed later on, when ClutterActor.paint() receives
a CoglFramebuffer as a parameter instead.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/283
Use ClutterActor.allocate_align_fill() so we don't have to do
this math ourselves. At the same time, clean up the RTL handling
so that it's easier to follow.
https://bugzilla.gnome.org/show_bug.cgi?id=702539
Reroute setting those properties to a GIcon. API users are expected
to create GIcon directly now.
The advantage is that from a StIcon you can now create a similar one
by accessing :gicon.
https://bugzilla.gnome.org/show_bug.cgi?id=682540
The very similar clutter_actor_allocate_align_fill is close enough
that this is just needless duplication. Additionally, allocate_fill
already inverts the align if the text direction is RTL, so we don't
need to do that here.
https://bugzilla.gnome.org/show_bug.cgi?id=670034
* Make sure all source files have a LGPL copyright header, and standardize
non-standard variations of the header to a common form.
* Check and update all copyright notices.
* Remove 'Written By:' lines. They are universally incomplete and
typically indicate only who started a particular file.
https://bugzilla.gnome.org/show_bug.cgi?id=634550
A few places in st-theme-node-drawing create one-shot material, paint
with it and then free it. This is suboptimal with current Cogl because
it will end up compiling an ARBfp program just for that single paint
and then it will throw it away when the material is destroyed.
There is a new function in st-private.c called
_st_create_texture_material. This creates a simple material for a
texture based on a common parent material that points to a dummy
texture. Any materials created with this function are likely to be
able to share the same program unless the material is further modified
to contain a different number of layers. It would be possible to use
cogl_set_source_texture for this instead except that it's not possible
to modify the material's color in that case so we couldn't render the
texture with opacity.
The corner textures are now stored as a handle to a material that
references the texture rather than storing the texure directly. There
is also a separate border_material member which always points to
border_texture as the only layer.
https://bugzilla.gnome.org/show_bug.cgi?id=633340
Move shadow helper functions from st-theme-node-drawing to st-private
to make them available to widgets which want to add shadows to internal
actors.
Also add a new helper function for creating the shadow material from a
ClutterActor.
https://bugzilla.gnome.org/show_bug.cgi?id=624384
The function has been upstreamed as clutter_actor_contains() - with
the switch to clutter-1.4 it is now available to the Shell, so it
is no longer necessary to keep a copy in-tree.
https://bugzilla.gnome.org/show_bug.cgi?id=626512
Add _st_actor_contains() in st-private for use within St, and
monkey-patch in a Clutter.Actor.contains() for use by javascript, and
then replace all the duplicate implementations with one or the other
of those.
https://bugzilla.gnome.org/show_bug.cgi?id=621197
Add StContainer, which implements the ClutterContainer interface based
on the container methods in st-private and make the existing containers
subclass it.
https://bugzilla.gnome.org/show_bug.cgi?id=613907
In StBin, StBoxLayout, and StTable, if a child has a potential
allocation that is larger than its preferred size, we give it its
preferred size instead. However, the corresponding
get_preferred_height/width methods were not making the same
assumption, which meant that if we had more width than the widget
wanted, we would allocate it its preferred width, but with the height
that corresponded to the larger width.
Fix this by defining new helpers _st_actor_get_preferred_width() and
_st_actor_get_preferred_height() and using them everywhere. Also, make
StBin and StTable use _st_allocate_fill() rather than having
nearly-identical duplicate copies of the code.
https://bugzilla.gnome.org/show_bug.cgi?id=609848
Move CSS handling of StLabel and StButton for their underlying
ClutterText objects into st_private, and implement support for
the underline and strikethrough St text-decoration properties.
Overline isn't implemented for lack of a corresponding Pango
attribute, and blink, well...
https://bugzilla.gnome.org/show_bug.cgi?id=599661
To each .c and .h file, add:
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
'gnu' is the default anyways for Emacs, but indent-tabs-mode is not,
so this sets things up to correspond to the policy of no-tabs.
http://bugzilla.moblin.org/show_bug.cgi?id=6467
Import the core MxWidget/MxBin and their dependencies; we use the
namespace "St" (Shell Toolkit) because it is the same length as Mx
so enabling easy sharing of code, but makes it clear that this is
a friendly fork and not a literal import.
Based on a patch by Colin Walters <walters@verbum.org>
https://bugzilla.gnome.org/show_bug.cgi?id=591245